Compare commits

..

30 Commits

Author SHA1 Message Date
Cameron Gutman f0762a6213 Version 9.8.4 2021-03-21 21:51:54 -05:00
Cameron Gutman 04efec101e Sync Xbox driver VIDs with Linux 5.11 2021-03-20 18:49:34 -05:00
Cameron Gutman a6c69012cc Add Weblate link and badge 2021-03-20 18:15:40 -05:00
Cameron Gutman 0045c54d8e Reapply a portion of 1d3e42f that should not have been reverted 2021-03-20 11:11:12 -05:00
Cameron Gutman 45436c006f Cancel a pending drag timer before setting a new one 2021-03-20 11:04:34 -05:00
Cameron Gutman cc183c0da8 Cancel a pending timer before setting a new one 2021-03-20 10:59:47 -05:00
Cameron Gutman 523f1df98b Remove superfluous simulated shift key up/down events
Setting the shift modifier flag alone is sufficient for current GFE versions
2021-03-20 10:38:15 -05:00
Cameron Gutman 5843dff278 Apply new fix for #840 2021-03-20 10:24:06 -05:00
Cameron Gutman 7f24f47978 Revert "Use a global set of modifier flags rather than per-device flags"
This reverts commit 1d3e42f92e.
2021-03-20 10:08:58 -05:00
Cameron Gutman b1f9fd459e Update NDK to r22 2021-03-20 10:07:08 -05:00
Cameron Gutman 48988eb785 Update AGP to 4.1.3 2021-03-20 10:06:51 -05:00
Cameron Gutman 0045a885b9 Migrate to AppVeyor 2021-03-03 19:56:20 -06:00
Cameron Gutman 0b57f60454 Migrate from travis-ci.org to travis-ci.com 2021-03-03 01:54:20 -06:00
Cameron Gutman f0857c7da2 Add issue template 2021-03-03 01:41:13 -06:00
Cameron Gutman 15faa2e841 Version 9.8.3 2021-03-02 18:48:12 -06:00
Cameron Gutman da103f7197 Don't use our built-in Switch Pro mapping on Android 10+ 2021-02-28 16:35:17 -06:00
Cameron Gutman 1d3e42f92e Use a global set of modifier flags rather than per-device flags
Fixes #840
2021-02-28 11:26:35 -06:00
Cameron Gutman 20ced841dd Handle pointer capture on SOURCE_TOUCHPAD devices 2021-02-27 15:48:37 -06:00
Cameron Gutman 54ebd0a796 Fix streaming in the Android 12 emulator 2021-02-27 15:46:59 -06:00
Cameron Gutman e636a7171b Add explicit android:exported value for Android 12 2021-02-27 15:46:23 -06:00
Cameron Gutman e8f847065b Version 9.8.2 2021-01-31 21:08:12 -06:00
Cameron Gutman 1c806bb572 Only use the virtual device as a gamepad if at least one gamepad is present 2021-01-31 19:42:41 -06:00
Cameron Gutman 963133598f Add hack to work around https://issuetracker.google.com/issues/163120692 2021-01-31 19:29:57 -06:00
Cameron Gutman fedaa74c47 Update AGP to 4.1.2 2021-01-31 19:28:42 -06:00
Cameron Gutman e322baf1d7 Version 9.8.1 2021-01-09 19:42:45 -06:00
Cameron Gutman 173a07cb59 Update ENet 2021-01-09 19:25:21 -06:00
Cameron Gutman 364afff860 Allow display resolution adjustment when streaming at a native resolution 2021-01-09 19:24:21 -06:00
Cameron Gutman 1b59e61b8e Include PC name in the PC context menu header 2020-12-31 16:42:26 -06:00
Cameron Gutman b1f453f7ba Charge time spent in the decode unit queue to the decoder rather than receive time 2020-12-31 16:35:49 -06:00
Cameron Gutman 175e842feb Support multiple native resolution options 2020-12-30 16:29:07 -06:00
31 changed files with 274 additions and 103 deletions
+48
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@@ -0,0 +1,48 @@
---
name: Bug report
about: Follow the troubleshooting guide before reporting a bug
---
**READ ME FIRST!**
If you're here because something basic is not working (like gamepad input, video, or similar), it's probably something specific to your setup, so make sure you've gone through the Troubleshooting Guide first: https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting
If you still have trouble with basic functionality after following the guide, join our Discord server where there are many other volunteers who can help (or direct you back here if it looks like a Moonlight bug after all). https://moonlight-stream.org/discord
**Describe the bug**
A clear and concise description of what the bug is.
**Steps to reproduce**
Any special steps that are required for the bug to appear.
**Screenshots**
If applicable, add screenshots to help explain your problem. If the issue is related to video glitching or poor quality, please include screenshots.
**Affected games**
List the games you've tried that exhibit the issue. To see if the issue is game-specific, try streaming Steam Big Picture with Moonlight and see if the issue persists there.
**Other Moonlight clients**
- Does the issue occur when using Moonlight on PC or iOS?
**Moonlight settings (please complete the following information)**
- Have any settings been adjusted from defaults?
- If so, which settings have been changed?
- Does the problem still occur after reverting settings back to default?
**Gamepad-related issues (please complete if problem is gamepad-related)**
- Do you have any gamepads connected to your host PC directly?
- If gamepad input is not working, does it work if you use Moonlight's on-screen controls?
- Does the problem still remain if you stream the desktop and use https://html5gamepad.com to test your gamepad?
- Instructions for streaming the desktop can be found here: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
**Device details (please complete the following information)**
- Android version: [e.g. Android 10]
- Device model: [e.g. Samsung Galaxy S21]
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
**Additional context**
Anything else you think may be relevant to the issue or special about your specific setup.
+1
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@@ -0,0 +1 @@
blank_issues_enabled: false
+17
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@@ -0,0 +1,17 @@
---
name: Feature request
about: Suggest an idea for this project
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
-18
View File
@@ -1,18 +0,0 @@
language: android
dist: trusty
git:
depth: 1
android:
components:
- tools
- platform-tools
- build-tools-30.0.0
- android-30
before_install:
- sdkmanager --list
install:
- yes | sdkmanager "ndk;21.0.6113669"
+3 -2
View File
@@ -1,6 +1,7 @@
# Moonlight Android
[![Travis CI Status](https://travis-ci.org/moonlight-stream/moonlight-android.svg?branch=master)](https://travis-ci.org/moonlight-stream/moonlight-android)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/232a8tadrrn8jv0k/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-android/branch/master)
[![Translation Status](https://hosted.weblate.org/widgets/moonlight/-/moonlight-android/svg-badge.svg)](https://hosted.weblate.org/projects/moonlight/moonlight-android/)
[Moonlight for Android](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield.
@@ -9,7 +10,7 @@ whether in your own home or over the internet.
Moonlight also has a [PC client](https://github.com/moonlight-stream/moonlight-qt) and [iOS/tvOS client](https://github.com/moonlight-stream/moonlight-ios).
Check out [the Moonlight wiki](https://github.com/moonlight-stream/moonlight-docs/wiki) for more detailed project information, setup guide, or troubleshooting steps.
You can follow development on our [Discord server](https://moonlight-stream.org/discord) and help translate Moonlight into your language on [Weblate](https://hosted.weblate.org/projects/moonlight/moonlight-android/).
## Downloads
* [Google Play Store](https://play.google.com/store/apps/details?id=com.limelight)
+4 -2
View File
@@ -1,14 +1,16 @@
apply plugin: 'com.android.application'
android {
ndkVersion "22.0.7026061"
compileSdkVersion 30
defaultConfig {
minSdkVersion 16
targetSdkVersion 30
versionName "9.8"
versionCode = 251
versionName "9.8.4"
versionCode = 255
}
flavorDimensions "root"
+1
View File
@@ -64,6 +64,7 @@
<activity
android:name=".PcView"
android:exported="true"
android:resizeableActivity="true"
android:configChanges="mcc|mnc|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize|layoutDirection">
<intent-filter>
+18 -9
View File
@@ -598,6 +598,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
// We can't guarantee the state of modifiers keys which may have
// lifted while focus was not on us. Clear the modifier state.
this.modifierFlags = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Capture is lost when focus is lost, so it must be requested again
// when focus is regained.
@@ -630,6 +634,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// On M, we can explicitly set the optimal display mode
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
Display.Mode bestMode = display.getMode();
boolean isNativeResolutionStream = PreferenceConfiguration.isNativeResolution(prefConfig.width, prefConfig.height);
boolean refreshRateIsGood = isRefreshRateGoodMatch(bestMode.getRefreshRate());
for (Display.Mode candidate : display.getSupportedModes()) {
boolean refreshRateReduced = candidate.getRefreshRate() < bestMode.getRefreshRate();
@@ -641,14 +646,15 @@ public class Game extends Activity implements SurfaceHolder.Callback,
LimeLog.info("Examining display mode: "+candidate.getPhysicalWidth()+"x"+
candidate.getPhysicalHeight()+"x"+candidate.getRefreshRate());
if (candidate.getPhysicalWidth() > 4096) {
if (candidate.getPhysicalWidth() > 4096 && prefConfig.width <= 4096) {
// Avoid resolutions options above 4K to be safe
continue;
}
// On non-4K streams, we force the resolution to never change unless it's above
// 60 FPS, which may require a resolution reduction due to HDMI bandwidth limitations.
if (prefConfig.width < 3840 && prefConfig.fps <= 60) {
// 60 FPS, which may require a resolution reduction due to HDMI bandwidth limitations,
// or it's a native resolution stream.
if (prefConfig.width < 3840 && prefConfig.fps <= 60 && !isNativeResolutionStream) {
if (display.getMode().getPhysicalWidth() != candidate.getPhysicalWidth() ||
display.getMode().getPhysicalHeight() != candidate.getPhysicalHeight()) {
continue;
@@ -994,8 +1000,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return false;
}
private static byte getModifierState(KeyEvent event) {
byte modifier = 0;
// We cannot simply use modifierFlags for all key event processing, because
// some IMEs will not generate real key events for pressing Shift. Instead
// they will simply send key events with isShiftPressed() returning true,
// and we will need to send the modifier flag ourselves.
private byte getModifierState(KeyEvent event) {
// Start with the global modifier state to ensure we cover the case
// detailed in https://github.com/moonlight-stream/moonlight-android/issues/840
byte modifier = getModifierState();
if (event.isShiftPressed()) {
modifier |= KeyboardPacket.MODIFIER_SHIFT;
}
@@ -1076,7 +1088,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
byte modifiers = getModifierState(event);
if (KeyboardTranslator.needsShift(event.getKeyCode())) {
modifiers |= KeyboardPacket.MODIFIER_SHIFT;
conn.sendKeyboardInput((short) 0x8010, KeyboardPacket.KEY_DOWN, modifiers);
}
conn.sendKeyboardInput(translated, KeyboardPacket.KEY_DOWN, modifiers);
}
@@ -1142,9 +1153,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
modifiers |= KeyboardPacket.MODIFIER_SHIFT;
}
conn.sendKeyboardInput(translated, KeyboardPacket.KEY_UP, modifiers);
if (KeyboardTranslator.needsShift(event.getKeyCode())) {
conn.sendKeyboardInput((short) 0x8010, KeyboardPacket.KEY_UP, getModifierState(event));
}
}
return true;
@@ -1185,6 +1193,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
{
// This case is for mice and non-finger touch devices
if (event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_TOUCHPAD ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE ||
(event.getPointerCount() >= 1 &&
(event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE ||
+6 -3
View File
@@ -319,20 +319,23 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
// Add a header with PC status details
menu.clearHeader();
String headerTitle = computer.details.name + " - ";
switch (computer.details.state)
{
case ONLINE:
menu.setHeaderTitle(R.string.pcview_menu_header_online);
headerTitle += getResources().getString(R.string.pcview_menu_header_online);
break;
case OFFLINE:
menu.setHeaderIcon(R.drawable.ic_pc_offline);
menu.setHeaderTitle(R.string.pcview_menu_header_offline);
headerTitle += getResources().getString(R.string.pcview_menu_header_offline);
break;
case UNKNOWN:
menu.setHeaderTitle(R.string.pcview_menu_header_unknown);
headerTitle += getResources().getString(R.string.pcview_menu_header_unknown);
break;
}
menu.setHeaderTitle(headerTitle);
// Inflate the context menu
if (computer.details.state == ComputerDetails.State.OFFLINE ||
computer.details.state == ComputerDetails.State.UNKNOWN) {
@@ -107,6 +107,8 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
defaultContext.rightStickDeadzoneRadius = (float) stickDeadzone;
defaultContext.leftTriggerAxis = MotionEvent.AXIS_BRAKE;
defaultContext.rightTriggerAxis = MotionEvent.AXIS_GAS;
defaultContext.hatXAxis = MotionEvent.AXIS_HAT_X;
defaultContext.hatYAxis = MotionEvent.AXIS_HAT_Y;
defaultContext.controllerNumber = (short) 0;
defaultContext.assignedControllerNumber = true;
defaultContext.external = false;
@@ -194,6 +196,28 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return true;
}
// HACK for https://issuetracker.google.com/issues/163120692
if (Build.VERSION.SDK_INT == Build.VERSION_CODES.R) {
if (device.getId() == -1) {
// This "virtual" device could be input from any of the attached devices.
// Look to see if any gamepads are connected.
int[] ids = InputDevice.getDeviceIds();
for (int id : ids) {
InputDevice dev = InputDevice.getDevice(id);
if (dev == null) {
// This device was removed during enumeration
continue;
}
// If there are any gamepad devices connected, we'll
// report that this virtual device is a gamepad.
if (hasJoystickAxes(dev) || hasGamepadButtons(dev)) {
return true;
}
}
}
}
// Otherwise, we'll try anything that claims to be a non-alphabetic keyboard
return device.getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC;
}
@@ -703,6 +727,13 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return null;
}
// HACK for https://issuetracker.google.com/issues/163120692
if (Build.VERSION.SDK_INT == Build.VERSION_CODES.R) {
if (event.getDeviceId() == -1) {
return defaultContext;
}
}
// Return the existing context if it exists
InputDeviceContext context = inputDeviceContexts.get(event.getDeviceId());
if (context != null) {
@@ -864,7 +895,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return KeyEvent.KEYCODE_BUTTON_MODE;
}
if ((context.vendorId == 0x057e && context.productId == 0x2009) || // Switch Pro controller
// This mapping was adding in Android 10, then changed based on
// kernel changes (adding hid-nintendo) in Android 11. If we're
// on anything newer than Pie, just use the built-in mapping.
if ((context.vendorId == 0x057e && context.productId == 0x2009 && Build.VERSION.SDK_INT < Build.VERSION_CODES.Q) || // Switch Pro controller
(context.vendorId == 0x0f0d && context.productId == 0x00c1)) { // HORIPAD for Switch
switch (event.getScanCode()) {
case 0x130:
@@ -38,23 +38,31 @@ public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptu
@Override
public boolean eventHasRelativeMouseAxes(MotionEvent event) {
return event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE;
// SOURCE_MOUSE_RELATIVE is how SOURCE_MOUSE appears when our view has pointer capture.
// SOURCE_TOUCHPAD will have relative axes populated iff our view has pointer capture.
// See https://developer.android.com/reference/android/view/View#requestPointerCapture()
return event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE ||
(event.getSource() == InputDevice.SOURCE_TOUCHPAD && targetView.hasPointerCapture());
}
@Override
public float getRelativeAxisX(MotionEvent event) {
float x = event.getX();
int axis = (event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) ?
MotionEvent.AXIS_X : MotionEvent.AXIS_RELATIVE_X;
float x = event.getAxisValue(axis);
for (int i = 0; i < event.getHistorySize(); i++) {
x += event.getHistoricalX(i);
x += event.getHistoricalAxisValue(axis, i);
}
return x;
}
@Override
public float getRelativeAxisY(MotionEvent event) {
float y = event.getY();
int axis = (event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) ?
MotionEvent.AXIS_Y : MotionEvent.AXIS_RELATIVE_Y;
float y = event.getAxisValue(axis);
for (int i = 0; i < event.getHistorySize(); i++) {
y += event.getHistoricalY(i);
y += event.getHistoricalAxisValue(axis, i);
}
return y;
}
@@ -26,6 +26,7 @@ public class Xbox360Controller extends AbstractXboxController {
0x0f0d, // Hori
0x1038, // SteelSeries
0x11c9, // Nacon
0x1209, // Ardwiino
0x12ab, // Unknown
0x1430, // RedOctane
0x146b, // BigBen
@@ -34,7 +35,9 @@ public class Xbox360Controller extends AbstractXboxController {
0x162e, // Joytech
0x1689, // Razer Onza
0x1bad, // Harmonix
0x20d6, // PowerA
0x24c6, // PowerA
0x2f24, // GameSir
};
public static boolean canClaimDevice(UsbDevice device) {
@@ -21,7 +21,9 @@ public class XboxOneController extends AbstractXboxController {
0x0e6f, // Unknown
0x0f0d, // Hori
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2e24, // Hyperkin
};
private static final byte[] FW2015_INIT = {0x05, 0x20, 0x00, 0x01, 0x00};
@@ -147,6 +147,9 @@ public class RelativeTouchContext implements TouchContext {
}
private synchronized void startDragTimer() {
// Cancel any existing drag timers
cancelDragTimer();
dragTimer = new Timer(true);
dragTimer.schedule(new TimerTask() {
@Override
@@ -177,6 +177,15 @@ public class DigitalButton extends VirtualControllerElement {
listener.onClick();
}
if (timerLongClick != null) {
timerLongClick.cancel();
timerLongClick = null;
}
if (longClickTimerTask != null) {
longClickTimerTask.cancel();
longClickTimerTask = null;
}
timerLongClick = new Timer();
longClickTimerTask = new TimerLongClickTimerTask();
timerLongClick.schedule(longClickTimerTask, timerLongClickTimeout);
@@ -200,9 +209,11 @@ public class DigitalButton extends VirtualControllerElement {
// We may be called for a release without a prior click
if (timerLongClick != null) {
timerLongClick.cancel();
timerLongClick = null;
}
if (longClickTimerTask != null) {
longClickTimerTask.cancel();
longClickTimerTask = null;
}
}
@@ -638,7 +638,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
@SuppressWarnings("deprecation")
@Override
public int submitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength, int decodeUnitType,
int frameNumber, long receiveTimeMs) {
int frameNumber, long receiveTimeMs, long enqueueTimeMs) {
if (stopping) {
// Don't bother if we're stopping
return MoonBridge.DR_OK;
@@ -699,11 +699,13 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
int inputBufferIndex;
ByteBuffer buf;
long timestampUs = System.nanoTime() / 1000;
long timestampUs = enqueueTimeMs * 1000;
if (!FRAME_RENDER_TIME_ONLY) {
// Count time from first packet received to decode start
activeWindowVideoStats.totalTimeMs += (timestampUs / 1000) - receiveTimeMs;
// Count time from first packet received to enqueue time as receive time
// We will count DU queue time as part of decoding, because it is directly
// caused by a slow decoder.
activeWindowVideoStats.totalTimeMs += enqueueTimeMs - receiveTimeMs;
}
if (timestampUs <= lastTimestampUs) {
@@ -40,6 +40,8 @@ public class MediaCodecHelper {
private static final List<String> blacklisted59FpsDecoderPrefixes;
private static final List<String> qualcommDecoderPrefixes;
public static final boolean IS_EMULATOR = Build.HARDWARE.equals("ranchu") || Build.HARDWARE.equals("cheets");
private static boolean isLowEndSnapdragon = false;
private static boolean isAdreno620 = false;
private static boolean initialized = false;
@@ -78,7 +80,7 @@ public class MediaCodecHelper {
// Blacklist software decoders that don't support H264 high profile,
// but exclude the official AOSP and CrOS emulator from this restriction.
if (!Build.HARDWARE.equals("ranchu") && !Build.HARDWARE.equals("cheets")) {
if (!IS_EMULATOR) {
blacklistedDecoderPrefixes.add("omx.google");
blacklistedDecoderPrefixes.add("AVCDecoder");
}
@@ -586,7 +588,7 @@ public class MediaCodecHelper {
private static boolean isCodecBlacklisted(MediaCodecInfo codecInfo) {
// Use the new isSoftwareOnly() function on Android Q
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
if (codecInfo.isSoftwareOnly()) {
if (!IS_EMULATOR && codecInfo.isSoftwareOnly()) {
LimeLog.info("Skipping software-only decoder: "+codecInfo.getName());
return true;
}
@@ -10,7 +10,7 @@ public abstract class VideoDecoderRenderer {
// This is called once for each frame-start NALU. This means it will be called several times
// for an IDR frame which contains several parameter sets and the I-frame data.
public abstract int submitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength, int decodeUnitType,
int frameNumber, long receiveTimeMs);
int frameNumber, long receiveTimeMs, long enqueueTimeMs);
public abstract void cleanup();
@@ -149,11 +149,11 @@ public class MoonBridge {
}
public static int bridgeDrSubmitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength,
int decodeUnitType,
int frameNumber, long receiveTimeMs) {
int decodeUnitType, int frameNumber,
long receiveTimeMs, long enqueueTimeMs) {
if (videoRenderer != null) {
return videoRenderer.submitDecodeUnit(decodeUnitData, decodeUnitLength,
decodeUnitType, frameNumber, receiveTimeMs);
decodeUnitType, frameNumber, receiveTimeMs, enqueueTimeMs);
}
else {
return DR_OK;
@@ -109,6 +109,30 @@ public class PreferenceConfiguration {
public boolean touchscreenTrackpad;
public MoonBridge.AudioConfiguration audioConfiguration;
public static boolean isNativeResolution(int width, int height) {
// It's not a native resolution if it matches an existing resolution option
if (width == 640 && height == 360) {
return false;
}
else if (width == 854 && height == 480) {
return false;
}
else if (width == 1280 && height == 720) {
return false;
}
else if (width == 1920 && height == 1080) {
return false;
}
else if (width == 2560 && height == 1440) {
return false;
}
else if (width == 3840 && height == 2160) {
return false;
}
return true;
}
private static String convertFromLegacyResolutionString(String resString) {
if (resString.equalsIgnoreCase("360p")) {
return RES_360P;
@@ -68,7 +68,7 @@ public class StreamSettings extends Activity {
}
public static class SettingsFragment extends PreferenceFragment {
private boolean nativeResolutionOptionPresent = false;
private int nativeResolutionStartIndex = Integer.MAX_VALUE;
private void setValue(String preferenceKey, String value) {
ListPreference pref = (ListPreference) findPreference(preferenceKey);
@@ -76,36 +76,35 @@ public class StreamSettings extends Activity {
pref.setValue(value);
}
private void updateNativeResolutionEntry(int nativeWidth, int nativeHeight) {
private void addNativeResolutionEntry(int nativeWidth, int nativeHeight) {
ListPreference pref = (ListPreference) findPreference(PreferenceConfiguration.RESOLUTION_PREF_STRING);
String nameSuffix = " ("+nativeWidth+"x"+nativeHeight+")";
String newName = getResources().getString(R.string.resolution_prefix_native) + " ("+nativeWidth+"x"+nativeHeight+")";
String newValue = nativeWidth+"x"+nativeHeight;
CharSequence[] entries = pref.getEntries();
CharSequence[] values = pref.getEntryValues();
// Check if the native resolution is already present
for (CharSequence value : values) {
if (newValue.equals(value.toString())) {
// It is present in the default list, so remove the native option
nativeResolutionOptionPresent = false;
pref.setEntries(Arrays.copyOf(entries, entries.length - 1));
pref.setEntryValues(Arrays.copyOf(values, values.length - 1));
// It is present in the default list, so don't add it again
return;
}
}
// Add the name suffix to the native option
entries[entries.length - 1] = entries[entries.length - 1].toString() + nameSuffix;
values[values.length - 1] = newValue;
CharSequence[] newEntries = Arrays.copyOf(pref.getEntries(), pref.getEntries().length + 1);
CharSequence[] newValues = Arrays.copyOf(values, values.length + 1);
pref.setEntries(entries);
pref.setEntryValues(values);
// Add the new native option
newEntries[newEntries.length - 1] = newName;
newValues[newValues.length - 1] = newValue;
nativeResolutionOptionPresent = true;
pref.setEntries(newEntries);
pref.setEntryValues(newValues);
if (newValues.length - 1 < nativeResolutionStartIndex) {
nativeResolutionStartIndex = newValues.length - 1;
}
}
private void removeValue(String preferenceKey, String value, Runnable onMatched) {
@@ -226,7 +225,6 @@ public class StreamSettings extends Activity {
// HEVC Decoder: OMX.amlogic.hevc.decoder.awesome
// AVC supported width range: 64 - 384
// HEVC supported width range: 64 - 544
int nativeWidth = 0, nativeHeight = 0;
for (Display.Mode candidate : display.getSupportedModes()) {
// Some devices report their dimensions in the portrait orientation
// where height > width. Normalize these to the conventional width > height
@@ -235,12 +233,7 @@ public class StreamSettings extends Activity {
int width = Math.max(candidate.getPhysicalWidth(), candidate.getPhysicalHeight());
int height = Math.min(candidate.getPhysicalWidth(), candidate.getPhysicalHeight());
if (width > nativeWidth) {
nativeWidth = width;
}
if (height > nativeHeight) {
nativeHeight = height;
}
addNativeResolutionEntry(width, height);
if ((width >= 3840 || height >= 2160) && maxSupportedResW < 3840) {
maxSupportedResW = 3840;
@@ -257,8 +250,6 @@ public class StreamSettings extends Activity {
}
}
updateNativeResolutionEntry(nativeWidth, nativeHeight);
// This must be called to do runtime initialization before calling functions that evaluate
// decoder lists.
MediaCodecHelper.initialize(getContext(), GlPreferences.readPreferences(getContext()).glRenderer);
@@ -347,7 +338,7 @@ public class StreamSettings extends Activity {
Display display = getActivity().getWindowManager().getDefaultDisplay();
int width = Math.max(display.getWidth(), display.getHeight());
int height = Math.min(display.getWidth(), display.getHeight());
updateNativeResolutionEntry(width, height);
addNativeResolutionEntry(width, height);
}
if (!PreferenceConfiguration.readPreferences(this.getActivity()).unlockFps) {
@@ -458,25 +449,23 @@ public class StreamSettings extends Activity {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(SettingsFragment.this.getActivity());
String valueStr = (String) newValue;
if (nativeResolutionOptionPresent) {
// Detect if this value is the native resolution option
CharSequence[] values = ((ListPreference)preference).getEntryValues();
boolean isNativeRes = true;
for (int i = 0; i < values.length; i++) {
// If get a match prior to the end, it's not native res
if (valueStr.equals(values[i].toString()) && i < values.length - 1) {
isNativeRes = false;
break;
}
// Detect if this value is the native resolution option
CharSequence[] values = ((ListPreference)preference).getEntryValues();
boolean isNativeRes = true;
for (int i = 0; i < values.length; i++) {
// Look for a match prior to the start of the native resolution entries
if (valueStr.equals(values[i].toString()) && i < nativeResolutionStartIndex) {
isNativeRes = false;
break;
}
}
// If this is native resolution, show the warning dialog
if (isNativeRes) {
Dialog.displayDialog(getActivity(),
getResources().getString(R.string.title_native_res_dialog),
getResources().getString(R.string.text_native_res_dialog),
false);
}
// If this is native resolution, show the warning dialog
if (isNativeRes) {
Dialog.displayDialog(getActivity(),
getResources().getString(R.string.title_native_res_dialog),
getResources().getString(R.string.text_native_res_dialog),
false);
}
// Write the new bitrate value
+4 -3
View File
@@ -79,7 +79,7 @@ Java_com_limelight_nvstream_jni_MoonBridge_init(JNIEnv *env, jclass clazz) {
BridgeDrStartMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrStart", "()V");
BridgeDrStopMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrStop", "()V");
BridgeDrCleanupMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrCleanup", "()V");
BridgeDrSubmitDecodeUnitMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrSubmitDecodeUnit", "([BIIIJ)I");
BridgeDrSubmitDecodeUnitMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrSubmitDecodeUnit", "([BIIIJJ)I");
BridgeArInitMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArInit", "(III)I");
BridgeArStartMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArStart", "()V");
BridgeArStopMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArStop", "()V");
@@ -157,7 +157,8 @@ int BridgeDrSubmitDecodeUnit(PDECODE_UNIT decodeUnit) {
ret = (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeDrSubmitDecodeUnitMethod,
DecodedFrameBuffer, currentEntry->length, currentEntry->bufferType,
decodeUnit->frameNumber, (jlong)decodeUnit->receiveTimeMs);
decodeUnit->frameNumber, (jlong)decodeUnit->receiveTimeMs,
(jlong)decodeUnit->enqueueTimeMs);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
@@ -178,7 +179,7 @@ int BridgeDrSubmitDecodeUnit(PDECODE_UNIT decodeUnit) {
ret = (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeDrSubmitDecodeUnitMethod,
DecodedFrameBuffer, offset, BUFFER_TYPE_PICDATA,
decodeUnit->frameNumber,
(jlong)decodeUnit->receiveTimeMs);
(jlong)decodeUnit->receiveTimeMs, (jlong)decodeUnit->enqueueTimeMs);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
+2 -2
View File
@@ -7,8 +7,9 @@
<item>1080p</item>
<item>1440p</item>
<item>4K</item>
<item>Native</item>
</string-array>
<!-- Keep this in sync with PreferenceConfiguration.isNativeResolution()! -->
<string-array name="resolution_values" translatable="false">
<item>640x360</item>
<item>854x480</item>
@@ -16,7 +17,6 @@
<item>1920x1080</item>
<item>2560x1440</item>
<item>3840x2160</item>
<item>Native</item>
</string-array>
<string-array name="fps_names">
+4 -3
View File
@@ -15,9 +15,9 @@
<string name="help_loading_msg">Loading help page…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_header_online">PC Status: Online</string>
<string name="pcview_menu_header_offline">PC Status: Offline</string>
<string name="pcview_menu_header_unknown">PC Status: Refreshing</string>
<string name="pcview_menu_header_online">Online</string>
<string name="pcview_menu_header_offline">Offline</string>
<string name="pcview_menu_header_unknown">Refreshing</string>
<string name="pcview_menu_app_list">View All Apps</string>
<string name="pcview_menu_pair_pc">Pair with PC</string>
<string name="pcview_menu_unpair_pc">Unpair</string>
@@ -147,6 +147,7 @@
<string name="summary_seekbar_bitrate">Increase for better image quality. Decrease to improve performance on slower connections.</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="title_checkbox_stretch_video">Stretch video to full-screen</string>
<string name="resolution_prefix_native">Native</string>
<string name="category_audio_settings">Audio Settings</string>
<string name="title_audio_config_list">Surround sound configuration</string>
+18
View File
@@ -0,0 +1,18 @@
version: 0.0.0.{build}
clone_depth: 1
image: Visual Studio 2019
before_build:
- 'git submodule update --init --recursive'
- 'mklink /D C:\android-sdk "C:\Program Files (x86)\Android\android-sdk"'
- 'set ANDROID_HOME=C:\android-sdk'
build_script:
- gradlew.bat build connectedCheck
after_build:
- 'appveyor PushArtifact app\build\reports\lint-results.html'
deploy: off
+1 -1
View File
@@ -5,7 +5,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:4.1.1'
classpath 'com.android.tools.build:gradle:4.1.3'
}
}
@@ -0,0 +1,3 @@
- Added support for multiple native resolution options
- Improve accuracy of decoder latency reports for very slow decoders
- Minor UI improvements
@@ -0,0 +1,2 @@
- Add a workaround for the Android 11 gamepad bug when Accessibility features are enabled
- See https://issuetracker.google.com/issues/163120692 for more details
@@ -0,0 +1,2 @@
- Fixed mapping of Nintendo Switch Pro controller on Android 11
- Fixed handling of multiple input devices with different modifier states
@@ -0,0 +1,2 @@
- Fixed typing upper-case letters with the software keyboard
- Improved device compatibility with the built-in USB Xbox gamepad driver