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28 Commits

Author SHA1 Message Date
Cameron Gutman 3bcd2ee068 Ignore bogus refresh rates just to be on the safe side 2018-02-04 15:26:40 -08:00
Cameron Gutman d4ff58b3ad Version 5.6.5 2018-02-04 12:59:52 -08:00
Cameron Gutman c797318ece Use frame drop hack to reduce latency and micro-stuttering for now 2018-02-04 12:59:04 -08:00
Cameron Gutman 82387d23f8 Send client's display refresh rate to server for better frame pacing 2018-02-03 22:09:42 -08:00
Cameron Gutman 766e629be5 Use applicationId com.limelight.unofficial for release builds by default 2018-02-03 19:45:18 -08:00
Cameron Gutman b93aa42c0c Fix detection on HEVC support on some buggy devices 2018-01-28 21:16:28 -08:00
Cameron Gutman 36f132942f Version 5.6.4 2018-01-20 15:13:17 -08:00
Cameron Gutman e4c251e7ee Ignore NVIDIA mouse capture extension on root builds to avoid broken LineageOS implementation 2018-01-20 02:31:40 -08:00
Cameron Gutman fb54bd5c78 Send the initial number of connected gamepads during launch to fix some games like L4D2 2018-01-20 01:16:25 -08:00
Cameron Gutman 8d4c86e113 Update common to support sending initial gamepads and fixing WoL 2018-01-20 01:11:39 -08:00
Cameron Gutman 7fafb8e0ff Revert extractNativeLibraries=false change due to install failure on Fire TV 3 2018-01-11 00:03:03 -08:00
Cameron Gutman fbcbe09255 Version 5.6.3 2018-01-10 00:40:08 -08:00
Cameron Gutman e336a4446a Update common to work with GFE 3.12 2018-01-10 00:38:15 -08:00
Cameron Gutman ffb35b2cdd Use smaller packets for streaming at 1080p and below to attempt to mitigate some reported regressions with v5.6.2 2018-01-09 23:38:25 -08:00
Cameron Gutman 2d0af6281c Ensure polling threads terminate even when polling resumes immediately 2017-12-29 14:05:29 -08:00
Cameron Gutman 472a7f6c8a Version 5.6.2 2017-12-27 22:45:07 -08:00
Cameron Gutman cd06559c66 Also count link-local addresses as local 2017-12-27 22:41:21 -08:00
Cameron Gutman d833933aaa Allow up to 1 second for fast poll to address connection flakiness 2017-12-27 22:27:35 -08:00
Cameron Gutman dc3495d59b Improve local vs. remote heuristics 2017-12-27 21:43:12 -08:00
Cameron Gutman e3a2e40043 Shrink large box art down to the normal size by changing sample size 2017-12-27 21:28:38 -08:00
Cameron Gutman 31e1fb743e Update common to address some null PC name crashes 2017-12-27 20:36:07 -08:00
Cameron Gutman bc59f11096 Disable RFI on b3_att_us 2017-12-27 20:34:02 -08:00
Cameron Gutman 6d97775aa9 Try disabling RFI if the previous run crashes 2017-12-27 20:32:34 -08:00
Cameron Gutman 3fff34e08a Don't extract native libraries for non-root build 2017-12-27 19:40:49 -08:00
Cameron Gutman 15e856dccb Move AudioTrack flush to cleanup() callback since all sample submission has ceased by then 2017-12-06 20:43:58 -08:00
Cameron Gutman 07d04171c3 Force HEVC enabled if HDR is requested 2017-12-05 17:38:25 -08:00
Cameron Gutman 42bd93cb3a Update common to fix mDNS race condition 2017-12-05 17:33:55 -08:00
Cameron Gutman 7d289f1134 Fix race conditions when frames are submitted after stop() has been called 2017-12-05 17:28:04 -08:00
14 changed files with 318 additions and 83 deletions
+35 -3
View File
@@ -5,14 +5,14 @@ apply plugin: 'com.android.application'
android {
compileSdkVersion 27
buildToolsVersion '27.0.1'
buildToolsVersion '27.0.3'
defaultConfig {
minSdkVersion 16
targetSdkVersion 27
versionName "5.6.1"
versionCode = 139
versionName "5.6.5"
versionCode = 145
}
flavorDimensions "root"
@@ -54,6 +54,38 @@ android {
applicationIdSuffix ".debug"
}
release {
// To whomever is releasing/using an APK in release mode with
// Moonlight's official application ID, please stop. I see every
// single one of your crashes in my Play Console and it makes
// Moonlight's reliability look worse and makes it more difficult
// to distinguish real crashes from your crashy VR app. Seriously,
// 44 of the *same* native crash in 72 hours and a few each of
// several other crashes.
//
// This is technically not your fault. I would have hoped Google
// would validate the signature of the APK before attributing
// the crash to it. I asked their Play Store support about this
// and they said they don't and don't have plans to, so that sucks.
//
// In any case, it's bad form to release an APK using someone
// else's application ID. There is no legitimate reason, that
// anyone would need to comment out the following line, except me
// when I release an official signed Moonlight build. If you feel
// like doing so would solve something, I can tell you it will not.
// You can't upgrade an app while retaining data without having the
// same signature as the official version. Nor can you post it on
// the Play Store, since that application ID is already taken.
// Reputable APK hosting websites similarly validate the signature
// is consistent with the Play Store and won't allow an APK that
// isn't signed the same as the original.
//
// I wish any and all people using Moonlight as the basis of other
// cool projects the best of luck with their efforts. All I ask
// is to please change the applicationId before you publish.
//
// TL;DR: Leave the following line alone!
applicationIdSuffix ".unofficial"
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt')
}
+58 -6
View File
@@ -294,7 +294,50 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (prefConfig.videoFormat == PreferenceConfiguration.FORCE_H265_ON && !decoderRenderer.isHevcSupported()) {
Toast.makeText(this, "No H.265 decoder found.\nFalling back to H.264.", Toast.LENGTH_LONG).show();
}
int gamepadMask = ControllerHandler.getAttachedControllerMask(this);
if (!prefConfig.multiController && gamepadMask != 0) {
// If any gamepads are present in non-MC mode, set only gamepad 1.
gamepadMask = 1;
}
if (prefConfig.onscreenController) {
// If we're using OSC, always set at least gamepad 1.
gamepadMask |= 1;
}
// Set to the optimal mode for streaming
float displayRefreshRate = prepareDisplayForRendering();
LimeLog.info("Display refresh rate: "+displayRefreshRate);
// HACK: Despite many efforts to ensure low latency consistent frame
// delivery, the best non-lossy mechanism is to buffer 1 extra frame
// in the output pipeline. Android does some buffering on its end
// in SurfaceFlinger and it's difficult (impossible?) to inspect
// the precise state of the buffer queue to the screen after we
// release a frame for rendering.
//
// Since buffering a frame adds latency and we are primarily a
// latency-optimized client, rather than one designed for picture-perfect
// accuracy, we will synthetically induce a negative pressure on the display
// output pipeline by driving the decoder input pipeline under the speed
// that the display can refresh. This ensures a constant negative pressure
// to keep latency down but does induce a periodic frame loss. However, this
// periodic frame loss is *way* less than what we'd already get in Marshmallow's
// display pipeline where frames are dropped outside of our control if they land
// on the same V-sync.
//
// Hopefully, we can get rid of this once someone comes up with a better way
// to track the state of the pipeline and time frames.
int roundedRefreshRate = Math.round(displayRefreshRate);
if (roundedRefreshRate <= 49) {
// Let's avoid clearly bogus refresh rates
roundedRefreshRate = 60;
}
if (!prefConfig.disableFrameDrop && prefConfig.fps >= roundedRefreshRate) {
prefConfig.fps = roundedRefreshRate - 1;
LimeLog.info("Adjusting FPS target for screen to "+prefConfig.fps);
}
StreamConfiguration config = new StreamConfiguration.Builder()
.setResolution(prefConfig.width, prefConfig.height)
.setRefreshRate(prefConfig.fps)
@@ -302,11 +345,13 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.setBitrate(prefConfig.bitrate * 1000)
.setEnableSops(prefConfig.enableSops)
.enableLocalAudioPlayback(prefConfig.playHostAudio)
.setMaxPacketSize(remote ? 1024 : 1292)
.setMaxPacketSize((remote || prefConfig.width <= 1920) ? 1024 : 1292)
.setRemote(remote)
.setHevcBitratePercentageMultiplier(75)
.setHevcSupported(decoderRenderer.isHevcSupported())
.setEnableHdr(willStreamHdr)
.setAttachedGamepadMask(gamepadMask)
.setClientRefreshRateX100((int)(displayRefreshRate * 100))
.setAudioConfiguration(prefConfig.enable51Surround ?
MoonBridge.AUDIO_CONFIGURATION_51_SURROUND :
MoonBridge.AUDIO_CONFIGURATION_STEREO)
@@ -319,9 +364,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
inputManager.registerInputDeviceListener(controllerHandler, null);
// Set to the optimal mode for streaming
prepareDisplayForRendering();
// Initialize touch contexts
for (int i = 0; i < touchContextMap.length; i++) {
touchContextMap[i] = new TouchContext(conn, i,
@@ -396,9 +438,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
private void prepareDisplayForRendering() {
private float prepareDisplayForRendering() {
Display display = getWindowManager().getDefaultDisplay();
WindowManager.LayoutParams windowLayoutParams = getWindow().getAttributes();
float displayRefreshRate;
// On M, we can explicitly set the optimal display mode
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
@@ -436,6 +479,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
LimeLog.info("Selected display mode: "+bestMode.getPhysicalWidth()+"x"+
bestMode.getPhysicalHeight()+"x"+bestMode.getRefreshRate());
windowLayoutParams.preferredDisplayModeId = bestMode.getModeId();
displayRefreshRate = bestMode.getRefreshRate();
}
// On L, we can at least tell the OS that we want 60 Hz
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
@@ -448,6 +492,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
LimeLog.info("Selected refresh rate: "+bestRefreshRate);
windowLayoutParams.preferredRefreshRate = bestRefreshRate;
displayRefreshRate = bestRefreshRate;
}
else {
// Otherwise, the active display refresh rate is just
// whatever is currently in use.
displayRefreshRate = display.getRefreshRate();
}
// Apply the display mode change
@@ -483,6 +533,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Set the surface to scale based on the aspect ratio of the stream
streamView.setDesiredAspectRatio((double)prefConfig.width / (double)prefConfig.height);
}
return displayRefreshRate;
}
@SuppressLint("InlinedApi")
@@ -176,14 +176,14 @@ public class AndroidAudioRenderer implements AudioRenderer {
public void start() {}
@Override
public void stop() {
// Immediately drop all pending data
track.pause();
track.flush();
}
public void stop() {}
@Override
public void cleanup() {
// Immediately drop all pending data
track.pause();
track.flush();
track.release();
}
}
@@ -2,6 +2,8 @@ package com.limelight.binding.input;
import android.content.Context;
import android.hardware.input.InputManager;
import android.hardware.usb.UsbDevice;
import android.hardware.usb.UsbManager;
import android.os.SystemClock;
import android.util.SparseArray;
import android.view.InputDevice;
@@ -12,6 +14,7 @@ import android.widget.Toast;
import com.limelight.LimeLog;
import com.limelight.binding.input.driver.UsbDriverListener;
import com.limelight.binding.input.driver.UsbDriverService;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.ControllerPacket;
import com.limelight.nvstream.input.MouseButtonPacket;
@@ -48,7 +51,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private boolean hasGameController;
private final boolean multiControllerEnabled;
private short currentControllers;
private short currentControllers, initialControllers;
public ControllerHandler(Context activityContext, NvConnection conn, GameGestures gestures, boolean multiControllerEnabled, int deadzonePercentage) {
this.activityContext = activityContext;
@@ -102,6 +105,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// consume these. Instead, let's ignore them since that's probably the
// most likely case.
defaultContext.ignoreBack = true;
// Get the initially attached set of gamepads. As each gamepad receives
// its initial InputEvent, we will move these from this set onto the
// currentControllers set which will allow them to properly unplug
// if they are removed.
initialControllers = getAttachedControllerMask(activityContext);
}
private static InputDevice.MotionRange getMotionRangeForJoystickAxis(InputDevice dev, int axis) {
@@ -139,8 +148,47 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
onInputDeviceAdded(deviceId);
}
public static short getAttachedControllerMask(Context context) {
int count = 0;
short mask = 0;
// Count all input devices that are gamepads
InputManager im = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
for (int id : im.getInputDeviceIds()) {
InputDevice dev = im.getInputDevice(id);
if (dev == null) {
continue;
}
if ((dev.getSources() & InputDevice.SOURCE_JOYSTICK) != 0) {
LimeLog.info("Counting InputDevice: "+dev.getName());
mask |= 1 << count++;
}
}
// Count all USB devices that match our drivers
UsbManager usbManager = (UsbManager) context.getSystemService(Context.USB_SERVICE);
for (UsbDevice dev : usbManager.getDeviceList().values()) {
if (UsbDriverService.shouldClaimDevice(dev)) {
LimeLog.info("Counting UsbDevice: "+dev.getDeviceName());
mask |= 1 << count++;
}
}
LimeLog.info("Enumerated "+count+" gamepads");
return mask;
}
private void releaseControllerNumber(GenericControllerContext context) {
// If this device sent data as a gamepad, zero the values before removing
// If we reserved a controller number, remove that reservation
if (context.reservedControllerNumber) {
LimeLog.info("Controller number "+context.controllerNumber+" is now available");
currentControllers &= ~(1 << context.controllerNumber);
}
// If this device sent data as a gamepad, zero the values before removing.
// We must do this after clearing the currentControllers entry so this
// causes the device to be removed on the server PC.
if (context.assignedControllerNumber) {
conn.sendControllerInput(context.controllerNumber, getActiveControllerMask(),
(short) 0,
@@ -148,12 +196,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
(short) 0, (short) 0,
(short) 0, (short) 0);
}
// If we reserved a controller number, remove that reservation
if (context.reservedControllerNumber) {
LimeLog.info("Controller number "+context.controllerNumber+" is now available");
currentControllers &= ~(1 << context.controllerNumber);
}
}
// Called before sending input but after we've determined that this
@@ -181,6 +223,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if ((currentControllers & (1 << i)) == 0) {
// Found an unused controller value
currentControllers |= (1 << i);
// Take this value out of the initial gamepad set
initialControllers &= ~(1 << i);
context.controllerNumber = i;
context.reservedControllerNumber = true;
break;
@@ -201,6 +247,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if ((currentControllers & (1 << i)) == 0) {
// Found an unused controller value
currentControllers |= (1 << i);
// Take this value out of the initial gamepad set
initialControllers &= ~(1 << i);
context.controllerNumber = i;
context.reservedControllerNumber = true;
break;
@@ -473,7 +523,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private short getActiveControllerMask() {
if (multiControllerEnabled) {
return currentControllers;
return (short)(currentControllers | initialControllers);
}
else {
// Only Player 1 is active with multi-controller disabled
@@ -3,6 +3,7 @@ package com.limelight.binding.input.capture;
import android.app.Activity;
import com.limelight.LimeLog;
import com.limelight.LimelightBuildProps;
import com.limelight.R;
import com.limelight.binding.input.evdev.EvdevCaptureProviderShim;
import com.limelight.binding.input.evdev.EvdevListener;
@@ -13,7 +14,9 @@ public class InputCaptureManager {
LimeLog.info("Using Android O+ native mouse capture");
return new AndroidNativePointerCaptureProvider(activity.findViewById(R.id.surfaceView));
}
else if (ShieldCaptureProvider.isCaptureProviderSupported()) {
// LineageOS implemented broken NVIDIA capture extensions, so avoid using them on root builds.
// See https://github.com/LineageOS/android_frameworks_base/commit/d304f478a023430f4712dbdc3ee69d9ad02cebd3
else if (!LimelightBuildProps.ROOT_BUILD && ShieldCaptureProvider.isCaptureProviderSupported()) {
LimeLog.info("Using NVIDIA mouse capture extension");
return new ShieldCaptureProvider(activity);
}
@@ -157,7 +157,7 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
private boolean isRecognizedInputDevice(UsbDevice device) {
private static boolean isRecognizedInputDevice(UsbDevice device) {
// On KitKat and later, we can determine if this VID and PID combo
// matches an existing input device and defer to the built-in controller
// support in that case. Prior to KitKat, we'll always return true to be safe.
@@ -182,7 +182,7 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
private boolean shouldClaimDevice(UsbDevice device) {
public static boolean shouldClaimDevice(UsbDevice device) {
// We always bind to XB1 controllers but only bind to XB360 controllers
// if we know the kernel isn't already driving this device.
return XboxOneController.canClaimDevice(device) ||
@@ -100,10 +100,11 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// for even required levels of HEVC.
MediaCodecInfo decoderInfo = MediaCodecHelper.findProbableSafeDecoder("video/hevc", -1);
if (decoderInfo != null) {
if (!MediaCodecHelper.decoderIsWhitelistedForHevc(decoderInfo.getName(), meteredNetwork, requestedHdr)) {
if (!MediaCodecHelper.decoderIsWhitelistedForHevc(decoderInfo.getName(), meteredNetwork)) {
LimeLog.info("Found HEVC decoder, but it's not whitelisted - "+decoderInfo.getName());
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_ON) {
// HDR implies HEVC forced on, since HEVCMain10HDR10 is required for HDR
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_ON || requestedHdr) {
LimeLog.info("Forcing H265 enabled despite non-whitelisted decoder");
}
else {
@@ -165,6 +166,11 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
refFrameInvalidationAvc = MediaCodecHelper.decoderSupportsRefFrameInvalidationAvc(avcDecoder.getName(), prefs.height);
refFrameInvalidationHevc = MediaCodecHelper.decoderSupportsRefFrameInvalidationHevc(avcDecoder.getName());
if (consecutiveCrashCount % 2 == 1) {
refFrameInvalidationAvc = refFrameInvalidationHevc = false;
LimeLog.warning("Disabling RFI due to previous crash");
}
if (directSubmit) {
LimeLog.info("Decoder "+avcDecoder.getName()+" will use direct submit");
}
@@ -404,7 +410,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
// Render the last buffer
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && prefs.disableFrameDrop) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// Use a PTS that will cause this frame to never be dropped if frame dropping
// is disabled
videoDecoder.releaseOutputBuffer(lastIndex, 0);
@@ -573,25 +579,11 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// May be called already, but we'll call it now to be safe
prepareForStop();
try {
// Invalidate pending decode buffers
videoDecoder.flush();
} catch (Exception e) {
e.printStackTrace();
}
// Wait for the renderer thread to shut down
try {
rendererThread.join();
} catch (InterruptedException ignored) { }
try {
// Stop the video decoder
videoDecoder.stop();
} catch (Exception e) {
e.printStackTrace();
}
// Halt the spinner threads
stopSpinnerThreads();
}
@@ -657,6 +649,11 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
@Override
public int submitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength, int decodeUnitType,
int frameNumber, long receiveTimeMs) {
if (stopping) {
// Don't bother if we're stopping
return MoonBridge.DR_OK;
}
totalFramesReceived++;
// We can receive the same "frame" multiple times if it's an IDR frame.
@@ -1043,6 +1040,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
str += "Build fingerprint: "+Build.FINGERPRINT+"\n";
str += "Foreground: "+renderer.foreground+"\n";
str += "Consecutive crashes: "+renderer.consecutiveCrashCount+"\n";
str += "RFI active: "+renderer.refFrameInvalidationActive+"\n";
str += "Video dimensions: "+renderer.initialWidth+"x"+renderer.initialHeight+"\n";
str += "FPS target: "+renderer.refreshRate+"\n";
str += "Bitrate: "+renderer.prefs.bitrate+" Mbps \n";
@@ -153,27 +153,51 @@ public class MediaCodecHelper {
// Qualcomm is currently the only decoders in this group.
}
private static boolean isLowEndSnapdragonRenderer(String glRenderer) {
private static String getAdrenoVersionString(String glRenderer) {
glRenderer = glRenderer.toLowerCase().trim();
if (!glRenderer.contains("adreno")) {
return false;
return null;
}
Pattern modelNumberPattern = Pattern.compile("(.*)([0-9]{3})(.*)");
Matcher matcher = modelNumberPattern.matcher(glRenderer);
if (!matcher.matches()) {
return false;
return null;
}
String modelNumber = matcher.group(2);
LimeLog.info("Found Adreno GPU: "+modelNumber);
return modelNumber;
}
private static boolean isLowEndSnapdragonRenderer(String glRenderer) {
String modelNumber = getAdrenoVersionString(glRenderer);
if (modelNumber == null) {
// Not an Adreno GPU
return false;
}
// The current logic is to identify low-end SoCs based on a zero in the x0x place.
return modelNumber.charAt(1) == '0';
}
// This is a workaround for some broken devices that report
// only GLES 3.0 even though the GPU is an Adreno 4xx series part.
// An example of such a device is the Huawei Honor 5x with the
// Snapdragon 616 SoC (Adreno 405).
private static boolean isGLES31SnapdragonRenderer(String glRenderer) {
String modelNumber = getAdrenoVersionString(glRenderer);
if (modelNumber == null) {
// Not an Adreno GPU
return false;
}
// Snapdragon 4xx and higher support GLES 3.1
return modelNumber.charAt(0) >= '4';
}
public static void initialize(Context context, String glRenderer) {
if (initialized) {
return;
@@ -208,9 +232,10 @@ public class MediaCodecHelper {
// 3xx - bad
// 4xx - good
//
// Unfortunately, it's not that easy to get that information here, so I'll use an
// approximation by checking the GLES level (<= 3.0 is bad).
if (configInfo.reqGlEsVersion > 0x30000) {
// The "good" GPUs support GLES 3.1, but we can't just check that directly
// (see comment on isGLES31SnapdragonRenderer).
//
if (isGLES31SnapdragonRenderer(glRenderer)) {
// We prefer reference frame invalidation support (which is only doable on AVC on
// older Qualcomm chips) vs. enabling HEVC by default. The user can override using the settings
// to force HEVC on. If HDR or mobile data will be used, we'll override this and use
@@ -292,6 +317,13 @@ public class MediaCodecHelper {
if (videoHeight > 720 && isLowEndSnapdragon) {
return false;
}
// This device seems to crash constantly at 720p, so try disabling
// RFI to see if we can get that under control.
if (Build.PRODUCT.equalsIgnoreCase("b3_att_us")) {
return false;
}
return isDecoderInList(refFrameInvalidationAvcPrefixes, decoderName);
}
@@ -299,7 +331,7 @@ public class MediaCodecHelper {
return isDecoderInList(refFrameInvalidationHevcPrefixes, decoderName);
}
public static boolean decoderIsWhitelistedForHevc(String decoderName, boolean meteredData, boolean willStreamHdr) {
public static boolean decoderIsWhitelistedForHevc(String decoderName, boolean meteredData) {
// TODO: Shield Tablet K1/LTE?
//
// NVIDIA does partial HEVC acceleration on the Shield Tablet. I don't know
@@ -335,7 +367,7 @@ public class MediaCodecHelper {
// typically because it can't support reference frame invalidation.
// However, we will use it for HDR and for streaming over mobile networks
// since it works fine otherwise.
if ((meteredData || willStreamHdr) && isDecoderInList(deprioritizedHevcDecoders, decoderName)) {
if (meteredData && isDecoderInList(deprioritizedHevcDecoders, decoderName)) {
LimeLog.info("Selected deprioritized decoder");
return true;
}
@@ -3,8 +3,10 @@ package com.limelight.computers;
import java.io.IOException;
import java.io.OutputStream;
import java.io.StringReader;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
@@ -35,7 +37,7 @@ public class ComputerManagerService extends Service {
private static final int APPLIST_POLLING_PERIOD_MS = 30000;
private static final int APPLIST_FAILED_POLLING_RETRY_MS = 2000;
private static final int MDNS_QUERY_PERIOD_MS = 1000;
private static final int FAST_POLL_TIMEOUT = 500;
private static final int FAST_POLL_TIMEOUT = 1000;
private static final int OFFLINE_POLL_TRIES = 5;
private static final int INITIAL_POLL_TRIES = 2;
private static final int EMPTY_LIST_THRESHOLD = 3;
@@ -132,7 +134,7 @@ public class ComputerManagerService extends Service {
public void run() {
int offlineCount = 0;
while (!isInterrupted() && pollingActive) {
while (!isInterrupted() && pollingActive && tuple.thread == this) {
try {
// Only allow one request to the machine at a time
synchronized (tuple.networkLock) {
@@ -367,6 +369,10 @@ public class ComputerManagerService extends Service {
return true;
}
else {
if (!manuallyAdded) {
LimeLog.warning("Auto-discovered PC failed to respond: "+addr);
}
return false;
}
}
@@ -386,6 +392,7 @@ public class ComputerManagerService extends Service {
if (tuple.thread != null) {
// Interrupt the thread on this entry
tuple.thread.interrupt();
tuple.thread = null;
}
pollingTuples.remove(tuple);
break;
@@ -500,14 +507,26 @@ public class ComputerManagerService extends Service {
return ComputerDetails.Reachability.OFFLINE;
}
private static boolean isAddressLikelyLocal(String str) {
try {
// This will tend to be wrong for IPv6 but falling back to
// remote will be fine in that case. For IPv4, it should be
// pretty accurate due to NAT prevalence.
InetAddress addr = InetAddress.getByName(str);
return addr.isSiteLocalAddress() || addr.isLinkLocalAddress();
} catch (UnknownHostException e) {
e.printStackTrace();
return false;
}
}
private ReachabilityTuple pollForReachability(ComputerDetails details) throws InterruptedException {
ComputerDetails polledDetails;
ComputerDetails.Reachability reachability;
// If the local address is routable across the Internet,
// always consider this PC remote to be conservative
if (details.localAddress.equals(details.remoteAddress)) {
reachability = ComputerDetails.Reachability.REMOTE;
reachability = isAddressLikelyLocal(details.localAddress) ?
ComputerDetails.Reachability.LOCAL : ComputerDetails.Reachability.REMOTE;
}
else {
// Do a TCP-level connection to the HTTP server to see if it's listening
@@ -553,7 +572,14 @@ public class ComputerManagerService extends Service {
return null;
}
if (polledDetails.remoteAddress.equals(reachableAddr)) {
// If both addresses are the same, guess whether we're local based on
// IP address heuristics.
if (reachableAddr.equals(polledDetails.localAddress) &&
reachableAddr.equals(polledDetails.remoteAddress)) {
polledDetails.reachability = isAddressLikelyLocal(reachableAddr) ?
ComputerDetails.Reachability.LOCAL : ComputerDetails.Reachability.REMOTE;
}
else if (polledDetails.remoteAddress.equals(reachableAddr)) {
polledDetails.reachability = ComputerDetails.Reachability.REMOTE;
}
else if (polledDetails.localAddress.equals(reachableAddr)) {
@@ -815,6 +841,7 @@ public class ComputerManagerService extends Service {
} while (waitPollingDelay());
}
};
thread.setName("App list polling thread for " + computer.localAddress);
thread.start();
}
@@ -13,7 +13,11 @@ import java.io.OutputStream;
public class DiskAssetLoader {
// 5 MB
private final long MAX_ASSET_SIZE = 5 * 1024 * 1024;
private static final long MAX_ASSET_SIZE = 5 * 1024 * 1024;
// Standard box art is 300x400
private static final int STANDARD_ASSET_WIDTH = 300;
private static final int STANDARD_ASSET_HEIGHT = 400;
private final File cacheDir;
@@ -25,33 +29,65 @@ public class DiskAssetLoader {
return CacheHelper.cacheFileExists(cacheDir, "boxart", tuple.computer.uuid.toString(), tuple.app.getAppId() + ".png");
}
public Bitmap loadBitmapFromCache(CachedAppAssetLoader.LoaderTuple tuple, int sampleSize) {
InputStream in = null;
Bitmap bmp = null;
try {
// Make sure the cached asset doesn't exceed the maximum size
if (CacheHelper.getFileSize(cacheDir, "boxart", tuple.computer.uuid.toString(), tuple.app.getAppId() + ".png") > MAX_ASSET_SIZE) {
LimeLog.warning("Removing cached tuple exceeding size threshold: "+tuple);
CacheHelper.deleteCacheFile(cacheDir, "boxart", tuple.computer.uuid.toString(), tuple.app.getAppId() + ".png");
return null;
}
// https://developer.android.com/topic/performance/graphics/load-bitmap.html
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
in = CacheHelper.openCacheFileForInput(cacheDir, "boxart", tuple.computer.uuid.toString(), tuple.app.getAppId() + ".png");
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = sampleSize;
options.inPreferredConfig = Bitmap.Config.RGB_565;
bmp = BitmapFactory.decodeStream(in, null, options);
} catch (IOException ignored) {
} finally {
if (in != null) {
try {
in.close();
} catch (IOException ignored) {}
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculates the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) >= reqHeight && (halfWidth / inSampleSize) >= reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
public Bitmap loadBitmapFromCache(CachedAppAssetLoader.LoaderTuple tuple, int sampleSize) {
File file = CacheHelper.openPath(false, cacheDir, "boxart", tuple.computer.uuid.toString(), tuple.app.getAppId() + ".png");
// Don't bother with anything if it doesn't exist
if (!file.exists()) {
return null;
}
// Make sure the cached asset doesn't exceed the maximum size
if (file.length() > MAX_ASSET_SIZE) {
LimeLog.warning("Removing cached tuple exceeding size threshold: "+tuple);
file.delete();
return null;
}
// Lookup bounds of the downloaded image
BitmapFactory.Options decodeOnlyOptions = new BitmapFactory.Options();
decodeOnlyOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(file.getAbsolutePath(), decodeOnlyOptions);
if (decodeOnlyOptions.outWidth <= 0 || decodeOnlyOptions.outHeight <= 0) {
// Dimensions set to -1 on error. Return value always null.
return null;
}
LimeLog.info("Tuple "+tuple+" has cached art of size: "+decodeOnlyOptions.outWidth+"x"+decodeOnlyOptions.outHeight);
// Load the image scaled to the appropriate size
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = calculateInSampleSize(decodeOnlyOptions,
STANDARD_ASSET_WIDTH / sampleSize,
STANDARD_ASSET_HEIGHT / sampleSize);
options.inPreferredConfig = Bitmap.Config.RGB_565;
options.inDither = true;
Bitmap bmp = BitmapFactory.decodeFile(file.getAbsolutePath(), options);
if (bmp != null) {
LimeLog.info("Disk cache hit for tuple: "+tuple);
LimeLog.info("Tuple "+tuple+" decoded from disk cache with sample size: "+options.inSampleSize);
}
return bmp;
@@ -13,7 +13,7 @@ import java.io.OutputStream;
import java.io.Reader;
public class CacheHelper {
private static File openPath(boolean createPath, File root, String... path) {
public static File openPath(boolean createPath, File root, String... path) {
File f = root;
for (int i = 0; i < path.length; i++) {
String component = path[i];
+1
View File
@@ -2,5 +2,6 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Non-root application name -->
<!-- FIXME: We should set extractNativeLibs=false but this breaks installation on the Fire TV 3 -->
<application android:label="Moonlight" />
</manifest>
+5 -1
View File
@@ -2,5 +2,9 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Root application name -->
<application android:label="Moonlight (Root)" />
<!-- Ensure native libraries are always extracted for root builds,
since we must invoke the evdev_reader binary ourselves -->
<application
android:label="Moonlight (Root)"
android:extractNativeLibs="true" />
</manifest>