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124 Commits

Author SHA1 Message Date
Cameron Gutman 91a72474a1 Version 9.10 r2 2021-07-16 21:01:16 -05:00
Cameron Gutman b6e7c425c6 Fix input from SOURCE_TRACKPAD devices 2021-07-16 20:44:01 -05:00
Cameron Gutman 834ace4566 Add SoC details and performance class to exception data 2021-07-16 20:00:03 -05:00
Cameron Gutman 54af70005d Fix spurious gamepad removal when entering PiP with PS4 controller on Android 12
The relative mouse axes AXIS_RELATIVE_X/Y are added/removed when gaining/losing input focus
2021-07-16 19:51:14 -05:00
Cameron Gutman f2bf168925 Fix possible rumble crash if only the lower motor byte is non-zero 2021-07-16 19:25:10 -05:00
Cameron Gutman 27ffbd8dec Version 9.10 2021-07-16 19:23:37 -05:00
Cameron Gutman eaa82592fe Merge remote-tracking branch 'origin/weblate' 2021-07-15 19:59:07 -05:00
Cameron Gutman 73784585a8 Fix new Android 12 rumble code based on real hardware testing
Independent rumble motor controller tested working on:
- DualShock 4 (USB and BT)
- DualShock 3 (USB)
- Xbox Series X (USB)
2021-07-15 19:51:08 -05:00
Cameron Gutman 262d562dd9 Implement enhanced rumble support for Android 12 devices
This allows independent control of large and small motors which
was not possible with the old single Vibrator API.

Currently untested on real hardware.
2021-07-14 20:18:35 -05:00
Cameron Gutman ab4f904dc9 Target Android 12 2021-07-14 20:04:46 -05:00
Cameron Gutman fc4fdd5ee2 Implement seamless PiP entry on Android 12 2021-07-14 20:00:53 -05:00
Cameron Gutman 41c5b62b1a Update AGP to 4.2.2 2021-07-14 19:58:12 -05:00
Cameron Gutman 239cb0435c Add new backup rules for Android 12 2021-07-14 19:58:01 -05:00
bruh c6ccc7a6e2 Translated using Weblate (Vietnamese)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/vi/
2021-07-05 18:33:43 +02:00
Cameron Gutman 6cedb9019c Pass RTSP session URL to moonlight-common-c for dynamic ports 2021-07-02 17:41:07 -05:00
Furkan 8bc64f0438 Translated using Weblate (Turkish)
Currently translated at 19.0% (36 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/tr/
2021-07-02 18:33:32 +02:00
WALKTHROUGH RAYMAND LEGENDS 89e6e39e58 Translated using Weblate (Hungarian)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/hu/
2021-07-02 18:33:31 +02:00
Furkan 645761f677 Added translation using Weblate (Turkish) 2021-07-01 17:53:08 +02:00
DankXylese 0fc60f7855 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/uk/
2021-06-30 13:33:24 +02:00
LUTEN VR ce38460d87 Translated using Weblate (Korean)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ko/
2021-06-28 03:36:01 +02:00
Jorys Paulin de8e759d3a Translated using Weblate (French)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2021-06-28 03:36:00 +02:00
Cameron Gutman 06f6134538 Version 9.9.6 2021-06-25 00:53:28 -05:00
Cameron Gutman ac352b3a23 Merge remote-tracking branch 'origin/weblate' 2021-06-25 00:26:06 -05:00
Cameron Gutman 9b8e65e552 Add cutout resolution options on Android 9 2021-06-25 00:24:26 -05:00
Cameron Gutman 35999a05f0 Minor code cleanup 2021-06-24 23:50:15 -05:00
Cameron Gutman 86ee30e9b4 Don't process drags for the non-primary finger 2021-06-24 23:19:06 -05:00
Allan Nordhøy a81c4a1e23 Translated using Weblate (Norwegian Bokmål)
Currently translated at 88.8% (168 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-06-24 07:32:33 +02:00
Cameron Gutman 394ce458a0 Add additional native resolution options on Android 10+ with display insets included
Fixes #956
Fixes #986
2021-06-22 23:56:45 -05:00
Cameron Gutman f187e57899 Fix FPS display on stats overlay 2021-06-22 23:43:10 -05:00
Cameron Gutman a15335872d Update moonlight-common-c to fix audio problems on old GFE and Sunshine versions 2021-06-22 22:12:32 -05:00
Cameron Gutman beb77b4dab Add Hungarian language option 2021-06-22 21:58:45 -05:00
Cameron Gutman aa80d8cd0a Change H.265 to HEVC 2021-06-22 21:53:15 -05:00
Cameron Gutman 77d197f14e Merge remote-tracking branch 'origin/weblate' 2021-06-22 21:50:57 -05:00
WALKTHROUGH RAYMAND LEGENDS f98fbb778c Translated using Weblate (Hungarian)
Currently translated at 100.0% (188 of 188 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/hu/
2021-06-15 14:32:25 +02:00
Cameron Gutman c46a0106f2 Version 9.9.5 2021-06-14 23:34:16 -05:00
WALKTHROUGH RAYMAND LEGENDS cbf3db0be0 Added translation using Weblate (Hungarian) 2021-06-13 21:33:00 +02:00
Cameron Gutman 21f3710083 Update moonlight-common-c with performance and audio improvements 2021-06-13 10:18:32 -05:00
Cameron Gutman 8ac5768f4f Change H.265 to HEVC to match other clients 2021-06-12 11:00:30 -05:00
Cameron Gutman 2458b9305c Merge remote-tracking branch 'origin/weblate' 2021-06-12 10:54:07 -05:00
Artem a8909ea2a5 Translated using Weblate (Russian)
Currently translated at 99.4% (187 of 188 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ru/
2021-06-11 22:32:00 +02:00
Cameron Gutman ac7c35c6c2 Version 9.9.4 2021-06-03 21:51:21 -05:00
Cameron Gutman e4631b5a85 Update moonlight-common-c with audio FEC support 2021-06-03 21:23:55 -05:00
Cameron Gutman e1c50b5dc5 Merge remote-tracking branch 'origin/weblate' 2021-06-03 21:20:56 -05:00
Zero O c6c5a5cd12 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (188 of 188 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2021-06-02 05:33:02 +02:00
Zero O bd4854a607 Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (188 of 188 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2021-06-02 05:33:01 +02:00
LUTEN VR cd0181e6f4 Translated using Weblate (Korean)
Currently translated at 100.0% (188 of 188 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ko/
2021-05-29 13:33:23 +02:00
bruh 287b1d2b4d Translated using Weblate (Vietnamese)
Currently translated at 100.0% (188 of 188 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/vi/
2021-05-28 08:32:48 +02:00
LUTEN VR 10c61bb0a7 Translated using Weblate (Korean)
Currently translated at 100.0% (188 of 188 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ko/
2021-05-24 02:42:49 +02:00
Cameron Gutman 92215ac34f Version 9.9.3.1 for Amazon 2021-05-22 14:40:25 -05:00
Cameron Gutman f64d50d8c8 Hide the help button on Fire TV
The last reviewer complained that the GitHub wiki was not
entirely navigable via the Fire TV remote.
2021-05-22 14:36:25 -05:00
Cameron Gutman b74e0ce48f Remove receive time from performance overlay
It is superseded by network latency
2021-05-22 14:08:46 -05:00
Cameron Gutman 27cb0029a8 Merge remote-tracking branch 'origin/weblate' 2021-05-22 14:07:37 -05:00
LUTEN VR ce6f193f06 Translated using Weblate (Korean)
Currently translated at 80.5% (153 of 190 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ko/
2021-05-21 20:33:05 +02:00
Cameron Gutman a862ffdde4 Version 9.9.3 2021-05-16 20:49:28 -05:00
Cameron Gutman 3f1cd8a118 Use HEVC at 4K on Qualcomm since RFI is temporarily disabled 2021-05-16 20:39:58 -05:00
Cameron Gutman bb4b5838e3 Enable HEVC on Realtek SoCs 2021-05-16 20:39:00 -05:00
Cameron Gutman ea98d64184 Consolidate performance overlay lines to reduce wasted space 2021-05-16 20:20:36 -05:00
Cameron Gutman 98f3c56da5 Remove duplicate Japanese language entry 2021-05-16 20:15:45 -05:00
Cameron Gutman 20b7619380 Update moonlight-common-c to avoid excessive ENet retransmissions when RTT variance is 0 2021-05-16 15:41:44 -05:00
Cameron Gutman 7b1c3f05c7 Update moonlight-common-c with with more accurate RTTs and minRequiredFecPackets 2021-05-16 14:52:23 -05:00
Cameron Gutman 9166998442 Fix casts of RTT info 2021-05-15 17:07:08 -05:00
Cameron Gutman e1f6b577bf Switch to Maven Central repositories 2021-05-15 16:56:58 -05:00
Cameron Gutman ba0d08b2a6 Update AGP 2021-05-15 16:56:32 -05:00
Cameron Gutman e79c12a038 Add network latency to performance overlay 2021-05-15 16:56:19 -05:00
Cameron Gutman 2ca5182a28 Convert the big perf text block into strings for each line 2021-05-15 16:45:38 -05:00
Cameron Gutman 205e627209 Integrate Japanese and Vietnamese translations 2021-05-13 00:36:30 -05:00
Cameron Gutman 425d4f3f63 Merge remote-tracking branch 'origin/weblate' 2021-05-13 00:27:22 -05:00
bruh d69843e122 Translated using Weblate (Vietnamese)
Currently translated at 100.0% (182 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/vi/
2021-05-13 07:05:19 +02:00
bruh d2586d3b59 Added translation using Weblate (Vietnamese) 2021-05-11 16:12:48 +02:00
Cameron Gutman edab84c89b Bump version again 2021-05-06 22:26:40 -05:00
Cameron Gutman dd08754f1f Actually update moonlight-common-c for 4K RFI workaround 2021-05-06 22:26:07 -05:00
Cameron Gutman 2cdfe85091 Version 9.9.2 2021-05-06 22:21:36 -05:00
Cameron Gutman a11acef36f Update moonlight-common-c with 4K RFI and audio latency fix 2021-05-06 22:18:19 -05:00
Cameron Gutman 1e34dbf616 Don't add native resolutions on TVs 2021-05-06 20:45:02 -05:00
Cameron Gutman b3d4763ef6 Fix native screen resolution on devices running Lollipop and earlier
Fixes #967
2021-05-06 20:31:06 -05:00
Cameron Gutman fe630e9383 Merge remote-tracking branch 'origin/weblate' 2021-05-06 17:27:10 -05:00
Cameron Gutman 826a20785f Create debug symbols for our native libraries for Google Play 2021-05-05 20:29:40 -05:00
Cameron Gutman 75932d7621 Update Gradle 2021-05-05 20:29:15 -05:00
Zero O 62d095af4f Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (182 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2021-05-01 04:32:16 +02:00
Zero O 1594735aa0 Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (182 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2021-05-01 04:32:16 +02:00
Cameron Gutman cbd0bdf9fc Version 9.9.1 2021-04-29 18:32:08 -05:00
Cameron Gutman d3e8e8fb9c Update moonlight-common-c with RTSP handshake retry logic 2021-04-29 18:23:41 -05:00
Cameron Gutman 66406c5a48 Version 9.9 2021-04-27 18:20:00 -05:00
Cameron Gutman 753c600dd2 Merge remote-tracking branch 'origin/weblate' 2021-04-27 17:46:37 -05:00
Cameron Gutman b28b1df348 Update moonlight-common-c with multi-FEC and audio latency fixes 2021-04-27 17:44:14 -05:00
Cameron Gutman b94649162e Allow compatibility aliases to match preferred decoders 2021-04-27 17:43:19 -05:00
Cameron Gutman ee50e19dbd Fix use of Android 11 low latency decoding feature 2021-04-27 17:43:04 -05:00
Cameron Gutman cc23f8b831 Revert vt-low-latency option
Fixes #973
2021-04-26 19:10:07 -05:00
Cameron Gutman bac7b68bb1 One more attempt to fix exception parsing 2021-04-26 19:07:54 -05:00
Nikita Epifanov f9a622c89b Translated using Weblate (Russian)
Currently translated at 100.0% (182 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ru/
2021-04-26 13:32:09 +02:00
Cameron Gutman c321dc5e81 Version 9.8.7 2021-04-23 19:48:17 -05:00
Cameron Gutman 72f37c9df4 Enable audio stream encryption 2021-04-23 19:38:24 -05:00
Cameron Gutman 544eac0c8a Attempt to prevent possible error parsing exception string 2021-04-23 19:12:41 -05:00
Cameron Gutman 823593ddae Revert "Avoid Amlogic HEVC decoders until the latency issue is understood"
This reverts commit 3600e704c4.
2021-04-19 23:08:20 -05:00
Cameron Gutman 3600e704c4 Avoid Amlogic HEVC decoders until the latency issue is understood 2021-04-19 22:46:55 -05:00
Cameron Gutman 0c79d756a4 Add more specific problem text to the decoder exceptions 2021-04-19 22:44:17 -05:00
Cameron Gutman eb531a7a88 Fix OpenSSL build script and rebuild 2021-04-18 21:47:06 -05:00
Cameron Gutman d6634d30dc Update moonlight-common-c 2021-04-18 19:21:06 -05:00
Cameron Gutman f87806b1b4 Update to OpenSSL 1.1.1k without no-asm 2021-04-18 18:23:56 -05:00
Cameron Gutman 2a5afeb5ff Don't use HEVC on Fire TV 3 2021-04-18 14:42:52 -05:00
Cameron Gutman fc5495f1ec Add vendor low latency option for Exynos 2021-04-18 14:17:26 -05:00
Cameron Gutman 699cc361a2 Add additional vendor-specific low latency options for Qualcomm and HiSilicon SoCs 2021-04-18 12:49:25 -05:00
shower 31bf4f10c0 Translated using Weblate (Chinese (Simplified))
Currently translated at 93.9% (171 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2021-04-17 13:27:02 +02:00
Cameron Gutman fe704af62f Version 9.8.6 2021-04-09 19:35:02 -05:00
Cameron Gutman e74517543d Update common-c for initial GFE 3.22 compatibility 2021-04-09 19:32:39 -05:00
Nikita Epifanov 44acf19742 Translated using Weblate (Russian)
Currently translated at 97.8% (178 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ru/
2021-04-08 11:26:58 +02:00
Jorys Paulin bf20aa253e Translated using Weblate (French)
Currently translated at 100.0% (182 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2021-04-05 03:40:29 +02:00
Cameron Gutman 81c815840d Version 9.8.5 2021-04-03 12:39:02 -05:00
Cameron Gutman e9cd63dc5f Removed deprecated ProGuard option 2021-04-03 12:00:53 -05:00
Cameron Gutman 1ae8f67d93 Add Norwegian Bokmål option to the language list 2021-04-03 11:59:57 -05:00
Cameron Gutman daa1e10333 Merge remote-tracking branch 'origin/weblate' 2021-04-03 11:47:27 -05:00
Cameron Gutman a8a356e703 Add Amazon Luna support in Xbox 360 driver 2021-04-03 11:45:02 -05:00
Rener kaka ca440cc5dd Added translation using Weblate (Kurdish (Central)) 2021-04-02 21:11:43 +02:00
Øyvind Heddeland Instefjord 95a9fb4f62 Translated using Weblate (Norwegian Bokmål)
Currently translated at 90.1% (164 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-04-01 17:26:57 +02:00
Cameron Gutman 7db9e27112 Update NDK to r22b 2021-03-31 20:07:08 -05:00
Cameron Gutman 03bcdbe3f7 Update moonlight-common-c to pick up AMF HEVC parsing fix 2021-03-31 20:06:53 -05:00
Allan Nordhøy 67fbc6b3ad Translated using Weblate (Norwegian Bokmål)
Currently translated at 88.4% (161 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-03-21 10:37:10 +01:00
Jorys Paulin d9662d7396 Translated using Weblate (French)
Currently translated at 95.6% (174 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2021-03-21 10:37:10 +01:00
Nedelcu Constantin Marius Nedelcu 5ccbbf259d Translated using Weblate (Norwegian Bokmål)
Currently translated at 87.3% (159 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-03-21 06:29:37 +01:00
Allan Nordhøy 179c2f8723 Translated using Weblate (Norwegian Bokmål)
Currently translated at 87.3% (159 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-03-21 06:29:36 +01:00
Allan Nordhøy c76e0a40a7 Translated using Weblate (Norwegian Bokmål)
Currently translated at 59.3% (108 of 182 strings)

Translation: moonlight/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-03-21 02:34:36 +01:00
Artem 03407e528f Translated using Weblate (Russian)
Currently translated at 94.5% (172 of 182 strings)

Translation: moonlight/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ru/
2021-03-21 02:34:36 +01:00
reloxx13 0c41d742cf Translated using Weblate (German)
Currently translated at 100.0% (182 of 182 strings)

Translation: moonlight/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2021-03-21 02:34:36 +01:00
Allan Nordhøy ed2f471a4e Added translation using Weblate (Norwegian Bokmål) 2021-03-21 02:34:36 +01:00
129 changed files with 2359 additions and 807 deletions
+8 -6
View File
@@ -1,16 +1,16 @@
apply plugin: 'com.android.application'
android {
ndkVersion "22.0.7026061"
ndkVersion "22.1.7171670"
compileSdkVersion 30
compileSdkVersion 31
defaultConfig {
minSdkVersion 16
targetSdkVersion 30
targetSdkVersion 31
versionName "9.8.4"
versionCode = 255
versionName "9.10"
versionCode = 270
}
flavorDimensions "root"
@@ -67,7 +67,6 @@ android {
applicationIdSuffix ".debug"
minifyEnabled true
useProguard false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
release {
@@ -113,6 +112,9 @@ android {
path "src/main/jni/Android.mk"
}
}
// Generate native debug symbols to allow Google Play to symbolicate our native crashes
android.defaultConfig.ndk.debugSymbolLevel = 'FULL'
}
dependencies {
+1
View File
@@ -35,6 +35,7 @@
<application
android:allowBackup="true"
android:fullBackupContent="@xml/backup_rules"
android:dataExtractionRules="@xml/backup_rules_s"
android:networkSecurityConfig="@xml/network_security_config"
android:isGame="true"
android:banner="@drawable/atv_banner"
+97 -18
View File
@@ -78,7 +78,6 @@ import android.widget.TextView;
import android.widget.Toast;
import java.io.ByteArrayInputStream;
import java.lang.reflect.Field;
import java.security.cert.CertificateException;
import java.security.cert.CertificateFactory;
import java.security.cert.X509Certificate;
@@ -118,6 +117,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private boolean displayedFailureDialog = false;
private boolean connecting = false;
private boolean connected = false;
private boolean autoEnterPip = false;
private boolean surfaceCreated = false;
private boolean attemptedConnection = false;
@@ -214,9 +214,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
prefConfig = PreferenceConfiguration.readPreferences(this);
tombstonePrefs = Game.this.getSharedPreferences("DecoderTombstone", 0);
if (prefConfig.stretchVideo) {
if (prefConfig.stretchVideo || shouldIgnoreInsetsForResolution(prefConfig.width, prefConfig.height)) {
// Allow the activity to layout under notches if the fill-screen option
// was turned on by the user
// was turned on by the user or it's a full-screen native resolution
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
getWindow().getAttributes().layoutInDisplayCutoutMode =
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS;
@@ -377,9 +377,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
Toast.makeText(this, "Decoder does not support HEVC Main10HDR10", Toast.LENGTH_LONG).show();
}
// Display a message to the user if H.265 was forced on but we still didn't find a decoder
// Display a message to the user if HEVC was forced on but we still didn't find a decoder
if (prefConfig.videoFormat == PreferenceConfiguration.FORCE_H265_ON && !decoderRenderer.isHevcSupported()) {
Toast.makeText(this, "No H.265 decoder found.\nFalling back to H.264.", Toast.LENGTH_LONG).show();
Toast.makeText(this, "No HEVC decoder found.\nFalling back to H.264.", Toast.LENGTH_LONG).show();
}
int gamepadMask = ControllerHandler.getAttachedControllerMask(this);
@@ -473,6 +473,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.setAttachedGamepadMask(gamepadMask)
.setClientRefreshRateX100((int)(displayRefreshRate * 100))
.setAudioConfiguration(prefConfig.audioConfiguration)
.setAudioEncryption(true)
.build();
// Initialize the connection
@@ -570,23 +571,49 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
@TargetApi(Build.VERSION_CODES.O)
private PictureInPictureParams getPictureInPictureParams(boolean autoEnter) {
PictureInPictureParams.Builder builder =
new PictureInPictureParams.Builder()
.setAspectRatio(new Rational(prefConfig.width, prefConfig.height))
.setSourceRectHint(new Rect(
streamView.getLeft(), streamView.getTop(),
streamView.getRight(), streamView.getBottom()));
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
builder.setAutoEnterEnabled(autoEnter);
builder.setSeamlessResizeEnabled(true);
}
return builder.build();
}
private void setPipAutoEnter(boolean autoEnter) {
if (!prefConfig.enablePip) {
return;
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
setPictureInPictureParams(getPictureInPictureParams(autoEnter));
}
else {
autoEnterPip = autoEnter;
}
}
@Override
public void onUserLeaveHint() {
super.onUserLeaveHint();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
if (prefConfig.enablePip && connected) {
// PiP is only supported on Oreo and later, and we don't need to manually enter PiP on
// Android S and later.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
if (autoEnterPip) {
try {
// This has thrown all sorts of weird exceptions on Samsung devices
// running Oreo. Just eat them and close gracefully on leave, rather
// than crashing.
enterPictureInPictureMode(
new PictureInPictureParams.Builder()
.setAspectRatio(new Rational(prefConfig.width, prefConfig.height))
.setSourceRectHint(new Rect(
streamView.getLeft(), streamView.getTop(),
streamView.getRight(), streamView.getBottom()))
.build());
enterPictureInPictureMode(getPictureInPictureParams(false));
} catch (Exception e) {
e.printStackTrace();
}
@@ -626,6 +653,26 @@ public class Game extends Activity implements SurfaceHolder.Callback,
Math.round(refreshRate) % prefConfig.fps <= 3;
}
private boolean shouldIgnoreInsetsForResolution(int width, int height) {
// Never ignore insets for non-native resolutions
if (!PreferenceConfiguration.isNativeResolution(width, height)) {
return false;
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
Display display = getWindowManager().getDefaultDisplay();
for (Display.Mode candidate : display.getSupportedModes()) {
// Ignore insets if this is an exact match for the display resolution
if ((width == candidate.getPhysicalWidth() && height == candidate.getPhysicalHeight()) ||
(height == candidate.getPhysicalWidth() && width == candidate.getPhysicalHeight())) {
return true;
}
}
}
return false;
}
private float prepareDisplayForRendering() {
Display display = getWindowManager().getDefaultDisplay();
WindowManager.LayoutParams windowLayoutParams = getWindow().getAttributes();
@@ -779,6 +826,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private final Runnable hideSystemUi = new Runnable() {
@Override
public void run() {
// TODO: Do we want to use WindowInsetsController here on R+ instead of
// SYSTEM_UI_FLAG_IMMERSIVE_STICKY? They seem to do the same thing as of S...
// In multi-window mode on N+, we need to drop our layout flags or we'll
// be drawing underneath the system UI.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && isInMultiWindowMode()) {
@@ -898,10 +948,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Add the video codec to the post-stream toast
if (message != null) {
if (videoFormat == MoonBridge.VIDEO_FORMAT_H265_MAIN10) {
message += " [H.265 HDR]";
message += " [HEVC HDR]";
}
else if (videoFormat == MoonBridge.VIDEO_FORMAT_H265) {
message += " [H.265]";
message += " [HEVC]";
}
else if (videoFormat == MoonBridge.VIDEO_FORMAT_H264) {
message += " [H.264]";
@@ -1189,11 +1239,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
else if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0 ||
(event.getSource() & InputDevice.SOURCE_CLASS_POSITION) != 0 ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE)
{
// This case is for mice and non-finger touch devices
if (event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_TOUCHPAD ||
(event.getSource() & InputDevice.SOURCE_CLASS_POSITION) != 0 || // SOURCE_TOUCHPAD
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE ||
(event.getPointerCount() >= 1 &&
(event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE ||
@@ -1221,8 +1272,33 @@ public class Game extends Activity implements SurfaceHolder.Callback,
conn.sendMouseMove(deltaX, deltaY);
}
}
else if ((event.getSource() & InputDevice.SOURCE_CLASS_POSITION) != 0) {
// If this input device is not associated with the view itself (like a trackpad),
// we'll convert the device-specific coordinates to use to send the cursor position.
// This really isn't ideal but it's probably better than nothing.
//
// Trackpad on newer versions of Android (Oreo and later) should be caught by the
// relative axes case above. If we get here, we're on an older version that doesn't
// support pointer capture.
InputDevice.MotionRange xRange = event.getDevice().getMotionRange(MotionEvent.AXIS_X, event.getSource());
InputDevice.MotionRange yRange = event.getDevice().getMotionRange(MotionEvent.AXIS_Y, event.getSource());
// All touchpads coordinate planes should start at (0, 0)
if (xRange != null && yRange != null && xRange.getMin() == 0 && yRange.getMin() == 0) {
int xMax = (int)xRange.getMax();
int yMax = (int)yRange.getMax();
// Touchpads must be smaller than (65535, 65535)
if (xMax <= Short.MAX_VALUE && yMax <= Short.MAX_VALUE) {
conn.sendMousePosition((short)event.getAxisValue(MotionEvent.AXIS_X),
(short)event.getAxisValue(MotionEvent.AXIS_Y),
(short)xMax,
(short)yMax);
}
}
}
else if (view != null) {
// Otherwise send absolute position
// Otherwise send absolute position based on the view for SOURCE_CLASS_POINTER
updateMousePosition(view, event);
}
@@ -1517,6 +1593,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private void stopConnection() {
if (connecting || connected) {
setPipAutoEnter(false);
connecting = connected = false;
controllerHandler.stop();
@@ -1615,6 +1692,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
break;
case MoonBridge.ML_ERROR_UNEXPECTED_EARLY_TERMINATION:
case MoonBridge.ML_ERROR_PROTECTED_CONTENT:
message = getResources().getString(R.string.early_termination_error);
break;
@@ -1680,6 +1758,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
spinner = null;
}
setPipAutoEnter(true);
connected = true;
connecting = false;
@@ -155,6 +155,13 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
}
});
// Amazon review didn't like the help button because the wiki was not entirely
// navigable via the Fire TV remote (though the relevant parts were). Let's hide
// it on Fire TV.
if (getPackageManager().hasSystemFeature("amazon.hardware.fire_tv")) {
helpButton.setVisibility(View.GONE);
}
getFragmentManager().beginTransaction()
.replace(R.id.pcFragmentContainer, new AdapterFragment())
.commitAllowingStateLoss();
@@ -1,5 +1,6 @@
package com.limelight.binding.input;
import android.annotation.TargetApi;
import android.app.Activity;
import android.content.Context;
import android.hardware.input.InputManager;
@@ -7,9 +8,11 @@ import android.hardware.usb.UsbDevice;
import android.hardware.usb.UsbManager;
import android.media.AudioAttributes;
import android.os.Build;
import android.os.CombinedVibration;
import android.os.SystemClock;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.os.VibratorManager;
import android.util.SparseArray;
import android.view.InputDevice;
import android.view.InputEvent;
@@ -155,11 +158,36 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
}
// This can happen when gaining/losing input focus with some devices.
// Input devices that have a trackpad may gain/lose AXIS_RELATIVE_X/Y.
@Override
public void onInputDeviceChanged(int deviceId) {
// Remove and re-add
onInputDeviceRemoved(deviceId);
onInputDeviceAdded(deviceId);
InputDevice device = InputDevice.getDevice(deviceId);
if (device == null) {
return;
}
// If we don't have a context for this device, we don't need to update anything
InputDeviceContext existingContext = inputDeviceContexts.get(deviceId);
if (existingContext == null) {
return;
}
LimeLog.info("Device changed: "+existingContext.name+" ("+deviceId+")");
// Don't release the controller number, because we will carry it over if it is present.
// We also want to make sure the change is invisible to the host PC to avoid an add/remove
// cycle for the gamepad which may break some games.
existingContext.destroy();
InputDeviceContext newContext = createInputDeviceContextForDevice(device);
// Copy over existing controller number state
newContext.assignedControllerNumber = existingContext.assignedControllerNumber;
newContext.reservedControllerNumber = existingContext.reservedControllerNumber;
newContext.controllerNumber = existingContext.controllerNumber;
inputDeviceContexts.put(deviceId, newContext);
}
public void stop() {
@@ -487,7 +515,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.productId = dev.getProductId();
}
if (dev.getVibrator().hasVibrator()) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S && hasDualAmplitudeControlledRumbleVibrators(dev.getVibratorManager())) {
context.vibratorManager = dev.getVibratorManager();
}
else if (dev.getVibrator().hasVibrator()) {
context.vibrator = dev.getVibrator();
}
@@ -1283,7 +1314,58 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
}
private void rumbleVibrator(Vibrator vibrator, short lowFreqMotor, short highFreqMotor) {
@TargetApi(31)
private boolean hasDualAmplitudeControlledRumbleVibrators(VibratorManager vm) {
int[] vibratorIds = vm.getVibratorIds();
// There must be exactly 2 vibrators on this device
if (vibratorIds.length != 2) {
return false;
}
// Both vibrators must have amplitude control
for (int vid : vibratorIds) {
if (!vm.getVibrator(vid).hasAmplitudeControl()) {
return false;
}
}
return true;
}
// This must only be called if hasDualAmplitudeControlledRumbleVibrators() is true!
@TargetApi(31)
private void rumbleDualVibrators(VibratorManager vm, short lowFreqMotor, short highFreqMotor) {
// Normalize motor values to 0-255 amplitudes for VibrationManager
highFreqMotor = (short)((highFreqMotor >> 8) & 0xFF);
lowFreqMotor = (short)((lowFreqMotor >> 8) & 0xFF);
// If they're both zero, we can just call cancel().
if (lowFreqMotor == 0 && highFreqMotor == 0) {
vm.cancel();
return;
}
// There's no documentation that states that vibrators for FF_RUMBLE input devices will
// always be enumerated in this order, but it seems consistent between Xbox Series X (USB),
// PS3 (USB), and PS4 (USB+BT) controllers on Android 12 Beta 3.
int[] vibratorIds = vm.getVibratorIds();
int[] vibratorAmplitudes = new int[] { highFreqMotor, lowFreqMotor };
CombinedVibration.ParallelCombination combo = CombinedVibration.startParallel();
for (int i = 0; i < vibratorIds.length; i++) {
// It's illegal to create a VibrationEffect with an amplitude of 0.
// Simply excluding that vibrator from our ParallelCombination will turn it off.
if (vibratorAmplitudes[i] != 0) {
combo.addVibrator(vibratorIds[i], VibrationEffect.createOneShot(60000, vibratorAmplitudes[i]));
}
}
vm.vibrate(combo.combine());
}
private void rumbleSingleVibrator(Vibrator vibrator, short lowFreqMotor, short highFreqMotor) {
// Since we can only use a single amplitude value, compute the desired amplitude
// by taking 80% of the big motor and 33% of the small motor, then capping to 255.
// NB: This value is now 0-255 as required by VibrationEffect.
@@ -1339,9 +1421,13 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (deviceContext.controllerNumber == controllerNumber) {
foundMatchingDevice = true;
if (deviceContext.vibrator != null) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S && deviceContext.vibratorManager != null) {
vibrated = true;
rumbleVibrator(deviceContext.vibrator, lowFreqMotor, highFreqMotor);
rumbleDualVibrators(deviceContext.vibratorManager, lowFreqMotor, highFreqMotor);
}
else if (deviceContext.vibrator != null) {
vibrated = true;
rumbleSingleVibrator(deviceContext.vibrator, lowFreqMotor, highFreqMotor);
}
}
}
@@ -1361,12 +1447,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// controls that triggered the rumble. Vibrate the device if
// the user has requested that behavior.
if (!foundMatchingDevice && prefConfig.onscreenController && !prefConfig.onlyL3R3 && prefConfig.vibrateOsc) {
rumbleVibrator(deviceVibrator, lowFreqMotor, highFreqMotor);
rumbleSingleVibrator(deviceVibrator, lowFreqMotor, highFreqMotor);
}
else if (foundMatchingDevice && !vibrated && prefConfig.vibrateFallbackToDevice) {
// We found a device to vibrate but it didn't have rumble support. The user
// has requested us to vibrate the device in this case.
rumbleVibrator(deviceVibrator, lowFreqMotor, highFreqMotor);
rumbleSingleVibrator(deviceVibrator, lowFreqMotor, highFreqMotor);
}
}
}
@@ -1803,6 +1889,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
class InputDeviceContext extends GenericControllerContext {
public String name;
public VibratorManager vibratorManager;
public Vibrator vibrator;
public int leftStickXAxis = -1;
@@ -1849,7 +1936,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public void destroy() {
super.destroy();
if (vibrator != null) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S && vibratorManager != null) {
vibratorManager.cancel();
}
else if (vibrator != null) {
vibrator.cancel();
}
}
@@ -34,6 +34,7 @@ public class Xbox360Controller extends AbstractXboxController {
0x15e4, // Numark
0x162e, // Joytech
0x1689, // Razer Onza
0x1949, // Lab126 (Amazon Luna)
0x1bad, // Harmonix
0x20d6, // PowerA
0x24c6, // PowerA
@@ -160,6 +160,11 @@ public class RelativeTouchContext implements TouchContext {
return;
}
// The drag should only be processed for the primary finger
if (actionIndex != maxPointerCountInGesture - 1) {
return;
}
// Check if someone cancelled us
if (dragTimer == null) {
return;
@@ -46,7 +46,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private Thread rendererThread;
private boolean needsSpsBitstreamFixup, isExynos4;
private boolean adaptivePlayback, directSubmit;
private boolean lowLatency;
private boolean constrainedHighProfile;
private boolean refFrameInvalidationAvc, refFrameInvalidationHevc;
private boolean refFrameInvalidationActive;
@@ -85,6 +84,8 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private int numSpsIn;
private int numPpsIn;
private int numVpsIn;
private int numFramesIn;
private int numFramesOut;
private MediaCodecInfo findAvcDecoder() {
MediaCodecInfo decoder = MediaCodecHelper.findProbableSafeDecoder("video/avc", MediaCodecInfo.CodecProfileLevel.AVCProfileHigh);
@@ -95,7 +96,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
private MediaCodecInfo findHevcDecoder(PreferenceConfiguration prefs, boolean meteredNetwork, boolean requestedHdr) {
// Don't return anything if H.265 is forced off
// Don't return anything if HEVC is forced off
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_OFF) {
return null;
}
@@ -107,7 +108,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// for even required levels of HEVC.
MediaCodecInfo decoderInfo = MediaCodecHelper.findProbableSafeDecoder("video/hevc", -1);
if (decoderInfo != null) {
if (!MediaCodecHelper.decoderIsWhitelistedForHevc(decoderInfo.getName(), meteredNetwork)) {
if (!MediaCodecHelper.decoderIsWhitelistedForHevc(decoderInfo.getName(), meteredNetwork, prefs)) {
LimeLog.info("Found HEVC decoder, but it's not whitelisted - "+decoderInfo.getName());
// HDR implies HEVC forced on, since HEVCMain10HDR10 is required for HDR.
@@ -241,11 +242,11 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
this.refreshRate = redrawRate;
String mimeType;
String selectedDecoderName;
MediaCodecInfo selectedDecoderInfo;
if ((videoFormat & MoonBridge.VIDEO_FORMAT_MASK_H264) != 0) {
mimeType = "video/avc";
selectedDecoderName = avcDecoder.getName();
selectedDecoderInfo = avcDecoder;
if (avcDecoder == null) {
LimeLog.severe("No available AVC decoder!");
@@ -258,31 +259,28 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
// These fixups only apply to H264 decoders
needsSpsBitstreamFixup = MediaCodecHelper.decoderNeedsSpsBitstreamRestrictions(selectedDecoderName);
needsBaselineSpsHack = MediaCodecHelper.decoderNeedsBaselineSpsHack(selectedDecoderName);
constrainedHighProfile = MediaCodecHelper.decoderNeedsConstrainedHighProfile(selectedDecoderName);
needsSpsBitstreamFixup = MediaCodecHelper.decoderNeedsSpsBitstreamRestrictions(selectedDecoderInfo.getName());
needsBaselineSpsHack = MediaCodecHelper.decoderNeedsBaselineSpsHack(selectedDecoderInfo.getName());
constrainedHighProfile = MediaCodecHelper.decoderNeedsConstrainedHighProfile(selectedDecoderInfo.getName());
isExynos4 = MediaCodecHelper.isExynos4Device();
if (needsSpsBitstreamFixup) {
LimeLog.info("Decoder "+selectedDecoderName+" needs SPS bitstream restrictions fixup");
LimeLog.info("Decoder "+selectedDecoderInfo.getName()+" needs SPS bitstream restrictions fixup");
}
if (needsBaselineSpsHack) {
LimeLog.info("Decoder "+selectedDecoderName+" needs baseline SPS hack");
LimeLog.info("Decoder "+selectedDecoderInfo.getName()+" needs baseline SPS hack");
}
if (constrainedHighProfile) {
LimeLog.info("Decoder "+selectedDecoderName+" needs constrained high profile");
LimeLog.info("Decoder "+selectedDecoderInfo.getName()+" needs constrained high profile");
}
if (isExynos4) {
LimeLog.info("Decoder "+selectedDecoderName+" is on Exynos 4");
LimeLog.info("Decoder "+selectedDecoderInfo.getName()+" is on Exynos 4");
}
refFrameInvalidationActive = refFrameInvalidationAvc;
lowLatency = MediaCodecHelper.decoderSupportsLowLatency(avcDecoder, mimeType);
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(avcDecoder, mimeType);
}
else if ((videoFormat & MoonBridge.VIDEO_FORMAT_MASK_H265) != 0) {
mimeType = "video/hevc";
selectedDecoderName = hevcDecoder.getName();
selectedDecoderInfo = hevcDecoder;
if (hevcDecoder == null) {
LimeLog.severe("No available HEVC decoder!");
@@ -290,9 +288,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
refFrameInvalidationActive = refFrameInvalidationHevc;
lowLatency = MediaCodecHelper.decoderSupportsLowLatency(hevcDecoder, mimeType);
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(hevcDecoder, mimeType);
}
else {
// Unknown format
@@ -300,10 +295,12 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
return -3;
}
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(selectedDecoderInfo, mimeType);
// Codecs have been known to throw all sorts of crazy runtime exceptions
// due to implementation problems
try {
videoDecoder = MediaCodec.createByCodecName(selectedDecoderName);
videoDecoder = MediaCodec.createByCodecName(selectedDecoderInfo.getName());
} catch (Exception e) {
e.printStackTrace();
return -4;
@@ -326,26 +323,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
videoFormat.setInteger(MediaFormat.KEY_MAX_HEIGHT, height);
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && lowLatency) {
videoFormat.setInteger(MediaFormat.KEY_LOW_LATENCY, 1);
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
// Set the Qualcomm vendor low latency extension if the Android R option is unavailable
if (MediaCodecHelper.decoderSupportsQcomVendorLowLatency(selectedDecoderName)) {
// MediaCodec supports vendor-defined format keys using the "vendor.<extension name>.<parameter name>" syntax.
// These allow access to functionality that is not exposed through documented MediaFormat.KEY_* values.
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/common/inc/vidc_vendor_extensions.h;l=67
//
// Examples of Qualcomm's vendor extensions for Snapdragon 845:
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/vdec/src/omx_vdec_extensions.hpp
// https://cs.android.com/android/_/android/platform/hardware/qcom/sm8150/media/+/0621ceb1c1b19564999db8293574a0e12952ff6c
videoFormat.setInteger("vendor.qti-ext-dec-low-latency.enable", 1);
}
if (MediaCodecHelper.decoderSupportsMaxOperatingRate(selectedDecoderName)) {
videoFormat.setInteger(MediaFormat.KEY_OPERATING_RATE, Short.MAX_VALUE);
}
}
MediaCodecHelper.setDecoderLowLatencyOptions(videoFormat, selectedDecoderInfo, mimeType);
configuredFormat = videoFormat;
LimeLog.info("Configuring with format: "+configuredFormat);
@@ -375,7 +353,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}, null);
}
LimeLog.info("Using codec "+selectedDecoderName+" for hardware decoding "+mimeType);
LimeLog.info("Using codec "+selectedDecoderInfo.getName()+" for hardware decoding "+mimeType);
// Start the decoder
videoDecoder.start();
@@ -454,10 +432,14 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
long presentationTimeUs = info.presentationTimeUs;
int lastIndex = outIndex;
numFramesOut++;
// Get the last output buffer in the queue
while ((outIndex = videoDecoder.dequeueOutputBuffer(info, 0)) >= 0) {
videoDecoder.releaseOutputBuffer(lastIndex, false);
numFramesOut++;
lastIndex = outIndex;
presentationTimeUs = info.presentationTimeUs;
}
@@ -674,17 +656,18 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
float decodeTimeMs = (float)lastTwo.decoderTimeMs / lastTwo.totalFramesReceived;
String perfText = context.getString(
R.string.perf_overlay_text,
initialWidth + "x" + initialHeight,
decoder,
fps.totalFps,
fps.receivedFps,
fps.renderedFps,
(float)lastTwo.framesLost / lastTwo.totalFrames * 100,
((float)lastTwo.totalTimeMs / lastTwo.totalFramesReceived) - decodeTimeMs,
decodeTimeMs);
perfListener.onPerfUpdate(perfText);
long rttInfo = MoonBridge.getEstimatedRttInfo();
StringBuilder sb = new StringBuilder();
sb.append(context.getString(R.string.perf_overlay_streamdetails, initialWidth + "x" + initialHeight, fps.totalFps)).append('\n');
sb.append(context.getString(R.string.perf_overlay_decoder, decoder)).append('\n');
sb.append(context.getString(R.string.perf_overlay_incomingfps, fps.receivedFps)).append('\n');
sb.append(context.getString(R.string.perf_overlay_renderingfps, fps.renderedFps)).append('\n');
sb.append(context.getString(R.string.perf_overlay_netdrops,
(float)lastTwo.framesLost / lastTwo.totalFrames * 100)).append('\n');
sb.append(context.getString(R.string.perf_overlay_netlatency,
(int)(rttInfo >> 32), (int)rttInfo)).append('\n');
sb.append(context.getString(R.string.perf_overlay_dectime, decodeTimeMs));
perfListener.onPerfUpdate(sb.toString());
}
globalVideoStats.add(activeWindowVideoStats);
@@ -919,6 +902,8 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
submitCsdNextCall = false;
}
numFramesIn++;
}
if (decodeUnitLength > buf.limit() - buf.position()) {
@@ -1064,8 +1049,31 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
private String generateText(MediaCodecDecoderRenderer renderer, Exception originalException, ByteBuffer currentBuffer, int currentCodecFlags) {
String str = "";
String str;
if (renderer.numVpsIn == 0 && renderer.numSpsIn == 0 && renderer.numPpsIn == 0) {
str = "PreSPSError";
}
else if (renderer.numSpsIn > 0 && renderer.numPpsIn == 0) {
str = "PrePPSError";
}
else if (renderer.numPpsIn > 0 && renderer.numFramesIn == 0) {
str = "PreIFrameError";
}
else if (renderer.numFramesIn > 0 && renderer.outputFormat == null) {
str = "PreOutputConfigError";
}
else if (renderer.outputFormat != null && renderer.numFramesOut == 0) {
str = "PreOutputError";
}
else if (renderer.numFramesOut <= renderer.refreshRate * 30) {
str = "EarlyOutputError";
}
else {
str = "ErrorWhileStreaming";
}
str += ": 1\n";
str += "Format: "+String.format("%x", renderer.videoFormat)+"\n";
str += "AVC Decoder: "+((renderer.avcDecoder != null) ? renderer.avcDecoder.getName():"(none)")+"\n";
str += "HEVC Decoder: "+((renderer.hevcDecoder != null) ? renderer.hevcDecoder.getName():"(none)")+"\n";
@@ -1099,15 +1107,19 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
str += "Adaptive playback: "+renderer.adaptivePlayback+"\n";
str += "GL Renderer: "+renderer.glRenderer+"\n";
str += "Build fingerprint: "+Build.FINGERPRINT+"\n";
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
str += "SOC: "+Build.SOC_MANUFACTURER+" - "+Build.SOC_MODEL+"\n";
str += "Performance class: "+Build.VERSION.MEDIA_PERFORMANCE_CLASS+"\n";
}
str += "Foreground: "+renderer.foreground+"\n";
str += "Consecutive crashes: "+renderer.consecutiveCrashCount+"\n";
str += "RFI active: "+renderer.refFrameInvalidationActive+"\n";
str += "Using modern SPS patching: "+(Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)+"\n";
str += "Low latency mode: "+renderer.lowLatency+"\n";
str += "Video dimensions: "+renderer.initialWidth+"x"+renderer.initialHeight+"\n";
str += "FPS target: "+renderer.refreshRate+"\n";
str += "Bitrate: "+renderer.prefs.bitrate+" Kbps \n";
str += "In stats: "+renderer.numVpsIn+", "+renderer.numSpsIn+", "+renderer.numPpsIn+"\n";
str += "CSD stats: "+renderer.numVpsIn+", "+renderer.numSpsIn+", "+renderer.numPpsIn+"\n";
str += "Frames in-out: "+renderer.numFramesIn+", "+renderer.numFramesOut+"\n";
str += "Total frames received: "+renderer.globalVideoStats.totalFramesReceived+"\n";
str += "Total frames rendered: "+renderer.globalVideoStats.totalFramesRendered+"\n";
str += "Frame losses: "+renderer.globalVideoStats.framesLost+" in "+renderer.globalVideoStats.frameLossEvents+" loss events\n";
@@ -18,9 +18,11 @@ import android.media.MediaCodecInfo;
import android.media.MediaCodecList;
import android.media.MediaCodecInfo.CodecCapabilities;
import android.media.MediaCodecInfo.CodecProfileLevel;
import android.media.MediaFormat;
import android.os.Build;
import com.limelight.LimeLog;
import com.limelight.preferences.PreferenceConfiguration;
public class MediaCodecHelper {
@@ -39,6 +41,8 @@ public class MediaCodecHelper {
private static final List<String> blacklisted49FpsDecoderPrefixes;
private static final List<String> blacklisted59FpsDecoderPrefixes;
private static final List<String> qualcommDecoderPrefixes;
private static final List<String> kirinDecoderPrefixes;
private static final List<String> exynosDecoderPrefixes;
public static final boolean IS_EMULATOR = Build.HARDWARE.equals("ranchu") || Build.HARDWARE.equals("cheets");
@@ -115,7 +119,7 @@ public class MediaCodecHelper {
// if adaptive playback was enabled so let's avoid it to be safe.
blacklistedAdaptivePlaybackPrefixes.add("omx.intel");
// The MediaTek decoder crashes at 1080p when adaptive playback is enabled
// on some Android TV devices with H.265 only.
// on some Android TV devices with HEVC only.
blacklistedAdaptivePlaybackPrefixes.add("omx.mtk");
constrainedHighProfilePrefixes = new LinkedList<>();
@@ -146,7 +150,10 @@ public class MediaCodecHelper {
// I know the Fire TV 2 and 3 works, so I'll whitelist Amazon devices which seem to actually be tested.
if (Build.MANUFACTURER.equalsIgnoreCase("Amazon")) {
whitelistedHevcDecoders.add("omx.mtk");
whitelistedHevcDecoders.add("omx.amlogic");
// This broke at some point on the Fire TV 3 and now the decoder
// never produces any output frames.
//whitelistedHevcDecoders.add("omx.amlogic");
}
// Plot twist: On newer Sony devices (BRAVIA_ATV2, BRAVIA_ATV3_4K, BRAVIA_UR1_4K) the H.264 decoder crashes
@@ -162,6 +169,12 @@ public class MediaCodecHelper {
whitelistedHevcDecoders.add("omx.amlogic");
}
// Realtek SoCs are used inside many Android TV devices and can only do 4K60 with HEVC.
// We'll enable those HEVC decoders by default and see if anything breaks.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
whitelistedHevcDecoders.add("omx.realtek");
}
// These theoretically have good HEVC decoding capabilities (potentially better than
// their AVC decoders), but haven't been tested enough
//whitelistedHevcDecoders.add("omx.rk");
@@ -206,6 +219,18 @@ public class MediaCodecHelper {
qualcommDecoderPrefixes.add("c2.qti");
}
static {
kirinDecoderPrefixes = new LinkedList<>();
kirinDecoderPrefixes.add("omx.hisi");
}
static {
exynosDecoderPrefixes = new LinkedList<>();
exynosDecoderPrefixes.add("omx.exynos");
}
private static boolean isPowerVR(String glRenderer) {
return glRenderer.toLowerCase().contains("powervr");
}
@@ -352,7 +377,7 @@ public class MediaCodecHelper {
return System.nanoTime() / 1000000L;
}
public static boolean decoderSupportsLowLatency(MediaCodecInfo decoderInfo, String mimeType) {
private static boolean decoderSupportsAndroidRLowLatency(MediaCodecInfo decoderInfo, String mimeType) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
try {
if (decoderInfo.getCapabilitiesForType(mimeType).isFeatureSupported(CodecCapabilities.FEATURE_LowLatency)) {
@@ -368,7 +393,7 @@ public class MediaCodecHelper {
return false;
}
public static boolean decoderSupportsMaxOperatingRate(String decoderName) {
private static boolean decoderSupportsMaxOperatingRate(String decoderName) {
// Operate at maximum rate to lower latency as much as possible on
// some Qualcomm platforms. We could also set KEY_PRIORITY to 0 (realtime)
// but that will actually result in the decoder crashing if it can't satisfy
@@ -383,6 +408,43 @@ public class MediaCodecHelper {
!isAdreno620;
}
public static void setDecoderLowLatencyOptions(MediaFormat videoFormat, MediaCodecInfo decoderInfo, String mimeType) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && decoderSupportsAndroidRLowLatency(decoderInfo, mimeType)) {
videoFormat.setInteger(MediaFormat.KEY_LOW_LATENCY, 1);
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
// MediaCodec supports vendor-defined format keys using the "vendor.<extension name>.<parameter name>" syntax.
// These allow access to functionality that is not exposed through documented MediaFormat.KEY_* values.
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/common/inc/vidc_vendor_extensions.h;l=67
//
// MediaCodec vendor extension support was introduced in Android 8.0:
// https://cs.android.com/android/_/android/platform/frameworks/av/+/01c10f8cdcd58d1e7025f426a72e6e75ba5d7fc2
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Try vendor-specific low latency options
if (isDecoderInList(qualcommDecoderPrefixes, decoderInfo.getName())) {
// Examples of Qualcomm's vendor extensions for Snapdragon 845:
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/vdec/src/omx_vdec_extensions.hpp
// https://cs.android.com/android/_/android/platform/hardware/qcom/sm8150/media/+/0621ceb1c1b19564999db8293574a0e12952ff6c
videoFormat.setInteger("vendor.qti-ext-dec-low-latency.enable", 1);
}
else if (isDecoderInList(kirinDecoderPrefixes, decoderInfo.getName())) {
// Kirin low latency options
// https://developer.huawei.com/consumer/cn/forum/topic/0202325564295980115
videoFormat.setInteger("vendor.hisi-ext-low-latency-video-dec.video-scene-for-low-latency-req", 1);
videoFormat.setInteger("vendor.hisi-ext-low-latency-video-dec.video-scene-for-low-latency-rdy", -1);
}
else if (isDecoderInList(exynosDecoderPrefixes, decoderInfo.getName())) {
// Exynos low latency option for H.264 decoder
videoFormat.setInteger("vendor.rtc-ext-dec-low-latency.enable", 1);
}
}
if (MediaCodecHelper.decoderSupportsMaxOperatingRate(decoderInfo.getName())) {
videoFormat.setInteger(MediaFormat.KEY_OPERATING_RATE, Short.MAX_VALUE);
}
}
}
public static boolean decoderSupportsAdaptivePlayback(MediaCodecInfo decoderInfo, String mimeType) {
// Possibly enable adaptive playback on KitKat and above
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
@@ -408,13 +470,6 @@ public class MediaCodecHelper {
return false;
}
public static boolean decoderSupportsQcomVendorLowLatency(String decoderName) {
// MediaCodec vendor extension support was introduced in Android 8.0:
// https://cs.android.com/android/_/android/platform/frameworks/av/+/01c10f8cdcd58d1e7025f426a72e6e75ba5d7fc2
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.O &&
isDecoderInList(qualcommDecoderPrefixes, decoderName);
}
public static boolean decoderNeedsConstrainedHighProfile(String decoderName) {
return isDecoderInList(constrainedHighProfilePrefixes, decoderName);
}
@@ -462,7 +517,7 @@ public class MediaCodecHelper {
return isDecoderInList(refFrameInvalidationHevcPrefixes, decoderName);
}
public static boolean decoderIsWhitelistedForHevc(String decoderName, boolean meteredData) {
public static boolean decoderIsWhitelistedForHevc(String decoderName, boolean meteredData, PreferenceConfiguration prefs) {
// TODO: Shield Tablet K1/LTE?
//
// NVIDIA does partial HEVC acceleration on the Shield Tablet. I don't know
@@ -497,9 +552,10 @@ public class MediaCodecHelper {
// Some devices have HEVC decoders that we prefer not to use
// typically because it can't support reference frame invalidation.
// However, we will use it for HDR and for streaming over mobile networks
// since it works fine otherwise.
// since it works fine otherwise. We will also use it for 4K because RFI
// is currently disabled due to issues with video corruption.
if (isDecoderInList(deprioritizedHevcDecoders, decoderName)) {
if (meteredData) {
if (meteredData || (prefs.width == 3840 && prefs.height == 2160)) {
LimeLog.info("Selected deprioritized decoder");
return true;
}
@@ -566,13 +622,6 @@ public class MediaCodecHelper {
if (codecInfo.isEncoder()) {
continue;
}
// Skip compatibility aliases on Q+
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
if (codecInfo.isAlias()) {
continue;
}
}
// Check for preferred decoders
if (preferredDecoder.equalsIgnoreCase(codecInfo.getName())) {
@@ -658,43 +707,57 @@ public class MediaCodecHelper {
// and we want to be sure all callers are handling this possibility
@SuppressWarnings("RedundantThrows")
private static MediaCodecInfo findKnownSafeDecoder(String mimeType, int requiredProfile) throws Exception {
for (MediaCodecInfo codecInfo : getMediaCodecList()) {
// Skip encoders
if (codecInfo.isEncoder()) {
continue;
}
// Skip compatibility aliases on Q+
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
if (codecInfo.isAlias()) {
// Some devices (Exynos devces, at least) have two sets of decoders.
// The first set of decoders are C2 which do not support FEATURE_LowLatency,
// but the second set of OMX decoders do support FEATURE_LowLatency. We want
// to pick the OMX decoders despite the fact that C2 is listed first.
// On some Qualcomm devices (like Pixel 4), there are separate low latency decoders
// (like c2.qti.hevc.decoder.low_latency) that advertise FEATURE_LowLatency while
// the standard ones (like c2.qti.hevc.decoder) do not. Like Exynos, the decoders
// with FEATURE_LowLatency support are listed after the standard ones.
for (int i = 0; i < 2; i++) {
for (MediaCodecInfo codecInfo : getMediaCodecList()) {
// Skip encoders
if (codecInfo.isEncoder()) {
continue;
}
}
// Find a decoder that supports the requested video format
for (String mime : codecInfo.getSupportedTypes()) {
if (mime.equalsIgnoreCase(mimeType)) {
LimeLog.info("Examining decoder capabilities of "+codecInfo.getName());
// Skip blacklisted codecs
if (isCodecBlacklisted(codecInfo)) {
// Skip compatibility aliases on Q+
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
if (codecInfo.isAlias()) {
continue;
}
}
CodecCapabilities caps = codecInfo.getCapabilitiesForType(mime);
// Find a decoder that supports the requested video format
for (String mime : codecInfo.getSupportedTypes()) {
if (mime.equalsIgnoreCase(mimeType)) {
LimeLog.info("Examining decoder capabilities of " + codecInfo.getName() + " (round " + (i + 1) + ")");
if (requiredProfile != -1) {
for (CodecProfileLevel profile : caps.profileLevels) {
if (profile.profile == requiredProfile) {
LimeLog.info("Decoder " + codecInfo.getName() + " supports required profile");
return codecInfo;
}
// Skip blacklisted codecs
if (isCodecBlacklisted(codecInfo)) {
continue;
}
LimeLog.info("Decoder " + codecInfo.getName() + " does NOT support required profile");
}
else {
return codecInfo;
CodecCapabilities caps = codecInfo.getCapabilitiesForType(mime);
if (i == 0 && !decoderSupportsAndroidRLowLatency(codecInfo, mime)) {
LimeLog.info("Skipping decoder that lacks FEATURE_LowLatency for round 1");
continue;
}
if (requiredProfile != -1) {
for (CodecProfileLevel profile : caps.profileLevels) {
if (profile.profile == requiredProfile) {
LimeLog.info("Decoder " + codecInfo.getName() + " supports required profile");
return codecInfo;
}
}
LimeLog.info("Decoder " + codecInfo.getName() + " does NOT support required profile");
} else {
return codecInfo;
}
}
}
}
@@ -15,6 +15,9 @@ public class ConnectionContext {
// This is the version quad from the appversion tag of /serverinfo
public String serverAppVersion;
public String serverGfeVersion;
// This is the sessionUrl0 tag from /resume and /launch
public String rtspSessionUrl;
public int negotiatedWidth, negotiatedHeight;
public boolean negotiatedHdr;
@@ -122,7 +122,7 @@ public class NvConnection {
}
else if ((context.streamConfig.getWidth() > 4096 || context.streamConfig.getHeight() > 4096) &&
!context.streamConfig.getHevcSupported()) {
context.connListener.displayMessage("Your streaming device must support H.265 to stream at resolutions above 4K.");
context.connListener.displayMessage("Your streaming device must support HEVC to stream at resolutions above 4K.");
return false;
}
else if (context.streamConfig.getHeight() >= 2160 && !h.supports4K(serverInfo)) {
@@ -275,7 +275,7 @@ public class NvConnection {
synchronized (MoonBridge.class) {
MoonBridge.setupBridge(videoDecoderRenderer, audioRenderer, connectionListener);
int ret = MoonBridge.startConnection(context.serverAddress,
context.serverAppVersion, context.serverGfeVersion,
context.serverAppVersion, context.serverGfeVersion, context.rtspSessionUrl,
context.negotiatedWidth, context.negotiatedHeight,
context.streamConfig.getRefreshRate(), context.streamConfig.getBitrate(),
context.streamConfig.getMaxPacketSize(),
@@ -284,6 +284,7 @@ public class NvConnection {
context.negotiatedHdr,
context.streamConfig.getHevcBitratePercentageMultiplier(),
context.streamConfig.getClientRefreshRateX100(),
context.streamConfig.getEncryptionFlags(),
context.riKey.getEncoded(), ib.array(),
context.videoCapabilities);
if (ret != 0) {
@@ -26,6 +26,7 @@ public class StreamConfiguration {
private int hevcBitratePercentageMultiplier;
private boolean enableHdr;
private int attachedGamepadMask;
private int encryptionFlags;
public static class Builder {
private StreamConfiguration config = new StreamConfiguration();
@@ -110,7 +111,17 @@ public class StreamConfiguration {
config.clientRefreshRateX100 = refreshRateX100;
return this;
}
public StreamConfiguration.Builder setAudioEncryption(boolean enable) {
if (enable) {
config.encryptionFlags |= MoonBridge.ENCFLG_AUDIO;
}
else {
config.encryptionFlags &= ~MoonBridge.ENCFLG_AUDIO;
}
return this;
}
public StreamConfiguration.Builder setAudioConfiguration(MoonBridge.AudioConfiguration audioConfig) {
config.audioConfiguration = audioConfig;
return this;
@@ -211,4 +222,8 @@ public class StreamConfiguration {
public int getClientRefreshRateX100() {
return clientRefreshRateX100;
}
public int getEncryptionFlags() {
return encryptionFlags;
}
}
@@ -680,7 +680,13 @@ public class NvHTTP {
(context.streamConfig.getAttachedGamepadMask() != 0 ? "&gcmap=" + context.streamConfig.getAttachedGamepadMask() : ""),
false);
String gameSession = getXmlString(xmlStr, "gamesession");
return gameSession != null && !gameSession.equals("0");
if (gameSession != null && !gameSession.equals("0")) {
context.rtspSessionUrl = getXmlString(xmlStr, "sessionUrl0");
return true;
}
else {
return false;
}
}
public boolean resumeApp(ConnectionContext context) throws IOException, XmlPullParserException {
@@ -690,7 +696,13 @@ public class NvHTTP {
"&surroundAudioInfo=" + context.streamConfig.getAudioConfiguration().getSurroundAudioInfo(),
false);
String resume = getXmlString(xmlStr, "resume");
return Integer.parseInt(resume) != 0;
if (Integer.parseInt(resume) != 0) {
context.rtspSessionUrl = getXmlString(xmlStr, "sessionUrl0");
return true;
}
else {
return false;
}
}
public boolean quitApp() throws IOException, XmlPullParserException {
@@ -18,6 +18,10 @@ public class MoonBridge {
public static final int VIDEO_FORMAT_MASK_H264 = 0x00FF;
public static final int VIDEO_FORMAT_MASK_H265 = 0xFF00;
public static final int ENCFLG_NONE = 0;
public static final int ENCFLG_AUDIO = 1;
public static final int ENCFLG_ALL = 0xFFFFFFFF;
public static final int BUFFER_TYPE_PICDATA = 0;
public static final int BUFFER_TYPE_SPS = 1;
public static final int BUFFER_TYPE_PPS = 2;
@@ -37,6 +41,7 @@ public class MoonBridge {
public static final int ML_ERROR_NO_VIDEO_TRAFFIC = -100;
public static final int ML_ERROR_NO_VIDEO_FRAME = -101;
public static final int ML_ERROR_UNEXPECTED_EARLY_TERMINATION = -102;
public static final int ML_ERROR_PROTECTED_CONTENT = -103;
public static final int ML_PORT_INDEX_TCP_47984 = 0;
public static final int ML_PORT_INDEX_TCP_47989 = 1;
@@ -248,12 +253,14 @@ public class MoonBridge {
}
public static native int startConnection(String address, String appVersion, String gfeVersion,
String rtspSessionUrl,
int width, int height, int fps,
int bitrate, int packetSize, int streamingRemotely,
int audioConfiguration, boolean supportsHevc,
boolean enableHdr,
int hevcBitratePercentageMultiplier,
int clientRefreshRateX100,
int encryptionFlags,
byte[] riAesKey, byte[] riAesIv,
int videoCapabilities);
@@ -300,5 +307,8 @@ public class MoonBridge {
public static native String stringifyPortFlags(int portFlags, String separator);
// The RTT is in the top 32 bits, and the RTT variance is in the bottom 32 bits
public static native long getEstimatedRttInfo();
public static native void init();
}
@@ -3,6 +3,7 @@ package com.limelight.preferences;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.media.MediaCodecInfo;
import android.os.Build;
import android.os.Bundle;
@@ -15,11 +16,14 @@ import android.preference.PreferenceCategory;
import android.preference.PreferenceFragment;
import android.preference.PreferenceManager;
import android.preference.PreferenceScreen;
import android.util.DisplayMetrics;
import android.util.Range;
import android.view.Display;
import android.view.DisplayCutout;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.view.WindowInsets;
import com.limelight.LimeLog;
import com.limelight.PcView;
@@ -28,11 +32,15 @@ import com.limelight.binding.video.MediaCodecHelper;
import com.limelight.utils.Dialog;
import com.limelight.utils.UiHelper;
import java.lang.reflect.Method;
import java.util.Arrays;
public class StreamSettings extends Activity {
private PreferenceConfiguration previousPrefs;
// HACK for Android 9
static DisplayCutout displayCutoutP;
void reloadSettings() {
getFragmentManager().beginTransaction().replace(
R.id.stream_settings, new SettingsFragment()
@@ -48,11 +56,28 @@ public class StreamSettings extends Activity {
UiHelper.setLocale(this);
setContentView(R.layout.activity_stream_settings);
reloadSettings();
UiHelper.notifyNewRootView(this);
}
@Override
public void onAttachedToWindow() {
super.onAttachedToWindow();
// We have to use this hack on Android 9 because we don't have Display.getCutout()
// which was added in Android 10.
if (Build.VERSION.SDK_INT == Build.VERSION_CODES.P) {
// Insets can be null when the activity is recreated on screen rotation
// https://stackoverflow.com/questions/61241255/windowinsets-getdisplaycutout-is-null-everywhere-except-within-onattachedtowindo
WindowInsets insets = getWindow().getDecorView().getRootWindowInsets();
if (insets != null) {
displayCutoutP = insets.getDisplayCutout();
}
}
reloadSettings();
}
@Override
public void onBackPressed() {
finish();
@@ -76,10 +101,20 @@ public class StreamSettings extends Activity {
pref.setValue(value);
}
private void addNativeResolutionEntry(int nativeWidth, int nativeHeight) {
private void addNativeResolutionEntry(int nativeWidth, int nativeHeight, boolean insetsRemoved) {
ListPreference pref = (ListPreference) findPreference(PreferenceConfiguration.RESOLUTION_PREF_STRING);
String newName = getResources().getString(R.string.resolution_prefix_native) + " ("+nativeWidth+"x"+nativeHeight+")";
String newName;
if (insetsRemoved) {
newName = getResources().getString(R.string.resolution_prefix_native_fullscreen);
}
else {
newName = getResources().getString(R.string.resolution_prefix_native);
}
newName += " ("+nativeWidth+"x"+nativeHeight+")";
String newValue = nativeWidth+"x"+nativeHeight;
CharSequence[] values = pref.getEntryValues();
@@ -173,7 +208,7 @@ public class StreamSettings extends Activity {
// hide on-screen controls category on non touch screen devices
if (!getActivity().getPackageManager().
hasSystemFeature("android.hardware.touchscreen")) {
hasSystemFeature(PackageManager.FEATURE_TOUCHSCREEN)) {
{
PreferenceCategory category =
(PreferenceCategory) findPreference("category_onscreen_controls");
@@ -218,6 +253,38 @@ public class StreamSettings extends Activity {
int maxSupportedResW = 0;
// Add a native resolution with any insets included for users that don't want content
// behind the notch of their display
boolean hasInsets = false;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
DisplayCutout cutout;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
// Use the much nicer Display.getCutout() API on Android 10+
cutout = display.getCutout();
}
else {
// Android 9 only
cutout = displayCutoutP;
}
if (cutout != null) {
int widthInsets = cutout.getSafeInsetLeft() + cutout.getSafeInsetRight();
int heightInsets = cutout.getSafeInsetBottom() + cutout.getSafeInsetTop();
if (widthInsets != 0 || heightInsets != 0) {
DisplayMetrics metrics = new DisplayMetrics();
display.getRealMetrics(metrics);
int width = Math.max(metrics.widthPixels - widthInsets, metrics.heightPixels - heightInsets);
int height = Math.min(metrics.widthPixels - widthInsets, metrics.heightPixels - heightInsets);
addNativeResolutionEntry(width, height, false);
hasInsets = true;
}
}
}
// Always allow resolutions that are smaller or equal to the active
// display resolution because decoders can report total non-sense to us.
// For example, a p201 device reports:
@@ -233,7 +300,12 @@ public class StreamSettings extends Activity {
int width = Math.max(candidate.getPhysicalWidth(), candidate.getPhysicalHeight());
int height = Math.min(candidate.getPhysicalWidth(), candidate.getPhysicalHeight());
addNativeResolutionEntry(width, height);
// Some TVs report strange values here, so let's avoid native resolutions on a TV
// unless they report greater than 4K resolutions.
if (!getActivity().getPackageManager().hasSystemFeature(PackageManager.FEATURE_TELEVISION) ||
(width > 3840 || height > 2160)) {
addNativeResolutionEntry(width, height, hasInsets);
}
if ((width >= 3840 || height >= 2160) && maxSupportedResW < 3840) {
maxSupportedResW = 3840;
@@ -334,11 +406,29 @@ public class StreamSettings extends Activity {
// Never remove 720p
}
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
// On Android 4.2 and later, we can get the true metrics via the
// getRealMetrics() function (unlike the lies that getWidth() and getHeight()
// tell to us).
DisplayMetrics metrics = new DisplayMetrics();
getActivity().getWindowManager().getDefaultDisplay().getRealMetrics(metrics);
int width = Math.max(metrics.widthPixels, metrics.heightPixels);
int height = Math.min(metrics.widthPixels, metrics.heightPixels);
addNativeResolutionEntry(width, height, false);
}
else {
// On Android 4.1, we have to resort to reflection to invoke hidden APIs
// to get the real screen dimensions.
Display display = getActivity().getWindowManager().getDefaultDisplay();
int width = Math.max(display.getWidth(), display.getHeight());
int height = Math.min(display.getWidth(), display.getHeight());
addNativeResolutionEntry(width, height);
try {
Method getRawHeightFunc = Display.class.getMethod("getRawHeight");
Method getRawWidthFunc = Display.class.getMethod("getRawWidth");
int width = (Integer) getRawWidthFunc.invoke(display);
int height = (Integer) getRawHeightFunc.invoke(display);
addNativeResolutionEntry(Math.max(width, height), Math.min(width, height), false);
} catch (Exception e) {
e.printStackTrace();
}
}
if (!PreferenceConfiguration.readPreferences(this.getActivity()).unlockFps) {
+3 -2
View File
@@ -18,9 +18,10 @@ LOCAL_SRC_FILES := moonlight-common-c/src/AudioStream.c \
moonlight-common-c/src/LinkedBlockingQueue.c \
moonlight-common-c/src/Misc.c \
moonlight-common-c/src/Platform.c \
moonlight-common-c/src/PlatformCrypto.c \
moonlight-common-c/src/PlatformSockets.c \
moonlight-common-c/src/RtpFecQueue.c \
moonlight-common-c/src/RtpReorderQueue.c \
moonlight-common-c/src/RtpAudioQueue.c \
moonlight-common-c/src/RtpVideoQueue.c \
moonlight-common-c/src/RtspConnection.c \
moonlight-common-c/src/RtspParser.c \
moonlight-common-c/src/SdpGenerator.c \
+27
View File
@@ -0,0 +1,27 @@
PATH=$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
OUTPUT_DIR=~/openssl
BASE_ARGS="no-shared no-ssl3 no-stdio no-engine no-hw"
set -e
./Configure android-arm $BASE_ARGS -D__ANDROID_API__=16
make clean
make build_libs -j`nproc`
cp lib*.a $OUTPUT_DIR/armeabi-v7a/
./Configure android-arm64 $BASE_ARGS -D__ANDROID_API__=21
make clean
make build_libs -j`nproc`
cp lib*.a $OUTPUT_DIR/arm64-v8a/
./Configure android-x86 $BASE_ARGS -D__ANDROID_API__=16
make clean
make build_libs -j`nproc`
cp lib*.a $OUTPUT_DIR/x86/
./Configure android-x86_64 $BASE_ARGS -D__ANDROID_API__=21
make clean
make build_libs -j`nproc`
cp lib*.a $OUTPUT_DIR/x86_64/
cp -R include/ $OUTPUT_DIR/include
+8 -1
View File
@@ -364,18 +364,21 @@ static CONNECTION_LISTENER_CALLBACKS BridgeConnListenerCallbacks = {
JNIEXPORT jint JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_startConnection(JNIEnv *env, jclass clazz,
jstring address, jstring appVersion, jstring gfeVersion,
jstring rtspSessionUrl,
jint width, jint height, jint fps,
jint bitrate, jint packetSize, jint streamingRemotely,
jint audioConfiguration, jboolean supportsHevc,
jboolean enableHdr,
jint hevcBitratePercentageMultiplier,
jint clientRefreshRateX100,
jint encryptionFlags,
jbyteArray riAesKey, jbyteArray riAesIv,
jint videoCapabilities) {
SERVER_INFORMATION serverInfo = {
.address = (*env)->GetStringUTFChars(env, address, 0),
.serverInfoAppVersion = (*env)->GetStringUTFChars(env, appVersion, 0),
.serverInfoGfeVersion = gfeVersion ? (*env)->GetStringUTFChars(env, gfeVersion, 0) : NULL,
.rtspSessionUrl = rtspSessionUrl ? (*env)->GetStringUTFChars(env, rtspSessionUrl, 0) : NULL,
};
STREAM_CONFIGURATION streamConfig = {
.width = width,
@@ -388,7 +391,8 @@ Java_com_limelight_nvstream_jni_MoonBridge_startConnection(JNIEnv *env, jclass c
.supportsHevc = supportsHevc,
.enableHdr = enableHdr,
.hevcBitratePercentageMultiplier = hevcBitratePercentageMultiplier,
.clientRefreshRateX100 = clientRefreshRateX100
.clientRefreshRateX100 = clientRefreshRateX100,
.encryptionFlags = encryptionFlags,
};
jbyte* riAesKeyBuf = (*env)->GetByteArrayElements(env, riAesKey, NULL);
@@ -414,6 +418,9 @@ Java_com_limelight_nvstream_jni_MoonBridge_startConnection(JNIEnv *env, jclass c
if (gfeVersion != NULL) {
(*env)->ReleaseStringUTFChars(env, gfeVersion, serverInfo.serverInfoGfeVersion);
}
if (rtspSessionUrl != NULL) {
(*env)->ReleaseStringUTFChars(env, rtspSessionUrl, serverInfo.rtspSessionUrl);
}
return ret;
}
@@ -1,5 +1,5 @@
/*
* Copyright 2016 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -8,9 +8,15 @@
*/
/*
* This file is only used by HP C on VMS, and is included automatically
* This file is only used by HP C/C++ on VMS, and is included automatically
* after each header file from this directory
*/
/*
* The C++ compiler doesn't understand these pragmas, even though it
* understands the corresponding command line qualifier.
*/
#ifndef __cplusplus
/* restore state. Must correspond to the save in __decc_include_prologue.h */
#pragma names restore
# pragma names restore
#endif
@@ -1,5 +1,5 @@
/*
* Copyright 2016 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -8,13 +8,19 @@
*/
/*
* This file is only used by HP C on VMS, and is included automatically
* This file is only used by HP C/C++ on VMS, and is included automatically
* after each header file from this directory
*/
/*
* The C++ compiler doesn't understand these pragmas, even though it
* understands the corresponding command line qualifier.
*/
#ifndef __cplusplus
/* save state */
#pragma names save
# pragma names save
/* have the compiler shorten symbols larger than 31 chars to 23 chars
* followed by a 8 hex char CRC
*/
#pragma names as_is,shortened
# pragma names as_is,shortened
#endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,8 @@
#ifndef HEADER_ASN1ERR_H
# define HEADER_ASN1ERR_H
# include <openssl/symhacks.h>
# ifdef __cplusplus
extern "C"
# endif
@@ -49,6 +51,7 @@ int ERR_load_ASN1_strings(void);
# define ASN1_F_ASN1_ITEM_DUP 191
# define ASN1_F_ASN1_ITEM_EMBED_D2I 120
# define ASN1_F_ASN1_ITEM_EMBED_NEW 121
# define ASN1_F_ASN1_ITEM_EX_I2D 144
# define ASN1_F_ASN1_ITEM_FLAGS_I2D 118
# define ASN1_F_ASN1_ITEM_I2D_BIO 192
# define ASN1_F_ASN1_ITEM_I2D_FP 193
@@ -141,6 +144,7 @@ int ERR_load_ASN1_strings(void);
# define ASN1_R_ASN1_SIG_PARSE_ERROR 204
# define ASN1_R_AUX_ERROR 100
# define ASN1_R_BAD_OBJECT_HEADER 102
# define ASN1_R_BAD_TEMPLATE 230
# define ASN1_R_BMPSTRING_IS_WRONG_LENGTH 214
# define ASN1_R_BN_LIB 105
# define ASN1_R_BOOLEAN_IS_WRONG_LENGTH 106
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_ASYNCERR_H
# define HEADER_ASYNCERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -20,10 +20,6 @@
# include <openssl/crypto.h>
# include <openssl/bioerr.h>
# ifndef OPENSSL_NO_SCTP
# include <openssl/e_os2.h>
# endif
#ifdef __cplusplus
extern "C" {
#endif
@@ -173,6 +169,7 @@ extern "C" {
*/
# define BIO_FLAGS_MEM_RDONLY 0x200
# define BIO_FLAGS_NONCLEAR_RST 0x400
# define BIO_FLAGS_IN_EOF 0x800
typedef union bio_addr_st BIO_ADDR;
typedef struct bio_addrinfo_st BIO_ADDRINFO;
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_BIOERR_H
# define HEADER_BIOERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -56,7 +56,7 @@ extern "C" {
* avoid leaking exponent information through timing,
* BN_mod_exp_mont() will call BN_mod_exp_mont_consttime,
* BN_div() will call BN_div_no_branch,
* BN_mod_inverse() will call BN_mod_inverse_no_branch.
* BN_mod_inverse() will call bn_mod_inverse_no_branch.
*/
# define BN_FLG_CONSTTIME 0x04
# define BN_FLG_SECURE 0x08
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_BNERR_H
# define HEADER_BNERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_BUFERR_H
# define HEADER_BUFERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 2008-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2008-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -284,8 +284,6 @@ int CMS_unsigned_add1_attr_by_txt(CMS_SignerInfo *si,
void *CMS_unsigned_get0_data_by_OBJ(CMS_SignerInfo *si, ASN1_OBJECT *oid,
int lastpos, int type);
# ifdef HEADER_X509V3_H
int CMS_get1_ReceiptRequest(CMS_SignerInfo *si, CMS_ReceiptRequest **prr);
CMS_ReceiptRequest *CMS_ReceiptRequest_create0(unsigned char *id, int idlen,
int allorfirst,
@@ -298,7 +296,6 @@ void CMS_ReceiptRequest_get0_values(CMS_ReceiptRequest *rr,
int *pallorfirst,
STACK_OF(GENERAL_NAMES) **plist,
STACK_OF(GENERAL_NAMES) **prto);
# endif
int CMS_RecipientInfo_kari_get0_alg(CMS_RecipientInfo *ri,
X509_ALGOR **palg,
ASN1_OCTET_STRING **pukm);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_CMSERR_H
# define HEADER_CMSERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_CMS
@@ -101,6 +105,7 @@ int ERR_load_CMS_strings(void);
# define CMS_F_CMS_SIGNERINFO_VERIFY_CERT 153
# define CMS_F_CMS_SIGNERINFO_VERIFY_CONTENT 154
# define CMS_F_CMS_SIGN_RECEIPT 163
# define CMS_F_CMS_SI_CHECK_ATTRIBUTES 183
# define CMS_F_CMS_STREAM 155
# define CMS_F_CMS_UNCOMPRESS 156
# define CMS_F_CMS_VERIFY 157
@@ -110,6 +115,7 @@ int ERR_load_CMS_strings(void);
* CMS reason codes.
*/
# define CMS_R_ADD_SIGNER_ERROR 99
# define CMS_R_ATTRIBUTE_ERROR 161
# define CMS_R_CERTIFICATE_ALREADY_PRESENT 175
# define CMS_R_CERTIFICATE_HAS_NO_KEYID 160
# define CMS_R_CERTIFICATE_VERIFY_ERROR 100
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_COMPERR_H
# define HEADER_COMPERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_COMP
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_CONFERR_H
# define HEADER_CONFERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,12 +11,13 @@
#ifndef HEADER_CRYPTOERR_H
# define HEADER_CRYPTOERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
# include <openssl/symhacks.h>
int ERR_load_CRYPTO_strings(void);
/*
@@ -463,8 +463,6 @@ __owur int CTLOG_STORE_load_file(CTLOG_STORE *store, const char *file);
/*
* Loads the default CT log list into a |store|.
* See internal/cryptlib.h for the environment variable and file path that are
* consulted to find the default file.
* Returns 1 if loading is successful, or 0 otherwise.
*/
__owur int CTLOG_STORE_load_default_file(CTLOG_STORE *store);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_CTERR_H
# define HEADER_CTERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_CT
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_DHERR_H
# define HEADER_DHERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_DH
@@ -162,6 +162,12 @@ DH *DSA_dup_DH(const DSA *r);
# define EVP_PKEY_CTX_set_dsa_paramgen_bits(ctx, nbits) \
EVP_PKEY_CTX_ctrl(ctx, EVP_PKEY_DSA, EVP_PKEY_OP_PARAMGEN, \
EVP_PKEY_CTRL_DSA_PARAMGEN_BITS, nbits, NULL)
# define EVP_PKEY_CTX_set_dsa_paramgen_q_bits(ctx, qbits) \
EVP_PKEY_CTX_ctrl(ctx, EVP_PKEY_DSA, EVP_PKEY_OP_PARAMGEN, \
EVP_PKEY_CTRL_DSA_PARAMGEN_Q_BITS, qbits, NULL)
# define EVP_PKEY_CTX_set_dsa_paramgen_md(ctx, md) \
EVP_PKEY_CTX_ctrl(ctx, EVP_PKEY_DSA, EVP_PKEY_OP_PARAMGEN, \
EVP_PKEY_CTRL_DSA_PARAMGEN_MD, 0, (void *)(md))
# define EVP_PKEY_CTRL_DSA_PARAMGEN_BITS (EVP_PKEY_ALG_CTRL + 1)
# define EVP_PKEY_CTRL_DSA_PARAMGEN_Q_BITS (EVP_PKEY_ALG_CTRL + 2)
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_DSAERR_H
# define HEADER_DSAERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_DSA
@@ -57,6 +61,7 @@ int ERR_load_DSA_strings(void);
# define DSA_R_INVALID_DIGEST_TYPE 106
# define DSA_R_INVALID_PARAMETERS 112
# define DSA_R_MISSING_PARAMETERS 101
# define DSA_R_MISSING_PRIVATE_KEY 111
# define DSA_R_MODULUS_TOO_LARGE 103
# define DSA_R_NO_PARAMETERS_SET 107
# define DSA_R_PARAMETER_ENCODING_ERROR 105
@@ -43,7 +43,7 @@ extern "C" {
# define DTLS1_AL_HEADER_LENGTH 2
/* Timeout multipliers (timeout slice is defined in apps/timeouts.h */
/* Timeout multipliers */
# define DTLS1_TMO_READ_COUNT 2
# define DTLS1_TMO_WRITE_COUNT 2
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -241,7 +241,7 @@ typedef UINT64 uint64_t;
defined(__osf__) || defined(__sgi) || defined(__hpux) || \
defined(OPENSSL_SYS_VMS) || defined (__OpenBSD__)
# include <inttypes.h>
# elif defined(_MSC_VER) && _MSC_VER<=1500
# elif defined(_MSC_VER) && _MSC_VER<1600
/*
* minimally required typdefs for systems not supporting inttypes.h or
* stdint.h: currently just older VC++
@@ -1,5 +1,5 @@
/*
* Copyright 2002-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2002-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -142,7 +142,7 @@ const EC_METHOD *EC_GROUP_method_of(const EC_GROUP *group);
*/
int EC_METHOD_get_field_type(const EC_METHOD *meth);
/** Sets the generator and it's order/cofactor of a EC_GROUP object.
/** Sets the generator and its order/cofactor of a EC_GROUP object.
* \param group EC_GROUP object
* \param generator EC_POINT object with the generator.
* \param order the order of the group generated by the generator.
@@ -829,6 +829,8 @@ void EC_KEY_set_flags(EC_KEY *key, int flags);
void EC_KEY_clear_flags(EC_KEY *key, int flags);
int EC_KEY_decoded_from_explicit_params(const EC_KEY *key);
/** Creates a new EC_KEY object using a named curve as underlying
* EC_GROUP object.
* \param nid NID of the named curve.
@@ -1138,7 +1140,8 @@ void ECDSA_SIG_free(ECDSA_SIG *sig);
* (*pp += length of the DER encoded signature)).
* \param sig pointer to the ECDSA_SIG object
* \param pp pointer to a unsigned char pointer for the output or NULL
* \return the length of the DER encoded ECDSA_SIG object or 0
* \return the length of the DER encoded ECDSA_SIG object or a negative value
* on error
*/
int i2d_ECDSA_SIG(const ECDSA_SIG *sig, unsigned char **pp);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_ECERR_H
# define HEADER_ECERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_EC
@@ -239,6 +243,7 @@ int ERR_load_EC_strings(void);
# define EC_R_LADDER_POST_FAILURE 136
# define EC_R_LADDER_PRE_FAILURE 153
# define EC_R_LADDER_STEP_FAILURE 162
# define EC_R_MISSING_OID 167
# define EC_R_MISSING_PARAMETERS 124
# define EC_R_MISSING_PRIVATE_KEY 125
# define EC_R_NEED_NEW_SETUP_VALUES 157
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_ENGINEERR_H
# define HEADER_ENGINEERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_ENGINE
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -37,6 +37,7 @@ extern "C" {
# define ERR_TXT_STRING 0x02
# define ERR_FLAG_MARK 0x01
# define ERR_FLAG_CLEAR 0x02
# define ERR_NUM_ERRORS 16
typedef struct err_state_st {
@@ -180,7 +180,7 @@ int (*EVP_MD_meth_get_ctrl(const EVP_MD *md))(EVP_MD_CTX *ctx, int cmd,
* if the following flag is set.
*/
# define EVP_MD_CTX_FLAG_FINALISE 0x0200
/* NOTE: 0x0400 is reserved for internal usage in evp_int.h */
/* NOTE: 0x0400 is reserved for internal usage */
EVP_CIPHER *EVP_CIPHER_meth_new(int cipher_type, int block_size, int key_len);
EVP_CIPHER *EVP_CIPHER_meth_dup(const EVP_CIPHER *cipher);
@@ -260,6 +260,8 @@ int (*EVP_CIPHER_meth_get_ctrl(const EVP_CIPHER *cipher))(EVP_CIPHER_CTX *,
# define EVP_CIPH_RAND_KEY 0x200
/* cipher has its own additional copying logic */
# define EVP_CIPH_CUSTOM_COPY 0x400
/* Don't use standard iv length function */
# define EVP_CIPH_CUSTOM_IV_LENGTH 0x800
/* Allow use default ASN1 get/set iv */
# define EVP_CIPH_FLAG_DEFAULT_ASN1 0x1000
/* Buffer length in bits not bytes: CFB1 mode only */
@@ -349,6 +351,8 @@ int (*EVP_CIPHER_meth_get_ctrl(const EVP_CIPHER *cipher))(EVP_CIPHER_CTX *,
/* Set the input buffer lengths to use for a pipelined operation */
# define EVP_CTRL_SET_PIPELINE_INPUT_LENS 0x24
# define EVP_CTRL_GET_IVLEN 0x25
/* Padding modes */
#define EVP_PADDING_PKCS7 1
#define EVP_PADDING_ISO7816_4 2
@@ -995,6 +999,7 @@ int EVP_PKEY_set_type_str(EVP_PKEY *pkey, const char *str, int len);
int EVP_PKEY_set_alias_type(EVP_PKEY *pkey, int type);
# ifndef OPENSSL_NO_ENGINE
int EVP_PKEY_set1_engine(EVP_PKEY *pkey, ENGINE *e);
ENGINE *EVP_PKEY_get0_engine(const EVP_PKEY *pkey);
# endif
int EVP_PKEY_assign(EVP_PKEY *pkey, int type, void *key);
void *EVP_PKEY_get0(const EVP_PKEY *pkey);
@@ -1507,6 +1512,20 @@ void EVP_PKEY_meth_set_ctrl(EVP_PKEY_METHOD *pmeth,
const char *type,
const char *value));
void EVP_PKEY_meth_set_digestsign(EVP_PKEY_METHOD *pmeth,
int (*digestsign) (EVP_MD_CTX *ctx,
unsigned char *sig,
size_t *siglen,
const unsigned char *tbs,
size_t tbslen));
void EVP_PKEY_meth_set_digestverify(EVP_PKEY_METHOD *pmeth,
int (*digestverify) (EVP_MD_CTX *ctx,
const unsigned char *sig,
size_t siglen,
const unsigned char *tbs,
size_t tbslen));
void EVP_PKEY_meth_set_check(EVP_PKEY_METHOD *pmeth,
int (*check) (EVP_PKEY *pkey));
@@ -1612,6 +1631,20 @@ void EVP_PKEY_meth_get_ctrl(const EVP_PKEY_METHOD *pmeth,
const char *type,
const char *value));
void EVP_PKEY_meth_get_digestsign(EVP_PKEY_METHOD *pmeth,
int (**digestsign) (EVP_MD_CTX *ctx,
unsigned char *sig,
size_t *siglen,
const unsigned char *tbs,
size_t tbslen));
void EVP_PKEY_meth_get_digestverify(EVP_PKEY_METHOD *pmeth,
int (**digestverify) (EVP_MD_CTX *ctx,
const unsigned char *sig,
size_t siglen,
const unsigned char *tbs,
size_t tbslen));
void EVP_PKEY_meth_get_check(const EVP_PKEY_METHOD *pmeth,
int (**pcheck) (EVP_PKEY *pkey));
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,8 @@
#ifndef HEADER_EVPERR_H
# define HEADER_EVPERR_H
# include <openssl/symhacks.h>
# ifdef __cplusplus
extern "C"
# endif
@@ -20,11 +22,14 @@ int ERR_load_EVP_strings(void);
* EVP function codes.
*/
# define EVP_F_AESNI_INIT_KEY 165
# define EVP_F_AESNI_XTS_INIT_KEY 207
# define EVP_F_AES_GCM_CTRL 196
# define EVP_F_AES_INIT_KEY 133
# define EVP_F_AES_OCB_CIPHER 169
# define EVP_F_AES_T4_INIT_KEY 178
# define EVP_F_AES_T4_XTS_INIT_KEY 208
# define EVP_F_AES_WRAP_CIPHER 170
# define EVP_F_AES_XTS_INIT_KEY 209
# define EVP_F_ALG_MODULE_INIT 177
# define EVP_F_ARIA_CCM_INIT_KEY 175
# define EVP_F_ARIA_GCM_CTRL 197
@@ -115,6 +120,7 @@ int ERR_load_EVP_strings(void);
# define EVP_F_PKEY_SET_TYPE 158
# define EVP_F_RC2_MAGIC_TO_METH 109
# define EVP_F_RC5_CTRL 125
# define EVP_F_R_32_12_16_INIT_KEY 242
# define EVP_F_S390X_AES_GCM_CTRL 201
# define EVP_F_UPDATE 173
@@ -124,6 +130,7 @@ int ERR_load_EVP_strings(void);
# define EVP_R_AES_KEY_SETUP_FAILED 143
# define EVP_R_ARIA_KEY_SETUP_FAILED 176
# define EVP_R_BAD_DECRYPT 100
# define EVP_R_BAD_KEY_LENGTH 195
# define EVP_R_BUFFER_TOO_SMALL 155
# define EVP_R_CAMELLIA_KEY_SETUP_FAILED 157
# define EVP_R_CIPHER_PARAMETER_ERROR 122
@@ -151,6 +158,7 @@ int ERR_load_EVP_strings(void);
# define EVP_R_INPUT_NOT_INITIALIZED 111
# define EVP_R_INVALID_DIGEST 152
# define EVP_R_INVALID_FIPS_MODE 168
# define EVP_R_INVALID_IV_LENGTH 194
# define EVP_R_INVALID_KEY 163
# define EVP_R_INVALID_KEY_LENGTH 130
# define EVP_R_INVALID_OPERATION 148
@@ -169,6 +177,7 @@ int ERR_load_EVP_strings(void);
# define EVP_R_ONLY_ONESHOT_SUPPORTED 177
# define EVP_R_OPERATION_NOT_SUPPORTED_FOR_THIS_KEYTYPE 150
# define EVP_R_OPERATON_NOT_INITIALIZED 151
# define EVP_R_OUTPUT_WOULD_OVERFLOW 184
# define EVP_R_PARTIALLY_OVERLAPPING 162
# define EVP_R_PBKDF2_ERROR 181
# define EVP_R_PKEY_APPLICATION_ASN1_METHOD_ALREADY_REGISTERED 179
@@ -190,5 +199,6 @@ int ERR_load_EVP_strings(void);
# define EVP_R_UNSUPPORTED_SALT_TYPE 126
# define EVP_R_WRAP_MODE_NOT_ALLOWED 170
# define EVP_R_WRONG_FINAL_BLOCK_LENGTH 109
# define EVP_R_XTS_DUPLICATED_KEYS 183
#endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_KDFERR_H
# define HEADER_KDFERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -120,9 +120,8 @@ void OPENSSL_LH_node_usage_stats_bio(const OPENSSL_LHASH *lh, BIO *out);
# define DEFINE_LHASH_OF(type) \
LHASH_OF(type) { union lh_##type##_dummy { void* d1; unsigned long d2; int d3; } dummy; }; \
static ossl_inline LHASH_OF(type) * \
lh_##type##_new(unsigned long (*hfn)(const type *), \
int (*cfn)(const type *, const type *)) \
static ossl_unused ossl_inline LHASH_OF(type) *lh_##type##_new(unsigned long (*hfn)(const type *), \
int (*cfn)(const type *, const type *)) \
{ \
return (LHASH_OF(type) *) \
OPENSSL_LH_new((OPENSSL_LH_HASHFUNC)hfn, (OPENSSL_LH_COMPFUNC)cfn); \
@@ -2,7 +2,7 @@
* WARNING: do not edit!
* Generated by crypto/objects/objects.pl
*
* Copyright 2000-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2000-2021 The OpenSSL Project Authors. All Rights Reserved.
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
@@ -1290,12 +1290,12 @@
#define OBJ_ms_efs 1L,3L,6L,1L,4L,1L,311L,10L,3L,4L
#define SN_ms_smartcard_login "msSmartcardLogin"
#define LN_ms_smartcard_login "Microsoft Smartcardlogin"
#define LN_ms_smartcard_login "Microsoft Smartcard Login"
#define NID_ms_smartcard_login 648
#define OBJ_ms_smartcard_login 1L,3L,6L,1L,4L,1L,311L,20L,2L,2L
#define SN_ms_upn "msUPN"
#define LN_ms_upn "Microsoft Universal Principal Name"
#define LN_ms_upn "Microsoft User Principal Name"
#define NID_ms_upn 649
#define OBJ_ms_upn 1L,3L,6L,1L,4L,1L,311L,20L,2L,3L
@@ -4280,7 +4280,7 @@
#define SN_id_tc26_wrap_gostr3412_2015_kuznyechik_kexp15 "id-tc26-wrap-gostr3412-2015-kuznyechik-kexp15"
#define NID_id_tc26_wrap_gostr3412_2015_kuznyechik_kexp15 1183
#define OBJ_id_tc26_wrap_gostr3412_2015_kuznyechik_kexp15 OBJ_id_tc26_wrap_gostr3412_2015_magma,1L
#define OBJ_id_tc26_wrap_gostr3412_2015_kuznyechik_kexp15 OBJ_id_tc26_wrap_gostr3412_2015_kuznyechik,1L
#define SN_id_tc26_constants "id-tc26-constants"
#define NID_id_tc26_constants 994
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_OBJERR_H
# define HEADER_OBJERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 2000-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2000-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -123,7 +123,7 @@ typedef struct ocsp_service_locator_st OCSP_SERVICELOC;
(char *(*)())d2i_OCSP_REQUEST,PEM_STRING_OCSP_REQUEST, \
bp,(char **)(x),cb,NULL)
# define PEM_read_bio_OCSP_RESPONSE(bp,x,cb)(OCSP_RESPONSE *)PEM_ASN1_read_bio(\
# define PEM_read_bio_OCSP_RESPONSE(bp,x,cb) (OCSP_RESPONSE *)PEM_ASN1_read_bio(\
(char *(*)())d2i_OCSP_RESPONSE,PEM_STRING_OCSP_RESPONSE, \
bp,(char **)(x),cb,NULL)
@@ -229,8 +229,8 @@ int OCSP_request_verify(OCSP_REQUEST *req, STACK_OF(X509) *certs,
int OCSP_parse_url(const char *url, char **phost, char **pport, char **ppath,
int *pssl);
int OCSP_id_issuer_cmp(OCSP_CERTID *a, OCSP_CERTID *b);
int OCSP_id_cmp(OCSP_CERTID *a, OCSP_CERTID *b);
int OCSP_id_issuer_cmp(const OCSP_CERTID *a, const OCSP_CERTID *b);
int OCSP_id_cmp(const OCSP_CERTID *a, const OCSP_CERTID *b);
int OCSP_request_onereq_count(OCSP_REQUEST *req);
OCSP_ONEREQ *OCSP_request_onereq_get0(OCSP_REQUEST *req, int i);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_OCSPERR_H
# define HEADER_OCSPERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_OCSP
@@ -2,7 +2,7 @@
* WARNING: do not edit!
* Generated by Makefile from include/openssl/opensslconf.h.in
*
* Copyright 2016-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -24,9 +24,6 @@ extern "C" {
* OpenSSL was configured with the following options:
*/
#ifndef OPENSSL_NO_COMP
# define OPENSSL_NO_COMP
#endif
#ifndef OPENSSL_NO_MD2
# define OPENSSL_NO_MD2
#endif
@@ -48,9 +45,6 @@ extern "C" {
#ifndef OPENSSL_NO_ASAN
# define OPENSSL_NO_ASAN
#endif
#ifndef OPENSSL_NO_ASM
# define OPENSSL_NO_ASM
#endif
#ifndef OPENSSL_NO_CAPIENG
# define OPENSSL_NO_CAPIENG
#endif
@@ -120,9 +114,6 @@ extern "C" {
#ifndef OPENSSL_NO_DYNAMIC_ENGINE
# define OPENSSL_NO_DYNAMIC_ENGINE
#endif
#ifndef OPENSSL_NO_AFALGENG
# define OPENSSL_NO_AFALGENG
#endif
/*
@@ -144,6 +135,11 @@ extern "C" {
# undef DECLARE_DEPRECATED
# define DECLARE_DEPRECATED(f) f __attribute__ ((deprecated));
# endif
# elif defined(__SUNPRO_C)
# if (__SUNPRO_C >= 0x5130)
# undef DECLARE_DEPRECATED
# define DECLARE_DEPRECATED(f) f __attribute__ ((deprecated));
# endif
# endif
#endif
@@ -1,7 +1,7 @@
/*
* {- join("\n * ", @autowarntext) -}
*
* Copyright 2016-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -77,6 +77,11 @@ extern "C" {
# undef DECLARE_DEPRECATED
# define DECLARE_DEPRECATED(f) f __attribute__ ((deprecated));
# endif
# elif defined(__SUNPRO_C)
# if (__SUNPRO_C >= 0x5130)
# undef DECLARE_DEPRECATED
# define DECLARE_DEPRECATED(f) f __attribute__ ((deprecated));
# endif
# endif
#endif
@@ -1,5 +1,5 @@
/*
* Copyright 1999-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1999-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -39,8 +39,8 @@ extern "C" {
* (Prior to 0.9.5a beta1, a different scheme was used: MMNNFFRBB for
* major minor fix final patch/beta)
*/
# define OPENSSL_VERSION_NUMBER 0x1010102fL
# define OPENSSL_VERSION_TEXT "OpenSSL 1.1.1b 26 Feb 2019"
# define OPENSSL_VERSION_NUMBER 0x101010bfL
# define OPENSSL_VERSION_TEXT "OpenSSL 1.1.1k 25 Mar 2021"
/*-
* The macros below are to be used for shared library (.so, .dll, ...)
@@ -109,6 +109,7 @@ typedef struct dsa_method DSA_METHOD;
typedef struct rsa_st RSA;
typedef struct rsa_meth_st RSA_METHOD;
typedef struct rsa_pss_params_st RSA_PSS_PARAMS;
typedef struct ec_key_st EC_KEY;
typedef struct ec_key_method_st EC_KEY_METHOD;
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_PEMERR_H
# define HEADER_PEMERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -57,6 +61,7 @@ int ERR_load_PEM_strings(void);
# define PEM_F_PEM_SIGNFINAL 112
# define PEM_F_PEM_WRITE 113
# define PEM_F_PEM_WRITE_BIO 114
# define PEM_F_PEM_WRITE_BIO_PRIVATEKEY_TRADITIONAL 147
# define PEM_F_PEM_WRITE_PRIVATEKEY 139
# define PEM_F_PEM_X509_INFO_READ 115
# define PEM_F_PEM_X509_INFO_READ_BIO 116
@@ -95,5 +100,6 @@ int ERR_load_PEM_strings(void);
# define PEM_R_UNSUPPORTED_CIPHER 113
# define PEM_R_UNSUPPORTED_ENCRYPTION 114
# define PEM_R_UNSUPPORTED_KEY_COMPONENTS 126
# define PEM_R_UNSUPPORTED_PUBLIC_KEY_TYPE 110
#endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_PKCS12ERR_H
# define HEADER_PKCS12ERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_PKCS7ERR_H
# define HEADER_PKCS7ERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,8 @@
#ifndef HEADER_RANDERR_H
# define HEADER_RANDERR_H
# include <openssl/symhacks.h>
# ifdef __cplusplus
extern "C"
# endif
@@ -19,6 +21,7 @@ int ERR_load_RAND_strings(void);
/*
* RAND function codes.
*/
# define RAND_F_DATA_COLLECT_METHOD 127
# define RAND_F_DRBG_BYTES 101
# define RAND_F_DRBG_GET_ENTROPY 105
# define RAND_F_DRBG_SETUP 117
@@ -42,7 +45,9 @@ int ERR_load_RAND_strings(void);
# define RAND_F_RAND_POOL_ADD_END 114
# define RAND_F_RAND_POOL_ATTACH 124
# define RAND_F_RAND_POOL_BYTES_NEEDED 115
# define RAND_F_RAND_POOL_GROW 125
# define RAND_F_RAND_POOL_NEW 116
# define RAND_F_RAND_PSEUDO_BYTES 126
# define RAND_F_RAND_WRITE_FILE 112
/*
@@ -224,6 +224,7 @@ const BIGNUM *RSA_get0_q(const RSA *d);
const BIGNUM *RSA_get0_dmp1(const RSA *r);
const BIGNUM *RSA_get0_dmq1(const RSA *r);
const BIGNUM *RSA_get0_iqmp(const RSA *r);
const RSA_PSS_PARAMS *RSA_get0_pss_params(const RSA *r);
void RSA_clear_flags(RSA *r, int flags);
int RSA_test_flags(const RSA *r, int flags);
void RSA_set_flags(RSA *r, int flags);
@@ -279,14 +280,14 @@ int RSA_pkey_ctx_ctrl(EVP_PKEY_CTX *ctx, int optype, int cmd, int p1, void *p2);
DECLARE_ASN1_ENCODE_FUNCTIONS_const(RSA, RSAPublicKey)
DECLARE_ASN1_ENCODE_FUNCTIONS_const(RSA, RSAPrivateKey)
typedef struct rsa_pss_params_st {
struct rsa_pss_params_st {
X509_ALGOR *hashAlgorithm;
X509_ALGOR *maskGenAlgorithm;
ASN1_INTEGER *saltLength;
ASN1_INTEGER *trailerField;
/* Decoded hash algorithm from maskGenAlgorithm */
X509_ALGOR *maskHash;
} RSA_PSS_PARAMS;
};
DECLARE_ASN1_FUNCTIONS(RSA_PSS_PARAMS)
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_RSAERR_H
# define HEADER_RSAERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -126,6 +130,7 @@ int ERR_load_RSA_strings(void);
# define RSA_R_KEY_PRIME_NUM_INVALID 165
# define RSA_R_KEY_SIZE_TOO_SMALL 120
# define RSA_R_LAST_OCTET_INVALID 134
# define RSA_R_MISSING_PRIVATE_KEY 179
# define RSA_R_MGF1_DIGEST_NOT_ALLOWED 152
# define RSA_R_MODULUS_TOO_LARGE 105
# define RSA_R_MP_COEFFICIENT_NOT_INVERSE_OF_R 168
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
* Copyright 2005 Nokia. All rights reserved.
*
@@ -1364,24 +1364,24 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_CTX_set1_chain_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CHAIN_CERT_STORE,1,(char *)(st))
# define SSL_set0_chain(ctx,sk) \
SSL_ctrl(ctx,SSL_CTRL_CHAIN,0,(char *)(sk))
# define SSL_set1_chain(ctx,sk) \
SSL_ctrl(ctx,SSL_CTRL_CHAIN,1,(char *)(sk))
# define SSL_add0_chain_cert(ctx,x509) \
SSL_ctrl(ctx,SSL_CTRL_CHAIN_CERT,0,(char *)(x509))
# define SSL_add1_chain_cert(ctx,x509) \
SSL_ctrl(ctx,SSL_CTRL_CHAIN_CERT,1,(char *)(x509))
# define SSL_get0_chain_certs(ctx,px509) \
SSL_ctrl(ctx,SSL_CTRL_GET_CHAIN_CERTS,0,px509)
# define SSL_clear_chain_certs(ctx) \
SSL_set0_chain(ctx,NULL)
# define SSL_set0_chain(s,sk) \
SSL_ctrl(s,SSL_CTRL_CHAIN,0,(char *)(sk))
# define SSL_set1_chain(s,sk) \
SSL_ctrl(s,SSL_CTRL_CHAIN,1,(char *)(sk))
# define SSL_add0_chain_cert(s,x509) \
SSL_ctrl(s,SSL_CTRL_CHAIN_CERT,0,(char *)(x509))
# define SSL_add1_chain_cert(s,x509) \
SSL_ctrl(s,SSL_CTRL_CHAIN_CERT,1,(char *)(x509))
# define SSL_get0_chain_certs(s,px509) \
SSL_ctrl(s,SSL_CTRL_GET_CHAIN_CERTS,0,px509)
# define SSL_clear_chain_certs(s) \
SSL_set0_chain(s,NULL)
# define SSL_build_cert_chain(s, flags) \
SSL_ctrl(s,SSL_CTRL_BUILD_CERT_CHAIN, flags, NULL)
# define SSL_select_current_cert(ctx,x509) \
SSL_ctrl(ctx,SSL_CTRL_SELECT_CURRENT_CERT,0,(char *)(x509))
# define SSL_set_current_cert(ctx,op) \
SSL_ctrl(ctx,SSL_CTRL_SET_CURRENT_CERT, op, NULL)
# define SSL_select_current_cert(s,x509) \
SSL_ctrl(s,SSL_CTRL_SELECT_CURRENT_CERT,0,(char *)(x509))
# define SSL_set_current_cert(s,op) \
SSL_ctrl(s,SSL_CTRL_SET_CURRENT_CERT, op, NULL)
# define SSL_set0_verify_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_set1_verify_cert_store(s,st) \
@@ -1390,34 +1390,34 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
SSL_ctrl(s,SSL_CTRL_SET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_set1_chain_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_CHAIN_CERT_STORE,1,(char *)(st))
# define SSL_get1_groups(ctx, s) \
SSL_ctrl(ctx,SSL_CTRL_GET_GROUPS,0,(char *)(s))
# define SSL_get1_groups(s, glist) \
SSL_ctrl(s,SSL_CTRL_GET_GROUPS,0,(int*)(glist))
# define SSL_CTX_set1_groups(ctx, glist, glistlen) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_GROUPS,glistlen,(char *)(glist))
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_GROUPS,glistlen,(int *)(glist))
# define SSL_CTX_set1_groups_list(ctx, s) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_GROUPS_LIST,0,(char *)(s))
# define SSL_set1_groups(ctx, glist, glistlen) \
SSL_ctrl(ctx,SSL_CTRL_SET_GROUPS,glistlen,(char *)(glist))
# define SSL_set1_groups_list(ctx, s) \
SSL_ctrl(ctx,SSL_CTRL_SET_GROUPS_LIST,0,(char *)(s))
# define SSL_set1_groups(s, glist, glistlen) \
SSL_ctrl(s,SSL_CTRL_SET_GROUPS,glistlen,(char *)(glist))
# define SSL_set1_groups_list(s, str) \
SSL_ctrl(s,SSL_CTRL_SET_GROUPS_LIST,0,(char *)(str))
# define SSL_get_shared_group(s, n) \
SSL_ctrl(s,SSL_CTRL_GET_SHARED_GROUP,n,NULL)
# define SSL_CTX_set1_sigalgs(ctx, slist, slistlen) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_SIGALGS,slistlen,(int *)(slist))
# define SSL_CTX_set1_sigalgs_list(ctx, s) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_SIGALGS_LIST,0,(char *)(s))
# define SSL_set1_sigalgs(ctx, slist, slistlen) \
SSL_ctrl(ctx,SSL_CTRL_SET_SIGALGS,slistlen,(int *)(slist))
# define SSL_set1_sigalgs_list(ctx, s) \
SSL_ctrl(ctx,SSL_CTRL_SET_SIGALGS_LIST,0,(char *)(s))
# define SSL_set1_sigalgs(s, slist, slistlen) \
SSL_ctrl(s,SSL_CTRL_SET_SIGALGS,slistlen,(int *)(slist))
# define SSL_set1_sigalgs_list(s, str) \
SSL_ctrl(s,SSL_CTRL_SET_SIGALGS_LIST,0,(char *)(str))
# define SSL_CTX_set1_client_sigalgs(ctx, slist, slistlen) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CLIENT_SIGALGS,slistlen,(int *)(slist))
# define SSL_CTX_set1_client_sigalgs_list(ctx, s) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CLIENT_SIGALGS_LIST,0,(char *)(s))
# define SSL_set1_client_sigalgs(ctx, slist, slistlen) \
SSL_ctrl(ctx,SSL_CTRL_SET_CLIENT_SIGALGS,clistlen,(int *)(slist))
# define SSL_set1_client_sigalgs_list(ctx, s) \
SSL_ctrl(ctx,SSL_CTRL_SET_CLIENT_SIGALGS_LIST,0,(char *)(s))
# define SSL_set1_client_sigalgs(s, slist, slistlen) \
SSL_ctrl(s,SSL_CTRL_SET_CLIENT_SIGALGS,slistlen,(int *)(slist))
# define SSL_set1_client_sigalgs_list(s, str) \
SSL_ctrl(s,SSL_CTRL_SET_CLIENT_SIGALGS_LIST,0,(char *)(str))
# define SSL_get0_certificate_types(s, clist) \
SSL_ctrl(s, SSL_CTRL_GET_CLIENT_CERT_TYPES, 0, (char *)(clist))
# define SSL_CTX_set1_client_certificate_types(ctx, clist, clistlen) \
@@ -2139,7 +2139,7 @@ size_t SSL_CTX_get_num_tickets(const SSL_CTX *ctx);
# define SSL_cache_hit(s) SSL_session_reused(s)
# endif
__owur int SSL_session_reused(SSL *s);
__owur int SSL_session_reused(const SSL *s);
__owur int SSL_is_server(const SSL *s);
__owur __owur SSL_CONF_CTX *SSL_CONF_CTX_new(void);
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -292,6 +292,9 @@ extern "C" {
# define TLS1_FLAGS_STATELESS 0x0800
/* Set if extended master secret extension required on renegotiation */
# define TLS1_FLAGS_REQUIRED_EXTMS 0x1000
# define SSL3_MT_HELLO_REQUEST 0
# define SSL3_MT_CLIENT_HELLO 1
# define SSL3_MT_SERVER_HELLO 2
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_SSLERR_H
# define HEADER_SSLERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -84,6 +88,7 @@ int ERR_load_SSL_strings(void);
# define SSL_F_OSSL_STATEM_SERVER_CONSTRUCT_MESSAGE 431
# define SSL_F_OSSL_STATEM_SERVER_POST_PROCESS_MESSAGE 601
# define SSL_F_OSSL_STATEM_SERVER_POST_WORK 602
# define SSL_F_OSSL_STATEM_SERVER_PRE_WORK 640
# define SSL_F_OSSL_STATEM_SERVER_PROCESS_MESSAGE 603
# define SSL_F_OSSL_STATEM_SERVER_READ_TRANSITION 418
# define SSL_F_OSSL_STATEM_SERVER_WRITE_TRANSITION 604
@@ -1,5 +1,5 @@
/*
* Copyright 2016-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -85,7 +85,7 @@ OSSL_STORE_INFO *OSSL_STORE_load(OSSL_STORE_CTX *ctx);
int OSSL_STORE_eof(OSSL_STORE_CTX *ctx);
/*
* Check if an error occured
* Check if an error occurred
* Returns 1 if it did, 0 otherwise.
*/
int OSSL_STORE_error(OSSL_STORE_CTX *ctx);
@@ -117,7 +117,7 @@ int OSSL_STORE_close(OSSL_STORE_CTX *ctx);
* Functions to generate OSSL_STORE_INFOs, one function for each type we
* support having in them, as well as a generic constructor.
*
* In all cases, ownership of the object is transfered to the OSSL_STORE_INFO
* In all cases, ownership of the object is transferred to the OSSL_STORE_INFO
* and will therefore be freed when the OSSL_STORE_INFO is freed.
*/
OSSL_STORE_INFO *OSSL_STORE_INFO_new_NAME(char *name);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_OSSL_STOREERR_H
# define HEADER_OSSL_STOREERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
* Copyright 2005 Nokia. All rights reserved.
*
@@ -1222,7 +1222,7 @@ __owur int SSL_check_chain(SSL *s, X509 *x, EVP_PKEY *pk, STACK_OF(X509) *chain)
/*
* extended master secret
*/
# define TLS_MD_EXTENDED_MASTER_SECRET_CONST "\x65\x78\x74\x65\x63\x64\x65\x64\x20\x6d\x61\x73\x74\x65\x72\x20\x73\x65\x63\x72\x65\x74"
# define TLS_MD_EXTENDED_MASTER_SECRET_CONST "\x65\x78\x74\x65\x6e\x64\x65\x64\x20\x6d\x61\x73\x74\x65\x72\x20\x73\x65\x63\x72\x65\x74"
# endif
/* TLS Session Ticket extension struct */
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_TSERR_H
# define HEADER_TSERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_TS
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_UIERR_H
# define HEADER_UIERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -478,6 +478,7 @@ void X509_ALGOR_get0(const ASN1_OBJECT **paobj, int *pptype,
const void **ppval, const X509_ALGOR *algor);
void X509_ALGOR_set_md(X509_ALGOR *alg, const EVP_MD *md);
int X509_ALGOR_cmp(const X509_ALGOR *a, const X509_ALGOR *b);
int X509_ALGOR_copy(X509_ALGOR *dest, const X509_ALGOR *src);
X509_NAME *X509_NAME_dup(X509_NAME *xn);
X509_NAME_ENTRY *X509_NAME_ENTRY_dup(X509_NAME_ENTRY *ne);
@@ -679,6 +680,8 @@ X509_NAME *X509_REQ_get_subject_name(const X509_REQ *req);
int X509_REQ_set_subject_name(X509_REQ *req, X509_NAME *name);
void X509_REQ_get0_signature(const X509_REQ *req, const ASN1_BIT_STRING **psig,
const X509_ALGOR **palg);
void X509_REQ_set0_signature(X509_REQ *req, ASN1_BIT_STRING *psig);
int X509_REQ_set1_signature_algo(X509_REQ *req, X509_ALGOR *palg);
int X509_REQ_get_signature_nid(const X509_REQ *req);
int i2d_re_X509_REQ_tbs(X509_REQ *req, unsigned char **pp);
int X509_REQ_set_pubkey(X509_REQ *x, EVP_PKEY *pkey);
@@ -930,7 +933,7 @@ STACK_OF(X509_ATTRIBUTE) *X509at_add1_attr_by_txt(STACK_OF(X509_ATTRIBUTE)
int type,
const unsigned char *bytes,
int len);
void *X509at_get0_data_by_OBJ(STACK_OF(X509_ATTRIBUTE) *x,
void *X509at_get0_data_by_OBJ(const STACK_OF(X509_ATTRIBUTE) *x,
const ASN1_OBJECT *obj, int lastpos, int type);
X509_ATTRIBUTE *X509_ATTRIBUTE_create_by_NID(X509_ATTRIBUTE **attr, int nid,
int atrtype, const void *data,
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -184,6 +184,10 @@ void X509_STORE_CTX_set_depth(X509_STORE_CTX *ctx, int depth);
# define X509_V_ERR_OCSP_VERIFY_NEEDED 73 /* Need OCSP verification */
# define X509_V_ERR_OCSP_VERIFY_FAILED 74 /* Couldn't verify cert through OCSP */
# define X509_V_ERR_OCSP_CERT_UNKNOWN 75 /* Certificate wasn't recognized by the OCSP responder */
# define X509_V_ERR_SIGNATURE_ALGORITHM_MISMATCH 76
# define X509_V_ERR_NO_ISSUER_PUBLIC_KEY 77
# define X509_V_ERR_UNSUPPORTED_SIGNATURE_ALGORITHM 78
# define X509_V_ERR_EC_KEY_EXPLICIT_PARAMS 79
/* Certificate verify flags */
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,8 @@
#ifndef HEADER_X509ERR_H
# define HEADER_X509ERR_H
# include <openssl/symhacks.h>
# ifdef __cplusplus
extern "C"
# endif
@@ -61,6 +63,7 @@ int ERR_load_X509_strings(void);
# define X509_F_X509_OBJECT_NEW 150
# define X509_F_X509_PRINT_EX_FP 118
# define X509_F_X509_PUBKEY_DECODE 148
# define X509_F_X509_PUBKEY_GET 161
# define X509_F_X509_PUBKEY_GET0 119
# define X509_F_X509_PUBKEY_SET 120
# define X509_F_X509_REQ_CHECK_PRIVATE_KEY 144
@@ -93,6 +96,7 @@ int ERR_load_X509_strings(void);
# define X509_R_CRL_ALREADY_DELTA 127
# define X509_R_CRL_VERIFY_FAILURE 131
# define X509_R_IDP_MISMATCH 128
# define X509_R_INVALID_ATTRIBUTES 138
# define X509_R_INVALID_DIRECTORY 113
# define X509_R_INVALID_FIELD_NAME 119
# define X509_R_INVALID_TRUST 123
@@ -1,5 +1,5 @@
/*
* Copyright 1999-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1999-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -364,8 +364,9 @@ struct ISSUING_DIST_POINT_st {
# define EXFLAG_INVALID_POLICY 0x800
# define EXFLAG_FRESHEST 0x1000
/* Self signed */
# define EXFLAG_SS 0x2000
# define EXFLAG_SS 0x2000 /* cert is apparently self-signed */
# define EXFLAG_NO_FINGERPRINT 0x100000
# define KU_DIGITAL_SIGNATURE 0x0080
# define KU_NON_REPUDIATION 0x0040
@@ -497,10 +498,10 @@ DECLARE_ASN1_FUNCTIONS(OTHERNAME)
DECLARE_ASN1_FUNCTIONS(EDIPARTYNAME)
int OTHERNAME_cmp(OTHERNAME *a, OTHERNAME *b);
void GENERAL_NAME_set0_value(GENERAL_NAME *a, int type, void *value);
void *GENERAL_NAME_get0_value(GENERAL_NAME *a, int *ptype);
void *GENERAL_NAME_get0_value(const GENERAL_NAME *a, int *ptype);
int GENERAL_NAME_set0_othername(GENERAL_NAME *gen,
ASN1_OBJECT *oid, ASN1_TYPE *value);
int GENERAL_NAME_get0_otherName(GENERAL_NAME *gen,
int GENERAL_NAME_get0_otherName(const GENERAL_NAME *gen,
ASN1_OBJECT **poid, ASN1_TYPE **pvalue);
char *i2s_ASN1_OCTET_STRING(X509V3_EXT_METHOD *method,
@@ -661,6 +662,8 @@ uint32_t X509_get_key_usage(X509 *x);
uint32_t X509_get_extended_key_usage(X509 *x);
const ASN1_OCTET_STRING *X509_get0_subject_key_id(X509 *x);
const ASN1_OCTET_STRING *X509_get0_authority_key_id(X509 *x);
const GENERAL_NAMES *X509_get0_authority_issuer(X509 *x);
const ASN1_INTEGER *X509_get0_authority_serial(X509 *x);
int X509_PURPOSE_get_count(void);
X509_PURPOSE *X509_PURPOSE_get0(int idx);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_X509V3ERR_H
# define HEADER_X509V3ERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
Binary file not shown.
@@ -134,4 +134,15 @@ Java_com_limelight_nvstream_jni_MoonBridge_stringifyPortFlags(JNIEnv *env, jclas
(*env)->ReleaseStringUTFChars(env, separator, separatorStr);
return (*env)->NewStringUTF(env, outputBuffer);
}
JNIEXPORT jlong JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_getEstimatedRttInfo(JNIEnv *env, jclass clazz) {
uint32_t rtt, variance;
if (!LiGetEstimatedRttInfo(&rtt, &variance)) {
return -1;
}
return ((uint64_t)rtt << 32U) | variance;
}
+2
View File
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<resources></resources>
+3 -3
View File
@@ -7,8 +7,8 @@
</string-array>
<string-array name="video_format_names">
<item>Verwende H.265 so fern stabile Unterstützung vorhanden ist</item>
<item>Immer H.265 verwenden (könnte Crashes verursachen)</item>
<item>Nie H.265 verwenden</item>
<item>Verwende HEVC so fern stabile Unterstützung vorhanden ist</item>
<item>Immer HEVC verwenden (könnte Crashes verursachen)</item>
<item>Nie HEVC verwenden</item>
</string-array>
</resources>
+142 -133
View File
@@ -2,213 +2,222 @@
<resources>
<string name="app_label" translatable="false">Moonlight</string>
<string name="app_label_root" translatable="false">Moonlight (Root)</string>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC gelöscht</string>
<string name="scut_not_paired">PC nicht verbunden</string>
<string name="scut_pc_not_found">PC nicht gefunden</string>
<string name="scut_invalid_uuid">Angegebener PC ist unzulässig</string>
<string name="scut_deleted_pc">Host gelöscht</string>
<string name="scut_not_paired">Host nicht gekoppelt</string>
<string name="scut_pc_not_found">Host nicht gefunden</string>
<string name="scut_invalid_uuid">Angegebener Host ist ungültig</string>
<string name="scut_invalid_app_id">Angegebene App ist unzulässig</string>
<!-- Help strings -->
<string name="help_loading_title">Hilfsanzeige</string>
<string name="help_loading_msg">Lade Hilfesanzeige</string>
<string name="help_loading_msg">Hilfe wird geladen</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Spiele anzeigen</string>
<string name="pcview_menu_pair_pc">Mit PC verbinden</string>
<string name="pcview_menu_unpair_pc">Verbindung beenden</string>
<string name="pcview_menu_app_list">Alle Apps anzeigen</string>
<string name="pcview_menu_pair_pc">Mit Host koppeln</string>
<string name="pcview_menu_unpair_pc">Kopplung trennen</string>
<string name="pcview_menu_send_wol">Wake-On-LAN Anfrage senden</string>
<string name="pcview_menu_delete_pc">PC löschen</string>
<string name="pcview_menu_delete_pc">Host löschen</string>
<string name="pcview_menu_test_network">Netzwerkverbindung testen</string>
<string name="pcview_menu_details">Details anzeigen</string>
<!-- Network test strings -->
<string name="nettest_title_waiting">Netzwerkverbindung wird getest</string>
<string name="nettest_text_waiting">Moonlight testet Ihre Netzwerkverbindung, um festzustellen, ob NVIDIA GameStream blockiert ist. Dies kann einige Sekunden dauern...</string>
<string name="nettest_title_waiting">Netzwerkverbindung wird getestet</string>
<string name="nettest_text_waiting">Moonlight testet Ihre Netzwerkverbindung, um festzustellen, ob NVIDIA GameStream blockiert ist.
\n
\nDies kann einige Sekunden dauern…</string>
<string name="nettest_title_done">Netzwerktest abgeschlossen</string>
<string name="nettest_text_success">Ihr Netzwerk scheint das Mondlicht nicht zu blockieren. Wenn Sie weiterhin Probleme mit der Verbindung haben, überprüfen Sie die Firewall-Einstellungen Ihres PC\n\n\n Wenn Sie versuchen, über das Internet zu streamen, installieren Sie das Moonlight Internet Hosting Tool auf Ihrem PC und führen Sie den mitgelieferten Internet-Streaming-Tester aus, um die Internetverbindung Ihres PCs zu überprüfen.</string>
<string name="nettest_text_inconclusive">Der Netzwerktest konnte nicht durchgeführt werden, da keiner der Verbindungstestserver von Moonlight erreichbar war. Überprüfen Sie Ihre Internetverbindung oder versuchen Sie es später noch einmal.</string>
<string name="nettest_text_failure">Die aktuelle Netzwerkverbindung Ihres Geräts scheint das Mondlicht zu blockieren. Das Streaming über das Internet funktioniert möglicherweise nicht, während Sie mit diesem Netzwerk verbunden sind.\n\n Folgende Netzwerkports wurden blockiert:\n</string>
<string name="nettest_text_blocked">Die aktuelle Netzwerkverbindung Ihres Geräts blockiert Moonlight. Das Streaming über das Internet funktioniert möglicherweise nicht, während Sie mit diesem Netzwerk verbunden sind.</string>
<string name="nettest_text_success">Dein Netzwerk scheint Moonlight nicht zu blockieren. Wenn du weiterhin Probleme mit der Verbindung hast, überprüfe die Firewall-Einstellungen deines Hosts
\n
\nWenn du versuchst, über das Internet zu streamen, installiere das Moonlight Internet Hosting Tool auf deinem Host und führe den mitgelieferten Internet-Streaming-Tester aus, um die Internetverbindung des Hosts zu überprüfen.</string>
<string name="nettest_text_inconclusive">Der Netzwerktest konnte nicht durchgeführt werden, da keiner der Verbindungstestserver von Moonlight erreichbar war. Überprüfe deine Internetverbindung oder versuche es später noch einmal.</string>
<string name="nettest_text_failure">Die aktuelle Netzwerkverbindung deines Geräts scheint Moonlight zu blockieren. Das Streaming über das Internet funktioniert möglicherweise nicht, während du mit diesem Netzwerk verbunden bist.
\n
\nFolgende Netzwerkports wurden blockiert:
\n</string>
<string name="nettest_text_blocked">Die aktuelle Netzwerkverbindung deines Geräts blockiert Moonlight. Das Streaming über das Internet funktioniert möglicherweise nicht, während du mit diesem Netzwerk verbunden bist.</string>
<!-- Pair messages -->
<string name="pairing">Verbinden…</string>
<string name="pair_pc_offline">Computer ist offline</string>
<string name="pair_pc_ingame">Am Computer ist bereits ein Spiel aktiv. Sie müssen das Spiel beenden bevor sie sich koppeln können.</string>
<string name="pair_pairing_title">Verbinden</string>
<string name="pair_pairing_msg">Bitte geben sie folgenden PIN auf ihrem PC ein:</string>
<string name="pairing">Koppeln…</string>
<string name="pair_pc_offline">Host ist offline</string>
<string name="pair_pc_ingame">Auf dem Host ist bereits eine App aktiv. Du musst die App vor dem koppeln beenden.</string>
<string name="pair_pairing_title">Koppeln</string>
<string name="pair_pairing_msg">Bitte gebe folgenden PIN auf deinem Host ein:</string>
<string name="pair_incorrect_pin">PIN inkorrekt</string>
<string name="pair_fail">Verbindung fehlgeschlagen</string>
<string name="pair_already_in_progress">Verbindungsaufbau bereits im Gange</string>
<string name="pair_fail">Koppeln fehlgeschlagen</string>
<string name="pair_already_in_progress">Koppeln bereits im Gange</string>
<!-- WOL messages -->
<string name="wol_pc_online">Computer ist online</string>
<string name="wol_no_mac">PC konnte nicht geweckt werden, da GFE keine MAC-Adresse gesendet hat.</string>
<string name="wol_waking_pc">PC wird geweckt…</string>
<string name="wol_waking_msg">Es kann einige Momente dauern ihren PC zu wecken.
Sollte dies fehlschlagen stellen sie bitte sicher, dass Wake-On-LAN korrekt konfiguriert ist.
</string>
<string name="wol_fail">Senden der Wake-On-LAN Pakete ist fehlgeschlagen.</string>
<string name="wol_pc_online">Host ist online</string>
<string name="wol_no_mac">Host konnte nicht aufgeweckt werden, da GFE keine MAC-Adresse gesendet hat</string>
<string name="wol_waking_pc">Host wird aufgeweckt…</string>
<string name="wol_waking_msg">Es kann einige Momente dauern deinen Host aufzuwecken. Sollte dies fehlschlagen, stelle bitte sicher, dass Wake-On-LAN korrekt konfiguriert ist.</string>
<string name="wol_fail">Senden der Wake-On-LAN Pakete ist fehlgeschlagen</string>
<!-- Unpair messages -->
<string name="unpairing">Trenne Verbindung…</string>
<string name="unpair_success">Verbindung erfolgreich getrennt</string>
<string name="unpair_fail">Trennung der Verbindung fehlgeschlagen</string>
<string name="unpair_error">Gerät wurde nicht verbunden</string>
<string name="unpairing">Trenne Kopplung…</string>
<string name="unpair_success">Kopplung erfolgreich getrennt</string>
<string name="unpair_fail">Trennung der Kopplung fehlgeschlagen</string>
<string name="unpair_error">Gerät wurde nicht gekoppelt</string>
<!-- Errors -->
<string name="error_pc_offline">Computer ist offline</string>
<string name="error_manager_not_running">Der ComputerManager Service läuft nicht. Bitte warten sie ein paar Sekunden oder starten sie Die App neu.</string>
<string name="error_unknown_host">Host konnte nicht aufgelößt werden.</string>
<string name="error_404">GFE ist auf einen HTTP 404 Fehler gestoßen. Stellen sie sicher, dass die GPU ihres PCs unterstützt wird.
Die Verwendung von Remote-Desktop Software kann ebenso diesen Fehler verursachen. Starten sie ihren Computer neu oder reinstallieren sie GFE.
</string>
<string name="title_decoding_error">Video Decoder ist gecrashed</string>
<string name="message_decoding_error">Moonlight ist wegen einer Inkompatibilität zu dem Video-Decoder ihres Gerätes gecrasht. Stellen sie sicher, dass GeForce Experience Version auf ihrem PC auf dem neuesten Stand ist. Sollten weiterin Crashes auftreten, versuchen sie ihre Stream Einstellungen zu justieren.</string>
<string name="error_pc_offline">Host ist offline</string>
<string name="error_manager_not_running">Der ComputerManager Dienst läuft nicht. Bitte warte ein paar Sekunden oder starte die App neu.</string>
<string name="error_unknown_host">Hostname konnte nicht aufgelöst werden</string>
<string name="error_404">GFE ist auf einen HTTP 404 Fehler gestoßen. Stelle sicher, dass die GPU deines Hosts unterstützt wird. Die Verwendung von Remote-Desktop Software kann ebenso diesen Fehler verursachen. Starte deinen Host neu oder installiere GFE neu.</string>
<string name="title_decoding_error">Video Dekodierer ist abgestürzt</string>
<string name="message_decoding_error">Moonlight ist wegen einer Inkompatibilität zu dem Video Dekodierer deines Gerätes abgestürzt. Stelle sicher, dass die GeForce Experience Version auf deinem Host auf dem neuesten Stand ist. Sollten weiterin Abstürze auftreten, versuche deine Streaming Einstellungen zu ändern.</string>
<string name="title_decoding_reset">Video Einstellungen zurücksetzen</string>
<string name="message_decoding_reset">Der Video-Decoder ihres Geräts ist wiederholt mit den ausgewählten Einstellungen gecrasht. Ihre Streamingeinstellungen wurden zurückgesetzt.</string>
<string name="message_decoding_reset">Der Video Dekodierer deines Geräts ist wiederholt mit den ausgewählten Einstellungen abgestürzt. Deine Streamingeinstellungen wurden zurückgesetzt.</string>
<string name="error_usb_prohibited">USB Zugriff ist administrativ unterbunden. Bitte überprüfen sie ihre Knox oder MDM Einstellungen.</string>
<string name="unable_to_pin_shortcut">Die zur Zeit aktive Launcher App ünterstützt das erstellen angehefteter Shortcuts nicht.</string>
<string name="video_decoder_init_failed">Der Videodecoder konnte nicht initialisiert werden. Ihr Gerät unterstützt möglicherweise die gewählte Auflösung oder Bildfrequenz nicht.</string>
<string name="no_video_received_error">Kein Video vom Gastgeber empfangen. Überprüfen Sie die Firewall und Portweiterleitungsregeln des Host-PCs.</string>
<string name="no_frame_received_error">Ihre Netzwerkverbindung funktioniert nicht gut. Reduzieren Sie die Einstellung der Videobitrate oder versuchen Sie eine schnellere Verbindung.</string>
<string name="unable_to_pin_shortcut">Deine momentane Launcher App ünterstützt das erstellen angehefteter Shortcuts nicht.</string>
<string name="video_decoder_init_failed">Der Video Dekodierer konnte nicht initialisiert werden. Dein Gerät unterstützt möglicherweise die gewählte Auflösung oder Framerate nicht.</string>
<string name="no_video_received_error">Kein Video vom Host empfangen.</string>
<string name="no_frame_received_error">Deine Netzwerkverbindung funktioniert nicht gut. Reduziere die Einstellung der Videobitrate oder benutze eine schnellere Verbindung.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Verbindung herstellen</string>
<string name="conn_establishing_msg">Verbindung starten</string>
<string name="conn_metered">Warnung: Das Datentransfervolumen ihrer Netzwerkverbindung ist limitiert!</string>
<string name="conn_metered">Warnung: Das Datentransfervolumen deiner Netzwerkverbindung ist limitiert!</string>
<string name="conn_client_latency">Durchschnittliche Frame-Dekodierungslatenz:</string>
<string name="conn_client_latency_hw">Hardware-Dekodierungslatenz:</string>
<string name="conn_hardware_latency">Durchschnittliche Hardware-Dekodierungslatenz:</string>
<string name="conn_starting">Startet</string>
<string name="conn_starting">Starten</string>
<string name="conn_error_title">Verbindungsfehler</string>
<string name="conn_error_msg">Start fehlgeschlagen</string>
<string name="conn_terminated_title">Verbindung beendet</string>
<string name="conn_terminated_msg">Die Verbindung wurde beendet</string>
<!-- General strings -->
<string name="ip_hint">IP-Adresse des GeForce PCs</string>
<string name="searching_pc">Suche nach PCs wo GeForce Experience aktiv ist…\n\n
Stellen Sie sicher, dass GameStream in den GeForce Experience SHIELD-Einstellungen aktiviert ist.</string>
<string name="ip_hint">IP-Adresse des GeForce Host</string>
<string name="searching_pc">Suche nach Hosts auf denen GeForce Experience aktiv ist…
\n
\nStelle sicher, dass GameStream in den GeForce Experience SHIELD-Einstellungen aktiviert ist.</string>
<string name="yes">Ja</string>
<string name="no">Nein</string>
<string name="lost_connection">Verbindung zum PC verloren</string>
<string name="lost_connection">Verbindung zum Host verloren</string>
<string name="title_details">Details</string>
<string name="help">Hilfe</string>
<string name="delete_pc_msg">Sind sie sicher, dass sie diesen PC löschen möchten?</string>
<string name="slow_connection_msg">Langsame Verbindung zum PC\nReduzieren sie die Bitrate</string>
<string name="poor_connection_msg">Sehr langsame Verbindung zum PC</string>
<string name="perf_overlay_text">Videodimensionen: %1$s\nDecoder: %2$s\nGeschätzte PC Bildwiederholrate: %3$.2f FPS\nBildwiederholrate der Netzwerkübertragung: %4$.2f FPS\nWiedergabe-Bildwiederholungsrate: %5$.2f FPS\nWegen Netzwerkübertraung ausgelassene Frames: %6$.2f%%\nDurchschnittliche Übertragungsdauer: %7$.2f ms\nDurchschnittliche decoding dauer: %8$.2f ms</string>
<string name="delete_pc_msg">Bist du sicher, dass du diesen Host löschen möchtest\?</string>
<string name="slow_connection_msg">Langsame Verbindung zum Host
\nReduziere die Bitrate</string>
<string name="poor_connection_msg">Sehr langsame Verbindung zum Host</string>
<string name="perf_overlay_decoder">Decoder: %1$s</string>
<string name="perf_overlay_incomingfps">Bildwiederholrate der Netzwerkübertragung: %1$.2f FPS</string>
<string name="perf_overlay_renderingfps">Wiedergabe-Bildwiederholungsrate: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Wegen Netzwerkübertragung ausgelassene Frames: %1$.2f%%</string>
<string name="perf_overlay_dectime">Durchschnittliche Dekodierungszeit: %1$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Verbinde mit PC</string>
<string name="applist_menu_resume">Sitzung Wiederherstellen</string>
<string name="applist_menu_quit">Sitzung Beenden</string>
<string name="applist_menu_quit_and_start">Aktuelles Spiel beenden und Starte</string>
<string name="applist_connect_msg">Verbinde mit Host</string>
<string name="applist_menu_resume">Sitzung wiederherstellen</string>
<string name="applist_menu_quit">Sitzung beenden</string>
<string name="applist_menu_quit_and_start">Aktuelle App beenden und starten</string>
<string name="applist_menu_cancel">Abbrechen</string>
<string name="applist_menu_details">Details anzeigen</string>
<string name="applist_menu_scut">Shortcut erstellen</string>
<string name="applist_menu_tv_channel">Zu Kanal hinzufügen</string>
<string name="applist_menu_hide_app">App ausblenden</string>
<string name="applist_refresh_title">App Liste</string>
<string name="applist_refresh_msg">Aktualisiere Apps</string>
<string name="applist_refresh_msg">Apps aktualisieren</string>
<string name="applist_refresh_error_title">Fehler</string>
<string name="applist_refresh_error_msg">Abfrage der App-Liste fehlgeschlagen</string>
<string name="applist_refresh_error_msg">Die App-Liste konnte nicht geladen werden</string>
<string name="applist_quit_app">Beenden</string>
<string name="applist_quit_success">Erfolgreich beendet</string>
<string name="applist_quit_fail">Beenden fehlgeschlagen</string>
<string name="applist_quit_confirmation">Sind sie sicher, dass die die laufende App schließen möchten? Ungespeicherte Daten gehen verloren.</string>
<string name="applist_quit_confirmation">Bist du sicher, dass du die laufende App schließen möchtest\? Ungespeicherte Daten gehen verloren.</string>
<string name="applist_details_id">App ID:</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">PC manuell hinzufügen</string>
<string name="msg_add_pc">Verbinde zum PC</string>
<string name="addpc_fail">Verbindung fehlgeschlagen. Stellen sie sicher, dass die benötigten Ports von einer Firewall gefiltert werden.</string>
<string name="addpc_success">Computer erfolgreich hinzugefügt</string>
<string name="addpc_unknown_host">Auflößen der PC-Adresse fehlgeschlagen. Stellen sie sicher, dass die Adresse keine Tippfehler beinhaltet.</string>
<string name="addpc_enter_ip">Sie müssen eine IP-Addresse eingeben.</string>
<string name="addpc_wrong_sitelocal">Diese Adresse sieht falsch aus. Sie müssen die öffentliche IP-Adresse ihreres Routers benutzen um über das Internet zu streamen.</string>
<string name="title_add_pc">Host manuell hinzufügen</string>
<string name="msg_add_pc">Verbinde zum Host</string>
<string name="addpc_fail">Verbindung fehlgeschlagen. Stelle sicher, dass die benötigten Ports von deiner Firewall nicht gesperrt sind.</string>
<string name="addpc_success">Host erfolgreich hinzugefügt</string>
<string name="addpc_unknown_host">Auflösen der Hostadresse fehlgeschlagen. Stelle sicher, dass die Adresse keine Tippfehler beinhaltet.</string>
<string name="addpc_enter_ip">Du musst eine IP-Adresse eingeben</string>
<string name="addpc_wrong_sitelocal">Diese Adresse sieht falsch aus. Du musst die öffentliche IP-Adresse deines Routers benutzen, um übers Internet zu Streamen.</string>
<!-- Preferences -->
<string name="category_basic_settings">Allgemeine Einstellungen</string>
<string name="title_resolution_list">Videoauflösung</string>
<string name="summary_resolution_list">Ehöhen für klarere Bilder. Reduzieren für flüssigere Darstellung auf langsameren Geräten und Netzwerken.</string>
<string name="title_fps_list">Bildwiederholungsrate</string>
<string name="summary_resolution_list">Erhöhen für klarere Bilder. Reduzieren für flüssigere Darstellung auf langsameren Geräten und Netzwerken.</string>
<string name="title_fps_list">Video Framerate</string>
<string name="summary_fps_list">Erhöhen für einen gleichmäßigeren Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="title_seekbar_bitrate">Video Bitrate</string>
<string name="summary_seekbar_bitrate">Erhöhen für einen schärferen Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="title_checkbox_stretch_video">Video auf Vollbildschirm strecken</string>
<string name="category_audio_settings">Audio Einstellungen</string>
<string name="title_audio_config_list">Surround Sound Konfiguration </string>
<string name="summary_audio_config_list">Aktivieren von 5.1- oder 7.1-Surround-Sound für Heimkinosysteme</string>
<string name="category_input_settings">Eingabe Einstellungen</string>
<string name="title_checkbox_touchscreen_trackpad">Verwenden des Touchscreen als Trackpad</string>
<string name="summary_checkbox_touchscreen_trackpad">Wenn aktiviert, verhält sich der Touchscreen wie ein Trackpad. Wenn er deaktiviert ist, steuert der Touchscreen den Mauszeiger direkt.</string>
<string name="title_checkbox_multi_controller">Automatische GamePad-Erkennung</string>
<string name="summary_checkbox_multi_controller">Abwählen dieser Option erzwingt dass immer ein GamePad präsent ist</string>
<string name="category_input_settings">Controller Einstellungen</string>
<string name="title_checkbox_touchscreen_trackpad">Touchscreen als Trackpad</string>
<string name="summary_checkbox_touchscreen_trackpad">Wenn aktiviert, verhält sich der Touchscreen wie ein Trackpad. Wenn es deaktiviert ist, steuert der Touchscreen den Mauszeiger direkt.</string>
<string name="title_checkbox_multi_controller">Automatische Controller Erkennung</string>
<string name="summary_checkbox_multi_controller">Abwählen dieser Option erzwingt dass immer ein Controller präsent ist</string>
<string name="title_checkbox_vibrate_fallback">Vibrationsemulation aktivieren</string>
<string name="summary_checkbox_vibrate_fallback">Lässt das Gerät vibrieren falls das GamePad keine Vibration unterstütz</string>
<string name="summary_checkbox_vibrate_fallback">Lässt das Gerät vibrieren falls der Controller keine Vibration unterstützt</string>
<string name="title_seekbar_deadzone">Deadzone des Analogsticks</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One GamePad Treiber</string>
<string name="summary_checkbox_xb1_driver">Aktiviert eingebauten USB Treiber für Geräte die keinen Xbox GamePad-Unterstützung haben</string>
<string name="title_checkbox_usb_bind_all">Android GamePad Unterstütung überlagern</string>
<string name="summary_checkbox_usb_bind_all">Erzwingt die Verwendung von Moonlights USB Treiber für alle Xbox kompatiblen GamePads</string>
<string name="title_checkbox_mouse_emulation">Maus Emulation via GamePad</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One Controller Treiber</string>
<string name="summary_checkbox_xb1_driver">Aktiviert den eingebauten USB Treiber für Geräte die keine Xbox-Controller Unterstützung haben</string>
<string name="title_checkbox_usb_bind_all">Android Controller Unterstützung überschreiben</string>
<string name="summary_checkbox_usb_bind_all">Erzwingt die Verwendung von Moonlights USB Treiber für alle Xbox kompatiblen Controller</string>
<string name="title_checkbox_mouse_emulation">Maus Emulation via Controller</string>
<string name="summary_checkbox_mouse_emulation">Langes gedrückt halten der Start-Taste wechselt in den Maus Modus</string>
<string name="title_checkbox_mouse_nav_buttons">Vor- und Zurück-Tasten aktivieren</string>
<string name="summary_checkbox_mouse_nav_buttons">Aktivierung dieser Option kann auf fehleranfälligen Geräten Rechts-Clicks verunmöglichen</string>
<string name="title_checkbox_flip_face_buttons">Buttons umkehren</string>
<string name="summary_checkbox_flip_face_buttons">Kehrt die Buttons A/B und X/Y für Gamepads und die Bildschirmsteuerung um</string>
<string name="category_on_screen_controls_settings">On-Screen Steuerungseinstellungen</string>
<string name="title_checkbox_show_onscreen_controls">Zeige On-Screen Steuerung</string>
<string name="summary_checkbox_show_onscreen_controls">Zeige virtuelle Steuerelemente als Overlay auf dem Touchscreen</string>
<string name="title_checkbox_flip_face_buttons">Tasten umkehren</string>
<string name="summary_checkbox_flip_face_buttons">Kehrt die Tasten A/B und X/Y für Controller und Bildschirmsteuerung um</string>
<string name="category_on_screen_controls_settings">On-Screen-Controller Einstellungen</string>
<string name="title_checkbox_show_onscreen_controls">On-Screen-Controller einblenden</string>
<string name="summary_checkbox_show_onscreen_controls">Blendet einen virtuellen Controller als Overlay auf dem Touchscreen ein</string>
<string name="title_checkbox_vibrate_osc">Vibrationen aktivieren</string>
<string name="summary_checkbox_vibrate_osc">Vibrieren als haptisches Feedback für die On-Screen Steuerelemente</string>
<string name="title_only_l3r3">Nur L3 und R3 anzeigen</string>
<string name="summary_only_l3r3">Alle virtuellen Steuerelemente außer L3 und R3 verbregen.</string>
<string name="title_reset_osc">Gespeicherte On-Screen Steuerungelemente zurücksetzen</string>
<string name="summary_reset_osc">Alle On-Screen Steuerelemente auf ihre Vorgabegröße und Position zurück setzen</string>
<string name="dialog_title_reset_osc">Layout Zurücksetzen</string>
<string name="dialog_text_reset_osc">Sind sie sicher, dass sie das gepseicherte on-screen Layout der Steuerelemte löschen wollen?</string>
<string name="toast_reset_osc_success">On-Screen Steuerelemente wurden zurückgesetzt</string>
<string name="title_osc_opacity">Ändern der Transparenz von Bildschirmsteuerelementen</string>
<string name="summary_osc_opacity">Steuerelemente auf dem Bildschirm mehr/weniger transparent machen</string>
<string name="summary_checkbox_vibrate_osc">Vibrieren als haptisches Feedback für den On-Screen-Controller</string>
<string name="title_only_l3r3">Nur L3 und R3 einblenden</string>
<string name="summary_only_l3r3">Alle virtuellen Tasten außer L3 und R3 ausblenden</string>
<string name="title_reset_osc">Gespeichertes On-Screen-Controller Layout zurücksetzen</string>
<string name="summary_reset_osc">Größe und Position der On-Screen-Controllertasten zurücksetzen</string>
<string name="dialog_title_reset_osc">Layout zurücksetzen</string>
<string name="dialog_text_reset_osc">Bist du sicher, dass du das gespeicherte On-Screen-Controllertsten Layout löschen willst\?</string>
<string name="toast_reset_osc_success">On-Screen-Controller wurde zurückgesetzt</string>
<string name="title_osc_opacity">Transparenz der On-Screen-Controllertasten ändern</string>
<string name="summary_osc_opacity">On-Screen-Controllertasten auf dem Bildschirm mehr/weniger transparent machen</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">Transparenz</string>
<string name="dialog_title_osc_opacity">Transparenz ändern</string>
<string name="category_ui_settings">UI Einstellungen</string>
<string name="title_checkbox_enable_pip">Aktivieren des Bild-in-Bild-Beobachtungsmodus</string>
<string name="title_checkbox_enable_pip">Aktivieren des Bild-in-Bild Modus</string>
<string name="summary_checkbox_enable_pip">Ermöglicht die Anzeige (aber nicht die Steuerung) des Streams während des Multitasking</string>
<string name="title_language_list">Sprache</string>
<string name="summary_language_list">Sprache die Moonlight verwenden soll</string>
<string name="title_checkbox_small_icon_mode">Verwende kleine Icons</string>
<string name="summary_checkbox_small_icon_mode">Verwende kleine Icons in der Rasteransicht, um mehr gleichzeitig anzeigen zu können</string>
<string name="title_checkbox_small_icon_mode">Verwende kleine Cover</string>
<string name="summary_checkbox_small_icon_mode">Verwende kleine Cover in der Rasteransicht, um mehr gleichzeitig anzeigen zu können</string>
<string name="category_host_settings">Host Einstellungen</string>
<string name="title_checkbox_enable_sops">Spieleinstellungen optimieren</string>
<string name="summary_checkbox_enable_sops">GFE erlauben die die Spieleinstellungen zu optimieren.</string>
<string name="title_checkbox_host_audio">Audio auf dem PC wiedergeben</string>
<string name="summary_checkbox_host_audio">Audio auf dem PC und auf diesem Gerät wiedergeben</string>
<string name="summary_checkbox_enable_sops">GFE erlauben, die Spieleinstellungen für ein optimales Streaming zu ändern</string>
<string name="title_checkbox_host_audio">Audio auf dem Host wiedergeben</string>
<string name="summary_checkbox_host_audio">Audio auf dem Host und auf diesem Gerät wiedergeben</string>
<string name="category_advanced_settings">Erweiterte Einstellungen</string>
<string name="title_disable_frame_drop">Nie Frames Überspringen</string>
<string name="title_unlock_fps">Alle möglichen Bildfrequenzen freischalten</string>
<string name="summary_unlock_fps">Streaming mit 90 oder 120 FPS kann die Latenzzeit auf High-End-Geräten verringern, kann aber bei Geräten, die dies nicht unterstützen, zu Verzögerungen oder Instabilität führen.</string>
<string name="title_unlock_fps">Alle möglichen Framerates freischalten</string>
<string name="summary_unlock_fps">Streaming mit 90 oder 120 FPS kann die Latenz auf High-End-Geräten verringern, kann aber bei Geräten, die dies nicht unterstützen, zu stottern oder Instabilität führen</string>
<string name="title_checkbox_disable_warnings">Warnhinweise deaktivieren</string>
<string name="summary_checkbox_disable_warnings">On-Screen Warnmeldungen während des Streaming deaktivieren</string>
<string name="summary_disable_frame_drop">Kann potentiell das Mikro-Ruckeln auf einigen Geräten reduzieren, allerdings erhöt dies gleichzeitig die Latenz</string>
<string name="title_video_format">Ändere H.265 Einstellungen</string>
<string name="summary_video_format">H.265 verringert die Video-Bandbreitenanforderung, funktioniert allerdings nur auf sehr neuen Geräten</string>
<string name="summary_disable_frame_drop">Kann das Mikro-Ruckeln auf einigen Geräten reduzieren, allerdings erhöht dies gleichzeitig die Latenz</string>
<string name="title_video_format">H265 Einstellungen ändern</string>
<string name="summary_video_format">H265 verringert die Video-Bandbreitenanforderung, funktioniert allerdings nur auf sehr neuen Geräten</string>
<string name="title_enable_hdr">HDR aktivieren (experimentell)</string>
<string name="summary_enable_hdr">HDR-Streaming sofern dies von der PC GPU unterstützt wird. HDR erfordert eine GPU der GTX 1000 Serie oder neuer.</string>
<string name="summary_enable_hdr">HDR-Streaming sofern dies von der Host-GPU unterstützt wird. HDR erfordert eine GPU der GTX 1000 Serie oder neuer.</string>
<string name="title_enable_perf_overlay">Performance Overlay aktivieren</string>
<string name="summary_enable_perf_overlay">Leistungsmerkmale während des Streamens in Echtzeit einblenden.</string>
<string name="title_enable_post_stream_toast">Zeige Informationen über Latenz nach Streaming</string>
<string name="summary_enable_post_stream_toast">Anzeige einer Informationsmeldung über Latenz nach dem Ende des Streams</string>
</resources>
<string name="summary_enable_perf_overlay">Leistungsmerkmale während des Streamens in Echtzeit einblenden</string>
<string name="title_enable_post_stream_toast">Zeige Latenz-Informationen nach dem Streaming</string>
<string name="summary_enable_post_stream_toast">Anzeige einer Informationsmeldung über die Latenz nach dem Ende des Streams</string>
<string name="resolution_prefix_native">Nativ</string>
<string name="text_native_res_dialog">Native Auflösungsmodi werden von GeForce Experience nicht offiziell unterstützt, daher wird es die Auflösung deines Host-Displays nicht selbst einstellen. Du musst sie manuell im Spiel setzen.
\n
\nWenn du eine benutzerdefinierte Auflösung in der NVIDIA Systemsteuerung erstellst, um die Auflösung deines Geräts anzupassen, stelle bitte sicher, dass du die Warnung von NVIDIA bezüglich möglicher Monitorschäden, PC-Instabilität und anderer potenzieller Probleme gelesen und verstanden hast.
\n
\nWir sind nicht verantwortlich für Probleme, die aus der Erstellung einer angepassten Auflösung auf deinem PC resultieren.
\n
\nSchließlich kann es sein, dass dein Gerät oder dein Host das Streaming in nativer Auflösung nicht unterstützt. Wenn es auf deinem Gerät nicht funktioniert, hast du leider Pech gehabt.</string>
<string name="title_native_res_dialog">Native Auflösungswarnung</string>
<string name="check_ports_msg">Überprüfe deine Firewall und Portweiterleitungsregeln für folgende(n) Port(s):</string>
<string name="early_termination_error">Beim Starten des Streams auf deinem Host ist etwas schief gelaufen.
\n
\nStelle sicher, dass du keine DRM-geschützten Inhalte auf deinem Host geöffnet hast. Du kannst auch versuchen, deinen Host neu zu starten.
\n
\nWenn das Problem weiterhin besteht, versuche deinen GPU-Treiber und GeForce Experience neu zu installieren.</string>
<string name="pcview_menu_header_unknown">Aktualisiere</string>
<string name="pcview_menu_header_offline">Offline</string>
<string name="pcview_menu_header_online">Online</string>
</resources>
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@@ -7,8 +7,8 @@
</string-array>
<string-array name="video_format_names">
<item>Usar H.265 solo si es estable</item>
<item>Siempre usar H.265 (puede fallar)</item>
<item>Nunca usar H.265</item>
<item>Usar HEVC solo si es estable</item>
<item>Siempre usar HEVC (puede fallar)</item>
<item>Nunca usar HEVC</item>
</string-array>
</resources>
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View File
@@ -120,7 +120,7 @@
<string name="summary_checkbox_host_audio">Reproducir audio en el ordenador y en este dispositivo</string>
<string name="category_advanced_settings">Configuración avanzada</string>
<string name="title_video_format">Cambiar configuración H.265</string>
<string name="summary_video_format">H.265 reduce el ancho de banda de vídeo, pero requiere un dispositivo bastante actual.</string>
<string name="title_video_format">Cambiar configuración HEVC</string>
<string name="summary_video_format">HEVC reduce el ancho de banda de vídeo, pero requiere un dispositivo bastante actual.</string>
</resources>
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@@ -17,8 +17,8 @@
<item>Contraindre le décodage matériel</item>
</string-array>
<string-array name="video_format_names">
<item>Utiliser H.265 uniquement s\'il est stable</item>
<item>Utilisez toujours H.265 (mais il peut planter)</item>
<item>N\'utilisez jamais H.265</item>
<item>Utiliser HEVC uniquement s\'il est stable</item>
<item>Utilisez toujours HEVC (mais il peut planter)</item>
<item>N\'utilisez jamais HEVC</item>
</string-array>
</resources>
+55 -38
View File
@@ -1,17 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC supprimé</string>
<string name="scut_not_paired">PC non appairé</string>
<string name="scut_pc_not_found">PC non trouvé</string>
<string name="scut_invalid_uuid">Le PC fourni n\'est pas valide</string>
<string name="scut_invalid_app_id">L\'application fournie n\'est pas valide</string>
<!-- Help strings -->
<string name="help_loading_title">Visionneuse d\'aide</string>
<string name="help_loading_msg">Chargement de la page d\'aide…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Afficher la liste des jeux</string>
<string name="pcview_menu_pair_pc">Appairer avec PC</string>
@@ -19,26 +16,28 @@
<string name="pcview_menu_send_wol">Envoyer la requête Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Supprimer PC</string>
<string name="pcview_menu_details">Voir les détails</string>
<!-- Network test strings -->
<string name="nettest_title_waiting">Test de la connexion réseau</string>
<string name="nettest_text_waiting">Moonlight teste votre connexion réseau pour déterminer si NVIDIA GameStream est bloqué.\n\nCela peut prendre quelques secondes.</string>
<string name="nettest_text_waiting">Moonlight teste votre connexion réseau pour déterminer si NVIDIA GameStream est bloqué.
\n
\nCela peut prendre quelques secondes…</string>
<string name="nettest_title_done">Test du réseau terminé</string>
<string name="nettest_text_success">Votre réseau ne semble pas bloquer Moonlight. Si vous avez encore de la difficulté à vous connecter, vérifiez les paramètres du pare-feu de votre PC.\n\nSi vous essayez de diffuser sur Internet, installez l\'outil d\'hébergement Internet Moonlight sur votre PC et exécutez le testeur de streaming Internet inclus pour vérifier la connexion Internet de votre PC.</string>
<string name="nettest_text_inconclusive">Le test réseau na pas pu être effectué car aucun des serveurs de test de connexion Moonlight n’était accessible. Vérifiez votre connexion Internet ou réessayez plus tard.</string>
<string name="nettest_text_failure">La connexion réseau actuelle de votre appareil semble bloquer Moonlight. Le streaming sur Internet peut ne pas fonctionner lorsquil est connecté à ce réseau.\n\nLes ports réseau suivants ont été bloqués:\n</string>
<string name="nettest_text_failure">La connexion réseau actuelle de votre appareil semble bloquer Moonlight. Le streaming sur Internet peut ne pas fonctionner lorsquil est connecté à ce réseau.
\n
\nLes ports réseau suivants ont été bloqués:
\n</string>
<string name="nettest_text_blocked">La connexion réseau actuelle de votre appareil bloque Moonlight. Le streaming sur Internet peut ne pas fonctionner lorsquil est connecté à ce réseau.</string>
<!-- Pair messages -->
<string name="pairing">Appariement…</string>
<string name="pair_pc_offline">L\'ordinateur est hors ligne</string>
<string name="pair_pc_ingame">L\'ordinateur est actuellement dans un jeu. Vous devez fermer le jeu avant l\'appariement.</string>
<string name="pair_pairing_title">Appariement</string>
<string name="pair_pairing_msg">SVP entrer le code PIN suivant sur le PC concerné:</string>
<string name="pair_pairing_msg">SVP entrer le code PIN suivant sur le PC concerné:</string>
<string name="pair_incorrect_pin">Code PIN incorrect</string>
<string name="pair_fail">Échec de l\'appariement</string>
<string name="pair_already_in_progress">Appariement déjà en cours</string>
<!-- WOL messages -->
<string name="wol_pc_online">L\'ordinateur est en ligne</string>
<string name="wol_no_mac">Impossible de réveiller le PC car GFE n\'a pas envoyé d\'adresse MAC</string>
@@ -47,13 +46,11 @@
Si ce n\'est pas le cas, assurez-vous qu\'il est correctement configuré pour Wake-On-LAN.
</string>
<string name="wol_fail">Échec de l\'envoi des paquets Wake-On-LAN</string>
<!-- Unpair messages -->
<string name="unpairing">Désappariage…</string>
<string name="unpair_success">Désapparié avec succès</string>
<string name="unpair_fail">Échec de désappariement</string>
<string name="unpair_error">Le périphérique n\'a pas été appareillé</string>
<!-- Errors -->
<string name="error_pc_offline">L\'ordinateur est déconnecté</string>
<string name="error_manager_not_running">Le service ComputerManager n\'est pas en cours d\'exécution. Veuillez patienter quelques secondes ou redémarrer l\'application.</string>
@@ -67,20 +64,18 @@
<string name="message_decoding_reset">Le décodeur vidéo de votre appareil continue de planter avec les paramètres de diffusion sélectionnés. Vos paramètres de diffusion ont été réinitialisés par défaut.</string>
<string name="error_usb_prohibited">L\'accès USB est interdit par votre appareil. Vérifiez vos paramètres Knox ou MDM.</string>
<string name="unable_to_pin_shortcut">Votre lanceur actuel ne permet pas de créer des raccourcis épinglés.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Établissement de la connexion</string>
<string name="conn_establishing_msg">Démarrage de la connection</string>
<string name="conn_metered">Attention: Votre connexion réseau active est mesurée!</string>
<string name="conn_client_latency">Latence moyenne de décodage de trame:</string>
<string name="conn_client_latency_hw">Latence du décodeur matériel:</string>
<string name="conn_hardware_latency">Latence moyenne du décodage matériel:</string>
<string name="conn_metered">Attention: Votre connexion réseau active est mesurée!</string>
<string name="conn_client_latency">Latence moyenne de décodage de trame:</string>
<string name="conn_client_latency_hw">Latence du décodeur matériel:</string>
<string name="conn_hardware_latency">Latence moyenne du décodage matériel:</string>
<string name="conn_starting">Démarrage</string>
<string name="conn_error_title">Erreur de connexion</string>
<string name="conn_error_msg">Impossible de démarrer</string>
<string name="conn_terminated_title">Connexion terminée</string>
<string name="conn_terminated_msg">La connexion a été interrompue</string>
<!-- General strings -->
<string name="ip_hint">Adresse IP de GeForce PC</string>
<string name="searching_pc">Recherche de PC avec GameStream en cours…\n\n
@@ -90,11 +85,14 @@
<string name="lost_connection">Perte de connexion avec le PC</string>
<string name="title_details">Détails</string>
<string name="help">Aide</string>
<string name="delete_pc_msg">Êtes-vous sûr de vouloir supprimer ce PC?</string>
<string name="delete_pc_msg">Êtes-vous sûr de vouloir supprimer ce PC\?</string>
<string name="slow_connection_msg">Connexion lente au PC\nRéduisez votre débit</string>
<string name="poor_connection_msg">Mauvaise connexion au PC</string>
<string name="perf_overlay_text">Video dimensions: %1$s\nDécodeur: %2$s\nEstimation de la fréquence d\'images de l\'ordinateur hôte: %3$.2f FPS\nFréquence d\'images entrantes du réseau: %4$.2f FPS\nTaux de rendu: %5$.2f FPS\nImages envoyé par votre connexion réseau: %6$.2f%%\nTemps moyen de réception: %7$.2f ms\nTemps de décodage moyen: %8$.2f ms</string>
<string name="perf_overlay_decoder">Décodeur: %1$s</string>
<string name="perf_overlay_incomingfps">Fréquence d\'images entrantes du réseau: %1$.2f FPS</string>
<string name="perf_overlay_renderingfps">Fréquence d\'images de rendu: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Images perdues par votre connexion réseau: %1$.2f%%</string>
<string name="perf_overlay_dectime">Temps moyen de décodage : %1$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Connexion au PC…</string>
<string name="applist_menu_resume">Reprise de la session</string>
@@ -111,9 +109,8 @@
<string name="applist_quit_app">Fermeture</string>
<string name="applist_quit_success">Fermeture avec succès</string>
<string name="applist_quit_fail">Échec de la fermeture</string>
<string name="applist_quit_confirmation">Voulez-vous vraiment quitter l\'application en cours d\'exécution? Toutes les données non enregistrées seront perdues.</string>
<string name="applist_details_id">ID app:</string>
<string name="applist_quit_confirmation">Voulez-vous vraiment quitter l\'application en cours d\'exécution\? Toutes les données non enregistrées seront perdues.</string>
<string name="applist_details_id">ID de l\'appli :</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">Ajouter un PC manuellement</string>
<string name="msg_add_pc">Connexion au PC…</string>
@@ -122,11 +119,10 @@
<string name="addpc_unknown_host">Impossible de résoudre l\'adresse du PC. Assurez-vous que vous n\'avez pas fait une faute de frappe dans l\'adresse.</string>
<string name="addpc_enter_ip">Vous devez entrer une adresse IP</string>
<string name="addpc_wrong_sitelocal">Cette adresse ne semble pas correcte. Vous devez utiliser l\'adresse IP publique de votre routeur pour la diffusion en continu sur Internet..</string>
<!-- Preferences -->
<string name="category_basic_settings">Paramètres de base</string>
<string name="title_resolution_list">Résolution vidéo</string>
<string name="summary_resolution_list">Le réglage de valeurs trop élevées pour votre appareil peut provoquer un retard ou un plantage</string>
<string name="summary_resolution_list">Le réglage de valeurs trop élevées pour votre appareil peut provoquer un retard ou un plantage.</string>
<string name="title_fps_list">Fréquence d\'images vidéo</string>
<string name="summary_fps_list">Augmenter pour un flux vidéo plus lisse. Diminution pour de meilleures performances sur les périphériques bas de gamme.</string>
<string name="title_seekbar_bitrate">Sélectionnez le bitrate vidéo à obtenir</string>
@@ -135,11 +131,9 @@
<string name="title_checkbox_disable_warnings">Désactiver les messages d\'avertissement</string>
<string name="title_checkbox_enable_pip">Activer le mode observateur dans l\'image</string>
<string name="summary_checkbox_enable_pip">Permet de visualiser le flux (sans le contrôleur) tout en multitâche</string>
<string name="category_audio_settings">Paramètres audio</string>
<string name="title_audio_config_list">Configuration son surround</string>
<string name="summary_audio_config_list">Activer le son surround 5.1 ou 7.1 pour les systèmes home cinéma</string>
<string name="category_input_settings">Paramètres d\'entrée</string>
<string name="title_checkbox_touchscreen_trackpad">Utilisez l\'écran tactile comme trackpad</string>
<string name="summary_checkbox_touchscreen_trackpad">S\'il est activé, l\'écran tactile agit comme un trackpad. S\'il est désactivé, l\'écran tactile contrôle directement le curseur de la souris.</string>
@@ -150,16 +144,15 @@
<string name="title_seekbar_deadzone">Régler la zone morte du stick analogique</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Pilote de contrôleur Xbox 360/One</string>
<string name="summary_checkbox_xb1_driver">Active un pilote USB intégré pour les périphériques sans prise en charge du contrôleur Xbox natif.</string>
<string name="summary_checkbox_xb1_driver">Active un pilote USB intégré pour les périphériques sans prise en charge du contrôleur Xbox natif</string>
<string name="title_checkbox_usb_bind_all">Ignorer le support du contrôleur Android</string>
<string name="summary_checkbox_usb_bind_all">Force le pilote USB de Moonlight à prendre en charge tous les gamepads Xbox pris en charge</string>
<string name="title_checkbox_mouse_emulation">Emulation de la souris via le gamepad</string>
<string name="summary_checkbox_mouse_emulation">Appuyez longuement sur le bouton Start pour faire basculer la manette de jeu en mode souris.</string>
<string name="summary_checkbox_mouse_emulation">Appuyez longuement sur le bouton Start pour faire basculer la manette en mode souris</string>
<string name="title_checkbox_mouse_nav_buttons">Activer les boutons de la souris arrière et avant</string>
<string name="summary_checkbox_mouse_nav_buttons">L\' activation de cette option peut entraîner un clic droit sur certains périphériques.</string>
<string name="summary_checkbox_mouse_nav_buttons">L\' activation de cette option peut casser le clic droit sur certains appareils bogués</string>
<string name="title_checkbox_flip_face_buttons">Boutons de face inversé</string>
<string name="summary_checkbox_flip_face_buttons">Commute les boutons de face A/B et X/Y pour les manettes de jeu et les commandes à l\'écran</string>
<string name="category_on_screen_controls_settings">Paramètres des contrôles à l\'écran</string>
<string name="title_checkbox_show_onscreen_controls">Afficher les commandes à l\'écran</string>
<string name="summary_checkbox_show_onscreen_controls">Afficher la superposition du contrôleur virtuel sur l\'écran tactile</string>
@@ -170,37 +163,61 @@
<string name="title_reset_osc">Effacer la disposition des commandes à l\'écran sauvegardée</string>
<string name="summary_reset_osc">Rétablit la taille et la position par défaut de tous les contrôles à l\'écran</string>
<string name="dialog_title_reset_osc">Réinitialiser la mise en page</string>
<string name="dialog_text_reset_osc">Êtes-vous sûr de vouloir supprimer la disposition des commandes à l\'écran que vous avez sauvegardée?</string>
<string name="dialog_text_reset_osc">Êtes-vous sûr de vouloir supprimer la disposition des commandes à l\'écran que vous avez sauvegardée\?</string>
<string name="toast_reset_osc_success">Les contrôles à l\'écran sont réinitialisés</string>
<string name="title_osc_opacity">Modifier l\'opacité des contrôles à l\'écran</string>
<string name="summary_osc_opacity">Rendre les contrôles à l\'écran plus/moins transparents</string>
<string name="dialog_title_osc_opacity">Modifiez l\'opacité</string>
<string name="suffix_osc_opacity">%</string>
<string name="category_ui_settings">Paramètres de l\'interface utilisateur</string>
<string name="title_language_list">Langue</string>
<string name="summary_language_list">Langue à utiliser pour Moonlight</string>
<string name="title_checkbox_small_icon_mode">Utiliser des petites icônes</string>
<string name="summary_checkbox_small_icon_mode">Utilisez les petites icônes dans les éléments de la grille pour permettre plus d\'éléments à l\'écran</string>
<string name="category_host_settings">Paramètres de l\'hôte</string>
<string name="title_checkbox_enable_sops">Optimiser les paramètres de jeu</string>
<string name="summary_checkbox_enable_sops">Autoriser GFE à modifier les paramètres de jeu pour une diffusion optimale</string>
<string name="title_checkbox_host_audio">Jouer l\'audio sur le PC</string>
<string name="summary_checkbox_host_audio">Lire l\'audio de l\'ordinateur et de ce périphérique</string>
<string name="category_advanced_settings">Réglages avancés</string>
<string name="title_unlock_fps">Débloquez toutes les fréquences d\'images possibles</string>
<string name="summary_unlock_fps">Le streaming à 90 ou 120 FPS peut réduire la latence sur les appareils haut de gamme, mais peut entraîner un décalage ou une instabilité sur les appareils qui ne peuvent pas le prendre en charge</string>
<string name="summary_checkbox_disable_warnings">Désactiver les messages d\'avertissement de connexion à l\'écran pendant la diffusion</string>
<string name="title_disable_frame_drop">Ne jamais laisser tomber les frames</string>
<string name="summary_disable_frame_drop">Peut réduire les micro-saccades sur certains appareils, mais peut augmenter la latence</string>
<string name="title_video_format">Modifier les paramètres H.265</string>
<string name="summary_video_format">H.265 réduit les besoins en bande passante vidéo mais nécessite un périphérique très récent</string>
<string name="title_video_format">Modifier les paramètres HEVC</string>
<string name="summary_video_format">HEVC réduit les besoins en bande passante vidéo mais nécessite un périphérique très récent</string>
<string name="title_enable_hdr">Activer le HDR (expérimental)</string>
<string name="summary_enable_hdr">Diffuser du HDR lorsque le jeu et le processeur graphique du PC le prennent en charge. HDR nécessite un GPU série GTX 1000 ou une version ultérieure.</string>
<string name="title_enable_perf_overlay">Activer la superposition de performance</string>
<string name="summary_enable_perf_overlay">Afficher une superposition à l\'écran avec des informations de performance en temps réel pendant la lecture en continu</string>
<string name="title_enable_post_stream_toast">Afficher le message de latence après la diffusion en continu</string>
<string name="summary_enable_post_stream_toast">Afficher un message dinformations de latence après la fin du flux</string>
</resources>
<string name="no_video_received_error">Aucune vidéo reçue depuis l\'hôte.</string>
<string name="video_decoder_init_failed">Le décodeur vidéo n\'a pas pu démarrer. Vérifiez que votre appareil supporte la résolution ou la fréquence d\'images choisie.</string>
<string name="pcview_menu_test_network">Tester la connection réseau</string>
<string name="pcview_menu_header_unknown">Actualisation</string>
<string name="pcview_menu_header_offline">Hors ligne</string>
<string name="pcview_menu_header_online">En ligne</string>
<string name="resolution_prefix_native">Native</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="text_native_res_dialog">Les modes de résolution native ne sont pas officiellement supportées par GeForce Experience, l\'écran de votre hôte ne changera donc pas sa résolution. Vous devrez changer la résolution de chaque jeu dans les paramètres de celui-ci.
\n
\nSi vous créez une résolution personnalisée dans le panneau de contrôle NVIDIA identique à celle de votre appareil, gardez à l\'esprit les avertissement de NVIDIA en ce qui est des potentiels dégâts à votre moniteur, une instabilité générale, et encore d\'autres problèmes.
\n
\nNous ne sommes pas responsables des problèmes qui peuvent arriver suite à l\'utilisation de cette fonctionnalité.
\n
\nEnfin, votre appareil et/ou vôtre PC hôte peut ne pas supporter cette fonctionnalité. Si ça ne marche pas, on ne peut malheureusement rien y faire.</string>
<string name="title_native_res_dialog">Avertissement résolution native</string>
<string name="applist_menu_hide_app">Cacher l\'application</string>
<string name="check_ports_msg">Vérifiez vos règles de pare-feu pour les ports suivants :</string>
<string name="early_termination_error">Quelque chose s\'est mal passé sur votre PC hôte en démarrant le flux.
\n
\nVérifiez qu\'aucune application utilisant un DRM n\'est ouverte sur votre PC hôte. Vous pouvez aussi essayer de redémarrer votre PC hôte.
\n
\nSi le problème persiste, essayez de réinstaller les pilotes de votre GPU ainsi que GeForce Experience.</string>
<string name="no_frame_received_error">Votre connexion ne fonctionne pas bien. Baissez votre paramètres de débit ou utilisez une connexion plus rapide.</string>
<string name="resolution_prefix_native_fullscreen">Plein-écran natif</string>
<string name="perf_overlay_netlatency">Latence réseau moyenne : %1$d ms (variance : %2$d ms)</string>
<string name="perf_overlay_streamdetails">Stream vidéo : %1$s %2$.2f FPS</string>
</resources>
+210
View File
@@ -0,0 +1,210 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="summary_enable_post_stream_toast">Késleltetési információs üzenet megjelenítése az adatfolyam vége után</string>
<string name="title_enable_post_stream_toast">A késleltetési üzenet megjelenítése streaming után</string>
<string name="summary_enable_perf_overlay">Valós idejű adatfolyam-adat megjelenítése streaming közben</string>
<string name="title_enable_perf_overlay">Teljesítmény statisztikák megjelenítése közvetítés közben</string>
<string name="summary_enable_hdr">Streaming HDR, amikor a játék és a PC GPU támogatja. A HDR-hez GTX 1000 sorozatú vagy újabb verzió szükséges.</string>
<string name="title_enable_hdr">HDR engedélyezése (kísérleti)</string>
<string name="summary_video_format">A HEVC csökkenti a video sávszélesség követelményeit, de újabb eszközt igényel</string>
<string name="title_video_format">Módosítsa a HEVC beállításait</string>
<string name="summary_disable_frame_drop">Csökkentheti a mikrodadogást egyes eszközökön, de növelheti a késést</string>
<string name="title_disable_frame_drop">Soha ne ejtse le a kereteket</string>
<string name="summary_checkbox_disable_warnings">Streaming közben tiltsa le a képernyőn megjelenő csatlakozási figyelmeztető üzeneteket</string>
<string name="title_checkbox_disable_warnings">Tiltsa le a figyelmeztető üzeneteket</string>
<string name="summary_unlock_fps">A 90 vagy 120 FPS sebességgel történő streaming csökkentheti a csúcskategóriás eszközök késését, de késést vagy instabilitást okozhat azokon az eszközökön, amelyek ezt nem támogatják</string>
<string name="title_unlock_fps">Oldja fel az összes lehetséges képsebességet</string>
<string name="category_advanced_settings">További beállítások</string>
<string name="summary_checkbox_host_audio">Hang lejátszása a számítógépről és az eszközről</string>
<string name="title_checkbox_host_audio">Hang lejátszása PC-n</string>
<string name="summary_checkbox_enable_sops">Engedje meg, hogy a GFE módosítsa a játék beállításait az optimális streaming érdekében</string>
<string name="title_checkbox_enable_sops">Optimalizálja a játék beállításait</string>
<string name="category_host_settings">Gazdabeállítások</string>
<string name="summary_checkbox_small_icon_mode">Az alkalmazásrács kisebbik rajza lehetővé teszi, hogy több alkalmazás is látható legyen a képernyőn</string>
<string name="title_checkbox_small_icon_mode">Használjon kis dobozos rajzokat</string>
<string name="summary_language_list">A Moonlight-hoz használt nyelv</string>
<string name="title_language_list">Nyelv</string>
<string name="summary_checkbox_enable_pip">Lehetővé teszi az adatfolyam megtekintését (de nem vezérlését) multitasking közben</string>
<string name="title_checkbox_enable_pip">Engedélyezze a Kép a képben megfigyelő módot</string>
<string name="category_ui_settings">Felhasználói felület beállításai</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">Opacitás módosítása</string>
<string name="summary_osc_opacity">Tegye többé-kevésbé átláthatóvá a képernyőn megjelenő vezérlőket</string>
<string name="title_osc_opacity">A képernyőn megjelenő vezérlők átlátszatlanságának módosítása</string>
<string name="toast_reset_osc_success">A képernyőn megjelenő vezérlők visszaállnak az alapértelmezettre</string>
<string name="dialog_text_reset_osc">Biztosan törli a képernyőn tárolt vezérlők mentett elrendezését\?</string>
<string name="dialog_title_reset_osc">Reset Layout</string>
<string name="summary_reset_osc">Visszaállítja az összes képernyőn megjelenő vezérlőt az alapértelmezett méretre és helyzetre</string>
<string name="title_reset_osc">A képernyőn lévő mentett vezérlők elrendezésének törlése</string>
<string name="summary_only_l3r3">Az összes virtuális gombot elrejti az L3 és R3 kivételével</string>
<string name="title_only_l3r3">Csak az L3-at és az R3-at mutatják</string>
<string name="summary_checkbox_vibrate_osc">Rezeg a készülék, hogy utánozza a képernyőn megjelenő vezérlők zúgását</string>
<string name="title_checkbox_vibrate_osc">Rezgés engedélyezése</string>
<string name="summary_checkbox_show_onscreen_controls">A virtuális vezérlő fedvényének megjelenítése az érintőképernyőn</string>
<string name="title_checkbox_show_onscreen_controls">A képernyőn megjelenő vezérlők megjelenítése</string>
<string name="category_on_screen_controls_settings">A képernyőn megjelenő vezérlők beállításai</string>
<string name="summary_checkbox_flip_face_buttons">Átkapcsolja az A / B és X / Y arcgombokat a játékvezérlőkhöz és a képernyőn megjelenő vezérlőkhöz</string>
<string name="title_checkbox_flip_face_buttons">Flip face gombok</string>
<string name="summary_checkbox_mouse_nav_buttons">Ennek az opciónak az engedélyezése megszakíthatja a jobb egérgombbal való kattintást néhány hibás eszközön</string>
<string name="title_checkbox_mouse_nav_buttons">Engedélyezze az előre és hátra gombokat</string>
<string name="summary_checkbox_mouse_emulation">A Start gomb hosszan tartó megnyomásával egér üzemmódba kapcsol a játéktábla</string>
<string name="title_checkbox_mouse_emulation">Egér emuláció a játékvezérlőn keresztül</string>
<string name="summary_checkbox_usb_bind_all">Használja a Moonlight USB-illesztőprogramját az összes támogatott játékvezérlőhöz, még akkor is, ha natív Xbox vezérlő támogatás van jelen</string>
<string name="title_checkbox_usb_bind_all">Az natív Xbox játéktámogatás felülbírálása</string>
<string name="summary_checkbox_xb1_driver">Beépített USB-illesztőprogramot engedélyez natív Xbox vezérlő támogatás nélküli eszközökhöz</string>
<string name="title_checkbox_xb1_driver">Xbox 360 / One USB játékvezérlő</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_seekbar_deadzone">Állítsa be az analóg bot holtzónáját</string>
<string name="summary_checkbox_vibrate_fallback">Rezeg a készülék, hogy utánozza a dübörgést, ha a gamepad nem támogatja</string>
<string name="title_checkbox_vibrate_fallback">A dübörgés támogatását rezgéssel utánozzuk</string>
<string name="summary_checkbox_multi_controller">Ennek az opciónak a bejelölése arra kényszeríti a játéktáblát, hogy mindig jelen legyen</string>
<string name="title_checkbox_multi_controller">Automatikus gamepad jelenlét-észlelés</string>
<string name="summary_checkbox_touchscreen_trackpad">Ha engedélyezve van, az érintőképernyő úgy működik, mint egy trackpad. Ha le van tiltva, az érintőképernyő közvetlenül vezérli az egér kurzort.</string>
<string name="title_checkbox_touchscreen_trackpad">Használja az érintőképernyőt trackpadként</string>
<string name="category_input_settings">Bemeneti beállítások</string>
<string name="summary_audio_config_list">Engedélyezze az 5.1 vagy 7.1 térhatású hangot házimozi rendszerekhez</string>
<string name="title_audio_config_list">Térhatású hang konfigurációja</string>
<string name="resolution_prefix_native">Natív</string>
<string name="category_audio_settings">Hangbeállítások</string>
<string name="title_checkbox_stretch_video">Nyújtsa a videót teljes képernyősre</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="summary_seekbar_bitrate">Növelje a jobb képminőség érdekében. Csökkenjen a lassabb kapcsolatok teljesítményének javítása érdekében.</string>
<string name="title_seekbar_bitrate">Videó bitráta</string>
<string name="summary_fps_list">Növelje a gördülékenyebb videofolyamot. Csökkenjen a jobb teljesítmény érdekében az alsó kategóriás eszközökön.</string>
<string name="title_fps_list">Videó képkockasebessége</string>
<string name="text_native_res_dialog">A natív felbontási módokat a GeForce Experience hivatalosan nem támogatja, így maga nem állítja be a gazdagép kijelzőjének felbontását. A játék során manuálisan kell beállítania.
\n
\nHa úgy dönt, hogy az NVIDIA vezérlőpultján egyedi felbontást hoz létre, hogy megfeleljen az eszköz felbontásának, kérjük, olvassa el és értette az NVIDIA figyelmeztetéseit a monitor esetleges károsodásával, a számítógép instabilitásával és más lehetséges problémákkal kapcsolatban.
\n
\nNem vagyunk felelősek a PC-n egyedi felbontás létrehozásából eredő problémákért.
\n
\nVégül előfordulhat, hogy az eszköz vagy a fogadó PC nem támogatja a natív felbontású adatfolyamot. Ha a készülékén nem működik, sajnos csak nincs szerencséje.</string>
<string name="title_native_res_dialog">Natív felbontás figyelmeztetés</string>
<string name="summary_resolution_list">Növelje a kép tisztaságának növelése érdekében. Csökkenjen a jobb teljesítmény érdekében az alsó kategóriás eszközökön és a lassabb hálózatokon.</string>
<string name="title_resolution_list">Videó felbontás</string>
<string name="category_basic_settings">Alapbeállítások</string>
<string name="addpc_wrong_sitelocal">Ez a cím nem tűnik megfelelőnek. Az interneten történő streaminghez az PCnyilvános IP-címét kell használnia.</string>
<string name="addpc_enter_ip">Meg kell adnia egy IP-címet</string>
<string name="addpc_unknown_host">Nem sikerült feloldani a PC-címet. Győződjön meg arról, hogy nem hibázott a címben.</string>
<string name="addpc_success">A számítógép sikeresen hozzáadva</string>
<string name="addpc_fail">Nem sikerült csatlakozni a megadott számítógéphez. Győződjön meg arról, hogy a szükséges portok engedélyezve vannak a tűzfalon keresztül.</string>
<string name="msg_add_pc">Csatlakozás a számítógéphez…</string>
<string name="title_add_pc">Számítógép hozzáadása manuálisan</string>
<string name="applist_details_id">Alkalmazásazonosító:</string>
<string name="applist_quit_confirmation">Biztosan kilép a futó alkalmazásból\? Minden nem mentett adat elvész.</string>
<string name="applist_quit_fail">Nem sikerült kilépni</string>
<string name="applist_quit_success">Sikeresen kiléptél</string>
<string name="applist_quit_app">Kilépés</string>
<string name="applist_refresh_error_msg">Nem sikerült betölteni az alkalmazások listáját</string>
<string name="applist_refresh_error_title">Hiba</string>
<string name="applist_refresh_msg">Alkalmazás lista frissítése…</string>
<string name="applist_refresh_title">Alkalmazás lista</string>
<string name="applist_menu_quit">Kilépés a játékból</string>
<string name="applist_menu_resume">Visszalépés a játékba</string>
<string name="applist_menu_hide_app">Alkalmazás elrejtése</string>
<string name="applist_menu_tv_channel">Hozzáadás a csatornához</string>
<string name="applist_menu_scut">Parancsikon létrehozása</string>
<string name="applist_menu_details">Részletek megtekintése</string>
<string name="applist_menu_cancel">Mégse</string>
<string name="applist_menu_quit_and_start">Lépjen ki az aktuális játékból és indítsa el</string>
<string name="applist_connect_msg">Csatlakozás a számítógéphez…</string>
<string name="perf_overlay_dectime">Átlagos dekódolási idő:%1$.2f ms</string>
<string name="perf_overlay_netlatency">Átlagos hálózati késés:%1$d ms (szórás:%2$d ms)</string>
<string name="perf_overlay_netdrops">A hálózati kapcsolat miatt elesett keretek:%1$.2f%%</string>
<string name="perf_overlay_renderingfps">Képkockasebesség megjelenítése:%1$.2f FPS</string>
<string name="perf_overlay_incomingfps">Bejövő képkockasebesség a hálózatról:%1$.2f FPS</string>
<string name="perf_overlay_decoder">Dekóder:%1$s</string>
<string name="perf_overlay_streamdetails">Videófolyam:%1$s %2$.2f FPS</string>
<string name="poor_connection_msg">Gyenge kapcsolat a PC-vel</string>
<string name="slow_connection_msg">Lassú kapcsolat a PC-vel
\nCsökkentse a bitrátát</string>
<string name="delete_pc_msg">Biztosan törli ezt a számítógépet\?</string>
<string name="help">Segítség</string>
<string name="title_details">Részletek</string>
<string name="lost_connection">Megszakadt a kapcsolat a PC-vel</string>
<string name="no">Nem</string>
<string name="yes">Igen</string>
<string name="searching_pc">PC-k keresése futó GameStream segítségével ...
\n
\n Győződjön meg arról, hogy a GameStream engedélyezve van a GeForce Experience SHIELD beállításaiban.</string>
<string name="ip_hint">A GeForce PC IP-címe</string>
<string name="conn_terminated_msg">A kapcsolat megszakadt</string>
<string name="conn_terminated_title">A kapcsolat megszűnt</string>
<string name="conn_error_msg">Nem sikerült elindítani</string>
<string name="conn_client_latency_hw">hardveres dekóder késleltetése:</string>
<string name="conn_client_latency">Átlagos keret dekódolási késés:</string>
<string name="conn_metered">Figyelem: Az aktív hálózati kapcsolatod mérésre került!</string>
<string name="conn_establishing_msg">Kapcsolódás</string>
<string name="conn_establishing_title">Kapcsolat létesítése</string>
<string name="check_ports_msg">Ellenőrizze a tűzfal és a port-továbbítási szabályokat a port(ok)ra vonatkozóan:</string>
<string name="early_termination_error">Valami nem sikerült a fogadó PC-n az adatfolyam indításakor.
\n
\nGyőződjön meg arról, hogy a fogadó PC-n nincs megnyitva DRM-védett tartalom. Megpróbálhatja újraindítani a gazdagépet is.
\n
\nHa a probléma továbbra is fennáll, próbálja meg újratelepíteni a GPU illesztőprogramokat és a GeForce Experience szoftvert.</string>
<string name="no_frame_received_error">A hálózati kapcsolat nem működik megfelelően. Csökkentse a videó bitráta beállítását, vagy próbálkozzon gyorsabb kapcsolattal.</string>
<string name="no_video_received_error">Nem kapott videót a gazdagéptől.</string>
<string name="video_decoder_init_failed">A videó dekóder inicializálása nem sikerült. Előfordulhat, hogy készüléke nem támogatja a kiválasztott felbontást vagy képkockasebességet.</string>
<string name="unable_to_pin_shortcut">A jelenlegi program nem teszi lehetővé rögzített parancsikonok létrehozását.</string>
<string name="error_usb_prohibited">Az USB-hozzáférést az eszköz rendszergazdája tiltja. Ellenőrizze a Knox vagy az MDM beállításait.</string>
<string name="message_decoding_reset">Az eszköz videodekóderje továbbra is összeomlik a kiválasztott adatfolyam-beállításoknál. A streaming beállításait visszaállította az alapértelmezettre.</string>
<string name="title_decoding_reset">Videó Beállítások Alapra</string>
<string name="message_decoding_error">A Moonlight összeomlott, mert inkompatibilis volt az eszköz videó dekóderével. Győződjön meg arról, hogy a GeForce Experience frissítve van a számítógép legújabb verziójára. Próbálja meg módosítani a streaming beállításokat, ha az összeomlások továbbra is fennállnak.</string>
<string name="title_decoding_error">A videó dekóder összeomlott</string>
<string name="error_404">A GFE HTTP 404 hibát adott vissza. Győződjön meg arról, hogy a számítógépen támogatott GPU fut. A távoli asztali szoftver használata szintén ezt a hibát okozhatja. Próbálja újraindítani a gépet, vagy telepítse újra a GFE-t.</string>
<string name="conn_error_title">Csatlakozási hiba</string>
<string name="conn_starting">Indítás</string>
<string name="conn_hardware_latency">Átlagos hardver dekódolási késés:</string>
<string name="error_unknown_host">Nem sikerült feloldani a gazdagépet</string>
<string name="error_manager_not_running">A ComputerManager szolgáltatás nem fut. Várjon néhány másodpercet, vagy indítsa újra az alkalmazást.</string>
<string name="error_pc_offline">A számítógép nem elérhető</string>
<string name="unpair_error">Az eszköz nincs párosítva</string>
<string name="unpair_fail">A párosítás megszüntetése nem sikerült</string>
<string name="unpair_success">Párosítás megszüntetve</string>
<string name="unpairing">Párosítás megszüntetése…</string>
<string name="wol_fail">Nem sikerült elküldeni a Wake-On-LAN csomagokat</string>
<string name="wol_waking_msg">Néhány másodpercbe telhet, mire a számítógép felébred. Ha nem, ellenőrizze, hogy megfelelően van-e konfigurálva a Wake-On-LAN számára.</string>
<string name="wol_waking_pc">PC elindítása…</string>
<string name="wol_no_mac">Nem lehet elindítani a PC-t, mert a GFE nem küldött MAC-címet</string>
<string name="wol_pc_online">A számítógép elérhető</string>
<string name="pair_already_in_progress">A párosítás már folyamatban van</string>
<string name="pairing">Párosítás…</string>
<string name="pair_pairing_title">Párosítás</string>
<string name="pair_fail">Párosítás nem sikerült</string>
<string name="pair_incorrect_pin">Hibás PIN</string>
<string name="pair_pairing_msg">Kérjük, adja meg a következő PIN-kódot a cél PC-n:</string>
<string name="pair_pc_ingame">A számítógép jelenleg játékban van. A párosítás előtt be kell zárni a játékot.</string>
<string name="pair_pc_offline">A számítógép nem elérhető</string>
<string name="nettest_text_blocked">Az eszköz jelenlegi hálózati kapcsolata blokkolja a Moonlight-ot. Előfordulhat, hogy az interneten keresztüli streaming nem működik, ha csatlakozik ehhez a hálózathoz.</string>
<string name="nettest_text_failure">Úgy tűnik, hogy eszközének jelenlegi hálózati kapcsolata blokkolja a Moonlight-ot. Előfordulhat, hogy az interneten keresztüli streaming nem működik, ha csatlakozik ehhez a hálózathoz.
\n
\nA következő hálózati portokat blokkolták:
\n</string>
<string name="nettest_text_inconclusive">A hálózati tesztet nem sikerült elvégezni, mert a Moonlight egyik kapcsolat tesztelő szervere sem volt elérhető. Ellenőrizze az internetkapcsolatot, vagy próbálkozzon újra később.</string>
<string name="nettest_text_success">Úgy tűnik, hogy a hálózata nem blokkolja a Moonlight-ot. Ha továbbra is problémái vannak a csatlakozással, ellenőrizze a számítógép tűzfalának beállításait.
\n
\nHa az interneten keresztül kíván közvetíteni, telepítse a Moonlight Internet Hosting Tool alkalmazást a számítógépére, és futtassa a mellékelt Internet Streaming Tester szoftvert a számítógép internetkapcsolatának ellenőrzéséhez.</string>
<string name="nettest_title_done">Hálózati kapcsolat teszt kész</string>
<string name="nettest_text_waiting">A Moonlight a hálózati kapcsolatot teszteli annak megállapítására, hogy az NVIDIA GameStream blokkolva van-e.
\n
\nEz eltarthat néhány másodpercig …</string>
<string name="pcview_menu_test_network">Hálózati kapcsolat teszt</string>
<string name="nettest_title_waiting">Hálózati kapcsolat ellenőrzése</string>
<string name="pcview_menu_details">Részletek megtekintése</string>
<string name="pcview_menu_delete_pc">PC törlése</string>
<string name="pcview_menu_send_wol">Wake-On-LAN kérés küldése</string>
<string name="pcview_menu_unpair_pc">Lecsatlakoztat</string>
<string name="pcview_menu_pair_pc">PC csatlakoztatása</string>
<string name="pcview_menu_app_list">Összes alkalmazás megtekintése</string>
<string name="pcview_menu_header_unknown">Újratöltés</string>
<string name="pcview_menu_header_offline">Nem elérhető</string>
<string name="pcview_menu_header_online">Elérhető</string>
<string name="help_loading_msg">Segítségek betöltés alatt…</string>
<string name="help_loading_title">Segítség megtekintő</string>
<string name="scut_invalid_app_id">A kiválasztott App nem érvényes</string>
<string name="scut_invalid_uuid">A kiválasztott PC nem érvényes</string>
<string name="scut_pc_not_found">Pc nem található</string>
<string name="scut_not_paired">PC nincs csatlakoztatva</string>
<string name="scut_deleted_pc">PC eltávolítva</string>
<string name="resolution_prefix_native_fullscreen">Natív teljes képernyős</string>
</resources>
+2 -2
View File
@@ -150,8 +150,8 @@
<string name="category_advanced_settings">Impostazioni avanzate</string>
<string name="title_disable_frame_drop">Non saltare i fotogrammi</string>
<string name="summary_disable_frame_drop">Potrebbe ridurre il micro-stuttering su alcuni dispositivi, ma può aumentare la latenza</string>
<string name="title_video_format">Modifica impostazioni H.265</string>
<string name="summary_video_format">H.265 riduce i requisiti di larghezza di banda video ma richiede un dispositivo molto recente</string>
<string name="title_video_format">Modifica impostazioni HEVC</string>
<string name="summary_video_format">HEVC riduce i requisiti di larghezza di banda video ma richiede un dispositivo molto recente</string>
<string name="title_enable_hdr">Abilita HDR (sperimentale)</string>
<string name="summary_enable_hdr">Utilizza l\'HDR quando il gioco e la scheda video del PC lo supportano. L\'HDR richiede una scheda video serie GTX 1000 o sucessive.</string>
<string name="suffix_osc_opacity">%</string>
+3 -3
View File
@@ -8,8 +8,8 @@
</string-array>
<string-array name="video_format_names">
<item>安定している場合にH.265を有効化</item>
<item>H.265を強制的に有効化(クラッシュする可能性があります)</item>
<item>H.265を無効化</item>
<item>安定している場合にHEVCを有効化</item>
<item>HEVCを強制的に有効化(クラッシュする可能性があります)</item>
<item>HEVCを無効化</item>
</string-array>
</resources>
+2 -2
View File
@@ -114,8 +114,8 @@
<string name="summary_checkbox_host_audio">音声をコンピュータとこのデバイスの両方で再生します</string>
<string name="category_advanced_settings">高度な設定</string>
<string name="title_video_format">H.265</string>
<string name="summary_video_format">H.265は動画に必要な帯域幅を圧縮します。この機能にはなるべく新しいデバイスが必要です</string>
<string name="title_video_format">HEVC</string>
<string name="summary_video_format">HEVCは動画に必要な帯域幅を圧縮します。この機能にはなるべく新しいデバイスが必要です</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">透過率</string>
<string name="title_osc_opacity">透過率</string>
+3 -3
View File
@@ -7,8 +7,8 @@
</string-array>
<string-array name="video_format_names">
<item>안정적인 경우에 H.265 사용</item>
<item>항상 H.265 사용(깨질 가능성 있음)</item>
<item>H.265 사용하지 않기</item>
<item>안정적인 경우에 HEVC 사용</item>
<item>항상 HEVC 사용(깨질 가능성 있음)</item>
<item>HEVC 사용하지 않기</item>
</string-array>
</resources>
+129 -42
View File
@@ -3,18 +3,15 @@
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC 삭제됨</string>
<string name="scut_not_paired">PC와 페어링되지 않음</string>
<!-- Help strings -->
<string name="help_loading_title">도움말 뷰어</string>
<string name="help_loading_msg">도움말 페이지 로딩중…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">게임 리스트 보이</string>
<string name="pcview_menu_app_list">모든 게임 보</string>
<string name="pcview_menu_pair_pc">PC와 페어링</string>
<string name="pcview_menu_unpair_pc">페어링 해제</string>
<string name="pcview_menu_send_wol">Wake-On-LAN request 보내기</string>
<string name="pcview_menu_delete_pc">PC 삭제</string>
<!-- Pair messages -->
<string name="pairing">페어링 중…</string>
<string name="pair_pc_offline">컴퓨터가 오프라인입니다.</string>
@@ -24,34 +21,28 @@
<string name="pair_incorrect_pin">PIN이 올바르지 않음</string>
<string name="pair_fail">페어링 실패</string>
<string name="pair_already_in_progress">페어링이 이미 진행중입니다</string>
<!-- WOL messages -->
<string name="wol_pc_online">컴퓨터가 온라인 상태입니다</string>
<string name="wol_no_mac">Geforce Experience가 MAC 주소를 보내지 않아 PC를 깨울 수 없습니다.</string>
<string name="wol_no_mac">Geforce Experience가 MAC 주소를 보내지 않아 PC를 수 없습니다.</string>
<string name="wol_waking_pc">PC를 깨우는 중…</string>
<string name="wol_waking_msg">PC를 깨우는 데에 약간의 시간이 걸립니다.
PC가 깨워지지 않으면, Wake-On-Lan이 설정되어있는지 확인하세요.
</string>
<string name="wol_waking_msg">PC를 는 데에 약간의 시간이 걸립니다. PC가 켜지지 않으면, Wake-On-Lan이 설정되어있는지 확인하세요.</string>
<string name="wol_fail">Wake-On-LAN 패킷을 보내는 데에 실패했습니다</string>
<!-- Unpair messages -->
<string name="unpairing">페어링 해제중…</string>
<string name="unpair_success">페어링 해제 완료</string>
<string name="unpair_fail">페어링 해제 실패</string>
<string name="unpair_error">장치가 페어링되지 않음</string>
<!-- Errors -->
<string name="error_pc_offline">컴퓨터가 오프라인 상태입니다</string>
<string name="error_manager_not_running">ComputerManager 서비스가 실행되지 않고 있습니다. 몇 초 기다리거나 앱을 다시 시작하세요.</string>
<string name="error_manager_not_running">ComputerManager 서비스가 실행되지 않고 있습니다. 잠시 기다리거나 앱을 다시 시작하세요.</string>
<string name="error_unknown_host">호스트 응답에 실패함</string>
<string name="error_404">GFE가 HTTP 404에러를 보냈습니다. 지원되는 GPU가 설치되어 있는지 확인하세요.
원격 데스트톱 응용 프로그램을 사용하는 것도 이 에러를 유발할 수 있습니다. PC를 다시 시작하거나 Geforce Experience를 다시 설치해보세요.
</string>
<!-- Start application messages -->
<string name="conn_establishing_title">연결 수립</string>
<string name="conn_establishing_title">연결 시도</string>
<string name="conn_establishing_msg">연결 시작</string>
<string name="conn_metered">경고: 데이터 요금이 부과될 수 있습니다.</string>
<string name="conn_metered">경고: 데이터 요금이 부과될 수 있습니다!</string>
<string name="conn_client_latency">평균 프레임 디코딩 지연:</string>
<string name="conn_client_latency_hw">하드웨어 디코더 지연:</string>
<string name="conn_hardware_latency">평균 하드웨어 디코딩 지연:</string>
@@ -60,7 +51,6 @@
<string name="conn_error_msg">시작 실패</string>
<string name="conn_terminated_title">연결 종료 됨</string>
<string name="conn_terminated_msg">연결이 종료되었습니다</string>
<!-- General strings -->
<string name="ip_hint">GeForce PC의 IP 주소</string>
<string name="searching_pc">GameStream이 실행중인 PC를 검색중…\n\n
@@ -69,7 +59,6 @@
<string name="no">아니오</string>
<string name="lost_connection">PC 연결 끊김</string>
<string name="help">도움말</string>
<!-- AppList activity -->
<string name="applist_connect_msg">PC에 연결중…</string>
<string name="applist_menu_resume">세션 계속</string>
@@ -77,60 +66,158 @@
<string name="applist_menu_quit_and_start">현재 게임 종료 후 시작</string>
<string name="applist_menu_cancel">취소</string>
<string name="applist_refresh_title">앱 리스트</string>
<string name="applist_refresh_msg"> 다시 로드 중…</string>
<string name="applist_refresh_msg">앱 로드 중…</string>
<string name="applist_refresh_error_title">오류</string>
<string name="applist_refresh_error_msg">앱 리스트를 얻는데 실패함</string>
<string name="applist_quit_app">종료중</string>
<string name="applist_quit_success">종료됨</string>
<string name="applist_quit_fail">종료 실패</string>
<string name="applist_quit_confirmation">실행되고 있는 앱을 종료하길 원하시나요? 모든 저장되지 않은 데이터가 삭제됩니다</string>
<string name="applist_quit_fail">종료 실패</string>
<string name="applist_quit_confirmation">실행되고 있는 앱을 종료하길 원하시나요\? 모든 저장되지 않은 데이터가 삭제됩니다.</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">고급 설정으로 PC 추가</string>
<string name="title_add_pc">수동으로 PC 추가</string>
<string name="msg_add_pc">PC에 연결 중…</string>
<string name="addpc_fail">지정된 컴퓨터에 연결하는 데에 실패했습니다. PC의 방화벽과 적절한 포트 설정을 확인하세요.</string>
<string name="addpc_success">컴퓨터 추가 성공</string>
<string name="addpc_unknown_host">PC의 IP주소를 확인할 수 없습니다. Make sure you didn\'t make a typo in the address.</string>
<string name="addpc_enter_ip">반드시 IP주소를 입력해야 합니다.</string>
<string name="addpc_unknown_host">PC의 IP주소를 확인할 수 없습니다. 주소에 오타가 없는지 확인하십시오.</string>
<string name="addpc_enter_ip">반드시 IP주소를 입력해야 합니다</string>
<!-- Preferences -->
<string name="category_basic_settings">기본 설정</string>
<string name="title_resolution_list">해상도와 FPS 타겟 지</string>
<string name="summary_resolution_list">세팅 값이 자신의 PC 성능보다 너무 높으면 렉이나 깨짐을 유발할 수 있습니다.</string>
<string name="title_resolution_list">해상도</string>
<string name="summary_resolution_list">해상도가 높을수록 선명하지만 저사양기기를 사용하거나 네트워크 연결이 느리다면 해상도를 낮추십시오.</string>
<string name="title_seekbar_bitrate">비트레이트 타겟 지정</string>
<string name="summary_seekbar_bitrate">낮은 비트레이트는 끊김을 줄이고, 높은 비트레이트는 품질을 높입니다.</string>
<string name="title_checkbox_stretch_video">전체 화면으로 렌더링 스크린 늘이기</string>
<string name="title_checkbox_stretch_video">화면을 늘려 전체화면으로 사용</string>
<string name="title_checkbox_disable_warnings">경고 메세지 끄기</string>
<string name="summary_checkbox_disable_warnings">화면 상의 연결 경고 메세지를 스트리밍 중에 비활성화합니다.</string>
<string name="category_audio_settings">오디오 설정</string>
<string name="title_checkbox_multi_controller">다중 컨트롤러 지원</string>
<string name="summary_checkbox_multi_controller">이 옵션을 선택하지 않으면 모든 컨트롤러가 하나로 표시됩니다</string>
<string name="title_seekbar_deadzone">아날로그 스틱 데드존 설정</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One 컨트롤러 드라이버</string>
<string name="summary_checkbox_xb1_driver">네이티브 Xbox 컨트롤러 지원 없이 빌드인 USB드라이버를 활성화합니다.</string>
<string name="summary_checkbox_xb1_driver">네이티브 Xbox 컨트롤러 지원 없이 빌드인 USB드라이버를 활성화합니다</string>
<string name="category_on_screen_controls_settings">화면 상의 컨트롤 설정</string>
<string name="title_checkbox_show_onscreen_controls">화면 위에 컨트롤러 표시</string>
<string name="summary_checkbox_show_onscreen_controls">터치스크린에 가상 컨트롤러 오버레이를 표시합니다.</string>
<string name="summary_checkbox_show_onscreen_controls">터치스크린에 가상 컨트롤러 오버레이를 표시합니다</string>
<string name="category_ui_settings">UI 설정</string>
<string name="title_language_list">언어</string>
<string name="summary_language_list">Moonlight에서 사용할 언어를 선택합니다.</string>
<string name="summary_language_list">Moonlight에서 사용할 언어를 선택합니다</string>
<string name="title_checkbox_small_icon_mode">작은 아이콘 사용</string>
<string name="summary_checkbox_small_icon_mode">더 많이 표시하기 위해 그리드 표시에서 작은 아이콘을 사용합니다.</string>
<string name="summary_checkbox_small_icon_mode">한 화면에서 더 많은 게임을 볼 수 있게 게임을 더 작게 표시합니다</string>
<string name="category_host_settings">호스트 설정</string>
<string name="title_checkbox_enable_sops">게임 설정 최적화</string>
<string name="summary_checkbox_enable_sops">최적의 스트리밍을 위해 Geforce Experience가 게임 설정을 수정하도록 허용합니다.</string>
<string name="title_checkbox_host_audio">PC에서 소리 재생</string>
<string name="summary_checkbox_host_audio">이 장치와 컴퓨터에서 소리를 재생합니다.</string>
<string name="category_advanced_settings">고급 설정</string>
<string name="title_video_format">H.265 설정 변경</string>
<string name="summary_video_format">H.265는 비디오 대역폭 요구사항을 낮춰주지만 최신 장치가 필요합니다.</string>
<string name="title_video_format">HEVC 설정 변경</string>
<string name="summary_video_format">HEVC는 낮은 대역폭으로 더 좋은 화질을 볼 수 있게 해주지만 최신 장치가 필요합니다.</string>
<string name="suffix_osc_opacity">%</string>
</resources>
<string name="title_checkbox_enable_pip">PIP모드 활성화</string>
<string name="summary_checkbox_vibrate_fallback">게임 패드가 진동을 지원하지 않는 경우 장치를 진동 시켜 진동을 활성화합니다</string>
<string name="title_checkbox_vibrate_fallback">게임패드 진동을 장치에서 사용하기</string>
<string name="summary_checkbox_touchscreen_trackpad">활성화시 터치 스크린이 트랙 패드처럼 작동합니다. 비활성화 된 경우 터치 스크린처럼 작동합니다.</string>
<string name="title_checkbox_touchscreen_trackpad">터치 스크린을 트랙 패드로 사용하기</string>
<string name="category_input_settings">입력 설정</string>
<string name="summary_audio_config_list">홈 시어터 시스템을 위한 5.1 또는 7.1 서라운드 사운드 활성화</string>
<string name="title_audio_config_list">서라운드 사운드 설정</string>
<string name="resolution_prefix_native">네이티브</string>
<string name="summary_fps_list">높을수록 화면이 더 부드러워집니다. 저사양 기기에서는 낮추는것이 좋습니다.</string>
<string name="title_fps_list">FPS 설정</string>
<string name="text_native_res_dialog">1. 네이티브 해상도 모드는 GeForce Experience에서 공식적으로 지원되지 않으므로 호스트PC의 디스플레이 해상도는 변경되지 않습니다. 따라서 스트리밍 중에 수동으로 해상도를 변경해야합니다.
\n
\n2. 장치 해상도와 일치하도록 NVIDIA 제어판에서 사용자 정의 해상도를 생성 할 경우 호스트 PC의 모니터 손상, 기타 잠재적 문제에 대한 NVIDIA의 경고를 읽고 이해했는지 확인하십시오.
\n
\n3. Moonlight는 PC에서 사용자 정의 해상도를 생성하여 발생하는 문제에 대해 책임을 지지 않습니다.
\n
\n4. 장치 또는 호스트 PC가 네이티브 해상도의 스트리밍을 지원하지 않을 수 있습니다.</string>
<string name="title_native_res_dialog">네이티브 해상도 주의사항</string>
<string name="addpc_wrong_sitelocal">주소가 잘못된 것 같습니다. 인터넷을 통해 스트리밍하려면 라우터의 공용 IP 주소를 사용해야합니다.</string>
<string name="applist_details_id">앱 ID:</string>
<string name="applist_menu_hide_app">게임 숨기기</string>
<string name="applist_menu_scut">바로가기 만들기</string>
<string name="applist_menu_details">세부사항</string>
<string name="perf_overlay_dectime">평균 디코딩 시간 : %1$.2f ms</string>
<string name="perf_overlay_netlatency">평균 네트워크 지연 시간 : %1$d ms (편차 : %2$d ms)</string>
<string name="perf_overlay_netdrops">네트워크에 의해 손실 된 프레임 : %1$.2f%%</string>
<string name="perf_overlay_renderingfps">렌더링 프레임속도 : %1$.2f FPS</string>
<string name="perf_overlay_incomingfps">네트워크를 통해 받은 프레임속도: %1$.2f FPS</string>
<string name="perf_overlay_decoder">디코더:%1$s</string>
<string name="poor_connection_msg">PC와의 연결이 불안정함</string>
<string name="slow_connection_msg">PC와의 연결이 불안정합니다.
\n비트레이트를 줄이세요</string>
<string name="delete_pc_msg">이 PC를 삭제 하시겠습니까\?</string>
<string name="title_details">세부정보</string>
<string name="check_ports_msg">다음 포트의 방화벽 및 포트 포워딩 설정을 확인하십시오:</string>
<string name="early_termination_error">스트림을 시작할 때 호스트 PC에서 문제가 발생했습니다.
\n
\n호스트 PC에 DRM으로 보호 된 콘텐츠가 열려 있지 않은지 확인하거나 호스트 PC를 재부팅하십시오 .
\n
\n문제가 지속되면 GPU 드라이버와 GeForce Experience를 다시 설치해보십시오.</string>
<string name="no_frame_received_error">네트워크 연결이 불안정합니다. 비트레이트를 낮추거나 더 빠른 네트워크에 연결하십시오.</string>
<string name="no_video_received_error">호스트로부터 비디오를 받지 못했습니다.</string>
<string name="video_decoder_init_failed">비디오 디코더를 실행하지 못했습니다. 이 장치가 선택한 해상도 또는 프레임 속도를 지원하지 않을 수 있습니다.</string>
<string name="error_usb_prohibited">기기 관리자에 의해 USB 액세스가 차단되었습니다. Knox 또는 MDM 설정을 확인하십시오.</string>
<string name="message_decoding_reset">선택한 스트리밍 설정에서 장치의 비디오 디코더가 계속 문제가 발생합니다. 스트리밍 설정이 기본값으로 재설정되었습니다.</string>
<string name="title_decoding_reset">비디오 설정 초기화</string>
<string name="message_decoding_error">이 장치의 비디오 디코더와 호환되지 않아 Moonlight에서 오류가 발생했습니다. GeForce Experience가 PC의 최신 버전으로 업데이트되었는지 확인하십시오. 충돌이 계속되면 스트리밍 설정을 조정 해보십시오.</string>
<string name="title_decoding_error">비디오 디코더 오류</string>
<string name="nettest_text_blocked">기기의 현재 네트워크가 Moonlight를 차단하고 있습니다. 이 네트워크에 연결되어 있으면 인터넷을 통한 스트리밍이 작동하지 않을 수 있습니다.</string>
<string name="nettest_text_failure">기기의 현재 네트워크가 Moonlight를 차단하는 것 같습니다. 이 네트워크에 연결되어 있으면 인터넷을 통한 스트리밍이 작동하지 않을 수 있습니다.
\n
\n차단된 네트워크 포트:
\n</string>
<string name="nettest_text_inconclusive">Moonlight의 테스트 서버에 연결할 수 없기 때문에 네트워크 테스트를 할 수 없습니다. 인터넷 연결을 확인하거나 나중에 다시 시도하십시오.</string>
<string name="nettest_text_success">네트워크가 Moonlight를 차단하지 않는 것 같습니다. 여전히 연결에 문제가 있으면 PC의 방화벽 설정을 확인하십시오
\n
\n인터넷을 통해 연결하려는 경우 PC에 Moonlight Internet Hosting Tool을 설치하고 Internet Streaming Tester를 실행하여 PC의 인터넷 연결을 확인하십시오.</string>
<string name="nettest_title_done">네트워크 연결 테스트 완료</string>
<string name="nettest_text_waiting">NVIDIA GameStream이 차단되었는지 확인하기 위해 네트워크 연결을 테스트하고 있습니다.
\n
\n잠시 기다려 주세요…</string>
<string name="pcview_menu_header_unknown">상태 확인중</string>
<string name="pcview_menu_test_network">네트워크 연결 테스트</string>
<string name="pcview_menu_header_offline">오프라인</string>
<string name="pcview_menu_header_online">온라인</string>
<string name="nettest_title_waiting">네트워크 연결을 테스트하는 중</string>
<string name="pcview_menu_details">PC 세부정보</string>
<string name="scut_pc_not_found">PC를 찾을 수 없음</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="applist_menu_tv_channel">채널 추가하기</string>
<string name="scut_invalid_uuid">PC를 사용할 수 없음</string>
<string name="scut_invalid_app_id">앱을 사용할 수 없음</string>
<string name="summary_enable_post_stream_toast">스트림 종료 후 지연시간 정보 표시</string>
<string name="title_enable_post_stream_toast">스트리밍 후 지연시간 정보 표시</string>
<string name="title_enable_perf_overlay">스트리밍 중 성능 정보 표시</string>
<string name="summary_enable_perf_overlay">스트리밍하는 동안 실시간 스트림 성능 정보 표시</string>
<string name="summary_enable_hdr">게임 및 PC의 GPU가 HDR을 지원하는 경우 HDR을 활성화합니다. HDR에는 GTX 1000 시리즈 또는 그 이상의 GPU가 필요합니다.</string>
<string name="title_enable_hdr">HDR활성화 (실험중인 기능)</string>
<string name="summary_disable_frame_drop">일부 장치에서 미세한 끊김 현상을 줄일 수 있지만 지연 시간이 늘어날 수 있습니다.</string>
<string name="title_disable_frame_drop">프레임드랍 최적화</string>
<string name="summary_unlock_fps">90 또는 120FPS로 스트리밍하면 지연 시간이 줄어들 수 있지만 이를 지원할 수 없는 장치에서는 지연 또는 불안정 할 수 있습니다</string>
<string name="title_unlock_fps">모든 프레임 속도 잠금 해제</string>
<string name="summary_checkbox_enable_pip">PIP모드를 사용하는 중에 화면은 볼 수 있지만 제어는 할 수 없습니다</string>
<string name="dialog_title_osc_opacity">투명도 조절</string>
<string name="summary_osc_opacity">가상컨트롤러의 투명도를 조절할 수 있습니다</string>
<string name="title_osc_opacity">가상컨트롤러의 투명도 설정</string>
<string name="toast_reset_osc_success">가상 컨트롤러 배치가 초기화되었습니다</string>
<string name="dialog_text_reset_osc">저장된 가상 컨트롤러 배치를 초기화 하시겠습니까\?</string>
<string name="dialog_title_reset_osc">가상 컨트롤러 배치 초기화</string>
<string name="summary_reset_osc">가상 컨트롤러를 기본 크기 및 위치로 초기화합니다</string>
<string name="title_reset_osc">가상 컨트롤러 배치 초기화</string>
<string name="summary_only_l3r3">L3 및 R3을 제외한 모든 가상 버튼을 숨깁니다</string>
<string name="title_only_l3r3">L3와 R3버튼만 표시하기</string>
<string name="summary_checkbox_flip_face_buttons">게임 패드 및 가상 컨트롤러의 A / B 와 X / Y 버튼을 바꿉니다</string>
<string name="summary_checkbox_vibrate_osc">가상 컨트롤러에서 장치를 진동하여 게임패드 진동을 구현합니다</string>
<string name="title_checkbox_vibrate_osc">진동 활성화</string>
<string name="title_checkbox_flip_face_buttons">버튼 바꾸기</string>
<string name="summary_checkbox_mouse_nav_buttons">이 옵션을 활성화하면 일부 장치에서 오른쪽 클릭에 문제가 있을 수 있습니다</string>
<string name="title_checkbox_mouse_nav_buttons">마우스 사이드버튼 활성화</string>
<string name="summary_checkbox_mouse_emulation">패드의 Start 버튼을 길게 누르면 게임 패드가 마우스 모드로 전환됩니다</string>
<string name="summary_checkbox_usb_bind_all">Xbox 컨트롤러를 기본으로 지원하는 경우에도 지원되는 모든 게임 패드에 Moonlight의 USB 드라이버를 사용합니다</string>
<string name="title_checkbox_usb_bind_all">기본 Xbox 게임 패드 지원 무시</string>
<string name="title_checkbox_mouse_emulation">게임패드를 마우스처럼 사용하기</string>
<string name="perf_overlay_streamdetails">비디오 스트림 : %1$s %2$.2f FPS</string>
<string name="unable_to_pin_shortcut">현재 런처에서는 바로가기 생성이 불가능합니다.</string>
<string name="resolution_prefix_native_fullscreen">네이티브 (전체화면)</string>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="title_checkbox_multi_controller">Automatisk oppdaging av spillkontroller</string>
<string name="title_checkbox_touchscreen_trackpad">Bruk denne pekeskjermen som pekeflate</string>
<string name="title_checkbox_stretch_video">Strekk video til hele skjermen</string>
<string name="title_seekbar_bitrate">Video-bitrate</string>
<string name="title_fps_list">Videobilderammetakt</string>
<string name="applist_quit_confirmation">Er du sikker på at du vil avslutte det kjørende programmet\? All ulagret data vil gå tapt.</string>
<string name="applist_refresh_msg">Gjenoppfrisker programmer …</string>
<string name="perf_overlay_decoder">Dekoder: %1$s</string>
<string name="perf_overlay_incomingfps">Innkommende bilderammetakt fra nettverket: %1$.2f BPS</string>
<string name="perf_overlay_renderingfps">Opptegningsbilderammetakt: %1$.2f BPS</string>
<string name="perf_overlay_netdrops">Bilderammer droppet av din nettverkstilknytning: %1$.2f%%</string>
<string name="perf_overlay_dectime">Gjennomsnittlig dekodingstid: %1$.2f ms</string>
<string name="lost_connection">Mistet tilknytning til PC</string>
<string name="searching_pc">Søker etter PC-er med GameStream kjørende …
\n
\nForsikre deg om at GameStream er påslått i GeForce Experience SHEILD-innstillingene.</string>
<string name="conn_starting">Starter</string>
<string name="conn_hardware_latency">Gjennomsnittlig latens for maskinvarerammedekoding:</string>
<string name="conn_client_latency_hw">maskinvaredekoderlatens:</string>
<string name="conn_client_latency">Gjennomsnittlig latens for bilderammedekoding:</string>
<string name="check_ports_msg">Sjekk om din brannmur og portvideresendingsreglene for port(ene):</string>
<string name="early_termination_error">Noe gikk galt på din verts-PC under oppstart av strømmen.
\n
\nForsikre deg om at du ikke har noe DRM-beskyttet innhold åpent på din PC. Du kan også prøve å starte din verts-PC på ny.
\n
\nHvis problemet vedvarer, kan du prøve å reinstallere skjermkortsdriverne og GeForce Experience.</string>
<string name="no_frame_received_error">Din nettverkstilkobling fungerer ikke så godt. Reduser videobitraten fra dens innstilling, eller prøv en raskere tilknytning.</string>
<string name="no_video_received_error">Fikk ingen video fra verten.</string>
<string name="unable_to_pin_shortcut">Din nåværende oppstarter tillater ikke opprettelse av festede snarveier.</string>
<string name="title_decoding_error">Videodekoderen krasjet</string>
<string name="error_unknown_host">Klarte ikke å utlede vertsadresse</string>
<string name="unpair_error">Enheten ble ikke parret</string>
<string name="unpair_fail">Klarte ikke å oppheve parring</string>
<string name="unpair_success">Parring opphevet</string>
<string name="unpairing">Opphever parring …</string>
<string name="wol_fail">Klarte ikke å sende Wake-On-LAN-pakker</string>
<string name="wol_waking_msg">Det kan ta et par sekunder før PC-en din våkner. Hvis den ikke gjør det må du sjekke at den er satt opp riktig for Wake-On-LAN.</string>
<string name="wol_no_mac">Kunne ikke vekke opp PC fordi GFE ikke sendte en MAC-adresse</string>
<string name="pair_already_in_progress">Parring allerede underveis</string>
<string name="pair_fail">Parring mislyktes</string>
<string name="pair_pairing_msg">Skriv inn følgende PIN på mål-PC-en:</string>
<string name="pair_pairing_title">Parring</string>
<string name="pair_pc_ingame">Datamaskinen er for øyeblikket i et spill. Du må lukke spillet før parring.</string>
<string name="pairing">Parrer …</string>
<string name="nettest_title_done">Nettverkstest fullført</string>
<string name="title_seekbar_deadzone">Dødsonejustering for analogstikke</string>
<string name="title_checkbox_xb1_driver">Driver for Xbox 360/One USB-spillkontroller</string>
<string name="title_video_format">Endre HEVC-innstillinger</string>
<string name="title_disable_frame_drop">Aldri forkast bilderammer</string>
<string name="title_checkbox_disable_warnings">Skru av advarselsmeldinger</string>
<string name="title_unlock_fps">Lås opp alle mulige bilderammetakter</string>
<string name="category_advanced_settings">Avanserte innstillinger</string>
<string name="title_checkbox_host_audio">Spill lyd på PC</string>
<string name="title_checkbox_enable_sops">Optimaliser spillinnstillinger</string>
<string name="category_host_settings">Vertsinnstillinger</string>
<string name="summary_language_list">Språk brukt i Moonlight</string>
<string name="title_language_list">Språk</string>
<string name="category_ui_settings">Grensesnittsinnstillinger</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">Endre dekkevne</string>
<string name="dialog_title_reset_osc">Tilbakestill oppsett</string>
<string name="summary_only_l3r3">Skjul alle virtuelle knapper unntatt L3 og R3</string>
<string name="title_only_l3r3">Kun vis L3 og R3</string>
<string name="title_checkbox_vibrate_osc">Skru på vibrering</string>
<string name="title_checkbox_mouse_emulation">Museemulering via spillkontroller</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="category_input_settings">Inndatainnstillinger</string>
<string name="title_audio_config_list">Kringlydsoppsett</string>
<string name="category_audio_settings">Lydinnstillinger</string>
<string name="title_resolution_list">Videooppløsning</string>
<string name="category_basic_settings">Grunnleggende innstillinger</string>
<string name="addpc_enter_ip">Du må skrive inn en IP-adresse</string>
<string name="addpc_success">Datamaskin tillagt</string>
<string name="msg_add_pc">Kobler til PC-en …</string>
<string name="title_add_pc">Legg til PC manuelt</string>
<string name="applist_details_id">Program-ID:</string>
<string name="applist_quit_fail">Klarte ikke å avslutte</string>
<string name="applist_quit_success">Avsluttet</string>
<string name="applist_quit_app">Avslutter …</string>
<string name="applist_refresh_error_msg">Klarte ikke å hente programliste</string>
<string name="applist_refresh_error_title">Feil</string>
<string name="applist_refresh_title">Programliste</string>
<string name="applist_menu_hide_app">Skjul prgram</string>
<string name="applist_menu_tv_channel">Legg til i kanal</string>
<string name="applist_menu_scut">Opprett snarvei</string>
<string name="applist_menu_details">Vis detaljer</string>
<string name="applist_menu_cancel">Avbryt</string>
<string name="applist_menu_quit_and_start">Avslutt nåværende spill og start</string>
<string name="applist_menu_quit">Avslutt økt</string>
<string name="applist_menu_resume">Fortsett økt</string>
<string name="applist_connect_msg">Kobler til PC …</string>
<string name="poor_connection_msg">Dårlig tilknytning til PC</string>
<string name="slow_connection_msg">Vis tilkobling til PC
\nReduser bitraten din</string>
<string name="delete_pc_msg">Er du sikker på at du vil slette denne PC-en\?</string>
<string name="help">Hjelp</string>
<string name="title_details">Detaljer</string>
<string name="no">Nei</string>
<string name="yes">Ja</string>
<string name="ip_hint">IP-adresse for GeForce PC</string>
<string name="conn_terminated_msg">Tilkoblingen ble avsluttet</string>
<string name="conn_terminated_title">Tilkobling avsluttet</string>
<string name="conn_error_msg">Klarte ikke å starte</string>
<string name="conn_error_title">Tilkoblingsfeil</string>
<string name="conn_metered">Advarsel: Din aktive nettverkstilknytning er kvotebasert.</string>
<string name="conn_establishing_msg">Starter tilkobling</string>
<string name="conn_establishing_title">Etablerer tilkobling</string>
<string name="error_pc_offline">Datamaskinen er frakoblet</string>
<string name="wol_waking_pc">Vekker opp PC …</string>
<string name="wol_pc_online">Datamaskinen er tilkoblet</string>
<string name="pair_incorrect_pin">Feil PIN</string>
<string name="pair_pc_offline">Datamaskinen er frakoblet</string>
<string name="nettest_title_waiting">Testing av nettverkstilkobling</string>
<string name="pcview_menu_details">Vis detaljer</string>
<string name="pcview_menu_test_network">Test nettverkstilkobling</string>
<string name="pcview_menu_delete_pc">Slett PC</string>
<string name="pcview_menu_send_wol">Send Wake-On-LAN-forespørsel</string>
<string name="pcview_menu_app_list">Vis alle programmer</string>
<string name="pcview_menu_header_unknown">Oppdaterer</string>
<string name="pcview_menu_header_offline">Frakoblet</string>
<string name="pcview_menu_header_online">Tilkoblet</string>
<string name="help_loading_msg">Laster inn hjelpeside …</string>
<string name="help_loading_title">Hjelpeviser</string>
<string name="scut_invalid_app_id">Angitt program er ikke gyldig</string>
<string name="scut_invalid_uuid">Angitt PC er ikke gyldig</string>
<string name="scut_pc_not_found">PC ikke funnet</string>
<string name="scut_deleted_pc">PC slettet</string>
<string name="summary_checkbox_mouse_emulation">Å lang-trykke «Start»-knappen veksler spillkontroller til musemodus</string>
<string name="title_checkbox_usb_bind_all">Overstyr systemspesifikk kontrollerstøtte</string>
<string name="summary_checkbox_xb1_driver">Skrur på en innebygd USB-driver for enheter uten systemspesifikk Xbox-kontrollerstøtte</string>
<string name="summary_checkbox_vibrate_fallback">Vibrerer din kontroller for å emulere vibrasjon, hvis din kontroller støtter det</string>
<string name="title_checkbox_vibrate_fallback">Vibrasjonsemulering</string>
<string name="summary_checkbox_touchscreen_trackpad">Får pekeskjermen til å oppføre seg som en pekeflate. Ellers kontrolleres pekeskjermen musen direkte.</string>
<string name="title_decoding_reset">Tilbakestilling av videoinnstillinger</string>
<string name="message_decoding_error">Moonlight har krasjet som følge av inkompabilitet med denne enhetens videodekoder. Forsikre deg om at GeForce Experience er oppdatert til seneste versjon på din PC. Prøv å justere strømmingsinnstillingene hvis problemet vedvarer.</string>
<string name="error_404">GFE returnerte en HTTP-404-feil. Forsikre deg om at PC-en kjører et støttet skjermkort. Bruk av fjernskrivebordsprogramvare kan også forårsake denne feilen. Prøv å starte maskinen på ny, eller å reinstallere GFE.</string>
<string name="error_manager_not_running">ComputerManager-tjenesten kjører ikke. Vent noen sekunder eller start programmet på ny.</string>
<string name="nettest_text_blocked">Nettverkstilkoblingen på din enhet ser ut til å blokkere Moonlight. Strømming over Internett vil muligens ikke fungere tilkoblet gjennom dette nettverket.</string>
<string name="nettest_text_failure">Nettverkstilkoblingen på din enhet ser ut til å blokkere Moonlight. Strømming over Internett vil muligens ikke fungere når tilkoblet gjennom dette nettverket.
\n
\nFølgende nettverksporter ble blokkert:
\n</string>
<string name="nettest_text_inconclusive">Nettverkstesten kunne ikke utføres fordi ingen av Moonlight sine tilkoblingstesttjenere kunne nås. Sjekk din tilkobling til Internett og prøv igjen senere.</string>
<string name="summary_enable_perf_overlay">Viser ytelsesinfo i sanntid under strømming</string>
<string name="title_enable_perf_overlay">Vis ytelsesstatistikk under strømming</string>
<string name="summary_enable_hdr">Strøm HDR når spillet og PC-ens skjermkort støtter det. HDR krever GTX 1000-eller nyere.</string>
<string name="summary_checkbox_enable_pip">Tillater strømmen å vises (men ikke kontrolleres) under fleroppgaveløsning</string>
<string name="title_checkbox_enable_pip">Skru på bilde-i-bilde-observatørmodus</string>
<string name="title_reset_osc">Tøm lagret oppsett for innstillingskontroller som vises på skjermen</string>
<string name="summary_checkbox_vibrate_osc">Vibrerer din enhet for innstillingskontroller som vises på skjermen</string>
<string name="summary_checkbox_show_onscreen_controls">Vis virtuelle innstillingskontroller for innstillinger i overleggslag på pekeskjermen</string>
<string name="title_checkbox_show_onscreen_controls">Vis innstillingskontroller på skjermen</string>
<string name="category_on_screen_controls_settings">Innstillinger for innstillingskontroller som vises på skjermen</string>
<string name="summary_checkbox_usb_bind_all">Bruk Moonlight sin USB-driver for alle støttede spillkontrollere, selv når systemspesifikk kontrollerstøtte er tilgjengelig</string>
<string name="summary_audio_config_list">Skru på for 5,1- eller 7,1-kringlyd for hjemmekinosystemer</string>
<string name="summary_seekbar_bitrate">Øk for bedret bildekvalitet. Senk for bedre ytelse på trege tilkoblinger.</string>
<string name="summary_fps_list">Øk for jevnere videostrøm. Senk for bedre ytelse på trege enheter.</string>
<string name="video_decoder_init_failed">Klarte ikke å starte videodekoder. Enheten din støtter kanskje ikke valgt oppløsning eller bilderammetakt.</string>
<string name="error_usb_prohibited">USB-tilgang har blitt forbudt av din enhetsadministrator. Sjekk dine Knox- eller MDM-innstillinger.</string>
<string name="message_decoding_reset">Strømmingsinnstilinger tilbakestilt til forvalg som følge av at enhetens videodekoder fortsatte å krasje.</string>
<string name="summary_resolution_list">Øk for å forbedre bildeklarhet. Senk for bedre ytelse på svakere enheter og tregere nettverk.</string>
<string name="addpc_wrong_sitelocal">Den adressen ser ikke riktig ut. Du må bruke den offentlige IP-adressen for ruteren din for strømming over Internett.</string>
<string name="addpc_unknown_host">Kunne ikke utlede adresse tilhørende PC. Forsikre deg om at du ikke har skrevet den inn feil.</string>
<string name="addpc_fail">Kunne ikke koble til angitt datamaskin. Forsikre deg om at påkrevde porter er tillatt gjennom brannmuren.</string>
<string name="summary_enable_post_stream_toast">Vis en informasjonsmelding om latens etter at strømmen sluttføres</string>
<string name="title_enable_post_stream_toast">Vis latensmelding etter strømming</string>
<string name="title_enable_hdr">Skru på HDR (eksperimentelt)</string>
<string name="summary_video_format">HEVC senker båndbreddekravene, men krever en nyere enhet</string>
<string name="summary_disable_frame_drop">Kan redusere mikro-hakking på noen enheter, men kan øke latens</string>
<string name="summary_checkbox_disable_warnings">Skru av visning av tilkoblingsadvarsler på skjermen under strømming</string>
<string name="summary_unlock_fps">Strømming i 90 eller 120 BPS kan redusere latens på flaggskipsenheter, men kan forårsake forsinkelser eller ustabilitet på enheter som ikke klarer det.</string>
<string name="summary_checkbox_host_audio">Spill lyd fra datamaskinen og denne enheten</string>
<string name="summary_checkbox_enable_sops">Tillat GFE å endre spill-innstillinger for optimal strømming</string>
<string name="summary_checkbox_small_icon_mode">Mindre bilder for omslagskunst i programrutenettet lar deg se flere programmer på skjermen</string>
<string name="title_checkbox_small_icon_mode">Bruk liten omslagskunst</string>
<string name="summary_osc_opacity">Gjør innstillingskontroller som vises på skjermen mer/mindre gjennomsiktige</string>
<string name="title_osc_opacity">Endre dekkevne for innstillingskontroller som vises på skjermen</string>
<string name="toast_reset_osc_success">Innstillingskontroller som vises på skjermen tilbakestilt til forvalg</string>
<string name="dialog_text_reset_osc">Er du sikker på at du vil slette oppsettet ditt for innstillingskontroller som vises på skjermen\?</string>
<string name="summary_reset_osc">Tilbakestiller alle innstillingskontroller som vises på skjermen til forvalgt størrelse og posisjon</string>
<string name="summary_checkbox_mouse_nav_buttons">Å skru på dette ødelegger for høyreklikking på noen enheter</string>
<string name="title_checkbox_mouse_nav_buttons">Skru på museknapper for forover og tilbake</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="nettest_text_success">Det ser ikke ut til at nettverket ditt blokkerer Moonlight. Hvis du fremdeles har problemer bør du sjekke PC-ens brannmursinnstillinger.
\n
\nHvis du prøver å strømme over Internett, kan du installere Moonlight Internett-vertstjeningsverktøyet på din PC og kjøre den inkluderte Internett-strømmingstesteren for å sjekke PC-ens tilkobling til Internett.</string>
<string name="nettest_text_waiting">Moonlight tester din nettverksforbindelse for å fastsette hvorvidt NVIDIA GameStream er blokkert.
\n
\nDette kan ta noen sekunder …</string>
<string name="pcview_menu_unpair_pc">Opphev parring</string>
<string name="pcview_menu_pair_pc">Parr med PC</string>
<string name="scut_not_paired">PC ikke parret</string>
<string name="summary_checkbox_flip_face_buttons">Veksler A/B og X/Y-knapper for spillkontrollere, og innstillingskontroller som vises på skjermen</string>
<string name="text_native_res_dialog">Innebygd oppløsningsmodus støttes ikke offisielt av GeForce Experience, så det vil ikke sette skjermoppløsning for verten på egenhånd. Du vil måtte sette det manuelt inne i spillet.
\n
\nHvis du velger å opprette en egendefinert oppløsning i NVIDIA-kontrollpanelet for å samsvare med enhetsoppløsningen må du forsikre deg om at du har lest og forstått NVIDIA sin advarsel om mulig skjermskade, PC-instabilitet, og andre potensielle problemer.
\n
\nVi er ikke ansvarlige for noen problemer som oppstår ved å lage en egendefinert oppløsning på din PC.
\n
\nDet kan hende din enhet eller verts-PC ikke støtter strømming i egentlig oppløsning. Hvis det ikke fungerer på din enhet er det dessverre ingenting du kan gjøre.</string>
<string name="summary_checkbox_multi_controller">Å fjerne dette valget påtvinger tilkoblet spillkontroller</string>
<string name="resolution_prefix_native">Innebygd</string>
<string name="title_native_res_dialog">Advarsel om innebygd oppløsning</string>
<string name="title_checkbox_flip_face_buttons">Veksle diamantknapper</string>
<string name="resolution_prefix_native_fullscreen">Systemspesifikk fullskjerm</string>
<string name="perf_overlay_netlatency">Gjennomsnittlig nettverksforsinkelse: %1$d ms (variasjon: %2$d ms)</string>
<string name="perf_overlay_streamdetails">Videostrøm: %1$s %2$.2f BPS</string>
</resources>
+3 -3
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@@ -7,8 +7,8 @@
</string-array>
<string-array name="video_format_names">
<item>Gebruik H.265 alleen als het stabiel is.</item>
<item>Gebruik H.265 altijd (mogelijkheid tot crashes)</item>
<item>Gebruik H.265 nooit</item>
<item>Gebruik HEVC alleen als het stabiel is.</item>
<item>Gebruik HEVC altijd (mogelijkheid tot crashes)</item>
<item>Gebruik HEVC nooit</item>
</string-array>
</resources>
+2 -2
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@@ -118,8 +118,8 @@
<string name="summary_checkbox_host_audio">Speel audio af op de computer en op dit apparaat</string>
<string name="category_advanced_settings">Geavanceerde Instellingen</string>
<string name="title_video_format">Verander H.265 instellingen</string>
<string name="summary_video_format">H.265 verlaagt video bandbreedte vereisten maar benodigdt een recent apparaat.</string>
<string name="title_video_format">Verander HEVC instellingen</string>
<string name="summary_video_format">HEVC verlaagt video bandbreedte vereisten maar benodigdt een recent apparaat.</string>
<string name="suffix_osc_opacity">%</string>
</resources>

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