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51 Commits

Author SHA1 Message Date
Cameron Gutman c321dc5e81 Version 9.8.7 2021-04-23 19:48:17 -05:00
Cameron Gutman 72f37c9df4 Enable audio stream encryption 2021-04-23 19:38:24 -05:00
Cameron Gutman 544eac0c8a Attempt to prevent possible error parsing exception string 2021-04-23 19:12:41 -05:00
Cameron Gutman 823593ddae Revert "Avoid Amlogic HEVC decoders until the latency issue is understood"
This reverts commit 3600e704c4.
2021-04-19 23:08:20 -05:00
Cameron Gutman 3600e704c4 Avoid Amlogic HEVC decoders until the latency issue is understood 2021-04-19 22:46:55 -05:00
Cameron Gutman 0c79d756a4 Add more specific problem text to the decoder exceptions 2021-04-19 22:44:17 -05:00
Cameron Gutman eb531a7a88 Fix OpenSSL build script and rebuild 2021-04-18 21:47:06 -05:00
Cameron Gutman d6634d30dc Update moonlight-common-c 2021-04-18 19:21:06 -05:00
Cameron Gutman f87806b1b4 Update to OpenSSL 1.1.1k without no-asm 2021-04-18 18:23:56 -05:00
Cameron Gutman 2a5afeb5ff Don't use HEVC on Fire TV 3 2021-04-18 14:42:52 -05:00
Cameron Gutman fc5495f1ec Add vendor low latency option for Exynos 2021-04-18 14:17:26 -05:00
Cameron Gutman 699cc361a2 Add additional vendor-specific low latency options for Qualcomm and HiSilicon SoCs 2021-04-18 12:49:25 -05:00
Cameron Gutman fe704af62f Version 9.8.6 2021-04-09 19:35:02 -05:00
Cameron Gutman e74517543d Update common-c for initial GFE 3.22 compatibility 2021-04-09 19:32:39 -05:00
Cameron Gutman 81c815840d Version 9.8.5 2021-04-03 12:39:02 -05:00
Cameron Gutman e9cd63dc5f Removed deprecated ProGuard option 2021-04-03 12:00:53 -05:00
Cameron Gutman 1ae8f67d93 Add Norwegian Bokmål option to the language list 2021-04-03 11:59:57 -05:00
Cameron Gutman daa1e10333 Merge remote-tracking branch 'origin/weblate' 2021-04-03 11:47:27 -05:00
Cameron Gutman a8a356e703 Add Amazon Luna support in Xbox 360 driver 2021-04-03 11:45:02 -05:00
Rener kaka ca440cc5dd Added translation using Weblate (Kurdish (Central)) 2021-04-02 21:11:43 +02:00
Øyvind Heddeland Instefjord 95a9fb4f62 Translated using Weblate (Norwegian Bokmål)
Currently translated at 90.1% (164 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-04-01 17:26:57 +02:00
Cameron Gutman 7db9e27112 Update NDK to r22b 2021-03-31 20:07:08 -05:00
Cameron Gutman 03bcdbe3f7 Update moonlight-common-c to pick up AMF HEVC parsing fix 2021-03-31 20:06:53 -05:00
Cameron Gutman f0762a6213 Version 9.8.4 2021-03-21 21:51:54 -05:00
Allan Nordhøy 67fbc6b3ad Translated using Weblate (Norwegian Bokmål)
Currently translated at 88.4% (161 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-03-21 10:37:10 +01:00
Jorys Paulin d9662d7396 Translated using Weblate (French)
Currently translated at 95.6% (174 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2021-03-21 10:37:10 +01:00
Nedelcu Constantin Marius Nedelcu 5ccbbf259d Translated using Weblate (Norwegian Bokmål)
Currently translated at 87.3% (159 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-03-21 06:29:37 +01:00
Allan Nordhøy 179c2f8723 Translated using Weblate (Norwegian Bokmål)
Currently translated at 87.3% (159 of 182 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-03-21 06:29:36 +01:00
Allan Nordhøy c76e0a40a7 Translated using Weblate (Norwegian Bokmål)
Currently translated at 59.3% (108 of 182 strings)

Translation: moonlight/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nb_NO/
2021-03-21 02:34:36 +01:00
Artem 03407e528f Translated using Weblate (Russian)
Currently translated at 94.5% (172 of 182 strings)

Translation: moonlight/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ru/
2021-03-21 02:34:36 +01:00
reloxx13 0c41d742cf Translated using Weblate (German)
Currently translated at 100.0% (182 of 182 strings)

Translation: moonlight/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2021-03-21 02:34:36 +01:00
Allan Nordhøy ed2f471a4e Added translation using Weblate (Norwegian Bokmål) 2021-03-21 02:34:36 +01:00
Cameron Gutman 04efec101e Sync Xbox driver VIDs with Linux 5.11 2021-03-20 18:49:34 -05:00
Cameron Gutman a6c69012cc Add Weblate link and badge 2021-03-20 18:15:40 -05:00
Cameron Gutman 0045c54d8e Reapply a portion of 1d3e42f that should not have been reverted 2021-03-20 11:11:12 -05:00
Cameron Gutman 45436c006f Cancel a pending drag timer before setting a new one 2021-03-20 11:04:34 -05:00
Cameron Gutman cc183c0da8 Cancel a pending timer before setting a new one 2021-03-20 10:59:47 -05:00
Cameron Gutman 523f1df98b Remove superfluous simulated shift key up/down events
Setting the shift modifier flag alone is sufficient for current GFE versions
2021-03-20 10:38:15 -05:00
Cameron Gutman 5843dff278 Apply new fix for #840 2021-03-20 10:24:06 -05:00
Cameron Gutman 7f24f47978 Revert "Use a global set of modifier flags rather than per-device flags"
This reverts commit 1d3e42f92e.
2021-03-20 10:08:58 -05:00
Cameron Gutman b1f9fd459e Update NDK to r22 2021-03-20 10:07:08 -05:00
Cameron Gutman 48988eb785 Update AGP to 4.1.3 2021-03-20 10:06:51 -05:00
Cameron Gutman 0045a885b9 Migrate to AppVeyor 2021-03-03 19:56:20 -06:00
Cameron Gutman 0b57f60454 Migrate from travis-ci.org to travis-ci.com 2021-03-03 01:54:20 -06:00
Cameron Gutman f0857c7da2 Add issue template 2021-03-03 01:41:13 -06:00
Cameron Gutman 15faa2e841 Version 9.8.3 2021-03-02 18:48:12 -06:00
Cameron Gutman da103f7197 Don't use our built-in Switch Pro mapping on Android 10+ 2021-02-28 16:35:17 -06:00
Cameron Gutman 1d3e42f92e Use a global set of modifier flags rather than per-device flags
Fixes #840
2021-02-28 11:26:35 -06:00
Cameron Gutman 20ced841dd Handle pointer capture on SOURCE_TOUCHPAD devices 2021-02-27 15:48:37 -06:00
Cameron Gutman 54ebd0a796 Fix streaming in the Android 12 emulator 2021-02-27 15:46:59 -06:00
Cameron Gutman e636a7171b Add explicit android:exported value for Android 12 2021-02-27 15:46:23 -06:00
100 changed files with 1023 additions and 400 deletions
+48
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@@ -0,0 +1,48 @@
---
name: Bug report
about: Follow the troubleshooting guide before reporting a bug
---
**READ ME FIRST!**
If you're here because something basic is not working (like gamepad input, video, or similar), it's probably something specific to your setup, so make sure you've gone through the Troubleshooting Guide first: https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting
If you still have trouble with basic functionality after following the guide, join our Discord server where there are many other volunteers who can help (or direct you back here if it looks like a Moonlight bug after all). https://moonlight-stream.org/discord
**Describe the bug**
A clear and concise description of what the bug is.
**Steps to reproduce**
Any special steps that are required for the bug to appear.
**Screenshots**
If applicable, add screenshots to help explain your problem. If the issue is related to video glitching or poor quality, please include screenshots.
**Affected games**
List the games you've tried that exhibit the issue. To see if the issue is game-specific, try streaming Steam Big Picture with Moonlight and see if the issue persists there.
**Other Moonlight clients**
- Does the issue occur when using Moonlight on PC or iOS?
**Moonlight settings (please complete the following information)**
- Have any settings been adjusted from defaults?
- If so, which settings have been changed?
- Does the problem still occur after reverting settings back to default?
**Gamepad-related issues (please complete if problem is gamepad-related)**
- Do you have any gamepads connected to your host PC directly?
- If gamepad input is not working, does it work if you use Moonlight's on-screen controls?
- Does the problem still remain if you stream the desktop and use https://html5gamepad.com to test your gamepad?
- Instructions for streaming the desktop can be found here: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
**Device details (please complete the following information)**
- Android version: [e.g. Android 10]
- Device model: [e.g. Samsung Galaxy S21]
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
**Additional context**
Anything else you think may be relevant to the issue or special about your specific setup.
+1
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@@ -0,0 +1 @@
blank_issues_enabled: false
+17
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@@ -0,0 +1,17 @@
---
name: Feature request
about: Suggest an idea for this project
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
-18
View File
@@ -1,18 +0,0 @@
language: android
dist: trusty
git:
depth: 1
android:
components:
- tools
- platform-tools
- build-tools-30.0.0
- android-30
before_install:
- sdkmanager --list
install:
- yes | sdkmanager "ndk;21.0.6113669"
+3 -2
View File
@@ -1,6 +1,7 @@
# Moonlight Android
[![Travis CI Status](https://travis-ci.org/moonlight-stream/moonlight-android.svg?branch=master)](https://travis-ci.org/moonlight-stream/moonlight-android)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/232a8tadrrn8jv0k/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-android/branch/master)
[![Translation Status](https://hosted.weblate.org/widgets/moonlight/-/moonlight-android/svg-badge.svg)](https://hosted.weblate.org/projects/moonlight/moonlight-android/)
[Moonlight for Android](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield.
@@ -9,7 +10,7 @@ whether in your own home or over the internet.
Moonlight also has a [PC client](https://github.com/moonlight-stream/moonlight-qt) and [iOS/tvOS client](https://github.com/moonlight-stream/moonlight-ios).
Check out [the Moonlight wiki](https://github.com/moonlight-stream/moonlight-docs/wiki) for more detailed project information, setup guide, or troubleshooting steps.
You can follow development on our [Discord server](https://moonlight-stream.org/discord) and help translate Moonlight into your language on [Weblate](https://hosted.weblate.org/projects/moonlight/moonlight-android/).
## Downloads
* [Google Play Store](https://play.google.com/store/apps/details?id=com.limelight)
+4 -3
View File
@@ -1,14 +1,16 @@
apply plugin: 'com.android.application'
android {
ndkVersion "22.1.7171670"
compileSdkVersion 30
defaultConfig {
minSdkVersion 16
targetSdkVersion 30
versionName "9.8.2"
versionCode = 253
versionName "9.8.7"
versionCode = 259
}
flavorDimensions "root"
@@ -65,7 +67,6 @@ android {
applicationIdSuffix ".debug"
minifyEnabled true
useProguard false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
release {
+1
View File
@@ -64,6 +64,7 @@
<activity
android:name=".PcView"
android:exported="true"
android:resizeableActivity="true"
android:configChanges="mcc|mnc|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize|layoutDirection">
<intent-filter>
+15 -6
View File
@@ -473,6 +473,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.setAttachedGamepadMask(gamepadMask)
.setClientRefreshRateX100((int)(displayRefreshRate * 100))
.setAudioConfiguration(prefConfig.audioConfiguration)
.setAudioEncryption(true)
.build();
// Initialize the connection
@@ -598,6 +599,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
// We can't guarantee the state of modifiers keys which may have
// lifted while focus was not on us. Clear the modifier state.
this.modifierFlags = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Capture is lost when focus is lost, so it must be requested again
// when focus is regained.
@@ -996,8 +1001,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return false;
}
private static byte getModifierState(KeyEvent event) {
byte modifier = 0;
// We cannot simply use modifierFlags for all key event processing, because
// some IMEs will not generate real key events for pressing Shift. Instead
// they will simply send key events with isShiftPressed() returning true,
// and we will need to send the modifier flag ourselves.
private byte getModifierState(KeyEvent event) {
// Start with the global modifier state to ensure we cover the case
// detailed in https://github.com/moonlight-stream/moonlight-android/issues/840
byte modifier = getModifierState();
if (event.isShiftPressed()) {
modifier |= KeyboardPacket.MODIFIER_SHIFT;
}
@@ -1078,7 +1089,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
byte modifiers = getModifierState(event);
if (KeyboardTranslator.needsShift(event.getKeyCode())) {
modifiers |= KeyboardPacket.MODIFIER_SHIFT;
conn.sendKeyboardInput((short) 0x8010, KeyboardPacket.KEY_DOWN, modifiers);
}
conn.sendKeyboardInput(translated, KeyboardPacket.KEY_DOWN, modifiers);
}
@@ -1144,9 +1154,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
modifiers |= KeyboardPacket.MODIFIER_SHIFT;
}
conn.sendKeyboardInput(translated, KeyboardPacket.KEY_UP, modifiers);
if (KeyboardTranslator.needsShift(event.getKeyCode())) {
conn.sendKeyboardInput((short) 0x8010, KeyboardPacket.KEY_UP, getModifierState(event));
}
}
return true;
@@ -1187,6 +1194,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
{
// This case is for mice and non-finger touch devices
if (event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_TOUCHPAD ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE ||
(event.getPointerCount() >= 1 &&
(event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE ||
@@ -1608,6 +1616,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
break;
case MoonBridge.ML_ERROR_UNEXPECTED_EARLY_TERMINATION:
case MoonBridge.ML_ERROR_PROTECTED_CONTENT:
message = getResources().getString(R.string.early_termination_error);
break;
@@ -895,7 +895,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return KeyEvent.KEYCODE_BUTTON_MODE;
}
if ((context.vendorId == 0x057e && context.productId == 0x2009) || // Switch Pro controller
// This mapping was adding in Android 10, then changed based on
// kernel changes (adding hid-nintendo) in Android 11. If we're
// on anything newer than Pie, just use the built-in mapping.
if ((context.vendorId == 0x057e && context.productId == 0x2009 && Build.VERSION.SDK_INT < Build.VERSION_CODES.Q) || // Switch Pro controller
(context.vendorId == 0x0f0d && context.productId == 0x00c1)) { // HORIPAD for Switch
switch (event.getScanCode()) {
case 0x130:
@@ -38,23 +38,31 @@ public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptu
@Override
public boolean eventHasRelativeMouseAxes(MotionEvent event) {
return event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE;
// SOURCE_MOUSE_RELATIVE is how SOURCE_MOUSE appears when our view has pointer capture.
// SOURCE_TOUCHPAD will have relative axes populated iff our view has pointer capture.
// See https://developer.android.com/reference/android/view/View#requestPointerCapture()
return event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE ||
(event.getSource() == InputDevice.SOURCE_TOUCHPAD && targetView.hasPointerCapture());
}
@Override
public float getRelativeAxisX(MotionEvent event) {
float x = event.getX();
int axis = (event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) ?
MotionEvent.AXIS_X : MotionEvent.AXIS_RELATIVE_X;
float x = event.getAxisValue(axis);
for (int i = 0; i < event.getHistorySize(); i++) {
x += event.getHistoricalX(i);
x += event.getHistoricalAxisValue(axis, i);
}
return x;
}
@Override
public float getRelativeAxisY(MotionEvent event) {
float y = event.getY();
int axis = (event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) ?
MotionEvent.AXIS_Y : MotionEvent.AXIS_RELATIVE_Y;
float y = event.getAxisValue(axis);
for (int i = 0; i < event.getHistorySize(); i++) {
y += event.getHistoricalY(i);
y += event.getHistoricalAxisValue(axis, i);
}
return y;
}
@@ -26,6 +26,7 @@ public class Xbox360Controller extends AbstractXboxController {
0x0f0d, // Hori
0x1038, // SteelSeries
0x11c9, // Nacon
0x1209, // Ardwiino
0x12ab, // Unknown
0x1430, // RedOctane
0x146b, // BigBen
@@ -33,8 +34,11 @@ public class Xbox360Controller extends AbstractXboxController {
0x15e4, // Numark
0x162e, // Joytech
0x1689, // Razer Onza
0x1949, // Lab126 (Amazon Luna)
0x1bad, // Harmonix
0x20d6, // PowerA
0x24c6, // PowerA
0x2f24, // GameSir
};
public static boolean canClaimDevice(UsbDevice device) {
@@ -21,7 +21,9 @@ public class XboxOneController extends AbstractXboxController {
0x0e6f, // Unknown
0x0f0d, // Hori
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2e24, // Hyperkin
};
private static final byte[] FW2015_INIT = {0x05, 0x20, 0x00, 0x01, 0x00};
@@ -147,6 +147,9 @@ public class RelativeTouchContext implements TouchContext {
}
private synchronized void startDragTimer() {
// Cancel any existing drag timers
cancelDragTimer();
dragTimer = new Timer(true);
dragTimer.schedule(new TimerTask() {
@Override
@@ -177,6 +177,15 @@ public class DigitalButton extends VirtualControllerElement {
listener.onClick();
}
if (timerLongClick != null) {
timerLongClick.cancel();
timerLongClick = null;
}
if (longClickTimerTask != null) {
longClickTimerTask.cancel();
longClickTimerTask = null;
}
timerLongClick = new Timer();
longClickTimerTask = new TimerLongClickTimerTask();
timerLongClick.schedule(longClickTimerTask, timerLongClickTimeout);
@@ -200,9 +209,11 @@ public class DigitalButton extends VirtualControllerElement {
// We may be called for a release without a prior click
if (timerLongClick != null) {
timerLongClick.cancel();
timerLongClick = null;
}
if (longClickTimerTask != null) {
longClickTimerTask.cancel();
longClickTimerTask = null;
}
}
@@ -46,7 +46,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private Thread rendererThread;
private boolean needsSpsBitstreamFixup, isExynos4;
private boolean adaptivePlayback, directSubmit;
private boolean lowLatency;
private boolean constrainedHighProfile;
private boolean refFrameInvalidationAvc, refFrameInvalidationHevc;
private boolean refFrameInvalidationActive;
@@ -85,6 +84,8 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private int numSpsIn;
private int numPpsIn;
private int numVpsIn;
private int numFramesIn;
private int numFramesOut;
private MediaCodecInfo findAvcDecoder() {
MediaCodecInfo decoder = MediaCodecHelper.findProbableSafeDecoder("video/avc", MediaCodecInfo.CodecProfileLevel.AVCProfileHigh);
@@ -241,11 +242,11 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
this.refreshRate = redrawRate;
String mimeType;
String selectedDecoderName;
MediaCodecInfo selectedDecoderInfo;
if ((videoFormat & MoonBridge.VIDEO_FORMAT_MASK_H264) != 0) {
mimeType = "video/avc";
selectedDecoderName = avcDecoder.getName();
selectedDecoderInfo = avcDecoder;
if (avcDecoder == null) {
LimeLog.severe("No available AVC decoder!");
@@ -258,31 +259,28 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
// These fixups only apply to H264 decoders
needsSpsBitstreamFixup = MediaCodecHelper.decoderNeedsSpsBitstreamRestrictions(selectedDecoderName);
needsBaselineSpsHack = MediaCodecHelper.decoderNeedsBaselineSpsHack(selectedDecoderName);
constrainedHighProfile = MediaCodecHelper.decoderNeedsConstrainedHighProfile(selectedDecoderName);
needsSpsBitstreamFixup = MediaCodecHelper.decoderNeedsSpsBitstreamRestrictions(selectedDecoderInfo.getName());
needsBaselineSpsHack = MediaCodecHelper.decoderNeedsBaselineSpsHack(selectedDecoderInfo.getName());
constrainedHighProfile = MediaCodecHelper.decoderNeedsConstrainedHighProfile(selectedDecoderInfo.getName());
isExynos4 = MediaCodecHelper.isExynos4Device();
if (needsSpsBitstreamFixup) {
LimeLog.info("Decoder "+selectedDecoderName+" needs SPS bitstream restrictions fixup");
LimeLog.info("Decoder "+selectedDecoderInfo.getName()+" needs SPS bitstream restrictions fixup");
}
if (needsBaselineSpsHack) {
LimeLog.info("Decoder "+selectedDecoderName+" needs baseline SPS hack");
LimeLog.info("Decoder "+selectedDecoderInfo.getName()+" needs baseline SPS hack");
}
if (constrainedHighProfile) {
LimeLog.info("Decoder "+selectedDecoderName+" needs constrained high profile");
LimeLog.info("Decoder "+selectedDecoderInfo.getName()+" needs constrained high profile");
}
if (isExynos4) {
LimeLog.info("Decoder "+selectedDecoderName+" is on Exynos 4");
LimeLog.info("Decoder "+selectedDecoderInfo.getName()+" is on Exynos 4");
}
refFrameInvalidationActive = refFrameInvalidationAvc;
lowLatency = MediaCodecHelper.decoderSupportsLowLatency(avcDecoder, mimeType);
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(avcDecoder, mimeType);
}
else if ((videoFormat & MoonBridge.VIDEO_FORMAT_MASK_H265) != 0) {
mimeType = "video/hevc";
selectedDecoderName = hevcDecoder.getName();
selectedDecoderInfo = hevcDecoder;
if (hevcDecoder == null) {
LimeLog.severe("No available HEVC decoder!");
@@ -290,9 +288,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
refFrameInvalidationActive = refFrameInvalidationHevc;
lowLatency = MediaCodecHelper.decoderSupportsLowLatency(hevcDecoder, mimeType);
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(hevcDecoder, mimeType);
}
else {
// Unknown format
@@ -300,10 +295,12 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
return -3;
}
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(selectedDecoderInfo, mimeType);
// Codecs have been known to throw all sorts of crazy runtime exceptions
// due to implementation problems
try {
videoDecoder = MediaCodec.createByCodecName(selectedDecoderName);
videoDecoder = MediaCodec.createByCodecName(selectedDecoderInfo.getName());
} catch (Exception e) {
e.printStackTrace();
return -4;
@@ -326,26 +323,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
videoFormat.setInteger(MediaFormat.KEY_MAX_HEIGHT, height);
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && lowLatency) {
videoFormat.setInteger(MediaFormat.KEY_LOW_LATENCY, 1);
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
// Set the Qualcomm vendor low latency extension if the Android R option is unavailable
if (MediaCodecHelper.decoderSupportsQcomVendorLowLatency(selectedDecoderName)) {
// MediaCodec supports vendor-defined format keys using the "vendor.<extension name>.<parameter name>" syntax.
// These allow access to functionality that is not exposed through documented MediaFormat.KEY_* values.
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/common/inc/vidc_vendor_extensions.h;l=67
//
// Examples of Qualcomm's vendor extensions for Snapdragon 845:
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/vdec/src/omx_vdec_extensions.hpp
// https://cs.android.com/android/_/android/platform/hardware/qcom/sm8150/media/+/0621ceb1c1b19564999db8293574a0e12952ff6c
videoFormat.setInteger("vendor.qti-ext-dec-low-latency.enable", 1);
}
if (MediaCodecHelper.decoderSupportsMaxOperatingRate(selectedDecoderName)) {
videoFormat.setInteger(MediaFormat.KEY_OPERATING_RATE, Short.MAX_VALUE);
}
}
MediaCodecHelper.setDecoderLowLatencyOptions(videoFormat, selectedDecoderInfo, mimeType);
configuredFormat = videoFormat;
LimeLog.info("Configuring with format: "+configuredFormat);
@@ -375,7 +353,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}, null);
}
LimeLog.info("Using codec "+selectedDecoderName+" for hardware decoding "+mimeType);
LimeLog.info("Using codec "+selectedDecoderInfo.getName()+" for hardware decoding "+mimeType);
// Start the decoder
videoDecoder.start();
@@ -454,10 +432,14 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
long presentationTimeUs = info.presentationTimeUs;
int lastIndex = outIndex;
numFramesOut++;
// Get the last output buffer in the queue
while ((outIndex = videoDecoder.dequeueOutputBuffer(info, 0)) >= 0) {
videoDecoder.releaseOutputBuffer(lastIndex, false);
numFramesOut++;
lastIndex = outIndex;
presentationTimeUs = info.presentationTimeUs;
}
@@ -919,6 +901,8 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
submitCsdNextCall = false;
}
numFramesIn++;
}
if (decodeUnitLength > buf.limit() - buf.position()) {
@@ -1064,8 +1048,31 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
private String generateText(MediaCodecDecoderRenderer renderer, Exception originalException, ByteBuffer currentBuffer, int currentCodecFlags) {
String str = "";
String str;
if (renderer.numVpsIn == 0 && renderer.numSpsIn == 0 && renderer.numPpsIn == 0) {
str = "PreSPSError";
}
else if (renderer.numSpsIn > 0 && renderer.numPpsIn == 0) {
str = "PrePPSError";
}
else if (renderer.numPpsIn > 0 && renderer.numFramesIn == 0) {
str = "PreIFrameError";
}
else if (renderer.numFramesIn > 0 && renderer.outputFormat == null) {
str = "PreOutputConfigError";
}
else if (renderer.outputFormat != null && renderer.numFramesOut == 0) {
str = "PreOutputError";
}
else if (renderer.numFramesOut <= renderer.refreshRate * 30) {
str = "EarlyOutputError";
}
else {
str = "ErrorWhileStreaming";
}
str += ":\n";
str += "Format: "+String.format("%x", renderer.videoFormat)+"\n";
str += "AVC Decoder: "+((renderer.avcDecoder != null) ? renderer.avcDecoder.getName():"(none)")+"\n";
str += "HEVC Decoder: "+((renderer.hevcDecoder != null) ? renderer.hevcDecoder.getName():"(none)")+"\n";
@@ -1103,11 +1110,11 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
str += "Consecutive crashes: "+renderer.consecutiveCrashCount+"\n";
str += "RFI active: "+renderer.refFrameInvalidationActive+"\n";
str += "Using modern SPS patching: "+(Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)+"\n";
str += "Low latency mode: "+renderer.lowLatency+"\n";
str += "Video dimensions: "+renderer.initialWidth+"x"+renderer.initialHeight+"\n";
str += "FPS target: "+renderer.refreshRate+"\n";
str += "Bitrate: "+renderer.prefs.bitrate+" Kbps \n";
str += "In stats: "+renderer.numVpsIn+", "+renderer.numSpsIn+", "+renderer.numPpsIn+"\n";
str += "CSD stats: "+renderer.numVpsIn+", "+renderer.numSpsIn+", "+renderer.numPpsIn+"\n";
str += "Frames in-out: "+renderer.numFramesIn+", "+renderer.numFramesOut+"\n";
str += "Total frames received: "+renderer.globalVideoStats.totalFramesReceived+"\n";
str += "Total frames rendered: "+renderer.globalVideoStats.totalFramesRendered+"\n";
str += "Frame losses: "+renderer.globalVideoStats.framesLost+" in "+renderer.globalVideoStats.frameLossEvents+" loss events\n";
@@ -18,6 +18,7 @@ import android.media.MediaCodecInfo;
import android.media.MediaCodecList;
import android.media.MediaCodecInfo.CodecCapabilities;
import android.media.MediaCodecInfo.CodecProfileLevel;
import android.media.MediaFormat;
import android.os.Build;
import com.limelight.LimeLog;
@@ -39,6 +40,10 @@ public class MediaCodecHelper {
private static final List<String> blacklisted49FpsDecoderPrefixes;
private static final List<String> blacklisted59FpsDecoderPrefixes;
private static final List<String> qualcommDecoderPrefixes;
private static final List<String> kirinDecoderPrefixes;
private static final List<String> exynosDecoderPrefixes;
public static final boolean IS_EMULATOR = Build.HARDWARE.equals("ranchu") || Build.HARDWARE.equals("cheets");
private static boolean isLowEndSnapdragon = false;
private static boolean isAdreno620 = false;
@@ -78,7 +83,7 @@ public class MediaCodecHelper {
// Blacklist software decoders that don't support H264 high profile,
// but exclude the official AOSP and CrOS emulator from this restriction.
if (!Build.HARDWARE.equals("ranchu") && !Build.HARDWARE.equals("cheets")) {
if (!IS_EMULATOR) {
blacklistedDecoderPrefixes.add("omx.google");
blacklistedDecoderPrefixes.add("AVCDecoder");
}
@@ -144,7 +149,10 @@ public class MediaCodecHelper {
// I know the Fire TV 2 and 3 works, so I'll whitelist Amazon devices which seem to actually be tested.
if (Build.MANUFACTURER.equalsIgnoreCase("Amazon")) {
whitelistedHevcDecoders.add("omx.mtk");
whitelistedHevcDecoders.add("omx.amlogic");
// This broke at some point on the Fire TV 3 and now the decoder
// never produces any output frames.
//whitelistedHevcDecoders.add("omx.amlogic");
}
// Plot twist: On newer Sony devices (BRAVIA_ATV2, BRAVIA_ATV3_4K, BRAVIA_UR1_4K) the H.264 decoder crashes
@@ -204,6 +212,18 @@ public class MediaCodecHelper {
qualcommDecoderPrefixes.add("c2.qti");
}
static {
kirinDecoderPrefixes = new LinkedList<>();
kirinDecoderPrefixes.add("omx.hisi");
}
static {
exynosDecoderPrefixes = new LinkedList<>();
exynosDecoderPrefixes.add("omx.exynos");
}
private static boolean isPowerVR(String glRenderer) {
return glRenderer.toLowerCase().contains("powervr");
}
@@ -350,7 +370,7 @@ public class MediaCodecHelper {
return System.nanoTime() / 1000000L;
}
public static boolean decoderSupportsLowLatency(MediaCodecInfo decoderInfo, String mimeType) {
private static boolean decoderSupportsAndroidRLowLatency(MediaCodecInfo decoderInfo, String mimeType) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
try {
if (decoderInfo.getCapabilitiesForType(mimeType).isFeatureSupported(CodecCapabilities.FEATURE_LowLatency)) {
@@ -366,7 +386,7 @@ public class MediaCodecHelper {
return false;
}
public static boolean decoderSupportsMaxOperatingRate(String decoderName) {
private static boolean decoderSupportsMaxOperatingRate(String decoderName) {
// Operate at maximum rate to lower latency as much as possible on
// some Qualcomm platforms. We could also set KEY_PRIORITY to 0 (realtime)
// but that will actually result in the decoder crashing if it can't satisfy
@@ -381,6 +401,47 @@ public class MediaCodecHelper {
!isAdreno620;
}
public static void setDecoderLowLatencyOptions(MediaFormat videoFormat, MediaCodecInfo decoderInfo, String mimeType) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && decoderSupportsAndroidRLowLatency(decoderInfo, mimeType)) {
videoFormat.setInteger(MediaFormat.KEY_LOW_LATENCY, 1);
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
// MediaCodec supports vendor-defined format keys using the "vendor.<extension name>.<parameter name>" syntax.
// These allow access to functionality that is not exposed through documented MediaFormat.KEY_* values.
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/common/inc/vidc_vendor_extensions.h;l=67
//
// MediaCodec vendor extension support was introduced in Android 8.0:
// https://cs.android.com/android/_/android/platform/frameworks/av/+/01c10f8cdcd58d1e7025f426a72e6e75ba5d7fc2
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Try vendor-specific low latency options
if (isDecoderInList(qualcommDecoderPrefixes, decoderInfo.getName())) {
// Examples of Qualcomm's vendor extensions for Snapdragon 845:
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/vdec/src/omx_vdec_extensions.hpp
// https://cs.android.com/android/_/android/platform/hardware/qcom/sm8150/media/+/0621ceb1c1b19564999db8293574a0e12952ff6c
videoFormat.setInteger("vendor.qti-ext-dec-low-latency.enable", 1);
}
else if (isDecoderInList(kirinDecoderPrefixes, decoderInfo.getName())) {
// Kirin low latency options
// https://developer.huawei.com/consumer/cn/forum/topic/0202325564295980115
videoFormat.setInteger("vendor.hisi-ext-low-latency-video-dec.video-scene-for-low-latency-req", 1);
videoFormat.setInteger("vendor.hisi-ext-low-latency-video-dec.video-scene-for-low-latency-rdy", -1);
}
else if (isDecoderInList(exynosDecoderPrefixes, decoderInfo.getName())) {
// Exynos low latency option for H.264 decoder
videoFormat.setInteger("vendor.rtc-ext-dec-low-latency.enable", 1);
}
}
else if (isDecoderInList(qualcommDecoderPrefixes, decoderInfo.getName())) {
// This is an older low latency option used on some Qualcomm devices
videoFormat.setInteger("vt-low-latency", 1);
}
if (MediaCodecHelper.decoderSupportsMaxOperatingRate(decoderInfo.getName())) {
videoFormat.setInteger(MediaFormat.KEY_OPERATING_RATE, Short.MAX_VALUE);
}
}
}
public static boolean decoderSupportsAdaptivePlayback(MediaCodecInfo decoderInfo, String mimeType) {
// Possibly enable adaptive playback on KitKat and above
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
@@ -406,13 +467,6 @@ public class MediaCodecHelper {
return false;
}
public static boolean decoderSupportsQcomVendorLowLatency(String decoderName) {
// MediaCodec vendor extension support was introduced in Android 8.0:
// https://cs.android.com/android/_/android/platform/frameworks/av/+/01c10f8cdcd58d1e7025f426a72e6e75ba5d7fc2
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.O &&
isDecoderInList(qualcommDecoderPrefixes, decoderName);
}
public static boolean decoderNeedsConstrainedHighProfile(String decoderName) {
return isDecoderInList(constrainedHighProfilePrefixes, decoderName);
}
@@ -586,7 +640,7 @@ public class MediaCodecHelper {
private static boolean isCodecBlacklisted(MediaCodecInfo codecInfo) {
// Use the new isSoftwareOnly() function on Android Q
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
if (codecInfo.isSoftwareOnly()) {
if (!IS_EMULATOR && codecInfo.isSoftwareOnly()) {
LimeLog.info("Skipping software-only decoder: "+codecInfo.getName());
return true;
}
@@ -284,6 +284,7 @@ public class NvConnection {
context.negotiatedHdr,
context.streamConfig.getHevcBitratePercentageMultiplier(),
context.streamConfig.getClientRefreshRateX100(),
context.streamConfig.getEncryptionFlags(),
context.riKey.getEncoded(), ib.array(),
context.videoCapabilities);
if (ret != 0) {
@@ -26,6 +26,7 @@ public class StreamConfiguration {
private int hevcBitratePercentageMultiplier;
private boolean enableHdr;
private int attachedGamepadMask;
private int encryptionFlags;
public static class Builder {
private StreamConfiguration config = new StreamConfiguration();
@@ -110,7 +111,17 @@ public class StreamConfiguration {
config.clientRefreshRateX100 = refreshRateX100;
return this;
}
public StreamConfiguration.Builder setAudioEncryption(boolean enable) {
if (enable) {
config.encryptionFlags |= MoonBridge.ENCFLG_AUDIO;
}
else {
config.encryptionFlags &= ~MoonBridge.ENCFLG_AUDIO;
}
return this;
}
public StreamConfiguration.Builder setAudioConfiguration(MoonBridge.AudioConfiguration audioConfig) {
config.audioConfiguration = audioConfig;
return this;
@@ -211,4 +222,8 @@ public class StreamConfiguration {
public int getClientRefreshRateX100() {
return clientRefreshRateX100;
}
public int getEncryptionFlags() {
return encryptionFlags;
}
}
@@ -18,6 +18,10 @@ public class MoonBridge {
public static final int VIDEO_FORMAT_MASK_H264 = 0x00FF;
public static final int VIDEO_FORMAT_MASK_H265 = 0xFF00;
public static final int ENCFLG_NONE = 0;
public static final int ENCFLG_AUDIO = 1;
public static final int ENCFLG_ALL = 0xFFFFFFFF;
public static final int BUFFER_TYPE_PICDATA = 0;
public static final int BUFFER_TYPE_SPS = 1;
public static final int BUFFER_TYPE_PPS = 2;
@@ -37,6 +41,7 @@ public class MoonBridge {
public static final int ML_ERROR_NO_VIDEO_TRAFFIC = -100;
public static final int ML_ERROR_NO_VIDEO_FRAME = -101;
public static final int ML_ERROR_UNEXPECTED_EARLY_TERMINATION = -102;
public static final int ML_ERROR_PROTECTED_CONTENT = -103;
public static final int ML_PORT_INDEX_TCP_47984 = 0;
public static final int ML_PORT_INDEX_TCP_47989 = 1;
@@ -254,6 +259,7 @@ public class MoonBridge {
boolean enableHdr,
int hevcBitratePercentageMultiplier,
int clientRefreshRateX100,
int encryptionFlags,
byte[] riAesKey, byte[] riAesIv,
int videoCapabilities);
@@ -18,6 +18,7 @@ LOCAL_SRC_FILES := moonlight-common-c/src/AudioStream.c \
moonlight-common-c/src/LinkedBlockingQueue.c \
moonlight-common-c/src/Misc.c \
moonlight-common-c/src/Platform.c \
moonlight-common-c/src/PlatformCrypto.c \
moonlight-common-c/src/PlatformSockets.c \
moonlight-common-c/src/RtpFecQueue.c \
moonlight-common-c/src/RtpReorderQueue.c \
+27
View File
@@ -0,0 +1,27 @@
PATH=$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
OUTPUT_DIR=~/openssl
BASE_ARGS="no-shared no-ssl3 no-stdio no-engine no-hw"
set -e
./Configure android-arm $BASE_ARGS -D__ANDROID_API__=16
make clean
make build_libs -j`nproc`
cp lib*.a $OUTPUT_DIR/armeabi-v7a/
./Configure android-arm64 $BASE_ARGS -D__ANDROID_API__=21
make clean
make build_libs -j`nproc`
cp lib*.a $OUTPUT_DIR/arm64-v8a/
./Configure android-x86 $BASE_ARGS -D__ANDROID_API__=16
make clean
make build_libs -j`nproc`
cp lib*.a $OUTPUT_DIR/x86/
./Configure android-x86_64 $BASE_ARGS -D__ANDROID_API__=21
make clean
make build_libs -j`nproc`
cp lib*.a $OUTPUT_DIR/x86_64/
cp -R include/ $OUTPUT_DIR/include
+3 -1
View File
@@ -370,6 +370,7 @@ Java_com_limelight_nvstream_jni_MoonBridge_startConnection(JNIEnv *env, jclass c
jboolean enableHdr,
jint hevcBitratePercentageMultiplier,
jint clientRefreshRateX100,
jint encryptionFlags,
jbyteArray riAesKey, jbyteArray riAesIv,
jint videoCapabilities) {
SERVER_INFORMATION serverInfo = {
@@ -388,7 +389,8 @@ Java_com_limelight_nvstream_jni_MoonBridge_startConnection(JNIEnv *env, jclass c
.supportsHevc = supportsHevc,
.enableHdr = enableHdr,
.hevcBitratePercentageMultiplier = hevcBitratePercentageMultiplier,
.clientRefreshRateX100 = clientRefreshRateX100
.clientRefreshRateX100 = clientRefreshRateX100,
.encryptionFlags = encryptionFlags,
};
jbyte* riAesKeyBuf = (*env)->GetByteArrayElements(env, riAesKey, NULL);
@@ -1,5 +1,5 @@
/*
* Copyright 2016 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -8,9 +8,15 @@
*/
/*
* This file is only used by HP C on VMS, and is included automatically
* This file is only used by HP C/C++ on VMS, and is included automatically
* after each header file from this directory
*/
/*
* The C++ compiler doesn't understand these pragmas, even though it
* understands the corresponding command line qualifier.
*/
#ifndef __cplusplus
/* restore state. Must correspond to the save in __decc_include_prologue.h */
#pragma names restore
# pragma names restore
#endif
@@ -1,5 +1,5 @@
/*
* Copyright 2016 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -8,13 +8,19 @@
*/
/*
* This file is only used by HP C on VMS, and is included automatically
* This file is only used by HP C/C++ on VMS, and is included automatically
* after each header file from this directory
*/
/*
* The C++ compiler doesn't understand these pragmas, even though it
* understands the corresponding command line qualifier.
*/
#ifndef __cplusplus
/* save state */
#pragma names save
# pragma names save
/* have the compiler shorten symbols larger than 31 chars to 23 chars
* followed by a 8 hex char CRC
*/
#pragma names as_is,shortened
# pragma names as_is,shortened
#endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,8 @@
#ifndef HEADER_ASN1ERR_H
# define HEADER_ASN1ERR_H
# include <openssl/symhacks.h>
# ifdef __cplusplus
extern "C"
# endif
@@ -49,6 +51,7 @@ int ERR_load_ASN1_strings(void);
# define ASN1_F_ASN1_ITEM_DUP 191
# define ASN1_F_ASN1_ITEM_EMBED_D2I 120
# define ASN1_F_ASN1_ITEM_EMBED_NEW 121
# define ASN1_F_ASN1_ITEM_EX_I2D 144
# define ASN1_F_ASN1_ITEM_FLAGS_I2D 118
# define ASN1_F_ASN1_ITEM_I2D_BIO 192
# define ASN1_F_ASN1_ITEM_I2D_FP 193
@@ -141,6 +144,7 @@ int ERR_load_ASN1_strings(void);
# define ASN1_R_ASN1_SIG_PARSE_ERROR 204
# define ASN1_R_AUX_ERROR 100
# define ASN1_R_BAD_OBJECT_HEADER 102
# define ASN1_R_BAD_TEMPLATE 230
# define ASN1_R_BMPSTRING_IS_WRONG_LENGTH 214
# define ASN1_R_BN_LIB 105
# define ASN1_R_BOOLEAN_IS_WRONG_LENGTH 106
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_ASYNCERR_H
# define HEADER_ASYNCERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -20,10 +20,6 @@
# include <openssl/crypto.h>
# include <openssl/bioerr.h>
# ifndef OPENSSL_NO_SCTP
# include <openssl/e_os2.h>
# endif
#ifdef __cplusplus
extern "C" {
#endif
@@ -173,6 +169,7 @@ extern "C" {
*/
# define BIO_FLAGS_MEM_RDONLY 0x200
# define BIO_FLAGS_NONCLEAR_RST 0x400
# define BIO_FLAGS_IN_EOF 0x800
typedef union bio_addr_st BIO_ADDR;
typedef struct bio_addrinfo_st BIO_ADDRINFO;
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_BIOERR_H
# define HEADER_BIOERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -56,7 +56,7 @@ extern "C" {
* avoid leaking exponent information through timing,
* BN_mod_exp_mont() will call BN_mod_exp_mont_consttime,
* BN_div() will call BN_div_no_branch,
* BN_mod_inverse() will call BN_mod_inverse_no_branch.
* BN_mod_inverse() will call bn_mod_inverse_no_branch.
*/
# define BN_FLG_CONSTTIME 0x04
# define BN_FLG_SECURE 0x08
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_BNERR_H
# define HEADER_BNERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_BUFERR_H
# define HEADER_BUFERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 2008-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2008-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -284,8 +284,6 @@ int CMS_unsigned_add1_attr_by_txt(CMS_SignerInfo *si,
void *CMS_unsigned_get0_data_by_OBJ(CMS_SignerInfo *si, ASN1_OBJECT *oid,
int lastpos, int type);
# ifdef HEADER_X509V3_H
int CMS_get1_ReceiptRequest(CMS_SignerInfo *si, CMS_ReceiptRequest **prr);
CMS_ReceiptRequest *CMS_ReceiptRequest_create0(unsigned char *id, int idlen,
int allorfirst,
@@ -298,7 +296,6 @@ void CMS_ReceiptRequest_get0_values(CMS_ReceiptRequest *rr,
int *pallorfirst,
STACK_OF(GENERAL_NAMES) **plist,
STACK_OF(GENERAL_NAMES) **prto);
# endif
int CMS_RecipientInfo_kari_get0_alg(CMS_RecipientInfo *ri,
X509_ALGOR **palg,
ASN1_OCTET_STRING **pukm);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_CMSERR_H
# define HEADER_CMSERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_CMS
@@ -101,6 +105,7 @@ int ERR_load_CMS_strings(void);
# define CMS_F_CMS_SIGNERINFO_VERIFY_CERT 153
# define CMS_F_CMS_SIGNERINFO_VERIFY_CONTENT 154
# define CMS_F_CMS_SIGN_RECEIPT 163
# define CMS_F_CMS_SI_CHECK_ATTRIBUTES 183
# define CMS_F_CMS_STREAM 155
# define CMS_F_CMS_UNCOMPRESS 156
# define CMS_F_CMS_VERIFY 157
@@ -110,6 +115,7 @@ int ERR_load_CMS_strings(void);
* CMS reason codes.
*/
# define CMS_R_ADD_SIGNER_ERROR 99
# define CMS_R_ATTRIBUTE_ERROR 161
# define CMS_R_CERTIFICATE_ALREADY_PRESENT 175
# define CMS_R_CERTIFICATE_HAS_NO_KEYID 160
# define CMS_R_CERTIFICATE_VERIFY_ERROR 100
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_COMPERR_H
# define HEADER_COMPERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_COMP
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_CONFERR_H
# define HEADER_CONFERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,12 +11,13 @@
#ifndef HEADER_CRYPTOERR_H
# define HEADER_CRYPTOERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
# include <openssl/symhacks.h>
int ERR_load_CRYPTO_strings(void);
/*
@@ -463,8 +463,6 @@ __owur int CTLOG_STORE_load_file(CTLOG_STORE *store, const char *file);
/*
* Loads the default CT log list into a |store|.
* See internal/cryptlib.h for the environment variable and file path that are
* consulted to find the default file.
* Returns 1 if loading is successful, or 0 otherwise.
*/
__owur int CTLOG_STORE_load_default_file(CTLOG_STORE *store);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_CTERR_H
# define HEADER_CTERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_CT
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_DHERR_H
# define HEADER_DHERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_DH
@@ -162,6 +162,12 @@ DH *DSA_dup_DH(const DSA *r);
# define EVP_PKEY_CTX_set_dsa_paramgen_bits(ctx, nbits) \
EVP_PKEY_CTX_ctrl(ctx, EVP_PKEY_DSA, EVP_PKEY_OP_PARAMGEN, \
EVP_PKEY_CTRL_DSA_PARAMGEN_BITS, nbits, NULL)
# define EVP_PKEY_CTX_set_dsa_paramgen_q_bits(ctx, qbits) \
EVP_PKEY_CTX_ctrl(ctx, EVP_PKEY_DSA, EVP_PKEY_OP_PARAMGEN, \
EVP_PKEY_CTRL_DSA_PARAMGEN_Q_BITS, qbits, NULL)
# define EVP_PKEY_CTX_set_dsa_paramgen_md(ctx, md) \
EVP_PKEY_CTX_ctrl(ctx, EVP_PKEY_DSA, EVP_PKEY_OP_PARAMGEN, \
EVP_PKEY_CTRL_DSA_PARAMGEN_MD, 0, (void *)(md))
# define EVP_PKEY_CTRL_DSA_PARAMGEN_BITS (EVP_PKEY_ALG_CTRL + 1)
# define EVP_PKEY_CTRL_DSA_PARAMGEN_Q_BITS (EVP_PKEY_ALG_CTRL + 2)
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_DSAERR_H
# define HEADER_DSAERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_DSA
@@ -57,6 +61,7 @@ int ERR_load_DSA_strings(void);
# define DSA_R_INVALID_DIGEST_TYPE 106
# define DSA_R_INVALID_PARAMETERS 112
# define DSA_R_MISSING_PARAMETERS 101
# define DSA_R_MISSING_PRIVATE_KEY 111
# define DSA_R_MODULUS_TOO_LARGE 103
# define DSA_R_NO_PARAMETERS_SET 107
# define DSA_R_PARAMETER_ENCODING_ERROR 105
@@ -43,7 +43,7 @@ extern "C" {
# define DTLS1_AL_HEADER_LENGTH 2
/* Timeout multipliers (timeout slice is defined in apps/timeouts.h */
/* Timeout multipliers */
# define DTLS1_TMO_READ_COUNT 2
# define DTLS1_TMO_WRITE_COUNT 2
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -241,7 +241,7 @@ typedef UINT64 uint64_t;
defined(__osf__) || defined(__sgi) || defined(__hpux) || \
defined(OPENSSL_SYS_VMS) || defined (__OpenBSD__)
# include <inttypes.h>
# elif defined(_MSC_VER) && _MSC_VER<=1500
# elif defined(_MSC_VER) && _MSC_VER<1600
/*
* minimally required typdefs for systems not supporting inttypes.h or
* stdint.h: currently just older VC++
@@ -1,5 +1,5 @@
/*
* Copyright 2002-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2002-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -142,7 +142,7 @@ const EC_METHOD *EC_GROUP_method_of(const EC_GROUP *group);
*/
int EC_METHOD_get_field_type(const EC_METHOD *meth);
/** Sets the generator and it's order/cofactor of a EC_GROUP object.
/** Sets the generator and its order/cofactor of a EC_GROUP object.
* \param group EC_GROUP object
* \param generator EC_POINT object with the generator.
* \param order the order of the group generated by the generator.
@@ -829,6 +829,8 @@ void EC_KEY_set_flags(EC_KEY *key, int flags);
void EC_KEY_clear_flags(EC_KEY *key, int flags);
int EC_KEY_decoded_from_explicit_params(const EC_KEY *key);
/** Creates a new EC_KEY object using a named curve as underlying
* EC_GROUP object.
* \param nid NID of the named curve.
@@ -1138,7 +1140,8 @@ void ECDSA_SIG_free(ECDSA_SIG *sig);
* (*pp += length of the DER encoded signature)).
* \param sig pointer to the ECDSA_SIG object
* \param pp pointer to a unsigned char pointer for the output or NULL
* \return the length of the DER encoded ECDSA_SIG object or 0
* \return the length of the DER encoded ECDSA_SIG object or a negative value
* on error
*/
int i2d_ECDSA_SIG(const ECDSA_SIG *sig, unsigned char **pp);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_ECERR_H
# define HEADER_ECERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_EC
@@ -239,6 +243,7 @@ int ERR_load_EC_strings(void);
# define EC_R_LADDER_POST_FAILURE 136
# define EC_R_LADDER_PRE_FAILURE 153
# define EC_R_LADDER_STEP_FAILURE 162
# define EC_R_MISSING_OID 167
# define EC_R_MISSING_PARAMETERS 124
# define EC_R_MISSING_PRIVATE_KEY 125
# define EC_R_NEED_NEW_SETUP_VALUES 157
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_ENGINEERR_H
# define HEADER_ENGINEERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_ENGINE
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -37,6 +37,7 @@ extern "C" {
# define ERR_TXT_STRING 0x02
# define ERR_FLAG_MARK 0x01
# define ERR_FLAG_CLEAR 0x02
# define ERR_NUM_ERRORS 16
typedef struct err_state_st {
@@ -180,7 +180,7 @@ int (*EVP_MD_meth_get_ctrl(const EVP_MD *md))(EVP_MD_CTX *ctx, int cmd,
* if the following flag is set.
*/
# define EVP_MD_CTX_FLAG_FINALISE 0x0200
/* NOTE: 0x0400 is reserved for internal usage in evp_int.h */
/* NOTE: 0x0400 is reserved for internal usage */
EVP_CIPHER *EVP_CIPHER_meth_new(int cipher_type, int block_size, int key_len);
EVP_CIPHER *EVP_CIPHER_meth_dup(const EVP_CIPHER *cipher);
@@ -260,6 +260,8 @@ int (*EVP_CIPHER_meth_get_ctrl(const EVP_CIPHER *cipher))(EVP_CIPHER_CTX *,
# define EVP_CIPH_RAND_KEY 0x200
/* cipher has its own additional copying logic */
# define EVP_CIPH_CUSTOM_COPY 0x400
/* Don't use standard iv length function */
# define EVP_CIPH_CUSTOM_IV_LENGTH 0x800
/* Allow use default ASN1 get/set iv */
# define EVP_CIPH_FLAG_DEFAULT_ASN1 0x1000
/* Buffer length in bits not bytes: CFB1 mode only */
@@ -349,6 +351,8 @@ int (*EVP_CIPHER_meth_get_ctrl(const EVP_CIPHER *cipher))(EVP_CIPHER_CTX *,
/* Set the input buffer lengths to use for a pipelined operation */
# define EVP_CTRL_SET_PIPELINE_INPUT_LENS 0x24
# define EVP_CTRL_GET_IVLEN 0x25
/* Padding modes */
#define EVP_PADDING_PKCS7 1
#define EVP_PADDING_ISO7816_4 2
@@ -995,6 +999,7 @@ int EVP_PKEY_set_type_str(EVP_PKEY *pkey, const char *str, int len);
int EVP_PKEY_set_alias_type(EVP_PKEY *pkey, int type);
# ifndef OPENSSL_NO_ENGINE
int EVP_PKEY_set1_engine(EVP_PKEY *pkey, ENGINE *e);
ENGINE *EVP_PKEY_get0_engine(const EVP_PKEY *pkey);
# endif
int EVP_PKEY_assign(EVP_PKEY *pkey, int type, void *key);
void *EVP_PKEY_get0(const EVP_PKEY *pkey);
@@ -1507,6 +1512,20 @@ void EVP_PKEY_meth_set_ctrl(EVP_PKEY_METHOD *pmeth,
const char *type,
const char *value));
void EVP_PKEY_meth_set_digestsign(EVP_PKEY_METHOD *pmeth,
int (*digestsign) (EVP_MD_CTX *ctx,
unsigned char *sig,
size_t *siglen,
const unsigned char *tbs,
size_t tbslen));
void EVP_PKEY_meth_set_digestverify(EVP_PKEY_METHOD *pmeth,
int (*digestverify) (EVP_MD_CTX *ctx,
const unsigned char *sig,
size_t siglen,
const unsigned char *tbs,
size_t tbslen));
void EVP_PKEY_meth_set_check(EVP_PKEY_METHOD *pmeth,
int (*check) (EVP_PKEY *pkey));
@@ -1612,6 +1631,20 @@ void EVP_PKEY_meth_get_ctrl(const EVP_PKEY_METHOD *pmeth,
const char *type,
const char *value));
void EVP_PKEY_meth_get_digestsign(EVP_PKEY_METHOD *pmeth,
int (**digestsign) (EVP_MD_CTX *ctx,
unsigned char *sig,
size_t *siglen,
const unsigned char *tbs,
size_t tbslen));
void EVP_PKEY_meth_get_digestverify(EVP_PKEY_METHOD *pmeth,
int (**digestverify) (EVP_MD_CTX *ctx,
const unsigned char *sig,
size_t siglen,
const unsigned char *tbs,
size_t tbslen));
void EVP_PKEY_meth_get_check(const EVP_PKEY_METHOD *pmeth,
int (**pcheck) (EVP_PKEY *pkey));
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,8 @@
#ifndef HEADER_EVPERR_H
# define HEADER_EVPERR_H
# include <openssl/symhacks.h>
# ifdef __cplusplus
extern "C"
# endif
@@ -20,11 +22,14 @@ int ERR_load_EVP_strings(void);
* EVP function codes.
*/
# define EVP_F_AESNI_INIT_KEY 165
# define EVP_F_AESNI_XTS_INIT_KEY 207
# define EVP_F_AES_GCM_CTRL 196
# define EVP_F_AES_INIT_KEY 133
# define EVP_F_AES_OCB_CIPHER 169
# define EVP_F_AES_T4_INIT_KEY 178
# define EVP_F_AES_T4_XTS_INIT_KEY 208
# define EVP_F_AES_WRAP_CIPHER 170
# define EVP_F_AES_XTS_INIT_KEY 209
# define EVP_F_ALG_MODULE_INIT 177
# define EVP_F_ARIA_CCM_INIT_KEY 175
# define EVP_F_ARIA_GCM_CTRL 197
@@ -115,6 +120,7 @@ int ERR_load_EVP_strings(void);
# define EVP_F_PKEY_SET_TYPE 158
# define EVP_F_RC2_MAGIC_TO_METH 109
# define EVP_F_RC5_CTRL 125
# define EVP_F_R_32_12_16_INIT_KEY 242
# define EVP_F_S390X_AES_GCM_CTRL 201
# define EVP_F_UPDATE 173
@@ -124,6 +130,7 @@ int ERR_load_EVP_strings(void);
# define EVP_R_AES_KEY_SETUP_FAILED 143
# define EVP_R_ARIA_KEY_SETUP_FAILED 176
# define EVP_R_BAD_DECRYPT 100
# define EVP_R_BAD_KEY_LENGTH 195
# define EVP_R_BUFFER_TOO_SMALL 155
# define EVP_R_CAMELLIA_KEY_SETUP_FAILED 157
# define EVP_R_CIPHER_PARAMETER_ERROR 122
@@ -151,6 +158,7 @@ int ERR_load_EVP_strings(void);
# define EVP_R_INPUT_NOT_INITIALIZED 111
# define EVP_R_INVALID_DIGEST 152
# define EVP_R_INVALID_FIPS_MODE 168
# define EVP_R_INVALID_IV_LENGTH 194
# define EVP_R_INVALID_KEY 163
# define EVP_R_INVALID_KEY_LENGTH 130
# define EVP_R_INVALID_OPERATION 148
@@ -169,6 +177,7 @@ int ERR_load_EVP_strings(void);
# define EVP_R_ONLY_ONESHOT_SUPPORTED 177
# define EVP_R_OPERATION_NOT_SUPPORTED_FOR_THIS_KEYTYPE 150
# define EVP_R_OPERATON_NOT_INITIALIZED 151
# define EVP_R_OUTPUT_WOULD_OVERFLOW 184
# define EVP_R_PARTIALLY_OVERLAPPING 162
# define EVP_R_PBKDF2_ERROR 181
# define EVP_R_PKEY_APPLICATION_ASN1_METHOD_ALREADY_REGISTERED 179
@@ -190,5 +199,6 @@ int ERR_load_EVP_strings(void);
# define EVP_R_UNSUPPORTED_SALT_TYPE 126
# define EVP_R_WRAP_MODE_NOT_ALLOWED 170
# define EVP_R_WRONG_FINAL_BLOCK_LENGTH 109
# define EVP_R_XTS_DUPLICATED_KEYS 183
#endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_KDFERR_H
# define HEADER_KDFERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -120,9 +120,8 @@ void OPENSSL_LH_node_usage_stats_bio(const OPENSSL_LHASH *lh, BIO *out);
# define DEFINE_LHASH_OF(type) \
LHASH_OF(type) { union lh_##type##_dummy { void* d1; unsigned long d2; int d3; } dummy; }; \
static ossl_inline LHASH_OF(type) * \
lh_##type##_new(unsigned long (*hfn)(const type *), \
int (*cfn)(const type *, const type *)) \
static ossl_unused ossl_inline LHASH_OF(type) *lh_##type##_new(unsigned long (*hfn)(const type *), \
int (*cfn)(const type *, const type *)) \
{ \
return (LHASH_OF(type) *) \
OPENSSL_LH_new((OPENSSL_LH_HASHFUNC)hfn, (OPENSSL_LH_COMPFUNC)cfn); \
@@ -2,7 +2,7 @@
* WARNING: do not edit!
* Generated by crypto/objects/objects.pl
*
* Copyright 2000-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2000-2021 The OpenSSL Project Authors. All Rights Reserved.
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
@@ -1290,12 +1290,12 @@
#define OBJ_ms_efs 1L,3L,6L,1L,4L,1L,311L,10L,3L,4L
#define SN_ms_smartcard_login "msSmartcardLogin"
#define LN_ms_smartcard_login "Microsoft Smartcardlogin"
#define LN_ms_smartcard_login "Microsoft Smartcard Login"
#define NID_ms_smartcard_login 648
#define OBJ_ms_smartcard_login 1L,3L,6L,1L,4L,1L,311L,20L,2L,2L
#define SN_ms_upn "msUPN"
#define LN_ms_upn "Microsoft Universal Principal Name"
#define LN_ms_upn "Microsoft User Principal Name"
#define NID_ms_upn 649
#define OBJ_ms_upn 1L,3L,6L,1L,4L,1L,311L,20L,2L,3L
@@ -4280,7 +4280,7 @@
#define SN_id_tc26_wrap_gostr3412_2015_kuznyechik_kexp15 "id-tc26-wrap-gostr3412-2015-kuznyechik-kexp15"
#define NID_id_tc26_wrap_gostr3412_2015_kuznyechik_kexp15 1183
#define OBJ_id_tc26_wrap_gostr3412_2015_kuznyechik_kexp15 OBJ_id_tc26_wrap_gostr3412_2015_magma,1L
#define OBJ_id_tc26_wrap_gostr3412_2015_kuznyechik_kexp15 OBJ_id_tc26_wrap_gostr3412_2015_kuznyechik,1L
#define SN_id_tc26_constants "id-tc26-constants"
#define NID_id_tc26_constants 994
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_OBJERR_H
# define HEADER_OBJERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 2000-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2000-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -123,7 +123,7 @@ typedef struct ocsp_service_locator_st OCSP_SERVICELOC;
(char *(*)())d2i_OCSP_REQUEST,PEM_STRING_OCSP_REQUEST, \
bp,(char **)(x),cb,NULL)
# define PEM_read_bio_OCSP_RESPONSE(bp,x,cb)(OCSP_RESPONSE *)PEM_ASN1_read_bio(\
# define PEM_read_bio_OCSP_RESPONSE(bp,x,cb) (OCSP_RESPONSE *)PEM_ASN1_read_bio(\
(char *(*)())d2i_OCSP_RESPONSE,PEM_STRING_OCSP_RESPONSE, \
bp,(char **)(x),cb,NULL)
@@ -229,8 +229,8 @@ int OCSP_request_verify(OCSP_REQUEST *req, STACK_OF(X509) *certs,
int OCSP_parse_url(const char *url, char **phost, char **pport, char **ppath,
int *pssl);
int OCSP_id_issuer_cmp(OCSP_CERTID *a, OCSP_CERTID *b);
int OCSP_id_cmp(OCSP_CERTID *a, OCSP_CERTID *b);
int OCSP_id_issuer_cmp(const OCSP_CERTID *a, const OCSP_CERTID *b);
int OCSP_id_cmp(const OCSP_CERTID *a, const OCSP_CERTID *b);
int OCSP_request_onereq_count(OCSP_REQUEST *req);
OCSP_ONEREQ *OCSP_request_onereq_get0(OCSP_REQUEST *req, int i);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_OCSPERR_H
# define HEADER_OCSPERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_OCSP
@@ -2,7 +2,7 @@
* WARNING: do not edit!
* Generated by Makefile from include/openssl/opensslconf.h.in
*
* Copyright 2016-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -24,9 +24,6 @@ extern "C" {
* OpenSSL was configured with the following options:
*/
#ifndef OPENSSL_NO_COMP
# define OPENSSL_NO_COMP
#endif
#ifndef OPENSSL_NO_MD2
# define OPENSSL_NO_MD2
#endif
@@ -48,9 +45,6 @@ extern "C" {
#ifndef OPENSSL_NO_ASAN
# define OPENSSL_NO_ASAN
#endif
#ifndef OPENSSL_NO_ASM
# define OPENSSL_NO_ASM
#endif
#ifndef OPENSSL_NO_CAPIENG
# define OPENSSL_NO_CAPIENG
#endif
@@ -120,9 +114,6 @@ extern "C" {
#ifndef OPENSSL_NO_DYNAMIC_ENGINE
# define OPENSSL_NO_DYNAMIC_ENGINE
#endif
#ifndef OPENSSL_NO_AFALGENG
# define OPENSSL_NO_AFALGENG
#endif
/*
@@ -144,6 +135,11 @@ extern "C" {
# undef DECLARE_DEPRECATED
# define DECLARE_DEPRECATED(f) f __attribute__ ((deprecated));
# endif
# elif defined(__SUNPRO_C)
# if (__SUNPRO_C >= 0x5130)
# undef DECLARE_DEPRECATED
# define DECLARE_DEPRECATED(f) f __attribute__ ((deprecated));
# endif
# endif
#endif
@@ -1,7 +1,7 @@
/*
* {- join("\n * ", @autowarntext) -}
*
* Copyright 2016-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -77,6 +77,11 @@ extern "C" {
# undef DECLARE_DEPRECATED
# define DECLARE_DEPRECATED(f) f __attribute__ ((deprecated));
# endif
# elif defined(__SUNPRO_C)
# if (__SUNPRO_C >= 0x5130)
# undef DECLARE_DEPRECATED
# define DECLARE_DEPRECATED(f) f __attribute__ ((deprecated));
# endif
# endif
#endif
@@ -1,5 +1,5 @@
/*
* Copyright 1999-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1999-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -39,8 +39,8 @@ extern "C" {
* (Prior to 0.9.5a beta1, a different scheme was used: MMNNFFRBB for
* major minor fix final patch/beta)
*/
# define OPENSSL_VERSION_NUMBER 0x1010102fL
# define OPENSSL_VERSION_TEXT "OpenSSL 1.1.1b 26 Feb 2019"
# define OPENSSL_VERSION_NUMBER 0x101010bfL
# define OPENSSL_VERSION_TEXT "OpenSSL 1.1.1k 25 Mar 2021"
/*-
* The macros below are to be used for shared library (.so, .dll, ...)
@@ -109,6 +109,7 @@ typedef struct dsa_method DSA_METHOD;
typedef struct rsa_st RSA;
typedef struct rsa_meth_st RSA_METHOD;
typedef struct rsa_pss_params_st RSA_PSS_PARAMS;
typedef struct ec_key_st EC_KEY;
typedef struct ec_key_method_st EC_KEY_METHOD;
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_PEMERR_H
# define HEADER_PEMERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -57,6 +61,7 @@ int ERR_load_PEM_strings(void);
# define PEM_F_PEM_SIGNFINAL 112
# define PEM_F_PEM_WRITE 113
# define PEM_F_PEM_WRITE_BIO 114
# define PEM_F_PEM_WRITE_BIO_PRIVATEKEY_TRADITIONAL 147
# define PEM_F_PEM_WRITE_PRIVATEKEY 139
# define PEM_F_PEM_X509_INFO_READ 115
# define PEM_F_PEM_X509_INFO_READ_BIO 116
@@ -95,5 +100,6 @@ int ERR_load_PEM_strings(void);
# define PEM_R_UNSUPPORTED_CIPHER 113
# define PEM_R_UNSUPPORTED_ENCRYPTION 114
# define PEM_R_UNSUPPORTED_KEY_COMPONENTS 126
# define PEM_R_UNSUPPORTED_PUBLIC_KEY_TYPE 110
#endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_PKCS12ERR_H
# define HEADER_PKCS12ERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_PKCS7ERR_H
# define HEADER_PKCS7ERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,8 @@
#ifndef HEADER_RANDERR_H
# define HEADER_RANDERR_H
# include <openssl/symhacks.h>
# ifdef __cplusplus
extern "C"
# endif
@@ -19,6 +21,7 @@ int ERR_load_RAND_strings(void);
/*
* RAND function codes.
*/
# define RAND_F_DATA_COLLECT_METHOD 127
# define RAND_F_DRBG_BYTES 101
# define RAND_F_DRBG_GET_ENTROPY 105
# define RAND_F_DRBG_SETUP 117
@@ -42,7 +45,9 @@ int ERR_load_RAND_strings(void);
# define RAND_F_RAND_POOL_ADD_END 114
# define RAND_F_RAND_POOL_ATTACH 124
# define RAND_F_RAND_POOL_BYTES_NEEDED 115
# define RAND_F_RAND_POOL_GROW 125
# define RAND_F_RAND_POOL_NEW 116
# define RAND_F_RAND_PSEUDO_BYTES 126
# define RAND_F_RAND_WRITE_FILE 112
/*
@@ -224,6 +224,7 @@ const BIGNUM *RSA_get0_q(const RSA *d);
const BIGNUM *RSA_get0_dmp1(const RSA *r);
const BIGNUM *RSA_get0_dmq1(const RSA *r);
const BIGNUM *RSA_get0_iqmp(const RSA *r);
const RSA_PSS_PARAMS *RSA_get0_pss_params(const RSA *r);
void RSA_clear_flags(RSA *r, int flags);
int RSA_test_flags(const RSA *r, int flags);
void RSA_set_flags(RSA *r, int flags);
@@ -279,14 +280,14 @@ int RSA_pkey_ctx_ctrl(EVP_PKEY_CTX *ctx, int optype, int cmd, int p1, void *p2);
DECLARE_ASN1_ENCODE_FUNCTIONS_const(RSA, RSAPublicKey)
DECLARE_ASN1_ENCODE_FUNCTIONS_const(RSA, RSAPrivateKey)
typedef struct rsa_pss_params_st {
struct rsa_pss_params_st {
X509_ALGOR *hashAlgorithm;
X509_ALGOR *maskGenAlgorithm;
ASN1_INTEGER *saltLength;
ASN1_INTEGER *trailerField;
/* Decoded hash algorithm from maskGenAlgorithm */
X509_ALGOR *maskHash;
} RSA_PSS_PARAMS;
};
DECLARE_ASN1_FUNCTIONS(RSA_PSS_PARAMS)
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_RSAERR_H
# define HEADER_RSAERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -126,6 +130,7 @@ int ERR_load_RSA_strings(void);
# define RSA_R_KEY_PRIME_NUM_INVALID 165
# define RSA_R_KEY_SIZE_TOO_SMALL 120
# define RSA_R_LAST_OCTET_INVALID 134
# define RSA_R_MISSING_PRIVATE_KEY 179
# define RSA_R_MGF1_DIGEST_NOT_ALLOWED 152
# define RSA_R_MODULUS_TOO_LARGE 105
# define RSA_R_MP_COEFFICIENT_NOT_INVERSE_OF_R 168
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
* Copyright 2005 Nokia. All rights reserved.
*
@@ -1364,24 +1364,24 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_CTX_set1_chain_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CHAIN_CERT_STORE,1,(char *)(st))
# define SSL_set0_chain(ctx,sk) \
SSL_ctrl(ctx,SSL_CTRL_CHAIN,0,(char *)(sk))
# define SSL_set1_chain(ctx,sk) \
SSL_ctrl(ctx,SSL_CTRL_CHAIN,1,(char *)(sk))
# define SSL_add0_chain_cert(ctx,x509) \
SSL_ctrl(ctx,SSL_CTRL_CHAIN_CERT,0,(char *)(x509))
# define SSL_add1_chain_cert(ctx,x509) \
SSL_ctrl(ctx,SSL_CTRL_CHAIN_CERT,1,(char *)(x509))
# define SSL_get0_chain_certs(ctx,px509) \
SSL_ctrl(ctx,SSL_CTRL_GET_CHAIN_CERTS,0,px509)
# define SSL_clear_chain_certs(ctx) \
SSL_set0_chain(ctx,NULL)
# define SSL_set0_chain(s,sk) \
SSL_ctrl(s,SSL_CTRL_CHAIN,0,(char *)(sk))
# define SSL_set1_chain(s,sk) \
SSL_ctrl(s,SSL_CTRL_CHAIN,1,(char *)(sk))
# define SSL_add0_chain_cert(s,x509) \
SSL_ctrl(s,SSL_CTRL_CHAIN_CERT,0,(char *)(x509))
# define SSL_add1_chain_cert(s,x509) \
SSL_ctrl(s,SSL_CTRL_CHAIN_CERT,1,(char *)(x509))
# define SSL_get0_chain_certs(s,px509) \
SSL_ctrl(s,SSL_CTRL_GET_CHAIN_CERTS,0,px509)
# define SSL_clear_chain_certs(s) \
SSL_set0_chain(s,NULL)
# define SSL_build_cert_chain(s, flags) \
SSL_ctrl(s,SSL_CTRL_BUILD_CERT_CHAIN, flags, NULL)
# define SSL_select_current_cert(ctx,x509) \
SSL_ctrl(ctx,SSL_CTRL_SELECT_CURRENT_CERT,0,(char *)(x509))
# define SSL_set_current_cert(ctx,op) \
SSL_ctrl(ctx,SSL_CTRL_SET_CURRENT_CERT, op, NULL)
# define SSL_select_current_cert(s,x509) \
SSL_ctrl(s,SSL_CTRL_SELECT_CURRENT_CERT,0,(char *)(x509))
# define SSL_set_current_cert(s,op) \
SSL_ctrl(s,SSL_CTRL_SET_CURRENT_CERT, op, NULL)
# define SSL_set0_verify_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_set1_verify_cert_store(s,st) \
@@ -1390,34 +1390,34 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
SSL_ctrl(s,SSL_CTRL_SET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_set1_chain_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_CHAIN_CERT_STORE,1,(char *)(st))
# define SSL_get1_groups(ctx, s) \
SSL_ctrl(ctx,SSL_CTRL_GET_GROUPS,0,(char *)(s))
# define SSL_get1_groups(s, glist) \
SSL_ctrl(s,SSL_CTRL_GET_GROUPS,0,(int*)(glist))
# define SSL_CTX_set1_groups(ctx, glist, glistlen) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_GROUPS,glistlen,(char *)(glist))
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_GROUPS,glistlen,(int *)(glist))
# define SSL_CTX_set1_groups_list(ctx, s) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_GROUPS_LIST,0,(char *)(s))
# define SSL_set1_groups(ctx, glist, glistlen) \
SSL_ctrl(ctx,SSL_CTRL_SET_GROUPS,glistlen,(char *)(glist))
# define SSL_set1_groups_list(ctx, s) \
SSL_ctrl(ctx,SSL_CTRL_SET_GROUPS_LIST,0,(char *)(s))
# define SSL_set1_groups(s, glist, glistlen) \
SSL_ctrl(s,SSL_CTRL_SET_GROUPS,glistlen,(char *)(glist))
# define SSL_set1_groups_list(s, str) \
SSL_ctrl(s,SSL_CTRL_SET_GROUPS_LIST,0,(char *)(str))
# define SSL_get_shared_group(s, n) \
SSL_ctrl(s,SSL_CTRL_GET_SHARED_GROUP,n,NULL)
# define SSL_CTX_set1_sigalgs(ctx, slist, slistlen) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_SIGALGS,slistlen,(int *)(slist))
# define SSL_CTX_set1_sigalgs_list(ctx, s) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_SIGALGS_LIST,0,(char *)(s))
# define SSL_set1_sigalgs(ctx, slist, slistlen) \
SSL_ctrl(ctx,SSL_CTRL_SET_SIGALGS,slistlen,(int *)(slist))
# define SSL_set1_sigalgs_list(ctx, s) \
SSL_ctrl(ctx,SSL_CTRL_SET_SIGALGS_LIST,0,(char *)(s))
# define SSL_set1_sigalgs(s, slist, slistlen) \
SSL_ctrl(s,SSL_CTRL_SET_SIGALGS,slistlen,(int *)(slist))
# define SSL_set1_sigalgs_list(s, str) \
SSL_ctrl(s,SSL_CTRL_SET_SIGALGS_LIST,0,(char *)(str))
# define SSL_CTX_set1_client_sigalgs(ctx, slist, slistlen) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CLIENT_SIGALGS,slistlen,(int *)(slist))
# define SSL_CTX_set1_client_sigalgs_list(ctx, s) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CLIENT_SIGALGS_LIST,0,(char *)(s))
# define SSL_set1_client_sigalgs(ctx, slist, slistlen) \
SSL_ctrl(ctx,SSL_CTRL_SET_CLIENT_SIGALGS,clistlen,(int *)(slist))
# define SSL_set1_client_sigalgs_list(ctx, s) \
SSL_ctrl(ctx,SSL_CTRL_SET_CLIENT_SIGALGS_LIST,0,(char *)(s))
# define SSL_set1_client_sigalgs(s, slist, slistlen) \
SSL_ctrl(s,SSL_CTRL_SET_CLIENT_SIGALGS,slistlen,(int *)(slist))
# define SSL_set1_client_sigalgs_list(s, str) \
SSL_ctrl(s,SSL_CTRL_SET_CLIENT_SIGALGS_LIST,0,(char *)(str))
# define SSL_get0_certificate_types(s, clist) \
SSL_ctrl(s, SSL_CTRL_GET_CLIENT_CERT_TYPES, 0, (char *)(clist))
# define SSL_CTX_set1_client_certificate_types(ctx, clist, clistlen) \
@@ -2139,7 +2139,7 @@ size_t SSL_CTX_get_num_tickets(const SSL_CTX *ctx);
# define SSL_cache_hit(s) SSL_session_reused(s)
# endif
__owur int SSL_session_reused(SSL *s);
__owur int SSL_session_reused(const SSL *s);
__owur int SSL_is_server(const SSL *s);
__owur __owur SSL_CONF_CTX *SSL_CONF_CTX_new(void);
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -292,6 +292,9 @@ extern "C" {
# define TLS1_FLAGS_STATELESS 0x0800
/* Set if extended master secret extension required on renegotiation */
# define TLS1_FLAGS_REQUIRED_EXTMS 0x1000
# define SSL3_MT_HELLO_REQUEST 0
# define SSL3_MT_CLIENT_HELLO 1
# define SSL3_MT_SERVER_HELLO 2
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_SSLERR_H
# define HEADER_SSLERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -84,6 +88,7 @@ int ERR_load_SSL_strings(void);
# define SSL_F_OSSL_STATEM_SERVER_CONSTRUCT_MESSAGE 431
# define SSL_F_OSSL_STATEM_SERVER_POST_PROCESS_MESSAGE 601
# define SSL_F_OSSL_STATEM_SERVER_POST_WORK 602
# define SSL_F_OSSL_STATEM_SERVER_PRE_WORK 640
# define SSL_F_OSSL_STATEM_SERVER_PROCESS_MESSAGE 603
# define SSL_F_OSSL_STATEM_SERVER_READ_TRANSITION 418
# define SSL_F_OSSL_STATEM_SERVER_WRITE_TRANSITION 604
@@ -1,5 +1,5 @@
/*
* Copyright 2016-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2016-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -85,7 +85,7 @@ OSSL_STORE_INFO *OSSL_STORE_load(OSSL_STORE_CTX *ctx);
int OSSL_STORE_eof(OSSL_STORE_CTX *ctx);
/*
* Check if an error occured
* Check if an error occurred
* Returns 1 if it did, 0 otherwise.
*/
int OSSL_STORE_error(OSSL_STORE_CTX *ctx);
@@ -117,7 +117,7 @@ int OSSL_STORE_close(OSSL_STORE_CTX *ctx);
* Functions to generate OSSL_STORE_INFOs, one function for each type we
* support having in them, as well as a generic constructor.
*
* In all cases, ownership of the object is transfered to the OSSL_STORE_INFO
* In all cases, ownership of the object is transferred to the OSSL_STORE_INFO
* and will therefore be freed when the OSSL_STORE_INFO is freed.
*/
OSSL_STORE_INFO *OSSL_STORE_INFO_new_NAME(char *name);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_OSSL_STOREERR_H
# define HEADER_OSSL_STOREERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
* Copyright 2005 Nokia. All rights reserved.
*
@@ -1222,7 +1222,7 @@ __owur int SSL_check_chain(SSL *s, X509 *x, EVP_PKEY *pk, STACK_OF(X509) *chain)
/*
* extended master secret
*/
# define TLS_MD_EXTENDED_MASTER_SECRET_CONST "\x65\x78\x74\x65\x63\x64\x65\x64\x20\x6d\x61\x73\x74\x65\x72\x20\x73\x65\x63\x72\x65\x74"
# define TLS_MD_EXTENDED_MASTER_SECRET_CONST "\x65\x78\x74\x65\x6e\x64\x65\x64\x20\x6d\x61\x73\x74\x65\x72\x20\x73\x65\x63\x72\x65\x74"
# endif
/* TLS Session Ticket extension struct */
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_TSERR_H
# define HEADER_TSERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_TS
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_UIERR_H
# define HEADER_UIERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -478,6 +478,7 @@ void X509_ALGOR_get0(const ASN1_OBJECT **paobj, int *pptype,
const void **ppval, const X509_ALGOR *algor);
void X509_ALGOR_set_md(X509_ALGOR *alg, const EVP_MD *md);
int X509_ALGOR_cmp(const X509_ALGOR *a, const X509_ALGOR *b);
int X509_ALGOR_copy(X509_ALGOR *dest, const X509_ALGOR *src);
X509_NAME *X509_NAME_dup(X509_NAME *xn);
X509_NAME_ENTRY *X509_NAME_ENTRY_dup(X509_NAME_ENTRY *ne);
@@ -679,6 +680,8 @@ X509_NAME *X509_REQ_get_subject_name(const X509_REQ *req);
int X509_REQ_set_subject_name(X509_REQ *req, X509_NAME *name);
void X509_REQ_get0_signature(const X509_REQ *req, const ASN1_BIT_STRING **psig,
const X509_ALGOR **palg);
void X509_REQ_set0_signature(X509_REQ *req, ASN1_BIT_STRING *psig);
int X509_REQ_set1_signature_algo(X509_REQ *req, X509_ALGOR *palg);
int X509_REQ_get_signature_nid(const X509_REQ *req);
int i2d_re_X509_REQ_tbs(X509_REQ *req, unsigned char **pp);
int X509_REQ_set_pubkey(X509_REQ *x, EVP_PKEY *pkey);
@@ -930,7 +933,7 @@ STACK_OF(X509_ATTRIBUTE) *X509at_add1_attr_by_txt(STACK_OF(X509_ATTRIBUTE)
int type,
const unsigned char *bytes,
int len);
void *X509at_get0_data_by_OBJ(STACK_OF(X509_ATTRIBUTE) *x,
void *X509at_get0_data_by_OBJ(const STACK_OF(X509_ATTRIBUTE) *x,
const ASN1_OBJECT *obj, int lastpos, int type);
X509_ATTRIBUTE *X509_ATTRIBUTE_create_by_NID(X509_ATTRIBUTE **attr, int nid,
int atrtype, const void *data,
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -184,6 +184,10 @@ void X509_STORE_CTX_set_depth(X509_STORE_CTX *ctx, int depth);
# define X509_V_ERR_OCSP_VERIFY_NEEDED 73 /* Need OCSP verification */
# define X509_V_ERR_OCSP_VERIFY_FAILED 74 /* Couldn't verify cert through OCSP */
# define X509_V_ERR_OCSP_CERT_UNKNOWN 75 /* Certificate wasn't recognized by the OCSP responder */
# define X509_V_ERR_SIGNATURE_ALGORITHM_MISMATCH 76
# define X509_V_ERR_NO_ISSUER_PUBLIC_KEY 77
# define X509_V_ERR_UNSUPPORTED_SIGNATURE_ALGORITHM 78
# define X509_V_ERR_EC_KEY_EXPLICIT_PARAMS 79
/* Certificate verify flags */
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,8 @@
#ifndef HEADER_X509ERR_H
# define HEADER_X509ERR_H
# include <openssl/symhacks.h>
# ifdef __cplusplus
extern "C"
# endif
@@ -61,6 +63,7 @@ int ERR_load_X509_strings(void);
# define X509_F_X509_OBJECT_NEW 150
# define X509_F_X509_PRINT_EX_FP 118
# define X509_F_X509_PUBKEY_DECODE 148
# define X509_F_X509_PUBKEY_GET 161
# define X509_F_X509_PUBKEY_GET0 119
# define X509_F_X509_PUBKEY_SET 120
# define X509_F_X509_REQ_CHECK_PRIVATE_KEY 144
@@ -93,6 +96,7 @@ int ERR_load_X509_strings(void);
# define X509_R_CRL_ALREADY_DELTA 127
# define X509_R_CRL_VERIFY_FAILURE 131
# define X509_R_IDP_MISMATCH 128
# define X509_R_INVALID_ATTRIBUTES 138
# define X509_R_INVALID_DIRECTORY 113
# define X509_R_INVALID_FIELD_NAME 119
# define X509_R_INVALID_TRUST 123
@@ -1,5 +1,5 @@
/*
* Copyright 1999-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1999-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -364,8 +364,9 @@ struct ISSUING_DIST_POINT_st {
# define EXFLAG_INVALID_POLICY 0x800
# define EXFLAG_FRESHEST 0x1000
/* Self signed */
# define EXFLAG_SS 0x2000
# define EXFLAG_SS 0x2000 /* cert is apparently self-signed */
# define EXFLAG_NO_FINGERPRINT 0x100000
# define KU_DIGITAL_SIGNATURE 0x0080
# define KU_NON_REPUDIATION 0x0040
@@ -497,10 +498,10 @@ DECLARE_ASN1_FUNCTIONS(OTHERNAME)
DECLARE_ASN1_FUNCTIONS(EDIPARTYNAME)
int OTHERNAME_cmp(OTHERNAME *a, OTHERNAME *b);
void GENERAL_NAME_set0_value(GENERAL_NAME *a, int type, void *value);
void *GENERAL_NAME_get0_value(GENERAL_NAME *a, int *ptype);
void *GENERAL_NAME_get0_value(const GENERAL_NAME *a, int *ptype);
int GENERAL_NAME_set0_othername(GENERAL_NAME *gen,
ASN1_OBJECT *oid, ASN1_TYPE *value);
int GENERAL_NAME_get0_otherName(GENERAL_NAME *gen,
int GENERAL_NAME_get0_otherName(const GENERAL_NAME *gen,
ASN1_OBJECT **poid, ASN1_TYPE **pvalue);
char *i2s_ASN1_OCTET_STRING(X509V3_EXT_METHOD *method,
@@ -661,6 +662,8 @@ uint32_t X509_get_key_usage(X509 *x);
uint32_t X509_get_extended_key_usage(X509 *x);
const ASN1_OCTET_STRING *X509_get0_subject_key_id(X509 *x);
const ASN1_OCTET_STRING *X509_get0_authority_key_id(X509 *x);
const GENERAL_NAMES *X509_get0_authority_issuer(X509 *x);
const ASN1_INTEGER *X509_get0_authority_serial(X509 *x);
int X509_PURPOSE_get_count(void);
X509_PURPOSE *X509_PURPOSE_get0(int idx);
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -11,6 +11,10 @@
#ifndef HEADER_X509V3ERR_H
# define HEADER_X509V3ERR_H
# ifndef HEADER_SYMHACKS_H
# include <openssl/symhacks.h>
# endif
# ifdef __cplusplus
extern "C"
# endif
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@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<resources></resources>
+145 -134
View File
@@ -2,213 +2,224 @@
<resources>
<string name="app_label" translatable="false">Moonlight</string>
<string name="app_label_root" translatable="false">Moonlight (Root)</string>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC gelöscht</string>
<string name="scut_not_paired">PC nicht verbunden</string>
<string name="scut_pc_not_found">PC nicht gefunden</string>
<string name="scut_invalid_uuid">Angegebener PC ist unzulässig</string>
<string name="scut_deleted_pc">Host gelöscht</string>
<string name="scut_not_paired">Host nicht gekoppelt</string>
<string name="scut_pc_not_found">Host nicht gefunden</string>
<string name="scut_invalid_uuid">Angegebener Host ist ungültig</string>
<string name="scut_invalid_app_id">Angegebene App ist unzulässig</string>
<!-- Help strings -->
<string name="help_loading_title">Hilfsanzeige</string>
<string name="help_loading_msg">Lade Hilfesanzeige</string>
<string name="help_loading_msg">Hilfe wird geladen</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Spiele anzeigen</string>
<string name="pcview_menu_pair_pc">Mit PC verbinden</string>
<string name="pcview_menu_unpair_pc">Verbindung beenden</string>
<string name="pcview_menu_app_list">Alle Apps anzeigen</string>
<string name="pcview_menu_pair_pc">Mit Host koppeln</string>
<string name="pcview_menu_unpair_pc">Kopplung trennen</string>
<string name="pcview_menu_send_wol">Wake-On-LAN Anfrage senden</string>
<string name="pcview_menu_delete_pc">PC löschen</string>
<string name="pcview_menu_delete_pc">Host löschen</string>
<string name="pcview_menu_test_network">Netzwerkverbindung testen</string>
<string name="pcview_menu_details">Details anzeigen</string>
<!-- Network test strings -->
<string name="nettest_title_waiting">Netzwerkverbindung wird getest</string>
<string name="nettest_text_waiting">Moonlight testet Ihre Netzwerkverbindung, um festzustellen, ob NVIDIA GameStream blockiert ist. Dies kann einige Sekunden dauern...</string>
<string name="nettest_title_waiting">Netzwerkverbindung wird getestet</string>
<string name="nettest_text_waiting">Moonlight testet Ihre Netzwerkverbindung, um festzustellen, ob NVIDIA GameStream blockiert ist.
\n
\nDies kann einige Sekunden dauern…</string>
<string name="nettest_title_done">Netzwerktest abgeschlossen</string>
<string name="nettest_text_success">Ihr Netzwerk scheint das Mondlicht nicht zu blockieren. Wenn Sie weiterhin Probleme mit der Verbindung haben, überprüfen Sie die Firewall-Einstellungen Ihres PC\n\n\n Wenn Sie versuchen, über das Internet zu streamen, installieren Sie das Moonlight Internet Hosting Tool auf Ihrem PC und führen Sie den mitgelieferten Internet-Streaming-Tester aus, um die Internetverbindung Ihres PCs zu überprüfen.</string>
<string name="nettest_text_inconclusive">Der Netzwerktest konnte nicht durchgeführt werden, da keiner der Verbindungstestserver von Moonlight erreichbar war. Überprüfen Sie Ihre Internetverbindung oder versuchen Sie es später noch einmal.</string>
<string name="nettest_text_failure">Die aktuelle Netzwerkverbindung Ihres Geräts scheint das Mondlicht zu blockieren. Das Streaming über das Internet funktioniert möglicherweise nicht, während Sie mit diesem Netzwerk verbunden sind.\n\n Folgende Netzwerkports wurden blockiert:\n</string>
<string name="nettest_text_blocked">Die aktuelle Netzwerkverbindung Ihres Geräts blockiert Moonlight. Das Streaming über das Internet funktioniert möglicherweise nicht, während Sie mit diesem Netzwerk verbunden sind.</string>
<string name="nettest_text_success">Dein Netzwerk scheint Moonlight nicht zu blockieren. Wenn du weiterhin Probleme mit der Verbindung hast, überprüfe die Firewall-Einstellungen deines Hosts
\n
\nWenn du versuchst, über das Internet zu streamen, installiere das Moonlight Internet Hosting Tool auf deinem Host und führe den mitgelieferten Internet-Streaming-Tester aus, um die Internetverbindung des Hosts zu überprüfen.</string>
<string name="nettest_text_inconclusive">Der Netzwerktest konnte nicht durchgeführt werden, da keiner der Verbindungstestserver von Moonlight erreichbar war. Überprüfe deine Internetverbindung oder versuche es später noch einmal.</string>
<string name="nettest_text_failure">Die aktuelle Netzwerkverbindung deines Geräts scheint Moonlight zu blockieren. Das Streaming über das Internet funktioniert möglicherweise nicht, während du mit diesem Netzwerk verbunden bist.
\n
\nFolgende Netzwerkports wurden blockiert:
\n</string>
<string name="nettest_text_blocked">Die aktuelle Netzwerkverbindung deines Geräts blockiert Moonlight. Das Streaming über das Internet funktioniert möglicherweise nicht, während du mit diesem Netzwerk verbunden bist.</string>
<!-- Pair messages -->
<string name="pairing">Verbinden…</string>
<string name="pair_pc_offline">Computer ist offline</string>
<string name="pair_pc_ingame">Am Computer ist bereits ein Spiel aktiv. Sie müssen das Spiel beenden bevor sie sich koppeln können.</string>
<string name="pair_pairing_title">Verbinden</string>
<string name="pair_pairing_msg">Bitte geben sie folgenden PIN auf ihrem PC ein:</string>
<string name="pairing">Koppeln…</string>
<string name="pair_pc_offline">Host ist offline</string>
<string name="pair_pc_ingame">Auf dem Host ist bereits eine App aktiv. Du musst die App vor dem koppeln beenden.</string>
<string name="pair_pairing_title">Koppeln</string>
<string name="pair_pairing_msg">Bitte gebe folgenden PIN auf deinem Host ein:</string>
<string name="pair_incorrect_pin">PIN inkorrekt</string>
<string name="pair_fail">Verbindung fehlgeschlagen</string>
<string name="pair_already_in_progress">Verbindungsaufbau bereits im Gange</string>
<string name="pair_fail">Koppeln fehlgeschlagen</string>
<string name="pair_already_in_progress">Koppeln bereits im Gange</string>
<!-- WOL messages -->
<string name="wol_pc_online">Computer ist online</string>
<string name="wol_no_mac">PC konnte nicht geweckt werden, da GFE keine MAC-Adresse gesendet hat.</string>
<string name="wol_waking_pc">PC wird geweckt…</string>
<string name="wol_waking_msg">Es kann einige Momente dauern ihren PC zu wecken.
Sollte dies fehlschlagen stellen sie bitte sicher, dass Wake-On-LAN korrekt konfiguriert ist.
</string>
<string name="wol_fail">Senden der Wake-On-LAN Pakete ist fehlgeschlagen.</string>
<string name="wol_pc_online">Host ist online</string>
<string name="wol_no_mac">Host konnte nicht aufgeweckt werden, da GFE keine MAC-Adresse gesendet hat</string>
<string name="wol_waking_pc">Host wird aufgeweckt…</string>
<string name="wol_waking_msg">Es kann einige Momente dauern deinen Host aufzuwecken. Sollte dies fehlschlagen, stelle bitte sicher, dass Wake-On-LAN korrekt konfiguriert ist.</string>
<string name="wol_fail">Senden der Wake-On-LAN Pakete ist fehlgeschlagen</string>
<!-- Unpair messages -->
<string name="unpairing">Trenne Verbindung…</string>
<string name="unpair_success">Verbindung erfolgreich getrennt</string>
<string name="unpair_fail">Trennung der Verbindung fehlgeschlagen</string>
<string name="unpair_error">Gerät wurde nicht verbunden</string>
<string name="unpairing">Trenne Kopplung…</string>
<string name="unpair_success">Kopplung erfolgreich getrennt</string>
<string name="unpair_fail">Trennung der Kopplung fehlgeschlagen</string>
<string name="unpair_error">Gerät wurde nicht gekoppelt</string>
<!-- Errors -->
<string name="error_pc_offline">Computer ist offline</string>
<string name="error_manager_not_running">Der ComputerManager Service läuft nicht. Bitte warten sie ein paar Sekunden oder starten sie Die App neu.</string>
<string name="error_unknown_host">Host konnte nicht aufgelößt werden.</string>
<string name="error_404">GFE ist auf einen HTTP 404 Fehler gestoßen. Stellen sie sicher, dass die GPU ihres PCs unterstützt wird.
Die Verwendung von Remote-Desktop Software kann ebenso diesen Fehler verursachen. Starten sie ihren Computer neu oder reinstallieren sie GFE.
</string>
<string name="title_decoding_error">Video Decoder ist gecrashed</string>
<string name="message_decoding_error">Moonlight ist wegen einer Inkompatibilität zu dem Video-Decoder ihres Gerätes gecrasht. Stellen sie sicher, dass GeForce Experience Version auf ihrem PC auf dem neuesten Stand ist. Sollten weiterin Crashes auftreten, versuchen sie ihre Stream Einstellungen zu justieren.</string>
<string name="error_pc_offline">Host ist offline</string>
<string name="error_manager_not_running">Der ComputerManager Dienst läuft nicht. Bitte warte ein paar Sekunden oder starte die App neu.</string>
<string name="error_unknown_host">Hostname konnte nicht aufgelöst werden</string>
<string name="error_404">GFE ist auf einen HTTP 404 Fehler gestoßen. Stelle sicher, dass die GPU deines Hosts unterstützt wird. Die Verwendung von Remote-Desktop Software kann ebenso diesen Fehler verursachen. Starte deinen Host neu oder installiere GFE neu.</string>
<string name="title_decoding_error">Video Dekodierer ist abgestürzt</string>
<string name="message_decoding_error">Moonlight ist wegen einer Inkompatibilität zu dem Video Dekodierer deines Gerätes abgestürzt. Stelle sicher, dass die GeForce Experience Version auf deinem Host auf dem neuesten Stand ist. Sollten weiterin Abstürze auftreten, versuche deine Streaming Einstellungen zu ändern.</string>
<string name="title_decoding_reset">Video Einstellungen zurücksetzen</string>
<string name="message_decoding_reset">Der Video-Decoder ihres Geräts ist wiederholt mit den ausgewählten Einstellungen gecrasht. Ihre Streamingeinstellungen wurden zurückgesetzt.</string>
<string name="message_decoding_reset">Der Video Dekodierer deines Geräts ist wiederholt mit den ausgewählten Einstellungen abgestürzt. Deine Streamingeinstellungen wurden zurückgesetzt.</string>
<string name="error_usb_prohibited">USB Zugriff ist administrativ unterbunden. Bitte überprüfen sie ihre Knox oder MDM Einstellungen.</string>
<string name="unable_to_pin_shortcut">Die zur Zeit aktive Launcher App ünterstützt das erstellen angehefteter Shortcuts nicht.</string>
<string name="video_decoder_init_failed">Der Videodecoder konnte nicht initialisiert werden. Ihr Gerät unterstützt möglicherweise die gewählte Auflösung oder Bildfrequenz nicht.</string>
<string name="no_video_received_error">Kein Video vom Gastgeber empfangen. Überprüfen Sie die Firewall und Portweiterleitungsregeln des Host-PCs.</string>
<string name="no_frame_received_error">Ihre Netzwerkverbindung funktioniert nicht gut. Reduzieren Sie die Einstellung der Videobitrate oder versuchen Sie eine schnellere Verbindung.</string>
<string name="unable_to_pin_shortcut">Deine momentane Launcher App ünterstützt das erstellen angehefteter Shortcuts nicht.</string>
<string name="video_decoder_init_failed">Der Video Dekodierer konnte nicht initialisiert werden. Dein Gerät unterstützt möglicherweise die gewählte Auflösung oder Framerate nicht.</string>
<string name="no_video_received_error">Kein Video vom Host empfangen.</string>
<string name="no_frame_received_error">Deine Netzwerkverbindung funktioniert nicht gut. Reduziere die Einstellung der Videobitrate oder benutze eine schnellere Verbindung.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Verbindung herstellen</string>
<string name="conn_establishing_msg">Verbindung starten</string>
<string name="conn_metered">Warnung: Das Datentransfervolumen ihrer Netzwerkverbindung ist limitiert!</string>
<string name="conn_metered">Warnung: Das Datentransfervolumen deiner Netzwerkverbindung ist limitiert!</string>
<string name="conn_client_latency">Durchschnittliche Frame-Dekodierungslatenz:</string>
<string name="conn_client_latency_hw">Hardware-Dekodierungslatenz:</string>
<string name="conn_hardware_latency">Durchschnittliche Hardware-Dekodierungslatenz:</string>
<string name="conn_starting">Startet</string>
<string name="conn_starting">Starten</string>
<string name="conn_error_title">Verbindungsfehler</string>
<string name="conn_error_msg">Start fehlgeschlagen</string>
<string name="conn_terminated_title">Verbindung beendet</string>
<string name="conn_terminated_msg">Die Verbindung wurde beendet</string>
<!-- General strings -->
<string name="ip_hint">IP-Adresse des GeForce PCs</string>
<string name="searching_pc">Suche nach PCs wo GeForce Experience aktiv ist…\n\n
Stellen Sie sicher, dass GameStream in den GeForce Experience SHIELD-Einstellungen aktiviert ist.</string>
<string name="ip_hint">IP-Adresse des GeForce Host</string>
<string name="searching_pc">Suche nach Hosts auf denen GeForce Experience aktiv ist…
\n
\nStelle sicher, dass GameStream in den GeForce Experience SHIELD-Einstellungen aktiviert ist.</string>
<string name="yes">Ja</string>
<string name="no">Nein</string>
<string name="lost_connection">Verbindung zum PC verloren</string>
<string name="lost_connection">Verbindung zum Host verloren</string>
<string name="title_details">Details</string>
<string name="help">Hilfe</string>
<string name="delete_pc_msg">Sind sie sicher, dass sie diesen PC löschen möchten?</string>
<string name="slow_connection_msg">Langsame Verbindung zum PC\nReduzieren sie die Bitrate</string>
<string name="poor_connection_msg">Sehr langsame Verbindung zum PC</string>
<string name="perf_overlay_text">Videodimensionen: %1$s\nDecoder: %2$s\nGeschätzte PC Bildwiederholrate: %3$.2f FPS\nBildwiederholrate der Netzwerkübertragung: %4$.2f FPS\nWiedergabe-Bildwiederholungsrate: %5$.2f FPS\nWegen Netzwerkübertraung ausgelassene Frames: %6$.2f%%\nDurchschnittliche Übertragungsdauer: %7$.2f ms\nDurchschnittliche decoding dauer: %8$.2f ms</string>
<string name="delete_pc_msg">Bist du sicher, dass du diesen Host löschen möchtest\?</string>
<string name="slow_connection_msg">Langsame Verbindung zum Host
\nReduziere die Bitrate</string>
<string name="poor_connection_msg">Sehr langsame Verbindung zum Host</string>
<string name="perf_overlay_text">Videodimensionen: %1$s
\nDecoder: %2$s
\nGeschätzte Host Bildwiederholrate: %3$.2f FPS
\nBildwiederholrate der Netzwerkübertragung: %4$.2f FPS
\nWiedergabe-Bildwiederholungsrate: %5$.2f FPS
\nWegen Netzwerkübertragung ausgelassene Frames: %6$.2f%%
\nDurchschnittliche Übertragungsdauer: %7$.2f ms
\nDurchschnittliche Dekodierungszeit: %8$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Verbinde mit PC</string>
<string name="applist_menu_resume">Sitzung Wiederherstellen</string>
<string name="applist_menu_quit">Sitzung Beenden</string>
<string name="applist_menu_quit_and_start">Aktuelles Spiel beenden und Starte</string>
<string name="applist_connect_msg">Verbinde mit Host</string>
<string name="applist_menu_resume">Sitzung wiederherstellen</string>
<string name="applist_menu_quit">Sitzung beenden</string>
<string name="applist_menu_quit_and_start">Aktuelle App beenden und starten</string>
<string name="applist_menu_cancel">Abbrechen</string>
<string name="applist_menu_details">Details anzeigen</string>
<string name="applist_menu_scut">Shortcut erstellen</string>
<string name="applist_menu_tv_channel">Zu Kanal hinzufügen</string>
<string name="applist_menu_hide_app">App ausblenden</string>
<string name="applist_refresh_title">App Liste</string>
<string name="applist_refresh_msg">Aktualisiere Apps</string>
<string name="applist_refresh_msg">Apps aktualisieren</string>
<string name="applist_refresh_error_title">Fehler</string>
<string name="applist_refresh_error_msg">Abfrage der App-Liste fehlgeschlagen</string>
<string name="applist_refresh_error_msg">Die App-Liste konnte nicht geladen werden</string>
<string name="applist_quit_app">Beenden</string>
<string name="applist_quit_success">Erfolgreich beendet</string>
<string name="applist_quit_fail">Beenden fehlgeschlagen</string>
<string name="applist_quit_confirmation">Sind sie sicher, dass die die laufende App schließen möchten? Ungespeicherte Daten gehen verloren.</string>
<string name="applist_quit_confirmation">Bist du sicher, dass du die laufende App schließen möchtest\? Ungespeicherte Daten gehen verloren.</string>
<string name="applist_details_id">App ID:</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">PC manuell hinzufügen</string>
<string name="msg_add_pc">Verbinde zum PC</string>
<string name="addpc_fail">Verbindung fehlgeschlagen. Stellen sie sicher, dass die benötigten Ports von einer Firewall gefiltert werden.</string>
<string name="addpc_success">Computer erfolgreich hinzugefügt</string>
<string name="addpc_unknown_host">Auflößen der PC-Adresse fehlgeschlagen. Stellen sie sicher, dass die Adresse keine Tippfehler beinhaltet.</string>
<string name="addpc_enter_ip">Sie müssen eine IP-Addresse eingeben.</string>
<string name="addpc_wrong_sitelocal">Diese Adresse sieht falsch aus. Sie müssen die öffentliche IP-Adresse ihreres Routers benutzen um über das Internet zu streamen.</string>
<string name="title_add_pc">Host manuell hinzufügen</string>
<string name="msg_add_pc">Verbinde zum Host</string>
<string name="addpc_fail">Verbindung fehlgeschlagen. Stelle sicher, dass die benötigten Ports von deiner Firewall nicht gesperrt sind.</string>
<string name="addpc_success">Host erfolgreich hinzugefügt</string>
<string name="addpc_unknown_host">Auflösen der Hostadresse fehlgeschlagen. Stelle sicher, dass die Adresse keine Tippfehler beinhaltet.</string>
<string name="addpc_enter_ip">Du musst eine IP-Adresse eingeben</string>
<string name="addpc_wrong_sitelocal">Diese Adresse sieht falsch aus. Du musst die öffentliche IP-Adresse deines Routers benutzen, um übers Internet zu Streamen.</string>
<!-- Preferences -->
<string name="category_basic_settings">Allgemeine Einstellungen</string>
<string name="title_resolution_list">Videoauflösung</string>
<string name="summary_resolution_list">Ehöhen für klarere Bilder. Reduzieren für flüssigere Darstellung auf langsameren Geräten und Netzwerken.</string>
<string name="title_fps_list">Bildwiederholungsrate</string>
<string name="summary_resolution_list">Erhöhen für klarere Bilder. Reduzieren für flüssigere Darstellung auf langsameren Geräten und Netzwerken.</string>
<string name="title_fps_list">Video Framerate</string>
<string name="summary_fps_list">Erhöhen für einen gleichmäßigeren Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="title_seekbar_bitrate">Video Bitrate</string>
<string name="summary_seekbar_bitrate">Erhöhen für einen schärferen Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="title_checkbox_stretch_video">Video auf Vollbildschirm strecken</string>
<string name="category_audio_settings">Audio Einstellungen</string>
<string name="title_audio_config_list">Surround Sound Konfiguration </string>
<string name="summary_audio_config_list">Aktivieren von 5.1- oder 7.1-Surround-Sound für Heimkinosysteme</string>
<string name="category_input_settings">Eingabe Einstellungen</string>
<string name="title_checkbox_touchscreen_trackpad">Verwenden des Touchscreen als Trackpad</string>
<string name="summary_checkbox_touchscreen_trackpad">Wenn aktiviert, verhält sich der Touchscreen wie ein Trackpad. Wenn er deaktiviert ist, steuert der Touchscreen den Mauszeiger direkt.</string>
<string name="title_checkbox_multi_controller">Automatische GamePad-Erkennung</string>
<string name="summary_checkbox_multi_controller">Abwählen dieser Option erzwingt dass immer ein GamePad präsent ist</string>
<string name="category_input_settings">Controller Einstellungen</string>
<string name="title_checkbox_touchscreen_trackpad">Touchscreen als Trackpad</string>
<string name="summary_checkbox_touchscreen_trackpad">Wenn aktiviert, verhält sich der Touchscreen wie ein Trackpad. Wenn es deaktiviert ist, steuert der Touchscreen den Mauszeiger direkt.</string>
<string name="title_checkbox_multi_controller">Automatische Controller Erkennung</string>
<string name="summary_checkbox_multi_controller">Abwählen dieser Option erzwingt dass immer ein Controller präsent ist</string>
<string name="title_checkbox_vibrate_fallback">Vibrationsemulation aktivieren</string>
<string name="summary_checkbox_vibrate_fallback">Lässt das Gerät vibrieren falls das GamePad keine Vibration unterstütz</string>
<string name="summary_checkbox_vibrate_fallback">Lässt das Gerät vibrieren falls der Controller keine Vibration unterstützt</string>
<string name="title_seekbar_deadzone">Deadzone des Analogsticks</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One GamePad Treiber</string>
<string name="summary_checkbox_xb1_driver">Aktiviert eingebauten USB Treiber für Geräte die keinen Xbox GamePad-Unterstützung haben</string>
<string name="title_checkbox_usb_bind_all">Android GamePad Unterstütung überlagern</string>
<string name="summary_checkbox_usb_bind_all">Erzwingt die Verwendung von Moonlights USB Treiber für alle Xbox kompatiblen GamePads</string>
<string name="title_checkbox_mouse_emulation">Maus Emulation via GamePad</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One Controller Treiber</string>
<string name="summary_checkbox_xb1_driver">Aktiviert den eingebauten USB Treiber für Geräte die keine Xbox-Controller Unterstützung haben</string>
<string name="title_checkbox_usb_bind_all">Android Controller Unterstützung überschreiben</string>
<string name="summary_checkbox_usb_bind_all">Erzwingt die Verwendung von Moonlights USB Treiber für alle Xbox kompatiblen Controller</string>
<string name="title_checkbox_mouse_emulation">Maus Emulation via Controller</string>
<string name="summary_checkbox_mouse_emulation">Langes gedrückt halten der Start-Taste wechselt in den Maus Modus</string>
<string name="title_checkbox_mouse_nav_buttons">Vor- und Zurück-Tasten aktivieren</string>
<string name="summary_checkbox_mouse_nav_buttons">Aktivierung dieser Option kann auf fehleranfälligen Geräten Rechts-Clicks verunmöglichen</string>
<string name="title_checkbox_flip_face_buttons">Buttons umkehren</string>
<string name="summary_checkbox_flip_face_buttons">Kehrt die Buttons A/B und X/Y für Gamepads und die Bildschirmsteuerung um</string>
<string name="category_on_screen_controls_settings">On-Screen Steuerungseinstellungen</string>
<string name="title_checkbox_show_onscreen_controls">Zeige On-Screen Steuerung</string>
<string name="summary_checkbox_show_onscreen_controls">Zeige virtuelle Steuerelemente als Overlay auf dem Touchscreen</string>
<string name="title_checkbox_flip_face_buttons">Tasten umkehren</string>
<string name="summary_checkbox_flip_face_buttons">Kehrt die Tasten A/B und X/Y für Controller und Bildschirmsteuerung um</string>
<string name="category_on_screen_controls_settings">On-Screen-Controller Einstellungen</string>
<string name="title_checkbox_show_onscreen_controls">On-Screen-Controller einblenden</string>
<string name="summary_checkbox_show_onscreen_controls">Blendet einen virtuellen Controller als Overlay auf dem Touchscreen ein</string>
<string name="title_checkbox_vibrate_osc">Vibrationen aktivieren</string>
<string name="summary_checkbox_vibrate_osc">Vibrieren als haptisches Feedback für die On-Screen Steuerelemente</string>
<string name="title_only_l3r3">Nur L3 und R3 anzeigen</string>
<string name="summary_only_l3r3">Alle virtuellen Steuerelemente außer L3 und R3 verbregen.</string>
<string name="title_reset_osc">Gespeicherte On-Screen Steuerungelemente zurücksetzen</string>
<string name="summary_reset_osc">Alle On-Screen Steuerelemente auf ihre Vorgabegröße und Position zurück setzen</string>
<string name="dialog_title_reset_osc">Layout Zurücksetzen</string>
<string name="dialog_text_reset_osc">Sind sie sicher, dass sie das gepseicherte on-screen Layout der Steuerelemte löschen wollen?</string>
<string name="toast_reset_osc_success">On-Screen Steuerelemente wurden zurückgesetzt</string>
<string name="title_osc_opacity">Ändern der Transparenz von Bildschirmsteuerelementen</string>
<string name="summary_osc_opacity">Steuerelemente auf dem Bildschirm mehr/weniger transparent machen</string>
<string name="summary_checkbox_vibrate_osc">Vibrieren als haptisches Feedback für den On-Screen-Controller</string>
<string name="title_only_l3r3">Nur L3 und R3 einblenden</string>
<string name="summary_only_l3r3">Alle virtuellen Tasten außer L3 und R3 ausblenden</string>
<string name="title_reset_osc">Gespeichertes On-Screen-Controller Layout zurücksetzen</string>
<string name="summary_reset_osc">Größe und Position der On-Screen-Controllertasten zurücksetzen</string>
<string name="dialog_title_reset_osc">Layout zurücksetzen</string>
<string name="dialog_text_reset_osc">Bist du sicher, dass du das gespeicherte On-Screen-Controllertsten Layout löschen willst\?</string>
<string name="toast_reset_osc_success">On-Screen-Controller wurde zurückgesetzt</string>
<string name="title_osc_opacity">Transparenz der On-Screen-Controllertasten ändern</string>
<string name="summary_osc_opacity">On-Screen-Controllertasten auf dem Bildschirm mehr/weniger transparent machen</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">Transparenz</string>
<string name="dialog_title_osc_opacity">Transparenz ändern</string>
<string name="category_ui_settings">UI Einstellungen</string>
<string name="title_checkbox_enable_pip">Aktivieren des Bild-in-Bild-Beobachtungsmodus</string>
<string name="title_checkbox_enable_pip">Aktivieren des Bild-in-Bild Modus</string>
<string name="summary_checkbox_enable_pip">Ermöglicht die Anzeige (aber nicht die Steuerung) des Streams während des Multitasking</string>
<string name="title_language_list">Sprache</string>
<string name="summary_language_list">Sprache die Moonlight verwenden soll</string>
<string name="title_checkbox_small_icon_mode">Verwende kleine Icons</string>
<string name="summary_checkbox_small_icon_mode">Verwende kleine Icons in der Rasteransicht, um mehr gleichzeitig anzeigen zu können</string>
<string name="title_checkbox_small_icon_mode">Verwende kleine Cover</string>
<string name="summary_checkbox_small_icon_mode">Verwende kleine Cover in der Rasteransicht, um mehr gleichzeitig anzeigen zu können</string>
<string name="category_host_settings">Host Einstellungen</string>
<string name="title_checkbox_enable_sops">Spieleinstellungen optimieren</string>
<string name="summary_checkbox_enable_sops">GFE erlauben die die Spieleinstellungen zu optimieren.</string>
<string name="title_checkbox_host_audio">Audio auf dem PC wiedergeben</string>
<string name="summary_checkbox_host_audio">Audio auf dem PC und auf diesem Gerät wiedergeben</string>
<string name="summary_checkbox_enable_sops">GFE erlauben, die Spieleinstellungen für ein optimales Streaming zu ändern</string>
<string name="title_checkbox_host_audio">Audio auf dem Host wiedergeben</string>
<string name="summary_checkbox_host_audio">Audio auf dem Host und auf diesem Gerät wiedergeben</string>
<string name="category_advanced_settings">Erweiterte Einstellungen</string>
<string name="title_disable_frame_drop">Nie Frames Überspringen</string>
<string name="title_unlock_fps">Alle möglichen Bildfrequenzen freischalten</string>
<string name="summary_unlock_fps">Streaming mit 90 oder 120 FPS kann die Latenzzeit auf High-End-Geräten verringern, kann aber bei Geräten, die dies nicht unterstützen, zu Verzögerungen oder Instabilität führen.</string>
<string name="title_unlock_fps">Alle möglichen Framerates freischalten</string>
<string name="summary_unlock_fps">Streaming mit 90 oder 120 FPS kann die Latenz auf High-End-Geräten verringern, kann aber bei Geräten, die dies nicht unterstützen, zu stottern oder Instabilität führen</string>
<string name="title_checkbox_disable_warnings">Warnhinweise deaktivieren</string>
<string name="summary_checkbox_disable_warnings">On-Screen Warnmeldungen während des Streaming deaktivieren</string>
<string name="summary_disable_frame_drop">Kann potentiell das Mikro-Ruckeln auf einigen Geräten reduzieren, allerdings erhöt dies gleichzeitig die Latenz</string>
<string name="title_video_format">Ändere H.265 Einstellungen</string>
<string name="summary_video_format">H.265 verringert die Video-Bandbreitenanforderung, funktioniert allerdings nur auf sehr neuen Geräten</string>
<string name="summary_disable_frame_drop">Kann das Mikro-Ruckeln auf einigen Geräten reduzieren, allerdings erhöht dies gleichzeitig die Latenz</string>
<string name="title_video_format">H265 Einstellungen ändern</string>
<string name="summary_video_format">H265 verringert die Video-Bandbreitenanforderung, funktioniert allerdings nur auf sehr neuen Geräten</string>
<string name="title_enable_hdr">HDR aktivieren (experimentell)</string>
<string name="summary_enable_hdr">HDR-Streaming sofern dies von der PC GPU unterstützt wird. HDR erfordert eine GPU der GTX 1000 Serie oder neuer.</string>
<string name="summary_enable_hdr">HDR-Streaming sofern dies von der Host-GPU unterstützt wird. HDR erfordert eine GPU der GTX 1000 Serie oder neuer.</string>
<string name="title_enable_perf_overlay">Performance Overlay aktivieren</string>
<string name="summary_enable_perf_overlay">Leistungsmerkmale während des Streamens in Echtzeit einblenden.</string>
<string name="title_enable_post_stream_toast">Zeige Informationen über Latenz nach Streaming</string>
<string name="summary_enable_post_stream_toast">Anzeige einer Informationsmeldung über Latenz nach dem Ende des Streams</string>
</resources>
<string name="summary_enable_perf_overlay">Leistungsmerkmale während des Streamens in Echtzeit einblenden</string>
<string name="title_enable_post_stream_toast">Zeige Latenz-Informationen nach dem Streaming</string>
<string name="summary_enable_post_stream_toast">Anzeige einer Informationsmeldung über die Latenz nach dem Ende des Streams</string>
<string name="resolution_prefix_native">Nativ</string>
<string name="text_native_res_dialog">Native Auflösungsmodi werden von GeForce Experience nicht offiziell unterstützt, daher wird es die Auflösung deines Host-Displays nicht selbst einstellen. Du musst sie manuell im Spiel setzen.
\n
\nWenn du eine benutzerdefinierte Auflösung in der NVIDIA Systemsteuerung erstellst, um die Auflösung deines Geräts anzupassen, stelle bitte sicher, dass du die Warnung von NVIDIA bezüglich möglicher Monitorschäden, PC-Instabilität und anderer potenzieller Probleme gelesen und verstanden hast.
\n
\nWir sind nicht verantwortlich für Probleme, die aus der Erstellung einer angepassten Auflösung auf deinem PC resultieren.
\n
\nSchließlich kann es sein, dass dein Gerät oder dein Host das Streaming in nativer Auflösung nicht unterstützt. Wenn es auf deinem Gerät nicht funktioniert, hast du leider Pech gehabt.</string>
<string name="title_native_res_dialog">Native Auflösungswarnung</string>
<string name="check_ports_msg">Überprüfe deine Firewall und Portweiterleitungsregeln für folgende(n) Port(s):</string>
<string name="early_termination_error">Beim Starten des Streams auf deinem Host ist etwas schief gelaufen.
\n
\nStelle sicher, dass du keine DRM-geschützten Inhalte auf deinem Host geöffnet hast. Du kannst auch versuchen, deinen Host neu zu starten.
\n
\nWenn das Problem weiterhin besteht, versuche deinen GPU-Treiber und GeForce Experience neu zu installieren.</string>
<string name="pcview_menu_header_unknown">Aktualisiere</string>
<string name="pcview_menu_header_offline">Offline</string>
<string name="pcview_menu_header_online">Online</string>
</resources>
+7 -20
View File
@@ -1,17 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC supprimé</string>
<string name="scut_not_paired">PC non appairé</string>
<string name="scut_pc_not_found">PC non trouvé</string>
<string name="scut_invalid_uuid">Le PC fourni n\'est pas valide</string>
<string name="scut_invalid_app_id">L\'application fournie n\'est pas valide</string>
<!-- Help strings -->
<string name="help_loading_title">Visionneuse d\'aide</string>
<string name="help_loading_msg">Chargement de la page d\'aide…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Afficher la liste des jeux</string>
<string name="pcview_menu_pair_pc">Appairer avec PC</string>
@@ -19,7 +16,6 @@
<string name="pcview_menu_send_wol">Envoyer la requête Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Supprimer PC</string>
<string name="pcview_menu_details">Voir les détails</string>
<!-- Network test strings -->
<string name="nettest_title_waiting">Test de la connexion réseau</string>
<string name="nettest_text_waiting">Moonlight teste votre connexion réseau pour déterminer si NVIDIA GameStream est bloqué.\n\nCela peut prendre quelques secondes.</string>
@@ -28,7 +24,6 @@
<string name="nettest_text_inconclusive">Le test réseau na pas pu être effectué car aucun des serveurs de test de connexion Moonlight n’était accessible. Vérifiez votre connexion Internet ou réessayez plus tard.</string>
<string name="nettest_text_failure">La connexion réseau actuelle de votre appareil semble bloquer Moonlight. Le streaming sur Internet peut ne pas fonctionner lorsquil est connecté à ce réseau.\n\nLes ports réseau suivants ont été bloqués:\n</string>
<string name="nettest_text_blocked">La connexion réseau actuelle de votre appareil bloque Moonlight. Le streaming sur Internet peut ne pas fonctionner lorsquil est connecté à ce réseau.</string>
<!-- Pair messages -->
<string name="pairing">Appariement…</string>
<string name="pair_pc_offline">L\'ordinateur est hors ligne</string>
@@ -38,7 +33,6 @@
<string name="pair_incorrect_pin">Code PIN incorrect</string>
<string name="pair_fail">Échec de l\'appariement</string>
<string name="pair_already_in_progress">Appariement déjà en cours</string>
<!-- WOL messages -->
<string name="wol_pc_online">L\'ordinateur est en ligne</string>
<string name="wol_no_mac">Impossible de réveiller le PC car GFE n\'a pas envoyé d\'adresse MAC</string>
@@ -47,13 +41,11 @@
Si ce n\'est pas le cas, assurez-vous qu\'il est correctement configuré pour Wake-On-LAN.
</string>
<string name="wol_fail">Échec de l\'envoi des paquets Wake-On-LAN</string>
<!-- Unpair messages -->
<string name="unpairing">Désappariage…</string>
<string name="unpair_success">Désapparié avec succès</string>
<string name="unpair_fail">Échec de désappariement</string>
<string name="unpair_error">Le périphérique n\'a pas été appareillé</string>
<!-- Errors -->
<string name="error_pc_offline">L\'ordinateur est déconnecté</string>
<string name="error_manager_not_running">Le service ComputerManager n\'est pas en cours d\'exécution. Veuillez patienter quelques secondes ou redémarrer l\'application.</string>
@@ -67,7 +59,6 @@
<string name="message_decoding_reset">Le décodeur vidéo de votre appareil continue de planter avec les paramètres de diffusion sélectionnés. Vos paramètres de diffusion ont été réinitialisés par défaut.</string>
<string name="error_usb_prohibited">L\'accès USB est interdit par votre appareil. Vérifiez vos paramètres Knox ou MDM.</string>
<string name="unable_to_pin_shortcut">Votre lanceur actuel ne permet pas de créer des raccourcis épinglés.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Établissement de la connexion</string>
<string name="conn_establishing_msg">Démarrage de la connection</string>
@@ -80,7 +71,6 @@
<string name="conn_error_msg">Impossible de démarrer</string>
<string name="conn_terminated_title">Connexion terminée</string>
<string name="conn_terminated_msg">La connexion a été interrompue</string>
<!-- General strings -->
<string name="ip_hint">Adresse IP de GeForce PC</string>
<string name="searching_pc">Recherche de PC avec GameStream en cours…\n\n
@@ -94,7 +84,6 @@
<string name="slow_connection_msg">Connexion lente au PC\nRéduisez votre débit</string>
<string name="poor_connection_msg">Mauvaise connexion au PC</string>
<string name="perf_overlay_text">Video dimensions: %1$s\nDécodeur: %2$s\nEstimation de la fréquence d\'images de l\'ordinateur hôte: %3$.2f FPS\nFréquence d\'images entrantes du réseau: %4$.2f FPS\nTaux de rendu: %5$.2f FPS\nImages envoyé par votre connexion réseau: %6$.2f%%\nTemps moyen de réception: %7$.2f ms\nTemps de décodage moyen: %8$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Connexion au PC…</string>
<string name="applist_menu_resume">Reprise de la session</string>
@@ -113,7 +102,6 @@
<string name="applist_quit_fail">Échec de la fermeture</string>
<string name="applist_quit_confirmation">Voulez-vous vraiment quitter l\'application en cours d\'exécution? Toutes les données non enregistrées seront perdues.</string>
<string name="applist_details_id">ID app:</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">Ajouter un PC manuellement</string>
<string name="msg_add_pc">Connexion au PC…</string>
@@ -122,7 +110,6 @@
<string name="addpc_unknown_host">Impossible de résoudre l\'adresse du PC. Assurez-vous que vous n\'avez pas fait une faute de frappe dans l\'adresse.</string>
<string name="addpc_enter_ip">Vous devez entrer une adresse IP</string>
<string name="addpc_wrong_sitelocal">Cette adresse ne semble pas correcte. Vous devez utiliser l\'adresse IP publique de votre routeur pour la diffusion en continu sur Internet..</string>
<!-- Preferences -->
<string name="category_basic_settings">Paramètres de base</string>
<string name="title_resolution_list">Résolution vidéo</string>
@@ -135,11 +122,9 @@
<string name="title_checkbox_disable_warnings">Désactiver les messages d\'avertissement</string>
<string name="title_checkbox_enable_pip">Activer le mode observateur dans l\'image</string>
<string name="summary_checkbox_enable_pip">Permet de visualiser le flux (sans le contrôleur) tout en multitâche</string>
<string name="category_audio_settings">Paramètres audio</string>
<string name="title_audio_config_list">Configuration son surround</string>
<string name="summary_audio_config_list">Activer le son surround 5.1 ou 7.1 pour les systèmes home cinéma</string>
<string name="category_input_settings">Paramètres d\'entrée</string>
<string name="title_checkbox_touchscreen_trackpad">Utilisez l\'écran tactile comme trackpad</string>
<string name="summary_checkbox_touchscreen_trackpad">S\'il est activé, l\'écran tactile agit comme un trackpad. S\'il est désactivé, l\'écran tactile contrôle directement le curseur de la souris.</string>
@@ -159,7 +144,6 @@
<string name="summary_checkbox_mouse_nav_buttons">L\' activation de cette option peut entraîner un clic droit sur certains périphériques.</string>
<string name="title_checkbox_flip_face_buttons">Boutons de face inversé</string>
<string name="summary_checkbox_flip_face_buttons">Commute les boutons de face A/B et X/Y pour les manettes de jeu et les commandes à l\'écran</string>
<string name="category_on_screen_controls_settings">Paramètres des contrôles à l\'écran</string>
<string name="title_checkbox_show_onscreen_controls">Afficher les commandes à l\'écran</string>
<string name="summary_checkbox_show_onscreen_controls">Afficher la superposition du contrôleur virtuel sur l\'écran tactile</string>
@@ -176,19 +160,16 @@
<string name="summary_osc_opacity">Rendre les contrôles à l\'écran plus/moins transparents</string>
<string name="dialog_title_osc_opacity">Modifiez l\'opacité</string>
<string name="suffix_osc_opacity">%</string>
<string name="category_ui_settings">Paramètres de l\'interface utilisateur</string>
<string name="title_language_list">Langue</string>
<string name="summary_language_list">Langue à utiliser pour Moonlight</string>
<string name="title_checkbox_small_icon_mode">Utiliser des petites icônes</string>
<string name="summary_checkbox_small_icon_mode">Utilisez les petites icônes dans les éléments de la grille pour permettre plus d\'éléments à l\'écran</string>
<string name="category_host_settings">Paramètres de l\'hôte</string>
<string name="title_checkbox_enable_sops">Optimiser les paramètres de jeu</string>
<string name="summary_checkbox_enable_sops">Autoriser GFE à modifier les paramètres de jeu pour une diffusion optimale</string>
<string name="title_checkbox_host_audio">Jouer l\'audio sur le PC</string>
<string name="summary_checkbox_host_audio">Lire l\'audio de l\'ordinateur et de ce périphérique</string>
<string name="category_advanced_settings">Réglages avancés</string>
<string name="title_unlock_fps">Débloquez toutes les fréquences d\'images possibles</string>
<string name="summary_unlock_fps">Le streaming à 90 ou 120 FPS peut réduire la latence sur les appareils haut de gamme, mais peut entraîner un décalage ou une instabilité sur les appareils qui ne peuvent pas le prendre en charge</string>
@@ -203,4 +184,10 @@
<string name="summary_enable_perf_overlay">Afficher une superposition à l\'écran avec des informations de performance en temps réel pendant la lecture en continu</string>
<string name="title_enable_post_stream_toast">Afficher le message de latence après la diffusion en continu</string>
<string name="summary_enable_post_stream_toast">Afficher un message dinformations de latence après la fin du flux</string>
</resources>
<string name="no_video_received_error">Aucune vidéo reçue depuis l\'hôte.</string>
<string name="video_decoder_init_failed">Le décodeur vidéo n\'a pas pu démarrer. Vérifiez que votre appareil supporte la résolution ou la fréquence d\'images choisie.</string>
<string name="pcview_menu_test_network">Tester la connection réseau</string>
<string name="pcview_menu_header_unknown">Actualisation</string>
<string name="pcview_menu_header_offline">Hors ligne</string>
<string name="pcview_menu_header_online">En ligne</string>
</resources>
+210
View File
@@ -0,0 +1,210 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="title_checkbox_multi_controller">Automatisk oppdaging av spillkontroller</string>
<string name="title_checkbox_touchscreen_trackpad">Bruk denne pekeskjermen som pekeflate</string>
<string name="title_checkbox_stretch_video">Strekk video til hele skjermen</string>
<string name="title_seekbar_bitrate">Video-bitrate</string>
<string name="title_fps_list">Videobilderammetakt</string>
<string name="applist_quit_confirmation">Er du sikker på at du vil avslutte det kjørende programmet\? All ulagret data vil gå tapt.</string>
<string name="applist_refresh_msg">Gjenoppfrisker programmer …</string>
<string name="perf_overlay_text">Videooppløsning: %1$s
\nDekoder: %2$s
\nAntatt bilderammetakt på verts-PC: %3$.2f BPS
\nInnkommende bilderammetakt fra nettverket: %4$.2f BPS
\nOpptegningsbilderammetakt: %5$.2f BPS
\nBilderammer droppet av din nettverkstilknytning: %6$.2f%%
\nGjennomsnittlig mottakstid: %7$.2f ms
\nGjennomsnittlig dekodingstid: %8$.2f ms</string>
<string name="lost_connection">Mistet tilknytning til PC</string>
<string name="searching_pc">Søker etter PC-er med GameStream kjørende …
\n
\nForsikre deg om at GameStream er påslått i GeForce Experience SHEILD-innstillingene.</string>
<string name="conn_starting">Starter</string>
<string name="conn_hardware_latency">Gjennomsnittlig latens for maskinvarerammedekoding:</string>
<string name="conn_client_latency_hw">maskinvaredekoderlatens:</string>
<string name="conn_client_latency">Gjennomsnittlig latens for bilderammedekoding:</string>
<string name="check_ports_msg">Sjekk om din brannmur og portvideresendingsreglene for port(ene):</string>
<string name="early_termination_error">Noe gikk galt på din verts-PC under oppstart av strømmen.
\n
\nForsikre deg om at du ikke har noe DRM-beskyttet innhold åpent på din PC. Du kan også prøve å starte din verts-PC på ny.
\n
\nHvis problemet vedvarer, kan du prøve å reinstallere skjermkortsdriverne og GeForce Experience.</string>
<string name="no_frame_received_error">Din nettverkstilkobling fungerer ikke så godt. Reduser videobitraten fra dens innstilling, eller prøv en raskere tilknytning.</string>
<string name="no_video_received_error">Fikk ingen video fra verten.</string>
<string name="unable_to_pin_shortcut">Din nåværende oppstarter tillater ikke opprettelse av festede snarveier.</string>
<string name="title_decoding_error">Videodekoderen krasjet</string>
<string name="error_unknown_host">Klarte ikke å utlede vertsadresse</string>
<string name="unpair_error">Enheten ble ikke parret</string>
<string name="unpair_fail">Klarte ikke å oppheve parring</string>
<string name="unpair_success">Parring opphevet</string>
<string name="unpairing">Opphever parring …</string>
<string name="wol_fail">Klarte ikke å sende Wake-On-LAN-pakker</string>
<string name="wol_waking_msg">Det kan ta et par sekunder før PC-en din våkner. Hvis den ikke gjør det må du sjekke at den er satt opp riktig for Wake-On-LAN.</string>
<string name="wol_no_mac">Kunne ikke vekke opp PC fordi GFE ikke sendte en MAC-adresse</string>
<string name="pair_already_in_progress">Parring allerede underveis</string>
<string name="pair_fail">Parring mislyktes</string>
<string name="pair_pairing_msg">Skriv inn følgende PIN på mål-PC-en:</string>
<string name="pair_pairing_title">Parring</string>
<string name="pair_pc_ingame">Datamaskinen er for øyeblikket i et spill. Du må lukke spillet før parring.</string>
<string name="pairing">Parrer …</string>
<string name="nettest_title_done">Nettverkstest fullført</string>
<string name="title_seekbar_deadzone">Dødsonejustering for analogstikke</string>
<string name="title_checkbox_xb1_driver">Driver for Xbox 360/One USB-spillkontroller</string>
<string name="title_video_format">Endre H.265-innstillinger</string>
<string name="title_disable_frame_drop">Aldri forkast bilderammer</string>
<string name="title_checkbox_disable_warnings">Skru av advarselsmeldinger</string>
<string name="title_unlock_fps">Lås opp alle mulige bilderammetakter</string>
<string name="category_advanced_settings">Avanserte innstillinger</string>
<string name="title_checkbox_host_audio">Spill lyd på PC</string>
<string name="title_checkbox_enable_sops">Optimaliser spillinnstillinger</string>
<string name="category_host_settings">Vertsinnstillinger</string>
<string name="summary_language_list">Språk brukt i Moonlight</string>
<string name="title_language_list">Språk</string>
<string name="category_ui_settings">Grensesnittsinnstillinger</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">Endre dekkevne</string>
<string name="dialog_title_reset_osc">Tilbakestill oppsett</string>
<string name="summary_only_l3r3">Skjul alle virtuelle knapper unntatt L3 og R3</string>
<string name="title_only_l3r3">Kun vis L3 og R3</string>
<string name="title_checkbox_vibrate_osc">Skru på vibrering</string>
<string name="title_checkbox_mouse_emulation">Museemulering via spillkontroller</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="category_input_settings">Inndatainnstillinger</string>
<string name="title_audio_config_list">Kringlydsoppsett</string>
<string name="category_audio_settings">Lydinnstillinger</string>
<string name="title_resolution_list">Videooppløsning</string>
<string name="category_basic_settings">Grunnleggende innstillinger</string>
<string name="addpc_enter_ip">Du må skrive inn en IP-adresse</string>
<string name="addpc_success">Datamaskin tillagt</string>
<string name="msg_add_pc">Kobler til PC-en …</string>
<string name="title_add_pc">Legg til PC manuelt</string>
<string name="applist_details_id">Program-ID:</string>
<string name="applist_quit_fail">Klarte ikke å avslutte</string>
<string name="applist_quit_success">Avsluttet</string>
<string name="applist_quit_app">Avslutter …</string>
<string name="applist_refresh_error_msg">Klarte ikke å hente programliste</string>
<string name="applist_refresh_error_title">Feil</string>
<string name="applist_refresh_title">Programliste</string>
<string name="applist_menu_hide_app">Skjul prgram</string>
<string name="applist_menu_tv_channel">Legg til i kanal</string>
<string name="applist_menu_scut">Opprett snarvei</string>
<string name="applist_menu_details">Vis detaljer</string>
<string name="applist_menu_cancel">Avbryt</string>
<string name="applist_menu_quit_and_start">Avslutt nåværende spill og start</string>
<string name="applist_menu_quit">Avslutt økt</string>
<string name="applist_menu_resume">Fortsett økt</string>
<string name="applist_connect_msg">Kobler til PC …</string>
<string name="poor_connection_msg">Dårlig tilknytning til PC</string>
<string name="slow_connection_msg">Vis tilkobling til PC
\nReduser bitraten din</string>
<string name="delete_pc_msg">Er du sikker på at du vil slette denne PC-en\?</string>
<string name="help">Hjelp</string>
<string name="title_details">Detaljer</string>
<string name="no">Nei</string>
<string name="yes">Ja</string>
<string name="ip_hint">IP-adresse for GeForce PC</string>
<string name="conn_terminated_msg">Tilkoblingen ble avsluttet</string>
<string name="conn_terminated_title">Tilkobling avsluttet</string>
<string name="conn_error_msg">Klarte ikke å starte</string>
<string name="conn_error_title">Tilkoblingsfeil</string>
<string name="conn_metered">Advarsel: Din aktive nettverkstilknytning er kvotebasert.</string>
<string name="conn_establishing_msg">Starter tilkobling</string>
<string name="conn_establishing_title">Etablerer tilkobling</string>
<string name="error_pc_offline">Datamaskinen er frakoblet</string>
<string name="wol_waking_pc">Vekker opp PC …</string>
<string name="wol_pc_online">Datamaskinen er tilkoblet</string>
<string name="pair_incorrect_pin">Feil PIN</string>
<string name="pair_pc_offline">Datamaskinen er frakoblet</string>
<string name="nettest_title_waiting">Testing av nettverkstilkobling</string>
<string name="pcview_menu_details">Vis detaljer</string>
<string name="pcview_menu_test_network">Test nettverkstilkobling</string>
<string name="pcview_menu_delete_pc">Slett PC</string>
<string name="pcview_menu_send_wol">Send Wake-On-LAN-forespørsel</string>
<string name="pcview_menu_app_list">Vis alle programmer</string>
<string name="pcview_menu_header_unknown">Oppdaterer</string>
<string name="pcview_menu_header_offline">Frakoblet</string>
<string name="pcview_menu_header_online">Tilkoblet</string>
<string name="help_loading_msg">Laster inn hjelpeside …</string>
<string name="help_loading_title">Hjelpeviser</string>
<string name="scut_invalid_app_id">Angitt program er ikke gyldig</string>
<string name="scut_invalid_uuid">Angitt PC er ikke gyldig</string>
<string name="scut_pc_not_found">PC ikke funnet</string>
<string name="scut_deleted_pc">PC slettet</string>
<string name="summary_checkbox_mouse_emulation">Å lang-trykke «Start»-knappen veksler spillkontroller til musemodus</string>
<string name="title_checkbox_usb_bind_all">Overstyr systemspesifikk kontrollerstøtte</string>
<string name="summary_checkbox_xb1_driver">Skrur på en innebygd USB-driver for enheter uten systemspesifikk Xbox-kontrollerstøtte</string>
<string name="summary_checkbox_vibrate_fallback">Vibrerer din kontroller for å emulere vibrasjon, hvis din kontroller støtter det</string>
<string name="title_checkbox_vibrate_fallback">Vibrasjonsemulering</string>
<string name="summary_checkbox_touchscreen_trackpad">Får pekeskjermen til å oppføre seg som en pekeflate. Ellers kontrolleres pekeskjermen musen direkte.</string>
<string name="title_decoding_reset">Tilbakestilling av videoinnstillinger</string>
<string name="message_decoding_error">Moonlight har krasjet som følge av inkompabilitet med denne enhetens videodekoder. Forsikre deg om at GeForce Experience er oppdatert til seneste versjon på din PC. Prøv å justere strømmingsinnstillingene hvis problemet vedvarer.</string>
<string name="error_404">GFE returnerte en HTTP-404-feil. Forsikre deg om at PC-en kjører et støttet skjermkort. Bruk av fjernskrivebordsprogramvare kan også forårsake denne feilen. Prøv å starte maskinen på ny, eller å reinstallere GFE.</string>
<string name="error_manager_not_running">ComputerManager-tjenesten kjører ikke. Vent noen sekunder eller start programmet på ny.</string>
<string name="nettest_text_blocked">Nettverkstilkoblingen på din enhet ser ut til å blokkere Moonlight. Strømming over Internett vil muligens ikke fungere tilkoblet gjennom dette nettverket.</string>
<string name="nettest_text_failure">Nettverkstilkoblingen på din enhet ser ut til å blokkere Moonlight. Strømming over Internett vil muligens ikke fungere når tilkoblet gjennom dette nettverket.
\n
\nFølgende nettverksporter ble blokkert:
\n</string>
<string name="nettest_text_inconclusive">Nettverkstesten kunne ikke utføres fordi ingen av Moonlight sine tilkoblingstesttjenere kunne nås. Sjekk din tilkobling til Internett og prøv igjen senere.</string>
<string name="summary_enable_perf_overlay">Viser ytelsesinfo i sanntid under strømming</string>
<string name="title_enable_perf_overlay">Vis ytelsesstatistikk under strømming</string>
<string name="summary_enable_hdr">Strøm HDR når spillet og PC-ens skjermkort støtter det. HDR krever GTX 1000-eller nyere.</string>
<string name="summary_checkbox_enable_pip">Tillater strømmen å vises (men ikke kontrolleres) under fleroppgaveløsning</string>
<string name="title_checkbox_enable_pip">Skru på bilde-i-bilde-observatørmodus</string>
<string name="title_reset_osc">Tøm lagret oppsett for innstillingskontroller som vises på skjermen</string>
<string name="summary_checkbox_vibrate_osc">Vibrerer din enhet for innstillingskontroller som vises på skjermen</string>
<string name="summary_checkbox_show_onscreen_controls">Vis virtuelle innstillingskontroller for innstillinger i overleggslag på pekeskjermen</string>
<string name="title_checkbox_show_onscreen_controls">Vis innstillingskontroller på skjermen</string>
<string name="category_on_screen_controls_settings">Innstillinger for innstillingskontroller som vises på skjermen</string>
<string name="summary_checkbox_usb_bind_all">Bruk Moonlight sin USB-driver for alle støttede spillkontrollere, selv når systemspesifikk kontrollerstøtte er tilgjengelig</string>
<string name="summary_audio_config_list">Skru på for 5,1- eller 7,1-kringlyd for hjemmekinosystemer</string>
<string name="summary_seekbar_bitrate">Øk for bedret bildekvalitet. Senk for bedre ytelse på trege tilkoblinger.</string>
<string name="summary_fps_list">Øk for jevnere videostrøm. Senk for bedre ytelse på trege enheter.</string>
<string name="video_decoder_init_failed">Klarte ikke å starte videodekoder. Enheten din støtter kanskje ikke valgt oppløsning eller bilderammetakt.</string>
<string name="error_usb_prohibited">USB-tilgang har blitt forbudt av din enhetsadministrator. Sjekk dine Knox- eller MDM-innstillinger.</string>
<string name="message_decoding_reset">Strømmingsinnstilinger tilbakestilt til forvalg som følge av at enhetens videodekoder fortsatte å krasje.</string>
<string name="summary_resolution_list">Øk for å forbedre bildeklarhet. Senk for bedre ytelse på svakere enheter og tregere nettverk.</string>
<string name="addpc_wrong_sitelocal">Den adressen ser ikke riktig ut. Du må bruke den offentlige IP-adressen for ruteren din for strømming over Internett.</string>
<string name="addpc_unknown_host">Kunne ikke utlede adresse tilhørende PC. Forsikre deg om at du ikke har skrevet den inn feil.</string>
<string name="addpc_fail">Kunne ikke koble til angitt datamaskin. Forsikre deg om at påkrevde porter er tillatt gjennom brannmuren.</string>
<string name="summary_enable_post_stream_toast">Vis en informasjonsmelding om latens etter at strømmen sluttføres</string>
<string name="title_enable_post_stream_toast">Vis latensmelding etter strømming</string>
<string name="title_enable_hdr">Skru på HDR (eksperimentelt)</string>
<string name="summary_video_format">H.265 senker båndbreddekravene, men krever en nyere enhet</string>
<string name="summary_disable_frame_drop">Kan redusere mikro-hakking på noen enheter, men kan øke latens</string>
<string name="summary_checkbox_disable_warnings">Skru av visning av tilkoblingsadvarsler på skjermen under strømming</string>
<string name="summary_unlock_fps">Strømming i 90 eller 120 BPS kan redusere latens på flaggskipsenheter, men kan forårsake forsinkelser eller ustabilitet på enheter som ikke klarer det.</string>
<string name="summary_checkbox_host_audio">Spill lyd fra datamaskinen og denne enheten</string>
<string name="summary_checkbox_enable_sops">Tillat GFE å endre spill-innstillinger for optimal strømming</string>
<string name="summary_checkbox_small_icon_mode">Mindre bilder for omslagskunst i programrutenettet lar deg se flere programmer på skjermen</string>
<string name="title_checkbox_small_icon_mode">Bruk liten omslagskunst</string>
<string name="summary_osc_opacity">Gjør innstillingskontroller som vises på skjermen mer/mindre gjennomsiktige</string>
<string name="title_osc_opacity">Endre dekkevne for innstillingskontroller som vises på skjermen</string>
<string name="toast_reset_osc_success">Innstillingskontroller som vises på skjermen tilbakestilt til forvalg</string>
<string name="dialog_text_reset_osc">Er du sikker på at du vil slette oppsettet ditt for innstillingskontroller som vises på skjermen\?</string>
<string name="summary_reset_osc">Tilbakestiller alle innstillingskontroller som vises på skjermen til forvalgt størrelse og posisjon</string>
<string name="summary_checkbox_mouse_nav_buttons">Å skru på dette ødelegger for høyreklikking på noen enheter</string>
<string name="title_checkbox_mouse_nav_buttons">Skru på museknapper for forover og tilbake</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="nettest_text_success">Det ser ikke ut til at nettverket ditt blokkerer Moonlight. Hvis du fremdeles har problemer bør du sjekke PC-ens brannmursinnstillinger.
\n
\nHvis du prøver å strømme over Internett, kan du installere Moonlight Internett-vertstjeningsverktøyet på din PC og kjøre den inkluderte Internett-strømmingstesteren for å sjekke PC-ens tilkobling til Internett.</string>
<string name="nettest_text_waiting">Moonlight tester din nettverksforbindelse for å fastsette hvorvidt NVIDIA GameStream er blokkert.
\n
\nDette kan ta noen sekunder …</string>
<string name="pcview_menu_unpair_pc">Opphev parring</string>
<string name="pcview_menu_pair_pc">Parr med PC</string>
<string name="scut_not_paired">PC ikke parret</string>
<string name="summary_checkbox_flip_face_buttons">Veksler A/B og X/Y-knapper for spillkontrollere, og innstillingskontroller som vises på skjermen</string>
<string name="text_native_res_dialog">Innebygd oppløsningsmodus støttes ikke offisielt av GeForce Experience, så det vil ikke sette skjermoppløsning for verten på egenhånd. Du vil måtte sette det manuelt inne i spillet.
\n
\nHvis du velger å opprette en egendefinert oppløsning i NVIDIA-kontrollpanelet for å samsvare med enhetsoppløsningen må du forsikre deg om at du har lest og forstått NVIDIA sin advarsel om mulig skjermskade, PC-instabilitet, og andre potensielle problemer.
\n
\nVi er ikke ansvarlige for noen problemer som oppstår ved å lage en egendefinert oppløsning på din PC.
\n
\nDet kan hende din enhet eller verts-PC ikke støtter strømming i egentlig oppløsning. Hvis det ikke fungerer på din enhet er det dessverre ingenting du kan gjøre.</string>
<string name="summary_checkbox_multi_controller">Å fjerne dette valget påtvinger tilkoblet spillkontroller</string>
<string name="resolution_prefix_native">Innebygd</string>
<string name="title_native_res_dialog">Advarsel om innebygd oppløsning</string>
<string name="title_checkbox_flip_face_buttons">Veksle diamantknapper</string>
</resources>
+7 -18
View File
@@ -1,13 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Посмотреть список игр</string>
<string name="pcview_menu_pair_pc">Создать пару с PC</string>
<string name="pcview_menu_unpair_pc">Разорвать пару</string>
<string name="pcview_menu_send_wol">Отправить Wake-On-LAN запрос</string>
<string name="pcview_menu_delete_pc">Удалить PC</string>
<!-- Network test strings -->
<string name="nettest_title_waiting">Тестирование Сетевого Подключения</string>
<string name="nettest_text_waiting">Moonlight тестирует ваше сетевое подключение, чтобы определить, заблокирован ли NVIDIA GameStream.\n\nЭто может занять некоторое время…</string>
@@ -15,7 +13,6 @@
<string name="nettest_text_success">Ваша сеть не блокирует Moonlight. Если у вас всё ещё есть проблемы с соединением, проверьте настройки брандмауэра на компьютере.\n\nЕсли вы пытаетесь транслировать через интернет, установите Moonlight Internet Hosting Tool на ваш компьютер и запустите установленный Internet Streaming Tester, чтобы проверить Интернет-соединение на вашем компьютере.</string>
<string name="nettest_text_inconclusive">Тестирование подключения не может быть выполнено, потому что сервера тестирования подключения Moonlight не доступны. Проверьте ваше Интернет-соединение или повторите попытку позже.</string>
<string name="nettest_text_failure">Похоже, что текущее сетевое подключение вашего устройства блокирует Moonlight. Трансляция через Интернет может не работать при подключении к этой сети.\n\nСледующие сетевые порты были заблокированы:\n</string>
<!-- Pair messages -->
<string name="pairing">Создание пары…</string>
<string name="pair_pc_offline">Компьютер выключен или находится не в сети</string>
@@ -24,7 +21,6 @@
<string name="pair_pairing_msg">Пожалуйста введите этот PIN на PC:</string>
<string name="pair_incorrect_pin">Неправильный PIN</string>
<string name="pair_fail">Создание пары не удалось</string>
<!-- WOL messages -->
<string name="wol_pc_online">Компьютер в сети</string>
<string name="wol_no_mac">Невозможно разбудить PC потому что GFE не отправило MAC адрес</string>
@@ -33,13 +29,11 @@
Если этого не происходит, удостоверьтесь что Wake-On-LAN настроен правильно.
</string>
<string name="wol_fail">Ошибка при отправке Wake-On-LAN пакетов</string>
<!-- Unpair messages -->
<string name="unpairing">Разрыв пары…</string>
<string name="unpair_success">Разрыв пары закончился успешно</string>
<string name="unpair_fail">Разрыв пары не удался</string>
<string name="unpair_error">Устройство не было спарено</string>
<!-- Errors -->
<string name="error_pc_offline">Компьютер выключен или находится не в сети</string>
<string name="error_manager_not_running">Сервис ComputerManager не запущен. Пожалуйста, подождите несколько секунд или перезапустите приложение.</string>
@@ -47,7 +41,6 @@
<string name="error_404">GFE вернул ошибку HTTP 404. Убедитесь что Ваш PC использует поддерживаемый GPU.
Использование программ для удалённого доступа также может вызывать эту ошибку. Попробуйте перезагрузить компьютер или переустановить GFE.
</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Создание соединения</string>
<string name="conn_establishing_msg">Подключение</string>
@@ -60,7 +53,6 @@
<string name="conn_error_msg">Запуск не удался</string>
<string name="conn_terminated_title">Соединение прекращено</string>
<string name="conn_terminated_msg">Подключение было прервано</string>
<!-- General strings -->
<string name="ip_hint">IP-адрес компьютера с GeForce</string>
<string name="searching_pc">Поиск компьютеров с запущенным GameStream…\n\n
@@ -68,7 +60,6 @@
<string name="yes">Да</string>
<string name="no">Нет</string>
<string name="lost_connection">Потеряно соединение с PC</string>
<!-- AppList activity -->
<string name="applist_menu_resume">Возобновить сессию</string>
<string name="applist_menu_quit">Выйти из сессии</string>
@@ -83,7 +74,6 @@
<string name="applist_quit_success">Выход произошёл успешно из</string>
<string name="applist_quit_fail">Ошибка при выходе</string>
<string name="applist_quit_confirmation">Вы уверены, что хотите выйти из запущенного приложения? Все несохраненные данные будут потеряны.</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">Добавление PC вручную</string>
<string name="msg_add_pc">Соединение с PC…</string>
@@ -91,7 +81,6 @@
<string name="addpc_success">Компьютер добавлен успешно</string>
<string name="addpc_unknown_host">Не удалось найти PC по указанному адресу. Убедитесь, что Вы не совершили ошибок во время его написания.</string>
<string name="addpc_enter_ip">Вы должны ввести IP адрес</string>
<!-- Preferences -->
<string name="category_basic_settings">Общие Настройки</string>
<string name="title_resolution_list">Выберите разрешение и частоту кадров</string>
@@ -101,11 +90,9 @@
<string name="title_checkbox_stretch_video">Растягивать видео на весь экран</string>
<string name="title_checkbox_disable_warnings">Отключить сообщения с предупреждениями</string>
<string name="summary_checkbox_disable_warnings">Выключить экранные предупреждения о соединении во время трансляции</string>
<string name="category_audio_settings">Аудио Настройки</string>
<string name="title_audio_config_list">Настройка объёмного звука</string>
<string name="summary_audio_config_list">Включить объёмный звук 5.1 или 7.1 для систем домашнего кинотеатра</string>
<string name="title_checkbox_multi_controller">Поддержка нескольких контроллеров</string>
<string name="summary_checkbox_multi_controller">Когда отключена, все контроллеры определяются как один</string>
<string name="title_seekbar_deadzone">Регулировать мертвую зону аналогового стика</string>
@@ -114,19 +101,16 @@
<string name="summary_checkbox_xb1_driver">Включить встроенный USB драйвер для устройств без собственной поддержки контроллеров Xbox</string>
<string name="title_checkbox_flip_face_buttons">Перевернуть кнопки A/B и X/Y</string>
<string name="summary_checkbox_flip_face_buttons">Меняет местами кнопки A/B и X/Y на геймпадах и экранных кнопках</string>
<string name="category_ui_settings">Настройки Интерфейса</string>
<string name="title_language_list">Язык</string>
<string name="summary_language_list">Язык, который будет использоваться в Moonlight</string>
<string name="title_checkbox_small_icon_mode">Использовать маленькие иконки</string>
<string name="summary_checkbox_small_icon_mode">Использовать маленькие иконки в сетке для отображения большего числа элементов на экране</string>
<string name="category_host_settings">Настройки Хоста</string>
<string name="title_checkbox_enable_sops">Оптимизировать игровые настройки</string>
<string name="summary_checkbox_enable_sops">Разрешить GFE изменять настройки игр для оптимальной трансляции</string>
<string name="title_checkbox_host_audio">Проигрывать звук на PC</string>
<string name="summary_checkbox_host_audio">Проигрывать звук на компьютере и текущем устройстве</string>
<string name="category_advanced_settings">Расширенные Настройки</string>
<string name="title_video_format">Изменить настройки H.265</string>
<string name="summary_video_format">H.265 снижает требования к пропускной способности, но требует очень нового устройства</string>
@@ -167,7 +151,6 @@
<string name="summary_enable_hdr">Транслировать в HDR если игра и GPU компьютера поддерживают это. HDR требует видеокарты GTX 1000 серии или более новой.</string>
<string name="title_enable_post_stream_toast">Показывать отчёт о задержке после трансляции</string>
<string name="summary_enable_post_stream_toast">Отобразить сообщение с информацией о задержке после окончания трансляции.</string>
<string name="title_checkbox_vibrate_osc">Включить вибрацию</string>
<string name="title_fps_list">Частота кадров</string>
<string name="applist_menu_details">Детали</string>
@@ -197,4 +180,10 @@
<string name="scut_invalid_uuid">Указанный PC недействителен</string>
<string name="scut_invalid_app_id">Указанное приложение недействительно</string>
<string name="suffix_osc_opacity">%</string>
</resources>
<string name="suffix_seekbar_bitrate_mbps">Мб/с</string>
<string name="applist_menu_hide_app">Скрыть приложение</string>
<string name="pcview_menu_test_network">Тестовое подключение к сети</string>
<string name="pcview_menu_header_unknown">Обновление</string>
<string name="pcview_menu_header_offline">Оффлайн</string>
<string name="pcview_menu_header_online">Онлайн</string>
</resources>
+2
View File
@@ -58,6 +58,7 @@
<item>Deutsch</item>
<item>Română</item>
<item>Українська</item>
<item>Norwegian Bokmål</item>
</string-array>
<string-array name="language_values" translatable="false">
<item>default</item>
@@ -74,6 +75,7 @@
<item>de</item>
<item>ro</item>
<item>uk</item>
<item>nb-NO</item>
</string-array>
<string-array name="decoder_names">
+18
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@@ -0,0 +1,18 @@
version: 0.0.0.{build}
clone_depth: 1
image: Visual Studio 2019
before_build:
- 'git submodule update --init --recursive'
- 'mklink /D C:\android-sdk "C:\Program Files (x86)\Android\android-sdk"'
- 'set ANDROID_HOME=C:\android-sdk'
build_script:
- gradlew.bat build connectedCheck
after_build:
- 'appveyor PushArtifact app\build\reports\lint-results.html'
deploy: off
+1 -1
View File
@@ -5,7 +5,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:4.1.2'
classpath 'com.android.tools.build:gradle:4.1.3'
}
}
@@ -0,0 +1,2 @@
- Fixed mapping of Nintendo Switch Pro controller on Android 11
- Fixed handling of multiple input devices with different modifier states
@@ -0,0 +1,2 @@
- Fixed typing upper-case letters with the software keyboard
- Improved device compatibility with the built-in USB Xbox gamepad driver
@@ -0,0 +1,3 @@
- Added Amazon Luna wired controller support in the built-in Xbox USB driver
- Added support for AMF-encoded HEVC streams from servers like Sunshine and OpenStream
- Norwegian Bokmål translation from Weblate community
@@ -0,0 +1 @@
- Initial compatibility with GeForce Experience 3.22
@@ -0,0 +1,2 @@
- Improved video latency on some HiSilicon, Samsung, and Qualcomm devices
- Added support for audio stream encryption with GFE 3.22