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53 Commits

Author SHA1 Message Date
Cameron Gutman d7a9a37a0e Version 9.8 2020-12-30 13:08:49 -06:00
Cameron Gutman 836b9240de Make native resolution warning more stern 2020-12-30 12:52:05 -06:00
Cameron Gutman bdac2df4b9 Fixed crash if we get a short read from the Xbox One controller 2020-12-24 11:59:33 -06:00
Cameron Gutman 57b507ad50 Use the game title as the context menu header 2020-12-24 11:50:59 -06:00
Cameron Gutman 35201b69f6 Add specific error text for an early termination 2020-12-24 11:32:10 -06:00
Cameron Gutman 0d138c26e9 Remove the native option if it duplicates a pre-existing resolution 2020-12-23 16:49:18 -06:00
Cameron Gutman b4a7393dca Normalize resolution orientation on pre-M devices 2020-12-23 16:46:07 -06:00
Cameron Gutman d86092df1a Update AGP to 4.1.1 2020-12-23 16:23:15 -06:00
Cameron Gutman b392d7f8e3 Add option to stream at device native resolution
Fixes #155
2020-12-23 16:17:06 -06:00
Cameron Gutman 7cc7953879 Display failing ports when the connection is unsuccessful 2020-12-23 14:30:24 -06:00
Cameron Gutman 7b26852a1f Use LiStringifyPortFlags() instead of coding it ourselves 2020-12-23 14:19:19 -06:00
Cameron Gutman f26b384697 Add a PC menu header to show PC status 2020-12-13 13:05:36 -06:00
Cameron Gutman ab0531aa76 Update moonlight-common-c submodule 2020-12-07 20:07:48 -06:00
Cameron Gutman 6873720d81 Fix build 2020-11-28 17:50:26 -06:00
Cameron Gutman 1e30c4a219 Remove "View Apps" and change "View Hidden Apps" to "View All Apps" 2020-11-28 17:28:17 -06:00
Cameron Gutman 0a0e3ff970 Don't trim XML strings
We should display the apps exactly as reported in GFE.
2020-11-21 17:09:34 -06:00
Cameron Gutman 5c42fd86a6 Update moonlight-common-c to avoid QoS on IPv6 2020-11-21 17:06:15 -06:00
Cameron Gutman 16cc829906 Fix some incorrect tap behavior on right clicks 2020-11-10 15:27:48 -06:00
Cameron Gutman 829e7cf33c Allow 2 finger scrolling in relative mode 2020-11-10 15:12:17 -06:00
Cameron Gutman 02bfa90417 Ignore movement from cancelled touches 2020-11-10 15:09:51 -06:00
Daniel 0b2466cf26 fixed some german typos in the UI (#894)
* fixed some german typos

* added more translations from english

* correct order

* typo

* typos
2020-11-10 10:48:57 -06:00
Cameron Gutman 9d8df04c5c Catch IllegalArgumentException when trying to insert an entry to TvContract.Channels.CONTENT_URI
HarmonyOS has FEATURE_LEANBACK but doesn't support this URI
2020-11-10 10:46:39 -06:00
Cameron Gutman 34a1697d50 Revert "Fix crash on HarmonyOS due to broken TV content provider APIs"
This reverts commit ce0b19605a.
2020-11-10 10:44:41 -06:00
Cameron Gutman 17cf711c3d Don't check brand when whitelisting ranchu for HEVC
HarmonyOS also uses "ranchu" as the hardware name, but doesn't use "google" as the brand name
2020-11-08 20:40:59 -06:00
Cameron Gutman ce0b19605a Fix crash on HarmonyOS due to broken TV content provider APIs
Fixes #883
2020-11-08 20:39:47 -06:00
Cameron Gutman 35bd9ecda3 Version 9.7.7 2020-10-28 21:14:26 -05:00
Cameron Gutman ca89849dd2 Update moonlight-common-c with QoS fix 2020-10-28 20:58:21 -05:00
Cameron Gutman ac1cb6d56b Version 9.7.6 2020-10-25 12:44:26 -05:00
Cameron Gutman dfbffea0fc Disable mouse acceleration on Nvidia Shield TV devices 2020-10-25 12:18:27 -05:00
Cameron Gutman 7ae9c993f1 Version 9.7.5 2020-10-19 23:10:22 -05:00
Cameron Gutman 91d739f8d6 Use the Nvidia button on Shield controllers as a Guide button 2020-10-18 21:14:53 -05:00
Cameron Gutman f0c625d85c Only emulate buttons that aren't physically present 2020-10-18 21:07:43 -05:00
Cameron Gutman b5f5e73076 Revert "Remove button emulation"
This reverts commit 092830ed07.
2020-10-18 20:45:11 -05:00
Cameron Gutman 1fb5eff7f1 Update dependencies 2020-10-18 20:38:13 -05:00
Cameron Gutman 5116cfd141 Fix inverted assert condition 2020-10-18 20:08:55 -05:00
Cameron Gutman e53a1f90b0 Correct some callers of time functions that expect monotonic clocks 2020-10-18 20:05:09 -05:00
Cameron Gutman 766c9628b0 Update moonlight-common-c with MTU test 2020-10-17 21:55:38 -05:00
Cameron Gutman 6a4abdd74c Update to AGP 4.1.0 2020-10-17 21:54:31 -05:00
Cameron Gutman fc8bc5ba1e Version 9.7.4 2020-10-09 20:06:39 -05:00
Cameron Gutman 0fde5d44c0 Enable HEVC for all Amlogic decoders on API 28+ 2020-10-06 21:40:18 -05:00
Cameron Gutman dc6b5a3d49 Update AGP to 4.0.2 2020-10-06 21:35:31 -05:00
Cameron Gutman 396522f249 Version 9.7.3 2020-09-07 11:50:03 -07:00
Cameron Gutman 86ab39e4ca Update moonlight-common-c for increased connection reliability 2020-09-06 18:18:41 -07:00
Cameron Gutman a4c9cb0e55 Version 9.7.2 2020-09-05 10:53:04 -07:00
Cameron Gutman e6c6feac10 Remove suffix_seekbar_bitrate string 2020-09-04 15:23:32 -07:00
Cameron Gutman ca0aee58ab Bump bitrate max to 150 Mbps 2020-09-04 15:15:44 -07:00
Cameron Gutman 6391f2c43d Use a 1 Mbps key increment for bitrate 2020-09-04 15:14:30 -07:00
Cameron Gutman 32171bb70c Display bitrate in Mbps 2020-09-04 15:11:24 -07:00
Cameron Gutman fd6675a3a3 Populate the external IP address when a PC is added manually using an RFC 1918 IPv4 address 2020-08-30 18:39:25 -07:00
bubuleur 9d883978a8 Mise à jour langue française (#865)
* Mise à jour langue française

* Update strings.xml

* Update strings.xml

* Update French

* Update \'
2020-08-30 13:32:05 -07:00
Cameron Gutman 1aae65575c Add warning if no key frames can be received in 10 seconds 2020-08-29 21:27:44 -07:00
Udalov Nikita c5d58e1aab Update Russian translations (#872)
* Update Russian translations
2020-08-29 19:17:45 -07:00
Cameron Gutman 56394471fa Don't hide games immediately 2020-08-11 18:47:01 -07:00
50 changed files with 598 additions and 145 deletions
+5 -5
View File
@@ -7,8 +7,8 @@ android {
minSdkVersion 16
targetSdkVersion 30
versionName "9.7.1"
versionCode = 241
versionName "9.8"
versionCode = 251
}
flavorDimensions "root"
@@ -114,10 +114,10 @@ android {
}
dependencies {
implementation 'org.bouncycastle:bcprov-jdk15on:1.64'
implementation 'org.bouncycastle:bcpkix-jdk15on:1.64'
implementation 'org.bouncycastle:bcprov-jdk15on:1.66'
implementation 'org.bouncycastle:bcpkix-jdk15on:1.66'
implementation 'org.jcodec:jcodec:0.2.3'
implementation 'com.squareup.okhttp3:okhttp:3.12.10'
implementation 'com.squareup.okhttp3:okhttp:3.12.12'
implementation 'com.squareup.okio:okio:1.17.5'
implementation 'org.jmdns:jmdns:3.5.5'
}
+9
View File
@@ -126,6 +126,15 @@
<meta-data
android:name="android.support.PARENT_ACTIVITY"
android:value="com.limelight.AppView" />
<!-- Special metadata for NVIDIA Shield devices to prevent input buffering
and most importantly, opt out of mouse acceleration while streaming -->
<meta-data
android:name="com.nvidia.immediateInput"
android:value="true" />
<meta-data
android:name="com.nvidia.rawCursorInput"
android:value="true" />
</activity>
<service
+8 -5
View File
@@ -113,7 +113,7 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
return;
}
appGridAdapter.updateHiddenApps(hiddenAppIds);
appGridAdapter.updateHiddenApps(hiddenAppIds, true);
// Now make the binder visible. We must do this after appGridAdapter
// is set to prevent us from reaching updateUiWithServerinfo() and
@@ -314,7 +314,7 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
Service.BIND_AUTO_CREATE);
}
private void updateHiddenApps() {
private void updateHiddenApps(boolean hideImmediately) {
HashSet<String> hiddenAppIdStringSet = new HashSet<>();
for (Integer hiddenAppId : hiddenAppIds) {
@@ -326,7 +326,7 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
.putStringSet(uuidString, hiddenAppIdStringSet)
.apply();
appGridAdapter.updateHiddenApps(hiddenAppIds);
appGridAdapter.updateHiddenApps(hiddenAppIds, hideImmediately);
}
private void populateAppGridWithCache() {
@@ -386,9 +386,12 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
@Override
public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) {
super.onCreateContextMenu(menu, v, menuInfo);
AdapterContextMenuInfo info = (AdapterContextMenuInfo) menuInfo;
AppObject selectedApp = (AppObject) appGridAdapter.getItem(info.position);
menu.setHeaderTitle(selectedApp.app.getAppName());
if (lastRunningAppId != 0) {
if (lastRunningAppId == selectedApp.app.getAppId()) {
menu.add(Menu.NONE, START_OR_RESUME_ID, 1, getResources().getString(R.string.applist_menu_resume));
@@ -481,7 +484,7 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
// Transitioning shown to hidden
hiddenAppIds.add(app.app.getAppId());
}
updateHiddenApps();
updateHiddenApps(false);
return true;
case CREATE_SHORTCUT_ID:
+21 -3
View File
@@ -1549,11 +1549,16 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
String dialogText = getResources().getString(R.string.conn_error_msg) + " " + stage +" (error "+errorCode+")";
if (portFlags != 0) {
dialogText += "\n\n" + getResources().getString(R.string.check_ports_msg) + "\n" +
MoonBridge.stringifyPortFlags(portFlags, "\n");
}
if (portTestResult != MoonBridge.ML_TEST_RESULT_INCONCLUSIVE && portTestResult != 0) {
dialogText += "\n\n" + getResources().getString(R.string.nettest_text_blocked);
}
Dialog.displayDialog(Game.this, getResources().getString(R.string.conn_error_title), dialogText, true);
}
}
@@ -1564,8 +1569,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
public void connectionTerminated(final int errorCode) {
// Perform a connection test if the failure could be due to a blocked port
// This does network I/O, so don't do it on the main thread.
final int portTestResult = MoonBridge.testClientConnectivity(ServerHelper.CONNECTION_TEST_SERVER,
443, MoonBridge.getPortFlagsFromTerminationErrorCode(errorCode));
final int portFlags = MoonBridge.getPortFlagsFromTerminationErrorCode(errorCode);
final int portTestResult = MoonBridge.testClientConnectivity(ServerHelper.CONNECTION_TEST_SERVER,443, portFlags);
runOnUiThread(new Runnable() {
@Override
@@ -1596,12 +1601,25 @@ public class Game extends Activity implements SurfaceHolder.Callback,
message = getResources().getString(R.string.no_video_received_error);
break;
case MoonBridge.ML_ERROR_NO_VIDEO_FRAME:
message = getResources().getString(R.string.no_frame_received_error);
break;
case MoonBridge.ML_ERROR_UNEXPECTED_EARLY_TERMINATION:
message = getResources().getString(R.string.early_termination_error);
break;
default:
message = getResources().getString(R.string.conn_terminated_msg);
break;
}
}
if (portFlags != 0) {
message += "\n\n" + getResources().getString(R.string.check_ports_msg) + "\n" +
MoonBridge.stringifyPortFlags(portFlags, "\n");
}
Dialog.displayDialog(Game.this, getResources().getString(R.string.conn_terminated_title),
message, true);
}
+18 -5
View File
@@ -109,7 +109,6 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
}
}
private final static int APP_LIST_ID = 1;
private final static int PAIR_ID = 2;
private final static int UNPAIR_ID = 3;
private final static int WOL_ID = 4;
@@ -318,6 +317,22 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
AdapterContextMenuInfo info = (AdapterContextMenuInfo) menuInfo;
ComputerObject computer = (ComputerObject) pcGridAdapter.getItem(info.position);
// Add a header with PC status details
menu.clearHeader();
switch (computer.details.state)
{
case ONLINE:
menu.setHeaderTitle(R.string.pcview_menu_header_online);
break;
case OFFLINE:
menu.setHeaderIcon(R.drawable.ic_pc_offline);
menu.setHeaderTitle(R.string.pcview_menu_header_offline);
break;
case UNKNOWN:
menu.setHeaderTitle(R.string.pcview_menu_header_unknown);
break;
}
// Inflate the context menu
if (computer.details.state == ComputerDetails.State.OFFLINE ||
computer.details.state == ComputerDetails.State.UNKNOWN) {
@@ -332,8 +347,7 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
menu.add(Menu.NONE, QUIT_ID, 2, getResources().getString(R.string.applist_menu_quit));
}
menu.add(Menu.NONE, APP_LIST_ID, 3, getResources().getString(R.string.pcview_menu_app_list));
menu.add(Menu.NONE, FULL_APP_LIST_ID, 4, getResources().getString(R.string.pcview_menu_full_app_list));
menu.add(Menu.NONE, FULL_APP_LIST_ID, 4, getResources().getString(R.string.pcview_menu_app_list));
}
menu.add(Menu.NONE, TEST_NETWORK_ID, 5, getResources().getString(R.string.pcview_menu_test_network));
@@ -594,8 +608,7 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
return true;
case FULL_APP_LIST_ID:
case APP_LIST_ID:
doAppList(computer.details, false, item.getItemId() == FULL_APP_LIST_ID);
doAppList(computer.details, false, true);
return true;
case RESUME_ID:
@@ -40,6 +40,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private static final int MINIMUM_BUTTON_DOWN_TIME_MS = 25;
private static final int EMULATING_SPECIAL = 0x1;
private static final int EMULATING_SELECT = 0x2;
private static final int EMULATED_SPECIAL_UP_DELAY_MS = 100;
private static final int EMULATED_SELECT_UP_DELAY_MS = 30;
private final Vector2d inputVector = new Vector2d();
private final SparseArray<InputDeviceContext> inputDeviceContexts = new SparseArray<>();
@@ -461,6 +467,14 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.vibrator = dev.getVibrator();
}
// Detect if the gamepad has Mode and Select buttons according to the Android key layouts.
// We do this first because other codepaths below may override these defaults.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
boolean[] buttons = dev.hasKeys(KeyEvent.KEYCODE_BUTTON_MODE, KeyEvent.KEYCODE_BUTTON_SELECT, KeyEvent.KEYCODE_BACK, 0);
context.hasMode = buttons[0];
context.hasSelect = buttons[1] || buttons[2];
}
context.leftStickXAxis = MotionEvent.AXIS_X;
context.leftStickYAxis = MotionEvent.AXIS_Y;
if (getMotionRangeForJoystickAxis(dev, context.leftStickXAxis) != null &&
@@ -519,6 +533,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// The old DS4 driver uses RX and RY for triggers
context.leftTriggerAxis = MotionEvent.AXIS_RX;
context.rightTriggerAxis = MotionEvent.AXIS_RY;
// DS4 has Select and Mode buttons (possibly mapped non-standard)
context.hasSelect = true;
context.hasMode = true;
}
else {
// If it's not a non-standard DS4 controller, it's probably an Xbox controller or
@@ -600,6 +618,8 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.backIsStart = true;
context.modeIsSelect = true;
context.triggerDeadzone = 0.30f;
context.hasSelect = true;
context.hasMode = false;
}
}
@@ -617,6 +637,8 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (!hasStartKey[0] && !hasStartKey[1]) {
context.backIsStart = true;
context.modeIsSelect = true;
context.hasSelect = true;
context.hasMode = false;
}
}
@@ -625,14 +647,26 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.triggerDeadzone = 0.30f;
}
// SHIELD controllers will use small stick deadzones
else if (devName.contains("SHIELD")) {
else if (devName.contains("SHIELD") || devName.contains("NVIDIA Controller")) {
context.leftStickDeadzoneRadius = 0.07f;
context.rightStickDeadzoneRadius = 0.07f;
// The big Nvidia button on the Shield controllers acts like a Search button. It
// summons the Google Assistant on the Shield TV. On my Pixel 4, it seems to do
// nothing, so we can hijack it to act like a mode button.
if (devName.contains("NVIDIA Controller v01.03") || devName.contains("NVIDIA Controller v01.04")) {
context.searchIsMode = true;
context.hasMode = true;
}
}
// The Serval has a couple of unknown buttons that are start and select. It also has
// a back button which we want to ignore since there's already a select button.
else if (devName.contains("Razer Serval")) {
context.isServal = true;
// Serval has Select and Mode buttons (possibly mapped non-standard)
context.hasMode = true;
context.hasSelect = true;
}
// The Xbox One S Bluetooth controller has some mappings that need fixing up.
// However, Microsoft released a firmware update with no change to VID/PID
@@ -643,6 +677,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
else if (devName.equals("Xbox Wireless Controller")) {
if (gasRange == null) {
context.isNonStandardXboxBtController = true;
// Xbox One S has Select and Mode buttons (possibly mapped non-standard)
context.hasMode = true;
context.hasSelect = true;
}
}
}
@@ -1018,6 +1056,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// Emulate the select button with mode
return KeyEvent.KEYCODE_BUTTON_SELECT;
}
else if (context.searchIsMode && keyCode == KeyEvent.KEYCODE_SEARCH) {
// Emulate the mode button with search
return KeyEvent.KEYCODE_BUTTON_MODE;
}
return keyCode;
}
@@ -1416,6 +1458,41 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return false;
}
// Check if we're emulating the select button
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SELECT) != 0)
{
// If either start or LB is up, select comes up too
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
(context.inputMap & ControllerPacket.LB_FLAG) == 0)
{
context.inputMap &= ~ControllerPacket.BACK_FLAG;
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SELECT;
try {
Thread.sleep(EMULATED_SELECT_UP_DELAY_MS);
} catch (InterruptedException ignored) {}
}
}
// Check if we're emulating the special button
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SPECIAL) != 0)
{
// If either start or select and RB is up, the special button comes up too
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
((context.inputMap & ControllerPacket.BACK_FLAG) == 0 &&
(context.inputMap & ControllerPacket.RB_FLAG) == 0))
{
context.inputMap &= ~ControllerPacket.SPECIAL_BUTTON_FLAG;
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SPECIAL;
try {
Thread.sleep(EMULATED_SPECIAL_UP_DELAY_MS);
} catch (InterruptedException ignored) {}
}
}
sendControllerInputPacket(context);
if (context.pendingExit && context.inputMap == 0) {
@@ -1444,6 +1521,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_MODE:
context.hasMode = true;
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_START:
@@ -1455,6 +1533,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
break;
case KeyEvent.KEYCODE_BACK:
case KeyEvent.KEYCODE_BUTTON_SELECT:
context.hasSelect = true;
context.inputMap |= ControllerPacket.BACK_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
@@ -1535,6 +1614,43 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.pendingExit = true;
}
// Start+LB acts like select for controllers with one button
if (!context.hasSelect) {
if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG) ||
(context.inputMap == ControllerPacket.PLAY_FLAG &&
SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG);
context.inputMap |= ControllerPacket.BACK_FLAG;
context.emulatingButtonFlags |= ControllerHandler.EMULATING_SELECT;
}
}
// If there is a physical select button, we'll use Start+Select as the special button combo
// otherwise we'll use Start+RB.
if (!context.hasMode) {
if (context.hasSelect) {
if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.BACK_FLAG)) {
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.BACK_FLAG);
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
context.emulatingButtonFlags |= ControllerHandler.EMULATING_SPECIAL;
}
}
else {
if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG) ||
(context.inputMap == ControllerPacket.PLAY_FLAG &&
SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG);
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
context.emulatingButtonFlags |= ControllerHandler.EMULATING_SPECIAL;
}
}
}
// We don't need to send repeat key down events, but the platform
// sends us events that claim to be repeats but they're from different
// devices, so we just send them all and deal with some duplicates.
@@ -1676,10 +1792,15 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public boolean isServal;
public boolean backIsStart;
public boolean modeIsSelect;
public boolean searchIsMode;
public boolean ignoreBack;
public boolean hasJoystickAxes;
public boolean pendingExit;
public int emulatingButtonFlags = 0;
public boolean hasSelect;
public boolean hasMode;
// Used for OUYA bumper state tracking since they force all buttons
// up when the OUYA button goes down. We watch the last time we get
// a bumper up and compare that to our maximum delay when we receive
@@ -66,8 +66,8 @@ public class Xbox360Controller extends AbstractXboxController {
@Override
protected boolean handleRead(ByteBuffer buffer) {
if (buffer.limit() < 14) {
LimeLog.severe("Read too small: "+buffer.limit());
if (buffer.remaining() < 14) {
LimeLog.severe("Read too small: "+buffer.remaining());
return false;
}
@@ -101,11 +101,21 @@ public class XboxOneController extends AbstractXboxController {
switch (buffer.get())
{
case 0x20:
if (buffer.remaining() < 17) {
LimeLog.severe("XBone button/axis read too small: "+buffer.remaining());
return false;
}
buffer.position(buffer.position()+3);
processButtons(buffer);
return true;
case 0x07:
if (buffer.remaining() < 4) {
LimeLog.severe("XBone mode read too small: "+buffer.remaining());
return false;
}
// The Xbox One S controller needs acks for mode reports otherwise
// it retransmits them forever.
if (buffer.get() == 0x30) {
@@ -18,9 +18,12 @@ public class RelativeTouchContext implements TouchContext {
private boolean cancelled;
private boolean confirmedMove;
private boolean confirmedDrag;
private boolean confirmedScroll;
private Timer dragTimer;
private double distanceMoved;
private double xFactor, yFactor;
private int pointerCount;
private int maxPointerCountInGesture;
private final NvConnection conn;
private final int actionIndex;
@@ -33,6 +36,8 @@ public class RelativeTouchContext implements TouchContext {
private static final int TAP_TIME_THRESHOLD = 250;
private static final int DRAG_TIME_THRESHOLD = 650;
private static final int SCROLL_SPEED_DIVISOR = 20;
public RelativeTouchContext(NvConnection conn, int actionIndex,
int referenceWidth, int referenceHeight, View view)
{
@@ -59,8 +64,18 @@ public class RelativeTouchContext implements TouchContext {
private boolean isTap()
{
long timeDelta = SystemClock.uptimeMillis() - originalTouchTime;
if (confirmedDrag || confirmedMove || confirmedScroll) {
return false;
}
// If this input wasn't the last finger down, do not report
// a tap. This ensures we don't report duplicate taps for each
// finger on a multi-finger tap gesture
if (actionIndex + 1 != maxPointerCountInGesture) {
return false;
}
long timeDelta = SystemClock.uptimeMillis() - originalTouchTime;
return isWithinTapBounds(lastTouchX, lastTouchY) && timeDelta <= TAP_TIME_THRESHOLD;
}
@@ -83,13 +98,17 @@ public class RelativeTouchContext implements TouchContext {
originalTouchX = lastTouchX = eventX;
originalTouchY = lastTouchY = eventY;
originalTouchTime = SystemClock.uptimeMillis();
cancelled = confirmedDrag = confirmedMove = false;
distanceMoved = 0;
if (actionIndex == 0) {
// Start the timer for engaging a drag
startDragTimer();
if (isNewFinger) {
maxPointerCountInGesture = pointerCount;
originalTouchTime = SystemClock.uptimeMillis();
cancelled = confirmedDrag = confirmedMove = confirmedScroll = false;
distanceMoved = 0;
if (actionIndex == 0) {
// Start the timer for engaging a drag
startDragTimer();
}
}
return true;
@@ -183,21 +202,33 @@ public class RelativeTouchContext implements TouchContext {
}
}
private void checkForConfirmedScroll() {
// Enter scrolling mode if we've already left the tap zone
// and we have 2 fingers on screen. Leave scroll mode if
// we no longer have 2 fingers on screen
confirmedScroll = (actionIndex == 0 && pointerCount == 2 && confirmedMove);
}
@Override
public boolean touchMoveEvent(int eventX, int eventY)
{
if (cancelled) {
return true;
}
if (eventX != lastTouchX || eventY != lastTouchY)
{
checkForConfirmedMove(eventX, eventY);
checkForConfirmedScroll();
// We only send moves and drags for the primary touch point
if (actionIndex == 0) {
checkForConfirmedMove(eventX, eventY);
int deltaX = eventX - lastTouchX;
int deltaY = eventY - lastTouchY;
// Scale the deltas based on the factors passed to our constructor
deltaX = (int)Math.round((double)Math.abs(deltaX) * xFactor);
deltaY = (int)Math.round((double)Math.abs(deltaY) * yFactor);
deltaX = (int) Math.round((double) Math.abs(deltaX) * xFactor);
deltaY = (int) Math.round((double) Math.abs(deltaY) * yFactor);
// Fix up the signs
if (eventX < lastTouchX) {
@@ -207,6 +238,16 @@ public class RelativeTouchContext implements TouchContext {
deltaY = -deltaY;
}
if (pointerCount == 2) {
if (confirmedScroll) {
deltaY /= SCROLL_SPEED_DIVISOR;
conn.sendMouseHighResScroll((short) deltaY);
}
} else {
conn.sendMouseMove((short) deltaX, (short) deltaY);
}
// If the scaling factor ended up rounding deltas to zero, wait until they are
// non-zero to update lastTouch that way devices that report small touch events often
// will work correctly
@@ -216,8 +257,6 @@ public class RelativeTouchContext implements TouchContext {
if (deltaY != 0) {
lastTouchY = eventY;
}
conn.sendMouseMove((short)deltaX, (short)deltaY);
}
else {
lastTouchX = eventX;
@@ -247,5 +286,11 @@ public class RelativeTouchContext implements TouchContext {
}
@Override
public void setPointerCount(int pointerCount) {}
public void setPointerCount(int pointerCount) {
this.pointerCount = pointerCount;
if (pointerCount > maxPointerCountInGesture) {
maxPointerCountInGesture = pointerCount;
}
}
}
@@ -8,6 +8,7 @@ import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.SystemClock;
import android.view.MotionEvent;
import java.util.ArrayList;
@@ -270,7 +271,7 @@ public class AnalogStick extends VirtualControllerElement {
// We also release the deadzone if the user keeps the stick pressed for a bit to allow
// them to make precise movements.
stick_state = (stick_state == STICK_STATE.MOVED_ACTIVE ||
System.currentTimeMillis() - timeLastClick > timeoutDeadzone ||
SystemClock.uptimeMillis() - timeLastClick > timeoutDeadzone ||
movement_radius > radius_dead_zone) ?
STICK_STATE.MOVED_ACTIVE : STICK_STATE.MOVED_IN_DEAD_ZONE;
@@ -311,7 +312,7 @@ public class AnalogStick extends VirtualControllerElement {
stick_state = STICK_STATE.MOVED_IN_DEAD_ZONE;
// check for double click
if (lastClickState == CLICK_STATE.SINGLE &&
timeLastClick + timeoutDoubleClick > System.currentTimeMillis()) {
timeLastClick + timeoutDoubleClick > SystemClock.uptimeMillis()) {
click_state = CLICK_STATE.DOUBLE;
notifyOnDoubleClick();
} else {
@@ -319,7 +320,7 @@ public class AnalogStick extends VirtualControllerElement {
notifyOnClick();
}
// reset last click timestamp
timeLastClick = System.currentTimeMillis();
timeLastClick = SystemClock.uptimeMillis();
// set item pressed and update
setPressed(true);
break;
@@ -20,6 +20,7 @@ import android.media.MediaFormat;
import android.media.MediaCodec.BufferInfo;
import android.media.MediaCodec.CodecException;
import android.os.Build;
import android.os.SystemClock;
import android.util.Range;
import android.view.SurfaceHolder;
@@ -109,8 +110,10 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
if (!MediaCodecHelper.decoderIsWhitelistedForHevc(decoderInfo.getName(), meteredNetwork)) {
LimeLog.info("Found HEVC decoder, but it's not whitelisted - "+decoderInfo.getName());
// HDR implies HEVC forced on, since HEVCMain10HDR10 is required for HDR
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_ON || requestedHdr) {
// HDR implies HEVC forced on, since HEVCMain10HDR10 is required for HDR.
// > 4K streaming also requires HEVC, so force it on there too.
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_ON || requestedHdr ||
prefs.width > 4096 || prefs.height > 4096) {
LimeLog.info("Forcing H265 enabled despite non-whitelisted decoder");
}
else {
@@ -249,6 +252,11 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
return -1;
}
if (width > 4096 || height > 4096) {
LimeLog.severe("> 4K streaming only supported on HEVC");
return -1;
}
// These fixups only apply to H264 decoders
needsSpsBitstreamFixup = MediaCodecHelper.decoderNeedsSpsBitstreamRestrictions(selectedDecoderName);
needsBaselineSpsHack = MediaCodecHelper.decoderNeedsBaselineSpsHack(selectedDecoderName);
@@ -410,7 +418,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
//
if (initialException != null) {
// This isn't the first time we've had an exception processing video
if (System.currentTimeMillis() - initialExceptionTimestamp >= EXCEPTION_REPORT_DELAY_MS) {
if (SystemClock.uptimeMillis() - initialExceptionTimestamp >= EXCEPTION_REPORT_DELAY_MS) {
// It's been over 3 seconds and we're still getting exceptions. Throw the original now.
if (!reportedCrash) {
reportedCrash = true;
@@ -427,7 +435,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
else {
initialException = new RendererException(this, e);
}
initialExceptionTimestamp = System.currentTimeMillis();
initialExceptionTimestamp = SystemClock.uptimeMillis();
}
}
}
@@ -637,7 +645,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
if (lastFrameNumber == 0) {
activeWindowVideoStats.measurementStartTimestamp = System.currentTimeMillis();
activeWindowVideoStats.measurementStartTimestamp = SystemClock.uptimeMillis();
} else if (frameNumber != lastFrameNumber && frameNumber != lastFrameNumber + 1) {
// We can receive the same "frame" multiple times if it's an IDR frame.
// In that case, each frame start NALU is submitted independently.
@@ -649,7 +657,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
lastFrameNumber = frameNumber;
// Flip stats windows roughly every second
if (System.currentTimeMillis() >= activeWindowVideoStats.measurementStartTimestamp + 1000) {
if (SystemClock.uptimeMillis() >= activeWindowVideoStats.measurementStartTimestamp + 1000) {
if (prefs.enablePerfOverlay) {
VideoStats lastTwo = new VideoStats();
lastTwo.add(lastWindowVideoStats);
@@ -682,7 +690,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
globalVideoStats.add(activeWindowVideoStats);
lastWindowVideoStats.copy(activeWindowVideoStats);
activeWindowVideoStats.clear();
activeWindowVideoStats.measurementStartTimestamp = System.currentTimeMillis();
activeWindowVideoStats.measurementStartTimestamp = SystemClock.uptimeMillis();
}
activeWindowVideoStats.totalFramesReceived++;
@@ -124,7 +124,7 @@ public class MediaCodecHelper {
whitelistedHevcDecoders = new LinkedList<>();
// Allow software HEVC decoding in the official AOSP emulator
if (Build.HARDWARE.equals("ranchu") && Build.BRAND.equals("google")) {
if (Build.HARDWARE.equals("ranchu")) {
whitelistedHevcDecoders.add("omx.google");
}
@@ -153,9 +153,15 @@ public class MediaCodecHelper {
whitelistedHevcDecoders.add("omx.mtk");
}
// Amlogic requires 1 reference frame for HEVC to avoid hanging. Since it's been years
// since GFE added support for maxNumReferenceFrames, we'll just enable all Amlogic SoCs
// running Android 9 or later. HEVC is much lower latency than H.264 on Sabrina (S905X2).
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
whitelistedHevcDecoders.add("omx.amlogic");
}
// These theoretically have good HEVC decoding capabilities (potentially better than
// their AVC decoders), but haven't been tested enough
//whitelistedHevcDecoders.add("omx.amlogic");
//whitelistedHevcDecoders.add("omx.rk");
// Let's see if HEVC decoders are finally stable with C2
@@ -1,5 +1,7 @@
package com.limelight.binding.video;
import android.os.SystemClock;
class VideoStats {
long decoderTimeMs;
@@ -24,7 +26,7 @@ class VideoStats {
this.measurementStartTimestamp = other.measurementStartTimestamp;
}
assert other.measurementStartTimestamp <= this.measurementStartTimestamp;
assert other.measurementStartTimestamp >= this.measurementStartTimestamp;
}
void copy(VideoStats other) {
@@ -50,7 +52,7 @@ class VideoStats {
}
VideoStatsFps getFps() {
float elapsed = (System.currentTimeMillis() - this.measurementStartTimestamp) / (float) 1000;
float elapsed = (SystemClock.uptimeMillis() - this.measurementStartTimestamp) / (float) 1000;
VideoStatsFps fps = new VideoStatsFps();
if (elapsed > 0) {
@@ -4,8 +4,10 @@ import java.io.IOException;
import java.io.OutputStream;
import java.io.StringReader;
import java.net.Inet4Address;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
@@ -38,6 +40,7 @@ import android.net.NetworkCapabilities;
import android.os.Binder;
import android.os.Build;
import android.os.IBinder;
import android.os.SystemClock;
import org.xmlpull.v1.XmlPullParserException;
@@ -134,6 +137,18 @@ public class ComputerManagerService extends Service {
dbManager.updateComputer(existingComputer);
}
else {
try {
// If the active address is a site-local address (RFC 1918),
// then use STUN to populate the external address field if
// it's not set already.
if (details.remoteAddress == null) {
InetAddress addr = InetAddress.getByName(details.activeAddress);
if (addr.isSiteLocalAddress()) {
populateExternalAddress(details);
}
}
} catch (UnknownHostException ignored) {}
dbManager.updateComputer(details);
}
}
@@ -162,7 +177,7 @@ public class ComputerManagerService extends Service {
LimeLog.warning(tuple.computer.name + " is offline (try " + offlineCount + ")");
offlineCount++;
} else {
tuple.lastSuccessfulPollMs = System.currentTimeMillis();
tuple.lastSuccessfulPollMs = SystemClock.elapsedRealtime();
offlineCount = 0;
}
}
@@ -193,7 +208,7 @@ public class ComputerManagerService extends Service {
synchronized (pollingTuples) {
for (PollingTuple tuple : pollingTuples) {
// Enforce the poll data TTL
if (System.currentTimeMillis() - tuple.lastSuccessfulPollMs > POLL_DATA_TTL_MS) {
if (SystemClock.elapsedRealtime() - tuple.lastSuccessfulPollMs > POLL_DATA_TTL_MS) {
LimeLog.info("Timing out polled state for "+tuple.computer.name);
tuple.computer.state = ComputerDetails.State.UNKNOWN;
}
@@ -48,19 +48,28 @@ public class AppGridAdapter extends GenericGridAdapter<AppView.AppObject> {
updateLayoutWithPreferences(context, prefs);
}
public void updateHiddenApps(Set<Integer> newHiddenAppIds) {
public void updateHiddenApps(Set<Integer> newHiddenAppIds, boolean hideImmediately) {
this.hiddenAppIds.clear();
this.hiddenAppIds.addAll(newHiddenAppIds);
// Reconstruct the itemList with the new hidden app set
itemList.clear();
for (AppView.AppObject app : allApps) {
app.isHidden = hiddenAppIds.contains(app.app.getAppId());
if (hideImmediately) {
// Reconstruct the itemList with the new hidden app set
itemList.clear();
for (AppView.AppObject app : allApps) {
app.isHidden = hiddenAppIds.contains(app.app.getAppId());
if (!app.isHidden || showHiddenApps) {
itemList.add(app);
if (!app.isHidden || showHiddenApps) {
itemList.add(app);
}
}
}
else {
// Just update the isHidden state to show the correct UI indication
for (AppView.AppObject app : allApps) {
app.isHidden = hiddenAppIds.contains(app.app.getAppId());
}
}
notifyDataSetChanged();
}
@@ -115,7 +115,17 @@ public class NvConnection {
//
// Check for a supported stream resolution
if (context.streamConfig.getHeight() >= 2160 && !h.supports4K(serverInfo)) {
if ((context.streamConfig.getWidth() > 4096 || context.streamConfig.getHeight() > 4096) &&
(h.getServerCodecModeSupport(serverInfo) & 0x200) == 0) {
context.connListener.displayMessage("Your host PC does not support streaming at resolutions above 4K.");
return false;
}
else if ((context.streamConfig.getWidth() > 4096 || context.streamConfig.getHeight() > 4096) &&
!context.streamConfig.getHevcSupported()) {
context.connListener.displayMessage("Your streaming device must support H.265 to stream at resolutions above 4K.");
return false;
}
else if (context.streamConfig.getHeight() >= 2160 && !h.supports4K(serverInfo)) {
// Client wants 4K but the server can't do it
context.connListener.displayTransientMessage("You must update GeForce Experience to stream in 4K. The stream will be 1080p.");
@@ -227,7 +227,7 @@ public class NvHTTP {
break;
case (XmlPullParser.TEXT):
if (currentTag.peek().equals(tagname)) {
return xpp.getText().trim();
return xpp.getText();
}
break;
}
@@ -557,11 +557,11 @@ public class NvHTTP {
case (XmlPullParser.TEXT):
NvApp app = appList.getLast();
if (currentTag.peek().equals("AppTitle")) {
app.setAppName(xpp.getText().trim());
app.setAppName(xpp.getText());
} else if (currentTag.peek().equals("ID")) {
app.setAppId(xpp.getText().trim());
app.setAppId(xpp.getText());
} else if (currentTag.peek().equals("IsHdrSupported")) {
app.setHdrSupported(xpp.getText().trim().equals("1"));
app.setHdrSupported(xpp.getText().equals("1"));
}
break;
}
@@ -35,6 +35,8 @@ public class MoonBridge {
public static final int ML_ERROR_GRACEFUL_TERMINATION = 0;
public static final int ML_ERROR_NO_VIDEO_TRAFFIC = -100;
public static final int ML_ERROR_NO_VIDEO_FRAME = -101;
public static final int ML_ERROR_UNEXPECTED_EARLY_TERMINATION = -102;
public static final int ML_PORT_INDEX_TCP_47984 = 0;
public static final int ML_PORT_INDEX_TCP_47989 = 1;
@@ -292,13 +294,11 @@ public class MoonBridge {
public static native int testClientConnectivity(String testServerHostName, int referencePort, int testFlags);
public static native int getPortFromPortFlagIndex(int portFlagIndex);
public static native String getProtocolFromPortFlagIndex(int portFlagIndex);
public static native int getPortFlagsFromStage(int stage);
public static native int getPortFlagsFromTerminationErrorCode(int errorCode);
public static native String stringifyPortFlags(int portFlags, String separator);
public static native void init();
}
@@ -83,6 +83,7 @@ public class PreferenceConfiguration {
public static final String RES_1080P = "1920x1080";
public static final String RES_1440P = "2560x1440";
public static final String RES_4K = "3840x2160";
public static final String RES_NATIVE = "Native";
public int width, height, fps;
public int bitrate;
@@ -14,6 +14,8 @@ import android.widget.LinearLayout;
import android.widget.SeekBar;
import android.widget.TextView;
import java.util.Locale;
// Based on a Stack Overflow example: http://stackoverflow.com/questions/1974193/slider-on-my-preferencescreen
public class SeekBarPreference extends DialogPreference
{
@@ -30,6 +32,8 @@ public class SeekBarPreference extends DialogPreference
private final int maxValue;
private final int minValue;
private final int stepSize;
private final int keyStepSize;
private final int divisor;
private int currentValue;
public SeekBarPreference(Context context, AttributeSet attrs) {
@@ -59,6 +63,8 @@ public class SeekBarPreference extends DialogPreference
maxValue = attrs.getAttributeIntValue(ANDROID_SCHEMA_URL, "max", 100);
minValue = attrs.getAttributeIntValue(SEEKBAR_SCHEMA_URL, "min", 1);
stepSize = attrs.getAttributeIntValue(SEEKBAR_SCHEMA_URL, "step", 1);
divisor = attrs.getAttributeIntValue(SEEKBAR_SCHEMA_URL, "divisor", 1);
keyStepSize = attrs.getAttributeIntValue(SEEKBAR_SCHEMA_URL, "keyStep", 0);
}
@Override
@@ -101,7 +107,14 @@ public class SeekBarPreference extends DialogPreference
return;
}
String t = String.valueOf(value);
String t;
if (divisor != 1) {
float floatValue = roundedValue / (float)divisor;
t = String.format((Locale)null, "%.1f", floatValue);
}
else {
t = String.valueOf(value);
}
valueText.setText(suffix == null ? t : t.concat(suffix.length() > 1 ? " "+suffix : suffix));
}
@@ -119,6 +132,9 @@ public class SeekBarPreference extends DialogPreference
}
seekBar.setMax(maxValue);
if (keyStepSize != 0) {
seekBar.setKeyProgressIncrement(keyStepSize);
}
seekBar.setProgress(currentValue);
return layout;
@@ -128,6 +144,9 @@ public class SeekBarPreference extends DialogPreference
protected void onBindDialogView(View v) {
super.onBindDialogView(v);
seekBar.setMax(maxValue);
if (keyStepSize != 0) {
seekBar.setKeyProgressIncrement(keyStepSize);
}
seekBar.setProgress(currentValue);
}
@@ -25,8 +25,11 @@ import com.limelight.LimeLog;
import com.limelight.PcView;
import com.limelight.R;
import com.limelight.binding.video.MediaCodecHelper;
import com.limelight.utils.Dialog;
import com.limelight.utils.UiHelper;
import java.util.Arrays;
public class StreamSettings extends Activity {
private PreferenceConfiguration previousPrefs;
@@ -65,6 +68,7 @@ public class StreamSettings extends Activity {
}
public static class SettingsFragment extends PreferenceFragment {
private boolean nativeResolutionOptionPresent = false;
private void setValue(String preferenceKey, String value) {
ListPreference pref = (ListPreference) findPreference(preferenceKey);
@@ -72,6 +76,38 @@ public class StreamSettings extends Activity {
pref.setValue(value);
}
private void updateNativeResolutionEntry(int nativeWidth, int nativeHeight) {
ListPreference pref = (ListPreference) findPreference(PreferenceConfiguration.RESOLUTION_PREF_STRING);
String nameSuffix = " ("+nativeWidth+"x"+nativeHeight+")";
String newValue = nativeWidth+"x"+nativeHeight;
CharSequence[] entries = pref.getEntries();
CharSequence[] values = pref.getEntryValues();
// Check if the native resolution is already present
for (CharSequence value : values) {
if (newValue.equals(value.toString())) {
// It is present in the default list, so remove the native option
nativeResolutionOptionPresent = false;
pref.setEntries(Arrays.copyOf(entries, entries.length - 1));
pref.setEntryValues(Arrays.copyOf(values, values.length - 1));
return;
}
}
// Add the name suffix to the native option
entries[entries.length - 1] = entries[entries.length - 1].toString() + nameSuffix;
values[values.length - 1] = newValue;
pref.setEntries(entries);
pref.setEntryValues(values);
nativeResolutionOptionPresent = true;
}
private void removeValue(String preferenceKey, String value, Runnable onMatched) {
int matchingCount = 0;
@@ -108,8 +144,6 @@ public class StreamSettings extends Activity {
pref.setEntryValues(entryValues);
}
private void resetBitrateToDefault(SharedPreferences prefs, String res, String fps) {
if (res == null) {
res = prefs.getString(PreferenceConfiguration.RESOLUTION_PREF_STRING, PreferenceConfiguration.DEFAULT_RESOLUTION);
@@ -192,6 +226,7 @@ public class StreamSettings extends Activity {
// HEVC Decoder: OMX.amlogic.hevc.decoder.awesome
// AVC supported width range: 64 - 384
// HEVC supported width range: 64 - 544
int nativeWidth = 0, nativeHeight = 0;
for (Display.Mode candidate : display.getSupportedModes()) {
// Some devices report their dimensions in the portrait orientation
// where height > width. Normalize these to the conventional width > height
@@ -200,6 +235,13 @@ public class StreamSettings extends Activity {
int width = Math.max(candidate.getPhysicalWidth(), candidate.getPhysicalHeight());
int height = Math.min(candidate.getPhysicalWidth(), candidate.getPhysicalHeight());
if (width > nativeWidth) {
nativeWidth = width;
}
if (height > nativeHeight) {
nativeHeight = height;
}
if ((width >= 3840 || height >= 2160) && maxSupportedResW < 3840) {
maxSupportedResW = 3840;
}
@@ -215,6 +257,8 @@ public class StreamSettings extends Activity {
}
}
updateNativeResolutionEntry(nativeWidth, nativeHeight);
// This must be called to do runtime initialization before calling functions that evaluate
// decoder lists.
MediaCodecHelper.initialize(getContext(), GlPreferences.readPreferences(getContext()).glRenderer);
@@ -299,6 +343,12 @@ public class StreamSettings extends Activity {
// Never remove 720p
}
}
else {
Display display = getActivity().getWindowManager().getDefaultDisplay();
int width = Math.max(display.getWidth(), display.getHeight());
int height = Math.min(display.getWidth(), display.getHeight());
updateNativeResolutionEntry(width, height);
}
if (!PreferenceConfiguration.readPreferences(this.getActivity()).unlockFps) {
// We give some extra room in case the FPS is rounded down
@@ -408,6 +458,27 @@ public class StreamSettings extends Activity {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(SettingsFragment.this.getActivity());
String valueStr = (String) newValue;
if (nativeResolutionOptionPresent) {
// Detect if this value is the native resolution option
CharSequence[] values = ((ListPreference)preference).getEntryValues();
boolean isNativeRes = true;
for (int i = 0; i < values.length; i++) {
// If get a match prior to the end, it's not native res
if (valueStr.equals(values[i].toString()) && i < values.length - 1) {
isNativeRes = false;
break;
}
}
// If this is native resolution, show the warning dialog
if (isNativeRes) {
Dialog.displayDialog(getActivity(),
getResources().getString(R.string.title_native_res_dialog),
getResources().getString(R.string.text_native_res_dialog),
false);
}
}
// Write the new bitrate value
resetBitrateToDefault(prefs, valueStr, null);
@@ -101,11 +101,7 @@ public class ServerHelper {
}
else {
dialogSummary = parent.getResources().getString(R.string.nettest_text_failure);
for (int i = 0; i < 32; i++) {
if ((ret & (1 << i)) != 0) {
dialogSummary += MoonBridge.getProtocolFromPortFlagIndex(i) + " " + MoonBridge.getPortFromPortFlagIndex(i) + "\n";
}
}
dialogSummary += MoonBridge.stringifyPortFlags(ret, "\n");
}
Dialog.displayDialog(parent,
@@ -77,8 +77,18 @@ public class TvChannelHelper {
return;
}
Uri channelUri = context.getContentResolver().insert(
TvContract.Channels.CONTENT_URI, builder.toContentValues());
Uri channelUri;
try {
channelUri = context.getContentResolver().insert(
TvContract.Channels.CONTENT_URI, builder.toContentValues());
} catch (IllegalArgumentException e) {
// This can happen on HarmonyOS devices which report to
// support Leanback APIs, yet don't implement this URI
e.printStackTrace();
return;
}
if (channelUri != null) {
long id = ContentUris.parseId(channelUri);
updateChannelIcon(id);
@@ -144,8 +154,15 @@ public class TvChannelHelper {
return;
}
context.getContentResolver().insert(TvContract.PreviewPrograms.CONTENT_URI,
builder.toContentValues());
try {
context.getContentResolver().insert(TvContract.PreviewPrograms.CONTENT_URI,
builder.toContentValues());
} catch (IllegalArgumentException e) {
// This can happen on HarmonyOS devices which report to
// support Leanback APIs, yet don't implement this URI
e.printStackTrace();
return;
}
TvContract.requestChannelBrowsable(context, channelId);
}
+11 -11
View File
@@ -115,17 +115,6 @@ Java_com_limelight_nvstream_jni_MoonBridge_testClientConnectivity(JNIEnv *env, j
return ret;
}
JNIEXPORT jint JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_getPortFromPortFlagIndex(JNIEnv *env, jclass clazz, jint portFlagIndex) {
return LiGetPortFromPortFlagIndex(portFlagIndex);
}
JNIEXPORT jstring JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_getProtocolFromPortFlagIndex(JNIEnv *env, jclass clazz, jint portFlagIndex) {
int protocol = LiGetProtocolFromPortFlagIndex(portFlagIndex);
return (*env)->NewStringUTF(env, protocol == IPPROTO_TCP ? "TCP" : "UDP");
}
JNIEXPORT jint JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_getPortFlagsFromStage(JNIEnv *env, jclass clazz, jint stage) {
return LiGetPortFlagsFromStage(stage);
@@ -134,4 +123,15 @@ Java_com_limelight_nvstream_jni_MoonBridge_getPortFlagsFromStage(JNIEnv *env, jc
JNIEXPORT jint JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_getPortFlagsFromTerminationErrorCode(JNIEnv *env, jclass clazz, jint errorCode) {
return LiGetPortFlagsFromTerminationErrorCode(errorCode);
}
JNIEXPORT jstring JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_stringifyPortFlags(JNIEnv *env, jclass clazz, jint portFlags, jstring separator) {
const char* separatorStr = (*env)->GetStringUTFChars(env, separator, NULL);
char outputBuffer[512];
LiStringifyPortFlags(portFlags, separatorStr, outputBuffer, sizeof(outputBuffer));
(*env)->ReleaseStringUTFChars(env, separator, separatorStr);
return (*env)->NewStringUTF(env, outputBuffer);
}
+55 -29
View File
@@ -1,5 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_label" translatable="false">Moonlight</string>
<string name="app_label_root" translatable="false">Moonlight (Root)</string>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC gelöscht</string>
@@ -13,13 +15,23 @@
<string name="help_loading_msg">Lade Hilfesanzeige…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Spiele List anzeigen</string>
<string name="pcview_menu_app_list">Spiele anzeigen</string>
<string name="pcview_menu_pair_pc">Mit PC verbinden</string>
<string name="pcview_menu_unpair_pc">Verbindung beenden</string>
<string name="pcview_menu_send_wol">Wake-On-LAN Anfrage senden</string>
<string name="pcview_menu_delete_pc">PC löschen</string>
<string name="pcview_menu_test_network">Netzwerkverbindung testen</string>
<string name="pcview_menu_details">Details anzeigen</string>
<!-- Network test strings -->
<string name="nettest_title_waiting">Netzwerkverbindung wird getest</string>
<string name="nettest_text_waiting">Moonlight testet Ihre Netzwerkverbindung, um festzustellen, ob NVIDIA GameStream blockiert ist. Dies kann einige Sekunden dauern...</string>
<string name="nettest_title_done">Netzwerktest abgeschlossen</string>
<string name="nettest_text_success">Ihr Netzwerk scheint das Mondlicht nicht zu blockieren. Wenn Sie weiterhin Probleme mit der Verbindung haben, überprüfen Sie die Firewall-Einstellungen Ihres PC\n\n\n Wenn Sie versuchen, über das Internet zu streamen, installieren Sie das Moonlight Internet Hosting Tool auf Ihrem PC und führen Sie den mitgelieferten Internet-Streaming-Tester aus, um die Internetverbindung Ihres PCs zu überprüfen.</string>
<string name="nettest_text_inconclusive">Der Netzwerktest konnte nicht durchgeführt werden, da keiner der Verbindungstestserver von Moonlight erreichbar war. Überprüfen Sie Ihre Internetverbindung oder versuchen Sie es später noch einmal.</string>
<string name="nettest_text_failure">Die aktuelle Netzwerkverbindung Ihres Geräts scheint das Mondlicht zu blockieren. Das Streaming über das Internet funktioniert möglicherweise nicht, während Sie mit diesem Netzwerk verbunden sind.\n\n Folgende Netzwerkports wurden blockiert:\n</string>
<string name="nettest_text_blocked">Die aktuelle Netzwerkverbindung Ihres Geräts blockiert Moonlight. Das Streaming über das Internet funktioniert möglicherweise nicht, während Sie mit diesem Netzwerk verbunden sind.</string>
<!-- Pair messages -->
<string name="pairing">Verbinden…</string>
<string name="pair_pc_offline">Computer ist offline</string>
@@ -28,16 +40,16 @@
<string name="pair_pairing_msg">Bitte geben sie folgenden PIN auf ihrem PC ein:</string>
<string name="pair_incorrect_pin">PIN inkorrekt</string>
<string name="pair_fail">Verbindung fehlgeschlagen</string>
<string name="pair_already_in_progress">Verbindungsaufbau rebreits im gange</string>
<string name="pair_already_in_progress">Verbindungsaufbau bereits im Gange</string>
<!-- WOL messages -->
<string name="wol_pc_online">Computer ist online</string>
<string name="wol_no_mac">PC konnte nicht geweckt werden, da GFE keine MAC-Adresse gesendet hat.</string>
<string name="wol_waking_pc">PC wird geweckt…</string>
<string name="wol_waking_msg">Es kann einige Momente dauert ihren PC zu wecken.
<string name="wol_waking_msg">Es kann einige Momente dauern ihren PC zu wecken.
Sollte dies fehlschlagen stellen sie bitte sicher, dass Wake-On-LAN korrekt konfiguriert ist.
</string>
<string name="wol_fail">Sender der Wake-On-LAN Pakete ist fehlgeschlagen</string>
<string name="wol_fail">Senden der Wake-On-LAN Pakete ist fehlgeschlagen.</string>
<!-- Unpair messages -->
<string name="unpairing">Trenne Verbindung…</string>
@@ -50,31 +62,35 @@
<string name="error_manager_not_running">Der ComputerManager Service läuft nicht. Bitte warten sie ein paar Sekunden oder starten sie Die App neu.</string>
<string name="error_unknown_host">Host konnte nicht aufgelößt werden.</string>
<string name="error_404">GFE ist auf einen HTTP 404 Fehler gestoßen. Stellen sie sicher, dass die GPU ihres PCs unterstützt wird.
Die verwendung von Remote-Desktop Software kann ebenso diesen Fehler verursachen. Starten sie ihren Computer neu oder reinstallieren sie GFE.
Die Verwendung von Remote-Desktop Software kann ebenso diesen Fehler verursachen. Starten sie ihren Computer neu oder reinstallieren sie GFE.
</string>
<string name="title_decoding_error">Video Decoder ist gecrashed</string>
<string name="message_decoding_error">Moonlight ist wegen einer Inkompatibilität zu dem Video-Decoder ihres Gerätes gecrasht. Stellen sie sicher, dass GeForce Experience Version auf ihrem PC auf dem neuesten Stand ist. Sollten weiterin Crashes auftreten, versuchen sie ihre Stream Einstellungen zu justieren.</string>
<string name="title_decoding_reset">Video Einstellungen zurücksetzen</string>
<string name="message_decoding_reset">Der Video-Decoder ihres Geärts ist wiederholt mit den ausgewählten Einstellungen gecrasht. Ihre streaming einstellungen wurden zurückgesetzt.</string>
<string name="message_decoding_reset">Der Video-Decoder ihres Geräts ist wiederholt mit den ausgewählten Einstellungen gecrasht. Ihre Streamingeinstellungen wurden zurückgesetzt.</string>
<string name="error_usb_prohibited">USB Zugriff ist administrativ unterbunden. Bitte überprüfen sie ihre Knox oder MDM Einstellungen.</string>
<string name="unable_to_pin_shortcut">Die zur Zeit aktive Launcher App ünterstützt das erstellen angehefteter Shortcuts nicht.</string>
<string name="video_decoder_init_failed">Der Videodecoder konnte nicht initialisiert werden. Ihr Gerät unterstützt möglicherweise die gewählte Auflösung oder Bildfrequenz nicht.</string>
<string name="no_video_received_error">Kein Video vom Gastgeber empfangen. Überprüfen Sie die Firewall und Portweiterleitungsregeln des Host-PCs.</string>
<string name="no_frame_received_error">Ihre Netzwerkverbindung funktioniert nicht gut. Reduzieren Sie die Einstellung der Videobitrate oder versuchen Sie eine schnellere Verbindung.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Verbindung herstellen</string>
<string name="conn_establishing_msg">Verbindung starten</string>
<string name="conn_metered">Warnung: Das Datentransfairvolument ihrer Netzwerkverbindung ist limitiert!</string>
<string name="conn_metered">Warnung: Das Datentransfervolumen ihrer Netzwerkverbindung ist limitiert!</string>
<string name="conn_client_latency">Durchschnittliche Frame-Dekodierungslatenz:</string>
<string name="conn_client_latency_hw">Hardware-Dekodierungslatenz:</string>
<string name="conn_hardware_latency">Durchschnittliche Hardware-Dekodierungslatenz:</string>
<string name="conn_starting">Startet</string>
<string name="conn_error_title">Verbindingsfehler</string>
<string name="conn_error_title">Verbindungsfehler</string>
<string name="conn_error_msg">Start fehlgeschlagen</string>
<string name="conn_terminated_title">Verbindung beendet</string>
<string name="conn_terminated_msg">Die verbinding wurde beendet</string>
<string name="conn_terminated_msg">Die Verbindung wurde beendet</string>
<!-- General strings -->
<string name="ip_hint">IP-Adresse des GeForce PCs</string>
<string name="searching_pc">Suche nach PCs wo GeForce Experience aktiv ist…</string>
<string name="searching_pc">Suche nach PCs wo GeForce Experience aktiv ist…\n\n
Stellen Sie sicher, dass GameStream in den GeForce Experience SHIELD-Einstellungen aktiviert ist.</string>
<string name="yes">Ja</string>
<string name="no">Nein</string>
<string name="lost_connection">Verbindung zum PC verloren</string>
@@ -83,7 +99,7 @@
<string name="delete_pc_msg">Sind sie sicher, dass sie diesen PC löschen möchten?</string>
<string name="slow_connection_msg">Langsame Verbindung zum PC\nReduzieren sie die Bitrate</string>
<string name="poor_connection_msg">Sehr langsame Verbindung zum PC</string>
<string name="perf_overlay_text">Videodimensionen: %1$s\nDecoder: %2$s\nGeschätzte PC Bildwiederholrate: %3$.2f FPS\nBildwiederholrate der Netzwerkübertragung: %4$.2f FPS\nWiedergabe-Bildwiederholungsrate: %5$.2f FPS\nWegen Netzwerkübertraung ausgelassene Frames: %6$.2f%%\nDurchschnittliche Übertragunsdauer: %7$.2f ms\nDurchschnittliche decoding dauer: %8$.2f ms</string>
<string name="perf_overlay_text">Videodimensionen: %1$s\nDecoder: %2$s\nGeschätzte PC Bildwiederholrate: %3$.2f FPS\nBildwiederholrate der Netzwerkübertragung: %4$.2f FPS\nWiedergabe-Bildwiederholungsrate: %5$.2f FPS\nWegen Netzwerkübertraung ausgelassene Frames: %6$.2f%%\nDurchschnittliche Übertragungsdauer: %7$.2f ms\nDurchschnittliche decoding dauer: %8$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Verbinde mit PC…</string>
@@ -94,12 +110,13 @@
<string name="applist_menu_details">Details anzeigen</string>
<string name="applist_menu_scut">Shortcut erstellen</string>
<string name="applist_menu_tv_channel">Zu Kanal hinzufügen</string>
<string name="applist_menu_hide_app">App ausblenden</string>
<string name="applist_refresh_title">App Liste</string>
<string name="applist_refresh_msg">Aktualisiere Apps…</string>
<string name="applist_refresh_error_title">Fehler</string>
<string name="applist_refresh_error_msg">Abfrage der App-Liste fehlgeschlagen</string>
<string name="applist_quit_app">Beenden</string>
<string name="applist_quit_success">Erfolgreich Beendet</string>
<string name="applist_quit_success">Erfolgreich beendet</string>
<string name="applist_quit_fail">Beenden fehlgeschlagen</string>
<string name="applist_quit_confirmation">Sind sie sicher, dass die die laufende App schließen möchten? Ungespeicherte Daten gehen verloren.</string>
<string name="applist_details_id">App ID:</string>
@@ -107,7 +124,7 @@
<!-- Add computer manually activity -->
<string name="title_add_pc">PC manuell hinzufügen</string>
<string name="msg_add_pc">Verbinde zum PC…</string>
<string name="addpc_fail">Verbindung fehlgeschlagen. Stellen sie sicher, dass die benötigten ports von einer Firewall gefiltert werden.</string>
<string name="addpc_fail">Verbindung fehlgeschlagen. Stellen sie sicher, dass die benötigten Ports von einer Firewall gefiltert werden.</string>
<string name="addpc_success">Computer erfolgreich hinzugefügt</string>
<string name="addpc_unknown_host">Auflößen der PC-Adresse fehlgeschlagen. Stellen sie sicher, dass die Adresse keine Tippfehler beinhaltet.</string>
<string name="addpc_enter_ip">Sie müssen eine IP-Addresse eingeben.</string>
@@ -119,34 +136,34 @@
<string name="summary_resolution_list">Ehöhen für klarere Bilder. Reduzieren für flüssigere Darstellung auf langsameren Geräten und Netzwerken.</string>
<string name="title_fps_list">Bildwiederholungsrate</string>
<string name="summary_fps_list">Erhöhen für einen gleichmäßigeren Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="title_seekbar_bitrate">Video bitrate</string>
<string name="title_seekbar_bitrate">Video Bitrate</string>
<string name="summary_seekbar_bitrate">Erhöhen für einen schärferen Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps">Alle Bildwiederholungsraten freigeben</string>
<string name="summary_unlock_fps">Streaming mit 90 oder 120 FPS reduziert gegebenfalls die Latenz auf High-End Geräten, für jedoch zu Crashes oder Lag auf Geräten die dies nicht untersützen können.</string>
<string name="title_checkbox_stretch_video">Video auf den ganzen Bildschirm ausdehnen</string>
<string name="title_checkbox_disable_warnings">Warnhinweise deaktivieren</string>
<string name="summary_checkbox_disable_warnings">Verbindungswarnungen nicht als Overlay wärend des Streamens anzeigen</string>
<string name="title_checkbox_enable_pip">Bild-in-Bild Überwachungsmodus aktivieren</string>
<string name="summary_checkbox_enable_pip">Stream auch während des Multitaskings anzeigen (ohne Steuerung)</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="title_checkbox_stretch_video">Video auf Vollbildschirm strecken</string>
<string name="category_audio_settings">Audio Einstellungen</string>
<string name="title_audio_config_list">Surround Sound Konfiguration </string>
<string name="summary_audio_config_list">Aktivieren von 5.1- oder 7.1-Surround-Sound für Heimkinosysteme</string>
<string name="category_input_settings">Eingabe Einstellungen</string>
<string name="title_checkbox_touchscreen_trackpad">Verwenden des Touchscreen als Trackpad</string>
<string name="summary_checkbox_touchscreen_trackpad">Wenn aktiviert, verhält sich der Touchscreen wie ein Trackpad. Wenn er deaktiviert ist, steuert der Touchscreen den Mauszeiger direkt.</string>
<string name="title_checkbox_multi_controller">Automatische GamePad-Erkennung</string>
<string name="summary_checkbox_multi_controller">Abwählen dieser Option erzwingt dass immer ein GamePad present ist</string>
<string name="summary_checkbox_multi_controller">Abwählen dieser Option erzwingt dass immer ein GamePad präsent ist</string>
<string name="title_checkbox_vibrate_fallback">Vibrationsemulation aktivieren</string>
<string name="summary_checkbox_vibrate_fallback">Lässt das Gerät vibrieren falls das GamePad keine Vibration unterstütz</string>
<string name="title_seekbar_deadzone">Tot Bereich des Analogsticks</string>
<string name="title_seekbar_deadzone">Deadzone des Analogsticks</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One GamePad Treiber</string>
<string name="summary_checkbox_xb1_driver">Aktiviert eingebauten USB Treiber für Geräte die keinen Xbox GamePad-Unterstützung haben</string>
<string name="title_checkbox_usb_bind_all">Android GamePad Unterstütung überlagern</string>
<string name="summary_checkbox_usb_bind_all">Erzwingt die Vernwedung von Moonlight\'s USB Treiber für alle Xbox kompatiblen GamePads</string>
<string name="summary_checkbox_usb_bind_all">Erzwingt die Verwendung von Moonlights USB Treiber für alle Xbox kompatiblen GamePads</string>
<string name="title_checkbox_mouse_emulation">Maus Emulation via GamePad</string>
<string name="summary_checkbox_mouse_emulation">Langes gedrückt halten der Start-Taste wechselt in den Maus Modus</string>
<string name="title_checkbox_mouse_nav_buttons">Vor- und Zurück-Tasten aktivieren</string>
<string name="summary_checkbox_mouse_nav_buttons">Aktivierung dieser Option kann auf fehleranfälligen Geräten Rechts-Clicks verunmöglichen</string>
<string name="title_checkbox_flip_face_buttons">Buttons umkehren</string>
<string name="summary_checkbox_flip_face_buttons">Kehrt die Buttons A/B und X/Y für Gamepads und die Bildschirmsteuerung um</string>
<string name="category_on_screen_controls_settings">On-Screen Steuerungseinstellungen</string>
<string name="title_checkbox_show_onscreen_controls">Zeige On-Screen Steuerung</string>
@@ -160,8 +177,14 @@
<string name="dialog_title_reset_osc">Layout Zurücksetzen</string>
<string name="dialog_text_reset_osc">Sind sie sicher, dass sie das gepseicherte on-screen Layout der Steuerelemte löschen wollen?</string>
<string name="toast_reset_osc_success">On-Screen Steuerelemente wurden zurückgesetzt</string>
<string name="title_osc_opacity">Ändern der Transparenz von Bildschirmsteuerelementen</string>
<string name="summary_osc_opacity">Steuerelemente auf dem Bildschirm mehr/weniger transparent machen</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">Transparenz</string>
<string name="category_ui_settings">UI Einstellungen</string>
<string name="title_checkbox_enable_pip">Aktivieren des Bild-in-Bild-Beobachtungsmodus</string>
<string name="summary_checkbox_enable_pip">Ermöglicht die Anzeige (aber nicht die Steuerung) des Streams während des Multitasking</string>
<string name="title_language_list">Sprache</string>
<string name="summary_language_list">Sprache die Moonlight verwenden soll</string>
<string name="title_checkbox_small_icon_mode">Verwende kleine Icons</string>
@@ -175,14 +198,17 @@
<string name="category_advanced_settings">Erweiterte Einstellungen</string>
<string name="title_disable_frame_drop">Nie Frames Überspringen</string>
<string name="title_unlock_fps">Alle möglichen Bildfrequenzen freischalten</string>
<string name="summary_unlock_fps">Streaming mit 90 oder 120 FPS kann die Latenzzeit auf High-End-Geräten verringern, kann aber bei Geräten, die dies nicht unterstützen, zu Verzögerungen oder Instabilität führen.</string>
<string name="title_checkbox_disable_warnings">Warnhinweise deaktivieren</string>
<string name="summary_checkbox_disable_warnings">On-Screen Warnmeldungen während des Streaming deaktivieren</string>
<string name="summary_disable_frame_drop">Kann potentiell das Mikro-Ruckeln auf einigen Geräten reduzieren, allerdings erhöt dies gleichzeitig die Latenz</string>
<string name="title_video_format">Ändere H.265 Einstellungen</string>
<string name="summary_video_format">H.265 verringerd die Video-Bandbreitenanforderung, funktioniert allerdings nur auf sehr neuen Geräten</string>
<string name="summary_video_format">H.265 verringert die Video-Bandbreitenanforderung, funktioniert allerdings nur auf sehr neuen Geräten</string>
<string name="title_enable_hdr">HDR aktivieren (experimentell)</string>
<string name="summary_enable_hdr">HDR-Streaming sofern dies von der PC GPU unterstützt wird. HDR erfordert eine GPU der GTX 1000 Serie oder neuer.</string>
<string name="title_enable_perf_overlay">Performance Overlay aktivieren</string>
<string name="summary_enable_perf_overlay">Leistungsmerkmale während des Streamens in Echtzeit einblenden.</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">Transparenz</string>
<string name="title_enable_post_stream_toast">Zeige Informationen über Latenz nach Streaming</string>
<string name="summary_enable_post_stream_toast">Anzeige einer Informationsmeldung über Latenz nach dem Ende des Streams</string>
</resources>
-1
View File
@@ -88,7 +88,6 @@
<string name="summary_resolution_list">Establecer unos valores demasiado altos puede causar lag o cierres inesperados</string>
<string name="title_seekbar_bitrate">Seleccionar bitrate de vídeo</string>
<string name="summary_seekbar_bitrate">Usa bitrate bajo para reducir "parpadeo". Incrementa el bitrate para mayor calidad de imagen.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_checkbox_stretch_video">Ajustar vídeo a pantalla completa</string>
<string name="title_checkbox_disable_warnings">Desactivar mensajes de advertencia</string>
<string name="summary_checkbox_disable_warnings">Desactivar mensajes de advertencia en pantalla durante la transmisión</string>
+19 -6
View File
@@ -19,6 +19,15 @@
<string name="pcview_menu_send_wol">Envoyer la requête Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Supprimer PC</string>
<string name="pcview_menu_details">Voir les détails</string>
<!-- Network test strings -->
<string name="nettest_title_waiting">Test de la connexion réseau</string>
<string name="nettest_text_waiting">Moonlight teste votre connexion réseau pour déterminer si NVIDIA GameStream est bloqué.\n\nCela peut prendre quelques secondes.</string>
<string name="nettest_title_done">Test du réseau terminé</string>
<string name="nettest_text_success">Votre réseau ne semble pas bloquer Moonlight. Si vous avez encore de la difficulté à vous connecter, vérifiez les paramètres du pare-feu de votre PC.\n\nSi vous essayez de diffuser sur Internet, installez l\'outil d\'hébergement Internet Moonlight sur votre PC et exécutez le testeur de streaming Internet inclus pour vérifier la connexion Internet de votre PC.</string>
<string name="nettest_text_inconclusive">Le test réseau na pas pu être effectué car aucun des serveurs de test de connexion Moonlight n’était accessible. Vérifiez votre connexion Internet ou réessayez plus tard.</string>
<string name="nettest_text_failure">La connexion réseau actuelle de votre appareil semble bloquer Moonlight. Le streaming sur Internet peut ne pas fonctionner lorsquil est connecté à ce réseau.\n\nLes ports réseau suivants ont été bloqués:\n</string>
<string name="nettest_text_blocked">La connexion réseau actuelle de votre appareil bloque Moonlight. Le streaming sur Internet peut ne pas fonctionner lorsquil est connecté à ce réseau.</string>
<!-- Pair messages -->
<string name="pairing">Appariement…</string>
@@ -122,12 +131,8 @@
<string name="summary_fps_list">Augmenter pour un flux vidéo plus lisse. Diminution pour de meilleures performances sur les périphériques bas de gamme.</string>
<string name="title_seekbar_bitrate">Sélectionnez le bitrate vidéo à obtenir</string>
<string name="summary_seekbar_bitrate">Bitrate inférieur pour réduire la saccade. Augmentez le bitrate pour augmenter la qualité de l\'image.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps">Débloquer tous les taux d\'images possibles</string>
<string name="summary_unlock_fps">La diffusion en continu à 90 ou 120 FPS peut réduire la latence sur les périphériques haut de gamme, mais peut provoquer des retards ou des blocages sur les périphériques qui ne peuvent \pas le prendre en charge</string>
<string name="title_checkbox_stretch_video">Étirez la vidéo en plein écran</string>
<string name="title_checkbox_disable_warnings">Désactiver les messages d\'avertissement</string>
<string name="summary_checkbox_disable_warnings">Désactiver les messages d\'avertissement de connexion à l\'écran pendant le streaming</string>
<string name="title_checkbox_enable_pip">Activer le mode observateur dans l\'image</string>
<string name="summary_checkbox_enable_pip">Permet de visualiser le flux (sans le contrôleur) tout en multitâche</string>
@@ -136,6 +141,8 @@
<string name="summary_audio_config_list">Activer le son surround 5.1 ou 7.1 pour les systèmes home cinéma</string>
<string name="category_input_settings">Paramètres d\'entrée</string>
<string name="title_checkbox_touchscreen_trackpad">Utilisez l\'écran tactile comme trackpad</string>
<string name="summary_checkbox_touchscreen_trackpad">S\'il est activé, l\'écran tactile agit comme un trackpad. S\'il est désactivé, l\'écran tactile contrôle directement le curseur de la souris.</string>
<string name="title_checkbox_multi_controller">Prise en charge de plusieurs contrôleurs</string>
<string name="summary_checkbox_multi_controller">Lorsqu\'elle n\'est pas cochée, tous les contrôleurs sont regroupés</string>
<string name="title_checkbox_vibrate_fallback">Emuler support vibration de secours</string>
@@ -150,6 +157,8 @@
<string name="summary_checkbox_mouse_emulation">Appuyez longuement sur le bouton Start pour faire basculer la manette de jeu en mode souris.</string>
<string name="title_checkbox_mouse_nav_buttons">Activer les boutons de la souris arrière et avant</string>
<string name="summary_checkbox_mouse_nav_buttons">L\' activation de cette option peut entraîner un clic droit sur certains périphériques.</string>
<string name="title_checkbox_flip_face_buttons">Boutons de face inversé</string>
<string name="summary_checkbox_flip_face_buttons">Commute les boutons de face A/B et X/Y pour les manettes de jeu et les commandes à l\'écran</string>
<string name="category_on_screen_controls_settings">Paramètres des contrôles à l\'écran</string>
<string name="title_checkbox_show_onscreen_controls">Afficher les commandes à l\'écran</string>
@@ -181,7 +190,10 @@
<string name="summary_checkbox_host_audio">Lire l\'audio de l\'ordinateur et de ce périphérique</string>
<string name="category_advanced_settings">Réglages avancés</string>
<string name="title_disable_frame_drop">Désactiver la suppression d\'image</string>
<string name="title_unlock_fps">Débloquez toutes les fréquences d\'images possibles</string>
<string name="summary_unlock_fps">Le streaming à 90 ou 120 FPS peut réduire la latence sur les appareils haut de gamme, mais peut entraîner un décalage ou une instabilité sur les appareils qui ne peuvent pas le prendre en charge</string>
<string name="summary_checkbox_disable_warnings">Désactiver les messages d\'avertissement de connexion à l\'écran pendant la diffusion</string>
<string name="title_disable_frame_drop">Ne jamais laisser tomber les frames</string>
<string name="summary_disable_frame_drop">Peut réduire les micro-saccades sur certains appareils, mais peut augmenter la latence</string>
<string name="title_video_format">Modifier les paramètres H.265</string>
<string name="summary_video_format">H.265 réduit les besoins en bande passante vidéo mais nécessite un périphérique très récent</string>
@@ -189,5 +201,6 @@
<string name="summary_enable_hdr">Diffuser du HDR lorsque le jeu et le processeur graphique du PC le prennent en charge. HDR nécessite un GPU série GTX 1000 ou une version ultérieure.</string>
<string name="title_enable_perf_overlay">Activer la superposition de performance</string>
<string name="summary_enable_perf_overlay">Afficher une superposition à l\'écran avec des informations de performance en temps réel pendant la lecture en continu</string>
<string name="title_enable_post_stream_toast">Afficher le message de latence après la diffusion en continu</string>
<string name="summary_enable_post_stream_toast">Afficher un message dinformations de latence après la fin du flux</string>
</resources>
-1
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@@ -105,7 +105,6 @@
<string name="summary_resolution_list">Valori troppo elevati possono causare lag o crash</string>
<string name="title_seekbar_bitrate">Velocità di trasmissione video</string>
<string name="summary_seekbar_bitrate">Abbassa la velocità di trasmissione per ridurre lo stuttering; alzala per migliorare la qualità dell\'immagine</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_checkbox_stretch_video">Forza video a schermo intero</string>
<string name="title_checkbox_disable_warnings">Disabilita messaggi di warning</string>
<string name="summary_checkbox_disable_warnings">Disabilita i messaggi di warning sullo schermo durante lo streaming</string>
-1
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@@ -84,7 +84,6 @@
<string name="summary_resolution_list">品質が高いほどラグとクラッシュが発生しやすくなります</string>
<string name="title_seekbar_bitrate">映像のビットレート</string>
<string name="summary_seekbar_bitrate">ビットレートを低くすればカクつきが抑制され、高くすれば画質が向上します</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_checkbox_stretch_video">映像を全画面に拡大</string>
<string name="title_checkbox_disable_warnings">警告を無効化</string>
<string name="summary_checkbox_disable_warnings">ストリーミング中に画面に警告メッセージを表示しない</string>
-1
View File
@@ -99,7 +99,6 @@
<string name="summary_resolution_list">세팅 값이 자신의 PC 성능보다 너무 높으면 렉이나 깨짐을 유발할 수 있습니다.</string>
<string name="title_seekbar_bitrate">비트레이트 타겟 지정</string>
<string name="summary_seekbar_bitrate">낮은 비트레이트는 끊김을 줄이고, 높은 비트레이트는 품질을 높입니다.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_checkbox_stretch_video">전체 화면으로 렌더링 스크린 늘이기</string>
<string name="title_checkbox_disable_warnings">경고 메세지 끄기</string>
<string name="summary_checkbox_disable_warnings">화면 상의 연결 경고 메세지를 스트리밍 중에 비활성화합니다.</string>
-1
View File
@@ -88,7 +88,6 @@
<string name="summary_resolution_list">Te hoge instellingen kunnen crashes en haperingen veroorzaken.</string>
<string name="title_seekbar_bitrate">Selecteer doel video bitsnelheid</string>
<string name="summary_seekbar_bitrate">Verlaag bitsnelheid om haperingen te verminderen. Verhoog de bitsnelheid voor een betere videokwaliteit.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_checkbox_stretch_video">Rek video uit tot volledig scherm</string>
<string name="title_checkbox_disable_warnings">Verberg waarschuwingsberichten</string>
<string name="summary_checkbox_disable_warnings">Verberg on-screen verbindingswaarschuwingen tijdens het streamen</string>
-1
View File
@@ -120,7 +120,6 @@
<string name="summary_fps_list">Crește-o pentru a îmbunătăți fluiditatea imaginilor. Descrește-o pentru dispozitive neperformante sau conexiune slabă.</string>
<string name="title_seekbar_bitrate">Rata de biți</string>
<string name="summary_seekbar_bitrate">Crește-o pentru a îmbunătăți calitatea imaginilor. Descrește-o pentru dispozitive neperformante sau conexiune slabă.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps">Deblochează toate ratele de cadre posibile</string>
<string name="summary_unlock_fps">Fluxul video de rate mai mari poate reduce latența folosind dispozitive performante, dar poate introduce erori daca nu sunt suportate.</string>
<string name="title_checkbox_stretch_video">Întindeți video pe ecranul complet</string>
+6
View File
@@ -1,5 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="audio_config_names">
<item>Стерео</item>
<item>5.1 Объёмный звук</item>
<item>7.1 Объёмный звук</item>
</string-array>
<string-array name="decoder_names">
<item>Автоматический выбор декодера</item>
<item>Принудительное программное декодирование</item>
+18 -1
View File
@@ -8,6 +8,14 @@
<string name="pcview_menu_send_wol">Отправить Wake-On-LAN запрос</string>
<string name="pcview_menu_delete_pc">Удалить PC</string>
<!-- Network test strings -->
<string name="nettest_title_waiting">Тестирование Сетевого Подключения</string>
<string name="nettest_text_waiting">Moonlight тестирует ваше сетевое подключение, чтобы определить, заблокирован ли NVIDIA GameStream.\n\nЭто может занять некоторое время…</string>
<string name="nettest_title_done">Тестирование Подключения Завершено</string>
<string name="nettest_text_success">Ваша сеть не блокирует Moonlight. Если у вас всё ещё есть проблемы с соединением, проверьте настройки брандмауэра на компьютере.\n\nЕсли вы пытаетесь транслировать через интернет, установите Moonlight Internet Hosting Tool на ваш компьютер и запустите установленный Internet Streaming Tester, чтобы проверить Интернет-соединение на вашем компьютере.</string>
<string name="nettest_text_inconclusive">Тестирование подключения не может быть выполнено, потому что сервера тестирования подключения Moonlight не доступны. Проверьте ваше Интернет-соединение или повторите попытку позже.</string>
<string name="nettest_text_failure">Похоже, что текущее сетевое подключение вашего устройства блокирует Moonlight. Трансляция через Интернет может не работать при подключении к этой сети.\n\nСледующие сетевые порты были заблокированы:\n</string>
<!-- Pair messages -->
<string name="pairing">Создание пары…</string>
<string name="pair_pc_offline">Компьютер выключен или находится не в сети</string>
@@ -90,12 +98,13 @@
<string name="summary_resolution_list">Выбор слишком высокого значеня для своего устройства может вызвать тормоза или вылеты</string>
<string name="title_seekbar_bitrate">Выберите битрейт видео</string>
<string name="summary_seekbar_bitrate">Низкий битрейт уменьшит зависания. Увеличение битрейта улучшит качество изображения.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_checkbox_stretch_video">Растягивать видео на весь экран</string>
<string name="title_checkbox_disable_warnings">Отключить сообщения с предупреждениями</string>
<string name="summary_checkbox_disable_warnings">Выключить экранные предупреждения о соединении во время трансляции</string>
<string name="category_audio_settings">Аудио Настройки</string>
<string name="title_audio_config_list">Настройка объёмного звука</string>
<string name="summary_audio_config_list">Включить объёмный звук 5.1 или 7.1 для систем домашнего кинотеатра</string>
<string name="title_checkbox_multi_controller">Поддержка нескольких контроллеров</string>
<string name="summary_checkbox_multi_controller">Когда отключена, все контроллеры определяются как один</string>
@@ -103,6 +112,8 @@
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Драйвер контроллеров Xbox 360/One</string>
<string name="summary_checkbox_xb1_driver">Включить встроенный USB драйвер для устройств без собственной поддержки контроллеров Xbox</string>
<string name="title_checkbox_flip_face_buttons">Перевернуть кнопки A/B и X/Y</string>
<string name="summary_checkbox_flip_face_buttons">Меняет местами кнопки A/B и X/Y на геймпадах и экранных кнопках</string>
<string name="category_ui_settings">Настройки Интерфейса</string>
<string name="title_language_list">Язык</string>
@@ -124,6 +135,8 @@
<string name="summary_checkbox_show_onscreen_controls">Отображать оверлей виртуального контроллера на сенсорном экране</string>
<string name="title_only_l3r3">Показывать только L3 и R3</string>
<string name="summary_only_l3r3">Скрывать все экранные кнопки кроме L3 и R3</string>
<string name="summary_osc_opacity">Сделать экранные кнопки более/менее прозрачными</string>
<string name="dialog_title_osc_opacity">Изменить прозрачность</string>
<string name="scut_deleted_pc">PC удален</string>
<string name="scut_not_paired">PC не сопряжен</string>
<string name="help_loading_title">Просмотр Помощи</string>
@@ -152,12 +165,16 @@
<string name="summary_disable_frame_drop">Может уменьшить микрозависания на некоторых устройствах, но также увеличить задержку</string>
<string name="title_enable_hdr">Включить HDR (Экспериментально)</string>
<string name="summary_enable_hdr">Транслировать в HDR если игра и GPU компьютера поддерживают это. HDR требует видеокарты GTX 1000 серии или более новой.</string>
<string name="title_enable_post_stream_toast">Показывать отчёт о задержке после трансляции</string>
<string name="summary_enable_post_stream_toast">Отобразить сообщение с информацией о задержке после окончания трансляции.</string>
<string name="title_checkbox_vibrate_osc">Включить вибрацию</string>
<string name="title_fps_list">Частота кадров</string>
<string name="applist_menu_details">Детали</string>
<string name="applist_menu_scut">Создать ярлык</string>
<string name="category_input_settings">Настройки ввода</string>
<string name="title_checkbox_touchscreen_trackpad">Использовать сенсор как тачпад</string>
<string name="summary_checkbox_touchscreen_trackpad">Если включено, сенсор выступает в роли тачпада. Если отключено, сенсор напрямую контролирует курсор мыши.</string>
<string name="delete_pc_msg">Вы уверены что хотите удалить этот PC?</string>
<string name="pcview_menu_details">Детали</string>
<string name="poor_connection_msg">Слабое соединение с PC</string>
-1
View File
@@ -90,7 +90,6 @@
<string name="summary_resolution_list">Вибір занадто високого значеня для свого пристрою може викликати гальма або вильоти</string>
<string name="title_seekbar_bitrate">Виберіть бітрейт відео</string>
<string name="summary_seekbar_bitrate">Низький бітрейт зменшить зависання. Збільшення бітрейта поліпшить якість зображення.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_checkbox_stretch_video">Розтягувати відео на весь екран</string>
<string name="title_checkbox_disable_warnings">Відключити повідомлення з попередженнями</string>
<string name="summary_checkbox_disable_warnings">Вимкнути екранні попередження про з\'єднання під час трансляції</string>
@@ -122,7 +122,6 @@
<string name="summary_fps_list"> 高帧数提升视频流流畅度。 \n 低帧数提升在低端设备中的串流体验。</string>
<string name="title_seekbar_bitrate"> 视频码率 </string>
<string name="summary_seekbar_bitrate"> 高码率提升图像质量。 \n 低码率提升在较慢网络中的串流体验。 </string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps"> 解锁所有可用帧数 </string>
<string name="summary_unlock_fps"> 以90或120帧串流可能会减少在高端设备上的网络延迟,但会在不支持的设备上造成卡顿或崩溃。 </string>
<string name="title_checkbox_stretch_video"> 将画面拉伸至全屏 </string>
@@ -122,7 +122,6 @@
<string name="summary_fps_list"> 高幀數提升視頻流流暢度。 \n 低幀數提升在低端設備中的串流體驗。</string>
<string name="title_seekbar_bitrate"> 視頻碼率 </string>
<string name="summary_seekbar_bitrate"> 高碼率提升圖像品質。 \n 低碼率提升在較慢網路中的串流體驗。 </string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps"> 解鎖所有可用幀數 </string>
<string name="summary_unlock_fps"> 以90或120幀串流可能會減少在高端設備上的網路延遲,但會在不支援的設備上造成卡頓或崩潰。 </string>
<string name="title_checkbox_stretch_video"> 將畫面拉伸至全屏 </string>
+2
View File
@@ -7,6 +7,7 @@
<item>1080p</item>
<item>1440p</item>
<item>4K</item>
<item>Native</item>
</string-array>
<string-array name="resolution_values" translatable="false">
<item>640x360</item>
@@ -15,6 +16,7 @@
<item>1920x1080</item>
<item>2560x1440</item>
<item>3840x2160</item>
<item>Native</item>
</string-array>
<string-array name="fps_names">
+11 -4
View File
@@ -15,8 +15,10 @@
<string name="help_loading_msg">Loading help page…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">View Apps</string>
<string name="pcview_menu_full_app_list">View Hidden Apps</string>
<string name="pcview_menu_header_online">PC Status: Online</string>
<string name="pcview_menu_header_offline">PC Status: Offline</string>
<string name="pcview_menu_header_unknown">PC Status: Refreshing</string>
<string name="pcview_menu_app_list">View All Apps</string>
<string name="pcview_menu_pair_pc">Pair with PC</string>
<string name="pcview_menu_unpair_pc">Unpair</string>
<string name="pcview_menu_send_wol">Send Wake-On-LAN request</string>
@@ -72,7 +74,10 @@
<string name="error_usb_prohibited">USB access is prohibited by your device administrator. Check your Knox or MDM settings.</string>
<string name="unable_to_pin_shortcut">Your current launcher does not allow for creating pinned shortcuts.</string>
<string name="video_decoder_init_failed">Video decoder failed to initialize. Your device may not support the selected resolution or frame rate.</string>
<string name="no_video_received_error">No video received from host. Check the host PC\'s firewall and port forwarding rules.</string>
<string name="no_video_received_error">No video received from host.</string>
<string name="no_frame_received_error">Your network connection isn\'t performing well. Reduce your video bitrate setting or try a faster connection.</string>
<string name="early_termination_error">Something went wrong on your host PC when starting the stream.\n\nMake sure you don\'t have any DRM-protected content open on your host PC. You can also try restarting your host PC.\n\nIf the issue persists, try reinstalling your GPU drivers and GeForce Experience.</string>
<string name="check_ports_msg">Check your firewall and port forwarding rules for port(s):</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Establishing Connection</string>
@@ -134,11 +139,13 @@
<string name="category_basic_settings">Basic Settings</string>
<string name="title_resolution_list">Video resolution</string>
<string name="summary_resolution_list">Increase to improve image clarity. Decrease for better performance on lower end devices and slower networks.</string>
<string name="title_native_res_dialog">Native Resolution Warning</string>
<string name="text_native_res_dialog">Native resolution modes are not officially supported by GeForce Experience, so it will not set your host display resolution itself. You will need to set it manually while in game.\n\nIf you choose to create a custom resolution in NVIDIA Control Panel to match your device resolution, please ensure you have read and understood NVIDIA\'s warning regarding possible monitor damage, PC instability, and other potential problems.\n\nWe are not responsible for any problems resulting from creating a custom resolution on your PC.\n\nFinally, your device or host PC may not support streaming at native resolution. If it doesn\'t work on your device, you\'re just out of luck unfortunately.</string>
<string name="title_fps_list">Video frame rate</string>
<string name="summary_fps_list">Increase for a smoother video stream. Decrease for better performance on lower end devices.</string>
<string name="title_seekbar_bitrate">Video bitrate</string>
<string name="summary_seekbar_bitrate">Increase for better image quality. Decrease to improve performance on slower connections.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="title_checkbox_stretch_video">Stretch video to full-screen</string>
<string name="category_audio_settings">Audio Settings</string>
+4 -2
View File
@@ -22,10 +22,12 @@
android:key="seekbar_bitrate_kbps"
android:dialogMessage="@string/summary_seekbar_bitrate"
seekbar:min="500"
android:max="150000"
seekbar:step="500"
android:max="100000"
seekbar:keyStep="1000"
seekbar:divisor="1000"
android:summary="@string/summary_seekbar_bitrate"
android:text="@string/suffix_seekbar_bitrate"
android:text="@string/suffix_seekbar_bitrate_mbps"
android:title="@string/title_seekbar_bitrate" />
<CheckBoxPreference
android:key="checkbox_stretch_video"
+1 -1
View File
@@ -5,7 +5,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:4.0.1'
classpath 'com.android.tools.build:gradle:4.1.1'
}
}
@@ -0,0 +1,4 @@
- Hiding games now only takes effect after returning to the app list
- Display a warning if the connection is too unstable to stream
- Increase maximum bitrate to 150 Mbps for Ethernet-connected devices
- Update Russian and French translations
@@ -0,0 +1 @@
- Improved connection reliability
@@ -0,0 +1 @@
- Improved performance on Google TV Chromecast and other newer Amlogic devices by using HEVC by default
@@ -0,0 +1,3 @@
- Gamepad button combos to emulate missing Select and Guide buttons have been reintroduced
- For gamepads without a Select button, LB+Start will trigger the Select button and RB+Start will trigger the Guide button
- For gamepads with a Select button, Start+Select will trigger the Guide button
@@ -0,0 +1 @@
- Enabled raw mouse input on the Nvidia Shield TV to avoid mouse acceleration
@@ -0,0 +1 @@
- Fixed missing video or audio when streaming over some Internet connections
@@ -0,0 +1,4 @@
- Added the option to stream at your device's native resolution
- Added 2 finger scrolling in touchpad mode
- Added additional troubleshooting information when a connection fails
- Minor UI tweaks and crash fixes
+2 -2
View File
@@ -1,6 +1,6 @@
#Thu May 28 11:41:09 PDT 2020
#Mon Oct 12 13:42:18 CDT 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.1.1-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-all.zip