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..

100 Commits

Author SHA1 Message Date
Cameron Gutman c30c54d562 Version 9.2.1 2020-04-23 18:40:40 -07:00
Cameron Gutman 45ff51c0d2 Fix mouse jumping on Shield devices when clicking or scrolling 2020-04-23 00:13:19 -07:00
Cameron Gutman 5b86e99138 Improve dead zone precision for stylus input 2020-04-22 22:46:05 -07:00
Cameron Gutman 0c72910eb7 Fix tap location for styluses without hover support 2020-04-22 22:00:25 -07:00
Cameron Gutman 3b0f485b41 Version 9.2 2020-04-20 14:44:38 -07:00
Cameron Gutman 2be2c95212 Avoid crashing if we get an invalid status code back from GFE 2020-04-18 22:46:21 -07:00
Cameron Gutman e7aeeb8bd5 Fix one more place where the HTTP error code was lost 2020-04-18 18:03:29 -07:00
Cameron Gutman 73df93f86a Display the error code correctly for HTTPS errors 2020-04-18 17:47:27 -07:00
Cameron Gutman 9cd4d5e2aa Implement a post-tap deadzone for stylus input 2020-04-18 01:03:49 -07:00
Cameron Gutman c3b81554f4 Add absolute mouse support for styluses and mice prior to Oreo 2020-04-18 00:02:36 -07:00
Cameron Gutman 6f79c52fc5 Plumb sendMousePosition() through to moonlight-common-c 2020-04-17 22:37:09 -07:00
Cameron Gutman 29bc3e022b Update AGP to 3.6.3 2020-04-17 22:36:19 -07:00
Cameron Gutman 7d03203d83 Add special Start and Select mappings for the ROG Kunai 2020-04-15 23:47:09 -07:00
Cameron Gutman 11dde835d1 Version 9.1 2020-04-14 22:29:41 -07:00
Cameron Gutman 52c47c288c Disable the 7.1 surround sound option prior to Lollipop 2020-04-12 12:28:42 -07:00
Cameron Gutman 63072aa8e1 Disable SOPS for streams over 60 FPS for GFE 3.20.3 2020-04-12 12:13:38 -07:00
Cameron Gutman 4cca3ac922 Update moonlight-common-c to avoid termination delay on GFE 3.20.3 2020-04-12 12:13:04 -07:00
Cameron Gutman 604bc1ec11 Add Romanian translation from KiralyCraft on Discord 2020-04-12 12:04:04 -07:00
Cameron Gutman 5d7fbf3195 Fix indentation of arrays.xml 2020-04-10 22:17:28 -07:00
Zero O 8c56e6f0d4 Update arrays.xml (#813)
translation update
2020-04-10 22:12:18 -07:00
Zero O 2069be7932 Update arrays.xml (#814)
translation update
2020-04-10 22:11:56 -07:00
Zero O 9c1c2991a9 Update strings.xml (#812)
translation update
2020-04-10 21:13:10 -07:00
Zero O 81dabf2713 Update strings.xml (#811)
translation update
2020-04-10 21:12:48 -07:00
Cameron Gutman 27520cb77e Use GetPrimitiveArrayCritical() for audio data to avoid extra copies 2020-04-09 19:12:09 -07:00
Cameron Gutman f555d3dae0 Version 9.0 2020-04-07 19:42:47 -07:00
Cameron Gutman 70f1a2cacb Fix 7.1 AudioTrack initialization on pre-Lollipop devices 2020-04-07 19:29:07 -07:00
Cameron Gutman 7f15aaa2e5 Update to AGP 3.6.2 2020-04-07 19:22:02 -07:00
Cameron Gutman e5726205c4 7.1 surround sound is supported now 2020-04-07 19:21:45 -07:00
Cameron Gutman 07fabc0663 Fix CheckJNI abort with rumble values greater than 0x7FFF 2020-04-07 19:21:24 -07:00
Cameron Gutman 800f97ae85 Remove translations for old 5.1 surround sound option 2020-04-04 10:15:03 -07:00
bubuleur 3ee5b284e1 Update french "summary_audio_config_list" (#809) 2020-04-04 10:08:42 -07:00
bubuleur c0389f0da9 Update french "audio_config_names" (#808) 2020-04-04 10:08:18 -07:00
bubuleur a7a4d7ded5 Update french 2 (#807)
* Update french 2

* Update strings.xml
2020-04-03 18:13:30 -07:00
bubuleur 87cd974b79 Update French 1 (#806)
* Update French 1

* Update arrays.xml
2020-04-03 18:10:34 -07:00
Cameron Gutman 7faaac31ff Use EF instead of CS7 for DSCP on ENet traffic 2020-04-03 18:04:04 -07:00
Cameron Gutman 7386eb2a78 Add support for 7.1 surround sound 2020-04-03 18:03:01 -07:00
Cameron Gutman 49a1524f4f Refactor audio configuration in preparation for 7.1 surround sound 2020-04-03 17:47:57 -07:00
Cameron Gutman c957b8b06b Version 8.12 2020-03-29 16:46:42 -07:00
Cameron Gutman a3a6e14d80 Reduce retransmission delay on packet loss and enable QoS marking on ENet traffic 2020-03-29 16:31:23 -07:00
Cameron Gutman 7231f5468b Version 8.11 2020-03-25 00:07:53 -07:00
Cameron Gutman 4dfb0d7220 Fix crash during crash report generation 2020-03-22 13:48:17 -07:00
Cameron Gutman 2f4f53b048 Fix mouse back button closing the app with mouseNavButtons enabled 2020-03-21 15:34:03 -07:00
Cameron Gutman b6e8389544 Fix incorrect exception handling in JNI code 2020-03-21 14:30:31 -07:00
Cameron Gutman d113878613 Use current display refresh rate only for non-TV devices 2020-03-21 13:43:59 -07:00
Cameron Gutman f7ed7e06db Revert "Calculate FPS using the actual display refresh rate rather than the requested one"
This breaks refresh rate detection on the Shield Android TV.

This reverts commit af5e7a0e33.
2020-03-21 13:31:48 -07:00
Cameron Gutman 977a1d4a3c Fix IllegalArgumentException when trying to repin a disabled shortcut 2020-03-21 13:25:55 -07:00
Cameron Gutman eefc08db47 Use 10 ms audio samples on low bandwidth connections 2020-03-21 01:01:45 -07:00
Cameron Gutman ab2b1663d3 Minor tweaks and fixes to OSC opacity options 2020-03-21 00:54:31 -07:00
gotoAndDie 04b8a718e3 Add opacity settings to on-screen controls (#798)
* Restore resize controls, Make buttons oval

* Create new default configuration

* Split Configuration Mode into separate Move and Resize modes

* Add transparency setting for on-screen buttons

* Updated translations for on-screen controls

Co-authored-by: Leo <chun.huang@student.manchester.ac.uk>
2020-03-21 00:41:27 -07:00
Cameron Gutman 37cf260ba6 Merge pull request #799 from gotoAndDie/rt-onefinger
Allow RT/LT and A/B/X/Y/LB/RB to be triggered together with one finger
2020-03-21 00:23:24 -07:00
Cameron Gutman 8f91fe4cd1 Revert "Repeat key down events are needed for proper key repeating"
This key repeat filtering seems to be needed now. See #800.

This reverts commit 53dccbde2a.
2020-03-20 23:49:52 -07:00
Leo 9246ad412f Make it possible to press the RT button and the other buttons with the same finger 2020-03-13 18:48:50 +00:00
Cameron Gutman 1ccbbdd4fb Version 8.10 2020-03-08 19:48:53 -07:00
Cameron Gutman 16cf37994d Only suppress duplicate d-pad events if the hat has received input. Fixes #796 2020-03-04 18:48:14 -08:00
Cameron Gutman 01e84624c2 Remove stale moonlight-common reference from settings.gradle 2020-03-03 00:13:48 -08:00
Cameron Gutman 939cd7cf70 Update OkHttp to 3.12.10 2020-03-02 22:49:44 -08:00
Cameron Gutman 4b11603035 Fix back button on Shield Portable and standardize external/internal classification 2020-03-02 22:47:47 -08:00
Cameron Gutman ca18b6b052 Update to AGP 3.6.1 2020-03-01 13:12:04 -08:00
Cameron Gutman 3d0d19e561 Pass-through back button on external devices that don't look like gamepads 2020-03-01 12:45:00 -08:00
Cameron Gutman ae463a8735 Emulated button combos must not be pressed with other buttons 2020-02-26 20:38:53 -08:00
Cameron Gutman 7e797829ae Also destroy the mouse emulation timer on device disconnect 2020-02-26 20:29:28 -08:00
Cameron Gutman 431ed6bc5d Cancel the mouse emulation timer when the stream ends 2020-02-26 20:18:11 -08:00
Cameron Gutman e9bb711c42 Add Start+Back+LB+RB combo for disconnecting the session 2020-02-26 19:54:53 -08:00
Cameron Gutman 623bc5c156 Fix check for gamepad buttons. Fixes #788 2020-02-26 19:19:43 -08:00
Cameron Gutman cfefef4619 Downgrade OkHTTP to 3.12.8 due to square/okhttp#5826 2020-02-25 22:40:17 -08:00
Cameron Gutman 4a9a881c1f Add missing else block 2020-02-25 22:26:52 -08:00
Cameron Gutman 13a06d585c Update dependencies 2020-02-25 20:49:30 -08:00
Cameron Gutman 1c8ad64da0 Only set KEY_FRAME_RATE on M+ to reduce compatibility risk 2020-02-25 20:24:18 -08:00
Cameron Gutman 1d8925de57 Fix NDK version in Travis CI build 2020-02-25 00:38:41 -08:00
Cameron Gutman 0eb7e779b8 Update Travis CI to build-tools-29.0.3 2020-02-25 00:25:15 -08:00
Cameron Gutman a4b86eefe2 Change errorCode from long to int to fix 32-bit platforms 2020-02-24 23:24:22 -08:00
Cameron Gutman 902a58bc70 Improve video decoder init failure message 2020-02-24 23:23:23 -08:00
Cameron Gutman a34a44f29a Fix crash on Android 5.0 and earlier 2020-02-24 22:05:26 -08:00
Cameron Gutman 454fe80172 Update Gradle and AGP for AS 3.6.0 2020-02-24 21:49:14 -08:00
Cameron Gutman 81b6a8a311 Set the vendor.qti-ext-dec-low-latency.enable Qualcomm vendor extension 2020-02-22 17:06:32 -08:00
Cameron Gutman 3011a5bad7 Use the unmodified FPS value when sending the launch request 2020-02-22 01:28:41 -08:00
Cameron Gutman dcb7be3acd Use the original FPS value for KEY_FRAME_RATE 2020-02-22 01:18:11 -08:00
Cameron Gutman 68a6b510b1 Set KEY_FRAME_RATE for devices where KEY_OPERATING_RATE silently fails 2020-02-22 01:05:26 -08:00
Cameron Gutman dca3e89303 Log configured MediaFormat and achievable FPS ranges 2020-02-22 01:04:18 -08:00
Cameron Gutman bae6fef588 Log the actual input and output formats 2020-02-21 22:02:37 -08:00
Cameron Gutman 37f65e43a5 Add error code on connection failure dialog 2020-02-21 22:01:12 -08:00
Cameron Gutman 8c910101c7 Fix Lint errors on API level 16 2020-02-19 23:53:44 -08:00
Cameron Gutman 112d9c41eb Use KEY_LOW_LATENCY to request low-latency decoding on Android R 2020-02-19 23:40:06 -08:00
Cameron Gutman c91d1097f6 Set preferMinimalPostProcessing on Android R 2020-02-19 23:29:37 -08:00
Cameron Gutman 105c2c9eef Version 8.9 r2 2020-01-26 10:52:09 -08:00
Cameron Gutman b754d2de28 Fix crash with OSC disabled 2020-01-26 10:45:12 -08:00
Cameron Gutman f6425c7ec6 Version 8.9 2020-01-25 20:07:15 -08:00
Cameron Gutman e690c9b8c8 Fix build error due to Lollipop API 2020-01-19 15:46:47 -08:00
Cameron Gutman f87cbac77c Fix R3 button X position and move L3+R3 to the lower part of the screen 2020-01-18 23:14:51 -08:00
gotoAndDie 150bd313cf Increase usability of on-screen virtual controller (#782)
* Restore resize controls, Make buttons oval

* Create new default configuration

* Split Configuration Mode into separate Move and Resize modes
2020-01-18 23:13:07 -08:00
Cameron Gutman bc90cb894c Add German option to language picker and translate French option to French 2020-01-18 22:04:00 -08:00
Cameron Gutman c51a75a681 Merge branch 'translation-de' of https://github.com/uniqx/moonlight-android 2020-01-18 21:54:05 -08:00
bubuleur 68aa9bd12d Add French translation of arrays.xml 2020-01-18 21:51:21 -08:00
bubuleur 1fb6bf4d70 Update French (#768)
* Update French
2020-01-18 21:46:40 -08:00
Cameron Gutman b4df3658f1 Merge pull request #764 from ZerOri/master
Update strings.xml
2020-01-18 21:45:52 -08:00
Cameron Gutman 4efb4d9b24 Merge pull request #765 from ZerOri/patch-1
Update strings.xml
2020-01-18 21:45:29 -08:00
Cameron Gutman d61e893731 Centralize Discord invite links 2020-01-18 10:53:37 -08:00
Zero O 5e4f37532c Update strings.xml
Complete revision for cht translation according to the latest version
2019-12-05 19:40:58 +08:00
Zero O f3f5ca74a3 Update strings.xml
Complete revision for Chs translation
2019-12-05 19:31:12 +08:00
Michael Pöhn fdd4c0bbe1 german translation 2019-07-17 14:15:58 +02:00
64 changed files with 1761 additions and 626 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
issuesOpened: >
If this is a question about Moonlight or you need help troubleshooting a streaming problem, please use the help channels on our [Discord server](https://discord.gg/MySTSdq) instead of GitHub issues. There are many more people available on Discord to help you and answer your questions.<br /><br />
If this is a question about Moonlight or you need help troubleshooting a streaming problem, please use the help channels on our [Discord server](https://moonlight-stream.org/discord) instead of GitHub issues. There are many more people available on Discord to help you and answer your questions.<br /><br />
This issue tracker should only be used for specific bugs or feature requests.<br /><br />
Thank you, and happy streaming!
+5 -2
View File
@@ -8,8 +8,11 @@ android:
components:
- tools
- platform-tools
- build-tools-29.0.1
- build-tools-29.0.3
- android-29
before_install:
- sdkmanager --list
install:
- yes | sdkmanager "ndk-bundle"
- yes | sdkmanager "ndk;20.0.5594570"
+6 -6
View File
@@ -7,8 +7,8 @@ android {
minSdkVersion 16
targetSdkVersion 29
versionName "8.8.1"
versionCode = 209
versionName "9.2.1"
versionCode = 223
}
flavorDimensions "root"
@@ -114,10 +114,10 @@ android {
}
dependencies {
implementation 'org.bouncycastle:bcprov-jdk15on:1.62'
implementation 'org.bouncycastle:bcpkix-jdk15on:1.62'
implementation 'org.bouncycastle:bcprov-jdk15on:1.64'
implementation 'org.bouncycastle:bcpkix-jdk15on:1.64'
implementation 'org.jcodec:jcodec:0.2.3'
implementation 'com.squareup.okhttp3:okhttp:3.12.3'
implementation 'com.squareup.okio:okio:1.17.4'
implementation 'com.squareup.okhttp3:okhttp:3.12.10'
implementation 'com.squareup.okio:okio:1.17.5'
implementation 'org.jmdns:jmdns:3.5.5'
}
@@ -517,6 +517,12 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
if (!foundExistingApp) {
// This app must be new
appGridAdapter.addApp(new AppObject(app));
// We could have a leftover shortcut from last time this PC was paired
// or if this app was removed then added again. Enable those shortcuts
// again if present.
shortcutHelper.enableAppShortcut(computer, app);
updated = true;
}
}
+205 -82
View File
@@ -43,6 +43,7 @@ import android.content.Intent;
import android.content.ServiceConnection;
import android.content.SharedPreferences;
import android.content.pm.ActivityInfo;
import android.content.pm.PackageManager;
import android.content.res.Configuration;
import android.graphics.Point;
import android.graphics.Rect;
@@ -73,6 +74,7 @@ import android.widget.TextView;
import android.widget.Toast;
import java.io.ByteArrayInputStream;
import java.lang.reflect.Field;
import java.security.cert.CertificateException;
import java.security.cert.CertificateFactory;
import java.security.cert.X509Certificate;
@@ -84,8 +86,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
OnSystemUiVisibilityChangeListener, GameGestures, StreamView.InputCallbacks,
PerfOverlayListener
{
private int lastMouseX = Integer.MIN_VALUE;
private int lastMouseY = Integer.MIN_VALUE;
private int lastButtonState = 0;
// Only 2 touches are supported
@@ -95,6 +95,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private static final int REFERENCE_HORIZ_RES = 1280;
private static final int REFERENCE_VERT_RES = 720;
private static final int STYLUS_DOWN_DEAD_ZONE_DELAY = 100;
private static final int STYLUS_DOWN_DEAD_ZONE_RADIUS = 20;
private static final int STYLUS_UP_DEAD_ZONE_DELAY = 150;
private static final int STYLUS_UP_DEAD_ZONE_RADIUS = 50;
private static final int THREE_FINGER_TAP_THRESHOLD = 300;
private ControllerHandler controllerHandler;
@@ -116,6 +122,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private boolean grabbedInput = true;
private boolean grabComboDown = false;
private StreamView streamView;
private long lastAbsTouchUpTime = 0;
private long lastAbsTouchDownTime = 0;
private float lastAbsTouchUpX, lastAbsTouchUpY;
private float lastAbsTouchDownX, lastAbsTouchDownY;
private boolean isHidingOverlays;
private TextView notificationOverlayView;
@@ -226,7 +236,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
streamView.setOnCapturedPointerListener(new View.OnCapturedPointerListener() {
@Override
public boolean onCapturedPointer(View view, MotionEvent motionEvent) {
return handleMotionEvent(motionEvent);
return handleMotionEvent(view, motionEvent);
}
});
}
@@ -398,6 +408,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Hopefully, we can get rid of this once someone comes up with a better way
// to track the state of the pipeline and time frames.
int roundedRefreshRate = Math.round(displayRefreshRate);
int chosenFrameRate = prefConfig.fps;
if (!prefConfig.disableFrameDrop || prefConfig.unlockFps) {
if (Build.DEVICE.equals("coral") || Build.DEVICE.equals("flame")) {
// HACK: Pixel 4 (XL) ignores the preferred display mode and lowers refresh rate,
@@ -423,8 +434,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Use the old rendering strategy on these broken devices
decoderRenderer.enableLegacyFrameDropRendering();
} else {
prefConfig.fps = roundedRefreshRate - 1;
LimeLog.info("Adjusting FPS target for screen to " + prefConfig.fps);
chosenFrameRate = roundedRefreshRate - 1;
LimeLog.info("Adjusting FPS target for screen to " + chosenFrameRate);
}
}
}
@@ -436,7 +447,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
StreamConfiguration config = new StreamConfiguration.Builder()
.setResolution(prefConfig.width, prefConfig.height)
.setRefreshRate(prefConfig.fps)
.setLaunchRefreshRate(prefConfig.fps)
.setRefreshRate(chosenFrameRate)
.setApp(new NvApp(appName != null ? appName : "app", appId, willStreamHdr))
.setBitrate(prefConfig.bitrate)
.setEnableSops(prefConfig.enableSops)
@@ -450,9 +462,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.setEnableHdr(willStreamHdr)
.setAttachedGamepadMask(gamepadMask)
.setClientRefreshRateX100((int)(displayRefreshRate * 100))
.setAudioConfiguration(prefConfig.enable51Surround ?
MoonBridge.AUDIO_CONFIGURATION_51_SURROUND :
MoonBridge.AUDIO_CONFIGURATION_STEREO)
.setAudioConfiguration(prefConfig.audioConfiguration)
.build();
// Initialize the connection
@@ -592,9 +602,33 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
// FIXME: Remove when Android R SDK is finalized
private static void setPreferMinimalPostProcessingWithReflection(WindowManager.LayoutParams windowLayoutParams, boolean isPreferred) {
// Build.VERSION.PREVIEW_SDK_INT was added in M
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.Q && Build.VERSION.PREVIEW_SDK_INT == 0) {
// Don't attempt this reflection unless on Android R Developer Preview
return;
}
}
else {
return;
}
try {
Field field = windowLayoutParams.getClass().getDeclaredField("preferMinimalPostProcessing");
field.set(windowLayoutParams, isPreferred);
} catch (NoSuchFieldException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
private float prepareDisplayForRendering() {
Display display = getWindowManager().getDefaultDisplay();
WindowManager.LayoutParams windowLayoutParams = getWindow().getAttributes();
float displayRefreshRate;
// On M, we can explicitly set the optimal display mode
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
@@ -638,6 +672,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
LimeLog.info("Selected display mode: "+bestMode.getPhysicalWidth()+"x"+
bestMode.getPhysicalHeight()+"x"+bestMode.getRefreshRate());
windowLayoutParams.preferredDisplayModeId = bestMode.getModeId();
displayRefreshRate = bestMode.getRefreshRate();
}
// On L, we can at least tell the OS that we want a refresh rate
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
@@ -658,12 +693,17 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
LimeLog.info("Selected refresh rate: "+bestRefreshRate);
windowLayoutParams.preferredRefreshRate = bestRefreshRate;
displayRefreshRate = bestRefreshRate;
}
else {
// Otherwise, the active display refresh rate is just
// whatever is currently in use.
displayRefreshRate = display.getRefreshRate();
}
// Enable HDMI ALLM (game mode) on Android R
setPreferMinimalPostProcessingWithReflection(windowLayoutParams, true);
// Apply the display mode change
getWindow().setAttributes(windowLayoutParams);
@@ -698,9 +738,18 @@ public class Game extends Activity implements SurfaceHolder.Callback,
streamView.setDesiredAspectRatio((double)prefConfig.width / (double)prefConfig.height);
}
// Use the actual refresh rate of the display, since the preferred refresh rate or mode
// may not actually be applied (ex: Pixel 4 with Smooth Display disabled).
return getWindowManager().getDefaultDisplay().getRefreshRate();
if (getPackageManager().hasSystemFeature(PackageManager.FEATURE_TELEVISION) ||
getPackageManager().hasSystemFeature(PackageManager.FEATURE_LEANBACK)) {
// TVs may take a few moments to switch refresh rates, and we can probably assume
// it will be eventually activated.
// TODO: Improve this
return displayRefreshRate;
}
else {
// Use the actual refresh rate of the display, since the preferred refresh rate or mode
// may not actually be applied (ex: Pixel 4 with Smooth Display disabled).
return getWindowManager().getDefaultDisplay().getRefreshRate();
}
}
@SuppressLint("InlinedApi")
@@ -959,11 +1008,19 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Handle a synthetic back button event that some Android OS versions
// create as a result of a right-click. This event WILL repeat if
// the right mouse button is held down, so we ignore those.
if (!prefConfig.mouseNavButtons &&
(event.getSource() == InputDevice.SOURCE_MOUSE ||
if ((event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) &&
event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
// Send the right mouse button event if mouse back and forward
// are disabled. If they are enabled, handleMotionEvent() will take
// care of this.
if (!prefConfig.mouseNavButtons) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
// Always return true, otherwise the back press will be propagated
// up to the parent and finish the activity.
return true;
}
@@ -987,6 +1044,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return true;
}
// Eat repeat down events
if (event.getRepeatCount() > 0) {
return true;
}
// Pass through keyboard input if we're not grabbing
if (!grabbedInput) {
return false;
@@ -1017,11 +1079,19 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Handle a synthetic back button event that some Android OS versions
// create as a result of a right-click.
if (!prefConfig.mouseNavButtons &&
(event.getSource() == InputDevice.SOURCE_MOUSE ||
if ((event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) &&
event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
// Send the right mouse button event if mouse back and forward
// are disabled. If they are enabled, handleMotionEvent() will take
// care of this.
if (!prefConfig.mouseNavButtons) {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
}
// Always return true, otherwise the back press will be propagated
// up to the parent and finish the activity.
return true;
}
@@ -1079,7 +1149,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
// Returns true if the event was consumed
private boolean handleMotionEvent(MotionEvent event) {
// NB: View is only present if called from a view callback
private boolean handleMotionEvent(View view, MotionEvent event) {
// Pass through keyboard input if we're not grabbing
if (!grabbedInput) {
return false;
@@ -1093,17 +1164,38 @@ public class Game extends Activity implements SurfaceHolder.Callback,
else if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0 ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE)
{
// This case is for mice
// This case is for mice and non-finger touch devices
if (event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE ||
(event.getPointerCount() >= 1 &&
event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE))
(event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER)))
{
int changedButtons = event.getButtonState() ^ lastButtonState;
// Ignore mouse input if we're not capturing from our input source
if (!inputCaptureProvider.isCapturingActive()) {
return false;
// We return true here because otherwise the events may end up causing
// Android to synthesize d-pad events.
return true;
}
// Always update the position before sending any button events. If we're
// dealing with a stylus without hover support, our position might be
// significantly different than before.
if (inputCaptureProvider.eventHasRelativeMouseAxes(event)) {
// Send the deltas straight from the motion event
short deltaX = (short)inputCaptureProvider.getRelativeAxisX(event);
short deltaY = (short)inputCaptureProvider.getRelativeAxisY(event);
if (deltaX != 0 || deltaY != 0) {
conn.sendMouseMove(deltaX, deltaY);
}
}
else if (view != null) {
// Otherwise send absolute position
updateMousePosition(view, event);
}
if (event.getActionMasked() == MotionEvent.ACTION_SCROLL) {
@@ -1111,13 +1203,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
byte vScrollClicks = (byte) event.getAxisValue(MotionEvent.AXIS_VSCROLL);
conn.sendMouseScroll(vScrollClicks);
}
else if (event.getActionMasked() == MotionEvent.ACTION_HOVER_ENTER ||
event.getActionMasked() == MotionEvent.ACTION_HOVER_EXIT) {
// On some devices (Galaxy S8 without Oreo pointer capture), we can
// get spurious ACTION_HOVER_ENTER events when right clicking with
// incorrect X and Y coordinates. Just eat this event without processing it.
return true;
}
if ((changedButtons & MotionEvent.BUTTON_PRIMARY) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_PRIMARY) != 0) {
@@ -1128,8 +1213,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
if ((changedButtons & MotionEvent.BUTTON_SECONDARY) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) {
// Mouse secondary or stylus primary is right click (stylus down is left click)
if ((changedButtons & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
if ((event.getButtonState() & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
else {
@@ -1137,8 +1223,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
if ((changedButtons & MotionEvent.BUTTON_TERTIARY) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_TERTIARY) != 0) {
// Mouse tertiary or stylus secondary is middle click
if ((changedButtons & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
if ((event.getButtonState() & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_MIDDLE);
}
else {
@@ -1166,36 +1253,53 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
// Get relative axis values if we can
if (inputCaptureProvider.eventHasRelativeMouseAxes(event)) {
// Send the deltas straight from the motion event
conn.sendMouseMove((short) inputCaptureProvider.getRelativeAxisX(event),
(short) inputCaptureProvider.getRelativeAxisY(event));
// Handle stylus presses
if (event.getPointerCount() == 1 && event.getActionIndex() == 0) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
if (event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS) {
lastAbsTouchDownTime = SystemClock.uptimeMillis();
lastAbsTouchDownX = event.getX(0);
lastAbsTouchDownY = event.getY(0);
// We have to also update the position Android thinks the cursor is at
// in order to avoid jumping when we stop moving or click.
lastMouseX = (int)event.getX();
lastMouseY = (int)event.getY();
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// We get a normal (non-relative) MotionEvent when starting pointer capture to synchronize the
// location of the cursor with our app. We don't want this, so we must discard this event.
lastMouseX = (int)event.getX();
lastMouseY = (int)event.getY();
}
else {
// Don't process the history. We just want the current position now.
updateMousePosition((int)event.getX(), (int)event.getY());
// Stylus is left click
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_LEFT);
} else if (event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER) {
lastAbsTouchDownTime = SystemClock.uptimeMillis();
lastAbsTouchDownX = event.getX(0);
lastAbsTouchDownY = event.getY(0);
// Eraser is right click
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
}
else if (event.getActionMasked() == MotionEvent.ACTION_UP || event.getActionMasked() == MotionEvent.ACTION_CANCEL) {
if (event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS) {
lastAbsTouchUpTime = SystemClock.uptimeMillis();
lastAbsTouchUpX = event.getX(0);
lastAbsTouchUpY = event.getY(0);
// Stylus is left click
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
} else if (event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER) {
lastAbsTouchUpTime = SystemClock.uptimeMillis();
lastAbsTouchUpX = event.getX(0);
lastAbsTouchUpY = event.getY(0);
// Eraser is right click
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
}
}
}
lastButtonState = event.getButtonState();
}
// This case is for touch-based input devices
// This case is for fingers
else
{
if (virtualController != null &&
virtualController.getControllerMode() == VirtualController.ControllerMode.Configuration) {
// Ignore presses when the virtual controller is in configuration mode
(virtualController.getControllerMode() == VirtualController.ControllerMode.MoveButtons ||
virtualController.getControllerMode() == VirtualController.ControllerMode.ResizeButtons)) {
// Ignore presses when the virtual controller is being configured
return true;
}
@@ -1292,48 +1396,67 @@ public class Game extends Activity implements SurfaceHolder.Callback,
@Override
public boolean onTouchEvent(MotionEvent event) {
return handleMotionEvent(event) || super.onTouchEvent(event);
return handleMotionEvent(null, event) || super.onTouchEvent(event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
return handleMotionEvent(event) || super.onGenericMotionEvent(event);
return handleMotionEvent(null, event) || super.onGenericMotionEvent(event);
}
private void updateMousePosition(int eventX, int eventY) {
// Send a mouse move if we already have a mouse location
// and the mouse coordinates change
if (lastMouseX != Integer.MIN_VALUE &&
lastMouseY != Integer.MIN_VALUE &&
!(lastMouseX == eventX && lastMouseY == eventY))
private void updateMousePosition(View view, MotionEvent event) {
// X and Y are already relative to the provided view object
float eventX = event.getX(0);
float eventY = event.getY(0);
if (event.getPointerCount() == 1 && event.getActionIndex() == 0 &&
(event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS))
{
int deltaX = eventX - lastMouseX;
int deltaY = eventY - lastMouseY;
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_HOVER_ENTER:
case MotionEvent.ACTION_HOVER_EXIT:
case MotionEvent.ACTION_HOVER_MOVE:
if (SystemClock.uptimeMillis() - lastAbsTouchUpTime <= STYLUS_UP_DEAD_ZONE_DELAY &&
Math.sqrt(Math.pow(eventX - lastAbsTouchUpX, 2) + Math.pow(eventY - lastAbsTouchUpY, 2)) <= STYLUS_UP_DEAD_ZONE_RADIUS) {
// Enforce a small deadzone between touch up and hover or touch down to allow more precise double-clicking
return;
}
break;
// Scale the deltas if the device resolution is different
// than the stream resolution
deltaX = (int)Math.round((double)deltaX * (REFERENCE_HORIZ_RES / (double)streamView.getWidth()));
deltaY = (int)Math.round((double)deltaY * (REFERENCE_VERT_RES / (double)streamView.getHeight()));
conn.sendMouseMove((short)deltaX, (short)deltaY);
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
if (SystemClock.uptimeMillis() - lastAbsTouchDownTime <= STYLUS_DOWN_DEAD_ZONE_DELAY &&
Math.sqrt(Math.pow(eventX - lastAbsTouchDownX, 2) + Math.pow(eventY - lastAbsTouchDownY, 2)) <= STYLUS_DOWN_DEAD_ZONE_RADIUS) {
// Enforce a small deadzone between touch down and move or touch up to allow more precise double-clicking
return;
}
break;
}
}
// Update pointer location for delta calculation next time
lastMouseX = eventX;
lastMouseY = eventY;
// We may get values slightly outside our view region on ACTION_HOVER_ENTER and ACTION_HOVER_EXIT.
// Normalize these to the view size. We can't just drop them because we won't always get an event
// right at the boundary of the view, so dropping them would result in our cursor never really
// reaching the sides of the screen.
eventX = Math.min(Math.max(eventX, 0), view.getWidth());
eventY = Math.min(Math.max(eventY, 0), view.getHeight());
conn.sendMousePosition((short)eventX, (short)eventY, (short)view.getWidth(), (short)view.getHeight());
}
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
return handleMotionEvent(event);
public boolean onGenericMotion(View view, MotionEvent event) {
return handleMotionEvent(view, event);
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouch(View v, MotionEvent event) {
return handleMotionEvent(event);
public boolean onTouch(View view, MotionEvent event) {
return handleMotionEvent(view, event);
}
@Override
@@ -1372,7 +1495,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
@Override
public void stageFailed(final String stage, final long errorCode) {
public void stageFailed(final String stage, final int errorCode) {
runOnUiThread(new Runnable() {
@Override
public void run() {
@@ -1387,18 +1510,18 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// If video initialization failed and the surface is still valid, display extra information for the user
if (stage.contains("video") && streamView.getHolder().getSurface().isValid()) {
Toast.makeText(Game.this, "Video decoder failed to initialize. Your device may not support the selected resolution.", Toast.LENGTH_LONG).show();
Toast.makeText(Game.this, getResources().getText(R.string.video_decoder_init_failed), Toast.LENGTH_LONG).show();
}
Dialog.displayDialog(Game.this, getResources().getString(R.string.conn_error_title),
getResources().getString(R.string.conn_error_msg) + " " + stage, true);
getResources().getString(R.string.conn_error_msg) + " " + stage +" (error "+errorCode+")", true);
}
}
});
}
@Override
public void connectionTerminated(final long errorCode) {
public void connectionTerminated(final int errorCode) {
runOnUiThread(new Runnable() {
@Override
public void run() {
@@ -64,25 +64,46 @@ public class AndroidAudioRenderer implements AudioRenderer {
}
@Override
public int setup(int audioConfiguration, int sampleRate, int samplesPerFrame) {
public int setup(MoonBridge.AudioConfiguration audioConfiguration, int sampleRate, int samplesPerFrame) {
int channelConfig;
int bytesPerFrame;
switch (audioConfiguration)
switch (audioConfiguration.channelCount)
{
case MoonBridge.AUDIO_CONFIGURATION_STEREO:
case 2:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
bytesPerFrame = 2 * samplesPerFrame * 2;
break;
case MoonBridge.AUDIO_CONFIGURATION_51_SURROUND:
case 4:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
break;
case 6:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
bytesPerFrame = 6 * samplesPerFrame * 2;
break;
case 8:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// AudioFormat.CHANNEL_OUT_7POINT1_SURROUND isn't available until Android 6.0,
// yet the CHANNEL_OUT_SIDE_LEFT and CHANNEL_OUT_SIDE_RIGHT constants were added
// in 5.0, so just hardcode the constant so we can work on Lollipop.
channelConfig = 0x000018fc; // AudioFormat.CHANNEL_OUT_7POINT1_SURROUND
}
else {
// On KitKat and lower, creation of the AudioTrack will fail if we specify
// CHANNEL_OUT_SIDE_LEFT or CHANNEL_OUT_SIDE_RIGHT. That leaves us with
// the old CHANNEL_OUT_7POINT1 which uses left-of-center and right-of-center
// speakers instead of side-left and side-right. This non-standard layout
// is probably not what the user wants, but we don't really have a choice.
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1;
}
break;
default:
LimeLog.severe("Decoder returned unhandled channel count");
return -1;
}
LimeLog.info("Audio channel config: "+String.format("0x%X", channelConfig));
bytesPerFrame = audioConfiguration.channelCount * samplesPerFrame * 2;
// We're not supposed to request less than the minimum
// buffer size for our buffer, but it appears that we can
// do this on many devices and it lowers audio latency.
@@ -1,5 +1,6 @@
package com.limelight.binding.input;
import android.app.Activity;
import android.content.Context;
import android.hardware.input.InputManager;
import android.hardware.usb.UsbDevice;
@@ -51,7 +52,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private final SparseArray<UsbDeviceContext> usbDeviceContexts = new SparseArray<>();
private final NvConnection conn;
private final Context activityContext;
private final Activity activityContext;
private final double stickDeadzone;
private final InputDeviceContext defaultContext = new InputDeviceContext();
private final GameGestures gestures;
@@ -61,7 +62,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private final PreferenceConfiguration prefConfig;
private short currentControllers, initialControllers;
public ControllerHandler(Context activityContext, NvConnection conn, GameGestures gestures, PreferenceConfiguration prefConfig) {
public ControllerHandler(Activity activityContext, NvConnection conn, GameGestures gestures, PreferenceConfiguration prefConfig) {
this.activityContext = activityContext;
this.conn = conn;
this.gestures = gestures;
@@ -108,6 +109,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
defaultContext.rightTriggerAxis = MotionEvent.AXIS_GAS;
defaultContext.controllerNumber = (short) 0;
defaultContext.assignedControllerNumber = true;
defaultContext.external = false;
// Some devices (GPD XD) have a back button which sends input events
// with device ID == 0. This hits the default context which would normally
@@ -146,6 +148,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (context != null) {
LimeLog.info("Removed controller: "+context.name+" ("+deviceId+")");
releaseControllerNumber(context);
context.destroy();
inputDeviceContexts.remove(deviceId);
}
}
@@ -160,10 +163,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public void stop() {
for (int i = 0; i < inputDeviceContexts.size(); i++) {
InputDeviceContext deviceContext = inputDeviceContexts.valueAt(i);
deviceContext.destroy();
}
if (deviceContext.vibrator != null) {
deviceContext.vibrator.cancel();
}
for (int i = 0; i < usbDeviceContexts.size(); i++) {
UsbDeviceContext deviceContext = usbDeviceContexts.valueAt(i);
deviceContext.destroy();
}
deviceVibrator.cancel();
@@ -264,9 +269,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
InputDeviceContext devContext = (InputDeviceContext) context;
LimeLog.info(devContext.name+" ("+context.id+") needs a controller number assigned");
if (devContext.name != null &&
(devContext.name.contains("gpio-keys") || // This is the back button on Shield portable consoles
devContext.name.contains("joy_key"))) { // These are the gamepad buttons on the Archos Gamepad 2
if (!devContext.external) {
LimeLog.info("Built-in buttons hardcoded as controller 0");
context.controllerNumber = 0;
}
@@ -327,6 +330,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.id = device.getControllerId();
context.device = device;
context.external = true;
context.vendorId = device.getVendorId();
context.productId = device.getProductId();
context.leftStickDeadzoneRadius = (float) stickDeadzone;
context.rightStickDeadzoneRadius = (float) stickDeadzone;
@@ -343,6 +350,17 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return true;
}
String deviceName = dev.getName();
if (deviceName.contains("gpio") || // This is the back button on Shield portable consoles
deviceName.contains("joy_key") || // These are the gamepad buttons on the Archos Gamepad 2
deviceName.contains("keypad") || // These are gamepad buttons on the XPERIA Play
deviceName.equalsIgnoreCase("NVIDIA Corporation NVIDIA Controller v01.01") || // Gamepad on Shield Portable
deviceName.equalsIgnoreCase("NVIDIA Corporation NVIDIA Controller v01.02")) // Gamepad on Shield Portable (?)
{
LimeLog.info(dev.getName()+" is internal by hardcoded mapping");
return false;
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
// Landroid/view/InputDevice;->isExternal()Z is officially public on Android Q
return dev.isExternal();
@@ -376,9 +394,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
// Classify this device as a remote by name if it has no joystick axes
if (getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_X) == null &&
getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_Y) == null &&
devName.toLowerCase().contains("remote")) {
if (!hasJoystickAxes(dev) && devName.toLowerCase().contains("remote")) {
return true;
}
@@ -401,11 +417,14 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// Note that we are explicitly NOT excluding the current device we're examining here,
// since the other gamepad buttons may be on our current device and that's fine.
boolean[] keys = currentDev.hasKeys(KeyEvent.KEYCODE_BUTTON_SELECT, KeyEvent.KEYCODE_BUTTON_A);
if (keys[0]) {
if (currentDev.hasKeys(KeyEvent.KEYCODE_BUTTON_SELECT)[0]) {
foundInternalSelect = true;
}
if (keys[1]) {
// We don't check KEYCODE_BUTTON_A here, since the Shield Android TV has a
// virtual mouse device that claims to have KEYCODE_BUTTON_A. Instead, we rely
// on the SOURCE_GAMEPAD flag to be set on gamepad devices.
if (hasGamepadButtons(currentDev)) {
foundInternalGamepad = true;
}
}
@@ -417,8 +436,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// c) have an internal gamepad but no internal select button (NVIDIA SHIELD Portable)
return !foundInternalGamepad || foundInternalSelect;
}
return false;
else {
// For external devices, we want to pass through the back button if the device
// has no gamepad axes or gamepad buttons.
return !hasJoystickAxes(dev) && !hasGamepadButtons(dev);
}
}
private InputDeviceContext createInputDeviceContextForDevice(InputDevice dev) {
@@ -426,7 +448,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
String devName = dev.getName();
LimeLog.info("Creating controller context for device: "+devName);
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
LimeLog.info("Vendor ID: "+dev.getVendorId());
LimeLog.info("Product ID: "+dev.getProductId());
}
@@ -434,6 +456,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.name = devName;
context.id = dev.getId();
context.external = isExternal(dev);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
context.vendorId = dev.getVendorId();
context.productId = dev.getProductId();
}
if (dev.getVibrator().hasVibrator()) {
context.vibrator = dev.getVibrator();
@@ -476,7 +504,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
if (rxRange != null && ryRange != null && devName != null) {
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
if (dev.getVendorId() == 0x054c) { // Sony
if (dev.hasKeys(KeyEvent.KEYCODE_BUTTON_C)[0]) {
LimeLog.info("Detected non-standard DualShock 4 mapping");
@@ -571,7 +599,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
// The ADT-1 controller needs a similar fixup to the ASUS Gamepad
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
// The device name provided is just "Gamepad" which is pretty useless, so we
// use VID/PID instead
if (dev.getVendorId() == 0x18d1 && dev.getProductId() == 0x2c40) {
@@ -590,7 +618,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (devName.contains("ASUS Gamepad")) {
// We can only do this check on KitKat or higher, but it doesn't matter since ATV
// is Android 5.0 anyway
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
boolean[] hasStartKey = dev.hasKeys(KeyEvent.KEYCODE_BUTTON_START, KeyEvent.KEYCODE_MENU, 0);
if (!hasStartKey[0] && !hasStartKey[1]) {
context.backIsStart = true;
@@ -887,19 +915,25 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return KeyEvent.KEYCODE_BUTTON_MODE;
}
}
else if (context.vendorId == 0x0b05 && // ASUS
(context.productId == 0x7900 || // Kunai - USB
context.productId == 0x7902)) // Kunai - Bluetooth
{
// ROG Kunai has special M1-M4 buttons that are accessible via the
// joycon-style detachable controllers that we should map to Start
// and Select.
switch (event.getScanCode()) {
case 264:
case 266:
return KeyEvent.KEYCODE_BUTTON_START;
if (context.hatXAxis != -1 && context.hatYAxis != -1) {
switch (event.getKeyCode()) {
// These are duplicate dpad events for hat input
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_DOWN:
return 0;
case 265:
case 267:
return KeyEvent.KEYCODE_BUTTON_SELECT;
}
}
else if (context.hatXAxis == -1 &&
if (context.hatXAxis == -1 &&
context.hatYAxis == -1 &&
/* FIXME: There's no good way to know for sure if xpad is bound
to this device, so we won't use the name to validate if these
@@ -1030,17 +1064,21 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap &= ~(ControllerPacket.LEFT_FLAG | ControllerPacket.RIGHT_FLAG);
if (hatX < -0.5) {
context.inputMap |= ControllerPacket.LEFT_FLAG;
context.hatXAxisUsed = true;
}
else if (hatX > 0.5) {
context.inputMap |= ControllerPacket.RIGHT_FLAG;
context.hatXAxisUsed = true;
}
context.inputMap &= ~(ControllerPacket.UP_FLAG | ControllerPacket.DOWN_FLAG);
if (hatY < -0.5) {
context.inputMap |= ControllerPacket.UP_FLAG;
context.hatYAxisUsed = true;
}
else if (hatY > 0.5) {
context.inputMap |= ControllerPacket.DOWN_FLAG;
context.hatYAxisUsed = true;
}
}
@@ -1255,15 +1293,31 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap &= ~ControllerPacket.BACK_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
if (context.hatXAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap &= ~ControllerPacket.LEFT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if (context.hatXAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap &= ~ControllerPacket.RIGHT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_UP:
if (context.hatYAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap &= ~ControllerPacket.UP_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if (context.hatYAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap &= ~ControllerPacket.DOWN_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_B:
@@ -1347,6 +1401,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
sendControllerInputPacket(context);
if (context.pendingExit && context.inputMap == 0) {
// All buttons from the quit combo are lifted. Finish the activity now.
activityContext.finish();
}
return true;
}
@@ -1377,15 +1437,31 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap |= ControllerPacket.BACK_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
if (context.hatXAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap |= ControllerPacket.LEFT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if (context.hatXAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap |= ControllerPacket.RIGHT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_UP:
if (context.hatYAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap |= ControllerPacket.UP_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if (context.hatYAxisUsed) {
// Suppress this duplicate event if we have a hat
return true;
}
context.inputMap |= ControllerPacket.DOWN_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_B:
@@ -1431,9 +1507,16 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return false;
}
// Start+Back+LB+RB is the quit combo
if (context.inputMap == (ControllerPacket.BACK_FLAG | ControllerPacket.PLAY_FLAG |
ControllerPacket.LB_FLAG | ControllerPacket.RB_FLAG)) {
// Wait for the combo to lift and then finish the activity
context.pendingExit = true;
}
// Start+LB acts like select for controllers with one button
if ((context.inputMap & ControllerPacket.PLAY_FLAG) != 0 &&
((context.inputMap & ControllerPacket.LB_FLAG) != 0 ||
if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG) ||
(context.inputMap == ControllerPacket.PLAY_FLAG &&
SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG);
@@ -1443,10 +1526,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
// We detect select+start or start+RB as the special button combo
if (((context.inputMap & ControllerPacket.RB_FLAG) != 0 ||
(SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS) ||
(context.inputMap & ControllerPacket.BACK_FLAG) != 0) &&
(context.inputMap & ControllerPacket.PLAY_FLAG) != 0)
if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.BACK_FLAG) ||
context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG) ||
(context.inputMap == ControllerPacket.PLAY_FLAG &&
SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
context.inputMap &= ~(ControllerPacket.BACK_FLAG | ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG);
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
@@ -1454,7 +1537,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.emulatingButtonFlags |= ControllerHandler.EMULATING_SPECIAL;
}
// We don't need to send repeat key down events, but the platform
// sends us events that claim to be repeats but they're from different
// devices, so we just send them all and deal with some duplicates.
@@ -1525,6 +1607,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (context != null) {
LimeLog.info("Removed controller: "+controller.getControllerId());
releaseControllerNumber(context);
context.destroy();
usbDeviceContexts.remove(controller.getControllerId());
}
}
@@ -1537,6 +1620,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
class GenericControllerContext {
public int id;
public boolean external;
public int vendorId;
public int productId;
public float leftStickDeadzoneRadius;
public float rightStickDeadzoneRadius;
@@ -1557,6 +1644,13 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public boolean mouseEmulationActive;
public Timer mouseEmulationTimer;
public short mouseEmulationLastInputMap;
public void destroy() {
if (mouseEmulationTimer != null) {
mouseEmulationTimer.cancel();
mouseEmulationTimer = null;
}
}
}
class InputDeviceContext extends GenericControllerContext {
@@ -1576,6 +1670,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public int hatXAxis = -1;
public int hatYAxis = -1;
public boolean hatXAxisUsed, hatYAxisUsed;
public boolean isNonStandardDualShock4;
public boolean usesLinuxGamepadStandardFaceButtons;
@@ -1585,6 +1680,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public boolean modeIsSelect;
public boolean ignoreBack;
public boolean hasJoystickAxes;
public boolean pendingExit;
public int emulatingButtonFlags = 0;
@@ -1597,9 +1693,25 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public long lastRbUpTime = 0;
public long startDownTime = 0;
@Override
public void destroy() {
super.destroy();
if (vibrator != null) {
vibrator.cancel();
}
}
}
class UsbDeviceContext extends GenericControllerContext {
public AbstractController device;
@Override
public void destroy() {
super.destroy();
// Nothing for now
}
}
}
@@ -1,17 +1,22 @@
package com.limelight.binding.input.capture;
import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.view.InputDevice;
import android.view.MotionEvent;
import android.view.View;
@TargetApi(Build.VERSION_CODES.O)
public class AndroidNativePointerCaptureProvider extends InputCaptureProvider {
// We extend AndroidPointerIconCaptureProvider because we want to also get the
// pointer icon hiding behavior over our stream view just in case pointer capture
// is unavailable on this system (ex: DeX, ChromeOS)
@TargetApi(Build.VERSION_CODES.O)
public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptureProvider {
private View targetView;
public AndroidNativePointerCaptureProvider(View targetView) {
public AndroidNativePointerCaptureProvider(Activity activity, View targetView) {
super(activity, targetView);
this.targetView = targetView;
}
@@ -31,11 +36,6 @@ public class AndroidNativePointerCaptureProvider extends InputCaptureProvider {
targetView.releasePointerCapture();
}
@Override
public boolean isCapturingActive() {
return targetView.hasPointerCapture();
}
@Override
public boolean eventHasRelativeMouseAxes(MotionEvent event) {
return event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE;
@@ -7,55 +7,30 @@ import android.os.Build;
import android.view.MotionEvent;
import android.view.PointerIcon;
import android.view.View;
import android.view.ViewGroup;
@TargetApi(Build.VERSION_CODES.N)
public class AndroidPointerIconCaptureProvider extends InputCaptureProvider {
private ViewGroup rootViewGroup;
private View targetView;
private Context context;
public AndroidPointerIconCaptureProvider(Activity activity) {
public AndroidPointerIconCaptureProvider(Activity activity, View targetView) {
this.context = activity;
this.rootViewGroup = (ViewGroup) activity.getWindow().getDecorView();
this.targetView = targetView;
}
public static boolean isCaptureProviderSupported() {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.N;
}
private void setPointerIconOnAllViews(PointerIcon icon) {
for (int i = 0; i < rootViewGroup.getChildCount(); i++) {
View view = rootViewGroup.getChildAt(i);
view.setPointerIcon(icon);
}
rootViewGroup.setPointerIcon(icon);
}
@Override
public void enableCapture() {
super.enableCapture();
setPointerIconOnAllViews(PointerIcon.getSystemIcon(context, PointerIcon.TYPE_NULL));
targetView.setPointerIcon(PointerIcon.getSystemIcon(context, PointerIcon.TYPE_NULL));
}
@Override
public void disableCapture() {
super.disableCapture();
setPointerIconOnAllViews(null);
}
@Override
public boolean eventHasRelativeMouseAxes(MotionEvent event) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X) != 0 ||
event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y) != 0;
}
@Override
public float getRelativeAxisX(MotionEvent event) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
}
@Override
public float getRelativeAxisY(MotionEvent event) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
targetView.setPointerIcon(null);
}
}
@@ -12,7 +12,7 @@ public class InputCaptureManager {
public static InputCaptureProvider getInputCaptureProvider(Activity activity, EvdevListener rootListener) {
if (AndroidNativePointerCaptureProvider.isCaptureProviderSupported()) {
LimeLog.info("Using Android O+ native mouse capture");
return new AndroidNativePointerCaptureProvider(activity.findViewById(R.id.surfaceView));
return new AndroidNativePointerCaptureProvider(activity, activity.findViewById(R.id.surfaceView));
}
// LineageOS implemented broken NVIDIA capture extensions, so avoid using them on root builds.
// See https://github.com/LineageOS/android_frameworks_base/commit/d304f478a023430f4712dbdc3ee69d9ad02cebd3
@@ -28,7 +28,7 @@ public class InputCaptureManager {
// Android N's native capture can't capture over system UI elements
// so we want to only use it if there's no other option.
LimeLog.info("Using Android N+ pointer hiding");
return new AndroidPointerIconCaptureProvider(activity);
return new AndroidPointerIconCaptureProvider(activity, activity.findViewById(R.id.surfaceView));
}
else {
LimeLog.info("Mouse capture not available");
@@ -75,8 +75,10 @@ public class ShieldCaptureProvider extends InputCaptureProvider {
@Override
public boolean eventHasRelativeMouseAxes(MotionEvent event) {
return event.getAxisValue(AXIS_RELATIVE_X) != 0 ||
event.getAxisValue(AXIS_RELATIVE_Y) != 0;
// All mouse events should use relative axes, even if they are zero. This avoids triggering
// cursor jumps if we get an event with no associated motion, like ACTION_DOWN or ACTION_UP.
return event.getPointerCount() == 1 && event.getActionIndex() == 0 &&
event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE;
}
@Override
@@ -3,6 +3,8 @@ package com.limelight.binding.input.driver;
public abstract class AbstractController {
private final int deviceId;
private final int vendorId;
private final int productId;
private UsbDriverListener listener;
@@ -15,6 +17,14 @@ public abstract class AbstractController {
return deviceId;
}
public int getVendorId() {
return vendorId;
}
public int getProductId() {
return productId;
}
protected void setButtonFlag(int buttonFlag, int data) {
if (data != 0) {
buttonFlags |= buttonFlag;
@@ -32,9 +42,11 @@ public abstract class AbstractController {
public abstract boolean start();
public abstract void stop();
public AbstractController(int deviceId, UsbDriverListener listener) {
public AbstractController(int deviceId, UsbDriverListener listener, int vendorId, int productId) {
this.deviceId = deviceId;
this.listener = listener;
this.vendorId = vendorId;
this.productId = productId;
}
public abstract void rumble(short lowFreqMotor, short highFreqMotor);
@@ -22,7 +22,7 @@ public abstract class AbstractXboxController extends AbstractController {
protected UsbEndpoint inEndpt, outEndpt;
public AbstractXboxController(UsbDevice device, UsbDeviceConnection connection, int deviceId, UsbDriverListener listener) {
super(deviceId, listener);
super(deviceId, listener, device.getVendorId(), device.getProductId());
this.device = device;
this.connection = connection;
}
@@ -8,6 +8,7 @@ import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.drawable.Drawable;
import android.view.MotionEvent;
@@ -60,6 +61,7 @@ public class DigitalButton extends VirtualControllerElement {
private TimerLongClickTimerTask longClickTimerTask = null;
private final Paint paint = new Paint();
private final RectF rect = new RectF();
private int layer;
private DigitalButton movingButton = null;
@@ -144,14 +146,18 @@ public class DigitalButton extends VirtualControllerElement {
// set transparent background
canvas.drawColor(Color.TRANSPARENT);
paint.setTextSize(getPercent(getWidth(), 30));
paint.setTextSize(getPercent(getWidth(), 25));
paint.setTextAlign(Paint.Align.CENTER);
paint.setStrokeWidth(getDefaultStrokeWidth());
paint.setColor(isPressed() ? pressedColor : getDefaultColor());
paint.setStyle(Paint.Style.STROKE);
canvas.drawRect(paint.getStrokeWidth(), paint.getStrokeWidth(),
getWidth() - paint.getStrokeWidth(), getHeight() - paint.getStrokeWidth(), paint);
rect.left = rect.top = paint.getStrokeWidth();
rect.right = getWidth() - rect.left;
rect.bottom = getHeight() - rect.top;
canvas.drawOval(rect, paint);
if (icon != -1) {
Drawable d = getResources().getDrawable(icon);
@@ -34,7 +34,8 @@ public class VirtualController {
public enum ControllerMode {
Active,
Configuration
MoveButtons,
ResizeButtons
}
private static final boolean _PRINT_DEBUG_INFORMATION = false;
@@ -72,13 +73,16 @@ public class VirtualController {
public void onClick(View v) {
String message;
if (currentMode == ControllerMode.Configuration) {
if (currentMode == ControllerMode.Active){
currentMode = ControllerMode.MoveButtons;
message = "Entering configuration mode (Move buttons)";
} else if (currentMode == ControllerMode.MoveButtons) {
currentMode = ControllerMode.ResizeButtons;
message = "Entering configuration mode (Resize buttons)";
} else {
currentMode = ControllerMode.Active;
VirtualControllerConfigurationLoader.saveProfile(VirtualController.this, context);
message = "Exiting configuration mode";
} else {
currentMode = ControllerMode.Configuration;
message = "Entering configuration mode";
}
Toast.makeText(context, message, Toast.LENGTH_SHORT).show();
@@ -90,6 +94,7 @@ public class VirtualController {
}
}
});
}
public void hide() {
@@ -120,6 +125,13 @@ public class VirtualController {
elements.clear();
}
public void setOpacity(int opacity) {
for (VirtualControllerElement element : elements) {
element.setOpacity(opacity);
}
}
public void addElement(VirtualControllerElement element, int x, int y, int width, int height) {
elements.add(element);
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(width, height);
@@ -24,6 +24,11 @@ public class VirtualControllerConfigurationLoader {
return (int) (((float) total / (float) 100) * (float) percent);
}
// The default controls are specified using a grid of 128*72 cells at 16:9
private static int screenScale(int units, int height) {
return (int) (((float) height / (float) 72) * (float) units);
}
private static DigitalPad createDigitalPad(
final VirtualController controller,
final Context context) {
@@ -145,149 +150,182 @@ public class VirtualControllerConfigurationLoader {
return new RightAnalogStick(controller, context);
}
private static final int BUTTON_BASE_X = 65;
private static final int BUTTON_BASE_Y = 5;
private static final int BUTTON_WIDTH = getPercent(30, 33);
private static final int BUTTON_HEIGHT = getPercent(40, 33);
private static final int TRIGGER_L_BASE_X = 1;
private static final int TRIGGER_R_BASE_X = 92;
private static final int TRIGGER_DISTANCE = 23;
private static final int TRIGGER_BASE_Y = 31;
private static final int TRIGGER_WIDTH = 12;
private static final int TRIGGER_HEIGHT = 9;
// Face buttons are defined based on the Y button (button number 9)
private static final int BUTTON_BASE_X = 106;
private static final int BUTTON_BASE_Y = 1;
private static final int BUTTON_SIZE = 10;
private static final int DPAD_BASE_X = 4;
private static final int DPAD_BASE_Y = 41;
private static final int DPAD_SIZE = 30;
private static final int ANALOG_L_BASE_X = 4;
private static final int ANALOG_L_BASE_Y = 1;
private static final int ANALOG_R_BASE_X = 96;
private static final int ANALOG_R_BASE_Y = 42;
private static final int ANALOG_SIZE = 28;
private static final int L3_R3_BASE_Y = 60;
private static final int START_X = 83;
private static final int BACK_X = 34;
private static final int START_BACK_Y = 64;
private static final int START_BACK_WIDTH = 12;
private static final int START_BACK_HEIGHT = 7;
public static void createDefaultLayout(final VirtualController controller, final Context context) {
DisplayMetrics screen = context.getResources().getDisplayMetrics();
PreferenceConfiguration config = PreferenceConfiguration.readPreferences(context);
// Displace controls on the right by this amount of pixels to account for different aspect ratios
int rightDisplacement = screen.widthPixels - screen.heightPixels * 16 / 9;
int height = screen.heightPixels;
// NOTE: Some of these getPercent() expressions seem like they can be combined
// into a single call. Due to floating point rounding, this isn't actually possible.
if (!config.onlyL3R3)
{
controller.addElement(createDigitalPad(controller, context),
getPercent(5, screen.widthPixels),
getPercent(BUTTON_BASE_Y, screen.heightPixels),
getPercent(30, screen.widthPixels),
getPercent(40, screen.heightPixels)
screenScale(DPAD_BASE_X, height),
screenScale(DPAD_BASE_Y, height),
screenScale(DPAD_SIZE, height),
screenScale(DPAD_SIZE, height)
);
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_A,
ControllerPacket.A_FLAG, 0, 1, "A", -1, controller, context),
getPercent(BUTTON_BASE_X, screen.widthPixels) + getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_BASE_Y, screen.heightPixels) + 2 * getPercent(BUTTON_HEIGHT, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
screenScale(BUTTON_BASE_X, height) + rightDisplacement,
screenScale(BUTTON_BASE_Y + 2 * BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height)
);
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_B,
ControllerPacket.B_FLAG, 0, 1, "B", -1, controller, context),
getPercent(BUTTON_BASE_X, screen.widthPixels) + 2 * getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_BASE_Y, screen.heightPixels) + getPercent(BUTTON_HEIGHT, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
screenScale(BUTTON_BASE_X + BUTTON_SIZE, height) + rightDisplacement,
screenScale(BUTTON_BASE_Y + BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height)
);
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_X,
ControllerPacket.X_FLAG, 0, 1, "X", -1, controller, context),
getPercent(BUTTON_BASE_X, screen.widthPixels),
getPercent(BUTTON_BASE_Y, screen.heightPixels) + getPercent(BUTTON_HEIGHT, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
screenScale(BUTTON_BASE_X - BUTTON_SIZE, height) + rightDisplacement,
screenScale(BUTTON_BASE_Y + BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height)
);
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_Y,
ControllerPacket.Y_FLAG, 0, 1, "Y", -1, controller, context),
getPercent(BUTTON_BASE_X, screen.widthPixels) + getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_BASE_Y, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
screenScale(BUTTON_BASE_X, height) + rightDisplacement,
screenScale(BUTTON_BASE_Y, height),
screenScale(BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height)
);
controller.addElement(createLeftTrigger(
0, "LT", -1, controller, context),
getPercent(BUTTON_BASE_X, screen.widthPixels),
getPercent(BUTTON_BASE_Y, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
1, "LT", -1, controller, context),
screenScale(TRIGGER_L_BASE_X, height),
screenScale(TRIGGER_BASE_Y, height),
screenScale(TRIGGER_WIDTH, height),
screenScale(TRIGGER_HEIGHT, height)
);
controller.addElement(createRightTrigger(
0, "RT", -1, controller, context),
getPercent(BUTTON_BASE_X, screen.widthPixels) + 2 * getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_BASE_Y, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
1, "RT", -1, controller, context),
screenScale(TRIGGER_R_BASE_X + TRIGGER_DISTANCE, height) + rightDisplacement,
screenScale(TRIGGER_BASE_Y, height),
screenScale(TRIGGER_WIDTH, height),
screenScale(TRIGGER_HEIGHT, height)
);
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_LB,
ControllerPacket.LB_FLAG, 0, 1, "LB", -1, controller, context),
getPercent(BUTTON_BASE_X, screen.widthPixels),
getPercent(BUTTON_BASE_Y, screen.heightPixels) + 2 * getPercent(BUTTON_HEIGHT, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
screenScale(TRIGGER_L_BASE_X + TRIGGER_DISTANCE, height),
screenScale(TRIGGER_BASE_Y, height),
screenScale(TRIGGER_WIDTH, height),
screenScale(TRIGGER_HEIGHT, height)
);
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_RB,
ControllerPacket.RB_FLAG, 0, 1, "RB", -1, controller, context),
getPercent(BUTTON_BASE_X, screen.widthPixels) + 2 * getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_BASE_Y, screen.heightPixels) + 2 * getPercent(BUTTON_HEIGHT, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
screenScale(TRIGGER_R_BASE_X, height) + rightDisplacement,
screenScale(TRIGGER_BASE_Y, height),
screenScale(TRIGGER_WIDTH, height),
screenScale(TRIGGER_HEIGHT, height)
);
controller.addElement(createLeftStick(controller, context),
getPercent(5, screen.widthPixels),
getPercent(50, screen.heightPixels),
getPercent(40, screen.widthPixels),
getPercent(50, screen.heightPixels)
screenScale(ANALOG_L_BASE_X, height),
screenScale(ANALOG_L_BASE_Y, height),
screenScale(ANALOG_SIZE, height),
screenScale(ANALOG_SIZE, height)
);
controller.addElement(createRightStick(controller, context),
getPercent(55, screen.widthPixels),
getPercent(50, screen.heightPixels),
getPercent(40, screen.widthPixels),
getPercent(50, screen.heightPixels)
screenScale(ANALOG_R_BASE_X, height) + rightDisplacement,
screenScale(ANALOG_R_BASE_Y, height),
screenScale(ANALOG_SIZE, height),
screenScale(ANALOG_SIZE, height)
);
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_BACK,
ControllerPacket.BACK_FLAG, 0, 2, "BACK", -1, controller, context),
getPercent(40, screen.widthPixels),
getPercent(90, screen.heightPixels),
getPercent(10, screen.widthPixels),
getPercent(10, screen.heightPixels)
screenScale(BACK_X, height),
screenScale(START_BACK_Y, height),
screenScale(START_BACK_WIDTH, height),
screenScale(START_BACK_HEIGHT, height)
);
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_START,
ControllerPacket.PLAY_FLAG, 0, 3, "START", -1, controller, context),
getPercent(40, screen.widthPixels) + getPercent(10, screen.widthPixels),
getPercent(90, screen.heightPixels),
getPercent(10, screen.widthPixels),
getPercent(10, screen.heightPixels)
screenScale(START_X, height) + rightDisplacement,
screenScale(START_BACK_Y, height),
screenScale(START_BACK_WIDTH, height),
screenScale(START_BACK_HEIGHT, height)
);
}
else {
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_LSB,
ControllerPacket.LS_CLK_FLAG, 0, 1, "L3", -1, controller, context),
getPercent(2, screen.widthPixels),
getPercent(80, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
screenScale(TRIGGER_L_BASE_X, height),
screenScale(L3_R3_BASE_Y, height),
screenScale(TRIGGER_WIDTH, height),
screenScale(TRIGGER_HEIGHT, height)
);
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_RSB,
ControllerPacket.RS_CLK_FLAG, 0, 1, "R3", -1, controller, context),
getPercent(89, screen.widthPixels),
getPercent(80, screen.heightPixels),
getPercent(BUTTON_WIDTH, screen.widthPixels),
getPercent(BUTTON_HEIGHT, screen.heightPixels)
screenScale(TRIGGER_R_BASE_X + TRIGGER_DISTANCE, height) + rightDisplacement,
screenScale(L3_R3_BASE_Y, height),
screenScale(TRIGGER_WIDTH, height),
screenScale(TRIGGER_HEIGHT, height)
);
}
controller.setOpacity(config.oscOpacity);
}
public static void saveProfile(final VirtualController controller,
@@ -325,4 +363,4 @@ public class VirtualControllerConfigurationLoader {
}
}
}
}
}
@@ -43,7 +43,8 @@ public abstract class VirtualControllerElement extends View {
private int normalColor = 0xF0888888;
protected int pressedColor = 0xF00000FF;
private int configNormalColor = 0xF0FF0000;
private int configMoveColor = 0xF0FF0000;
private int configResizeColor = 0xF0FF00FF;
private int configSelectedColor = 0xF000FF00;
protected int startSize_x;
@@ -156,8 +157,12 @@ public abstract class VirtualControllerElement extends View {
}
protected int getDefaultColor() {
return (virtualController.getControllerMode() == VirtualController.ControllerMode.Configuration) ?
configNormalColor : normalColor;
if (virtualController.getControllerMode() == VirtualController.ControllerMode.MoveButtons)
return configMoveColor;
else if (virtualController.getControllerMode() == VirtualController.ControllerMode.ResizeButtons)
return configResizeColor;
else
return normalColor;
}
protected int getDefaultStrokeWidth() {
@@ -230,7 +235,10 @@ public abstract class VirtualControllerElement extends View {
startSize_x = getWidth();
startSize_y = getHeight();
actionEnableMove();
if (virtualController.getControllerMode() == VirtualController.ControllerMode.MoveButtons)
actionEnableMove();
else if (virtualController.getControllerMode() == VirtualController.ControllerMode.ResizeButtons)
actionEnableResize();
return true;
}
@@ -287,6 +295,15 @@ public abstract class VirtualControllerElement extends View {
invalidate();
}
public void setOpacity(int opacity) {
int hexOpacity = opacity * 255 / 100;
this.normalColor = (hexOpacity << 24) | (normalColor & 0x00FFFFFF);
this.pressedColor = (hexOpacity << 24) | (pressedColor & 0x00FFFFFF);
invalidate();
}
protected final float getPercent(float value, float percent) {
return value / 100 * percent;
}
@@ -45,6 +45,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private Thread rendererThread;
private boolean needsSpsBitstreamFixup, isExynos4;
private boolean adaptivePlayback, directSubmit;
private boolean lowLatency;
private boolean constrainedHighProfile;
private boolean refFrameInvalidationAvc, refFrameInvalidationHevc;
private boolean refFrameInvalidationActive;
@@ -60,6 +61,10 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private boolean legacyFrameDropRendering = false;
private PerfOverlayListener perfListener;
private MediaFormat inputFormat;
private MediaFormat outputFormat;
private MediaFormat configuredFormat;
private boolean needsBaselineSpsHack;
private SeqParameterSet savedSps;
@@ -161,7 +166,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// shared between AVC and HEVC decoders on the same device.
if (avcDecoder != null) {
directSubmit = MediaCodecHelper.decoderCanDirectSubmit(avcDecoder.getName());
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(avcDecoder);
refFrameInvalidationAvc = MediaCodecHelper.decoderSupportsRefFrameInvalidationAvc(avcDecoder.getName(), prefs.height);
refFrameInvalidationHevc = MediaCodecHelper.decoderSupportsRefFrameInvalidationHevc(avcDecoder.getName());
@@ -264,6 +268,9 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
refFrameInvalidationActive = refFrameInvalidationAvc;
lowLatency = MediaCodecHelper.decoderSupportsLowLatency(avcDecoder, mimeType);
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(avcDecoder, mimeType);
}
else if ((videoFormat & MoonBridge.VIDEO_FORMAT_MASK_H265) != 0) {
mimeType = "video/hevc";
@@ -275,6 +282,9 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
refFrameInvalidationActive = refFrameInvalidationHevc;
lowLatency = MediaCodecHelper.decoderSupportsLowLatency(hevcDecoder, mimeType);
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(hevcDecoder, mimeType);
}
else {
// Unknown format
@@ -293,6 +303,14 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
MediaFormat videoFormat = MediaFormat.createVideoFormat(mimeType, width, height);
// Avoid setting KEY_FRAME_RATE on Lollipop and earlier to reduce compatibility risk
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
// We use prefs.fps instead of redrawRate here because the low latency hack in Game.java
// may leave us with an odd redrawRate value like 59 or 49 which might cause the decoder
// to puke. To be safe, we'll use the unmodified value.
videoFormat.setInteger(MediaFormat.KEY_FRAME_RATE, prefs.fps);
}
// Adaptive playback can also be enabled by the whitelist on pre-KitKat devices
// so we don't fill these pre-KitKat
if (adaptivePlayback && Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
@@ -300,7 +318,22 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
videoFormat.setInteger(MediaFormat.KEY_MAX_HEIGHT, height);
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if (lowLatency) {
videoFormat.setInteger(MediaCodecHelper.KEY_LOW_LATENCY, 1);
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
// Set the Qualcomm vendor low latency extension if the Android R option is unavailable
if (MediaCodecHelper.decoderSupportsQcomVendorLowLatency(selectedDecoderName)) {
// MediaCodec supports vendor-defined format keys using the "vendor.<extension name>.<parameter name>" syntax.
// These allow access to functionality that is not exposed through documented MediaFormat.KEY_* values.
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/common/inc/vidc_vendor_extensions.h;l=67
//
// Examples of Qualcomm's vendor extensions for Snapdragon 845:
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/vdec/src/omx_vdec_extensions.hpp
// https://cs.android.com/android/_/android/platform/hardware/qcom/sm8150/media/+/0621ceb1c1b19564999db8293574a0e12952ff6c
videoFormat.setInteger("vendor.qti-ext-dec-low-latency.enable", 1);
}
// Operate at maximum rate to lower latency as much as possible on
// some Qualcomm platforms. We could also set KEY_PRIORITY to 0 (realtime)
// but that will actually result in the decoder crashing if it can't satisfy
@@ -308,8 +341,18 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
videoFormat.setInteger(MediaFormat.KEY_OPERATING_RATE, Short.MAX_VALUE);
}
configuredFormat = videoFormat;
LimeLog.info("Configuring with format: "+configuredFormat);
try {
videoDecoder.configure(videoFormat, renderTarget.getSurface(), null, 0);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// This will contain the actual accepted input format attributes
inputFormat = videoDecoder.getInputFormat();
LimeLog.info("Input format: "+inputFormat);
}
videoDecoder.setVideoScalingMode(MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT);
if (USE_FRAME_RENDER_TIME && Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
@@ -334,6 +377,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
legacyInputBuffers = videoDecoder.getInputBuffers();
}
} catch (Exception e) {
e.printStackTrace();
return -5;
@@ -445,7 +489,8 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
break;
case MediaCodec.INFO_OUTPUT_FORMAT_CHANGED:
LimeLog.info("Output format changed");
LimeLog.info("New output Format: " + videoDecoder.getOutputFormat());
outputFormat = videoDecoder.getOutputFormat();
LimeLog.info("New output format: " + outputFormat);
break;
default:
break;
@@ -1018,12 +1063,31 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
str += "HEVC Decoder: "+((renderer.hevcDecoder != null) ? renderer.hevcDecoder.getName():"(none)")+"\n";
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && renderer.avcDecoder != null) {
Range<Integer> avcWidthRange = renderer.avcDecoder.getCapabilitiesForType("video/avc").getVideoCapabilities().getSupportedWidths();
str += "AVC supported width range: "+avcWidthRange.getLower()+" - "+avcWidthRange.getUpper()+"\n";
str += "AVC supported width range: "+avcWidthRange+"\n";
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
try {
Range<Double> avcFpsRange = renderer.avcDecoder.getCapabilitiesForType("video/avc").getVideoCapabilities().getAchievableFrameRatesFor(renderer.initialWidth, renderer.initialHeight);
str += "AVC achievable FPS range: "+avcFpsRange+"\n";
} catch (IllegalArgumentException e) {
str += "AVC achievable FPS range: UNSUPPORTED!\n";
}
}
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && renderer.hevcDecoder != null) {
Range<Integer> hevcWidthRange = renderer.hevcDecoder.getCapabilitiesForType("video/hevc").getVideoCapabilities().getSupportedWidths();
str += "HEVC supported width range: "+hevcWidthRange.getLower()+" - "+hevcWidthRange.getUpper()+"\n";
str += "HEVC supported width range: "+hevcWidthRange+"\n";
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
try {
Range<Double> hevcFpsRange = renderer.hevcDecoder.getCapabilitiesForType("video/hevc").getVideoCapabilities().getAchievableFrameRatesFor(renderer.initialWidth, renderer.initialHeight);
str += "HEVC achievable FPS range: " + hevcFpsRange + "\n";
} catch (IllegalArgumentException e) {
str += "HEVC achievable FPS range: UNSUPPORTED!\n";
}
}
}
str += "Configured format: "+renderer.configuredFormat+"\n";
str += "Input format: "+renderer.inputFormat+"\n";
str += "Output format: "+renderer.outputFormat+"\n";
str += "Adaptive playback: "+renderer.adaptivePlayback+"\n";
str += "GL Renderer: "+renderer.glRenderer+"\n";
str += "Build fingerprint: "+Build.FINGERPRINT+"\n";
@@ -1031,6 +1095,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
str += "Consecutive crashes: "+renderer.consecutiveCrashCount+"\n";
str += "RFI active: "+renderer.refFrameInvalidationActive+"\n";
str += "Using modern SPS patching: "+(Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)+"\n";
str += "Low latency mode: "+renderer.lowLatency+"\n";
str += "Video dimensions: "+renderer.initialWidth+"x"+renderer.initialHeight+"\n";
str += "FPS target: "+renderer.refreshRate+"\n";
str += "Bitrate: "+renderer.prefs.bitrate+" Kbps \n";
@@ -38,6 +38,11 @@ public class MediaCodecHelper {
private static final List<String> refFrameInvalidationHevcPrefixes;
private static final List<String> blacklisted49FpsDecoderPrefixes;
private static final List<String> blacklisted59FpsDecoderPrefixes;
private static final List<String> qualcommDecoderPrefixes;
// FIXME: Remove when Android R SDK is finalized
public static final String FEATURE_LowLatency = "low-latency";
public static final String KEY_LOW_LATENCY = "low-latency";
private static boolean isLowEndSnapdragon = false;
private static boolean initialized = false;
@@ -189,6 +194,13 @@ public class MediaCodecHelper {
}
}
static {
qualcommDecoderPrefixes = new LinkedList<>();
qualcommDecoderPrefixes.add("omx.qcom");
qualcommDecoderPrefixes.add("c2.qti");
}
private static boolean isPowerVR(String glRenderer) {
return glRenderer.toLowerCase().contains("powervr");
}
@@ -330,7 +342,24 @@ public class MediaCodecHelper {
return System.nanoTime() / 1000000L;
}
public static boolean decoderSupportsAdaptivePlayback(MediaCodecInfo decoderInfo) {
public static boolean decoderSupportsLowLatency(MediaCodecInfo decoderInfo, String mimeType) {
// KitKat added CodecCapabilities.isFeatureSupported()
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
try {
if (decoderInfo.getCapabilitiesForType(mimeType).isFeatureSupported(FEATURE_LowLatency)) {
LimeLog.info("Low latency decoding mode supported (FEATURE_LowLatency)");
return true;
}
} catch (Exception e) {
// Tolerate buggy codecs
e.printStackTrace();
}
}
return false;
}
public static boolean decoderSupportsAdaptivePlayback(MediaCodecInfo decoderInfo, String mimeType) {
// Possibly enable adaptive playback on KitKat and above
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
if (isDecoderInList(blacklistedAdaptivePlaybackPrefixes, decoderInfo.getName())) {
@@ -339,7 +368,7 @@ public class MediaCodecHelper {
}
try {
if (decoderInfo.getCapabilitiesForType("video/avc").
if (decoderInfo.getCapabilitiesForType(mimeType).
isFeatureSupported(CodecCapabilities.FEATURE_AdaptivePlayback))
{
// This will make getCapabilities() return that adaptive playback is supported
@@ -348,12 +377,20 @@ public class MediaCodecHelper {
}
} catch (Exception e) {
// Tolerate buggy codecs
e.printStackTrace();
}
}
return false;
}
public static boolean decoderSupportsQcomVendorLowLatency(String decoderName) {
// MediaCodec vendor extension support was introduced in Android 8.0:
// https://cs.android.com/android/_/android/platform/frameworks/av/+/01c10f8cdcd58d1e7025f426a72e6e75ba5d7fc2
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.O &&
isDecoderInList(qualcommDecoderPrefixes, decoderName);
}
public static boolean decoderNeedsConstrainedHighProfile(String decoderName) {
return isDecoderInList(constrainedHighProfilePrefixes, decoderName);
}
@@ -17,7 +17,6 @@ public class ConnectionContext {
public String serverGfeVersion;
public int negotiatedWidth, negotiatedHeight;
public int negotiatedFps;
public boolean negotiatedHdr;
public int videoCapabilities;
@@ -121,13 +121,11 @@ public class NvConnection {
// Lower resolution to 1080p
context.negotiatedWidth = 1920;
context.negotiatedHeight = 1080;
context.negotiatedFps = context.streamConfig.getRefreshRate();
}
else {
// Take what the client wanted
context.negotiatedWidth = context.streamConfig.getWidth();
context.negotiatedHeight = context.streamConfig.getHeight();
context.negotiatedFps = context.streamConfig.getRefreshRate();
}
//
@@ -236,6 +234,10 @@ public class NvConnection {
return;
}
context.connListener.stageComplete(appName);
} catch (GfeHttpResponseException e) {
e.printStackTrace();
context.connListener.displayMessage(e.getMessage());
context.connListener.stageFailed(appName, e.getErrorCode());
} catch (XmlPullParserException | IOException e) {
e.printStackTrace();
context.connListener.displayMessage(e.getMessage());
@@ -263,9 +265,9 @@ public class NvConnection {
int ret = MoonBridge.startConnection(context.serverAddress,
context.serverAppVersion, context.serverGfeVersion,
context.negotiatedWidth, context.negotiatedHeight,
context.negotiatedFps, context.streamConfig.getBitrate(),
context.streamConfig.getRefreshRate(), context.streamConfig.getBitrate(),
context.streamConfig.getMaxPacketSize(),
context.streamConfig.getRemote(), context.streamConfig.getAudioConfiguration(),
context.streamConfig.getRemote(), context.streamConfig.getAudioConfiguration().toInt(),
context.streamConfig.getHevcSupported(),
context.negotiatedHdr,
context.streamConfig.getHevcBitratePercentageMultiplier(),
@@ -289,6 +291,13 @@ public class NvConnection {
MoonBridge.sendMouseMove(deltaX, deltaY);
}
}
public void sendMousePosition(short x, short y, short referenceWidth, short referenceHeight)
{
if (!isMonkey) {
MoonBridge.sendMousePosition(x, y, referenceWidth, referenceHeight);
}
}
public void sendMouseButtonDown(final byte mouseButton)
{
@@ -3,10 +3,10 @@ package com.limelight.nvstream;
public interface NvConnectionListener {
void stageStarting(String stage);
void stageComplete(String stage);
void stageFailed(String stage, long errorCode);
void stageFailed(String stage, int errorCode);
void connectionStarted();
void connectionTerminated(long errorCode);
void connectionTerminated(int errorCode);
void connectionStatusUpdate(int connectionStatus);
void displayMessage(String message);
@@ -9,16 +9,11 @@ public class StreamConfiguration {
public static final int STREAM_CFG_LOCAL = 0;
public static final int STREAM_CFG_REMOTE = 1;
public static final int STREAM_CFG_AUTO = 2;
private static final int CHANNEL_COUNT_STEREO = 2;
private static final int CHANNEL_COUNT_5_1 = 6;
private static final int CHANNEL_MASK_STEREO = 0x3;
private static final int CHANNEL_MASK_5_1 = 0xFC;
private NvApp app;
private int width, height;
private int refreshRate;
private int launchRefreshRate;
private int clientRefreshRateX100;
private int bitrate;
private boolean sops;
@@ -26,9 +21,7 @@ public class StreamConfiguration {
private boolean playLocalAudio;
private int maxPacketSize;
private int remote;
private int audioChannelMask;
private int audioChannelCount;
private int audioConfiguration;
private MoonBridge.AudioConfiguration audioConfiguration;
private boolean supportsHevc;
private int hevcBitratePercentageMultiplier;
private boolean enableHdr;
@@ -57,6 +50,11 @@ public class StreamConfiguration {
config.refreshRate = refreshRate;
return this;
}
public StreamConfiguration.Builder setLaunchRefreshRate(int refreshRate) {
config.launchRefreshRate = refreshRate;
return this;
}
public StreamConfiguration.Builder setBitrate(int bitrate) {
config.bitrate = bitrate;
@@ -113,21 +111,8 @@ public class StreamConfiguration {
return this;
}
public StreamConfiguration.Builder setAudioConfiguration(int audioConfig) {
if (audioConfig == MoonBridge.AUDIO_CONFIGURATION_STEREO) {
config.audioChannelCount = CHANNEL_COUNT_STEREO;
config.audioChannelMask = CHANNEL_MASK_STEREO;
}
else if (audioConfig == MoonBridge.AUDIO_CONFIGURATION_51_SURROUND) {
config.audioChannelCount = CHANNEL_COUNT_5_1;
config.audioChannelMask = CHANNEL_MASK_5_1;
}
else {
throw new IllegalArgumentException("Invalid audio configuration");
}
public StreamConfiguration.Builder setAudioConfiguration(MoonBridge.AudioConfiguration audioConfig) {
config.audioConfiguration = audioConfig;
return this;
}
@@ -147,13 +132,13 @@ public class StreamConfiguration {
this.width = 1280;
this.height = 720;
this.refreshRate = 60;
this.launchRefreshRate = 60;
this.bitrate = 10000;
this.maxPacketSize = 1024;
this.remote = STREAM_CFG_AUTO;
this.sops = true;
this.enableAdaptiveResolution = false;
this.audioChannelCount = CHANNEL_COUNT_STEREO;
this.audioChannelMask = CHANNEL_MASK_STEREO;
this.audioConfiguration = MoonBridge.AUDIO_CONFIGURATION_STEREO;
this.supportsHevc = false;
this.enableHdr = false;
this.attachedGamepadMask = 0;
@@ -170,6 +155,10 @@ public class StreamConfiguration {
public int getRefreshRate() {
return refreshRate;
}
public int getLaunchRefreshRate() {
return launchRefreshRate;
}
public int getBitrate() {
return bitrate;
@@ -198,16 +187,8 @@ public class StreamConfiguration {
public int getRemote() {
return remote;
}
public int getAudioChannelCount() {
return audioChannelCount;
}
public int getAudioChannelMask() {
return audioChannelMask;
}
public int getAudioConfiguration() {
public MoonBridge.AudioConfiguration getAudioConfiguration() {
return audioConfiguration;
}
@@ -1,7 +1,9 @@
package com.limelight.nvstream.av.audio;
import com.limelight.nvstream.jni.MoonBridge;
public interface AudioRenderer {
int setup(int audioConfiguration, int sampleRate, int samplesPerFrame);
int setup(MoonBridge.AudioConfiguration audioConfiguration, int sampleRate, int samplesPerFrame);
void start();
@@ -186,9 +186,20 @@ public class NvHTTP {
}
private static void verifyResponseStatus(XmlPullParser xpp) throws GfeHttpResponseException {
int statusCode = Integer.parseInt(xpp.getAttributeValue(XmlPullParser.NO_NAMESPACE, "status_code"));
if (statusCode != 200) {
throw new GfeHttpResponseException(statusCode, xpp.getAttributeValue(XmlPullParser.NO_NAMESPACE, "status_message"));
String statusCodeText = xpp.getAttributeValue(XmlPullParser.NO_NAMESPACE, "status_code");
if (statusCodeText == null) {
throw new GfeHttpResponseException(418, "Status code is missing");
}
try {
int statusCode = Integer.parseInt(statusCodeText);
if (statusCode != 200) {
throw new GfeHttpResponseException(statusCode, xpp.getAttributeValue(XmlPullParser.NO_NAMESPACE, "status_message"));
}
}
catch (NumberFormatException e) {
// It seems like GFE 3.20.3.63 is returning garbage for status_code in rare cases.
// Surface this in a more friendly way rather than crashing.
throw new GfeHttpResponseException(418, "Status code is not a number: "+statusCodeText);
}
}
@@ -331,7 +342,7 @@ public class NvHTTP {
throw new FileNotFoundException(url);
}
else {
throw new IOException("HTTP request failed: "+response.code());
throw new GfeHttpResponseException(response.code(), response.message());
}
}
@@ -621,11 +632,6 @@ public class NvHTTP {
}
public boolean launchApp(ConnectionContext context, int appId, boolean enableHdr) throws IOException, XmlPullParserException {
// Using an FPS value over 60 causes SOPS to default to 720p60,
// so force it to 60 when starting. This won't impact our ability
// to get > 60 FPS while actually streaming though.
int fps = context.negotiatedFps > 60 ? 60 : context.negotiatedFps;
// Using an unsupported resolution (not 720p, 1080p, or 4K) causes
// GFE to force SOPS to 720p60. This is fine for < 720p resolutions like
// 360p or 480p, but it is not ideal for 1440p and other resolutions.
@@ -639,16 +645,26 @@ public class NvHTTP {
enableSops = false;
}
// Using SOPS with FPS values over 60 causes GFE to fall back
// to 720p60. On previous GFE versions, we could avoid this by
// forcing the FPS value to 60 when launching the stream, but
// now on GFE 3.20.3 that seems to trigger some sort of
// frame rate limiter that locks the game to 60 FPS.
if (context.streamConfig.getLaunchRefreshRate() > 60) {
LimeLog.info("Disabling SOPS due to high frame rate: "+context.streamConfig.getLaunchRefreshRate());
enableSops = false;
}
String xmlStr = openHttpConnectionToString(baseUrlHttps +
"/launch?" + buildUniqueIdUuidString() +
"&appid=" + appId +
"&mode=" + context.negotiatedWidth + "x" + context.negotiatedHeight + "x" + fps +
"&mode=" + context.negotiatedWidth + "x" + context.negotiatedHeight + "x" + context.streamConfig.getLaunchRefreshRate() +
"&additionalStates=1&sops=" + (enableSops ? 1 : 0) +
"&rikey="+bytesToHex(context.riKey.getEncoded()) +
"&rikeyid="+context.riKeyId +
(!enableHdr ? "" : "&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0") +
"&localAudioPlayMode=" + (context.streamConfig.getPlayLocalAudio() ? 1 : 0) +
"&surroundAudioInfo=" + ((context.streamConfig.getAudioChannelMask() << 16) + context.streamConfig.getAudioChannelCount()) +
"&surroundAudioInfo=" + context.streamConfig.getAudioConfiguration().getSurroundAudioInfo() +
(context.streamConfig.getAttachedGamepadMask() != 0 ? "&remoteControllersBitmap=" + context.streamConfig.getAttachedGamepadMask() : "") +
(context.streamConfig.getAttachedGamepadMask() != 0 ? "&gcmap=" + context.streamConfig.getAttachedGamepadMask() : ""),
false);
@@ -660,7 +676,7 @@ public class NvHTTP {
String xmlStr = openHttpConnectionToString(baseUrlHttps + "/resume?" + buildUniqueIdUuidString() +
"&rikey="+bytesToHex(context.riKey.getEncoded()) +
"&rikeyid="+context.riKeyId +
"&surroundAudioInfo=" + ((context.streamConfig.getAudioChannelMask() << 16) + context.streamConfig.getAudioChannelCount()),
"&surroundAudioInfo=" + context.streamConfig.getAudioConfiguration().getSurroundAudioInfo(),
false);
String resume = getXmlString(xmlStr, "resume");
return Integer.parseInt(resume) != 0;
@@ -7,8 +7,9 @@ import com.limelight.nvstream.av.video.VideoDecoderRenderer;
public class MoonBridge {
/* See documentation in Limelight.h for information about these functions and constants */
public static final int AUDIO_CONFIGURATION_STEREO = 0;
public static final int AUDIO_CONFIGURATION_51_SURROUND = 1;
public static final AudioConfiguration AUDIO_CONFIGURATION_STEREO = new AudioConfiguration(2, 0x3);
public static final AudioConfiguration AUDIO_CONFIGURATION_51_SURROUND = new AudioConfiguration(6, 0x3F);
public static final AudioConfiguration AUDIO_CONFIGURATION_71_SURROUND = new AudioConfiguration(8, 0x63F);
public static final int VIDEO_FORMAT_H264 = 0x0001;
public static final int VIDEO_FORMAT_H265 = 0x0100;
@@ -45,6 +46,57 @@ public class MoonBridge {
return slices << 24;
}
public static class AudioConfiguration {
public final int channelCount;
public final int channelMask;
public AudioConfiguration(int channelCount, int channelMask) {
this.channelCount = channelCount;
this.channelMask = channelMask;
}
// Creates an AudioConfiguration from the integer value returned by moonlight-common-c
// See CHANNEL_COUNT_FROM_AUDIO_CONFIGURATION() and CHANNEL_MASK_FROM_AUDIO_CONFIGURATION()
// in Limelight.h
private AudioConfiguration(int audioConfiguration) {
// Check the magic byte before decoding to make sure we got something that's actually
// a MAKE_AUDIO_CONFIGURATION()-based value and not something else like an older version
// hardcoded AUDIO_CONFIGURATION value from an earlier version of moonlight-common-c.
if ((audioConfiguration & 0xFF) != 0xCA) {
throw new IllegalArgumentException("Audio configuration has invalid magic byte!");
}
this.channelCount = (audioConfiguration >> 8) & 0xFF;
this.channelMask = (audioConfiguration >> 16) & 0xFFFF;
}
// See SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION() in Limelight.h
public int getSurroundAudioInfo() {
return channelMask << 16 | channelCount;
}
@Override
public boolean equals(Object obj) {
if (obj instanceof AudioConfiguration) {
AudioConfiguration that = (AudioConfiguration)obj;
return this.toInt() == that.toInt();
}
return false;
}
@Override
public int hashCode() {
return toInt();
}
// Returns the integer value expected by moonlight-common-c
// See MAKE_AUDIO_CONFIGURATION() in Limelight.h
public int toInt() {
return ((channelMask) << 16) | (channelCount << 8) | 0xCA;
}
}
public static int bridgeDrSetup(int videoFormat, int width, int height, int redrawRate) {
if (videoRenderer != null) {
return videoRenderer.setup(videoFormat, width, height, redrawRate);
@@ -86,7 +138,7 @@ public class MoonBridge {
public static int bridgeArInit(int audioConfiguration, int sampleRate, int samplesPerFrame) {
if (audioRenderer != null) {
return audioRenderer.setup(audioConfiguration, sampleRate, samplesPerFrame);
return audioRenderer.setup(new AudioConfiguration(audioConfiguration), sampleRate, samplesPerFrame);
}
else {
return -1;
@@ -129,7 +181,7 @@ public class MoonBridge {
}
}
public static void bridgeClStageFailed(int stage, long errorCode) {
public static void bridgeClStageFailed(int stage, int errorCode) {
if (connectionListener != null) {
connectionListener.stageFailed(getStageName(stage), errorCode);
}
@@ -141,7 +193,7 @@ public class MoonBridge {
}
}
public static void bridgeClConnectionTerminated(long errorCode) {
public static void bridgeClConnectionTerminated(int errorCode) {
if (connectionListener != null) {
connectionListener.connectionTerminated(errorCode);
}
@@ -187,6 +239,8 @@ public class MoonBridge {
public static native void sendMouseMove(short deltaX, short deltaY);
public static native void sendMousePosition(short x, short y, short referenceWidth, short referenceHeight);
public static native void sendMouseButton(byte buttonEvent, byte mouseButton);
public static native void sendMultiControllerInput(short controllerNumber,
@@ -6,9 +6,11 @@ import android.content.pm.PackageManager;
import android.os.Build;
import android.preference.PreferenceManager;
import com.limelight.nvstream.jni.MoonBridge;
public class PreferenceConfiguration {
private static final String LEGACY_RES_FPS_PREF_STRING = "list_resolution_fps";
private static final String LEGACY_ENABLE_51_SURROUND_PREF_STRING = "checkbox_51_surround";
static final String RESOLUTION_PREF_STRING = "list_resolution";
static final String FPS_PREF_STRING = "list_fps";
@@ -19,11 +21,12 @@ public class PreferenceConfiguration {
private static final String DISABLE_TOASTS_PREF_STRING = "checkbox_disable_warnings";
private static final String HOST_AUDIO_PREF_STRING = "checkbox_host_audio";
private static final String DEADZONE_PREF_STRING = "seekbar_deadzone";
private static final String OSC_OPACITY_PREF_STRING = "seekbar_osc_opacity";
private static final String LANGUAGE_PREF_STRING = "list_languages";
private static final String LIST_MODE_PREF_STRING = "checkbox_list_mode";
private static final String SMALL_ICONS_PREF_STRING = "checkbox_small_icon_mode";
private static final String MULTI_CONTROLLER_PREF_STRING = "checkbox_multi_controller";
private static final String ENABLE_51_SURROUND_PREF_STRING = "checkbox_51_surround";
static final String AUDIO_CONFIG_PREF_STRING = "list_audio_config";
private static final String USB_DRIVER_PREF_SRING = "checkbox_usb_driver";
private static final String VIDEO_FORMAT_PREF_STRING = "video_format";
private static final String ONSCREEN_CONTROLLER_PREF_STRING = "checkbox_show_onscreen_controls";
@@ -46,10 +49,10 @@ public class PreferenceConfiguration {
private static final boolean DEFAULT_DISABLE_TOASTS = false;
private static final boolean DEFAULT_HOST_AUDIO = false;
private static final int DEFAULT_DEADZONE = 15;
private static final int DEFAULT_OPACITY = 90;
public static final String DEFAULT_LANGUAGE = "default";
private static final boolean DEFAULT_LIST_MODE = false;
private static final boolean DEFAULT_MULTI_CONTROLLER = true;
private static final boolean DEFAULT_ENABLE_51_SURROUND = false;
private static final boolean DEFAULT_USB_DRIVER = true;
private static final String DEFAULT_VIDEO_FORMAT = "auto";
private static final boolean ONSCREEN_CONTROLLER_DEFAULT = false;
@@ -64,6 +67,7 @@ public class PreferenceConfiguration {
private static final boolean DEFAULT_UNLOCK_FPS = false;
private static final boolean DEFAULT_VIBRATE_OSC = true;
private static final boolean DEFAULT_VIBRATE_FALLBACK = false;
private static final String DEFAULT_AUDIO_CONFIG = "2"; // Stereo
public static final int FORCE_H265_ON = -1;
public static final int AUTOSELECT_H265 = 0;
@@ -73,9 +77,10 @@ public class PreferenceConfiguration {
public int bitrate;
public int videoFormat;
public int deadzonePercentage;
public int oscOpacity;
public boolean stretchVideo, enableSops, playHostAudio, disableWarnings;
public String language;
public boolean listMode, smallIconMode, multiController, enable51Surround, usbDriver;
public boolean listMode, smallIconMode, multiController, usbDriver;
public boolean onscreenController;
public boolean onlyL3R3;
public boolean disableFrameDrop;
@@ -88,6 +93,7 @@ public class PreferenceConfiguration {
public boolean unlockFps;
public boolean vibrateOsc;
public boolean vibrateFallbackToDevice;
public MoonBridge.AudioConfiguration audioConfiguration;
private static int getHeightFromResolutionString(String resString) {
if (resString.equalsIgnoreCase("360p")) {
@@ -244,6 +250,15 @@ public class PreferenceConfiguration {
PreferenceConfiguration config = new PreferenceConfiguration();
// Migrate legacy preferences to the new locations
if (prefs.contains(LEGACY_ENABLE_51_SURROUND_PREF_STRING)) {
if (prefs.getBoolean(LEGACY_ENABLE_51_SURROUND_PREF_STRING, false)) {
prefs.edit()
.remove(LEGACY_ENABLE_51_SURROUND_PREF_STRING)
.putString(AUDIO_CONFIG_PREF_STRING, "51")
.apply();
}
}
String str = prefs.getString(LEGACY_RES_FPS_PREF_STRING, null);
if (str != null) {
if (str.equals("360p30")) {
@@ -313,10 +328,23 @@ public class PreferenceConfiguration {
config.bitrate = getDefaultBitrate(context);
}
String audioConfig = prefs.getString(AUDIO_CONFIG_PREF_STRING, DEFAULT_AUDIO_CONFIG);
if (audioConfig.equals("71")) {
config.audioConfiguration = MoonBridge.AUDIO_CONFIGURATION_71_SURROUND;
}
else if (audioConfig.equals("51")) {
config.audioConfiguration = MoonBridge.AUDIO_CONFIGURATION_51_SURROUND;
}
else /* if (audioConfig.equals("2")) */ {
config.audioConfiguration = MoonBridge.AUDIO_CONFIGURATION_STEREO;
}
config.videoFormat = getVideoFormatValue(context);
config.deadzonePercentage = prefs.getInt(DEADZONE_PREF_STRING, DEFAULT_DEADZONE);
config.oscOpacity = prefs.getInt(OSC_OPACITY_PREF_STRING, DEFAULT_OPACITY);
config.language = prefs.getString(LANGUAGE_PREF_STRING, DEFAULT_LANGUAGE);
// Checkbox preferences
@@ -327,7 +355,6 @@ public class PreferenceConfiguration {
config.listMode = prefs.getBoolean(LIST_MODE_PREF_STRING, DEFAULT_LIST_MODE);
config.smallIconMode = prefs.getBoolean(SMALL_ICONS_PREF_STRING, getDefaultSmallMode(context));
config.multiController = prefs.getBoolean(MULTI_CONTROLLER_PREF_STRING, DEFAULT_MULTI_CONTROLLER);
config.enable51Surround = prefs.getBoolean(ENABLE_51_SURROUND_PREF_STRING, DEFAULT_ENABLE_51_SURROUND);
config.usbDriver = prefs.getBoolean(USB_DRIVER_PREF_SRING, DEFAULT_USB_DRIVER);
config.onscreenController = prefs.getBoolean(ONSCREEN_CONTROLLER_PREF_STRING, ONSCREEN_CONTROLLER_DEFAULT);
config.onlyL3R3 = prefs.getBoolean(ONLY_L3_R3_PREF_STRING, ONLY_L3_R3_DEFAULT);
@@ -5,6 +5,7 @@ import android.content.Context;
import android.os.Bundle;
import android.preference.DialogPreference;
import android.util.AttributeSet;
import android.util.Log;
import android.view.Gravity;
import android.view.View;
import android.view.View.OnClickListener;
@@ -78,6 +79,8 @@ public class SeekBarPreference extends DialogPreference
valueText = new TextView(context);
valueText.setGravity(Gravity.CENTER_HORIZONTAL);
valueText.setTextSize(32);
// Default text for value; hides bug where OnSeekBarChangeListener isn't called when opacity is 0%
valueText.setText("0%");
params = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT);
@@ -302,6 +302,18 @@ public class StreamSettings extends Activity {
// Never remove 30 FPS or 60 FPS
}
// Android L introduces proper 7.1 surround sound support. Remove the 7.1 option
// for earlier versions of Android to prevent AudioTrack initialization issues.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
LimeLog.info("Excluding 7.1 surround sound option based on OS");
removeValue(PreferenceConfiguration.AUDIO_CONFIG_PREF_STRING, "71", new Runnable() {
@Override
public void run() {
setValue(PreferenceConfiguration.AUDIO_CONFIG_PREF_STRING, "51");
}
});
}
// Android L introduces the drop duplicate behavior of releaseOutputBuffer()
// that the unlock FPS option relies on to not massively increase latency.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
@@ -192,4 +192,13 @@ public class ShortcutHelper {
}
}
}
public void enableAppShortcut(ComputerDetails computer, NvApp app) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N_MR1) {
String id = getShortcutIdForGame(computer, app);
if (getInfoForId(id) != null) {
sm.enableShortcuts(Collections.singletonList(id));
}
}
}
}
+39 -75
View File
@@ -87,9 +87,9 @@ Java_com_limelight_nvstream_jni_MoonBridge_init(JNIEnv *env, jclass clazz) {
BridgeArPlaySampleMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArPlaySample", "([S)V");
BridgeClStageStartingMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClStageStarting", "(I)V");
BridgeClStageCompleteMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClStageComplete", "(I)V");
BridgeClStageFailedMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClStageFailed", "(IJ)V");
BridgeClStageFailedMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClStageFailed", "(II)V");
BridgeClConnectionStartedMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClConnectionStarted", "()V");
BridgeClConnectionTerminatedMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClConnectionTerminated", "(J)V");
BridgeClConnectionTerminatedMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClConnectionTerminated", "(I)V");
BridgeClRumbleMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClRumble", "(SSS)V");
BridgeClConnectionStatusUpdateMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClConnectionStatusUpdate", "(I)V");
}
@@ -98,12 +98,9 @@ int BridgeDrSetup(int videoFormat, int width, int height, int redrawRate, void*
JNIEnv* env = GetThreadEnv();
int err;
if ((*env)->ExceptionCheck(env)) {
return -1;
}
err = (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeDrSetupMethod, videoFormat, width, height, redrawRate);
if ((*env)->ExceptionCheck(env)) {
// This is called on a Java thread, so it's safe to return
return -1;
}
else if (err != 0) {
@@ -119,20 +116,12 @@ int BridgeDrSetup(int videoFormat, int width, int height, int redrawRate, void*
void BridgeDrStart(void) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeDrStartMethod);
}
void BridgeDrStop(void) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeDrStopMethod);
}
@@ -141,10 +130,6 @@ void BridgeDrCleanup(void) {
(*env)->DeleteGlobalRef(env, DecodedFrameBuffer);
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeDrCleanupMethod);
}
@@ -152,10 +137,6 @@ int BridgeDrSubmitDecodeUnit(PDECODE_UNIT decodeUnit) {
JNIEnv* env = GetThreadEnv();
int ret;
if ((*env)->ExceptionCheck(env)) {
return DR_OK;
}
// Increase the size of our frame data buffer if our frame won't fit
if ((*env)->GetArrayLength(env, DecodedFrameBuffer) < decodeUnit->fullLength) {
(*env)->DeleteGlobalRef(env, DecodedFrameBuffer);
@@ -178,6 +159,8 @@ int BridgeDrSubmitDecodeUnit(PDECODE_UNIT decodeUnit) {
DecodedFrameBuffer, currentEntry->length, currentEntry->bufferType,
decodeUnit->frameNumber, decodeUnit->receiveTimeMs);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
return DR_OK;
}
else if (ret != DR_OK) {
@@ -192,22 +175,27 @@ int BridgeDrSubmitDecodeUnit(PDECODE_UNIT decodeUnit) {
currentEntry = currentEntry->next;
}
return (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeDrSubmitDecodeUnitMethod,
ret = (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeDrSubmitDecodeUnitMethod,
DecodedFrameBuffer, offset, BUFFER_TYPE_PICDATA,
decodeUnit->frameNumber,
decodeUnit->receiveTimeMs);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
return DR_OK;
}
else {
return ret;
}
}
int BridgeArInit(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusConfig, void* context, int flags) {
JNIEnv* env = GetThreadEnv();
int err;
if ((*env)->ExceptionCheck(env)) {
return -1;
}
err = (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeArInitMethod, audioConfiguration, opusConfig->sampleRate, opusConfig->samplesPerFrame);
if ((*env)->ExceptionCheck(env)) {
// This is called on a Java thread, so it's safe to return
err = -1;
}
if (err == 0) {
@@ -233,20 +221,12 @@ int BridgeArInit(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusCon
void BridgeArStart(void) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeArStartMethod);
}
void BridgeArStop(void) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeArStopMethod);
}
@@ -257,21 +237,13 @@ void BridgeArCleanup() {
(*env)->DeleteGlobalRef(env, DecodedAudioBuffer);
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeArCleanupMethod);
}
void BridgeArDecodeAndPlaySample(char* sampleData, int sampleLength) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
jshort* decodedData = (*env)->GetShortArrayElements(env, DecodedAudioBuffer, 0);
jshort* decodedData = (*env)->GetPrimitiveArrayCritical(env, DecodedAudioBuffer, NULL);
int decodeLen = opus_multistream_decode(Decoder,
(const unsigned char*)sampleData,
@@ -280,85 +252,77 @@ void BridgeArDecodeAndPlaySample(char* sampleData, int sampleLength) {
OpusConfig.samplesPerFrame,
0);
if (decodeLen > 0) {
// We must release the array elements first to ensure the data is copied before the callback
(*env)->ReleaseShortArrayElements(env, DecodedAudioBuffer, decodedData, 0);
// We must release the array elements before making further JNI calls
(*env)->ReleasePrimitiveArrayCritical(env, DecodedAudioBuffer, decodedData, 0);
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeArPlaySampleMethod, DecodedAudioBuffer);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
}
}
else {
// We can abort here to avoid the copy back since no data was modified
(*env)->ReleaseShortArrayElements(env, DecodedAudioBuffer, decodedData, JNI_ABORT);
(*env)->ReleasePrimitiveArrayCritical(env, DecodedAudioBuffer, decodedData, JNI_ABORT);
}
}
void BridgeClStageStarting(int stage) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClStageStartingMethod, stage);
}
void BridgeClStageComplete(int stage) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClStageCompleteMethod, stage);
}
void BridgeClStageFailed(int stage, long errorCode) {
void BridgeClStageFailed(int stage, int errorCode) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClStageFailedMethod, stage, errorCode);
}
void BridgeClConnectionStarted(void) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClConnectionStartedMethod, NULL);
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClConnectionStartedMethod);
}
void BridgeClConnectionTerminated(long errorCode) {
void BridgeClConnectionTerminated(int errorCode) {
JNIEnv* env = GetThreadEnv();
if ((*env)->ExceptionCheck(env)) {
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClConnectionTerminatedMethod, errorCode);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
}
}
void BridgeClRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor) {
JNIEnv* env = GetThreadEnv();
// The seemingly redundant short casts are required in order to convert the unsigned short to a signed short.
// If we leave it as an unsigned short, CheckJNI will fail when the value exceeds 32767. The cast itself is
// fine because the Java code treats the value as unsigned even though it's stored in a signed type.
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClRumbleMethod, controllerNumber, (short)lowFreqMotor, (short)highFreqMotor);
if ((*env)->ExceptionCheck(env)) {
return;
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClRumbleMethod, controllerNumber, lowFreqMotor, highFreqMotor);
}
void BridgeClConnectionStatusUpdate(int connectionStatus) {
JNIEnv* env = GetThreadEnv();
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClConnectionStatusUpdateMethod, connectionStatus);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
return;
}
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClConnectionStatusUpdateMethod, connectionStatus);
}
void BridgeClLogMessage(const char* format, ...) {
@@ -10,6 +10,12 @@ Java_com_limelight_nvstream_jni_MoonBridge_sendMouseMove(JNIEnv *env, jclass cla
LiSendMouseMoveEvent(deltaX, deltaY);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_sendMousePosition(JNIEnv *env, jclass clazz,
jshort x, jshort y, jshort referenceWidth, jshort referenceHeight) {
LiSendMousePositionEvent(x, y, referenceWidth, referenceHeight);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_sendMouseButton(JNIEnv *env, jclass clazz, jbyte buttonEvent, jbyte mouseButton) {
LiSendMouseButtonEvent(buttonEvent, mouseButton);
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<item>Decoder automatisch auswählen</item>
<item>Software Decodierung erzwingen</item>
<item>Hardware Decodierung erzwingen</item>
</string-array>
<string-array name="video_format_names">
<item>Verwende H.265 so fern stabile Unterstützung vorhanden ist</item>
<item>Immer H.265 verwenden (könnte Crashes verursachen)</item>
<item>Nie H.265 verwenden</item>
</string-array>
</resources>
+190
View File
@@ -0,0 +1,190 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC gelöscht</string>
<string name="scut_not_paired">PC nicht verbunden</string>
<string name="scut_pc_not_found">PC nicht gefunden</string>
<string name="scut_invalid_uuid">Angegebener PC ist unzulässig</string>
<string name="scut_invalid_app_id">Angegebene App ist unzulässig</string>
<!-- Help strings -->
<string name="help_loading_title">Hilfsanzeige</string>
<string name="help_loading_msg">Lade Hilfesanzeige…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Spiele List anzeigen</string>
<string name="pcview_menu_pair_pc">Mit PC verbinden</string>
<string name="pcview_menu_unpair_pc">Verbindung beenden</string>
<string name="pcview_menu_send_wol">Wake-On-LAN Anfrage senden</string>
<string name="pcview_menu_delete_pc">PC löschen</string>
<string name="pcview_menu_details">Details anzeigen</string>
<!-- Pair messages -->
<string name="pairing">Verbinden…</string>
<string name="pair_pc_offline">Computer ist offline</string>
<string name="pair_pc_ingame">Am Computer ist bereits ein Spiel aktiv. Sie müssen das Spiel beenden bevor sie sich koppeln können.</string>
<string name="pair_pairing_title">Verbinden</string>
<string name="pair_pairing_msg">Bitte geben sie folgenden PIN auf ihrem PC ein:</string>
<string name="pair_incorrect_pin">PIN inkorrekt</string>
<string name="pair_fail">Verbindung fehlgeschlagen</string>
<string name="pair_already_in_progress">Verbindungsaufbau rebreits im gange</string>
<!-- WOL messages -->
<string name="wol_pc_online">Computer ist online</string>
<string name="wol_no_mac">PC konnte nicht geweckt werden, da GFE keine MAC-Adresse gesendet hat.</string>
<string name="wol_waking_pc">PC wird geweckt…</string>
<string name="wol_waking_msg">Es kann einige Momente dauert ihren PC zu wecken.
Sollte dies fehlschlagen stellen sie bitte sicher, dass Wake-On-LAN korrekt konfiguriert ist.
</string>
<string name="wol_fail">Sender der Wake-On-LAN Pakete ist fehlgeschlagen</string>
<!-- Unpair messages -->
<string name="unpairing">Trenne Verbindung…</string>
<string name="unpair_success">Verbindung erfolgreich getrennt</string>
<string name="unpair_fail">Trennung der Verbindung fehlgeschlagen</string>
<string name="unpair_error">Gerät wurde nicht verbunden</string>
<!-- Errors -->
<string name="error_pc_offline">Computer ist offline</string>
<string name="error_manager_not_running">Der ComputerManager Service läuft nicht. Bitte warten sie ein paar Sekunden oder starten sie Die App neu.</string>
<string name="error_unknown_host">Host konnte nicht aufgelößt werden.</string>
<string name="error_404">GFE ist auf einen HTTP 404 Fehler gestoßen. Stellen sie sicher, dass die GPU ihres PCs unterstützt wird.
Die verwendung von Remote-Desktop Software kann ebenso diesen Fehler verursachen. Starten sie ihren Computer neu oder reinstallieren sie GFE.
</string>
<string name="title_decoding_error">Video Decoder ist gecrashed</string>
<string name="message_decoding_error">Moonlight ist wegen einer Inkompatibilität zu dem Video-Decoder ihres Gerätes gecrasht. Stellen sie sicher, dass GeForce Experience Version auf ihrem PC auf dem neuesten Stand ist. Sollten weiterin Crashes auftreten, versuchen sie ihre Stream Einstellungen zu justieren.</string>
<string name="title_decoding_reset">Video Einstellungen zurücksetzen</string>
<string name="message_decoding_reset">Der Video-Decoder ihres Geärts ist wiederholt mit den ausgewählten Einstellungen gecrasht. Ihre streaming einstellungen wurden zurückgesetzt.</string>
<string name="error_usb_prohibited">USB Zugriff ist administrativ unterbunden. Bitte überprüfen sie ihre Knox oder MDM Einstellungen.</string>
<string name="unable_to_pin_shortcut">Die zur Zeit aktive Launcher App ünterstützt das erstellen angehefteter Shortcuts nicht.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Verbindung herstellen</string>
<string name="conn_establishing_msg">Verbindung starten</string>
<string name="conn_metered">Warnung: Das Datentransfairvolument ihrer Netzwerkverbindung ist limitiert!</string>
<string name="conn_client_latency">Durchschnittliche Frame-Dekodierungslatenz:</string>
<string name="conn_client_latency_hw">Hardware-Dekodierungslatenz:</string>
<string name="conn_hardware_latency">Durchschnittliche Hardware-Dekodierungslatenz:</string>
<string name="conn_starting">Startet</string>
<string name="conn_error_title">Verbindingsfehler</string>
<string name="conn_error_msg">Start fehlgeschlagen</string>
<string name="conn_terminated_title">Verbindung beendet</string>
<string name="conn_terminated_msg">Die verbinding wurde beendet</string>
<!-- General strings -->
<string name="ip_hint">IP-Adresse des GeForce PCs</string>
<string name="searching_pc">Suche nach PCs wo GeForce Experience aktiv ist…</string>
<string name="yes">Ja</string>
<string name="no">Nein</string>
<string name="lost_connection">Verbindung zum PC verloren</string>
<string name="title_details">Details</string>
<string name="help">Hilfe</string>
<string name="delete_pc_msg">Sind sie sicher, dass sie diesen PC löschen möchten?</string>
<string name="slow_connection_msg">Langsame Verbindung zum PC\nReduzieren sie die Bitrate</string>
<string name="poor_connection_msg">Sehr langsame Verbindung zum PC</string>
<string name="perf_overlay_text">Videodimensionen: %1$s\nDecoder: %2$s\nGeschätzte PC Bildwiederholrate: %3$.2f FPS\nBildwiederholrate der Netzwerkübertragung: %4$.2f FPS\nWiedergabe-Bildwiederholungsrate: %5$.2f FPS\nWegen Netzwerkübertraung ausgelassene Frames: %6$.2f%%\nDurchschnittliche Übertragunsdauer: %7$.2f ms\nDurchschnittliche decoding dauer: %8$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Verbinde mit PC…</string>
<string name="applist_menu_resume">Sitzung Wiederherstellen</string>
<string name="applist_menu_quit">Sitzung Beenden</string>
<string name="applist_menu_quit_and_start">Aktuelles Spiel beenden und Starte</string>
<string name="applist_menu_cancel">Abbrechen</string>
<string name="applist_menu_details">Details anzeigen</string>
<string name="applist_menu_scut">Shortcut erstellen</string>
<string name="applist_menu_tv_channel">Zu Kanal hinzufügen</string>
<string name="applist_refresh_title">App Liste</string>
<string name="applist_refresh_msg">Aktualisiere Apps…</string>
<string name="applist_refresh_error_title">Fehler</string>
<string name="applist_refresh_error_msg">Abfrage der App-Liste fehlgeschlagen</string>
<string name="applist_quit_app">Beenden</string>
<string name="applist_quit_success">Erfolgreich Beendet</string>
<string name="applist_quit_fail">Beenden fehlgeschlagen</string>
<string name="applist_quit_confirmation">Sind sie sicher, dass die die laufende App schließen möchten? Ungespeicherte Daten gehen verloren.</string>
<string name="applist_details_id">App ID:</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">PC manuell hinzufügen</string>
<string name="msg_add_pc">Verbinde zum PC…</string>
<string name="addpc_fail">Verbindung fehlgeschlagen. Stellen sie sicher, dass die benötigten ports von einer Firewall gefiltert werden.</string>
<string name="addpc_success">Computer erfolgreich hinzugefügt</string>
<string name="addpc_unknown_host">Auflößen der PC-Adresse fehlgeschlagen. Stellen sie sicher, dass die Adresse keine Tippfehler beinhaltet.</string>
<string name="addpc_enter_ip">Sie müssen eine IP-Addresse eingeben.</string>
<string name="addpc_wrong_sitelocal">Diese Adresse sieht falsch aus. Sie müssen die öffentliche IP-Adresse ihreres Routers benutzen um über das Internet zu streamen.</string>
<!-- Preferences -->
<string name="category_basic_settings">Allgemeine Einstellungen</string>
<string name="title_resolution_list">Videoauflösung</string>
<string name="summary_resolution_list">Ehöhen für klarere Bilder. Reduzieren für flüssigere Darstellung auf langsameren Geräten und Netzwerken.</string>
<string name="title_fps_list">Bildwiederholungsrate</string>
<string name="summary_fps_list">Erhöhen für einen gleichmäßigeren Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="title_seekbar_bitrate">Video bitrate</string>
<string name="summary_seekbar_bitrate">Erhöhen für einen schärferen Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps">Alle Bildwiederholungsraten freigeben</string>
<string name="summary_unlock_fps">Streaming mit 90 oder 120 FPS reduziert gegebenfalls die Latenz auf High-End Geräten, für jedoch zu Crashes oder Lag auf Geräten die dies nicht untersützen können.</string>
<string name="title_checkbox_stretch_video">Video auf den ganzen Bildschirm ausdehnen</string>
<string name="title_checkbox_disable_warnings">Warnhinweise deaktivieren</string>
<string name="summary_checkbox_disable_warnings">Verbindungswarnungen nicht als Overlay wärend des Streamens anzeigen</string>
<string name="title_checkbox_enable_pip">Bild-in-Bild Überwachungsmodus aktivieren</string>
<string name="summary_checkbox_enable_pip">Stream auch während des Multitaskings anzeigen (ohne Steuerung)</string>
<string name="category_audio_settings">Audio Einstellungen</string>
<string name="category_input_settings">Eingabe Einstellungen</string>
<string name="title_checkbox_multi_controller">Automatische GamePad-Erkennung</string>
<string name="summary_checkbox_multi_controller">Abwählen dieser Option erzwingt dass immer ein GamePad present ist</string>
<string name="title_checkbox_vibrate_fallback">Vibrationsemulation aktivieren</string>
<string name="summary_checkbox_vibrate_fallback">Lässt das Gerät vibrieren falls das GamePad keine Vibration unterstütz</string>
<string name="title_seekbar_deadzone">Tot Bereich des Analogsticks</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One GamePad Treiber</string>
<string name="summary_checkbox_xb1_driver">Aktiviert eingebauten USB Treiber für Geräte die keinen Xbox GamePad-Unterstützung haben</string>
<string name="title_checkbox_usb_bind_all">Android GamePad Unterstütung überlagern</string>
<string name="summary_checkbox_usb_bind_all">Erzwingt die Vernwedung von Moonlight\'s USB Treiber für alle Xbox kompatiblen GamePads</string>
<string name="title_checkbox_mouse_emulation">Maus Emulation via GamePad</string>
<string name="summary_checkbox_mouse_emulation">Langes gedrückt halten der Start-Taste wechselt in den Maus Modus</string>
<string name="title_checkbox_mouse_nav_buttons">Vor- und Zurück-Tasten aktivieren</string>
<string name="summary_checkbox_mouse_nav_buttons">Aktivierung dieser Option kann auf fehleranfälligen Geräten Rechts-Clicks verunmöglichen</string>
<string name="category_on_screen_controls_settings">On-Screen Steuerungseinstellungen</string>
<string name="title_checkbox_show_onscreen_controls">Zeige On-Screen Steuerung</string>
<string name="summary_checkbox_show_onscreen_controls">Zeige virtuelle Steuerelemente als Overlay auf dem Touchscreen</string>
<string name="title_checkbox_vibrate_osc">Vibrationen aktivieren</string>
<string name="summary_checkbox_vibrate_osc">Vibrieren als haptisches Feedback für die On-Screen Steuerelemente</string>
<string name="title_only_l3r3">Nur L3 und R3 anzeigen</string>
<string name="summary_only_l3r3">Alle virtuellen Steuerelemente außer L3 und R3 verbregen.</string>
<string name="title_reset_osc">Gespeicherte On-Screen Steuerungelemente zurücksetzen</string>
<string name="summary_reset_osc">Alle On-Screen Steuerelemente auf ihre Vorgabegröße und Position zurück setzen</string>
<string name="dialog_title_reset_osc">Layout Zurücksetzen</string>
<string name="dialog_text_reset_osc">Sind sie sicher, dass sie das gepseicherte on-screen Layout der Steuerelemte löschen wollen?</string>
<string name="toast_reset_osc_success">On-Screen Steuerelemente wurden zurückgesetzt</string>
<string name="category_ui_settings">UI Einstellungen</string>
<string name="title_language_list">Sprache</string>
<string name="summary_language_list">Sprache die Moonlight verwenden soll</string>
<string name="title_checkbox_list_mode">Zeige Listen anstelle von Rastern.</string>
<string name="summary_checkbox_list_mode">Zeige Apps und PCs als Liste anstelle eines Rasters</string>
<string name="title_checkbox_small_icon_mode">Verwende kleine Icons</string>
<string name="summary_checkbox_small_icon_mode">Verwende kleine Icons in der Rasteransicht, um mehr gleichzeitig anzeigen zu können</string>
<string name="category_host_settings">Host Einstellungen</string>
<string name="title_checkbox_enable_sops">Spieleinstellungen optimieren</string>
<string name="summary_checkbox_enable_sops">GFE erlauben die die Spieleinstellungen zu optimieren.</string>
<string name="title_checkbox_host_audio">Audio auf dem PC wiedergeben</string>
<string name="summary_checkbox_host_audio">Audio auf dem PC und auf diesem Gerät wiedergeben</string>
<string name="category_advanced_settings">Erweiterte Einstellungen</string>
<string name="title_disable_frame_drop">Nie Frames Überspringen</string>
<string name="summary_disable_frame_drop">Kann potentiell das Mikro-Ruckeln auf einigen Geräten reduzieren, allerdings erhöt dies gleichzeitig die Latenz</string>
<string name="title_video_format">Ändere H.265 Einstellungen</string>
<string name="summary_video_format">H.265 verringerd die Video-Bandbreitenanforderung, funktioniert allerdings nur auf sehr neuen Geräten</string>
<string name="title_enable_hdr">HDR aktivieren (experimentell)</string>
<string name="summary_enable_hdr">HDR-Streaming sofern dies von der PC GPU unterstützt wird. HDR erfordert eine GPU der GTX 1000 Serie oder neuer.</string>
<string name="title_enable_perf_overlay">Performance Overlay aktivieren</string>
<string name="summary_enable_perf_overlay">Leistungsmerkmale während des Streamens in Echtzeit einblenden.</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">Transparenz</string>
</resources>
-2
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@@ -94,8 +94,6 @@
<string name="summary_checkbox_disable_warnings">Desactivar mensajes de advertencia en pantalla durante la transmisión</string>
<string name="category_audio_settings">Configuración de audio</string>
<string name="title_checkbox_51_surround">Activar sonido 5.1 surround</string>
<string name="summary_checkbox_51_surround">Desmarcar si experimentas problemas de audio. Requiere GFE 2.7 o superior.</string>
<string name="title_checkbox_multi_controller">Soporte para múltiples mandos</string>
<string name="summary_checkbox_multi_controller">Si no está marcado, todos los mandos aparecen como uno solo</string>
+24
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@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="fps_names">
<item>30 IPS</item>
<item>60 IPS</item>
<item>90 IPS</item>
<item>120 IPS</item>
</string-array>
<string-array name="audio_config_names">
<item>Stéréo</item>
<item>Son surround 5.1</item>
<item>Son surround 7.1</item>
</string-array>
<string-array name="decoder_names">
<item>Sélection automatique du décodeur</item>
<item>Contraindre le décodage logiciel</item>
<item>Contraindre le décodage matériel</item>
</string-array>
<string-array name="video_format_names">
<item>Utiliser H.265 uniquement s\'il est stable</item>
<item>Utilisez toujours H.265 (mais il peut planter)</item>
<item>N\'utilisez jamais H.265</item>
</string-array>
</resources>
+12 -8
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@@ -53,7 +53,7 @@
L\'utilisation d\'un logiciel de bureau à distance peut également provoquer cette erreur. Essayez de redémarrer votre machine ou de réinstaller GFE.
</string>
<string name="title_decoding_error">Le décodeur vidéo s\'est écrasé</string>
<string name="message_decoding_error">Moonlight s\'est écrasé en raison d\'une incompatibilité avec le décodeur vidéo de cet appareil. Assurez-vous que GeForce Experience soit mis à jour vers la dernière version sur votre PC. Essayez de régler les paramètres de diffusion si les plantages continuent.</string>
<string name="message_decoding_error">Moonlight s\'est arrêté en raison d\'une incompatibilité avec le décodeur vidéo de cet appareil. Assurez-vous que GeForce Experience soit mis à jour vers la dernière version sur votre PC. Essayez de régler les paramètres de diffusion si les plantages continuent.</string>
<string name="title_decoding_reset">Paramètres vidéo réinitialiser</string>
<string name="message_decoding_reset">Le décodeur vidéo de votre appareil continue de planter avec les paramètres de diffusion sélectionnés. Vos paramètres de diffusion ont été réinitialisés par défaut.</string>
<string name="error_usb_prohibited">L\'accès USB est interdit par votre appareil. Vérifiez vos paramètres Knox ou MDM.</string>
@@ -132,14 +132,14 @@
<string name="summary_checkbox_enable_pip">Permet de visualiser le flux (sans le contrôleur) tout en multitâche</string>
<string name="category_audio_settings">Paramètres audio</string>
<string name="title_checkbox_51_surround">Activer son surround 5.1</string>
<string name="summary_checkbox_51_surround">Décochez si vous rencontrez des problèmes audio. Nécessite GFE 2.7 ou supérieur.</string>
<string name="title_audio_config_list">Configuration son surround</string>
<string name="summary_audio_config_list">Activer le son surround 5.1 ou 7.1 pour les systèmes home cinéma</string>
<string name="category_input_settings">Paramètres d\'entrée</string>
<string name="title_checkbox_multi_controller">Prise en charge de plusieurs contrôleurs</string>
<string name="summary_checkbox_multi_controller">Lorsqu\'elle n\'est pas cochée, tous les contrôleurs sont regroupés</string>
<string name="title_checkbox_vibrate_fallback">Emuler le support vibration</string>
<string name="summary_checkbox_vibrate_fallback">Vibre votre appareil pour émuler une vibration si votre manette ne le prend pas en charge</string>
<string name="title_checkbox_vibrate_fallback">Emuler support vibration de secours</string>
<string name="summary_checkbox_vibrate_fallback">Emuler des tremblements si votre manette ne le prend pas en charge</string>
<string name="title_seekbar_deadzone">Régler la zone morte du stick analogique</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Pilote de contrôleur Xbox 360/One</string>
@@ -148,14 +148,14 @@
<string name="summary_checkbox_usb_bind_all">Force le pilote USB de Moonlight à prendre en charge tous les gamepads Xbox pris en charge</string>
<string name="title_checkbox_mouse_emulation">Emulation de la souris via le gamepad</string>
<string name="summary_checkbox_mouse_emulation">Appuyez longuement sur le bouton Start pour faire basculer la manette de jeu en mode souris.</string>
<string name="title_checkbox_mouse_nav_buttons">Activer les boutons de souris arrière et avant</string>
<string name="summary_checkbox_mouse_nav_buttons">L\'activation de cette option peut entraîner un clic droit sur certains périphériques.</string>
<string name="title_checkbox_mouse_nav_buttons">Activer les boutons de la souris arrière et avant</string>
<string name="summary_checkbox_mouse_nav_buttons">L\' activation de cette option peut entraîner un clic droit sur certains périphériques.</string>
<string name="category_on_screen_controls_settings">Paramètres des contrôles à l\'écran</string>
<string name="title_checkbox_show_onscreen_controls">Afficher les commandes à l\'écran</string>
<string name="summary_checkbox_show_onscreen_controls">Afficher la superposition du contrôleur virtuel sur l\'écran tactile</string>
<string name="title_checkbox_vibrate_osc">Activer les vibrations</string>
<string name="summary_checkbox_vibrate_osc">Vibre votre appareil pour émuler les vibrations des commandes à l\'écran</string>
<string name="summary_checkbox_vibrate_osc">Emuler des tremblements des commandes à l\'écran</string>
<string name="title_only_l3r3">Montre seulement L3 et R3</string>
<string name="summary_only_l3r3">Cacher tout sauf L3 et R3</string>
<string name="title_reset_osc">Effacer la disposition des commandes à l\'écran sauvegardée</string>
@@ -163,6 +163,10 @@
<string name="dialog_title_reset_osc">Réinitialiser la mise en page</string>
<string name="dialog_text_reset_osc">Êtes-vous sûr de vouloir supprimer la disposition des commandes à l\'écran que vous avez sauvegardée?</string>
<string name="toast_reset_osc_success">Les contrôles à l\'écran sont réinitialisés</string>
<string name="title_osc_opacity">Modifier l\'opacité des contrôles à l\'écran</string>
<string name="summary_osc_opacity">Rendre les contrôles à l\'écran plus/moins transparents</string>
<string name="dialog_title_osc_opacity">Modifiez l\'opacité</string>
<string name="suffix_osc_opacity">%</string>
<string name="category_ui_settings">Paramètres de l\'interface utilisateur</string>
<string name="title_language_list">Langue</string>
+2 -3
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@@ -113,8 +113,6 @@
<string name="summary_checkbox_enable_pip">Permette di osservare (ma non di controllare) la stream in multitasking</string>
<string name="category_audio_settings">Impostazioni audio</string>
<string name="title_checkbox_51_surround">Abilita l\'audio 5.1 surround</string>
<string name="summary_checkbox_51_surround">Se riscontri problemi, disabilitalo. Richiede GFE 2.7 o versioni sucessive.</string>
<string name="title_checkbox_multi_controller">Supporto a più controller</string>
<string name="summary_checkbox_multi_controller">Quando disabilitato, tutti i controller appaiono come uno solo</string>
@@ -159,5 +157,6 @@
<string name="summary_video_format">H.265 riduce i requisiti di larghezza di banda video ma richiede un dispositivo molto recente</string>
<string name="title_enable_hdr">Abilita HDR (sperimentale)</string>
<string name="summary_enable_hdr">Utilizza l\'HDR quando il gioco e la scheda video del PC lo supportano. L\'HDR richiede una scheda video serie GTX 1000 o sucessive.</string>
<string name="suffix_osc_opacity">%</string>
</resources>
+13 -2
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@@ -90,8 +90,6 @@
<string name="summary_checkbox_disable_warnings">ストリーミング中に画面に警告メッセージを表示しない</string>
<string name="category_audio_settings">音声</string>
<string name="title_checkbox_51_surround">5.1chサラウンド</string>
<string name="summary_checkbox_51_surround">音声に問題が生じる場合はチェックを外してください。バージョン2.7以降のGFEが必要です</string>
<string name="title_checkbox_multi_controller">複数のゲームコントローラ</string>
<string name="summary_checkbox_multi_controller">チェックを外すと、全てのゲームコントローラが単一の物として認識されます</string>
@@ -121,5 +119,18 @@
<string name="category_advanced_settings">高度な設定</string>
<string name="title_video_format">H.265</string>
<string name="summary_video_format">H.265は動画に必要な帯域幅を圧縮します。この機能にはなるべく新しいデバイスが必要です</string>
<string name="suffix_osc_opacity">%</string>
<string name="dialog_title_osc_opacity">透過率</string>
<string name="title_osc_opacity">透過率</string>
<string name="summary_osc_opacity">オンスクリーンコントローラの透過率を調整します</string>
<string name="title_only_l3r3">L3 と R3 のみ表示します</string>
<string name="summary_only_l3r3">L3 と R3 以外のボタンを表示しない</string>
<string name="title_reset_osc">オンスクリーンコントローラをデフォルトに戻します</string>
<string name="summary_reset_osc">サイズやレイアウトを戻します</string>
<string name="dialog_title_reset_osc">デフォルトに戻します</string>
<string name="dialog_text_reset_osc">本当にデフォルトに戻しますか?</string>
<string name="toast_reset_osc_success">オンスクリーンコントローラをデフォルトに戻しました</string>
<string name="title_checkbox_vibrate_osc">振動</string>
<string name="summary_checkbox_vibrate_osc">コントローラの振動を真似します</string>
</resources>
+1 -2
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@@ -105,8 +105,6 @@
<string name="summary_checkbox_disable_warnings">화면 상의 연결 경고 메세지를 스트리밍 중에 비활성화합니다.</string>
<string name="category_audio_settings">오디오 설정</string>
<string name="title_checkbox_51_surround">5.1 서라운드 사운드 활성화</string>
<string name="summary_checkbox_51_surround">오디오 문제가 발생한다면 체크를 해제하세요. GFE 2.7이나 그 이상 버전이 필요합니다.</string>
<string name="title_checkbox_multi_controller">다중 컨트롤러 지원</string>
<string name="summary_checkbox_multi_controller">이 옵션을 선택하지 않으면 모든 컨트롤러가 하나로 표시됩니다</string>
@@ -136,5 +134,6 @@
<string name="category_advanced_settings">고급 설정</string>
<string name="title_video_format">H.265 설정 변경</string>
<string name="summary_video_format">H.265는 비디오 대역폭 요구사항을 낮춰주지만 최신 장치가 필요합니다.</string>
<string name="suffix_osc_opacity">%</string>
</resources>
+1 -2
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@@ -94,8 +94,6 @@
<string name="summary_checkbox_disable_warnings">Verberg on-screen verbindingswaarschuwingen tijdens het streamen</string>
<string name="category_audio_settings">Geluidsinstellingen</string>
<string name="title_checkbox_51_surround">Gebruik 5.1 surround sound</string>
<string name="summary_checkbox_51_surround">Gebruik dit niet als er problemen zijn met de audio. Vereist GFE 2.7 of hoger.</string>
<string name="title_checkbox_multi_controller">Multi-gamepad support</string>
<string name="summary_checkbox_multi_controller">Wanneer uitgevinkt, alle controllers verschijnen als één.</string>
@@ -125,5 +123,6 @@
<string name="category_advanced_settings">Geavanceerde Instellingen</string>
<string name="title_video_format">Verander H.265 instellingen</string>
<string name="summary_video_format">H.265 verlaagt video bandbreedte vereisten maar benodigdt een recent apparaat.</string>
<string name="suffix_osc_opacity">%</string>
</resources>
+20
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@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="audio_config_names">
<item>Stereo</item>
<item>Sunet Surround 5.1</item>
<item>Sunet Surround 7.1</item>
</string-array>
<string-array name="decoder_names">
<item>Auto-selectează decodorul</item>
<item>Forțează decodarea Software</item>
<item>Forțează decodarea Hardware</item>
</string-array>
<string-array name="video_format_names">
<item>Folosește H.265 doar dacă e stabil</item>
<item>Folosește H.265 mereu (se poate bloca)</item>
<item>Nu folosi H.265</item>
</string-array>
</resources>
+193
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@@ -0,0 +1,193 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC șters</string>
<string name="scut_not_paired">PC neîmperecheat</string>
<string name="scut_pc_not_found">PC negăsit</string>
<string name="scut_invalid_uuid">PC-ul este invalid</string>
<string name="scut_invalid_app_id">Aplicația este invalidă</string>
<!-- Help strings -->
<string name="help_loading_title">Ajutor</string>
<string name="help_loading_msg">Se încarcă pagina de ajutor…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Vezi lista de jocuri</string>
<string name="pcview_menu_pair_pc">Împerechează PC-ul</string>
<string name="pcview_menu_unpair_pc">Desperechează</string>
<string name="pcview_menu_send_wol">Trimite o cerere Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Șterge PC</string>
<string name="pcview_menu_details">Vezi detalii</string>
<!-- Pair messages -->
<string name="pairing">Se împerechează…</string>
<string name="pair_pc_offline">PC-ul nu este accesibil</string>
<string name="pair_pc_ingame">PC-ul rulează un joc acum. Trebuie să închizi jocul pentru a-l putea împerechea.</string>
<string name="pair_pairing_title">Se împerechează</string>
<string name="pair_pairing_msg">Te rugăm să introduci urmatorul PIN în PC-ul pe care îl împerechezi:</string>
<string name="pair_incorrect_pin">PIN-ul este greșit</string>
<string name="pair_fail">Împerecherea a eșuat</string>
<string name="pair_already_in_progress">Împerecherea este deja în curs</string>
<!-- WOL messages -->
<string name="wol_pc_online">PC-ul este accesibil</string>
<string name="wol_no_mac">Nu s-a putut porni PC-ul deoarece GFE nu a comunicat o adresa MAC</string>
<string name="wol_waking_pc">Se pornește PC-ul…</string>
<string name="wol_waking_msg">Poate dura puțin până PC-ul pornește. Dacă nu pornește, verifică dacă este configurat corect pentru Wake-On-LAN.</string>
<string name="wol_fail">Nu s-au putut trimite pachetele Wake-On-LAN</string>
<!-- Unpair messages -->
<string name="unpairing">Desperecherechere…</string>
<string name="unpair_success">Desperecherechere efectuată cu succes</string>
<string name="unpair_fail">Desperecherea a eșuat</string>
<string name="unpair_error">Dispozitivul nu este împerecheat</string>
<!-- Errors -->
<string name="error_pc_offline">PC-ul este inaccesibil</string>
<string name="error_manager_not_running">Serviciul ComputerManager nu este pornit. Te rugăm să aștepți câteva secunde sau să repornești aplicația.</string>
<string name="error_unknown_host">Nu am putut identifica hostul</string>
<string name="error_404">GFE a returnat un cod de eroare HTTP 404. Asigură-te ca PC-ul are o placa video suportată.
Este posibil sa apară această eroare daca folosești o alta aplicație de remote desktop. Încearcă să repornești PC-ul sau să reinstalezi GFE.
</string>
<string name="title_decoding_error">Decodorul video s-a închis în mod neașteptat</string>
<string name="message_decoding_error">Moonlight s-a închis în mod neașteptat datorită unei incompatibilități cu decodorul video al acestui dispozitiv. Asigură-te ca folosești ultima versiune de GFE. Dacă problema persistă, ajustează setările de streaming.</string>
<string name="title_decoding_reset">Resetează setările video</string>
<string name="message_decoding_reset">Decodorul video al acestui dispozitiv continuă să se blocheze folosind setările video curente. Au fost resetate cele implicite.</string>
<string name="error_usb_prohibited">Accesul USB este interzis de către administratorul dispozitivului. Verifică setarile Knox sau MDM.</string>
<string name="unable_to_pin_shortcut">Launcher-ul tău curent nu permite crearea de scurtături fixate.</string>
<string name="video_decoder_init_failed">Inițializarea decodorului video a eșuat. Este posibil ca acest dispozitiv să nu suporte rezoluția sau rata cadrelor selectată.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Se stabilește conexiunea</string>
<string name="conn_establishing_msg">Se pornește conexiunea</string>
<string name="conn_metered">Atenție: Conexiunea ta curentă este contorizată!</string>
<string name="conn_client_latency">Latența medie a decodării cadrelor:</string>
<string name="conn_client_latency_hw">latența decodorului hardware:</string>
<string name="conn_hardware_latency">Latența medie a decodării cadrelor (hardware):</string>
<string name="conn_starting">Se pornește</string>
<string name="conn_error_title">Eroare la conectare</string>
<string name="conn_error_msg">Pornirea a eșuat</string>
<string name="conn_terminated_title">Conexiunea închisă</string>
<string name="conn_terminated_msg">Conexiunea a fost terminată</string>
<!-- General strings -->
<string name="ip_hint">Adresa IP a PC-ului cu GFE</string>
<string name="searching_pc">Se caută PC-uri cu GameStream activat…\n\n
Asigură-te ca GameStream este activat în setările Geforce Experience SHIELD.</string>
<string name="yes">Da</string>
<string name="no">Nu</string>
<string name="lost_connection">S-a pierdut conexiunea catre PC</string>
<string name="title_details">Detalii</string>
<string name="help">Ajutor</string>
<string name="delete_pc_msg">Sigur dorești să ștergi acest PC?</string>
<string name="slow_connection_msg">Conexiune inceată catre PC\nRedu rata de biți</string>
<string name="poor_connection_msg">Conexiune slabă catre PC</string>
<string name="perf_overlay_text">Dimensiunile video: %1$s\nDecodor: %2$s\nRata cadrelor estimata PC: %3$.2f FPS\nRata cadrelor primite din rețea: %4$.2f FPS\nRata de afisare a cadrelor: %5$.2f FPS\nCadre pierdute de rețea: %6$.2f%%\nTimpul mediu de primire: %7$.2f ms\nTimpul mediu de decodare: %8$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Se conectează la PC…</string>
<string name="applist_menu_resume">Continuă Sesiunea</string>
<string name="applist_menu_quit">Închide Sesiunea</string>
<string name="applist_menu_quit_and_start">Închide Jocul Curent si Pornește</string>
<string name="applist_menu_cancel">Anulează</string>
<string name="applist_menu_details">Vezi detalii</string>
<string name="applist_menu_scut">Creează o scurtătură</string>
<string name="applist_menu_tv_channel">Adaugă la canal</string>
<string name="applist_refresh_title">Lista de aplicații</string>
<string name="applist_refresh_msg">Reîmprospătare aplicații…</string>
<string name="applist_refresh_error_title">Eroare</string>
<string name="applist_refresh_error_msg">Nu s-a putut obține lista de aplicații</string>
<string name="applist_quit_app">Închidere în curs</string>
<string name="applist_quit_success">Închis cu succes</string>
<string name="applist_quit_fail">Nu s-a putut închide lista</string>
<string name="applist_quit_confirmation">Sigur dorești să închizi aplicația curentă? Toate datele nesalvate vor fi pierdute.</string>
<string name="applist_details_id">ID-ul aplicației:</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">Adaugă PC manual</string>
<string name="msg_add_pc">Conectare în curs…</string>
<string name="addpc_fail">Nu s-a putut efectua conectarea la adresa introdusă. Asigurăte ca porturile nu sunt blocate in firewall.</string>
<string name="addpc_success">PC adăugat cu succes</string>
<string name="addpc_unknown_host">Nu am putut identifica adresa PC-ului. Asigură-te că ai introdus-o corect.</string>
<string name="addpc_enter_ip">Trebuie să introduci o adresa IP</string>
<string name="addpc_wrong_sitelocal">Adresa introdusă nu pare corectă. Pentru conectare prin Internet, este nevoie de adresa publică a routerului.</string>
<!-- Preferences -->
<string name="category_basic_settings">Setări de bază</string>
<string name="title_resolution_list">Rezolutia video</string>
<string name="summary_resolution_list">Crește-o pentru a îmbunătăți claritatea imaginii. Descrește-o pentru dispozitive neperformante sau conexiune slabă.</string>
<string name="title_fps_list">Rata cadrelor</string>
<string name="summary_fps_list">Crește-o pentru a îmbunătăți fluiditatea imaginilor. Descrește-o pentru dispozitive neperformante sau conexiune slabă.</string>
<string name="title_seekbar_bitrate">Rata de biți</string>
<string name="summary_seekbar_bitrate">Crește-o pentru a îmbunătăți calitatea imaginilor. Descrește-o pentru dispozitive neperformante sau conexiune slabă.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps">Deblochează toate ratele de cadre posibile</string>
<string name="summary_unlock_fps">Fluxul video de rate mai mari poate reduce latența folosind dispozitive performante, dar poate introduce erori daca nu sunt suportate.</string>
<string name="title_checkbox_stretch_video">Întindeți video pe ecranul complet</string>
<string name="title_checkbox_disable_warnings">Dezactivează mesajele de avertizare</string>
<string name="summary_checkbox_disable_warnings">Dezactivează mesajele de avertizare privind rețeaua în timpul conexiunii</string>
<string name="title_checkbox_enable_pip">Activează modul Picture-In-Picture</string>
<string name="summary_checkbox_enable_pip">Permite vizualizarea (dar nu și controlul) când efectuezi multitasking</string>
<string name="category_audio_settings">Setări Audio</string>
<string name="title_audio_config_list">Configurarea sunetului surround</string>
<string name="summary_audio_config_list">Activeaza sunetul 5.1 sau 7.1 pentru sisteme home-theater</string>
<string name="category_input_settings">Setări de control</string>
<string name="title_checkbox_multi_controller">Detectează automat prezența controllerelor.</string>
<string name="summary_checkbox_multi_controller">Dezactivarea acestei opțiuni implică prezența constantă a unui controller</string>
<string name="title_checkbox_vibrate_fallback">Simuleaza efectul de vibratie</string>
<string name="summary_checkbox_vibrate_fallback">Dacă controllerul nu suportă vibrații, va vibra dispozitivul în schimb.</string>
<string name="title_seekbar_deadzone">Zona moartă a stickului analogic</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Driver pentru controllerele de Xbox 360/One</string>
<string name="summary_checkbox_xb1_driver">Activează un driver USB pentru dispozitivele fără suport nativ pentru controllere Xbox</string>
<string name="title_checkbox_usb_bind_all">Inlocuiește driverul implicit pentru controllere</string>
<string name="summary_checkbox_usb_bind_all">Forțează driverul USB Moonlight să preia toate controllerele Xbox suportate</string>
<string name="title_checkbox_mouse_emulation">Simulează mouse cu controllerul</string>
<string name="summary_checkbox_mouse_emulation">Apăsarea lungă pe butonul Start schimba modul de operare a controllerului în modul mouse.</string>
<string name="title_checkbox_mouse_nav_buttons">Activează butoanele de înainte și înapoi ale mousului</string>
<string name="summary_checkbox_mouse_nav_buttons">Această opțiune poate afecta click dreapta pentru unele dispozitive problematice.</string>
<string name="category_on_screen_controls_settings">Setări ale controalelor pe ecran</string>
<string name="title_checkbox_show_onscreen_controls">Afișează controale pe ecran</string>
<string name="summary_checkbox_show_onscreen_controls">Afișează un controller virtual pe ecran</string>
<string name="title_checkbox_vibrate_osc">Activează vibrațiile</string>
<string name="summary_checkbox_vibrate_osc">Dispozitivul va vibra asemănător unui controller</string>
<string name="title_only_l3r3">Afișează doar L3 si R3</string>
<string name="summary_only_l3r3">Ascunde toate butoanele în afară de L3 and R3</string>
<string name="title_reset_osc">Șterge schema salvată a controalelor</string>
<string name="summary_reset_osc">Resetează toate controalele de pe ecran la poziția și dimensiunea implicită</string>
<string name="dialog_title_reset_osc">Resetarea schemei de controale</string>
<string name="dialog_text_reset_osc">Sigur dorești să ștergi schema salvată a controalelor de pe ecran?</string>
<string name="toast_reset_osc_success">Controalele de pe ecran au fost resetate la setarile implicite</string>
<string name="title_osc_opacity">Modifică opacitatea controalelor de pe ecran</string>
<string name="summary_osc_opacity">Ajustează gradul de transparență al controalelor de pe ecran</string>
<string name="dialog_title_osc_opacity">Modifică opacitatea</string>
<string name="suffix_osc_opacity">%</string>
<string name="category_ui_settings">Setari UI</string>
<string name="title_language_list">Limba (Language)</string>
<string name="summary_language_list">Limba folosită de către Moonlight</string>
<string name="title_checkbox_list_mode">Folosește liste în loc de grile</string>
<string name="summary_checkbox_list_mode">Aplicațiile și PC-urile vor fi afișate in liste in loc de grile</string>
<string name="title_checkbox_small_icon_mode">Folosește iconițe mici</string>
<string name="summary_checkbox_small_icon_mode">Iconițele folosite în grile vor fi mici pentru a încăpea mai multe odata</string>
<string name="category_host_settings">Setările PC-ului gazdă</string>
<string name="title_checkbox_enable_sops">Optimizarea setărilor de joc</string>
<string name="summary_checkbox_enable_sops">Permite GFE să modifice setările jocurilor pentru experiența optimă</string>
<string name="title_checkbox_host_audio">Redă audio si pe PC</string>
<string name="summary_checkbox_host_audio">Sunetul se va auzi atat pe acest dispozitiv cât și pe PC</string>
<string name="category_advanced_settings">Setări avansate</string>
<string name="title_disable_frame_drop">Nu pierde cadre intenționat</string>
<string name="summary_disable_frame_drop">Poate să reducă micro-stuttering pe anumite device-uri, dar s-ar putea să crească latența</string>
<string name="title_video_format">Modifica setările H.265</string>
<string name="summary_video_format">H.265 funcționează cu o conexiune mai slaba, dar necesită un dispozitiv recent, performant</string>
<string name="title_enable_hdr">Activează HDR (Experimental)</string>
<string name="summary_enable_hdr">Folosește HDR daca aplicația si placa video suportă. Necesită o placa video seria GTX 1000 sau mai nouă.</string>
<string name="title_enable_perf_overlay">Activează statisticile de performanță</string>
<string name="summary_enable_perf_overlay">Afișează în timp real statisticile de performanță ale conexiunii.</string>
</resources>
+1 -2
View File
@@ -96,8 +96,6 @@
<string name="summary_checkbox_disable_warnings">Выключить экранные предупреждения о соединении во время трансляции</string>
<string name="category_audio_settings">Аудио Настройки</string>
<string name="title_checkbox_51_surround">Включить объёмный звук 5.1</string>
<string name="summary_checkbox_51_surround">Отключите, если появляются аудио проблемы. Требуется GFE 2.7 или выше.</string>
<string name="title_checkbox_multi_controller">Поддержка нескольких контроллеров</string>
<string name="summary_checkbox_multi_controller">Когда отключена, все контроллеры определяются как один</string>
@@ -183,4 +181,5 @@
<string name="summary_fps_list">Увеличение для более плавного видео потока. Уменьшите для лучшей производительности на более слабых устройствах.</string>
<string name="scut_invalid_uuid">Указанный PC недействителен</string>
<string name="scut_invalid_app_id">Указанное приложение недействительно</string>
<string name="suffix_osc_opacity">%</string>
</resources>
+9 -3
View File
@@ -1,15 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<string-array name="decoder_names">
<item>自动选择解码器</item>
<item>强制软解</item>
<item>强制硬解</item>
</string-array>
</string-array>
<string-array name="video_format_names">
<string-array name="video_format_names">
<item>如果稳定才使用H.265</item>
<item>强制使用H.265(不稳定)</item>
<item>不使用H.265</item>
</string-array>
<string-array name="audio_config_names">
<item>立体声</item>
<item>5.1环绕声</item>
<item>7.1环绕声</item>
</string-array>
</resources>
+123 -72
View File
@@ -1,12 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_label" translatable="false">Moonlight</string>
<string name="app_label_root" translatable="false">Moonlight Root</string>
<!-- Shortcut strings -->
<string name="scut_deleted_pc"> 电脑已删除 </string>
<string name="scut_not_paired"> 电脑没有配对成功 </string>
<string name="scut_not_paired"> 电脑未配对 </string>
<string name="scut_pc_not_found"> 电脑未找到 </string>
<string name="scut_invalid_uuid"> 提供的电脑无效 </string>
<string name="scut_invalid_app_id"> 提供的App无效 </string>
<!-- Help strings -->
<string name="help_loading_title"> 帮助查看器 </string>
<string name="help_loading_msg"> 加载帮助页面…… </string>
<string name="help_loading_title"> 查看帮助 </string>
<string name="help_loading_msg"> 正在加载帮助页面…… </string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list"> 浏览游戏列表 </string>
@@ -14,23 +20,24 @@
<string name="pcview_menu_unpair_pc"> 取消配对 </string>
<string name="pcview_menu_send_wol"> 发送 Wake-On-LAN 请求 </string>
<string name="pcview_menu_delete_pc"> 删除电脑 </string>
<string name="pcview_menu_details"> 查看详情 </string>
<!-- Pair messages -->
<string name="pairing"> 配对中…… </string>
<string name="pair_pc_offline"> 电脑离线中 </string>
<string name="pair_pc_ingame"> 电脑正在游戏中,你必须在配对之前先退出游戏 </string>
<string name="pair_pc_ingame"> 电脑正在游戏中,在配对之前你必须先退出游戏 </string>
<string name="pair_pairing_title"> 配对中 </string>
<string name="pair_pairing_msg"> 请在目标电脑上输入以下PIN码: </string>
<string name="pair_pairing_msg"> 请在目标电脑上输入以下PIN码: </string>
<string name="pair_incorrect_pin"> PIN码错误 </string>
<string name="pair_fail"> 配对失败 </string>
<string name="pair_already_in_progress"> 已经在配对中,请稍 </string>
<string name="pair_already_in_progress"> 配对中,请稍 </string>
<!-- WOL messages -->
<string name="wol_pc_online"> 电脑在线中 </string>
<string name="wol_no_mac"> 由于GeForce Experience没有发送MAC地址过来因此无法唤醒电脑 </string>
<string name="wol_no_mac"> 无法唤醒电脑因为GFE没有返回MAC地址 </string>
<string name="wol_waking_pc"> 唤醒电脑中…… </string>
<string name="wol_waking_msg"> 远程唤醒电脑需要一些时间\n\n
如果电脑没有唤醒,请确保Wake-On-LAN设置无误
<string name="wol_waking_msg"> 唤醒电脑需要一些时间\n
如果电脑没有唤醒,请确保Wake-On-LAN设置无误
</string>
<string name="wol_fail"> 无法发送Wake-On-LAN数据包 </string>
@@ -42,40 +49,54 @@
<!-- Errors -->
<string name="error_pc_offline"> 电脑离线中 </string>
<string name="error_manager_not_running">ComputerManager服务不在运行中\n\n请稍等几秒或者直接重启Moonlight</string>
<string name="error_unknown_host"> 无法解析电脑地址 </string>
<string name="error_404"> GeForce Experience返回了HTTP 404 错误确保你的显卡支持GAMESTREAM\n\n
使用远程控制软件同样会引起此错误,请尝试重启电脑或者重新安装GeForce Experience
<string name="error_manager_not_running"> ComputerManager服务未运行。\n请稍等几秒或重启App </string>
<string name="error_unknown_host"> 无法解析主机地址 </string>
<string name="error_404"> GFE返回了HTTP 404 错误确保你的电脑显卡支持串流。\n
使用远程桌面软件同样会引起此错误,请尝试重启电脑或重装GFE
</string>
<string name="title_decoding_error"> 视频解码器崩溃 </string>
<string name="message_decoding_error"> 由于与该设备的视频解码器不兼容,Moonlight已崩溃。确保你电脑上的GFE已更新至最新版本,如果崩溃继续,请尝试调整串流设置。 </string>
<string name="title_decoding_reset"> 重置视频设置 </string>
<string name="message_decoding_reset"> 由于设备的视频解码器在你选择的串流设置上持续崩溃,已重置你的串流设置。 </string>
<string name="error_usb_prohibited"> 设备管理员已禁止USB访问。请检查您的Knox或MDM设置。 </string>
<string name="unable_to_pin_shortcut"> 您当前的桌面启动器不允许创建长按子菜单。 </string>
<!-- Start application messages -->
<string name="conn_establishing_title"> 建立连接中 </string>
<string name="conn_establishing_msg"> 启动连接中 </string>
<string name="conn_metered"> 警告: 你正在使用移动网络,继续使用将会产生大量流量费用 </string>
<string name="conn_client_latency"> 每帧解码平均延迟:</string>
<string name="conn_client_latency_hw"> 硬解码器延迟:</string>
<string name="conn_hardware_latency"> 硬解码器平均延迟:</string>
<string name="conn_metered"> 警告你正在使用移动网络连接 </string>
<string name="conn_client_latency"> 平均每帧解码延迟</string>
<string name="conn_client_latency_hw">解码器延迟</string>
<string name="conn_hardware_latency">解码器平均延迟</string>
<string name="conn_starting"> 启动中…… </string>
<string name="conn_error_title"> 连接错误 </string>
<string name="conn_error_msg"> 启动失败 </string>
<string name="conn_terminated_title"> 连接终结 </string>
<string name="conn_terminated_title"> 连接终结 </string>
<string name="conn_terminated_msg"> 连接已被终结 </string>
<!-- General strings -->
<string name="ip_hint"> 串流电脑的IP地址 </string>
<string name="searching_pc"> 正在搜寻运行GAMESTREAM的电脑…… \n\n
确保GeForce Experience里面SHIELD选项里面的GAMESTREAM开关是开着的 </string>
<string name="yes"> </string>
<string name="no"> </string>
<string name="lost_connection"> 失去了与电脑连接 </string>
<string name="help">帮助</string>
<string name="searching_pc"> 正在搜寻运行GAMESTREAM的电脑…… \n
确保GFE SHIELD设置里的GAMESTREAM已开启。 </string>
<string name="yes"> 确定 </string>
<string name="no"> 取消 </string>
<string name="lost_connection"> 与电脑失去连接 </string>
<string name="title_details"> 详情 </string>
<string name="help"> 帮助 </string>
<string name="delete_pc_msg"> 你确定要删除这台电脑? </string>
<string name="slow_connection_msg"> 与电脑连接过慢 \n 请降低码率 </string>
<string name="poor_connection_msg"> 与电脑连接不良 </string>
<string name="perf_overlay_text"> 视频分辨率: %1$s\n解码器: %2$s\n估计主机帧数: %3$.2f FPS\n网络接收帧数: %4$.2f FPS\n渲染帧数: %5$.2f FPS\n网络丢失帧: %6$.2f%%\n平均接收时间: %7$.2f ms\n平均解码时间: %8$.2f ms </string>
<!-- AppList activity -->
<string name="applist_connect_msg"> 连接电脑…… </string>
<string name="applist_connect_msg"> 正在连接电脑…… </string>
<string name="applist_menu_resume"> 恢复串流 </string>
<string name="applist_menu_quit"> 退出串流 </string>
<string name="applist_menu_quit_and_start"> 退出当前游戏并开始这个游戏 </string>
<string name="applist_menu_cancel"> 取消 </string>
<string name="applist_menu_details"> 查看详情 </string>
<string name="applist_menu_scut"> 创建快捷方式 </string>
<string name="applist_menu_tv_channel"> 添加到频道 </string>
<string name="applist_refresh_title"> 游戏列表 </string>
<string name="applist_refresh_msg"> 刷新中…… </string>
<string name="applist_refresh_error_title"> 错误 </string>
@@ -83,81 +104,111 @@
<string name="applist_quit_app"> 退出中 </string>
<string name="applist_quit_success"> 成功退出串流 </string>
<string name="applist_quit_fail"> 退出串流失败 </string>
<string name="applist_quit_confirmation"> 您确定要退出当前游戏?\n\n所有未保存的数据将丢失 </string>
<string name="applist_quit_confirmation"> 您确定要退出当前游戏?\n所有未保存的数据将丢失 </string>
<string name="applist_details_id">App ID</string>
<!-- Add computer manually activity -->
<string name="title_add_pc"> 手动添加电脑 </string>
<string name="msg_add_pc"> 连接电脑…… </string>
<string name="addpc_fail"> 无法连接指定电脑。请确保指定的端口没有被防火墙阻止 </string>
<string name="msg_add_pc"> 正在连接电脑…… </string>
<string name="addpc_fail"> 无法连接指定电脑。请确保所需端口没有被防火墙阻止 </string>
<string name="addpc_success"> 成功添加电脑 </string>
<string name="addpc_unknown_host"> 无法解析电脑的IP地址,请确保IP地址输入无误 </string>
<string name="addpc_enter_ip"> 请输入一个IP地址! </string>
<string name="addpc_wrong_sitelocal"> 该地址似乎不正确。 您必须使用路由器的公共IP地址通过Internet进行串流。 </string>
<!-- Preferences -->
<string name="category_basic_settings"> 基本设置 </string>
<string name="title_resolution_list"> 选择目标分辨率和帧数 </string>
<string name="summary_resolution_list"> 过高的设定会引起串流卡顿甚至软件闪退 </string>
<string name="title_seekbar_bitrate"> 选择目标视频码率 </string>
<string name="summary_seekbar_bitrate"> 低码率减少卡顿,高码率提高画质 </string>
<string name="title_resolution_list"> 视频分辨率 </string>
<string name="summary_resolution_list"> 高分辨率提升图像清晰度。 \n 低分辨率提升在低端设备和较慢网络中的串流体验。 </string>
<string name="title_fps_list"> 视频帧数 </string>
<string name="summary_fps_list"> 高帧数提升视频流流畅度。 \n 低帧数提升在低端设备中的串流体验。</string>
<string name="title_seekbar_bitrate"> 视频码率 </string>
<string name="summary_seekbar_bitrate"> 高码率提升图像质量。 \n 低码率提升在较慢网络中的串流体验。 </string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps"> 解锁所有可用帧数 </string>
<string name="summary_unlock_fps"> 以90或120帧串流可能会减少在高端设备上的网络延迟,但会在不支持的设备上造成卡顿或崩溃。 </string>
<string name="title_checkbox_stretch_video"> 将画面拉伸至全屏 </string>
<string name="title_checkbox_disable_warnings"> 禁用错误提示 </string>
<string name="summary_checkbox_disable_warnings"> 串流过程中禁用连接错误提示 </string>
<string name="summary_checkbox_disable_warnings"> 串流中禁用连接错误提示 </string>
<string name="title_checkbox_enable_pip">启用画中画观察模式</string>
<string name="summary_checkbox_enable_pip">允许多任务时观看串流画面(但不操作)</string>
<string name="category_audio_settings"> 音频设置 </string>
<string name="title_checkbox_51_surround"> 启用 5.1 环绕音效 </string>
<string name="summary_checkbox_51_surround"> 如果你的声音听起来有问题请禁用。\n\n需要GeForce Experience 2.7 或更高版本 </string>
<string name="title_audio_config_list"> 环绕声设置 </string>
<string name="summary_audio_config_list"> 为家庭影院系统启用5.1或7.1环绕声 </string>
<string name="title_checkbox_multi_controller"> 启用多手柄支持 </string>
<string name="summary_checkbox_multi_controller"> 如果禁用,所有手柄将会认作一个手柄 </string>
<string name="category_input_settings">输入设置</string>
<string name="title_checkbox_multi_controller"> 自动检测手柄 </string>
<string name="summary_checkbox_multi_controller"> 禁用此项所有手柄将视为一个手柄 </string>
<string name="title_checkbox_vibrate_fallback"> 用设备震动模拟游戏震动效果 </string>
<string name="summary_checkbox_vibrate_fallback"> 如果你的手柄不支持震动,则震动设备以模拟游戏震动效果 </string>
<string name="title_seekbar_deadzone"> 调整摇杆死区 </string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One 手柄驱动 </string>
<string name="summary_checkbox_xb1_driver"> 若要在那些没有原生Xbox手柄驱动的设备上使用Xbox手柄,请勾上此复选框 </string>
<string name="summary_checkbox_xb1_driver"> 为缺少原生Xbox手柄支持的设备启用内置USB驱动 </string>
<string name="title_checkbox_usb_bind_all"> 覆盖安卓手柄支持 </string>
<string name="summary_checkbox_usb_bind_all"> 强制Moonlight的USB驱动接管所有受支持的Xbox手柄 </string>
<string name="title_checkbox_mouse_emulation"> 通过手柄模拟鼠标 </string>
<string name="summary_checkbox_mouse_emulation"> 长按开始键将手柄切换为鼠标模式 </string>
<string name="title_checkbox_mouse_nav_buttons"> 启用前进后退鼠标键 </string>
<string name="summary_checkbox_mouse_nav_buttons"> 在一些支持不佳的设备上启用此项可能会使其右键失效 </string>
<string name="category_on_screen_controls_settings"> 屏设置 </string>
<string name="title_checkbox_show_onscreen_controls"> 启用虚拟手柄 </string>
<string name="summary_checkbox_show_onscreen_controls"> 将在串流画面上显示一层虚拟手柄 </string>
<string name="category_on_screen_controls_settings">幕控制按钮设置 </string>
<string name="title_checkbox_show_onscreen_controls"> 显示屏幕控制按钮 </string>
<string name="summary_checkbox_show_onscreen_controls"> 在触摸屏上显示一层虚拟手柄 </string>
<string name="title_checkbox_vibrate_osc"> 启用震动 </string>
<string name="summary_checkbox_vibrate_osc"> 使用屏幕控制按钮时震动设备以模拟游戏震动效果 </string>
<string name="title_only_l3r3"> 只显示L3和R3 </string>
<string name="summary_only_l3r3"> 隐藏除L3和R3外的所有虚拟按钮 </string>
<string name="title_reset_osc"> 重置已保存的屏幕控制按钮布局 </string>
<string name="summary_reset_osc"> 重置所有屏幕控制按钮为默认大小和位置 </string>
<string name="dialog_title_reset_osc"> 重置按钮布局 </string>
<string name="dialog_text_reset_osc"> 你确定要删除所保存的屏幕按钮布局吗? </string>
<string name="toast_reset_osc_success"> 屏幕按钮布局已经重置 </string>
<string name="category_ui_settings"> 界面设置 </string>
<string name="title_language_list">语言</string>
<string name="summary_language_list"> 选择您希望Moonlight使用的语言 </string>
<string name="title_language_list"> 语言 </string>
<string name="summary_language_list"> 选择Moonlight显示的语言 </string>
<string name="title_checkbox_list_mode"> 使用列表代替图标 </string>
<string name="summary_checkbox_list_mode"> 将以列表显示电脑和游戏 </string>
<string name="summary_checkbox_list_mode"> 列表显示电脑和游戏 </string>
<string name="title_checkbox_small_icon_mode"> 使用小图标 </string>
<string name="summary_checkbox_small_icon_mode"> 使用小图标以在屏幕上显示更多项目 </string>
<string name="category_host_settings"> 主机设置 </string>
<string name="title_checkbox_enable_sops"> 优化游戏设置 </string>
<string name="summary_checkbox_enable_sops"> 允许GeForce Experience为最佳串流效果自动更改游戏设置 </string>
<string name="title_checkbox_host_audio"> 将声音输出到电脑上 </string>
<string name="summary_checkbox_host_audio"> 在电脑和本设备同时输出声音 </string>
<string name="summary_checkbox_enable_sops"> 允许GFE为最佳串流效果自动更改游戏设置 </string>
<string name="title_checkbox_host_audio"> 在电脑上播放声音 </string>
<string name="summary_checkbox_host_audio"> 在电脑和本设备同时输出声音 </string>
<string name="category_advanced_settings"> 高级设置 </string>
<string name="title_video_format"> H.265设置 </string>
<string name="summary_video_format">H.265能降低带宽需求,但是需要设备支持 </string>
<string name="applist_menu_scut">创建快捷方式</string>
<string name="category_input_settings">输入设置</string>
<string name="applist_menu_details">查看详情</string>
<string name="dialog_text_reset_osc">你确定要删除所保存的按钮布局吗?</string>
<string name="dialog_title_reset_osc">重置按钮布局</string>
<string name="delete_pc_msg">你确定要删除这台电脑?</string>
<string name="pcview_menu_details">查看详情</string>
<string name="scut_pc_not_found">电脑无法找到</string>
<string name="toast_reset_osc_success">按钮布局已经重置</string>
<string name="title_fps_list">视频帧数</string>
<string name="title_unlock_fps">解锁所有可用帧数</string>
<string name="title_only_l3r3">只显示[L3]和[R3]</string>
<string name="title_reset_osc">重置已经保存的触摸按钮布局</string>
<string name="title_disable_frame_drop">永不掉帧</string>
<string name="title_enable_hdr">启用 HDR (实验)</string>
<string name="title_checkbox_vibrate_osc">启动震动</string>
<string name="title_details">详情</string>
<string name="title_decoding_reset">重置视频设置</string>
<string name="title_checkbox_mouse_emulation">通过手柄模拟鼠标</string>
<string name="summary_only_l3r3">隐藏所有虚拟按钮除了L3和R3</string>
<string name="title_enable_perf_overlay">启用性能信息</string>
<string name="summary_enable_perf_overlay">在串流中显示实时性能信息</string>
<string name="perf_overlay_text">视频分辨率: %1$s\n解码器: %2$s\n估计主机帧数: %3$.2f FPS\n网络接收帧数: %4$.2f FPS\n渲染帧数: %5$.2f FPS\n网络丢失帧: %6$.2f%%\n平均接收时间: %7$.2f ms\n平均解码时间: %8$.2f ms</string>
<string name="title_disable_frame_drop"> 永不掉帧 </string>
<string name="summary_disable_frame_drop"> 可能会减少在一些设备上的卡顿,但会增加延迟 </string>
<string name="title_video_format"> 更改H.265设置 </string>
<string name="summary_video_format">H.265能降低视频带宽需求,但需要较新的设备才能支持</string>
<string name="title_enable_hdr"> 启用 HDR (实验) </string>
<string name="summary_enable_hdr"> 当游戏和显卡支持时以HDR模式串流。 HDR需要GTX 1000系列或更高规格显卡。 </string>
<string name="title_enable_perf_overlay"> 启用性能信息 </string>
<string name="summary_enable_perf_overlay"> 在串流中显示实时性能信息 </string>
<string name="title_osc_opacity">更改屏幕按钮透明度</string>
<string name="dialog_title_osc_opacity">透明度</string>
<string name="suffix_osc_opacity">%</string>
<string name="summary_osc_opacity">令屏幕按钮变得更透明/更不透明</string>
</resources>
+9 -3
View File
@@ -1,15 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<string-array name="decoder_names">
<item>自動選擇解碼器</item>
<item>強制軟解</item>
<item>強制硬解</item>
</string-array>
</string-array>
<string-array name="video_format_names">
<string-array name="video_format_names">
<item>如果穩定才使用H.265</item>
<item>強制使用H.265(不穩定)</item>
<item>不使用H.265</item>
</string-array>
<string-array name="audio_config_names">
<item>身歷聲</item>
<item>5.1環繞聲</item>
<item>7.1環繞聲</item>
</string-array>
</resources>
+135 -88
View File
@@ -1,38 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_label" translatable="false">Moonlight</string>
<string name="app_label_root" translatable="false">Moonlight Root</string>
<!-- Shortcut strings -->
<string name="scut_deleted_pc"> 電腦已刪除 </string>
<string name="scut_not_paired"> 電腦沒有配對成功 </string>
<string name="scut_not_paired"> 電腦未配對 </string>
<string name="scut_pc_not_found"> 電腦未找到 </string>
<string name="scut_invalid_uuid"> 提供的電腦無效 </string>
<string name="scut_invalid_app_id"> 提供的App無效 </string>
<!-- Help strings -->
<string name="help_loading_title"> 幫助查看器 </string>
<string name="help_loading_msg"> 載入幫助頁面…… </string>
<string name="help_loading_title"> 查看幫助 </string>
<string name="help_loading_msg"> 正在載入説明頁面…… </string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list"> 覽遊戲列表 </string>
<string name="pcview_menu_app_list"> 覽遊戲列表 </string>
<string name="pcview_menu_pair_pc"> 和電腦配對 </string>
<string name="pcview_menu_unpair_pc"> 取消配對 </string>
<string name="pcview_menu_send_wol"> 發送 Wake-On-LAN 請求 </string>
<string name="pcview_menu_delete_pc"> 刪除電腦 </string>
<string name="pcview_menu_details"> 查看詳情 </string>
<!-- Pair messages -->
<string name="pairing"> 配對中…… </string>
<string name="pair_pc_offline"> 電腦離線中 </string>
<string name="pair_pc_ingame"> 電腦正在遊戲中,你必須在配對之前先退出遊戲 </string>
<string name="pair_pc_ingame"> 電腦正在遊戲中,在配對之前你必須先退出遊戲 </string>
<string name="pair_pairing_title"> 配對中 </string>
<string name="pair_pairing_msg"> 請在目標電腦上輸入以下PIN碼: </string>
<string name="pair_pairing_msg"> 請在目標電腦上輸入以下PIN碼: </string>
<string name="pair_incorrect_pin"> PIN碼錯誤 </string>
<string name="pair_fail"> 配對失敗 </string>
<string name="pair_already_in_progress"> 已經在配對中,請稍 </string>
<string name="pair_already_in_progress"> 配對中,請稍 </string>
<!-- WOL messages -->
<string name="wol_pc_online"> 電腦線中 </string>
<string name="wol_no_mac"> 由於GeForce Experience沒有發送MAC地址過來因此無法喚醒電腦 </string>
<string name="wol_pc_online"> 電腦線</string>
<string name="wol_no_mac"> 無法喚醒電腦因為GFE沒有返回MAC地址 </string>
<string name="wol_waking_pc"> 喚醒電腦中…… </string>
<string name="wol_waking_msg"> 遠程喚醒電腦需要一些時間\n\n
如果電腦沒有喚醒,請確保Wake-On-LAN設置無誤
<string name="wol_waking_msg"> 喚醒電腦需要一些時間\n
如果電腦沒有喚醒,請確保Wake-On-LAN設置無誤
</string>
<string name="wol_fail"> 無法發送Wake-On-LAN數據</string>
<string name="wol_fail"> 無法發送Wake-On-LAN資料</string>
<!-- Unpair messages -->
<string name="unpairing"> 取消配對中…… </string>
@@ -42,40 +49,54 @@
<!-- Errors -->
<string name="error_pc_offline"> 電腦離線中 </string>
<string name="error_manager_not_running">ComputerManager服務不在運行中\n\n請稍等幾秒或者直接重啟Moonlight</string>
<string name="error_unknown_host"> 無法解析電腦地</string>
<string name="error_404"> GeForce Experience返回了HTTP 404 錯誤確保你的顯卡支持GAMESTREAM\n\n
使用遠程控制軟體同樣會引起此錯誤,請嘗試重啟電腦或者重新安裝GeForce Experience
<string name="error_manager_not_running"> ComputerManager服務未運行。\n請稍等幾秒或重啟App </string>
<string name="error_unknown_host"> 無法解析主機位</string>
<string name="error_404"> GFE返回了HTTP 404 錯誤確保你的電腦顯卡支援串流。\n
使用遠端桌面軟體同樣會引起此錯誤,請嘗試重啟電腦或重裝GFE
</string>
<string name="title_decoding_error"> 視頻解碼器崩潰 </string>
<string name="message_decoding_error"> 由於與該設備的視頻解碼器不相容,Moonlight已崩潰。確保你電腦上的GFE已更新至最新版本,如果崩潰繼續,請嘗試調整串流設置。 </string>
<string name="title_decoding_reset"> 重置視頻設置 </string>
<string name="message_decoding_reset"> 由於設備的視頻解碼器在你選擇的串流設置上持續崩潰,已重置你的串流設置。 </string>
<string name="error_usb_prohibited"> 設備管理員已禁止USB訪問。請檢查您的Knox或MDM設置。 </string>
<string name="unable_to_pin_shortcut"> 您當前的桌面啟動器不允許創建長按子功能表。 </string>
<!-- Start application messages -->
<string name="conn_establishing_title"> 建立連接中 </string>
<string name="conn_establishing_msg"> 啟動連接中 </string>
<string name="conn_metered"> 警告: 你正在使用移動網路,繼續使用將會產生大量流量費用 </string>
<string name="conn_client_latency"> 每幀解碼平均延遲:</string>
<string name="conn_client_latency_hw"> 硬解碼器延遲:</string>
<string name="conn_hardware_latency"> 硬解碼器平均延遲:</string>
<string name="conn_metered"> 警告你正在使用移動網路連接 </string>
<string name="conn_client_latency"> 平均每幀解碼延遲</string>
<string name="conn_client_latency_hw">解碼器延遲</string>
<string name="conn_hardware_latency">解碼器平均延遲</string>
<string name="conn_starting"> 啟動中…… </string>
<string name="conn_error_title"> 連接錯誤 </string>
<string name="conn_error_msg"> 啟動失敗 </string>
<string name="conn_terminated_title"> 連接終結 </string>
<string name="conn_terminated_title"> 連接終結 </string>
<string name="conn_terminated_msg"> 連接已被終結 </string>
<!-- General strings -->
<string name="ip_hint"> 串流電腦的IP地址 </string>
<string name="searching_pc"> 正在搜尋運行GAMESTREAM的電腦…… \n\n
確保GeForce Experience裡面SHIELD選項裡面的GAMESTREAM開關是開著的 </string>
<string name="yes"> </string>
<string name="no"> </string>
<string name="lost_connection"> 失去了與電腦連接 </string>
<string name="help">幫助</string>
<string name="searching_pc"> 正在搜尋運行GAMESTREAM的電腦…… \n
確保GFE SHIELD設置裡的GAMESTREAM已開啟。 </string>
<string name="yes"> 確定 </string>
<string name="no"> 取消 </string>
<string name="lost_connection"> 與電腦失去連接 </string>
<string name="title_details"> 詳情 </string>
<string name="help"> 幫助 </string>
<string name="delete_pc_msg"> 你確定要刪除這台電腦? </string>
<string name="slow_connection_msg"> 與電腦連接過慢 \n 請降低碼率 </string>
<string name="poor_connection_msg"> 與電腦連接不良 </string>
<string name="perf_overlay_text"> 視頻解析度: %1$s\n解碼器: %2$s\n估計主機幀數: %3$.2f FPS\n網路接收幀數: %4$.2f FPS\n渲染幀數: %5$.2f FPS\n網路丟失幀: %6$.2f%%\n平均接收時間: %7$.2f ms\n平均解碼時間: %8$.2f ms </string>
<!-- AppList activity -->
<string name="applist_connect_msg"> 連接電腦…… </string>
<string name="applist_connect_msg"> 正在連接電腦…… </string>
<string name="applist_menu_resume"> 恢復串流 </string>
<string name="applist_menu_quit"> 退出串流 </string>
<string name="applist_menu_quit_and_start"> 退出當前遊戲並開始這個遊戲 </string>
<string name="applist_menu_cancel"> 取消 </string>
<string name="applist_menu_details"> 查看詳情 </string>
<string name="applist_menu_scut"> 創建快捷方式 </string>
<string name="applist_menu_tv_channel"> 添加到頻道 </string>
<string name="applist_refresh_title"> 遊戲列表 </string>
<string name="applist_refresh_msg"> 刷新中…… </string>
<string name="applist_refresh_error_title"> 錯誤 </string>
@@ -83,85 +104,111 @@
<string name="applist_quit_app"> 退出中 </string>
<string name="applist_quit_success"> 成功退出串流 </string>
<string name="applist_quit_fail"> 退出串流失敗 </string>
<string name="applist_quit_confirmation"> 您確定要退出當前遊戲?\n\n所有未保存的數據將丟失 </string>
<string name="applist_quit_confirmation"> 您確定要退出當前遊戲?\n所有未保存的資料將丟失 </string>
<string name="applist_details_id">App ID</string>
<!-- Add computer manually activity -->
<string name="title_add_pc"> 手動添加電腦 </string>
<string name="msg_add_pc"> 連接電腦…… </string>
<string name="addpc_fail"> 無法連接指定電腦。請確保指定的埠沒有被防火牆阻止 </string>
<string name="msg_add_pc"> 正在連接電腦…… </string>
<string name="addpc_fail"> 無法連接指定電腦。請確保所需埠沒有被防火牆阻止 </string>
<string name="addpc_success"> 成功添加電腦 </string>
<string name="addpc_unknown_host"> 無法解析電腦的IP址,請確保IP址輸入無誤 </string>
<string name="addpc_enter_ip"> 請輸入一個IP址! </string>
<string name="addpc_unknown_host"> 無法解析電腦的IP址,請確保IP址輸入無誤 </string>
<string name="addpc_enter_ip"> 請輸入一個IP址! </string>
<string name="addpc_wrong_sitelocal"> 該位址似乎不正確。 您必須使用路由器的公共IP位址通過Internet進行串流。 </string>
<!-- Preferences -->
<string name="category_basic_settings"> 基本設置 </string>
<string name="title_resolution_list"> 選擇目標解析度和幀數 </string>
<string name="summary_resolution_list"> 過高的設定會引起串流卡頓甚至軟體閃退 </string>
<string name="title_fps_list">影像幀數</string>
<string name="summary_fps_list">增加以提供更流暢的影像串流. 減少以在較低的配備上獲得較好的效能.</string>
<string name="title_seekbar_bitrate"> 選擇目標影像碼率 </string>
<string name="summary_seekbar_bitrate"> 低碼率減少卡頓,高碼率提高畫質 </string>
<string name="title_resolution_list"> 視頻解析度 </string>
<string name="summary_resolution_list"> 高解析度提升圖像清晰度。 \n 低解析度提升在低端設備和較慢網路中的串流體驗。 </string>
<string name="title_fps_list"> 視頻幀數 </string>
<string name="summary_fps_list"> 高幀數提升視頻流流暢度。 \n 低幀數提升在低端設備中的串流體驗。</string>
<string name="title_seekbar_bitrate"> 視頻碼率 </string>
<string name="summary_seekbar_bitrate"> 高碼率提升圖像品質。 \n 低碼率提升在較慢網路中的串流體驗。 </string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps">解鎖所有可使用的幀率</string>
<string name="summary_unlock_fps">串流於90或120幀下可以減少高級配備的延遲, 但可能導致無法支持的配備出現延遲或崩潰</string>
<string name="title_unlock_fps"> 解鎖所有可用幀數 </string>
<string name="summary_unlock_fps">90或120幀串流可能會減少在高端設備上的網路延遲,但會在不支援的設備上造成卡頓或崩潰</string>
<string name="title_checkbox_stretch_video"> 將畫面拉伸至全屏 </string>
<string name="title_checkbox_disable_warnings"> 禁用錯誤提示 </string>
<string name="summary_checkbox_disable_warnings"> 串流過程中禁用連接錯誤提示 </string>
<string name="title_checkbox_enable_pip">啟用子母畫面</string>
<string name="summary_checkbox_enable_pip">當多工處理時, 允許觀看串流畫面(無法控制)</string>
<string name="summary_checkbox_disable_warnings"> 串流中禁用連接錯誤提示 </string>
<string name="title_checkbox_enable_pip">啟用畫中畫觀察模式</string>
<string name="summary_checkbox_enable_pip">允許多工時觀看串流畫面(但不操作)</string>
<string name="category_audio_settings">設置 </string>
<string name="title_checkbox_51_surround"> 啟用 5.1 環繞音效 </string>
<string name="summary_checkbox_51_surround"> 如果你的聲音聽起來有問題請禁用。\n\n需要GeForce Experience 2.7 或更高版本 </string>
<string name="category_audio_settings">設置 </string>
<string name="title_audio_config_list"> 環繞聲設置 </string>
<string name="summary_audio_config_list"> 為家庭劇院系統啟用5.1或7.1環繞聲 </string>
<string name="category_input_settings">輸入設</string>
<string name="title_checkbox_multi_controller"> 啟用多手柄支持 </string>
<string name="summary_checkbox_multi_controller"> 如果禁用,所有手柄將會認作一個手柄 </string>
<string name="title_checkbox_vibrate_fallback">以手機模擬手柄震動</string>
<string name="summary_checkbox_vibrate_fallback">手柄不支援震動時, 以手機來模擬</string>
<string name="title_seekbar_deadzone"> 調整手柄死區 </string>
<string name="category_input_settings">輸入設</string>
<string name="title_checkbox_multi_controller"> 自動檢測手柄 </string>
<string name="summary_checkbox_multi_controller"> 禁用此項所有手柄將視為一個手柄 </string>
<string name="title_checkbox_vibrate_fallback"> 用設備震動類比遊戲震動效果 </string>
<string name="summary_checkbox_vibrate_fallback"> 如果你的手柄不支援震動,則震動設備以類比遊戲震動效果 </string>
<string name="title_seekbar_deadzone"> 調整搖杆死區 </string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One 手柄驅動 </string>
<string name="summary_checkbox_xb1_driver"> 若要在那些沒有原生Xbox手柄驅動的設備上使用Xbox手柄,請勾上此複選框 </string>
<string name="title_checkbox_usb_bind_all">覆蓋Android控制器支援</string>
<string name="summary_checkbox_usb_bind_all">強制 Moonlight USB驅動程式接管所有支持的Xbox手柄</string>
<string name="title_checkbox_mouse_emulation">過手柄模擬滑鼠</string>
<string name="summary_checkbox_mouse_emulation">長按 [Start] 鍵將會切換滑鼠模式</string>
<string name="title_checkbox_mouse_nav_buttons">Enable back and forward mouse buttons</string>
<string name="summary_checkbox_mouse_nav_buttons">Enabling this option may break right clicking on some buggy devices</string>
<string name="summary_checkbox_xb1_driver"> 為缺少原生Xbox手柄支援的設備啟用內置USB驅動 </string>
<string name="title_checkbox_usb_bind_all"> 覆蓋安卓手柄支援 </string>
<string name="summary_checkbox_usb_bind_all"> 強制MoonlightUSB驅動接管所有支持的Xbox手柄 </string>
<string name="title_checkbox_mouse_emulation">過手柄類比滑鼠 </string>
<string name="summary_checkbox_mouse_emulation"> 長按開始鍵將手柄切換滑鼠模式 </string>
<string name="title_checkbox_mouse_nav_buttons"> 啟用前進後退滑鼠鍵 </string>
<string name="summary_checkbox_mouse_nav_buttons"> 在一些支援不佳的設備上啟用此項可能會使其右鍵失效 </string>
<string name="category_on_screen_controls_settings"> 觸控設置 </string>
<string name="title_checkbox_show_onscreen_controls"> 啟用虛擬手柄 </string>
<string name="summary_checkbox_show_onscreen_controls"> 將在串流畫面上顯示一層虛擬手柄 </string>
<string name="title_checkbox_vibrate_osc">啟用震動</string>
<string name="summary_checkbox_vibrate_osc">在手機上模擬搖桿震動</string>
<string name="title_only_l3r3">只顯示[L3]及[R3]</string>
<string name="summary_only_l3r3">隱藏所有虛擬按鈕除了L3和R3</string>
<string name="title_reset_osc">重設已經保存的觸控按鈕布局</string>
<string name="summary_reset_osc">將所有觸控按鈕重設為默認之大小和位置</string>
<string name="dialog_title_reset_osc">重設按鈕布局</string>
<string name="dialog_text_reset_osc">你確定要刪除所保存的按鈕局嗎?</string>
<string name="toast_reset_osc_success">按鈕局已經重</string>
<string name="category_on_screen_controls_settings"> 螢幕控制按鈕設置 </string>
<string name="title_checkbox_show_onscreen_controls"> 顯示幕幕控制按鈕 </string>
<string name="summary_checkbox_show_onscreen_controls"> 在觸控式螢幕上顯示一層虛擬手柄 </string>
<string name="title_checkbox_vibrate_osc"> 啟用震動 </string>
<string name="summary_checkbox_vibrate_osc"> 使用螢幕控制按鈕時震動設備以類比遊戲震動效果 </string>
<string name="title_only_l3r3"> 只顯示L3R3 </string>
<string name="summary_only_l3r3"> 隱藏除L3和R3外的所有虛擬按鈕 </string>
<string name="title_reset_osc"> 重置已保存的螢幕控制按鈕佈局 </string>
<string name="summary_reset_osc"> 重置所有螢幕控制按鈕為預設大小和位置 </string>
<string name="dialog_title_reset_osc"> 重新開機按鈕佈局 </string>
<string name="dialog_text_reset_osc"> 你確定要刪除所保存的螢幕按鈕局嗎 </string>
<string name="toast_reset_osc_success"> 螢幕按鈕局已經重</string>
<string name="category_ui_settings"> 面設置 </string>
<string name="title_language_list">語言</string>
<string name="summary_language_list"> 選擇您希望Moonlight使用的語言 </string>
<string name="title_checkbox_list_mode"> 使用列表代替圖 </string>
<string name="summary_checkbox_list_mode"> 將以列表來顯示電腦和遊戲 </string>
<string name="title_checkbox_small_icon_mode"> 使用小圖 </string>
<string name="summary_checkbox_small_icon_mode"> 使用小圖以在幕上顯示更多項目 </string>
<string name="category_ui_settings"> 面設置 </string>
<string name="title_language_list"> 語言 </string>
<string name="summary_language_list"> 選擇Moonlight顯示的語言 </string>
<string name="title_checkbox_list_mode"> 使用清單代替圖 </string>
<string name="summary_checkbox_list_mode"> 清單顯示電腦和遊戲 </string>
<string name="title_checkbox_small_icon_mode"> 使用小圖 </string>
<string name="summary_checkbox_small_icon_mode"> 使用小圖以在幕上顯示更多專案 </string>
<string name="category_host_settings"> 主機設置 </string>
<string name="title_checkbox_enable_sops"> 優化遊戲設置 </string>
<string name="summary_checkbox_enable_sops"> 允許GeForce Experience為最佳串流效果自動更改遊戲設置 </string>
<string name="title_checkbox_host_audio"> 將聲音輸出到電腦上 </string>
<string name="summary_checkbox_host_audio"> 在電腦和本設備同時輸出聲音 </string>
<string name="summary_checkbox_enable_sops"> 允許GFE為最佳串流效果自動更改遊戲設置 </string>
<string name="title_checkbox_host_audio"> 在電腦上播放聲音 </string>
<string name="summary_checkbox_host_audio"> 在電腦和本設備同時輸出聲音 </string>
<string name="category_advanced_settings"> 高級設置 </string>
<string name="title_disable_frame_drop">不掉幀</string>
<string name="summary_disable_frame_drop">在一些手機上可能可以減少micro-stuttering, 但可能導致延遲</string>
<string name="title_video_format"> H.265設置 </string>
<string name="summary_video_format">H.265能降低頻寬需求,但需要設備支持 </string>
<string name="title_enable_hdr">啟用 HDR (實驗中)</string>
<string name="summary_enable_hdr">啟用 HDR 當遊戲與電腦的顯示卡支援時. HDR 需要 GTX 1000 系列之顯示卡或更高.</string>
<string name="title_disable_frame_drop"> 永不掉幀 </string>
<string name="summary_disable_frame_drop"> 可能會減少在一些設備上的卡頓,但會增加延遲 </string>
<string name="title_video_format"> 更改H.265設置 </string>
<string name="summary_video_format">H.265能降低視頻頻寬需求,但需要較新的設備才能支援</string>
<string name="title_enable_hdr"> 啟用 HDR 實驗 </string>
<string name="summary_enable_hdr"> 當遊戲和顯卡支援時HDR模式串流。 HDR需要GTX 1000系列或更高規格顯卡。 </string>
<string name="title_enable_perf_overlay"> 啟用性能資訊 </string>
<string name="summary_enable_perf_overlay"> 在串流中顯示即時性能資訊 </string>
<string name="title_osc_opacity">更改屏幕按鈕透明度</string>
<string name="dialog_title_osc_opacity">透明度</string>
<string name="suffix_osc_opacity">%</string>
<string name="summary_osc_opacity">令屏幕按钮變得更透明/更不透明</string>
</resources>
+37 -22
View File
@@ -30,31 +30,46 @@
<item>120</item>
</string-array>
<string-array name="audio_config_names">
<item>Stereo</item>
<item>5.1 Surround Sound</item>
<item>7.1 Surround Sound</item>
</string-array>
<string-array name="audio_config_values" translatable="false">
<item>2</item>
<item>51</item>
<item>71</item>
</string-array>
<string-array name="language_names" translatable="false">
<item>Default</item>
<item>English</item>
<item>Italiano</item>
<item>日本語</item>
<item>Русский</item>
<item>Nederlands</item>
<item>中文(简体)</item>
<item>中文(繁體)</item>
<item>Korean</item>
<item>Español</item>
<item>French</item>
<item>Default</item>
<item>English</item>
<item>Italiano</item>
<item>日本語</item>
<item>Русский</item>
<item>Nederlands</item>
<item>中文(简体)</item>
<item>中文(繁體)</item>
<item>Korean</item>
<item>Español</item>
<item>Français</item>
<item>Deutsch</item>
<item>Română</item>
</string-array>
<string-array name="language_values" translatable="false">
<item>default</item>
<item>en</item>
<item>it</item>
<item>ja</item>
<item>ru</item>
<item>nl</item>
<item>zh-CN</item>
<item>zh-TW</item>
<item>ko</item>
<item>es</item>
<item>fr</item>
<item>default</item>
<item>en</item>
<item>it</item>
<item>ja</item>
<item>ru</item>
<item>nl</item>
<item>zh-CN</item>
<item>zh-TW</item>
<item>ko</item>
<item>es</item>
<item>fr</item>
<item>de</item>
<item>ro</item>
</string-array>
<string-array name="decoder_names">
+7 -2
View File
@@ -60,6 +60,7 @@
<string name="message_decoding_reset">Your device\'s video decoder continues to crash at your selected streaming settings. Your streaming settings have been reset to default.</string>
<string name="error_usb_prohibited">USB access is prohibited by your device administrator. Check your Knox or MDM settings.</string>
<string name="unable_to_pin_shortcut">Your current launcher does not allow for creating pinned shortcuts.</string>
<string name="video_decoder_init_failed">Video decoder failed to initialize. Your device may not support the selected resolution or frame rate.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Establishing Connection</string>
@@ -134,8 +135,8 @@
<string name="summary_checkbox_enable_pip">Allows the stream to be viewed (but not controlled) while multitasking</string>
<string name="category_audio_settings">Audio Settings</string>
<string name="title_checkbox_51_surround">Enable 5.1 surround sound</string>
<string name="summary_checkbox_51_surround">Uncheck if you experience audio issues. Requires GFE 2.7 or higher.</string>
<string name="title_audio_config_list">Surround sound configuration</string>
<string name="summary_audio_config_list">Enable 5.1 or 7.1 surround sound for home-theater systems</string>
<string name="category_input_settings">Input Settings</string>
<string name="title_checkbox_multi_controller">Automatic gamepad presence detection</string>
@@ -165,6 +166,10 @@
<string name="dialog_title_reset_osc">Reset Layout</string>
<string name="dialog_text_reset_osc">Are you sure you want to delete your saved on-screen controls layout?</string>
<string name="toast_reset_osc_success">On-screen controls reset to default</string>
<string name="title_osc_opacity">Change opacity of on-screen controls</string>
<string name="summary_osc_opacity">Make the on-screen controls more/less transparent</string>
<string name="dialog_title_osc_opacity">Change opacity</string>
<string name="suffix_osc_opacity">%</string>
<string name="category_ui_settings">UI Settings</string>
<string name="title_language_list">Language</string>
+18 -5
View File
@@ -43,11 +43,13 @@
android:defaultValue="false" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/category_audio_settings">
<CheckBoxPreference
android:key="checkbox_51_surround"
android:title="@string/title_checkbox_51_surround"
android:summary="@string/summary_checkbox_51_surround"
android:defaultValue="false" />
<ListPreference
android:key="list_audio_config"
android:title="@string/title_audio_config_list"
android:summary="@string/summary_audio_config_list"
android:entries="@array/audio_config_names"
android:entryValues="@array/audio_config_values"
android:defaultValue="2" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/category_input_settings">
<!--com.limelight.preferences.SeekBarPreference
@@ -107,6 +109,17 @@
android:key="checkbox_only_show_L3R3"
android:summary="@string/summary_only_l3r3"
android:title="@string/title_only_l3r3" />
<com.limelight.preferences.SeekBarPreference
android:key="seekbar_osc_opacity"
android:dependency="checkbox_show_onscreen_controls"
android:dialogMessage="@string/summary_osc_opacity"
seekbar:min="0"
seekbar:step="1"
android:max="100"
android:defaultValue="90"
android:summary="@string/summary_osc_opacity"
android:text="@string/suffix_osc_opacity"
android:title="@string/dialog_title_osc_opacity" />
<com.limelight.preferences.ConfirmDeleteOscPreference
android:title="@string/title_reset_osc"
android:summary="@string/summary_reset_osc"
+1 -1
View File
@@ -5,7 +5,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.5.3'
classpath 'com.android.tools.build:gradle:3.6.3'
}
}
@@ -0,0 +1,4 @@
- Improved layout and appearance of the on-screen controls
- Added support for resizing the on-screen controls
- Added German translation
- Updated Chinese and French translations
@@ -0,0 +1,6 @@
- Latency optimizations for Android R DP1
- Video decoder optimizations
- Added Start+Back+LB+RB combo to disconnect the stream
- Fixed back button on some Android TV remotes
- Fixed d-pad on gamepads that expose non-functional hat axes
- Fixed unexpected mouse input after using gamepad mouse emulation mode
@@ -0,0 +1,4 @@
- Configurable transparency for on-screen controls
- Fixed a crash when pinning an app shortcut to the home screen
- Fixed right click unexpectedly stopping the stream on some devices
- Improved key repeating behavior while streaming
@@ -0,0 +1,2 @@
- Improved performance during periods of packet loss
- Improved prioritization of control data sent back to the PC
@@ -0,0 +1,2 @@
- Added 7.1 surround sound support
- Fixed a crash on some devices during a high intensity rumble event
@@ -0,0 +1,4 @@
- Improved support for GFE 3.20.3.63
- Audio performance optimization
- Added Romanian translation
- Updated Simplified Chinese and Traditional Chinese translations
@@ -0,0 +1,5 @@
- Improved stylus support including direct mouse control
- Improved mouse support for ChromeOS and Samsung DeX
- Improved mouse support for devices running Android 7.0 and earlier
- Improved mapping for Start and Select on the ROG Kunai
- Fixed a crash when GeForce Experience returns an invalid status code value
@@ -0,0 +1,3 @@
- Improved stylus deadzone behavior
- Fixed incorrect mouse position on styluses without hover support
- Fixed mouse clicks causing cursor jumping on Nvidia Shield devices
@@ -6,8 +6,9 @@ Streaming performance may vary based on your client device and network setup. HD
* Open-source and completely free (no ads, IAPs, or "Pro")
* Streams games purchased from any store
* Works on your home network or over the Internet/LTE
* Up to 4K 120 FPS HDR streaming with 5.1 surround sound
* Keyboard and mouse support (with Android 8.0 or rooted device)
* Up to 4K 120 FPS HDR streaming with 7.1 surround sound
* Keyboard and mouse support (best with Android 8.0 or later)
* Stylus/S-Pen support
* Supports PS3, PS4, Xbox 360, Xbox One, and Android gamepads
* Force feedback support
* Local co-op with up to 4 connected controllers
+2 -2
View File
@@ -1,6 +1,6 @@
#Tue Aug 20 11:37:45 PDT 2019
#Mon Feb 24 12:32:24 PST 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-5.6.4-all.zip
+1 -1
View File
@@ -1 +1 @@
include ':app', ':moonlight-common'
include ':app'