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56 Commits

Author SHA1 Message Date
Cameron Gutman 2ddcc31a93 Update metadata for Quadro streaming 2020-05-27 18:34:59 -07:00
Cameron Gutman 3bcce5b749 Version 9.5.1 2020-05-27 18:34:26 -07:00
Cameron Gutman 80dac27214 Update moonlight-common-c 2020-05-27 00:02:33 -07:00
Cameron Gutman 4a1177d048 Use a better workaround for the GFE 3.20.3 high FPS bug 2020-05-25 19:28:00 -07:00
Cameron Gutman 4725d8f270 Revert "Disable SOPS for streams over 60 FPS for GFE 3.20.3"
This reverts commit 63072aa8e1.
2020-05-25 19:24:33 -07:00
Zero O 07b3528515 Update strings.xml (#833)
update translation
2020-05-20 19:27:47 -07:00
Zero O d2d1b1ea26 Update strings.xml (#834)
update translation
2020-05-20 19:27:32 -07:00
Cameron Gutman 232b897abc Version 9.5 2020-05-16 21:40:41 -07:00
Cameron Gutman efd076bc6c Ignore absolute touch events from outside the stream view 2020-05-12 00:20:07 -07:00
Cameron Gutman cc877480ff Add an option for absolute touch mode 2020-05-11 23:53:49 -07:00
Christoph Papke 363145a284 Optimize button mapping for 8BitDo controllers (#826)
* Optimize button mapping for 8BitDo controllers #825
2020-05-05 16:04:31 -07:00
Cameron Gutman 755571ad33 Switch on-screen control buttons when flip face buttons is enabled 2020-05-04 22:23:03 -07:00
Eero Kelly 39edb55721 Add option to invert A/B X/Y (#824)
* Add option to invert A/B X/Y

* Remove redundant prefConfig
2020-05-04 22:10:35 -07:00
Cameron Gutman 15aa7ecc2e Add a friendly error message when no video traffic is received 2020-05-01 21:54:26 -07:00
Cameron Gutman ce9e91153e Add special error text for the -1 launch error code 2020-04-25 16:10:44 -07:00
Cameron Gutman 9ee0a46606 Add new init packet to switch out of BT mode 2020-04-24 17:47:31 -07:00
Cameron Gutman 20dc351f4c Fix parsing rare GFE status code of 0xFFFFFFFF 2020-04-23 18:47:01 -07:00
Cameron Gutman c30c54d562 Version 9.2.1 2020-04-23 18:40:40 -07:00
Cameron Gutman 45ff51c0d2 Fix mouse jumping on Shield devices when clicking or scrolling 2020-04-23 00:13:19 -07:00
Cameron Gutman 5b86e99138 Improve dead zone precision for stylus input 2020-04-22 22:46:05 -07:00
Cameron Gutman 0c72910eb7 Fix tap location for styluses without hover support 2020-04-22 22:00:25 -07:00
Cameron Gutman 3b0f485b41 Version 9.2 2020-04-20 14:44:38 -07:00
Cameron Gutman 2be2c95212 Avoid crashing if we get an invalid status code back from GFE 2020-04-18 22:46:21 -07:00
Cameron Gutman e7aeeb8bd5 Fix one more place where the HTTP error code was lost 2020-04-18 18:03:29 -07:00
Cameron Gutman 73df93f86a Display the error code correctly for HTTPS errors 2020-04-18 17:47:27 -07:00
Cameron Gutman 9cd4d5e2aa Implement a post-tap deadzone for stylus input 2020-04-18 01:03:49 -07:00
Cameron Gutman c3b81554f4 Add absolute mouse support for styluses and mice prior to Oreo 2020-04-18 00:02:36 -07:00
Cameron Gutman 6f79c52fc5 Plumb sendMousePosition() through to moonlight-common-c 2020-04-17 22:37:09 -07:00
Cameron Gutman 29bc3e022b Update AGP to 3.6.3 2020-04-17 22:36:19 -07:00
Cameron Gutman 7d03203d83 Add special Start and Select mappings for the ROG Kunai 2020-04-15 23:47:09 -07:00
Cameron Gutman 11dde835d1 Version 9.1 2020-04-14 22:29:41 -07:00
Cameron Gutman 52c47c288c Disable the 7.1 surround sound option prior to Lollipop 2020-04-12 12:28:42 -07:00
Cameron Gutman 63072aa8e1 Disable SOPS for streams over 60 FPS for GFE 3.20.3 2020-04-12 12:13:38 -07:00
Cameron Gutman 4cca3ac922 Update moonlight-common-c to avoid termination delay on GFE 3.20.3 2020-04-12 12:13:04 -07:00
Cameron Gutman 604bc1ec11 Add Romanian translation from KiralyCraft on Discord 2020-04-12 12:04:04 -07:00
Cameron Gutman 5d7fbf3195 Fix indentation of arrays.xml 2020-04-10 22:17:28 -07:00
Zero O 8c56e6f0d4 Update arrays.xml (#813)
translation update
2020-04-10 22:12:18 -07:00
Zero O 2069be7932 Update arrays.xml (#814)
translation update
2020-04-10 22:11:56 -07:00
Zero O 9c1c2991a9 Update strings.xml (#812)
translation update
2020-04-10 21:13:10 -07:00
Zero O 81dabf2713 Update strings.xml (#811)
translation update
2020-04-10 21:12:48 -07:00
Cameron Gutman 27520cb77e Use GetPrimitiveArrayCritical() for audio data to avoid extra copies 2020-04-09 19:12:09 -07:00
Cameron Gutman f555d3dae0 Version 9.0 2020-04-07 19:42:47 -07:00
Cameron Gutman 70f1a2cacb Fix 7.1 AudioTrack initialization on pre-Lollipop devices 2020-04-07 19:29:07 -07:00
Cameron Gutman 7f15aaa2e5 Update to AGP 3.6.2 2020-04-07 19:22:02 -07:00
Cameron Gutman e5726205c4 7.1 surround sound is supported now 2020-04-07 19:21:45 -07:00
Cameron Gutman 07fabc0663 Fix CheckJNI abort with rumble values greater than 0x7FFF 2020-04-07 19:21:24 -07:00
Cameron Gutman 800f97ae85 Remove translations for old 5.1 surround sound option 2020-04-04 10:15:03 -07:00
bubuleur 3ee5b284e1 Update french "summary_audio_config_list" (#809) 2020-04-04 10:08:42 -07:00
bubuleur c0389f0da9 Update french "audio_config_names" (#808) 2020-04-04 10:08:18 -07:00
bubuleur a7a4d7ded5 Update french 2 (#807)
* Update french 2

* Update strings.xml
2020-04-03 18:13:30 -07:00
bubuleur 87cd974b79 Update French 1 (#806)
* Update French 1

* Update arrays.xml
2020-04-03 18:10:34 -07:00
Cameron Gutman 7faaac31ff Use EF instead of CS7 for DSCP on ENet traffic 2020-04-03 18:04:04 -07:00
Cameron Gutman 7386eb2a78 Add support for 7.1 surround sound 2020-04-03 18:03:01 -07:00
Cameron Gutman 49a1524f4f Refactor audio configuration in preparation for 7.1 surround sound 2020-04-03 17:47:57 -07:00
Cameron Gutman c957b8b06b Version 8.12 2020-03-29 16:46:42 -07:00
Cameron Gutman a3a6e14d80 Reduce retransmission delay on packet loss and enable QoS marking on ENet traffic 2020-03-29 16:31:23 -07:00
52 changed files with 1113 additions and 246 deletions
+2 -2
View File
@@ -7,8 +7,8 @@ android {
minSdkVersion 16
targetSdkVersion 29
versionName "8.11"
versionCode = 216
versionName "9.5.1"
versionCode = 225
}
flavorDimensions "root"
+158 -71
View File
@@ -6,9 +6,11 @@ import com.limelight.binding.input.ControllerHandler;
import com.limelight.binding.input.KeyboardTranslator;
import com.limelight.binding.input.capture.InputCaptureManager;
import com.limelight.binding.input.capture.InputCaptureProvider;
import com.limelight.binding.input.TouchContext;
import com.limelight.binding.input.touch.AbsoluteTouchContext;
import com.limelight.binding.input.touch.RelativeTouchContext;
import com.limelight.binding.input.driver.UsbDriverService;
import com.limelight.binding.input.evdev.EvdevListener;
import com.limelight.binding.input.touch.TouchContext;
import com.limelight.binding.input.virtual_controller.VirtualController;
import com.limelight.binding.video.CrashListener;
import com.limelight.binding.video.MediaCodecDecoderRenderer;
@@ -86,8 +88,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
OnSystemUiVisibilityChangeListener, GameGestures, StreamView.InputCallbacks,
PerfOverlayListener
{
private int lastMouseX = Integer.MIN_VALUE;
private int lastMouseY = Integer.MIN_VALUE;
private int lastButtonState = 0;
// Only 2 touches are supported
@@ -97,6 +97,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private static final int REFERENCE_HORIZ_RES = 1280;
private static final int REFERENCE_VERT_RES = 720;
private static final int STYLUS_DOWN_DEAD_ZONE_DELAY = 100;
private static final int STYLUS_DOWN_DEAD_ZONE_RADIUS = 20;
private static final int STYLUS_UP_DEAD_ZONE_DELAY = 150;
private static final int STYLUS_UP_DEAD_ZONE_RADIUS = 50;
private static final int THREE_FINGER_TAP_THRESHOLD = 300;
private ControllerHandler controllerHandler;
@@ -118,6 +124,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private boolean grabbedInput = true;
private boolean grabComboDown = false;
private StreamView streamView;
private long lastAbsTouchUpTime = 0;
private long lastAbsTouchDownTime = 0;
private float lastAbsTouchUpX, lastAbsTouchUpY;
private float lastAbsTouchDownX, lastAbsTouchDownY;
private boolean isHidingOverlays;
private TextView notificationOverlayView;
@@ -228,7 +238,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
streamView.setOnCapturedPointerListener(new View.OnCapturedPointerListener() {
@Override
public boolean onCapturedPointer(View view, MotionEvent motionEvent) {
return handleMotionEvent(motionEvent);
return handleMotionEvent(view, motionEvent);
}
});
}
@@ -454,9 +464,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.setEnableHdr(willStreamHdr)
.setAttachedGamepadMask(gamepadMask)
.setClientRefreshRateX100((int)(displayRefreshRate * 100))
.setAudioConfiguration(prefConfig.enable51Surround ?
MoonBridge.AUDIO_CONFIGURATION_51_SURROUND :
MoonBridge.AUDIO_CONFIGURATION_STEREO)
.setAudioConfiguration(prefConfig.audioConfiguration)
.build();
// Initialize the connection
@@ -468,9 +476,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Initialize touch contexts
for (int i = 0; i < touchContextMap.length; i++) {
touchContextMap[i] = new TouchContext(conn, i,
REFERENCE_HORIZ_RES, REFERENCE_VERT_RES,
streamView);
if (!prefConfig.touchscreenTrackpad) {
touchContextMap[i] = new AbsoluteTouchContext(conn, i, streamView);
}
else {
touchContextMap[i] = new RelativeTouchContext(conn, i,
REFERENCE_HORIZ_RES, REFERENCE_VERT_RES,
streamView);
}
}
// Use sustained performance mode on N+ to ensure consistent
@@ -1143,7 +1156,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
// Returns true if the event was consumed
private boolean handleMotionEvent(MotionEvent event) {
// NB: View is only present if called from a view callback
private boolean handleMotionEvent(View view, MotionEvent event) {
// Pass through keyboard input if we're not grabbing
if (!grabbedInput) {
return false;
@@ -1157,11 +1171,13 @@ public class Game extends Activity implements SurfaceHolder.Callback,
else if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0 ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE)
{
// This case is for mice
// This case is for mice and non-finger touch devices
if (event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE ||
(event.getPointerCount() >= 1 &&
event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE))
(event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER)))
{
int changedButtons = event.getButtonState() ^ lastButtonState;
@@ -1172,18 +1188,28 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return true;
}
// Always update the position before sending any button events. If we're
// dealing with a stylus without hover support, our position might be
// significantly different than before.
if (inputCaptureProvider.eventHasRelativeMouseAxes(event)) {
// Send the deltas straight from the motion event
short deltaX = (short)inputCaptureProvider.getRelativeAxisX(event);
short deltaY = (short)inputCaptureProvider.getRelativeAxisY(event);
if (deltaX != 0 || deltaY != 0) {
conn.sendMouseMove(deltaX, deltaY);
}
}
else if (view != null) {
// Otherwise send absolute position
updateMousePosition(view, event);
}
if (event.getActionMasked() == MotionEvent.ACTION_SCROLL) {
// Send the vertical scroll packet
byte vScrollClicks = (byte) event.getAxisValue(MotionEvent.AXIS_VSCROLL);
conn.sendMouseScroll(vScrollClicks);
}
else if (event.getActionMasked() == MotionEvent.ACTION_HOVER_ENTER ||
event.getActionMasked() == MotionEvent.ACTION_HOVER_EXIT) {
// On some devices (Galaxy S8 without Oreo pointer capture), we can
// get spurious ACTION_HOVER_ENTER events when right clicking with
// incorrect X and Y coordinates. Just eat this event without processing it.
return true;
}
if ((changedButtons & MotionEvent.BUTTON_PRIMARY) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_PRIMARY) != 0) {
@@ -1194,8 +1220,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
if ((changedButtons & MotionEvent.BUTTON_SECONDARY) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) {
// Mouse secondary or stylus primary is right click (stylus down is left click)
if ((changedButtons & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
if ((event.getButtonState() & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
else {
@@ -1203,8 +1230,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
if ((changedButtons & MotionEvent.BUTTON_TERTIARY) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_TERTIARY) != 0) {
// Mouse tertiary or stylus secondary is middle click
if ((changedButtons & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
if ((event.getButtonState() & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_MIDDLE);
}
else {
@@ -1232,31 +1260,47 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
// Get relative axis values if we can
if (inputCaptureProvider.eventHasRelativeMouseAxes(event)) {
// Send the deltas straight from the motion event
conn.sendMouseMove((short) inputCaptureProvider.getRelativeAxisX(event),
(short) inputCaptureProvider.getRelativeAxisY(event));
// Handle stylus presses
if (event.getPointerCount() == 1 && event.getActionIndex() == 0) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
if (event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS) {
lastAbsTouchDownTime = SystemClock.uptimeMillis();
lastAbsTouchDownX = event.getX(0);
lastAbsTouchDownY = event.getY(0);
// We have to also update the position Android thinks the cursor is at
// in order to avoid jumping when we stop moving or click.
lastMouseX = (int)event.getX();
lastMouseY = (int)event.getY();
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// We get a normal (non-relative) MotionEvent when starting pointer capture to synchronize the
// location of the cursor with our app. We don't want this, so we must discard this event.
lastMouseX = (int)event.getX();
lastMouseY = (int)event.getY();
}
else {
// Don't process the history. We just want the current position now.
updateMousePosition((int)event.getX(), (int)event.getY());
// Stylus is left click
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_LEFT);
} else if (event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER) {
lastAbsTouchDownTime = SystemClock.uptimeMillis();
lastAbsTouchDownX = event.getX(0);
lastAbsTouchDownY = event.getY(0);
// Eraser is right click
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
}
else if (event.getActionMasked() == MotionEvent.ACTION_UP || event.getActionMasked() == MotionEvent.ACTION_CANCEL) {
if (event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS) {
lastAbsTouchUpTime = SystemClock.uptimeMillis();
lastAbsTouchUpX = event.getX(0);
lastAbsTouchUpY = event.getY(0);
// Stylus is left click
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
} else if (event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER) {
lastAbsTouchUpTime = SystemClock.uptimeMillis();
lastAbsTouchUpX = event.getX(0);
lastAbsTouchUpY = event.getY(0);
// Eraser is right click
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
}
}
}
lastButtonState = event.getButtonState();
}
// This case is for touch-based input devices
// This case is for fingers
else
{
if (virtualController != null &&
@@ -1266,6 +1310,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return true;
}
if (view == null && !prefConfig.touchscreenTrackpad) {
// Absolute touch events should be dropped outside our view.
return true;
}
int actionIndex = event.getActionIndex();
int eventX = (int)event.getX(actionIndex);
@@ -1295,7 +1344,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
{
case MotionEvent.ACTION_POINTER_DOWN:
case MotionEvent.ACTION_DOWN:
context.touchDownEvent(eventX, eventY);
for (TouchContext touchContext : touchContextMap) {
touchContext.setPointerCount(event.getPointerCount());
}
context.touchDownEvent(eventX, eventY, true);
break;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_UP:
@@ -1308,9 +1360,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
context.touchUpEvent(eventX, eventY);
for (TouchContext touchContext : touchContextMap) {
touchContext.setPointerCount(event.getPointerCount() - 1);
}
if (actionIndex == 0 && event.getPointerCount() > 1 && !context.isCancelled()) {
// The original secondary touch now becomes primary
context.touchDownEvent((int)event.getX(1), (int)event.getY(1));
context.touchDownEvent((int)event.getX(1), (int)event.getY(1), false);
}
break;
case MotionEvent.ACTION_MOVE:
@@ -1342,6 +1397,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
case MotionEvent.ACTION_CANCEL:
for (TouchContext aTouchContext : touchContextMap) {
aTouchContext.cancelTouch();
aTouchContext.setPointerCount(0);
}
break;
default:
@@ -1359,48 +1415,67 @@ public class Game extends Activity implements SurfaceHolder.Callback,
@Override
public boolean onTouchEvent(MotionEvent event) {
return handleMotionEvent(event) || super.onTouchEvent(event);
return handleMotionEvent(null, event) || super.onTouchEvent(event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
return handleMotionEvent(event) || super.onGenericMotionEvent(event);
return handleMotionEvent(null, event) || super.onGenericMotionEvent(event);
}
private void updateMousePosition(int eventX, int eventY) {
// Send a mouse move if we already have a mouse location
// and the mouse coordinates change
if (lastMouseX != Integer.MIN_VALUE &&
lastMouseY != Integer.MIN_VALUE &&
!(lastMouseX == eventX && lastMouseY == eventY))
private void updateMousePosition(View view, MotionEvent event) {
// X and Y are already relative to the provided view object
float eventX = event.getX(0);
float eventY = event.getY(0);
if (event.getPointerCount() == 1 && event.getActionIndex() == 0 &&
(event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS))
{
int deltaX = eventX - lastMouseX;
int deltaY = eventY - lastMouseY;
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_HOVER_ENTER:
case MotionEvent.ACTION_HOVER_EXIT:
case MotionEvent.ACTION_HOVER_MOVE:
if (SystemClock.uptimeMillis() - lastAbsTouchUpTime <= STYLUS_UP_DEAD_ZONE_DELAY &&
Math.sqrt(Math.pow(eventX - lastAbsTouchUpX, 2) + Math.pow(eventY - lastAbsTouchUpY, 2)) <= STYLUS_UP_DEAD_ZONE_RADIUS) {
// Enforce a small deadzone between touch up and hover or touch down to allow more precise double-clicking
return;
}
break;
// Scale the deltas if the device resolution is different
// than the stream resolution
deltaX = (int)Math.round((double)deltaX * (REFERENCE_HORIZ_RES / (double)streamView.getWidth()));
deltaY = (int)Math.round((double)deltaY * (REFERENCE_VERT_RES / (double)streamView.getHeight()));
conn.sendMouseMove((short)deltaX, (short)deltaY);
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
if (SystemClock.uptimeMillis() - lastAbsTouchDownTime <= STYLUS_DOWN_DEAD_ZONE_DELAY &&
Math.sqrt(Math.pow(eventX - lastAbsTouchDownX, 2) + Math.pow(eventY - lastAbsTouchDownY, 2)) <= STYLUS_DOWN_DEAD_ZONE_RADIUS) {
// Enforce a small deadzone between touch down and move or touch up to allow more precise double-clicking
return;
}
break;
}
}
// Update pointer location for delta calculation next time
lastMouseX = eventX;
lastMouseY = eventY;
// We may get values slightly outside our view region on ACTION_HOVER_ENTER and ACTION_HOVER_EXIT.
// Normalize these to the view size. We can't just drop them because we won't always get an event
// right at the boundary of the view, so dropping them would result in our cursor never really
// reaching the sides of the screen.
eventX = Math.min(Math.max(eventX, 0), view.getWidth());
eventY = Math.min(Math.max(eventY, 0), view.getHeight());
conn.sendMousePosition((short)eventX, (short)eventY, (short)view.getWidth(), (short)view.getHeight());
}
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
return handleMotionEvent(event);
public boolean onGenericMotion(View view, MotionEvent event) {
return handleMotionEvent(view, event);
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouch(View v, MotionEvent event) {
return handleMotionEvent(event);
public boolean onTouch(View view, MotionEvent event) {
return handleMotionEvent(view, event);
}
@Override
@@ -1482,9 +1557,21 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Display the error dialog if it was an unexpected termination.
// Otherwise, just finish the activity immediately.
if (errorCode != 0) {
if (errorCode != MoonBridge.ML_ERROR_GRACEFUL_TERMINATION) {
String message;
switch (errorCode) {
case MoonBridge.ML_ERROR_NO_VIDEO_TRAFFIC:
message = getResources().getString(R.string.no_video_received_error);
break;
default:
message = getResources().getString(R.string.conn_terminated_msg);
break;
}
Dialog.displayDialog(Game.this, getResources().getString(R.string.conn_terminated_title),
getResources().getString(R.string.conn_terminated_msg), true);
message, true);
}
else {
finish();
@@ -64,25 +64,46 @@ public class AndroidAudioRenderer implements AudioRenderer {
}
@Override
public int setup(int audioConfiguration, int sampleRate, int samplesPerFrame) {
public int setup(MoonBridge.AudioConfiguration audioConfiguration, int sampleRate, int samplesPerFrame) {
int channelConfig;
int bytesPerFrame;
switch (audioConfiguration)
switch (audioConfiguration.channelCount)
{
case MoonBridge.AUDIO_CONFIGURATION_STEREO:
case 2:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
bytesPerFrame = 2 * samplesPerFrame * 2;
break;
case MoonBridge.AUDIO_CONFIGURATION_51_SURROUND:
case 4:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
break;
case 6:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
bytesPerFrame = 6 * samplesPerFrame * 2;
break;
case 8:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// AudioFormat.CHANNEL_OUT_7POINT1_SURROUND isn't available until Android 6.0,
// yet the CHANNEL_OUT_SIDE_LEFT and CHANNEL_OUT_SIDE_RIGHT constants were added
// in 5.0, so just hardcode the constant so we can work on Lollipop.
channelConfig = 0x000018fc; // AudioFormat.CHANNEL_OUT_7POINT1_SURROUND
}
else {
// On KitKat and lower, creation of the AudioTrack will fail if we specify
// CHANNEL_OUT_SIDE_LEFT or CHANNEL_OUT_SIDE_RIGHT. That leaves us with
// the old CHANNEL_OUT_7POINT1 which uses left-of-center and right-of-center
// speakers instead of side-left and side-right. This non-standard layout
// is probably not what the user wants, but we don't really have a choice.
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1;
}
break;
default:
LimeLog.severe("Decoder returned unhandled channel count");
return -1;
}
LimeLog.info("Audio channel config: "+String.format("0x%X", channelConfig));
bytesPerFrame = audioConfiguration.channelCount * samplesPerFrame * 2;
// We're not supposed to request less than the minimum
// buffer size for our buffer, but it appears that we can
// do this on many devices and it lowers audio latency.
@@ -332,6 +332,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.device = device;
context.external = true;
context.vendorId = device.getVendorId();
context.productId = device.getProductId();
context.leftStickDeadzoneRadius = (float) stickDeadzone;
context.rightStickDeadzoneRadius = (float) stickDeadzone;
context.triggerDeadzone = 0.13f;
@@ -445,7 +448,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
String devName = dev.getName();
LimeLog.info("Creating controller context for device: "+devName);
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
LimeLog.info("Vendor ID: "+dev.getVendorId());
LimeLog.info("Product ID: "+dev.getProductId());
}
@@ -455,6 +458,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.id = dev.getId();
context.external = isExternal(dev);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
context.vendorId = dev.getVendorId();
context.productId = dev.getProductId();
}
if (dev.getVibrator().hasVibrator()) {
context.vibrator = dev.getVibrator();
}
@@ -496,7 +504,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
if (rxRange != null && ryRange != null && devName != null) {
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
if (dev.getVendorId() == 0x054c) { // Sony
if (dev.hasKeys(KeyEvent.KEYCODE_BUTTON_C)[0]) {
LimeLog.info("Detected non-standard DualShock 4 mapping");
@@ -591,7 +599,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
// The ADT-1 controller needs a similar fixup to the ASUS Gamepad
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
// The device name provided is just "Gamepad" which is pretty useless, so we
// use VID/PID instead
if (dev.getVendorId() == 0x18d1 && dev.getProductId() == 0x2c40) {
@@ -610,7 +618,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (devName.contains("ASUS Gamepad")) {
// We can only do this check on KitKat or higher, but it doesn't matter since ATV
// is Android 5.0 anyway
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
boolean[] hasStartKey = dev.hasKeys(KeyEvent.KEYCODE_BUTTON_START, KeyEvent.KEYCODE_MENU, 0);
if (!hasStartKey[0] && !hasStartKey[1]) {
context.backIsStart = true;
@@ -819,6 +827,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
}
// Override mode button for 8BitDo controllers
if (context.vendorId == 0x2dc8 && event.getScanCode() == 306) {
return KeyEvent.KEYCODE_BUTTON_MODE;
}
if (context.usesLinuxGamepadStandardFaceButtons) {
// Android's Generic.kl swaps BTN_NORTH and BTN_WEST
switch (event.getScanCode()) {
@@ -907,6 +920,23 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return KeyEvent.KEYCODE_BUTTON_MODE;
}
}
else if (context.vendorId == 0x0b05 && // ASUS
(context.productId == 0x7900 || // Kunai - USB
context.productId == 0x7902)) // Kunai - Bluetooth
{
// ROG Kunai has special M1-M4 buttons that are accessible via the
// joycon-style detachable controllers that we should map to Start
// and Select.
switch (event.getScanCode()) {
case 264:
case 266:
return KeyEvent.KEYCODE_BUTTON_START;
case 265:
case 267:
return KeyEvent.KEYCODE_BUTTON_SELECT;
}
}
if (context.hatXAxis == -1 &&
context.hatYAxis == -1 &&
@@ -966,6 +996,21 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return keyCode;
}
private int handleFlipFaceButtons(int keyCode) {
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_A:
return KeyEvent.KEYCODE_BUTTON_B;
case KeyEvent.KEYCODE_BUTTON_B:
return KeyEvent.KEYCODE_BUTTON_A;
case KeyEvent.KEYCODE_BUTTON_X:
return KeyEvent.KEYCODE_BUTTON_Y;
case KeyEvent.KEYCODE_BUTTON_Y:
return KeyEvent.KEYCODE_BUTTON_X;
default:
return keyCode;
}
}
private Vector2d populateCachedVector(float x, float y) {
// Reinitialize our cached Vector2d object
inputVector.initialize(x, y);
@@ -1231,6 +1276,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
int keyCode = handleRemapping(context, event);
if (prefConfig.flipFaceButtons) {
keyCode = handleFlipFaceButtons(keyCode);
}
if (keyCode == 0) {
return true;
}
@@ -1392,6 +1442,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
int keyCode = handleRemapping(context, event);
if (prefConfig.flipFaceButtons) {
keyCode = handleFlipFaceButtons(keyCode);
}
if (keyCode == 0) {
return true;
}
@@ -1597,6 +1652,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public int id;
public boolean external;
public int vendorId;
public int productId;
public float leftStickDeadzoneRadius;
public float rightStickDeadzoneRadius;
public float triggerDeadzone;
@@ -1,17 +1,22 @@
package com.limelight.binding.input.capture;
import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.view.InputDevice;
import android.view.MotionEvent;
import android.view.View;
@TargetApi(Build.VERSION_CODES.O)
public class AndroidNativePointerCaptureProvider extends InputCaptureProvider {
// We extend AndroidPointerIconCaptureProvider because we want to also get the
// pointer icon hiding behavior over our stream view just in case pointer capture
// is unavailable on this system (ex: DeX, ChromeOS)
@TargetApi(Build.VERSION_CODES.O)
public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptureProvider {
private View targetView;
public AndroidNativePointerCaptureProvider(View targetView) {
public AndroidNativePointerCaptureProvider(Activity activity, View targetView) {
super(activity, targetView);
this.targetView = targetView;
}
@@ -31,11 +36,6 @@ public class AndroidNativePointerCaptureProvider extends InputCaptureProvider {
targetView.releasePointerCapture();
}
@Override
public boolean isCapturingActive() {
return targetView.hasPointerCapture();
}
@Override
public boolean eventHasRelativeMouseAxes(MotionEvent event) {
return event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE;
@@ -7,55 +7,30 @@ import android.os.Build;
import android.view.MotionEvent;
import android.view.PointerIcon;
import android.view.View;
import android.view.ViewGroup;
@TargetApi(Build.VERSION_CODES.N)
public class AndroidPointerIconCaptureProvider extends InputCaptureProvider {
private ViewGroup rootViewGroup;
private View targetView;
private Context context;
public AndroidPointerIconCaptureProvider(Activity activity) {
public AndroidPointerIconCaptureProvider(Activity activity, View targetView) {
this.context = activity;
this.rootViewGroup = (ViewGroup) activity.getWindow().getDecorView();
this.targetView = targetView;
}
public static boolean isCaptureProviderSupported() {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.N;
}
private void setPointerIconOnAllViews(PointerIcon icon) {
for (int i = 0; i < rootViewGroup.getChildCount(); i++) {
View view = rootViewGroup.getChildAt(i);
view.setPointerIcon(icon);
}
rootViewGroup.setPointerIcon(icon);
}
@Override
public void enableCapture() {
super.enableCapture();
setPointerIconOnAllViews(PointerIcon.getSystemIcon(context, PointerIcon.TYPE_NULL));
targetView.setPointerIcon(PointerIcon.getSystemIcon(context, PointerIcon.TYPE_NULL));
}
@Override
public void disableCapture() {
super.disableCapture();
setPointerIconOnAllViews(null);
}
@Override
public boolean eventHasRelativeMouseAxes(MotionEvent event) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X) != 0 ||
event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y) != 0;
}
@Override
public float getRelativeAxisX(MotionEvent event) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
}
@Override
public float getRelativeAxisY(MotionEvent event) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
targetView.setPointerIcon(null);
}
}
@@ -12,7 +12,7 @@ public class InputCaptureManager {
public static InputCaptureProvider getInputCaptureProvider(Activity activity, EvdevListener rootListener) {
if (AndroidNativePointerCaptureProvider.isCaptureProviderSupported()) {
LimeLog.info("Using Android O+ native mouse capture");
return new AndroidNativePointerCaptureProvider(activity.findViewById(R.id.surfaceView));
return new AndroidNativePointerCaptureProvider(activity, activity.findViewById(R.id.surfaceView));
}
// LineageOS implemented broken NVIDIA capture extensions, so avoid using them on root builds.
// See https://github.com/LineageOS/android_frameworks_base/commit/d304f478a023430f4712dbdc3ee69d9ad02cebd3
@@ -28,7 +28,7 @@ public class InputCaptureManager {
// Android N's native capture can't capture over system UI elements
// so we want to only use it if there's no other option.
LimeLog.info("Using Android N+ pointer hiding");
return new AndroidPointerIconCaptureProvider(activity);
return new AndroidPointerIconCaptureProvider(activity, activity.findViewById(R.id.surfaceView));
}
else {
LimeLog.info("Mouse capture not available");
@@ -75,8 +75,10 @@ public class ShieldCaptureProvider extends InputCaptureProvider {
@Override
public boolean eventHasRelativeMouseAxes(MotionEvent event) {
return event.getAxisValue(AXIS_RELATIVE_X) != 0 ||
event.getAxisValue(AXIS_RELATIVE_Y) != 0;
// All mouse events should use relative axes, even if they are zero. This avoids triggering
// cursor jumps if we get an event with no associated motion, like ACTION_DOWN or ACTION_UP.
return event.getPointerCount() == 1 && event.getActionIndex() == 0 &&
event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE;
}
@Override
@@ -3,6 +3,8 @@ package com.limelight.binding.input.driver;
public abstract class AbstractController {
private final int deviceId;
private final int vendorId;
private final int productId;
private UsbDriverListener listener;
@@ -15,6 +17,14 @@ public abstract class AbstractController {
return deviceId;
}
public int getVendorId() {
return vendorId;
}
public int getProductId() {
return productId;
}
protected void setButtonFlag(int buttonFlag, int data) {
if (data != 0) {
buttonFlags |= buttonFlag;
@@ -32,9 +42,11 @@ public abstract class AbstractController {
public abstract boolean start();
public abstract void stop();
public AbstractController(int deviceId, UsbDriverListener listener) {
public AbstractController(int deviceId, UsbDriverListener listener, int vendorId, int productId) {
this.deviceId = deviceId;
this.listener = listener;
this.vendorId = vendorId;
this.productId = productId;
}
public abstract void rumble(short lowFreqMotor, short highFreqMotor);
@@ -22,7 +22,7 @@ public abstract class AbstractXboxController extends AbstractController {
protected UsbEndpoint inEndpt, outEndpt;
public AbstractXboxController(UsbDevice device, UsbDeviceConnection connection, int deviceId, UsbDriverListener listener) {
super(deviceId, listener);
super(deviceId, listener, device.getVendorId(), device.getProductId());
this.device = device;
this.connection = connection;
}
@@ -25,6 +25,7 @@ public class XboxOneController extends AbstractXboxController {
};
private static final byte[] FW2015_INIT = {0x05, 0x20, 0x00, 0x01, 0x00};
private static final byte[] ONE_S_INIT = {0x05, 0x20, 0x00, 0x0f, 0x06};
private static final byte[] HORI_INIT = {0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a,
0x00, 0x00, 0x00, (byte)0x80, 0x00};
private static final byte[] PDP_INIT1 = {0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14};
@@ -38,6 +39,8 @@ public class XboxOneController extends AbstractXboxController {
new InitPacket(0x0e6f, 0x0165, HORI_INIT),
new InitPacket(0x0f0d, 0x0067, HORI_INIT),
new InitPacket(0x0000, 0x0000, FW2015_INIT),
new InitPacket(0x045e, 0x02ea, ONE_S_INIT),
new InitPacket(0x045e, 0x0b00, ONE_S_INIT),
new InitPacket(0x0e6f, 0x0000, PDP_INIT1),
new InitPacket(0x0e6f, 0x0000, PDP_INIT2),
new InitPacket(0x24c6, 0x541a, RUMBLE_INIT1),
@@ -0,0 +1,272 @@
package com.limelight.binding.input.touch;
import android.os.SystemClock;
import android.view.View;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.MouseButtonPacket;
import java.util.Timer;
import java.util.TimerTask;
public class AbsoluteTouchContext implements TouchContext {
private int lastTouchDownX = 0;
private int lastTouchDownY = 0;
private long lastTouchDownTime = 0;
private int lastTouchUpX = 0;
private int lastTouchUpY = 0;
private long lastTouchUpTime = 0;
private int lastTouchLocationX = 0;
private int lastTouchLocationY = 0;
private boolean cancelled;
private boolean confirmedLongPress;
private boolean confirmedTap;
private Timer longPressTimer;
private Timer tapDownTimer;
private float accumulatedScrollDelta;
private final NvConnection conn;
private final int actionIndex;
private final View targetView;
private static final int SCROLL_SPEED_DIVISOR = 20;
private static final int LONG_PRESS_TIME_THRESHOLD = 650;
private static final int LONG_PRESS_DISTANCE_THRESHOLD = 30;
private static final int DOUBLE_TAP_TIME_THRESHOLD = 250;
private static final int DOUBLE_TAP_DISTANCE_THRESHOLD = 60;
private static final int TOUCH_DOWN_DEAD_ZONE_TIME_THRESHOLD = 100;
private static final int TOUCH_DOWN_DEAD_ZONE_DISTANCE_THRESHOLD = 20;
public AbsoluteTouchContext(NvConnection conn, int actionIndex, View view)
{
this.conn = conn;
this.actionIndex = actionIndex;
this.targetView = view;
}
@Override
public int getActionIndex()
{
return actionIndex;
}
@Override
public boolean touchDownEvent(int eventX, int eventY, boolean isNewFinger)
{
if (!isNewFinger) {
// We don't handle finger transitions for absolute mode
return true;
}
lastTouchLocationX = lastTouchDownX = eventX;
lastTouchLocationY = lastTouchDownY = eventY;
lastTouchDownTime = SystemClock.uptimeMillis();
cancelled = confirmedTap = confirmedLongPress = false;
accumulatedScrollDelta = 0;
if (actionIndex == 0) {
// Start the timers
startTapDownTimer();
startLongPressTimer();
}
return true;
}
private boolean distanceExceeds(int deltaX, int deltaY, double limit) {
return Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2)) > limit;
}
private void updatePosition(int eventX, int eventY) {
// We may get values slightly outside our view region on ACTION_HOVER_ENTER and ACTION_HOVER_EXIT.
// Normalize these to the view size. We can't just drop them because we won't always get an event
// right at the boundary of the view, so dropping them would result in our cursor never really
// reaching the sides of the screen.
eventX = Math.min(Math.max(eventX, 0), targetView.getWidth());
eventY = Math.min(Math.max(eventY, 0), targetView.getHeight());
conn.sendMousePosition((short)eventX, (short)eventY, (short)targetView.getWidth(), (short)targetView.getHeight());
}
@Override
public void touchUpEvent(int eventX, int eventY)
{
if (cancelled) {
return;
}
if (actionIndex == 0) {
// Cancel the timers
cancelLongPressTimer();
cancelTapDownTimer();
// Raise the mouse buttons that we currently have down
if (confirmedLongPress) {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
}
else if (confirmedTap) {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
else {
// If we get here, this means that the tap completed within the touch down
// deadzone time. We'll need to send the touch down and up events now at the
// original touch down position.
tapConfirmed();
try {
// FIXME: Sleeping on the main thread sucks
Thread.sleep(50);
} catch (InterruptedException ignored) {}
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
}
lastTouchLocationX = lastTouchUpX = eventX;
lastTouchLocationY = lastTouchUpY = eventY;
lastTouchUpTime = SystemClock.uptimeMillis();
}
private synchronized void startLongPressTimer() {
longPressTimer = new Timer(true);
longPressTimer.schedule(new TimerTask() {
@Override
public void run() {
synchronized (AbsoluteTouchContext.this) {
// Check if someone cancelled us
if (longPressTimer == null) {
return;
}
// Uncancellable now
longPressTimer = null;
// This timer should have already expired, but cancel it just in case
cancelTapDownTimer();
// Switch from a left click to a right click after a long press
confirmedLongPress = true;
if (confirmedTap) {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
}
}, LONG_PRESS_TIME_THRESHOLD);
}
private synchronized void cancelLongPressTimer() {
if (longPressTimer != null) {
longPressTimer.cancel();
longPressTimer = null;
}
}
private synchronized void startTapDownTimer() {
tapDownTimer = new Timer(true);
tapDownTimer.schedule(new TimerTask() {
@Override
public void run() {
synchronized (AbsoluteTouchContext.this) {
// Check if someone cancelled us
if (tapDownTimer == null) {
return;
}
// Uncancellable now
tapDownTimer = null;
// Start our tap
tapConfirmed();
}
}
}, TOUCH_DOWN_DEAD_ZONE_TIME_THRESHOLD);
}
private synchronized void cancelTapDownTimer() {
if (tapDownTimer != null) {
tapDownTimer.cancel();
tapDownTimer = null;
}
}
private void tapConfirmed() {
if (confirmedTap || confirmedLongPress) {
return;
}
confirmedTap = true;
cancelTapDownTimer();
// Left button down at original position
if (lastTouchDownTime - lastTouchUpTime > DOUBLE_TAP_TIME_THRESHOLD ||
distanceExceeds(lastTouchDownX - lastTouchUpX, lastTouchDownY - lastTouchUpY, DOUBLE_TAP_DISTANCE_THRESHOLD)) {
// Don't reposition for finger down events within the deadzone. This makes double-clicking easier.
updatePosition(lastTouchDownX, lastTouchDownY);
}
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_LEFT);
}
@Override
public boolean touchMoveEvent(int eventX, int eventY)
{
if (cancelled) {
return true;
}
if (actionIndex == 0) {
if (distanceExceeds(eventX - lastTouchDownX, eventY - lastTouchDownY, LONG_PRESS_DISTANCE_THRESHOLD)) {
// Moved too far since touch down. Cancel the long press timer.
cancelLongPressTimer();
}
// Ignore motion within the deadzone period after touch down
if (confirmedTap || distanceExceeds(eventX - lastTouchDownX, eventY - lastTouchDownY, TOUCH_DOWN_DEAD_ZONE_DISTANCE_THRESHOLD)) {
tapConfirmed();
updatePosition(eventX, eventY);
}
}
else if (actionIndex == 1) {
accumulatedScrollDelta += (eventY - lastTouchLocationY) / (float)SCROLL_SPEED_DIVISOR;
if ((short)accumulatedScrollDelta != 0) {
conn.sendMouseHighResScroll((short)accumulatedScrollDelta);
accumulatedScrollDelta -= (short)accumulatedScrollDelta;
}
}
lastTouchLocationX = eventX;
lastTouchLocationY = eventY;
return true;
}
@Override
public void cancelTouch() {
cancelled = true;
// Cancel the timers
cancelLongPressTimer();
cancelTapDownTimer();
// Raise the mouse buttons
if (confirmedLongPress) {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
}
else if (confirmedTap) {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
}
@Override
public boolean isCancelled() {
return cancelled;
}
@Override
public void setPointerCount(int pointerCount) {
if (actionIndex == 0 && pointerCount > 1) {
cancelTouch();
}
}
}
@@ -1,5 +1,6 @@
package com.limelight.binding.input;
package com.limelight.binding.input.touch;
import android.os.SystemClock;
import android.view.View;
import com.limelight.nvstream.NvConnection;
@@ -8,7 +9,7 @@ import com.limelight.nvstream.input.MouseButtonPacket;
import java.util.Timer;
import java.util.TimerTask;
public class TouchContext {
public class RelativeTouchContext implements TouchContext {
private int lastTouchX = 0;
private int lastTouchY = 0;
private int originalTouchX = 0;
@@ -32,8 +33,8 @@ public class TouchContext {
private static final int TAP_TIME_THRESHOLD = 250;
private static final int DRAG_TIME_THRESHOLD = 650;
public TouchContext(NvConnection conn, int actionIndex,
int referenceWidth, int referenceHeight, View view)
public RelativeTouchContext(NvConnection conn, int actionIndex,
int referenceWidth, int referenceHeight, View view)
{
this.conn = conn;
this.actionIndex = actionIndex;
@@ -42,6 +43,7 @@ public class TouchContext {
this.targetView = view;
}
@Override
public int getActionIndex()
{
return actionIndex;
@@ -57,7 +59,7 @@ public class TouchContext {
private boolean isTap()
{
long timeDelta = System.currentTimeMillis() - originalTouchTime;
long timeDelta = SystemClock.uptimeMillis() - originalTouchTime;
return isWithinTapBounds(lastTouchX, lastTouchY) && timeDelta <= TAP_TIME_THRESHOLD;
}
@@ -72,7 +74,8 @@ public class TouchContext {
}
}
public boolean touchDownEvent(int eventX, int eventY)
@Override
public boolean touchDownEvent(int eventX, int eventY, boolean isNewFinger)
{
// Get the view dimensions to scale inputs on this touch
xFactor = referenceWidth / (double)targetView.getWidth();
@@ -80,7 +83,7 @@ public class TouchContext {
originalTouchX = lastTouchX = eventX;
originalTouchY = lastTouchY = eventY;
originalTouchTime = System.currentTimeMillis();
originalTouchTime = SystemClock.uptimeMillis();
cancelled = confirmedDrag = confirmedMove = false;
distanceMoved = 0;
@@ -92,6 +95,7 @@ public class TouchContext {
return true;
}
@Override
public void touchUpEvent(int eventX, int eventY)
{
if (cancelled) {
@@ -128,7 +132,7 @@ public class TouchContext {
dragTimer.schedule(new TimerTask() {
@Override
public void run() {
synchronized (TouchContext.this) {
synchronized (RelativeTouchContext.this) {
// Check if someone already set move
if (confirmedMove) {
return;
@@ -179,6 +183,7 @@ public class TouchContext {
}
}
@Override
public boolean touchMoveEvent(int eventX, int eventY)
{
if (eventX != lastTouchX || eventY != lastTouchY)
@@ -223,6 +228,7 @@ public class TouchContext {
return true;
}
@Override
public void cancelTouch() {
cancelled = true;
@@ -235,7 +241,11 @@ public class TouchContext {
}
}
@Override
public boolean isCancelled() {
return cancelled;
}
@Override
public void setPointerCount(int pointerCount) {}
}
@@ -0,0 +1,11 @@
package com.limelight.binding.input.touch;
public interface TouchContext {
int getActionIndex();
void setPointerCount(int pointerCount);
boolean touchDownEvent(int eventX, int eventY, boolean isNewFinger);
boolean touchMoveEvent(int eventX, int eventY);
void touchUpEvent(int eventX, int eventY);
void cancelTouch();
boolean isCancelled();
}
@@ -205,7 +205,8 @@ public class VirtualControllerConfigurationLoader {
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_A,
ControllerPacket.A_FLAG, 0, 1, "A", -1, controller, context),
!config.flipFaceButtons ? ControllerPacket.A_FLAG : ControllerPacket.B_FLAG, 0, 1,
!config.flipFaceButtons ? "A" : "B", -1, controller, context),
screenScale(BUTTON_BASE_X, height) + rightDisplacement,
screenScale(BUTTON_BASE_Y + 2 * BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height),
@@ -214,7 +215,8 @@ public class VirtualControllerConfigurationLoader {
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_B,
ControllerPacket.B_FLAG, 0, 1, "B", -1, controller, context),
config.flipFaceButtons ? ControllerPacket.A_FLAG : ControllerPacket.B_FLAG, 0, 1,
config.flipFaceButtons ? "A" : "B", -1, controller, context),
screenScale(BUTTON_BASE_X + BUTTON_SIZE, height) + rightDisplacement,
screenScale(BUTTON_BASE_Y + BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height),
@@ -223,7 +225,8 @@ public class VirtualControllerConfigurationLoader {
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_X,
ControllerPacket.X_FLAG, 0, 1, "X", -1, controller, context),
!config.flipFaceButtons ? ControllerPacket.X_FLAG : ControllerPacket.Y_FLAG, 0, 1,
!config.flipFaceButtons ? "X" : "Y", -1, controller, context),
screenScale(BUTTON_BASE_X - BUTTON_SIZE, height) + rightDisplacement,
screenScale(BUTTON_BASE_Y + BUTTON_SIZE, height),
screenScale(BUTTON_SIZE, height),
@@ -232,7 +235,8 @@ public class VirtualControllerConfigurationLoader {
controller.addElement(createDigitalButton(
VirtualControllerElement.EID_Y,
ControllerPacket.Y_FLAG, 0, 1, "Y", -1, controller, context),
config.flipFaceButtons ? ControllerPacket.X_FLAG : ControllerPacket.Y_FLAG, 0, 1,
config.flipFaceButtons ? "X" : "Y", -1, controller, context),
screenScale(BUTTON_BASE_X, height) + rightDisplacement,
screenScale(BUTTON_BASE_Y, height),
screenScale(BUTTON_SIZE, height),
@@ -234,6 +234,10 @@ public class NvConnection {
return;
}
context.connListener.stageComplete(appName);
} catch (GfeHttpResponseException e) {
e.printStackTrace();
context.connListener.displayMessage(e.getMessage());
context.connListener.stageFailed(appName, e.getErrorCode());
} catch (XmlPullParserException | IOException e) {
e.printStackTrace();
context.connListener.displayMessage(e.getMessage());
@@ -263,7 +267,7 @@ public class NvConnection {
context.negotiatedWidth, context.negotiatedHeight,
context.streamConfig.getRefreshRate(), context.streamConfig.getBitrate(),
context.streamConfig.getMaxPacketSize(),
context.streamConfig.getRemote(), context.streamConfig.getAudioConfiguration(),
context.streamConfig.getRemote(), context.streamConfig.getAudioConfiguration().toInt(),
context.streamConfig.getHevcSupported(),
context.negotiatedHdr,
context.streamConfig.getHevcBitratePercentageMultiplier(),
@@ -287,6 +291,13 @@ public class NvConnection {
MoonBridge.sendMouseMove(deltaX, deltaY);
}
}
public void sendMousePosition(short x, short y, short referenceWidth, short referenceHeight)
{
if (!isMonkey) {
MoonBridge.sendMousePosition(x, y, referenceWidth, referenceHeight);
}
}
public void sendMouseButtonDown(final byte mouseButton)
{
@@ -337,6 +348,12 @@ public class NvConnection {
}
}
public void sendMouseHighResScroll(final short scrollAmount) {
if (!isMonkey) {
MoonBridge.sendMouseHighResScroll(scrollAmount);
}
}
public static String findExternalAddressForMdns(String stunHostname, int stunPort) {
return MoonBridge.findExternalAddressIP4(stunHostname, stunPort);
}
@@ -9,12 +9,6 @@ public class StreamConfiguration {
public static final int STREAM_CFG_LOCAL = 0;
public static final int STREAM_CFG_REMOTE = 1;
public static final int STREAM_CFG_AUTO = 2;
private static final int CHANNEL_COUNT_STEREO = 2;
private static final int CHANNEL_COUNT_5_1 = 6;
private static final int CHANNEL_MASK_STEREO = 0x3;
private static final int CHANNEL_MASK_5_1 = 0xFC;
private NvApp app;
private int width, height;
@@ -27,9 +21,7 @@ public class StreamConfiguration {
private boolean playLocalAudio;
private int maxPacketSize;
private int remote;
private int audioChannelMask;
private int audioChannelCount;
private int audioConfiguration;
private MoonBridge.AudioConfiguration audioConfiguration;
private boolean supportsHevc;
private int hevcBitratePercentageMultiplier;
private boolean enableHdr;
@@ -119,21 +111,8 @@ public class StreamConfiguration {
return this;
}
public StreamConfiguration.Builder setAudioConfiguration(int audioConfig) {
if (audioConfig == MoonBridge.AUDIO_CONFIGURATION_STEREO) {
config.audioChannelCount = CHANNEL_COUNT_STEREO;
config.audioChannelMask = CHANNEL_MASK_STEREO;
}
else if (audioConfig == MoonBridge.AUDIO_CONFIGURATION_51_SURROUND) {
config.audioChannelCount = CHANNEL_COUNT_5_1;
config.audioChannelMask = CHANNEL_MASK_5_1;
}
else {
throw new IllegalArgumentException("Invalid audio configuration");
}
public StreamConfiguration.Builder setAudioConfiguration(MoonBridge.AudioConfiguration audioConfig) {
config.audioConfiguration = audioConfig;
return this;
}
@@ -159,8 +138,7 @@ public class StreamConfiguration {
this.remote = STREAM_CFG_AUTO;
this.sops = true;
this.enableAdaptiveResolution = false;
this.audioChannelCount = CHANNEL_COUNT_STEREO;
this.audioChannelMask = CHANNEL_MASK_STEREO;
this.audioConfiguration = MoonBridge.AUDIO_CONFIGURATION_STEREO;
this.supportsHevc = false;
this.enableHdr = false;
this.attachedGamepadMask = 0;
@@ -209,16 +187,8 @@ public class StreamConfiguration {
public int getRemote() {
return remote;
}
public int getAudioChannelCount() {
return audioChannelCount;
}
public int getAudioChannelMask() {
return audioChannelMask;
}
public int getAudioConfiguration() {
public MoonBridge.AudioConfiguration getAudioConfiguration() {
return audioConfiguration;
}
@@ -1,7 +1,9 @@
package com.limelight.nvstream.av.audio;
import com.limelight.nvstream.jni.MoonBridge;
public interface AudioRenderer {
int setup(int audioConfiguration, int sampleRate, int samplesPerFrame);
int setup(MoonBridge.AudioConfiguration audioConfiguration, int sampleRate, int samplesPerFrame);
void start();
@@ -186,9 +186,20 @@ public class NvHTTP {
}
private static void verifyResponseStatus(XmlPullParser xpp) throws GfeHttpResponseException {
int statusCode = Integer.parseInt(xpp.getAttributeValue(XmlPullParser.NO_NAMESPACE, "status_code"));
// We use Long.parseLong() because in rare cases GFE can send back a status code of
// 0xFFFFFFFF, which will cause Integer.parseInt() to throw a NumberFormatException due
// to exceeding Integer.MAX_VALUE. We'll get the desired error code of -1 by just casting
// the resulting long into an int.
int statusCode = (int)Long.parseLong(xpp.getAttributeValue(XmlPullParser.NO_NAMESPACE, "status_code"));
if (statusCode != 200) {
throw new GfeHttpResponseException(statusCode, xpp.getAttributeValue(XmlPullParser.NO_NAMESPACE, "status_message"));
String statusMsg = xpp.getAttributeValue(XmlPullParser.NO_NAMESPACE, "status_message");
if (statusCode == -1 && "Invalid".equals(statusMsg)) {
// Special case handling an audio capture error which GFE doesn't
// provide any useful status message for.
statusCode = 418;
statusMsg = "Missing audio capture device. Reinstall GeForce Experience.";
}
throw new GfeHttpResponseException(statusCode, statusMsg);
}
}
@@ -331,7 +342,7 @@ public class NvHTTP {
throw new FileNotFoundException(url);
}
else {
throw new IOException("HTTP request failed: "+response.code());
throw new GfeHttpResponseException(response.code(), response.message());
}
}
@@ -622,9 +633,10 @@ public class NvHTTP {
public boolean launchApp(ConnectionContext context, int appId, boolean enableHdr) throws IOException, XmlPullParserException {
// Using an FPS value over 60 causes SOPS to default to 720p60,
// so force it to 60 when starting. This won't impact our ability
// to get > 60 FPS while actually streaming though.
int fps = context.streamConfig.getLaunchRefreshRate() > 60 ? 60 : context.streamConfig.getLaunchRefreshRate();
// so force it to 0 to ensure the correct resolution is set. We
// used to use 60 here but that locked the frame rate to 60 FPS
// on GFE 3.20.3.
int fps = context.streamConfig.getLaunchRefreshRate() > 60 ? 0 : context.streamConfig.getLaunchRefreshRate();
// Using an unsupported resolution (not 720p, 1080p, or 4K) causes
// GFE to force SOPS to 720p60. This is fine for < 720p resolutions like
@@ -648,7 +660,7 @@ public class NvHTTP {
"&rikeyid="+context.riKeyId +
(!enableHdr ? "" : "&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0") +
"&localAudioPlayMode=" + (context.streamConfig.getPlayLocalAudio() ? 1 : 0) +
"&surroundAudioInfo=" + ((context.streamConfig.getAudioChannelMask() << 16) + context.streamConfig.getAudioChannelCount()) +
"&surroundAudioInfo=" + context.streamConfig.getAudioConfiguration().getSurroundAudioInfo() +
(context.streamConfig.getAttachedGamepadMask() != 0 ? "&remoteControllersBitmap=" + context.streamConfig.getAttachedGamepadMask() : "") +
(context.streamConfig.getAttachedGamepadMask() != 0 ? "&gcmap=" + context.streamConfig.getAttachedGamepadMask() : ""),
false);
@@ -660,7 +672,7 @@ public class NvHTTP {
String xmlStr = openHttpConnectionToString(baseUrlHttps + "/resume?" + buildUniqueIdUuidString() +
"&rikey="+bytesToHex(context.riKey.getEncoded()) +
"&rikeyid="+context.riKeyId +
"&surroundAudioInfo=" + ((context.streamConfig.getAudioChannelMask() << 16) + context.streamConfig.getAudioChannelCount()),
"&surroundAudioInfo=" + context.streamConfig.getAudioConfiguration().getSurroundAudioInfo(),
false);
String resume = getXmlString(xmlStr, "resume");
return Integer.parseInt(resume) != 0;
@@ -7,8 +7,9 @@ import com.limelight.nvstream.av.video.VideoDecoderRenderer;
public class MoonBridge {
/* See documentation in Limelight.h for information about these functions and constants */
public static final int AUDIO_CONFIGURATION_STEREO = 0;
public static final int AUDIO_CONFIGURATION_51_SURROUND = 1;
public static final AudioConfiguration AUDIO_CONFIGURATION_STEREO = new AudioConfiguration(2, 0x3);
public static final AudioConfiguration AUDIO_CONFIGURATION_51_SURROUND = new AudioConfiguration(6, 0x3F);
public static final AudioConfiguration AUDIO_CONFIGURATION_71_SURROUND = new AudioConfiguration(8, 0x63F);
public static final int VIDEO_FORMAT_H264 = 0x0001;
public static final int VIDEO_FORMAT_H265 = 0x0100;
@@ -32,6 +33,9 @@ public class MoonBridge {
public static final int CONN_STATUS_OKAY = 0;
public static final int CONN_STATUS_POOR = 1;
public static final int ML_ERROR_GRACEFUL_TERMINATION = 0;
public static final int ML_ERROR_NO_VIDEO_TRAFFIC = -100;
private static AudioRenderer audioRenderer;
private static VideoDecoderRenderer videoRenderer;
private static NvConnectionListener connectionListener;
@@ -45,6 +49,57 @@ public class MoonBridge {
return slices << 24;
}
public static class AudioConfiguration {
public final int channelCount;
public final int channelMask;
public AudioConfiguration(int channelCount, int channelMask) {
this.channelCount = channelCount;
this.channelMask = channelMask;
}
// Creates an AudioConfiguration from the integer value returned by moonlight-common-c
// See CHANNEL_COUNT_FROM_AUDIO_CONFIGURATION() and CHANNEL_MASK_FROM_AUDIO_CONFIGURATION()
// in Limelight.h
private AudioConfiguration(int audioConfiguration) {
// Check the magic byte before decoding to make sure we got something that's actually
// a MAKE_AUDIO_CONFIGURATION()-based value and not something else like an older version
// hardcoded AUDIO_CONFIGURATION value from an earlier version of moonlight-common-c.
if ((audioConfiguration & 0xFF) != 0xCA) {
throw new IllegalArgumentException("Audio configuration has invalid magic byte!");
}
this.channelCount = (audioConfiguration >> 8) & 0xFF;
this.channelMask = (audioConfiguration >> 16) & 0xFFFF;
}
// See SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION() in Limelight.h
public int getSurroundAudioInfo() {
return channelMask << 16 | channelCount;
}
@Override
public boolean equals(Object obj) {
if (obj instanceof AudioConfiguration) {
AudioConfiguration that = (AudioConfiguration)obj;
return this.toInt() == that.toInt();
}
return false;
}
@Override
public int hashCode() {
return toInt();
}
// Returns the integer value expected by moonlight-common-c
// See MAKE_AUDIO_CONFIGURATION() in Limelight.h
public int toInt() {
return ((channelMask) << 16) | (channelCount << 8) | 0xCA;
}
}
public static int bridgeDrSetup(int videoFormat, int width, int height, int redrawRate) {
if (videoRenderer != null) {
return videoRenderer.setup(videoFormat, width, height, redrawRate);
@@ -86,7 +141,7 @@ public class MoonBridge {
public static int bridgeArInit(int audioConfiguration, int sampleRate, int samplesPerFrame) {
if (audioRenderer != null) {
return audioRenderer.setup(audioConfiguration, sampleRate, samplesPerFrame);
return audioRenderer.setup(new AudioConfiguration(audioConfiguration), sampleRate, samplesPerFrame);
}
else {
return -1;
@@ -187,6 +242,8 @@ public class MoonBridge {
public static native void sendMouseMove(short deltaX, short deltaY);
public static native void sendMousePosition(short x, short y, short referenceWidth, short referenceHeight);
public static native void sendMouseButton(byte buttonEvent, byte mouseButton);
public static native void sendMultiControllerInput(short controllerNumber,
@@ -204,6 +261,8 @@ public class MoonBridge {
public static native void sendMouseScroll(byte scrollClicks);
public static native void sendMouseHighResScroll(short scrollAmount);
public static native String getStageName(int stage);
public static native String findExternalAddressIP4(String stunHostName, int stunPort);
@@ -6,9 +6,11 @@ import android.content.pm.PackageManager;
import android.os.Build;
import android.preference.PreferenceManager;
import com.limelight.nvstream.jni.MoonBridge;
public class PreferenceConfiguration {
private static final String LEGACY_RES_FPS_PREF_STRING = "list_resolution_fps";
private static final String LEGACY_ENABLE_51_SURROUND_PREF_STRING = "checkbox_51_surround";
static final String RESOLUTION_PREF_STRING = "list_resolution";
static final String FPS_PREF_STRING = "list_fps";
@@ -24,7 +26,7 @@ public class PreferenceConfiguration {
private static final String LIST_MODE_PREF_STRING = "checkbox_list_mode";
private static final String SMALL_ICONS_PREF_STRING = "checkbox_small_icon_mode";
private static final String MULTI_CONTROLLER_PREF_STRING = "checkbox_multi_controller";
private static final String ENABLE_51_SURROUND_PREF_STRING = "checkbox_51_surround";
static final String AUDIO_CONFIG_PREF_STRING = "list_audio_config";
private static final String USB_DRIVER_PREF_SRING = "checkbox_usb_driver";
private static final String VIDEO_FORMAT_PREF_STRING = "video_format";
private static final String ONSCREEN_CONTROLLER_PREF_STRING = "checkbox_show_onscreen_controls";
@@ -39,6 +41,8 @@ public class PreferenceConfiguration {
static final String UNLOCK_FPS_STRING = "checkbox_unlock_fps";
private static final String VIBRATE_OSC_PREF_STRING = "checkbox_vibrate_osc";
private static final String VIBRATE_FALLBACK_PREF_STRING = "checkbox_vibrate_fallback";
private static final String FLIP_FACE_BUTTONS_PREF_STRING = "checkbox_flip_face_buttons";
private static final String TOUCHSCREEN_TRACKPAD_PREF_STRING = "checkbox_touchscreen_trackpad";
static final String DEFAULT_RESOLUTION = "720p";
static final String DEFAULT_FPS = "60";
@@ -51,7 +55,6 @@ public class PreferenceConfiguration {
public static final String DEFAULT_LANGUAGE = "default";
private static final boolean DEFAULT_LIST_MODE = false;
private static final boolean DEFAULT_MULTI_CONTROLLER = true;
private static final boolean DEFAULT_ENABLE_51_SURROUND = false;
private static final boolean DEFAULT_USB_DRIVER = true;
private static final String DEFAULT_VIDEO_FORMAT = "auto";
private static final boolean ONSCREEN_CONTROLLER_DEFAULT = false;
@@ -66,6 +69,9 @@ public class PreferenceConfiguration {
private static final boolean DEFAULT_UNLOCK_FPS = false;
private static final boolean DEFAULT_VIBRATE_OSC = true;
private static final boolean DEFAULT_VIBRATE_FALLBACK = false;
private static final boolean DEFAULT_FLIP_FACE_BUTTONS = false;
private static final boolean DEFAULT_TOUCHSCREEN_TRACKPAD = true;
private static final String DEFAULT_AUDIO_CONFIG = "2"; // Stereo
public static final int FORCE_H265_ON = -1;
public static final int AUTOSELECT_H265 = 0;
@@ -78,7 +84,7 @@ public class PreferenceConfiguration {
public int oscOpacity;
public boolean stretchVideo, enableSops, playHostAudio, disableWarnings;
public String language;
public boolean listMode, smallIconMode, multiController, enable51Surround, usbDriver;
public boolean listMode, smallIconMode, multiController, usbDriver, flipFaceButtons;
public boolean onscreenController;
public boolean onlyL3R3;
public boolean disableFrameDrop;
@@ -91,6 +97,8 @@ public class PreferenceConfiguration {
public boolean unlockFps;
public boolean vibrateOsc;
public boolean vibrateFallbackToDevice;
public boolean touchscreenTrackpad;
public MoonBridge.AudioConfiguration audioConfiguration;
private static int getHeightFromResolutionString(String resString) {
if (resString.equalsIgnoreCase("360p")) {
@@ -247,6 +255,15 @@ public class PreferenceConfiguration {
PreferenceConfiguration config = new PreferenceConfiguration();
// Migrate legacy preferences to the new locations
if (prefs.contains(LEGACY_ENABLE_51_SURROUND_PREF_STRING)) {
if (prefs.getBoolean(LEGACY_ENABLE_51_SURROUND_PREF_STRING, false)) {
prefs.edit()
.remove(LEGACY_ENABLE_51_SURROUND_PREF_STRING)
.putString(AUDIO_CONFIG_PREF_STRING, "51")
.apply();
}
}
String str = prefs.getString(LEGACY_RES_FPS_PREF_STRING, null);
if (str != null) {
if (str.equals("360p30")) {
@@ -316,6 +333,17 @@ public class PreferenceConfiguration {
config.bitrate = getDefaultBitrate(context);
}
String audioConfig = prefs.getString(AUDIO_CONFIG_PREF_STRING, DEFAULT_AUDIO_CONFIG);
if (audioConfig.equals("71")) {
config.audioConfiguration = MoonBridge.AUDIO_CONFIGURATION_71_SURROUND;
}
else if (audioConfig.equals("51")) {
config.audioConfiguration = MoonBridge.AUDIO_CONFIGURATION_51_SURROUND;
}
else /* if (audioConfig.equals("2")) */ {
config.audioConfiguration = MoonBridge.AUDIO_CONFIGURATION_STEREO;
}
config.videoFormat = getVideoFormatValue(context);
config.deadzonePercentage = prefs.getInt(DEADZONE_PREF_STRING, DEFAULT_DEADZONE);
@@ -332,7 +360,6 @@ public class PreferenceConfiguration {
config.listMode = prefs.getBoolean(LIST_MODE_PREF_STRING, DEFAULT_LIST_MODE);
config.smallIconMode = prefs.getBoolean(SMALL_ICONS_PREF_STRING, getDefaultSmallMode(context));
config.multiController = prefs.getBoolean(MULTI_CONTROLLER_PREF_STRING, DEFAULT_MULTI_CONTROLLER);
config.enable51Surround = prefs.getBoolean(ENABLE_51_SURROUND_PREF_STRING, DEFAULT_ENABLE_51_SURROUND);
config.usbDriver = prefs.getBoolean(USB_DRIVER_PREF_SRING, DEFAULT_USB_DRIVER);
config.onscreenController = prefs.getBoolean(ONSCREEN_CONTROLLER_PREF_STRING, ONSCREEN_CONTROLLER_DEFAULT);
config.onlyL3R3 = prefs.getBoolean(ONLY_L3_R3_PREF_STRING, ONLY_L3_R3_DEFAULT);
@@ -346,6 +373,8 @@ public class PreferenceConfiguration {
config.unlockFps = prefs.getBoolean(UNLOCK_FPS_STRING, DEFAULT_UNLOCK_FPS);
config.vibrateOsc = prefs.getBoolean(VIBRATE_OSC_PREF_STRING, DEFAULT_VIBRATE_OSC);
config.vibrateFallbackToDevice = prefs.getBoolean(VIBRATE_FALLBACK_PREF_STRING, DEFAULT_VIBRATE_FALLBACK);
config.flipFaceButtons = prefs.getBoolean(FLIP_FACE_BUTTONS_PREF_STRING, DEFAULT_FLIP_FACE_BUTTONS);
config.touchscreenTrackpad = prefs.getBoolean(TOUCHSCREEN_TRACKPAD_PREF_STRING, DEFAULT_TOUCHSCREEN_TRACKPAD);
return config;
}
@@ -141,9 +141,17 @@ public class StreamSettings extends Activity {
// hide on-screen controls category on non touch screen devices
if (!getActivity().getPackageManager().
hasSystemFeature("android.hardware.touchscreen")) {
PreferenceCategory category =
(PreferenceCategory) findPreference("category_onscreen_controls");
screen.removePreference(category);
{
PreferenceCategory category =
(PreferenceCategory) findPreference("category_onscreen_controls");
screen.removePreference(category);
}
{
PreferenceCategory category =
(PreferenceCategory) findPreference("category_input_settings");
category.removePreference(findPreference("checkbox_touchscreen_trackpad"));
}
}
// Remove PiP mode on devices pre-Oreo
@@ -302,6 +310,18 @@ public class StreamSettings extends Activity {
// Never remove 30 FPS or 60 FPS
}
// Android L introduces proper 7.1 surround sound support. Remove the 7.1 option
// for earlier versions of Android to prevent AudioTrack initialization issues.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
LimeLog.info("Excluding 7.1 surround sound option based on OS");
removeValue(PreferenceConfiguration.AUDIO_CONFIG_PREF_STRING, "71", new Runnable() {
@Override
public void run() {
setValue(PreferenceConfiguration.AUDIO_CONFIG_PREF_STRING, "51");
}
});
}
// Android L introduces the drop duplicate behavior of releaseOutputBuffer()
// that the unlock FPS option relies on to not massively increase latency.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
+8 -5
View File
@@ -243,7 +243,7 @@ void BridgeArCleanup() {
void BridgeArDecodeAndPlaySample(char* sampleData, int sampleLength) {
JNIEnv* env = GetThreadEnv();
jshort* decodedData = (*env)->GetShortArrayElements(env, DecodedAudioBuffer, 0);
jshort* decodedData = (*env)->GetPrimitiveArrayCritical(env, DecodedAudioBuffer, NULL);
int decodeLen = opus_multistream_decode(Decoder,
(const unsigned char*)sampleData,
@@ -252,8 +252,8 @@ void BridgeArDecodeAndPlaySample(char* sampleData, int sampleLength) {
OpusConfig.samplesPerFrame,
0);
if (decodeLen > 0) {
// We must release the array elements first to ensure the data is copied before the callback
(*env)->ReleaseShortArrayElements(env, DecodedAudioBuffer, decodedData, 0);
// We must release the array elements before making further JNI calls
(*env)->ReleasePrimitiveArrayCritical(env, DecodedAudioBuffer, decodedData, 0);
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeArPlaySampleMethod, DecodedAudioBuffer);
if ((*env)->ExceptionCheck(env)) {
@@ -263,7 +263,7 @@ void BridgeArDecodeAndPlaySample(char* sampleData, int sampleLength) {
}
else {
// We can abort here to avoid the copy back since no data was modified
(*env)->ReleaseShortArrayElements(env, DecodedAudioBuffer, decodedData, JNI_ABORT);
(*env)->ReleasePrimitiveArrayCritical(env, DecodedAudioBuffer, decodedData, JNI_ABORT);
}
}
@@ -304,7 +304,10 @@ void BridgeClConnectionTerminated(int errorCode) {
void BridgeClRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor) {
JNIEnv* env = GetThreadEnv();
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClRumbleMethod, controllerNumber, lowFreqMotor, highFreqMotor);
// The seemingly redundant short casts are required in order to convert the unsigned short to a signed short.
// If we leave it as an unsigned short, CheckJNI will fail when the value exceeds 32767. The cast itself is
// fine because the Java code treats the value as unsigned even though it's stored in a signed type.
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClRumbleMethod, controllerNumber, (short)lowFreqMotor, (short)highFreqMotor);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
@@ -10,6 +10,12 @@ Java_com_limelight_nvstream_jni_MoonBridge_sendMouseMove(JNIEnv *env, jclass cla
LiSendMouseMoveEvent(deltaX, deltaY);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_sendMousePosition(JNIEnv *env, jclass clazz,
jshort x, jshort y, jshort referenceWidth, jshort referenceHeight) {
LiSendMousePositionEvent(x, y, referenceWidth, referenceHeight);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_sendMouseButton(JNIEnv *env, jclass clazz, jbyte buttonEvent, jbyte mouseButton) {
LiSendMouseButtonEvent(buttonEvent, mouseButton);
@@ -43,6 +49,11 @@ Java_com_limelight_nvstream_jni_MoonBridge_sendMouseScroll(JNIEnv *env, jclass c
LiSendScrollEvent(scrollClicks);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_sendMouseHighResScroll(JNIEnv *env, jclass clazz, jshort scrollAmount) {
LiSendHighResScrollEvent(scrollAmount);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_stopConnection(JNIEnv *env, jclass clazz) {
LiStopConnection();
-2
View File
@@ -131,8 +131,6 @@
<string name="summary_checkbox_enable_pip">Stream auch während des Multitaskings anzeigen (ohne Steuerung)</string>
<string name="category_audio_settings">Audio Einstellungen</string>
<string name="title_checkbox_51_surround">5.1 Surround Sound aktivieren</string>
<string name="summary_checkbox_51_surround">Deaktivieren wenn die Audiowiedergabe fehlerhaft ist. Setzt GFE 2.7 oder neuer voraus.</string>
<string name="category_input_settings">Eingabe Einstellungen</string>
<string name="title_checkbox_multi_controller">Automatische GamePad-Erkennung</string>
-2
View File
@@ -94,8 +94,6 @@
<string name="summary_checkbox_disable_warnings">Desactivar mensajes de advertencia en pantalla durante la transmisión</string>
<string name="category_audio_settings">Configuración de audio</string>
<string name="title_checkbox_51_surround">Activar sonido 5.1 surround</string>
<string name="summary_checkbox_51_surround">Desmarcar si experimentas problemas de audio. Requiere GFE 2.7 o superior.</string>
<string name="title_checkbox_multi_controller">Soporte para múltiples mandos</string>
<string name="summary_checkbox_multi_controller">Si no está marcado, todos los mandos aparecen como uno solo</string>
+11 -1
View File
@@ -1,11 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="fps_names">
<item>30 IPS</item>
<item>60 IPS</item>
<item>90 IPS</item>
<item>120 IPS</item>
</string-array>
<string-array name="audio_config_names">
<item>Stéréo</item>
<item>Son surround 5.1</item>
<item>Son surround 7.1</item>
</string-array>
<string-array name="decoder_names">
<item>Sélection automatique du décodeur</item>
<item>Contraindre le décodage logiciel</item>
<item>Contraindre le décodage matériel</item>
</string-array>
<string-array name="video_format_names">
<item>Utiliser H.265 uniquement s\'il est stable</item>
<item>Utilisez toujours H.265 (mais il peut planter)</item>
+6 -3
View File
@@ -132,8 +132,8 @@
<string name="summary_checkbox_enable_pip">Permet de visualiser le flux (sans le contrôleur) tout en multitâche</string>
<string name="category_audio_settings">Paramètres audio</string>
<string name="title_checkbox_51_surround">Activer son surround 5.1</string>
<string name="summary_checkbox_51_surround">Décochez si vous rencontrez des problèmes audio. Nécessite GFE 2.7 ou supérieur.</string>
<string name="title_audio_config_list">Configuration son surround</string>
<string name="summary_audio_config_list">Activer le son surround 5.1 ou 7.1 pour les systèmes home cinéma</string>
<string name="category_input_settings">Paramètres d\'entrée</string>
<string name="title_checkbox_multi_controller">Prise en charge de plusieurs contrôleurs</string>
@@ -163,6 +163,10 @@
<string name="dialog_title_reset_osc">Réinitialiser la mise en page</string>
<string name="dialog_text_reset_osc">Êtes-vous sûr de vouloir supprimer la disposition des commandes à l\'écran que vous avez sauvegardée?</string>
<string name="toast_reset_osc_success">Les contrôles à l\'écran sont réinitialisés</string>
<string name="title_osc_opacity">Modifier l\'opacité des contrôles à l\'écran</string>
<string name="summary_osc_opacity">Rendre les contrôles à l\'écran plus/moins transparents</string>
<string name="dialog_title_osc_opacity">Modifiez l\'opacité</string>
<string name="suffix_osc_opacity">%</string>
<string name="category_ui_settings">Paramètres de l\'interface utilisateur</string>
<string name="title_language_list">Langue</string>
@@ -187,6 +191,5 @@
<string name="summary_enable_hdr">Diffuser du HDR lorsque le jeu et le processeur graphique du PC le prennent en charge. HDR nécessite un GPU série GTX 1000 ou une version ultérieure.</string>
<string name="title_enable_perf_overlay">Activer la superposition de performance</string>
<string name="summary_enable_perf_overlay">Afficher une superposition à l\'écran avec des informations de performance en temps réel pendant la lecture en continu</string>
<string name="suffix_osc_opacity">%</string>
</resources>
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@@ -113,8 +113,6 @@
<string name="summary_checkbox_enable_pip">Permette di osservare (ma non di controllare) la stream in multitasking</string>
<string name="category_audio_settings">Impostazioni audio</string>
<string name="title_checkbox_51_surround">Abilita l\'audio 5.1 surround</string>
<string name="summary_checkbox_51_surround">Se riscontri problemi, disabilitalo. Richiede GFE 2.7 o versioni sucessive.</string>
<string name="title_checkbox_multi_controller">Supporto a più controller</string>
<string name="summary_checkbox_multi_controller">Quando disabilitato, tutti i controller appaiono come uno solo</string>
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@@ -90,8 +90,6 @@
<string name="summary_checkbox_disable_warnings">ストリーミング中に画面に警告メッセージを表示しない</string>
<string name="category_audio_settings">音声</string>
<string name="title_checkbox_51_surround">5.1chサラウンド</string>
<string name="summary_checkbox_51_surround">音声に問題が生じる場合はチェックを外してください。バージョン2.7以降のGFEが必要です</string>
<string name="title_checkbox_multi_controller">複数のゲームコントローラ</string>
<string name="summary_checkbox_multi_controller">チェックを外すと、全てのゲームコントローラが単一の物として認識されます</string>
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@@ -105,8 +105,6 @@
<string name="summary_checkbox_disable_warnings">화면 상의 연결 경고 메세지를 스트리밍 중에 비활성화합니다.</string>
<string name="category_audio_settings">오디오 설정</string>
<string name="title_checkbox_51_surround">5.1 서라운드 사운드 활성화</string>
<string name="summary_checkbox_51_surround">오디오 문제가 발생한다면 체크를 해제하세요. GFE 2.7이나 그 이상 버전이 필요합니다.</string>
<string name="title_checkbox_multi_controller">다중 컨트롤러 지원</string>
<string name="summary_checkbox_multi_controller">이 옵션을 선택하지 않으면 모든 컨트롤러가 하나로 표시됩니다</string>
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@@ -94,8 +94,6 @@
<string name="summary_checkbox_disable_warnings">Verberg on-screen verbindingswaarschuwingen tijdens het streamen</string>
<string name="category_audio_settings">Geluidsinstellingen</string>
<string name="title_checkbox_51_surround">Gebruik 5.1 surround sound</string>
<string name="summary_checkbox_51_surround">Gebruik dit niet als er problemen zijn met de audio. Vereist GFE 2.7 of hoger.</string>
<string name="title_checkbox_multi_controller">Multi-gamepad support</string>
<string name="summary_checkbox_multi_controller">Wanneer uitgevinkt, alle controllers verschijnen als één.</string>
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@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="audio_config_names">
<item>Stereo</item>
<item>Sunet Surround 5.1</item>
<item>Sunet Surround 7.1</item>
</string-array>
<string-array name="decoder_names">
<item>Auto-selectează decodorul</item>
<item>Forțează decodarea Software</item>
<item>Forțează decodarea Hardware</item>
</string-array>
<string-array name="video_format_names">
<item>Folosește H.265 doar dacă e stabil</item>
<item>Folosește H.265 mereu (se poate bloca)</item>
<item>Nu folosi H.265</item>
</string-array>
</resources>
+193
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@@ -0,0 +1,193 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC șters</string>
<string name="scut_not_paired">PC neîmperecheat</string>
<string name="scut_pc_not_found">PC negăsit</string>
<string name="scut_invalid_uuid">PC-ul este invalid</string>
<string name="scut_invalid_app_id">Aplicația este invalidă</string>
<!-- Help strings -->
<string name="help_loading_title">Ajutor</string>
<string name="help_loading_msg">Se încarcă pagina de ajutor…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Vezi lista de jocuri</string>
<string name="pcview_menu_pair_pc">Împerechează PC-ul</string>
<string name="pcview_menu_unpair_pc">Desperechează</string>
<string name="pcview_menu_send_wol">Trimite o cerere Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Șterge PC</string>
<string name="pcview_menu_details">Vezi detalii</string>
<!-- Pair messages -->
<string name="pairing">Se împerechează…</string>
<string name="pair_pc_offline">PC-ul nu este accesibil</string>
<string name="pair_pc_ingame">PC-ul rulează un joc acum. Trebuie să închizi jocul pentru a-l putea împerechea.</string>
<string name="pair_pairing_title">Se împerechează</string>
<string name="pair_pairing_msg">Te rugăm să introduci urmatorul PIN în PC-ul pe care îl împerechezi:</string>
<string name="pair_incorrect_pin">PIN-ul este greșit</string>
<string name="pair_fail">Împerecherea a eșuat</string>
<string name="pair_already_in_progress">Împerecherea este deja în curs</string>
<!-- WOL messages -->
<string name="wol_pc_online">PC-ul este accesibil</string>
<string name="wol_no_mac">Nu s-a putut porni PC-ul deoarece GFE nu a comunicat o adresa MAC</string>
<string name="wol_waking_pc">Se pornește PC-ul…</string>
<string name="wol_waking_msg">Poate dura puțin până PC-ul pornește. Dacă nu pornește, verifică dacă este configurat corect pentru Wake-On-LAN.</string>
<string name="wol_fail">Nu s-au putut trimite pachetele Wake-On-LAN</string>
<!-- Unpair messages -->
<string name="unpairing">Desperecherechere…</string>
<string name="unpair_success">Desperecherechere efectuată cu succes</string>
<string name="unpair_fail">Desperecherea a eșuat</string>
<string name="unpair_error">Dispozitivul nu este împerecheat</string>
<!-- Errors -->
<string name="error_pc_offline">PC-ul este inaccesibil</string>
<string name="error_manager_not_running">Serviciul ComputerManager nu este pornit. Te rugăm să aștepți câteva secunde sau să repornești aplicația.</string>
<string name="error_unknown_host">Nu am putut identifica hostul</string>
<string name="error_404">GFE a returnat un cod de eroare HTTP 404. Asigură-te ca PC-ul are o placa video suportată.
Este posibil sa apară această eroare daca folosești o alta aplicație de remote desktop. Încearcă să repornești PC-ul sau să reinstalezi GFE.
</string>
<string name="title_decoding_error">Decodorul video s-a închis în mod neașteptat</string>
<string name="message_decoding_error">Moonlight s-a închis în mod neașteptat datorită unei incompatibilități cu decodorul video al acestui dispozitiv. Asigură-te ca folosești ultima versiune de GFE. Dacă problema persistă, ajustează setările de streaming.</string>
<string name="title_decoding_reset">Resetează setările video</string>
<string name="message_decoding_reset">Decodorul video al acestui dispozitiv continuă să se blocheze folosind setările video curente. Au fost resetate cele implicite.</string>
<string name="error_usb_prohibited">Accesul USB este interzis de către administratorul dispozitivului. Verifică setarile Knox sau MDM.</string>
<string name="unable_to_pin_shortcut">Launcher-ul tău curent nu permite crearea de scurtături fixate.</string>
<string name="video_decoder_init_failed">Inițializarea decodorului video a eșuat. Este posibil ca acest dispozitiv să nu suporte rezoluția sau rata cadrelor selectată.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Se stabilește conexiunea</string>
<string name="conn_establishing_msg">Se pornește conexiunea</string>
<string name="conn_metered">Atenție: Conexiunea ta curentă este contorizată!</string>
<string name="conn_client_latency">Latența medie a decodării cadrelor:</string>
<string name="conn_client_latency_hw">latența decodorului hardware:</string>
<string name="conn_hardware_latency">Latența medie a decodării cadrelor (hardware):</string>
<string name="conn_starting">Se pornește</string>
<string name="conn_error_title">Eroare la conectare</string>
<string name="conn_error_msg">Pornirea a eșuat</string>
<string name="conn_terminated_title">Conexiunea închisă</string>
<string name="conn_terminated_msg">Conexiunea a fost terminată</string>
<!-- General strings -->
<string name="ip_hint">Adresa IP a PC-ului cu GFE</string>
<string name="searching_pc">Se caută PC-uri cu GameStream activat…\n\n
Asigură-te ca GameStream este activat în setările Geforce Experience SHIELD.</string>
<string name="yes">Da</string>
<string name="no">Nu</string>
<string name="lost_connection">S-a pierdut conexiunea catre PC</string>
<string name="title_details">Detalii</string>
<string name="help">Ajutor</string>
<string name="delete_pc_msg">Sigur dorești să ștergi acest PC?</string>
<string name="slow_connection_msg">Conexiune inceată catre PC\nRedu rata de biți</string>
<string name="poor_connection_msg">Conexiune slabă catre PC</string>
<string name="perf_overlay_text">Dimensiunile video: %1$s\nDecodor: %2$s\nRata cadrelor estimata PC: %3$.2f FPS\nRata cadrelor primite din rețea: %4$.2f FPS\nRata de afisare a cadrelor: %5$.2f FPS\nCadre pierdute de rețea: %6$.2f%%\nTimpul mediu de primire: %7$.2f ms\nTimpul mediu de decodare: %8$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Se conectează la PC…</string>
<string name="applist_menu_resume">Continuă Sesiunea</string>
<string name="applist_menu_quit">Închide Sesiunea</string>
<string name="applist_menu_quit_and_start">Închide Jocul Curent si Pornește</string>
<string name="applist_menu_cancel">Anulează</string>
<string name="applist_menu_details">Vezi detalii</string>
<string name="applist_menu_scut">Creează o scurtătură</string>
<string name="applist_menu_tv_channel">Adaugă la canal</string>
<string name="applist_refresh_title">Lista de aplicații</string>
<string name="applist_refresh_msg">Reîmprospătare aplicații…</string>
<string name="applist_refresh_error_title">Eroare</string>
<string name="applist_refresh_error_msg">Nu s-a putut obține lista de aplicații</string>
<string name="applist_quit_app">Închidere în curs</string>
<string name="applist_quit_success">Închis cu succes</string>
<string name="applist_quit_fail">Nu s-a putut închide lista</string>
<string name="applist_quit_confirmation">Sigur dorești să închizi aplicația curentă? Toate datele nesalvate vor fi pierdute.</string>
<string name="applist_details_id">ID-ul aplicației:</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">Adaugă PC manual</string>
<string name="msg_add_pc">Conectare în curs…</string>
<string name="addpc_fail">Nu s-a putut efectua conectarea la adresa introdusă. Asigurăte ca porturile nu sunt blocate in firewall.</string>
<string name="addpc_success">PC adăugat cu succes</string>
<string name="addpc_unknown_host">Nu am putut identifica adresa PC-ului. Asigură-te că ai introdus-o corect.</string>
<string name="addpc_enter_ip">Trebuie să introduci o adresa IP</string>
<string name="addpc_wrong_sitelocal">Adresa introdusă nu pare corectă. Pentru conectare prin Internet, este nevoie de adresa publică a routerului.</string>
<!-- Preferences -->
<string name="category_basic_settings">Setări de bază</string>
<string name="title_resolution_list">Rezolutia video</string>
<string name="summary_resolution_list">Crește-o pentru a îmbunătăți claritatea imaginii. Descrește-o pentru dispozitive neperformante sau conexiune slabă.</string>
<string name="title_fps_list">Rata cadrelor</string>
<string name="summary_fps_list">Crește-o pentru a îmbunătăți fluiditatea imaginilor. Descrește-o pentru dispozitive neperformante sau conexiune slabă.</string>
<string name="title_seekbar_bitrate">Rata de biți</string>
<string name="summary_seekbar_bitrate">Crește-o pentru a îmbunătăți calitatea imaginilor. Descrește-o pentru dispozitive neperformante sau conexiune slabă.</string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps">Deblochează toate ratele de cadre posibile</string>
<string name="summary_unlock_fps">Fluxul video de rate mai mari poate reduce latența folosind dispozitive performante, dar poate introduce erori daca nu sunt suportate.</string>
<string name="title_checkbox_stretch_video">Întindeți video pe ecranul complet</string>
<string name="title_checkbox_disable_warnings">Dezactivează mesajele de avertizare</string>
<string name="summary_checkbox_disable_warnings">Dezactivează mesajele de avertizare privind rețeaua în timpul conexiunii</string>
<string name="title_checkbox_enable_pip">Activează modul Picture-In-Picture</string>
<string name="summary_checkbox_enable_pip">Permite vizualizarea (dar nu și controlul) când efectuezi multitasking</string>
<string name="category_audio_settings">Setări Audio</string>
<string name="title_audio_config_list">Configurarea sunetului surround</string>
<string name="summary_audio_config_list">Activeaza sunetul 5.1 sau 7.1 pentru sisteme home-theater</string>
<string name="category_input_settings">Setări de control</string>
<string name="title_checkbox_multi_controller">Detectează automat prezența controllerelor.</string>
<string name="summary_checkbox_multi_controller">Dezactivarea acestei opțiuni implică prezența constantă a unui controller</string>
<string name="title_checkbox_vibrate_fallback">Simuleaza efectul de vibratie</string>
<string name="summary_checkbox_vibrate_fallback">Dacă controllerul nu suportă vibrații, va vibra dispozitivul în schimb.</string>
<string name="title_seekbar_deadzone">Zona moartă a stickului analogic</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Driver pentru controllerele de Xbox 360/One</string>
<string name="summary_checkbox_xb1_driver">Activează un driver USB pentru dispozitivele fără suport nativ pentru controllere Xbox</string>
<string name="title_checkbox_usb_bind_all">Inlocuiește driverul implicit pentru controllere</string>
<string name="summary_checkbox_usb_bind_all">Forțează driverul USB Moonlight să preia toate controllerele Xbox suportate</string>
<string name="title_checkbox_mouse_emulation">Simulează mouse cu controllerul</string>
<string name="summary_checkbox_mouse_emulation">Apăsarea lungă pe butonul Start schimba modul de operare a controllerului în modul mouse.</string>
<string name="title_checkbox_mouse_nav_buttons">Activează butoanele de înainte și înapoi ale mousului</string>
<string name="summary_checkbox_mouse_nav_buttons">Această opțiune poate afecta click dreapta pentru unele dispozitive problematice.</string>
<string name="category_on_screen_controls_settings">Setări ale controalelor pe ecran</string>
<string name="title_checkbox_show_onscreen_controls">Afișează controale pe ecran</string>
<string name="summary_checkbox_show_onscreen_controls">Afișează un controller virtual pe ecran</string>
<string name="title_checkbox_vibrate_osc">Activează vibrațiile</string>
<string name="summary_checkbox_vibrate_osc">Dispozitivul va vibra asemănător unui controller</string>
<string name="title_only_l3r3">Afișează doar L3 si R3</string>
<string name="summary_only_l3r3">Ascunde toate butoanele în afară de L3 and R3</string>
<string name="title_reset_osc">Șterge schema salvată a controalelor</string>
<string name="summary_reset_osc">Resetează toate controalele de pe ecran la poziția și dimensiunea implicită</string>
<string name="dialog_title_reset_osc">Resetarea schemei de controale</string>
<string name="dialog_text_reset_osc">Sigur dorești să ștergi schema salvată a controalelor de pe ecran?</string>
<string name="toast_reset_osc_success">Controalele de pe ecran au fost resetate la setarile implicite</string>
<string name="title_osc_opacity">Modifică opacitatea controalelor de pe ecran</string>
<string name="summary_osc_opacity">Ajustează gradul de transparență al controalelor de pe ecran</string>
<string name="dialog_title_osc_opacity">Modifică opacitatea</string>
<string name="suffix_osc_opacity">%</string>
<string name="category_ui_settings">Setari UI</string>
<string name="title_language_list">Limba (Language)</string>
<string name="summary_language_list">Limba folosită de către Moonlight</string>
<string name="title_checkbox_list_mode">Folosește liste în loc de grile</string>
<string name="summary_checkbox_list_mode">Aplicațiile și PC-urile vor fi afișate in liste in loc de grile</string>
<string name="title_checkbox_small_icon_mode">Folosește iconițe mici</string>
<string name="summary_checkbox_small_icon_mode">Iconițele folosite în grile vor fi mici pentru a încăpea mai multe odata</string>
<string name="category_host_settings">Setările PC-ului gazdă</string>
<string name="title_checkbox_enable_sops">Optimizarea setărilor de joc</string>
<string name="summary_checkbox_enable_sops">Permite GFE să modifice setările jocurilor pentru experiența optimă</string>
<string name="title_checkbox_host_audio">Redă audio si pe PC</string>
<string name="summary_checkbox_host_audio">Sunetul se va auzi atat pe acest dispozitiv cât și pe PC</string>
<string name="category_advanced_settings">Setări avansate</string>
<string name="title_disable_frame_drop">Nu pierde cadre intenționat</string>
<string name="summary_disable_frame_drop">Poate să reducă micro-stuttering pe anumite device-uri, dar s-ar putea să crească latența</string>
<string name="title_video_format">Modifica setările H.265</string>
<string name="summary_video_format">H.265 funcționează cu o conexiune mai slaba, dar necesită un dispozitiv recent, performant</string>
<string name="title_enable_hdr">Activează HDR (Experimental)</string>
<string name="summary_enable_hdr">Folosește HDR daca aplicația si placa video suportă. Necesită o placa video seria GTX 1000 sau mai nouă.</string>
<string name="title_enable_perf_overlay">Activează statisticile de performanță</string>
<string name="summary_enable_perf_overlay">Afișează în timp real statisticile de performanță ale conexiunii.</string>
</resources>
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@@ -96,8 +96,6 @@
<string name="summary_checkbox_disable_warnings">Выключить экранные предупреждения о соединении во время трансляции</string>
<string name="category_audio_settings">Аудио Настройки</string>
<string name="title_checkbox_51_surround">Включить объёмный звук 5.1</string>
<string name="summary_checkbox_51_surround">Отключите, если появляются аудио проблемы. Требуется GFE 2.7 или выше.</string>
<string name="title_checkbox_multi_controller">Поддержка нескольких контроллеров</string>
<string name="summary_checkbox_multi_controller">Когда отключена, все контроллеры определяются как один</string>
+9 -3
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@@ -1,15 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<string-array name="decoder_names">
<item>自动选择解码器</item>
<item>强制软解</item>
<item>强制硬解</item>
</string-array>
</string-array>
<string-array name="video_format_names">
<string-array name="video_format_names">
<item>如果稳定才使用H.265</item>
<item>强制使用H.265(不稳定)</item>
<item>不使用H.265</item>
</string-array>
<string-array name="audio_config_names">
<item>立体声</item>
<item>5.1环绕声</item>
<item>7.1环绕声</item>
</string-array>
</resources>
+8 -4
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@@ -134,10 +134,12 @@
<string name="summary_checkbox_enable_pip">允许多任务时观看串流画面(但不操作)</string>
<string name="category_audio_settings"> 音频设置 </string>
<string name="title_checkbox_51_surround"> 启用 5.1 环绕音效 </string>
<string name="summary_checkbox_51_surround"> 如果你的声音听起来有问题请禁用。 \n 需要GFE 2.7或更高版本 </string>
<string name="title_audio_config_list"> 环绕声设置 </string>
<string name="summary_audio_config_list"> 为家庭影院系统启用5.1或7.1环绕声 </string>
<string name="category_input_settings">输入设置</string>
<string name="category_input_settings">输入设置</string>
<string name="title_checkbox_touchscreen_trackpad">将触控屏作为触控板使用</string>
<string name="summary_checkbox_touchscreen_trackpad">如果启用,则将触控屏作为触控板使用。 如果禁止,则触控屏直接控制鼠标光标</string>
<string name="title_checkbox_multi_controller"> 自动检测手柄 </string>
<string name="summary_checkbox_multi_controller"> 禁用此项所有手柄将视为一个手柄 </string>
<string name="title_checkbox_vibrate_fallback"> 用设备震动模拟游戏震动效果 </string>
@@ -151,7 +153,9 @@
<string name="title_checkbox_mouse_emulation"> 通过手柄模拟鼠标 </string>
<string name="summary_checkbox_mouse_emulation"> 长按开始键将手柄切换为鼠标模式 </string>
<string name="title_checkbox_mouse_nav_buttons"> 启用前进后退鼠标键 </string>
<string name="summary_checkbox_mouse_nav_buttons"> 在一些支持不佳的设备上启用此项可能会使其右键失效 </string>
<string name="summary_checkbox_mouse_nav_buttons"> 在一些支持不佳的设备上启用此项可能会使其右键失效 </string>
<string name="title_checkbox_flip_face_buttons"> 反转技能键 </string>
<string name="summary_checkbox_flip_face_buttons"> 为手柄和虚拟手柄调转A/B和X/Y技能键 </string>
<string name="category_on_screen_controls_settings"> 屏幕控制按钮设置 </string>
<string name="title_checkbox_show_onscreen_controls"> 显示屏幕控制按钮 </string>
+9 -3
View File
@@ -1,15 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<string-array name="decoder_names">
<item>自動選擇解碼器</item>
<item>強制軟解</item>
<item>強制硬解</item>
</string-array>
</string-array>
<string-array name="video_format_names">
<string-array name="video_format_names">
<item>如果穩定才使用H.265</item>
<item>強制使用H.265(不穩定)</item>
<item>不使用H.265</item>
</string-array>
<string-array name="audio_config_names">
<item>身歷聲</item>
<item>5.1環繞聲</item>
<item>7.1環繞聲</item>
</string-array>
</resources>
+8 -4
View File
@@ -134,10 +134,12 @@
<string name="summary_checkbox_enable_pip">允許多工時觀看串流畫面(但不操作)</string>
<string name="category_audio_settings"> 音訊設置 </string>
<string name="title_checkbox_51_surround"> 啟用 5.1 環繞音效 </string>
<string name="summary_checkbox_51_surround"> 如果你的聲音聽起來有問題請禁用。 \n 需要GFE 2.7或更高版本 </string>
<string name="title_audio_config_list"> 環繞聲設置 </string>
<string name="summary_audio_config_list"> 為家庭劇院系統啟用5.1或7.1環繞聲 </string>
<string name="category_input_settings">輸入設置</string>
<string name="category_input_settings"> 輸入設置 </string>
<string name="title_checkbox_touchscreen_trackpad"> 將觸控屏作為觸控板使用 </string>
<string name="summary_checkbox_touchscreen_trackpad"> 如果啟用,則將觸控屏作為觸控板使用。 如果禁止,則觸控屏直接控制滑鼠游標 </string>
<string name="title_checkbox_multi_controller"> 自動檢測手柄 </string>
<string name="summary_checkbox_multi_controller"> 禁用此項所有手柄將視為一個手柄 </string>
<string name="title_checkbox_vibrate_fallback"> 用設備震動類比遊戲震動效果 </string>
@@ -151,7 +153,9 @@
<string name="title_checkbox_mouse_emulation"> 通過手柄類比滑鼠 </string>
<string name="summary_checkbox_mouse_emulation"> 長按開始鍵將手柄切換為滑鼠模式 </string>
<string name="title_checkbox_mouse_nav_buttons"> 啟用前進後退滑鼠鍵 </string>
<string name="summary_checkbox_mouse_nav_buttons"> 在一些支援不佳的設備上啟用此項可能會使其右鍵失效 </string>
<string name="summary_checkbox_mouse_nav_buttons"> 在一些支援不佳的設備上啟用此項可能會使其右鍵失效 </string>
<string name="title_checkbox_flip_face_buttons">反轉技能鍵</string>
<string name="summary_checkbox_flip_face_buttons">為手柄和虛擬手柄調轉A/B和X/Y技能鍵</string>
<string name="category_on_screen_controls_settings"> 螢幕控制按鈕設置 </string>
<string name="title_checkbox_show_onscreen_controls"> 顯示幕幕控制按鈕 </string>
+13
View File
@@ -30,6 +30,17 @@
<item>120</item>
</string-array>
<string-array name="audio_config_names">
<item>Stereo</item>
<item>5.1 Surround Sound</item>
<item>7.1 Surround Sound</item>
</string-array>
<string-array name="audio_config_values" translatable="false">
<item>2</item>
<item>51</item>
<item>71</item>
</string-array>
<string-array name="language_names" translatable="false">
<item>Default</item>
<item>English</item>
@@ -43,6 +54,7 @@
<item>Español</item>
<item>Français</item>
<item>Deutsch</item>
<item>Română</item>
</string-array>
<string-array name="language_values" translatable="false">
<item>default</item>
@@ -57,6 +69,7 @@
<item>es</item>
<item>fr</item>
<item>de</item>
<item>ro</item>
</string-array>
<string-array name="decoder_names">
+7 -2
View File
@@ -61,6 +61,7 @@
<string name="error_usb_prohibited">USB access is prohibited by your device administrator. Check your Knox or MDM settings.</string>
<string name="unable_to_pin_shortcut">Your current launcher does not allow for creating pinned shortcuts.</string>
<string name="video_decoder_init_failed">Video decoder failed to initialize. Your device may not support the selected resolution or frame rate.</string>
<string name="no_video_received_error">No video received from host. Check the host PC\'s firewall and port forwarding rules.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Establishing Connection</string>
@@ -135,10 +136,12 @@
<string name="summary_checkbox_enable_pip">Allows the stream to be viewed (but not controlled) while multitasking</string>
<string name="category_audio_settings">Audio Settings</string>
<string name="title_checkbox_51_surround">Enable 5.1 surround sound</string>
<string name="summary_checkbox_51_surround">Uncheck if you experience audio issues. Requires GFE 2.7 or higher.</string>
<string name="title_audio_config_list">Surround sound configuration</string>
<string name="summary_audio_config_list">Enable 5.1 or 7.1 surround sound for home-theater systems</string>
<string name="category_input_settings">Input Settings</string>
<string name="title_checkbox_touchscreen_trackpad">Use the touchscreen as a trackpad</string>
<string name="summary_checkbox_touchscreen_trackpad">If enabled, the touchscreen acts like a trackpad. If disabled, the touchscreen directly controls the mouse cursor.</string>
<string name="title_checkbox_multi_controller">Automatic gamepad presence detection</string>
<string name="summary_checkbox_multi_controller">Unchecking this option forces a gamepad to always be present</string>
<string name="title_checkbox_vibrate_fallback">Emulate rumble support with vibration</string>
@@ -153,6 +156,8 @@
<string name="summary_checkbox_mouse_emulation">Long pressing the Start button will switch the gamepad into mouse mode</string>
<string name="title_checkbox_mouse_nav_buttons">Enable back and forward mouse buttons</string>
<string name="summary_checkbox_mouse_nav_buttons">Enabling this option may break right clicking on some buggy devices</string>
<string name="title_checkbox_flip_face_buttons">Flip face buttons</string>
<string name="summary_checkbox_flip_face_buttons">Switches the face buttons A/B and X/Y for gamepads and the on-screen controls</string>
<string name="category_on_screen_controls_settings">On-screen Controls Settings</string>
<string name="title_checkbox_show_onscreen_controls">Show on-screen controls</string>
+19 -6
View File
@@ -43,19 +43,27 @@
android:defaultValue="false" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/category_audio_settings">
<CheckBoxPreference
android:key="checkbox_51_surround"
android:title="@string/title_checkbox_51_surround"
android:summary="@string/summary_checkbox_51_surround"
android:defaultValue="false" />
<ListPreference
android:key="list_audio_config"
android:title="@string/title_audio_config_list"
android:summary="@string/summary_audio_config_list"
android:entries="@array/audio_config_names"
android:entryValues="@array/audio_config_values"
android:defaultValue="2" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/category_input_settings">
<PreferenceCategory android:title="@string/category_input_settings"
android:key="category_input_settings">
<!--com.limelight.preferences.SeekBarPreference
android:key="seekbar_deadzone"
android:defaultValue="15"
android:max="50"
android:text="@string/suffix_seekbar_deadzone"
android:title="@string/title_seekbar_deadzone"/-->
<CheckBoxPreference
android:key="checkbox_touchscreen_trackpad"
android:title="@string/title_checkbox_touchscreen_trackpad"
android:summary="@string/summary_checkbox_touchscreen_trackpad"
android:defaultValue="true" />
<CheckBoxPreference
android:key="checkbox_multi_controller"
android:title="@string/title_checkbox_multi_controller"
@@ -87,6 +95,11 @@
android:title="@string/title_checkbox_vibrate_fallback"
android:summary="@string/summary_checkbox_vibrate_fallback"
android:defaultValue="false" />
<CheckBoxPreference
android:key="checkbox_flip_face_buttons"
android:title="@string/title_checkbox_flip_face_buttons"
android:summary="@string/summary_checkbox_flip_face_buttons"
android:defaultValue="false" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/category_on_screen_controls_settings"
android:key="category_onscreen_controls">
+1 -1
View File
@@ -5,7 +5,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.6.1'
classpath 'com.android.tools.build:gradle:3.6.3'
}
}
@@ -0,0 +1,2 @@
- Improved performance during periods of packet loss
- Improved prioritization of control data sent back to the PC
@@ -0,0 +1,2 @@
- Added 7.1 surround sound support
- Fixed a crash on some devices during a high intensity rumble event
@@ -0,0 +1,4 @@
- Improved support for GFE 3.20.3.63
- Audio performance optimization
- Added Romanian translation
- Updated Simplified Chinese and Traditional Chinese translations
@@ -0,0 +1,5 @@
- Improved stylus support including direct mouse control
- Improved mouse support for ChromeOS and Samsung DeX
- Improved mouse support for devices running Android 7.0 and earlier
- Improved mapping for Start and Select on the ROG Kunai
- Fixed a crash when GeForce Experience returns an invalid status code value
@@ -0,0 +1,3 @@
- Improved stylus deadzone behavior
- Fixed incorrect mouse position on styluses without hover support
- Fixed mouse clicks causing cursor jumping on Nvidia Shield devices
@@ -0,0 +1,5 @@
- Direct touchscreen mouse control is now supported! (disable touchscreen trackpad mode in settings)
- Added an option to switch the A/B and X/Y face buttons on gamepads and on-screen controls
- Added a special error message if no video was received instead of just displaying a black screen
- Improved support for Xbox One S controllers using the new 4.8 firmware
- Improved handling of audio capture errors reported by GeForce Experience
@@ -0,0 +1,4 @@
- Fixed stream starting in 720p when configured for 1080p or 4K at 90 or 120 FPS
- Fixed incorrect behavior of right-side modifier keys while streaming
- Fixed the mouse cursor not reaching the bottom and right edges of the host's screen on some devices
- Updated Traditional and Simplified Chinese translations
@@ -6,20 +6,21 @@ Streaming performance may vary based on your client device and network setup. HD
* Open-source and completely free (no ads, IAPs, or "Pro")
* Streams games purchased from any store
* Works on your home network or over the Internet/LTE
* Up to 4K 120 FPS HDR streaming with 5.1 surround sound
* Keyboard and mouse support (with Android 8.0 or rooted device)
* Up to 4K 120 FPS HDR streaming with 7.1 surround sound
* Keyboard and mouse support (best with Android 8.0 or later)
* Stylus/S-Pen support
* Supports PS3, PS4, Xbox 360, Xbox One, and Android gamepads
* Force feedback support
* Local co-op with up to 4 connected controllers
* Mouse control via gamepad by long-pressing Start
'''PC Requirements'''
* NVIDIA GeForce GTX/RTX series GPU (''GT-series and AMD GPUs aren't supported by NVIDIA GameStream'')
* NVIDIA GeForce GTX/RTX or NVIDIA Quadro GPU
* Windows 7 or later
* NVIDIA GeForce Experience (GFE) 2.2.2 or later
* NVIDIA GeForce Experience or NVIDIA Quadro Experience installed
'''Quick Setup Instructions'''
# Make sure GeForce Experience is open on your PC. Turn on GameStream in the SHIELD settings page.
# Make sure GeForce/Quadro Experience is open on your PC. Turn on GameStream in the SHIELD settings page.
# Tap on the PC in Moonlight and type the PIN on your PC
# Start streaming!