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2 Commits

Author SHA1 Message Date
Cameron Gutman 99b53f9a6a Version 7.3 2019-05-07 20:53:12 -07:00
Cameron Gutman 8da563b280 Bound queued audio data to prevent excessive latency 2019-05-07 20:39:45 -07:00
3 changed files with 14 additions and 5 deletions
+2 -2
View File
@@ -8,8 +8,8 @@ android {
minSdkVersion 16
targetSdkVersion 28
versionName "7.2.1"
versionCode = 192
versionName "7.3"
versionCode = 193
}
flavorDimensions "root"
@@ -168,8 +168,17 @@ public class AndroidAudioRenderer implements AudioRenderer {
}
@Override
public void playDecodedAudio(byte[] audioData) {
track.write(audioData, 0, audioData.length);
public void playDecodedAudio(short[] audioData) {
// Only queue up to 40 ms of pending audio data in addition to what AudioTrack is buffering for us.
if (MoonBridge.getPendingAudioFrames() < 8) {
// This will block until the write is completed. That can cause a backlog
// of pending audio data, so we do the above check to be able to bound
// latency at 40 ms in that situation.
track.write(audioData, 0, audioData.length);
}
else {
LimeLog.info("Too many pending audio frames: " + MoonBridge.getPendingAudioFrames());
}
}
@Override