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19 Commits

Author SHA1 Message Date
Cameron Gutman deb78e1c64 Version 7.4 2019-06-05 23:02:06 -07:00
Cameron Gutman 9aec6b1d31 Target API 29 2019-06-05 22:59:39 -07:00
Cameron Gutman 97702b8861 Fix mouse capture after returning focus to the window on Android Q 2019-06-05 22:43:16 -07:00
Cameron Gutman 832e7197c5 Delay a bit before reporting USB devices to allow the old InputDevice to go away 2019-06-05 22:26:06 -07:00
Cameron Gutman 26b992726c Use transparent status bar and navigation bar on Android Q 2019-06-05 21:50:03 -07:00
Cameron Gutman 1cb3588841 Use low latency WifiLock on Android Q 2019-06-05 21:09:55 -07:00
Cameron Gutman b461d546d6 Use new MediaCodecInfo helper to blacklist software codecs 2019-06-05 21:05:33 -07:00
Cameron Gutman b7810d6eb6 Use the newly public InputDevice.isExternal() function on Android Q 2019-06-05 20:23:22 -07:00
Cameron Gutman 6fb3a8e57d Build with the Android Q SDK 2019-06-05 20:21:19 -07:00
Cameron Gutman b521c784bc Version 7.3.1 2019-05-27 01:48:00 -07:00
twboyii 8e1641af5f Add untranslated string in zh-rTW (#701) 2019-05-27 01:47:10 -07:00
Cameron Gutman c0aac01d33 Update AGP to 3.4.1 2019-05-27 01:43:38 -07:00
Cameron Gutman 4f8b0adcbb Fix video on GFE 3.19 2019-05-27 01:42:39 -07:00
Cameron Gutman 393a4c9c8a Fix pointer capture on Android Q Beta 3 2019-05-16 21:27:01 -07:00
Cameron Gutman 99b53f9a6a Version 7.3 2019-05-07 20:53:12 -07:00
Cameron Gutman 8da563b280 Bound queued audio data to prevent excessive latency 2019-05-07 20:39:45 -07:00
Cameron Gutman d5b950e5cf Version 7.2.1 2019-05-01 20:14:21 -07:00
Cameron Gutman c46b9acf6b Update common to fix receive time 2019-04-30 23:19:19 -07:00
Cameron Gutman d8e322bac9 Sync PC offline icon with Moonlight Qt 2019-04-30 22:27:22 -07:00
11 changed files with 157 additions and 59 deletions
+5 -5
View File
@@ -1,15 +1,15 @@
apply plugin: 'com.android.application'
android {
buildToolsVersion '28.0.3'
compileSdkVersion 28
buildToolsVersion '29.0.0'
compileSdkVersion 29
defaultConfig {
minSdkVersion 16
targetSdkVersion 28
targetSdkVersion 29
versionName "7.2"
versionCode = 191
versionName "7.4"
versionCode = 195
}
flavorDimensions "root"
+40 -11
View File
@@ -119,7 +119,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private MediaCodecDecoderRenderer decoderRenderer;
private boolean reportedCrash;
private WifiManager.WifiLock wifiLock;
private WifiManager.WifiLock highPerfWifiLock;
private WifiManager.WifiLock lowLatencyWifiLock;
private boolean connectedToUsbDriverService = false;
private ServiceConnection usbDriverServiceConnection = new ServiceConnection() {
@@ -228,9 +229,15 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Make sure Wi-Fi is fully powered up
WifiManager wifiMgr = (WifiManager) getApplicationContext().getSystemService(Context.WIFI_SERVICE);
wifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_HIGH_PERF, "Limelight");
wifiLock.setReferenceCounted(false);
wifiLock.acquire();
highPerfWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_HIGH_PERF, "Moonlight High Perf Lock");
highPerfWifiLock.setReferenceCounted(false);
highPerfWifiLock.acquire();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
lowLatencyWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_LOW_LATENCY, "Moonlight Low Latency Lock");
lowLatencyWifiLock.setReferenceCounted(false);
lowLatencyWifiLock.acquire();
}
String host = Game.this.getIntent().getStringExtra(EXTRA_HOST);
String appName = Game.this.getIntent().getStringExtra(EXTRA_APP_NAME);
@@ -510,8 +517,17 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Capture is lost when focus is lost, so it must be requested again
// when focus is regained.
if (inputCaptureProvider.isCapturingEnabled() && hasFocus) {
// Recapture the pointer if focus was regained
streamView.requestPointerCapture();
// Recapture the pointer if focus was regained. On Android Q,
// we have to delay a bit before requesting capture because otherwise
// we'll hit the "requestPointerCapture called for a window that has no focus"
// error and it will not actually capture the cursor.
Handler h = new Handler();
h.postDelayed(new Runnable() {
@Override
public void run() {
streamView.requestPointerCapture();
}
}, 500);
}
}
}
@@ -702,7 +718,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
inputManager.unregisterInputDeviceListener(controllerHandler);
}
wifiLock.release();
if (lowLatencyWifiLock != null) {
lowLatencyWifiLock.release();
}
if (highPerfWifiLock != null) {
highPerfWifiLock.release();
}
if (connectedToUsbDriverService) {
// Unbind from the discovery service
@@ -1382,10 +1403,18 @@ public class Game extends Activity implements SurfaceHolder.Callback,
connected = true;
connecting = false;
// Hide the mouse cursor now. Doing it before
// dismissing the spinner seems to be undone
// when the spinner gets displayed.
inputCaptureProvider.enableCapture();
// Hide the mouse cursor now after a short delay.
// Doing it before dismissing the spinner seems to be undone
// when the spinner gets displayed. On Android Q, even now
// is too early to capture. We will delay a second to allow
// the spinner to dismiss before capturing.
Handler h = new Handler();
h.postDelayed(new Runnable() {
@Override
public void run() {
inputCaptureProvider.enableCapture();
}
}, 500);
// Keep the display on
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
@@ -168,8 +168,17 @@ public class AndroidAudioRenderer implements AudioRenderer {
}
@Override
public void playDecodedAudio(byte[] audioData) {
track.write(audioData, 0, audioData.length);
public void playDecodedAudio(short[] audioData) {
// Only queue up to 40 ms of pending audio data in addition to what AudioTrack is buffering for us.
if (MoonBridge.getPendingAudioFrames() < 8) {
// This will block until the write is completed. That can cause a backlog
// of pending audio data, so we do the above check to be able to bound
// latency at 40 ms in that situation.
track.write(audioData, 0, audioData.length);
}
else {
LimeLog.info("Too many pending audio frames: " + MoonBridge.getPendingAudioFrames());
}
}
@Override
@@ -335,17 +335,23 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
private static boolean isExternal(InputDevice dev) {
try {
// Landroid/view/InputDevice;->isExternal()Z is on the light graylist in Android P
return (Boolean)dev.getClass().getMethod("isExternal").invoke(dev);
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
} catch (ClassCastException e) {
e.printStackTrace();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
// Landroid/view/InputDevice;->isExternal()Z is officially public on Android Q
return dev.isExternal();
}
else {
try {
// Landroid/view/InputDevice;->isExternal()Z is on the light graylist in Android P
return (Boolean)dev.getClass().getMethod("isExternal").invoke(dev);
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
} catch (ClassCastException e) {
e.printStackTrace();
}
}
// Answer true if we don't know
@@ -30,6 +30,18 @@ public abstract class AbstractXboxController extends AbstractController {
private Thread createInputThread() {
return new Thread() {
public void run() {
try {
// Delay for a moment before reporting the new gamepad and
// accepting new input. This allows time for the old InputDevice
// to go away before we reclaim its spot. If the old device is still
// around when we call notifyDeviceAdded(), we won't be able to claim
// the controller number used by the original InputDevice.
Thread.sleep(1000);
} catch (InterruptedException e) {}
// Report that we're added _before_ reporting input
notifyDeviceAdded();
while (!isInterrupted() && !stopped) {
byte[] buffer = new byte[64];
@@ -114,9 +126,6 @@ public abstract class AbstractXboxController extends AbstractController {
return false;
}
// Report that we're added _before_ starting the input thread
notifyDeviceAdded();
// Start listening for controller input
inputThread = createInputThread();
inputThread.start();
@@ -474,6 +474,24 @@ public class MediaCodecHelper {
return null;
}
private static boolean isCodecBlacklisted(MediaCodecInfo codecInfo) {
// Use the new isSoftwareOnly() function on Android Q
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
if (codecInfo.isSoftwareOnly()) {
LimeLog.info("Skipping software-only decoder: "+codecInfo.getName());
return true;
}
}
// Check for explicitly blacklisted decoders
if (isDecoderInList(blacklistedDecoderPrefixes, codecInfo.getName())) {
LimeLog.info("Skipping blacklisted decoder: "+codecInfo.getName());
return true;
}
return false;
}
public static MediaCodecInfo findFirstDecoder(String mimeType) {
for (MediaCodecInfo codecInfo : getMediaCodecList()) {
@@ -482,15 +500,14 @@ public class MediaCodecHelper {
continue;
}
// Check for explicitly blacklisted decoders
if (isDecoderInList(blacklistedDecoderPrefixes, codecInfo.getName())) {
LimeLog.info("Skipping blacklisted decoder: "+codecInfo.getName());
continue;
}
// Find a decoder that supports the specified video format
for (String mime : codecInfo.getSupportedTypes()) {
if (mime.equalsIgnoreCase(mimeType)) {
// Skip blacklisted codecs
if (isCodecBlacklisted(codecInfo)) {
continue;
}
LimeLog.info("First decoder choice is "+codecInfo.getName());
return codecInfo;
}
@@ -530,17 +547,16 @@ public class MediaCodecHelper {
continue;
}
// Check for explicitly blacklisted decoders
if (isDecoderInList(blacklistedDecoderPrefixes, codecInfo.getName())) {
LimeLog.info("Skipping blacklisted decoder: "+codecInfo.getName());
continue;
}
// Find a decoder that supports the requested video format
for (String mime : codecInfo.getSupportedTypes()) {
if (mime.equalsIgnoreCase(mimeType)) {
LimeLog.info("Examining decoder capabilities of "+codecInfo.getName());
// Skip blacklisted codecs
if (isCodecBlacklisted(codecInfo)) {
//continue;
}
CodecCapabilities caps = codecInfo.getCapabilitiesForType(mime);
if (requiredProfile != -1) {
+4 -8
View File
@@ -1,9 +1,5 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="128dp"
android:height="128dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
<path
android:pathData="M23.64,7c-0.45,-0.34 -4.93,-4 -11.64,-4 -1.5,0 -2.89,0.19 -4.15,0.48L18.18,13.8 23.64,7zM17.04,15.22L3.27,1.44 2,2.72l2.05,2.06C1.91,5.76 0.59,6.82 0.36,7l11.63,14.49 0.01,0.01 0.01,-0.01 3.9,-4.86 3.32,3.32 1.27,-1.27 -3.46,-3.46z"
android:fillColor="#FFFFFF"/>
<vector android:height="128dp" android:width="128dp" android:tint="#FFFFFF"
android:viewportHeight="24.0" android:viewportWidth="24.0"
xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="#FF000000" android:pathData="M1,21h22L12,2 1,21zM13,18h-2v-2h2v2zM13,14h-2v-4h2v4z"/>
</vector>
+6
View File
@@ -0,0 +1,6 @@
<resources>
<style name="AppBaseTheme" parent="android:Theme.Material">
<item name="android:navigationBarColor">@android:color/transparent</item>
<item name="android:statusBarColor">@android:color/transparent</item>
</style>
</resources>
+32 -5
View File
@@ -97,27 +97,51 @@
<string name="category_basic_settings"> 基本設置 </string>
<string name="title_resolution_list"> 選擇目標解析度和幀數 </string>
<string name="summary_resolution_list"> 過高的設定會引起串流卡頓甚至軟體閃退 </string>
<string name="title_seekbar_bitrate"> 選擇目標視頻碼率 </string>
<string name="title_fps_list">影像幀數</string>
<string name="summary_fps_list">增加以提供更流暢的影像串流. 減少以在較低的配備上獲得較好的效能.</string>
<string name="title_seekbar_bitrate"> 選擇目標影像碼率 </string>
<string name="summary_seekbar_bitrate"> 低碼率減少卡頓,高碼率提高畫質 </string>
<string name="suffix_seekbar_bitrate">Kbps</string>
<string name="title_unlock_fps">解鎖所有可使用的幀率</string>
<string name="summary_unlock_fps">串流於90或120幀下可以減少高級配備的延遲, 但可能導致無法支持的配備出現延遲或崩潰</string>
<string name="title_checkbox_stretch_video"> 將畫面拉伸至全屏 </string>
<string name="title_checkbox_disable_warnings"> 禁用錯誤提示 </string>
<string name="summary_checkbox_disable_warnings"> 串流過程中禁用連接錯誤提示 </string>
<string name="title_checkbox_enable_pip">啟用子母畫面</string>
<string name="summary_checkbox_enable_pip">當多工處理時, 允許觀看串流畫面(無法控制)</string>
<string name="category_audio_settings"> 音頻設置 </string>
<string name="title_checkbox_51_surround"> 啟用 5.1 環繞音效 </string>
<string name="summary_checkbox_51_surround"> 如果你的聲音聽起來有問題請禁用。\n\n需要GeForce Experience 2.7 或更高版本 </string>
<string name="category_input_settings">輸入設定</string>
<string name="title_checkbox_multi_controller"> 啟用多手柄支持 </string>
<string name="summary_checkbox_multi_controller"> 如果禁用,所有手柄將會認作一個手柄 </string>
<string name="title_seekbar_deadzone"> 調整搖桿死區 </string>
<string name="title_checkbox_vibrate_fallback">以手機模擬手柄震動</string>
<string name="summary_checkbox_vibrate_fallback">當手柄不支援震動時, 以手機來模擬</string>
<string name="title_seekbar_deadzone"> 調整手柄死區 </string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One 手柄驅動 </string>
<string name="summary_checkbox_xb1_driver"> 若要在那些沒有原生Xbox手柄驅動的設備上使用Xbox手柄,請勾上此複選框 </string>
<string name="title_checkbox_usb_bind_all">覆蓋Android控制器支援</string>
<string name="summary_checkbox_usb_bind_all">強制 Moonlight USB驅動程式接管所有支持的Xbox手柄</string>
<string name="title_checkbox_mouse_emulation">透過手柄模擬滑鼠</string>
<string name="summary_checkbox_mouse_emulation">長按 [Start] 鍵將會切換至滑鼠模式</string>
<string name="title_checkbox_mouse_nav_buttons">Enable back and forward mouse buttons</string>
<string name="summary_checkbox_mouse_nav_buttons">Enabling this option may break right clicking on some buggy devices</string>
<string name="category_on_screen_controls_settings">設置 </string>
<string name="category_on_screen_controls_settings">設置 </string>
<string name="title_checkbox_show_onscreen_controls"> 啟用虛擬手柄 </string>
<string name="summary_checkbox_show_onscreen_controls"> 將在串流畫面上顯示一層虛擬手柄 </string>
<string name="title_checkbox_vibrate_osc">啟用震動</string>
<string name="summary_checkbox_vibrate_osc">在手機上模擬搖桿震動</string>
<string name="title_only_l3r3">只顯示[L3]及[R3]</string>
<string name="summary_only_l3r3">隱藏所有虛擬按鈕除了L3和R3</string>
<string name="title_reset_osc">重設已經保存的觸控按鈕布局</string>
<string name="summary_reset_osc">將所有觸控按鈕重設為默認之大小和位置</string>
<string name="dialog_title_reset_osc">重設按鈕布局</string>
<string name="dialog_text_reset_osc">你確定要刪除所保存的按鈕布局嗎?</string>
<string name="toast_reset_osc_success">按鈕布局已經重設</string>
<string name="category_ui_settings"> 界面設置 </string>
<string name="title_language_list">語言</string>
@@ -134,7 +158,10 @@
<string name="summary_checkbox_host_audio"> 將在電腦和本設備同時輸出聲音 </string>
<string name="category_advanced_settings"> 高級設置 </string>
<string name="title_disable_frame_drop">永遠不掉幀</string>
<string name="summary_disable_frame_drop">在一些手機上可能可以減少micro-stuttering, 但可能導致延遲</string>
<string name="title_video_format"> H.265設置 </string>
<string name="summary_video_format">H.265能降低寬需求,但是需要設備支持 </string>
<string name="summary_video_format">H.265能降低寬需求,但是需要設備支持 </string>
<string name="title_enable_hdr">啟用 HDR (實驗中)</string>
<string name="summary_enable_hdr">啟用 HDR 當遊戲與電腦的顯示卡支援時. HDR 需要 GTX 1000 系列之顯示卡或更高.</string>
</resources>
+1 -1
View File
@@ -5,7 +5,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.4.0'
classpath 'com.android.tools.build:gradle:3.4.1'
}
}