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22 Commits

Author SHA1 Message Date
Cameron Gutman fa761debc4 Fix root build 2018-10-05 01:44:03 -07:00
Cameron Gutman 62e175f069 Avoid crashing when opening an app context menu in list mode 2018-10-05 01:42:19 -07:00
Cameron Gutman d7d8c40565 Version 5.9.3 2018-10-05 01:34:59 -07:00
Cameron Gutman 64de13ab50 Try to disambiguate right clicks from back presses 2018-10-05 01:29:18 -07:00
Cameron Gutman 2f02939638 Always process key events before the IME 2018-10-05 01:10:27 -07:00
Cameron Gutman 1d7c8697e9 Add support for X1 and X2 mouse buttons 2018-10-05 00:56:30 -07:00
Cameron Gutman 7dea322bbd Update build tools to 28.0.3 2018-09-29 15:37:31 -07:00
Cameron Gutman 349ecb16ab Increment version code 2018-09-29 15:36:21 -07:00
Cameron Gutman a3867735c1 Update to AGP 3.2 2018-09-29 15:31:13 -07:00
Cameron Gutman 5b087e9f70 Update common-c with split encode change 2018-09-22 20:22:59 -07:00
Cameron Gutman eed18223eb Version 5.9.2 2018-09-18 20:36:53 -07:00
Cameron Gutman 30d4d2a918 Update moonlight-common 2018-09-18 20:27:08 -07:00
Cameron Gutman 30f666c70e Update AGP to 3.2 rc3 2018-09-18 20:23:25 -07:00
Cameron Gutman 209fead0e8 Only add the create shortcut option if the box art is present to avoid crashing 2018-09-18 20:22:16 -07:00
Cameron Gutman 5c6889bf6d Version 5.9.1 2018-08-12 00:45:19 -07:00
Cameron Gutman 7d24900756 Update build tools to 28.0.2 2018-08-12 00:44:09 -07:00
Cameron Gutman 79a75b9d19 Update common with audio fix and game launch fix 2018-08-12 00:40:56 -07:00
Cameron Gutman 29b64992bd Enable stale and no-response bots to reduce inactive issues 2018-08-12 00:20:03 -07:00
Cameron Gutman c9b14540f2 Remove reference to old Moonlight Java project 2018-08-10 22:29:59 -07:00
Cameron Gutman 546843a26c Fix crash on quit confirmation prompt 2018-07-28 00:13:20 -07:00
Cameron Gutman d03d260535 Add status bar and navigation bar color on L+ 2018-07-27 23:48:20 -07:00
Cameron Gutman 6946e3c7a2 Just use the PC name as the app list title 2018-07-27 23:42:57 -07:00
23 changed files with 106 additions and 29 deletions
+8
View File
@@ -0,0 +1,8 @@
# ProBot No Response (https://probot.github.io/apps/no-response/)
daysUntilClose: 7
responseRequiredLabel: 'need more info'
closeComment: >
This issue has been automatically closed because there was no response to a
request for more information from the issue opener. Please leave a comment or
open a new issue if you have additional information related to this issue.
+14
View File
@@ -0,0 +1,14 @@
# ProBot Stale (https://probot.github.io/apps/stale/)
daysUntilStale: 90
daysUntilClose: 7
exemptLabels:
- accepted
- bug
- enhancement
- meta
staleLabel: stale
markComment: >
This issue has been automatically marked as stale because it has not had
recent activity. It will be closed if no further activity occurs.
closeComment: false
+1 -3
View File
@@ -1,4 +1,4 @@
# Moonlight
# Moonlight Android
[Moonlight](http://moonlight-stream.com) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield.
We reverse engineered the Shield streaming software and created a version that can be run on any Android device.
@@ -6,8 +6,6 @@ We reverse engineered the Shield streaming software and created a version that c
Moonlight will allow you to stream your full collection of games from your Windows PC to your Android device,
whether in your own home or over the internet.
[Moonlight-pc](https://github.com/moonlight-stream/moonlight-pc) is also currently in development for Windows, OS X and Linux. Versions for [iOS](https://github.com/moonlight-stream/moonlight-ios) and [Windows and Windows Phone](https://github.com/moonlight-stream/moonlight-windows) are also in development.
Check our [wiki](https://github.com/moonlight-stream/moonlight-docs/wiki) for more detailed information or a troubleshooting guide.
## Features
+3 -3
View File
@@ -1,15 +1,15 @@
apply plugin: 'com.android.application'
android {
buildToolsVersion '28.0.1'
buildToolsVersion '28.0.3'
compileSdkVersion 28
defaultConfig {
minSdkVersion 16
targetSdkVersion 28
versionName "5.9"
versionCode = 168
versionName "5.9.3"
versionCode = 172
}
flavorDimensions "root"
+14 -4
View File
@@ -28,6 +28,7 @@ import android.content.Intent;
import android.content.ServiceConnection;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.os.Bundle;
import android.os.IBinder;
@@ -257,10 +258,9 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
String computerName = getIntent().getStringExtra(NAME_EXTRA);
String labelText = getResources().getString(R.string.title_applist)+" "+computerName;
TextView label = findViewById(R.id.appListText);
setTitle(labelText);
label.setText(labelText);
setTitle(computerName);
label.setText(computerName);
// Add a launcher shortcut for this PC (forced, since this is user interaction)
shortcutHelper.createAppViewShortcut(uuidString, computerName, uuidString, true);
@@ -344,7 +344,17 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
menu.add(Menu.NONE, VIEW_DETAILS_ID, 3, getResources().getString(R.string.applist_menu_details));
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
menu.add(Menu.NONE, CREATE_SHORTCUT_ID, 4, getResources().getString(R.string.applist_menu_scut));
// Only add an option to create shortcut if box art is loaded
// and when we're in grid-mode (not list-mode).
ImageView appImageView = info.targetView.findViewById(R.id.grid_image);
if (appImageView != null) {
// We have a grid ImageView, so we must be in grid-mode
BitmapDrawable drawable = (BitmapDrawable)appImageView.getDrawable();
if (drawable != null && drawable.getBitmap() != null) {
// We have a bitmap loaded too
menu.add(Menu.NONE, CREATE_SHORTCUT_ID, 4, getResources().getString(R.string.applist_menu_scut));
}
}
}
}
+44 -2
View File
@@ -105,6 +105,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private boolean grabbedInput = true;
private boolean grabComboDown = false;
private StreamView streamView;
private boolean gotBackPointerEvent = false;
private boolean syntheticBackDown = false;
private ShortcutHelper shortcutHelper;
@@ -839,7 +841,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if ((event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) &&
event.getKeyCode() == KeyEvent.KEYCODE_BACK &&
event.getRepeatCount() == 0) {
event.getRepeatCount() == 0 &&
!gotBackPointerEvent) {
syntheticBackDown = true;
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
return true;
}
@@ -891,7 +895,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// create as a result of a right-click.
if ((event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) &&
event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
event.getKeyCode() == KeyEvent.KEYCODE_BACK &&
(!gotBackPointerEvent || syntheticBackDown)) {
// We need to raise the button if gotBackPointerEvent is true
// in the case where it transitioned to true after we already
// sent the right click down event.
syntheticBackDown = false;
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
return true;
}
@@ -999,6 +1008,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
else {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
}
// Don't use the KEYCODE_BACK hack (which interferes with mice
// with actual back buttons) since we're getting right clicks
// using this callback.
gotBackPointerEvent = true;
}
if ((changedButtons & MotionEvent.BUTTON_TERTIARY) != 0) {
@@ -1010,6 +1024,28 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
if ((changedButtons & MotionEvent.BUTTON_BACK) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_BACK) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X1);
}
else {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X1);
}
// Don't use the KEYCODE_BACK hack. That will cause this
// button press to trigger a right-click.
gotBackPointerEvent = true;
}
if ((changedButtons & MotionEvent.BUTTON_FORWARD) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_FORWARD) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X2);
}
else {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X2);
}
}
// Get relative axis values if we can
if (inputCaptureProvider.eventHasRelativeMouseAxes(event)) {
// Send the deltas straight from the motion event
@@ -1360,6 +1396,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
case EvdevListener.BUTTON_RIGHT:
buttonIndex = MouseButtonPacket.BUTTON_RIGHT;
break;
case EvdevListener.BUTTON_X1:
buttonIndex = MouseButtonPacket.BUTTON_X1;
break;
case EvdevListener.BUTTON_X2:
buttonIndex = MouseButtonPacket.BUTTON_X2;
break;
default:
LimeLog.warning("Unhandled button: "+buttonId);
return;
@@ -112,11 +112,15 @@ public class ShortcutTrampoline extends Activity {
// Now start the activities
startActivities(intentStack.toArray(new Intent[]{}));
} else {
// Create the start intent immediately, so we can safely unbind the managerBinder
// below before we return.
final Intent startIntent = ServerHelper.createStartIntent(ShortcutTrampoline.this,
new NvApp("app", Integer.parseInt(appIdString), false), details, managerBinder);
UiHelper.displayQuitConfirmationDialog(ShortcutTrampoline.this, new Runnable() {
@Override
public void run() {
intentStack.add(ServerHelper.createStartIntent(ShortcutTrampoline.this,
new NvApp("app", Integer.parseInt(appIdString), false), details, managerBinder));
intentStack.add(startIntent);
// Close this activity
finish();
@@ -4,6 +4,8 @@ public interface EvdevListener {
int BUTTON_LEFT = 1;
int BUTTON_MIDDLE = 2;
int BUTTON_RIGHT = 3;
int BUTTON_X1 = 4;
int BUTTON_X2 = 5;
void mouseMove(int deltaX, int deltaY);
void mouseButtonEvent(int buttonId, boolean down);
@@ -62,9 +62,8 @@ public class StreamView extends SurfaceView {
@Override
public boolean onKeyPreIme(int keyCode, KeyEvent event) {
// This callbacks allows us to override dumb IME behavior like when
// Samsung's default keyboard consumes Shift+Space. We'll process
// the input event directly if any modifier keys are down.
if (inputCallbacks != null && event.getModifiers() != 0) {
// Samsung's default keyboard consumes Shift+Space.
if (inputCallbacks != null) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (inputCallbacks.handleKeyDown(event)) {
return true;
-1
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@@ -61,7 +61,6 @@
<string name="lost_connection">Conexión perdida</string>
<!-- AppList activity -->
<string name="title_applist">Aplicaciones en</string>
<string name="applist_menu_resume">Reanudar sesión</string>
<string name="applist_menu_quit">Cerrar sesión</string>
<string name="applist_menu_quit_and_start">Cerrar juego actual e iniciar</string>
-1
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@@ -71,7 +71,6 @@
<string name="help">Aide</string>
<!-- AppList activity -->
<string name="title_applist">Applications sur</string>
<string name="applist_connect_msg">Connexion au PC…</string>
<string name="applist_menu_resume">Reprise de la session</string>
<string name="applist_menu_quit">Quitter la session</string>
-1
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@@ -76,7 +76,6 @@
<string name="help">Assistenza</string>
<!-- AppList activity -->
<string name="title_applist">Applicazioni su</string>
<string name="applist_connect_msg">Connessione al PC in corso…</string>
<string name="applist_menu_resume">Riprendi sessione</string>
<string name="applist_menu_quit">Chiudi sessione</string>
-1
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@@ -57,7 +57,6 @@
<string name="lost_connection">コンピュータとの接続が失われました</string>
<!-- AppList activity -->
<string name="title_applist">ゲーム</string>
<string name="applist_menu_resume">セッションを続ける</string>
<string name="applist_menu_quit">セッションを終了する</string>
<string name="applist_menu_quit_and_start">現在のゲームを終了して新しいゲームを始める</string>
-1
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@@ -71,7 +71,6 @@
<string name="help">도움말</string>
<!-- AppList activity -->
<string name="title_applist">앱 사용 가능</string>
<string name="applist_connect_msg">PC에 연결중…</string>
<string name="applist_menu_resume">세션 계속</string>
<string name="applist_menu_quit">세션 종료</string>
-1
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@@ -61,7 +61,6 @@
<string name="lost_connection">Verbinding met PC verloren</string>
<!-- AppList activity -->
<string name="title_applist">Apps op</string>
<string name="applist_menu_resume">Hervat Sessie</string>
<string name="applist_menu_quit">Stop Sessie</string>
<string name="applist_menu_quit_and_start">Stop Huidige Spel en Start</string>
-1
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@@ -62,7 +62,6 @@
<string name="lost_connection">Потеряно соединение с PC</string>
<!-- AppList activity -->
<string name="title_applist">Приложения на</string>
<string name="applist_menu_resume">Возобновить сессию</string>
<string name="applist_menu_quit">Выйти из сессии</string>
<string name="applist_menu_quit_and_start">Выйти из текущей игры и запустить</string>
+2
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@@ -7,6 +7,8 @@
-->
<style name="AppBaseTheme" parent="android:Theme.Material">
<!-- API 21 theme customizations can go here. -->
<item name="android:statusBarColor">#212121</item>
<item name="android:navigationBarColor">#212121</item>
</style>
</resources>
@@ -71,7 +71,6 @@
<string name="help">帮助</string>
<!-- AppList activity -->
<string name="title_applist">Apps on</string>
<string name="applist_connect_msg"> 连接到电脑中…… </string>
<string name="applist_menu_resume"> 恢复串流 </string>
<string name="applist_menu_quit"> 退出串流 </string>
@@ -71,7 +71,6 @@
<string name="help">幫助</string>
<!-- AppList activity -->
<string name="title_applist">Apps on</string>
<string name="applist_connect_msg"> 連接到電腦中…… </string>
<string name="applist_menu_resume"> 恢復串流 </string>
<string name="applist_menu_quit"> 退出串流 </string>
-1
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@@ -85,7 +85,6 @@
<string name="help">Help</string>
<!-- AppList activity -->
<string name="title_applist">Apps on</string>
<string name="applist_connect_msg">Connecting to PC…</string>
<string name="applist_menu_resume">Resume Session</string>
<string name="applist_menu_quit">Quit Session</string>
@@ -151,7 +151,15 @@ public class EvdevCaptureProvider extends InputCaptureProvider {
break;
case EvdevEvent.BTN_SIDE:
listener.mouseButtonEvent(EvdevListener.BUTTON_X1,
event.value != 0);
break;
case EvdevEvent.BTN_EXTRA:
listener.mouseButtonEvent(EvdevListener.BUTTON_X2,
event.value != 0);
break;
case EvdevEvent.BTN_FORWARD:
case EvdevEvent.BTN_BACK:
case EvdevEvent.BTN_TASK:
+1 -1
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@@ -5,7 +5,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.0-beta04'
classpath 'com.android.tools.build:gradle:3.2.0'
}
}