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@@ -0,0 +1,8 @@
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# ProBot No Response (https://probot.github.io/apps/no-response/)
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daysUntilClose: 7
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responseRequiredLabel: 'need more info'
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closeComment: >
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This issue has been automatically closed because there was no response to a
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request for more information from the issue opener. Please leave a comment or
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open a new issue if you have additional information related to this issue.
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@@ -0,0 +1,14 @@
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# ProBot Stale (https://probot.github.io/apps/stale/)
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daysUntilStale: 90
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daysUntilClose: 7
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exemptLabels:
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- accepted
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- bug
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- enhancement
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- meta
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staleLabel: stale
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markComment: >
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This issue has been automatically marked as stale because it has not had
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recent activity. It will be closed if no further activity occurs.
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closeComment: false
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@@ -1,4 +1,4 @@
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# Moonlight
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# Moonlight Android
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[Moonlight](http://moonlight-stream.com) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield.
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We reverse engineered the Shield streaming software and created a version that can be run on any Android device.
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@@ -6,8 +6,6 @@ We reverse engineered the Shield streaming software and created a version that c
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Moonlight will allow you to stream your full collection of games from your Windows PC to your Android device,
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whether in your own home or over the internet.
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[Moonlight-pc](https://github.com/moonlight-stream/moonlight-pc) is also currently in development for Windows, OS X and Linux. Versions for [iOS](https://github.com/moonlight-stream/moonlight-ios) and [Windows and Windows Phone](https://github.com/moonlight-stream/moonlight-windows) are also in development.
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Check our [wiki](https://github.com/moonlight-stream/moonlight-docs/wiki) for more detailed information or a troubleshooting guide.
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## Features
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+3
-3
@@ -1,15 +1,15 @@
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apply plugin: 'com.android.application'
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android {
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buildToolsVersion '28.0.1'
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buildToolsVersion '28.0.3'
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compileSdkVersion 28
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defaultConfig {
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minSdkVersion 16
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targetSdkVersion 28
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versionName "5.9"
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versionCode = 168
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versionName "5.9.3"
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versionCode = 172
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}
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flavorDimensions "root"
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@@ -28,6 +28,7 @@ import android.content.Intent;
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import android.content.ServiceConnection;
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import android.graphics.Bitmap;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.drawable.Drawable;
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import android.os.Build;
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import android.os.Bundle;
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import android.os.IBinder;
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@@ -257,10 +258,9 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
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String computerName = getIntent().getStringExtra(NAME_EXTRA);
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String labelText = getResources().getString(R.string.title_applist)+" "+computerName;
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TextView label = findViewById(R.id.appListText);
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setTitle(labelText);
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label.setText(labelText);
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setTitle(computerName);
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label.setText(computerName);
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// Add a launcher shortcut for this PC (forced, since this is user interaction)
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shortcutHelper.createAppViewShortcut(uuidString, computerName, uuidString, true);
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@@ -344,7 +344,17 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
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menu.add(Menu.NONE, VIEW_DETAILS_ID, 3, getResources().getString(R.string.applist_menu_details));
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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menu.add(Menu.NONE, CREATE_SHORTCUT_ID, 4, getResources().getString(R.string.applist_menu_scut));
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// Only add an option to create shortcut if box art is loaded
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// and when we're in grid-mode (not list-mode).
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ImageView appImageView = info.targetView.findViewById(R.id.grid_image);
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if (appImageView != null) {
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// We have a grid ImageView, so we must be in grid-mode
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BitmapDrawable drawable = (BitmapDrawable)appImageView.getDrawable();
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if (drawable != null && drawable.getBitmap() != null) {
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// We have a bitmap loaded too
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menu.add(Menu.NONE, CREATE_SHORTCUT_ID, 4, getResources().getString(R.string.applist_menu_scut));
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}
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}
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}
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}
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@@ -105,6 +105,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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private boolean grabbedInput = true;
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private boolean grabComboDown = false;
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private StreamView streamView;
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private boolean gotBackPointerEvent = false;
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private boolean syntheticBackDown = false;
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private ShortcutHelper shortcutHelper;
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@@ -839,7 +841,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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if ((event.getSource() == InputDevice.SOURCE_MOUSE ||
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event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) &&
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event.getKeyCode() == KeyEvent.KEYCODE_BACK &&
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event.getRepeatCount() == 0) {
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event.getRepeatCount() == 0 &&
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!gotBackPointerEvent) {
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syntheticBackDown = true;
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conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
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return true;
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}
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@@ -891,7 +895,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// create as a result of a right-click.
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if ((event.getSource() == InputDevice.SOURCE_MOUSE ||
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event.getSource() == InputDevice.SOURCE_MOUSE_RELATIVE) &&
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event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
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event.getKeyCode() == KeyEvent.KEYCODE_BACK &&
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(!gotBackPointerEvent || syntheticBackDown)) {
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// We need to raise the button if gotBackPointerEvent is true
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// in the case where it transitioned to true after we already
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// sent the right click down event.
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syntheticBackDown = false;
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
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return true;
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}
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@@ -999,6 +1008,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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else {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
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}
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// Don't use the KEYCODE_BACK hack (which interferes with mice
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// with actual back buttons) since we're getting right clicks
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// using this callback.
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gotBackPointerEvent = true;
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}
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if ((changedButtons & MotionEvent.BUTTON_TERTIARY) != 0) {
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@@ -1010,6 +1024,28 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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}
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}
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if ((changedButtons & MotionEvent.BUTTON_BACK) != 0) {
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if ((event.getButtonState() & MotionEvent.BUTTON_BACK) != 0) {
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conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X1);
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}
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else {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X1);
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}
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// Don't use the KEYCODE_BACK hack. That will cause this
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// button press to trigger a right-click.
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gotBackPointerEvent = true;
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}
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if ((changedButtons & MotionEvent.BUTTON_FORWARD) != 0) {
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if ((event.getButtonState() & MotionEvent.BUTTON_FORWARD) != 0) {
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conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X2);
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}
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else {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X2);
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}
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}
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// Get relative axis values if we can
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if (inputCaptureProvider.eventHasRelativeMouseAxes(event)) {
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// Send the deltas straight from the motion event
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@@ -1360,6 +1396,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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case EvdevListener.BUTTON_RIGHT:
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buttonIndex = MouseButtonPacket.BUTTON_RIGHT;
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break;
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case EvdevListener.BUTTON_X1:
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buttonIndex = MouseButtonPacket.BUTTON_X1;
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break;
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case EvdevListener.BUTTON_X2:
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buttonIndex = MouseButtonPacket.BUTTON_X2;
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break;
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default:
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LimeLog.warning("Unhandled button: "+buttonId);
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return;
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@@ -112,11 +112,15 @@ public class ShortcutTrampoline extends Activity {
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// Now start the activities
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startActivities(intentStack.toArray(new Intent[]{}));
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} else {
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// Create the start intent immediately, so we can safely unbind the managerBinder
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// below before we return.
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final Intent startIntent = ServerHelper.createStartIntent(ShortcutTrampoline.this,
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new NvApp("app", Integer.parseInt(appIdString), false), details, managerBinder);
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UiHelper.displayQuitConfirmationDialog(ShortcutTrampoline.this, new Runnable() {
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@Override
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public void run() {
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intentStack.add(ServerHelper.createStartIntent(ShortcutTrampoline.this,
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new NvApp("app", Integer.parseInt(appIdString), false), details, managerBinder));
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intentStack.add(startIntent);
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// Close this activity
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finish();
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@@ -4,6 +4,8 @@ public interface EvdevListener {
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int BUTTON_LEFT = 1;
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int BUTTON_MIDDLE = 2;
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int BUTTON_RIGHT = 3;
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int BUTTON_X1 = 4;
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int BUTTON_X2 = 5;
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void mouseMove(int deltaX, int deltaY);
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void mouseButtonEvent(int buttonId, boolean down);
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@@ -62,9 +62,8 @@ public class StreamView extends SurfaceView {
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@Override
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public boolean onKeyPreIme(int keyCode, KeyEvent event) {
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// This callbacks allows us to override dumb IME behavior like when
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// Samsung's default keyboard consumes Shift+Space. We'll process
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// the input event directly if any modifier keys are down.
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if (inputCallbacks != null && event.getModifiers() != 0) {
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// Samsung's default keyboard consumes Shift+Space.
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if (inputCallbacks != null) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (inputCallbacks.handleKeyDown(event)) {
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return true;
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@@ -61,7 +61,6 @@
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<string name="lost_connection">Conexión perdida</string>
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<!-- AppList activity -->
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<string name="title_applist">Aplicaciones en</string>
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<string name="applist_menu_resume">Reanudar sesión</string>
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<string name="applist_menu_quit">Cerrar sesión</string>
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<string name="applist_menu_quit_and_start">Cerrar juego actual e iniciar</string>
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@@ -71,7 +71,6 @@
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<string name="help">Aide</string>
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<!-- AppList activity -->
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<string name="title_applist">Applications sur</string>
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<string name="applist_connect_msg">Connexion au PC…</string>
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<string name="applist_menu_resume">Reprise de la session</string>
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<string name="applist_menu_quit">Quitter la session</string>
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@@ -76,7 +76,6 @@
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<string name="help">Assistenza</string>
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<!-- AppList activity -->
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<string name="title_applist">Applicazioni su</string>
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<string name="applist_connect_msg">Connessione al PC in corso…</string>
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<string name="applist_menu_resume">Riprendi sessione</string>
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<string name="applist_menu_quit">Chiudi sessione</string>
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@@ -57,7 +57,6 @@
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<string name="lost_connection">コンピュータとの接続が失われました</string>
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<!-- AppList activity -->
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<string name="title_applist">ゲーム</string>
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<string name="applist_menu_resume">セッションを続ける</string>
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<string name="applist_menu_quit">セッションを終了する</string>
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<string name="applist_menu_quit_and_start">現在のゲームを終了して新しいゲームを始める</string>
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@@ -71,7 +71,6 @@
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<string name="help">도움말</string>
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<!-- AppList activity -->
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<string name="title_applist">앱 사용 가능</string>
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<string name="applist_connect_msg">PC에 연결중…</string>
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<string name="applist_menu_resume">세션 계속</string>
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<string name="applist_menu_quit">세션 종료</string>
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@@ -61,7 +61,6 @@
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<string name="lost_connection">Verbinding met PC verloren</string>
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<!-- AppList activity -->
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<string name="title_applist">Apps op</string>
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<string name="applist_menu_resume">Hervat Sessie</string>
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<string name="applist_menu_quit">Stop Sessie</string>
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<string name="applist_menu_quit_and_start">Stop Huidige Spel en Start</string>
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@@ -62,7 +62,6 @@
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<string name="lost_connection">Потеряно соединение с PC</string>
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<!-- AppList activity -->
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<string name="title_applist">Приложения на</string>
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<string name="applist_menu_resume">Возобновить сессию</string>
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<string name="applist_menu_quit">Выйти из сессии</string>
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<string name="applist_menu_quit_and_start">Выйти из текущей игры и запустить</string>
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@@ -7,6 +7,8 @@
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-->
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<style name="AppBaseTheme" parent="android:Theme.Material">
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<!-- API 21 theme customizations can go here. -->
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<item name="android:statusBarColor">#212121</item>
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<item name="android:navigationBarColor">#212121</item>
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</style>
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</resources>
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@@ -71,7 +71,6 @@
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<string name="help">帮助</string>
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<!-- AppList activity -->
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<string name="title_applist">Apps on</string>
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<string name="applist_connect_msg"> 连接到电脑中…… </string>
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<string name="applist_menu_resume"> 恢复串流 </string>
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<string name="applist_menu_quit"> 退出串流 </string>
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@@ -71,7 +71,6 @@
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<string name="help">幫助</string>
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<!-- AppList activity -->
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<string name="title_applist">Apps on</string>
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<string name="applist_connect_msg"> 連接到電腦中…… </string>
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<string name="applist_menu_resume"> 恢復串流 </string>
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<string name="applist_menu_quit"> 退出串流 </string>
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@@ -85,7 +85,6 @@
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<string name="help">Help</string>
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<!-- AppList activity -->
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<string name="title_applist">Apps on</string>
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<string name="applist_connect_msg">Connecting to PC…</string>
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<string name="applist_menu_resume">Resume Session</string>
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<string name="applist_menu_quit">Quit Session</string>
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@@ -151,7 +151,15 @@ public class EvdevCaptureProvider extends InputCaptureProvider {
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break;
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case EvdevEvent.BTN_SIDE:
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listener.mouseButtonEvent(EvdevListener.BUTTON_X1,
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event.value != 0);
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break;
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case EvdevEvent.BTN_EXTRA:
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listener.mouseButtonEvent(EvdevListener.BUTTON_X2,
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event.value != 0);
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break;
|
||||
|
||||
case EvdevEvent.BTN_FORWARD:
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||||
case EvdevEvent.BTN_BACK:
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case EvdevEvent.BTN_TASK:
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+1
-1
@@ -5,7 +5,7 @@ buildscript {
|
||||
google()
|
||||
}
|
||||
dependencies {
|
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classpath 'com.android.tools.build:gradle:3.2.0-beta04'
|
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classpath 'com.android.tools.build:gradle:3.2.0'
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||||
}
|
||||
}
|
||||
|
||||
|
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+1
-1
Submodule moonlight-common updated: 416105b12f...31d6b4cb9f
Reference in New Issue
Block a user