Compare commits
37 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ebb1d0dfa2 | |||
| 1ca1ed5d20 | |||
| b416bafb78 | |||
| 3a301b74a6 | |||
| 71d463f063 | |||
| 1fae816223 | |||
| 989d6fc169 | |||
| 381509b3a6 | |||
| d8ae40376e | |||
| 4ea93f5e68 | |||
| cd84c8f30e | |||
| 8d4cdca7c3 | |||
| c0239c36fd | |||
| 9d9f729e42 | |||
| 6c5fe18b6e | |||
| 1994bf6522 | |||
| 31381e5664 | |||
| fac1b1d7e5 | |||
| 40c406051c | |||
| 8bac873e67 | |||
| a170e1efd7 | |||
| 17bffa8d78 | |||
| 289222749b | |||
| 81d84600d4 | |||
| 0b15fd582d | |||
| cbe4a1cde6 | |||
| 89ef16c02e | |||
| 58b6ed8d00 | |||
| 7d01e1a7a4 | |||
| ab769a1606 | |||
| 3ac9abbab1 | |||
| 288efd0726 | |||
| d2d0ed65d6 | |||
| e697ed72db | |||
| b657c746be | |||
| 947f8db2d5 | |||
| 15857efd36 |
+1
-1
@@ -30,7 +30,7 @@ Thumbs.db
|
||||
#.idea/workspace.xml - remove # and delete .idea if it better suit your needs.
|
||||
.gradle
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||||
build/
|
||||
app/app.iml
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||||
*.iml
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||||
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||||
# Compiled JNI libraries folder
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||||
**/jniLibs
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||||
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||||
+2
-6
@@ -1,18 +1,14 @@
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||||
import com.android.builder.model.ProductFlavor
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import org.apache.tools.ant.taskdefs.condition.Os
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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 27
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buildToolsVersion '27.0.3'
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defaultConfig {
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minSdkVersion 16
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targetSdkVersion 27
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versionName "5.7.1"
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versionCode = 149
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versionName "5.7.5"
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versionCode = 154
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}
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flavorDimensions "root"
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_label" translatable="false">Moonlight (Debug)</string>
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<string name="app_label_root" translatable="false">Moonlight (Root Debug)</string>
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</resources>
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@@ -32,6 +32,7 @@
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<application
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android:allowBackup="true"
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android:fullBackupContent="@xml/backup_rules"
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android:networkSecurityConfig="@xml/network_security_config"
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android:isGame="true"
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android:banner="@drawable/atv_banner"
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android:appCategory="game"
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@@ -98,10 +99,11 @@
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android:name="android.support.PARENT_ACTIVITY"
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android:value="com.limelight.PcView" />
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</activity>
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<!-- This will fall back to sensorLandscape at runtime on Android 4.2 and below -->
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<activity
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android:name=".Game"
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android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize|layoutDirection"
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android:screenOrientation="sensorLandscape"
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android:screenOrientation="userLandscape"
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android:noHistory="true"
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android:supportsPictureInPicture="true"
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android:resizeableActivity="true"
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@@ -69,6 +69,13 @@ public class AppViewShortcutTrampoline extends Activity {
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blockingLoadSpinner = null;
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}
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// If the managerBinder was destroyed before this callback,
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// just finish the activity.
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if (managerBinder == null) {
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finish();
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return;
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}
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||||
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if (details.state == ComputerDetails.State.ONLINE) {
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// Close this activity
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finish();
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||||
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@@ -39,6 +39,8 @@ import android.content.Context;
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import android.content.Intent;
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import android.content.ServiceConnection;
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import android.content.SharedPreferences;
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import android.content.pm.ActivityInfo;
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import android.content.res.Configuration;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.hardware.input.InputManager;
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@@ -69,7 +71,7 @@ import android.widget.Toast;
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public class Game extends Activity implements SurfaceHolder.Callback,
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OnGenericMotionListener, OnTouchListener, NvConnectionListener, EvdevListener,
|
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OnSystemUiVisibilityChangeListener, GameGestures
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OnSystemUiVisibilityChangeListener, GameGestures, StreamView.InputCallbacks
|
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{
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private int lastMouseX = Integer.MIN_VALUE;
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private int lastMouseY = Integer.MIN_VALUE;
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@@ -95,6 +97,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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private boolean displayedFailureDialog = false;
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private boolean connecting = false;
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private boolean connected = false;
|
||||
private boolean surfaceCreated = false;
|
||||
private boolean attemptedConnection = false;
|
||||
|
||||
private InputCaptureProvider inputCaptureProvider;
|
||||
private int modifierFlags = 0;
|
||||
@@ -158,6 +162,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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||||
getWindow().addFlags(WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN);
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||||
}
|
||||
|
||||
// We specified userLandscape in the manifest which isn't supported until 4.3,
|
||||
// so we must fall back at runtime to sensorLandscape.
|
||||
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2) {
|
||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
|
||||
}
|
||||
|
||||
// Listen for UI visibility events
|
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getWindow().getDecorView().setOnSystemUiVisibilityChangeListener(this);
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||||
|
||||
@@ -180,6 +190,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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streamView = findViewById(R.id.surfaceView);
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streamView.setOnGenericMotionListener(this);
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streamView.setOnTouchListener(this);
|
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streamView.setInputCallbacks(this);
|
||||
|
||||
inputCaptureProvider = InputCaptureManager.getInputCaptureProvider(this, this);
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||||
|
||||
@@ -415,19 +426,46 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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||||
streamView.getHolder().addCallback(this);
|
||||
}
|
||||
|
||||
@Override
|
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public void onConfigurationChanged(Configuration newConfig) {
|
||||
super.onConfigurationChanged(newConfig);
|
||||
|
||||
if (virtualController != null) {
|
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// Refresh layout of OSC for possible new screen size
|
||||
virtualController.refreshLayout();
|
||||
|
||||
// Hide OSC in PiP
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
if (isInPictureInPictureMode()) {
|
||||
virtualController.hide();
|
||||
}
|
||||
else {
|
||||
virtualController.show();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUserLeaveHint() {
|
||||
super.onUserLeaveHint();
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
if (prefConfig.enablePip && connected) {
|
||||
enterPictureInPictureMode(
|
||||
new PictureInPictureParams.Builder()
|
||||
.setAspectRatio(new Rational(prefConfig.width, prefConfig.height))
|
||||
.setSourceRectHint(new Rect(
|
||||
streamView.getLeft(), streamView.getTop(),
|
||||
streamView.getRight(), streamView.getBottom()))
|
||||
.build());
|
||||
try {
|
||||
// This has thrown all sorts of weird exceptions on Samsung devices
|
||||
// running Oreo. Just eat them and close gracefully on leave, rather
|
||||
// than crashing.
|
||||
enterPictureInPictureMode(
|
||||
new PictureInPictureParams.Builder()
|
||||
.setAspectRatio(new Rational(prefConfig.width, prefConfig.height))
|
||||
.setSourceRectHint(new Rect(
|
||||
streamView.getLeft(), streamView.getTop(),
|
||||
streamView.getRight(), streamView.getBottom()))
|
||||
.build());
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -779,9 +817,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
|
||||
@Override
|
||||
public boolean onKeyDown(int keyCode, KeyEvent event) {
|
||||
return handleKeyDown(event) || super.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handleKeyDown(KeyEvent event) {
|
||||
// Pass-through virtual navigation keys
|
||||
if ((event.getFlags() & KeyEvent.FLAG_VIRTUAL_HARD_KEY) != 0) {
|
||||
return super.onKeyDown(keyCode, event);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Handle a synthetic back button event that some Android OS versions
|
||||
@@ -793,11 +836,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
|
||||
boolean handled = false;
|
||||
|
||||
boolean detectedGamepad = event.getDevice() != null && ((event.getDevice().getSources() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK ||
|
||||
(event.getDevice().getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD);
|
||||
if (detectedGamepad || (event.getDevice() == null ||
|
||||
event.getDevice().getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC
|
||||
)) {
|
||||
if (ControllerHandler.isGameControllerDevice(event.getDevice())) {
|
||||
// Always try the controller handler first, unless it's an alphanumeric keyboard device.
|
||||
// Otherwise, controller handler will eat keyboard d-pad events.
|
||||
handled = controllerHandler.handleButtonDown(event);
|
||||
@@ -807,17 +846,17 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
// Try the keyboard handler
|
||||
short translated = KeyboardTranslator.translate(event.getKeyCode());
|
||||
if (translated == 0) {
|
||||
return super.onKeyDown(keyCode, event);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Let this method take duplicate key down events
|
||||
if (handleSpecialKeys(keyCode, true)) {
|
||||
if (handleSpecialKeys(event.getKeyCode(), true)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Pass through keyboard input if we're not grabbing
|
||||
if (!grabbedInput) {
|
||||
return super.onKeyDown(keyCode, event);
|
||||
return false;
|
||||
}
|
||||
|
||||
conn.sendKeyboardInput(translated, KeyboardPacket.KEY_DOWN, getModifierState(event));
|
||||
@@ -828,9 +867,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
|
||||
@Override
|
||||
public boolean onKeyUp(int keyCode, KeyEvent event) {
|
||||
return handleKeyUp(event) || super.onKeyUp(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handleKeyUp(KeyEvent event) {
|
||||
// Pass-through virtual navigation keys
|
||||
if ((event.getFlags() & KeyEvent.FLAG_VIRTUAL_HARD_KEY) != 0) {
|
||||
return super.onKeyUp(keyCode, event);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Handle a synthetic back button event that some Android OS versions
|
||||
@@ -841,11 +885,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
}
|
||||
|
||||
boolean handled = false;
|
||||
boolean detectedGamepad = event.getDevice() != null && ((event.getDevice().getSources() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK ||
|
||||
(event.getDevice().getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD);
|
||||
if (detectedGamepad || (event.getDevice() == null ||
|
||||
event.getDevice().getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC
|
||||
)) {
|
||||
if (ControllerHandler.isGameControllerDevice(event.getDevice())) {
|
||||
// Always try the controller handler first, unless it's an alphanumeric keyboard device.
|
||||
// Otherwise, controller handler will eat keyboard d-pad events.
|
||||
handled = controllerHandler.handleButtonUp(event);
|
||||
@@ -855,16 +895,16 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
// Try the keyboard handler
|
||||
short translated = KeyboardTranslator.translate(event.getKeyCode());
|
||||
if (translated == 0) {
|
||||
return super.onKeyUp(keyCode, event);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (handleSpecialKeys(keyCode, false)) {
|
||||
if (handleSpecialKeys(event.getKeyCode(), false)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Pass through keyboard input if we're not grabbing
|
||||
if (!grabbedInput) {
|
||||
return super.onKeyUp(keyCode, event);
|
||||
return false;
|
||||
}
|
||||
|
||||
conn.sendKeyboardInput(translated, KeyboardPacket.KEY_UP, getModifierState(event));
|
||||
@@ -961,6 +1001,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
lastMouseX = (int)event.getX();
|
||||
lastMouseY = (int)event.getY();
|
||||
}
|
||||
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
// We get a normal (non-relative) MotionEvent when starting pointer capture to synchronize the
|
||||
// location of the cursor with our app. We don't want this, so we must discard this event.
|
||||
lastMouseX = (int)event.getX();
|
||||
lastMouseY = (int)event.getY();
|
||||
}
|
||||
else {
|
||||
// First process the history
|
||||
for (int i = 0; i < event.getHistorySize(); i++) {
|
||||
@@ -1193,8 +1239,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
spinner = null;
|
||||
}
|
||||
|
||||
connecting = false;
|
||||
connected = true;
|
||||
connecting = false;
|
||||
|
||||
runOnUiThread(new Runnable() {
|
||||
@Override
|
||||
@@ -1233,12 +1279,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
|
||||
@Override
|
||||
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
|
||||
}
|
||||
if (!surfaceCreated) {
|
||||
throw new IllegalStateException("Surface changed before creation!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
if (!connected && !connecting) {
|
||||
connecting = true;
|
||||
if (!attemptedConnection) {
|
||||
attemptedConnection = true;
|
||||
|
||||
decoderRenderer.setRenderTarget(holder);
|
||||
conn.start(PlatformBinding.getAudioRenderer(), decoderRenderer, Game.this);
|
||||
@@ -1246,12 +1292,23 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
// Let the decoder know immediately that the surface is gone
|
||||
decoderRenderer.prepareForStop();
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
surfaceCreated = true;
|
||||
}
|
||||
|
||||
if (connected) {
|
||||
stopConnection();
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
if (!surfaceCreated) {
|
||||
throw new IllegalStateException("Surface destroyed before creation!");
|
||||
}
|
||||
|
||||
if (attemptedConnection) {
|
||||
// Let the decoder know immediately that the surface is gone
|
||||
decoderRenderer.prepareForStop();
|
||||
|
||||
if (connected) {
|
||||
stopConnection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,8 +13,8 @@ import java.security.KeyPair;
|
||||
import java.security.KeyPairGenerator;
|
||||
import java.security.NoSuchAlgorithmException;
|
||||
import java.security.NoSuchProviderException;
|
||||
import java.security.Provider;
|
||||
import java.security.SecureRandom;
|
||||
import java.security.Security;
|
||||
import java.security.cert.CertificateException;
|
||||
import java.security.cert.CertificateFactory;
|
||||
import java.security.cert.X509Certificate;
|
||||
@@ -54,10 +54,7 @@ public class AndroidCryptoProvider implements LimelightCryptoProvider {
|
||||
|
||||
private static final Object globalCryptoLock = new Object();
|
||||
|
||||
static {
|
||||
// Install the Bouncy Castle provider
|
||||
Security.addProvider(new BouncyCastleProvider());
|
||||
}
|
||||
private static final Provider bcProvider = new BouncyCastleProvider();
|
||||
|
||||
public AndroidCryptoProvider(Context c) {
|
||||
String dataPath = c.getFilesDir().getAbsolutePath();
|
||||
@@ -96,10 +93,10 @@ public class AndroidCryptoProvider implements LimelightCryptoProvider {
|
||||
}
|
||||
|
||||
try {
|
||||
CertificateFactory certFactory = CertificateFactory.getInstance("X.509", "BC");
|
||||
CertificateFactory certFactory = CertificateFactory.getInstance("X.509", bcProvider);
|
||||
cert = (X509Certificate) certFactory.generateCertificate(new ByteArrayInputStream(certBytes));
|
||||
pemCertBytes = certBytes;
|
||||
KeyFactory keyFactory = KeyFactory.getInstance("RSA", "BC");
|
||||
KeyFactory keyFactory = KeyFactory.getInstance("RSA", bcProvider);
|
||||
key = (RSAPrivateKey) keyFactory.generatePrivate(new PKCS8EncodedKeySpec(keyBytes));
|
||||
} catch (CertificateException e) {
|
||||
// May happen if the cert is corrupt
|
||||
@@ -113,10 +110,6 @@ public class AndroidCryptoProvider implements LimelightCryptoProvider {
|
||||
// May happen if the key is corrupt
|
||||
LimeLog.warning("Corrupted key");
|
||||
return false;
|
||||
} catch (NoSuchProviderException e) {
|
||||
// Should never happen
|
||||
e.printStackTrace();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -129,17 +122,13 @@ public class AndroidCryptoProvider implements LimelightCryptoProvider {
|
||||
|
||||
KeyPair keyPair;
|
||||
try {
|
||||
KeyPairGenerator keyPairGenerator = KeyPairGenerator.getInstance("RSA", "BC");
|
||||
KeyPairGenerator keyPairGenerator = KeyPairGenerator.getInstance("RSA", bcProvider);
|
||||
keyPairGenerator.initialize(2048);
|
||||
keyPair = keyPairGenerator.generateKeyPair();
|
||||
} catch (NoSuchAlgorithmException e1) {
|
||||
// Should never happen
|
||||
e1.printStackTrace();
|
||||
return false;
|
||||
} catch (NoSuchProviderException e) {
|
||||
// Should never happen
|
||||
e.printStackTrace();
|
||||
return false;
|
||||
}
|
||||
|
||||
Date now = new Date();
|
||||
@@ -160,8 +149,8 @@ public class AndroidCryptoProvider implements LimelightCryptoProvider {
|
||||
SubjectPublicKeyInfo.getInstance(keyPair.getPublic().getEncoded()));
|
||||
|
||||
try {
|
||||
ContentSigner sigGen = new JcaContentSignerBuilder("SHA1withRSA").setProvider(BouncyCastleProvider.PROVIDER_NAME).build(keyPair.getPrivate());
|
||||
cert = new JcaX509CertificateConverter().setProvider(BouncyCastleProvider.PROVIDER_NAME).getCertificate(certBuilder.build(sigGen));
|
||||
ContentSigner sigGen = new JcaContentSignerBuilder("SHA1withRSA").setProvider(bcProvider).build(keyPair.getPrivate());
|
||||
cert = new JcaX509CertificateConverter().setProvider(bcProvider).getCertificate(certBuilder.build(sigGen));
|
||||
key = (RSAPrivateKey) keyPair.getPrivate();
|
||||
} catch (Exception e) {
|
||||
// Nothing should go wrong here
|
||||
|
||||
@@ -149,6 +149,30 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
onInputDeviceAdded(deviceId);
|
||||
}
|
||||
|
||||
private static boolean hasJoystickAxes(InputDevice device) {
|
||||
return (device.getSources() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK &&
|
||||
getMotionRangeForJoystickAxis(device, MotionEvent.AXIS_X) != null &&
|
||||
getMotionRangeForJoystickAxis(device, MotionEvent.AXIS_Y) != null;
|
||||
}
|
||||
|
||||
private static boolean hasGamepadButtons(InputDevice device) {
|
||||
return (device.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
|
||||
}
|
||||
|
||||
public static boolean isGameControllerDevice(InputDevice device) {
|
||||
if (device == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (hasJoystickAxes(device) || hasGamepadButtons(device)) {
|
||||
// Has real joystick axes or gamepad buttons
|
||||
return true;
|
||||
}
|
||||
|
||||
// Otherwise, we'll try anything that claims to be a non-alphabetic keyboard
|
||||
return device.getKeyboardType() != InputDevice.KEYBOARD_TYPE_ALPHABETIC;
|
||||
}
|
||||
|
||||
public static short getAttachedControllerMask(Context context) {
|
||||
int count = 0;
|
||||
short mask = 0;
|
||||
@@ -161,7 +185,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((dev.getSources() & InputDevice.SOURCE_JOYSTICK) != 0) {
|
||||
if (hasJoystickAxes(dev)) {
|
||||
LimeLog.info("Counting InputDevice: "+dev.getName());
|
||||
mask |= 1 << count++;
|
||||
}
|
||||
@@ -835,16 +859,16 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
// to normal behavior, so ignore triggersIdleNegative for each trigger until
|
||||
// first touch.
|
||||
if (lt != 0) {
|
||||
context.leftTriggerUsed = true;
|
||||
context.leftTriggerAxisUsed = true;
|
||||
}
|
||||
if (rt != 0) {
|
||||
context.rightTriggerUsed = true;
|
||||
context.rightTriggerAxisUsed = true;
|
||||
}
|
||||
if (context.triggersIdleNegative) {
|
||||
if (context.leftTriggerUsed) {
|
||||
if (context.leftTriggerAxisUsed) {
|
||||
lt = (lt + 1) / 2;
|
||||
}
|
||||
if (context.rightTriggerUsed) {
|
||||
if (context.rightTriggerAxisUsed) {
|
||||
rt = (rt + 1) / 2;
|
||||
}
|
||||
}
|
||||
@@ -1040,15 +1064,15 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
context.inputMap &= ~ControllerPacket.RS_CLK_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L2:
|
||||
if (context.leftTriggerAxis >= 0) {
|
||||
// Suppress this digital event if an analog trigger is present
|
||||
if (context.leftTriggerAxisUsed) {
|
||||
// Suppress this digital event if an analog trigger is active
|
||||
return true;
|
||||
}
|
||||
context.leftTrigger = 0;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R2:
|
||||
if (context.rightTriggerAxis >= 0) {
|
||||
// Suppress this digital event if an analog trigger is present
|
||||
if (context.rightTriggerAxisUsed) {
|
||||
// Suppress this digital event if an analog trigger is active
|
||||
return true;
|
||||
}
|
||||
context.rightTrigger = 0;
|
||||
@@ -1160,15 +1184,15 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
context.inputMap |= ControllerPacket.RS_CLK_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L2:
|
||||
if (context.leftTriggerAxis >= 0) {
|
||||
// Suppress this digital event if an analog trigger is present
|
||||
if (context.leftTriggerAxisUsed) {
|
||||
// Suppress this digital event if an analog trigger is active
|
||||
return true;
|
||||
}
|
||||
context.leftTrigger = (byte)0xFF;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R2:
|
||||
if (context.rightTriggerAxis >= 0) {
|
||||
// Suppress this digital event if an analog trigger is present
|
||||
if (context.rightTriggerAxisUsed) {
|
||||
// Suppress this digital event if an analog trigger is active
|
||||
return true;
|
||||
}
|
||||
context.rightTrigger = (byte)0xFF;
|
||||
@@ -1299,7 +1323,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
public int leftTriggerAxis = -1;
|
||||
public int rightTriggerAxis = -1;
|
||||
public boolean triggersIdleNegative;
|
||||
public boolean leftTriggerUsed, rightTriggerUsed;
|
||||
public boolean leftTriggerAxisUsed, rightTriggerAxisUsed;
|
||||
|
||||
public int hatXAxis = -1;
|
||||
public int hatYAxis = -1;
|
||||
|
||||
@@ -210,7 +210,7 @@ public class AnalogStick extends VirtualControllerElement {
|
||||
@Override
|
||||
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
|
||||
// calculate new radius sizes depending
|
||||
radius_complete = getPercent(getCorrectWidth() / 2, 90);
|
||||
radius_complete = getPercent(getCorrectWidth() / 2, 100);
|
||||
radius_dead_zone = getPercent(getCorrectWidth() / 2, 30);
|
||||
radius_analog_stick = getPercent(getCorrectWidth() / 2, 20);
|
||||
|
||||
|
||||
+8
@@ -86,6 +86,14 @@ public class VirtualController {
|
||||
});
|
||||
}
|
||||
|
||||
public void hide() {
|
||||
relative_layout.setVisibility(View.INVISIBLE);
|
||||
}
|
||||
|
||||
public void show() {
|
||||
relative_layout.setVisibility(View.VISIBLE);
|
||||
}
|
||||
|
||||
public void removeElements() {
|
||||
for (VirtualControllerElement element : elements) {
|
||||
relative_layout.removeView(element);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package com.limelight.binding.video;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.Arrays;
|
||||
import java.util.Locale;
|
||||
|
||||
import org.jcodec.codecs.h264.H264Utils;
|
||||
@@ -41,7 +40,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
|
||||
|
||||
private MediaCodec videoDecoder;
|
||||
private Thread rendererThread;
|
||||
private Thread[] spinnerThreads;
|
||||
private boolean needsSpsBitstreamFixup, isExynos4;
|
||||
private boolean adaptivePlayback, directSubmit;
|
||||
private boolean constrainedHighProfile;
|
||||
@@ -132,14 +130,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
|
||||
this.consecutiveCrashCount = consecutiveCrashCount;
|
||||
this.glRenderer = glRenderer;
|
||||
|
||||
// Disable spinner threads in battery saver mode or 4K
|
||||
if (prefs.batterySaver || prefs.height >= 2160) {
|
||||
spinnerThreads = new Thread[0];
|
||||
}
|
||||
else {
|
||||
spinnerThreads = new Thread[Runtime.getRuntime().availableProcessors()];
|
||||
}
|
||||
|
||||
avcDecoder = findAvcDecoder();
|
||||
if (avcDecoder != null) {
|
||||
LimeLog.info("Selected AVC decoder: "+avcDecoder.getName());
|
||||
@@ -217,15 +207,10 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
|
||||
}
|
||||
|
||||
public void notifyVideoForeground() {
|
||||
startSpinnerThreads();
|
||||
foreground = true;
|
||||
}
|
||||
|
||||
public void notifyVideoBackground() {
|
||||
// Signal the spinner threads to stop but
|
||||
// don't wait for them to terminate to avoid
|
||||
// delaying the state transition
|
||||
signalSpinnerStop();
|
||||
foreground = false;
|
||||
}
|
||||
|
||||
@@ -462,73 +447,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
|
||||
rendererThread.start();
|
||||
}
|
||||
|
||||
private void startSpinnerThread(final int i) {
|
||||
spinnerThreads[i] = new Thread() {
|
||||
@Override
|
||||
public void run() {
|
||||
// This thread exists to keep the CPU at a higher DVFS state on devices
|
||||
// where the governor scales clock speed sporadically, causing dropped frames.
|
||||
//
|
||||
// Run until we notice our thread has been removed from the spinner threads
|
||||
// array. Even if we don't notice immediately, we'll notice soon enough.
|
||||
// This will also ensure we terminate even if someone has restarted spinning
|
||||
// before we realized we should stop.
|
||||
while (this == spinnerThreads[i]) {
|
||||
try {
|
||||
Thread.sleep(0, 1);
|
||||
} catch (InterruptedException e) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
spinnerThreads[i].setName("Spinner-"+i);
|
||||
spinnerThreads[i].setPriority(Thread.MIN_PRIORITY);
|
||||
spinnerThreads[i].start();
|
||||
}
|
||||
|
||||
private void startSpinnerThreads() {
|
||||
LimeLog.info("Using "+spinnerThreads.length+" spinner threads");
|
||||
for (int i = 0; i < spinnerThreads.length; i++) {
|
||||
if (spinnerThreads[i] != null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
startSpinnerThread(i);
|
||||
}
|
||||
}
|
||||
|
||||
private Thread[] signalSpinnerStop() {
|
||||
// Capture current running threads
|
||||
Thread[] runningThreads = Arrays.copyOf(spinnerThreads, spinnerThreads.length);
|
||||
|
||||
// Clear the spinner threads to signal their termination
|
||||
for (int i = 0; i < spinnerThreads.length; i++) {
|
||||
spinnerThreads[i] = null;
|
||||
}
|
||||
|
||||
// Interrupt the threads
|
||||
for (int i = 0; i < runningThreads.length; i++) {
|
||||
if (runningThreads[i] != null) {
|
||||
runningThreads[i].interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
return runningThreads;
|
||||
}
|
||||
|
||||
private void stopSpinnerThreads() {
|
||||
// Signal and wait for the threads to stop
|
||||
Thread[] runningThreads = signalSpinnerStop();
|
||||
for (int i = 0; i < runningThreads.length; i++) {
|
||||
if (runningThreads[i] != null) {
|
||||
try {
|
||||
runningThreads[i].join();
|
||||
} catch (InterruptedException ignored) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int dequeueInputBuffer() {
|
||||
int index = -1;
|
||||
long startTime;
|
||||
@@ -570,7 +488,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
|
||||
@Override
|
||||
public void start() {
|
||||
startRendererThread();
|
||||
startSpinnerThreads();
|
||||
}
|
||||
|
||||
// !!! May be called even if setup()/start() fails !!!
|
||||
@@ -593,9 +510,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
|
||||
try {
|
||||
rendererThread.join();
|
||||
} catch (InterruptedException ignored) { }
|
||||
|
||||
// Halt the spinner threads
|
||||
stopSpinnerThreads();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -718,7 +632,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
|
||||
LimeLog.info("Patching level_idc to 31");
|
||||
sps.levelIdc = 31;
|
||||
}
|
||||
if (initialWidth <= 1280 && initialHeight <= 720) {
|
||||
else if (initialWidth <= 1280 && initialHeight <= 720) {
|
||||
// Max 5 buffered frames at 1280x720x60
|
||||
LimeLog.info("Patching level_idc to 32");
|
||||
sps.levelIdc = 32;
|
||||
|
||||
@@ -135,6 +135,7 @@ public class MediaCodecHelper {
|
||||
// to actually be tested. Ugh...
|
||||
if (Build.MANUFACTURER.equalsIgnoreCase("Amazon")) {
|
||||
whitelistedHevcDecoders.add("omx.mtk");
|
||||
whitelistedHevcDecoders.add("omx.amlogic");
|
||||
}
|
||||
|
||||
// These theoretically have good HEVC decoding capabilities (potentially better than
|
||||
@@ -336,7 +337,7 @@ public class MediaCodecHelper {
|
||||
|
||||
// This device seems to crash constantly at 720p, so try disabling
|
||||
// RFI to see if we can get that under control.
|
||||
if (Build.PRODUCT.equalsIgnoreCase("b3_att_us")) {
|
||||
if (Build.DEVICE.equals("b3") || Build.DEVICE.equals("b5")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@ public class PreferenceConfiguration {
|
||||
private static final String VIDEO_FORMAT_PREF_STRING = "video_format";
|
||||
private static final String ONSCREEN_CONTROLLER_PREF_STRING = "checkbox_show_onscreen_controls";
|
||||
private static final String ONLY_L3_R3_PREF_STRING = "checkbox_only_show_L3R3";
|
||||
private static final String BATTERY_SAVER_PREF_STRING = "checkbox_battery_saver";
|
||||
private static final String DISABLE_FRAME_DROP_PREF_STRING = "checkbox_disable_frame_drop";
|
||||
private static final String ENABLE_HDR_PREF_STRING = "checkbox_enable_hdr";
|
||||
private static final String ENABLE_PIP_PREF_STRING = "checkbox_enable_pip";
|
||||
@@ -75,7 +74,6 @@ public class PreferenceConfiguration {
|
||||
public boolean listMode, smallIconMode, multiController, enable51Surround, usbDriver;
|
||||
public boolean onscreenController;
|
||||
public boolean onlyL3R3;
|
||||
public boolean batterySaver;
|
||||
public boolean disableFrameDrop;
|
||||
public boolean enableHdr;
|
||||
public boolean enablePip;
|
||||
@@ -244,7 +242,6 @@ public class PreferenceConfiguration {
|
||||
config.usbDriver = prefs.getBoolean(USB_DRIVER_PREF_SRING, DEFAULT_USB_DRIVER);
|
||||
config.onscreenController = prefs.getBoolean(ONSCREEN_CONTROLLER_PREF_STRING, ONSCREEN_CONTROLLER_DEFAULT);
|
||||
config.onlyL3R3 = prefs.getBoolean(ONLY_L3_R3_PREF_STRING, ONLY_L3_R3_DEFAULT);
|
||||
config.batterySaver = prefs.getBoolean(BATTERY_SAVER_PREF_STRING, DEFAULT_BATTERY_SAVER);
|
||||
config.disableFrameDrop = prefs.getBoolean(DISABLE_FRAME_DROP_PREF_STRING, DEFAULT_DISABLE_FRAME_DROP);
|
||||
config.enableHdr = prefs.getBoolean(ENABLE_HDR_PREF_STRING, DEFAULT_ENABLE_HDR);
|
||||
config.enablePip = prefs.getBoolean(ENABLE_PIP_PREF_STRING, DEFAULT_ENABLE_PIP);
|
||||
|
||||
@@ -3,15 +3,21 @@ package com.limelight.ui;
|
||||
import android.annotation.TargetApi;
|
||||
import android.content.Context;
|
||||
import android.util.AttributeSet;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.SurfaceView;
|
||||
|
||||
public class StreamView extends SurfaceView {
|
||||
private double desiredAspectRatio;
|
||||
private InputCallbacks inputCallbacks;
|
||||
|
||||
public void setDesiredAspectRatio(double aspectRatio) {
|
||||
this.desiredAspectRatio = aspectRatio;
|
||||
}
|
||||
|
||||
public void setInputCallbacks(InputCallbacks callbacks) {
|
||||
this.inputCallbacks = callbacks;
|
||||
}
|
||||
|
||||
public StreamView(Context context) {
|
||||
super(context);
|
||||
}
|
||||
@@ -52,4 +58,30 @@ public class StreamView extends SurfaceView {
|
||||
|
||||
setMeasuredDimension(measuredWidth, measuredHeight);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKeyPreIme(int keyCode, KeyEvent event) {
|
||||
// This callbacks allows us to override dumb IME behavior like when
|
||||
// Samsung's default keyboard consumes Shift+Space. We'll process
|
||||
// the input event directly if any modifier keys are down.
|
||||
if (inputCallbacks != null && event.getModifiers() != 0) {
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (inputCallbacks.handleKeyDown(event)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
if (inputCallbacks.handleKeyUp(event)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return super.onKeyPreIme(keyCode, event);
|
||||
}
|
||||
|
||||
public interface InputCallbacks {
|
||||
boolean handleKeyUp(KeyEvent event);
|
||||
boolean handleKeyDown(KeyEvent event);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<!-- Shortcut strings -->
|
||||
<string name="scut_deleted_pc">PC eliminato</string>
|
||||
<string name="scut_not_paired">PC non accoppiato</string>
|
||||
|
||||
<!-- Help strings -->
|
||||
<string name="help_loading_title">Visualizza assistenza</string>
|
||||
<string name="help_loading_msg">Caricamento pagina di assistenza…</string>
|
||||
|
||||
<!-- PC view menu entries -->
|
||||
<string name="pcview_menu_app_list">Lista applicazioni</string>
|
||||
<string name="pcview_menu_pair_pc">Accoppia PC</string>
|
||||
@@ -10,21 +17,22 @@
|
||||
|
||||
<!-- Pair messages -->
|
||||
<string name="pairing">Accoppiamento…</string>
|
||||
<string name="pair_pc_offline">PC offline</string>
|
||||
<string name="pair_pc_offline">Il PC è offline</string>
|
||||
<string name="pair_pc_ingame">PC con applicazione avviata. Devi chiudere l\'applicazione prima dell\'accoppiamento.</string>
|
||||
<string name="pair_pairing_title">Accoppiamento</string>
|
||||
<string name="pair_pairing_msg">Inserisci il seguente PIN sul PC:</string>
|
||||
<string name="pair_incorrect_pin">PIN non corretto</string>
|
||||
<string name="pair_fail">Accoppiamento fallito</string>
|
||||
<string name="pair_already_in_progress">Accoppiamento già in corso</string>
|
||||
|
||||
<!-- WOL messages -->
|
||||
<string name="wol_pc_online">PC già avviato</string>
|
||||
<string name="wol_no_mac">Impossibile risvegliare il PC perchè GFE non ha inviato nessun indirizzo MAC</string>
|
||||
<string name="wol_no_mac">Impossibile risvegliare il PC perché GFE non ha inviato nessun indirizzo MAC</string>
|
||||
<string name="wol_waking_pc">Risveglio PC…</string>
|
||||
<string name="wol_waking_msg">Il PC potrebbe impiegare qualche secondo per risvegliarsi.
|
||||
Se non succede niente, assicurati che l\'opzione Wake-On-LAN sia configurata correttamente.
|
||||
Se non succede niente, assicurati che l\'opzione Wake-On-LAN sia configurata correttamente.
|
||||
</string>
|
||||
<string name="wol_fail">Invio pacchetto Wake-On-LAN fallito</string>
|
||||
<string name="wol_fail">Invio pacchetti Wake-On-LAN fallito</string>
|
||||
|
||||
<!-- Unpair messages -->
|
||||
<string name="unpairing">Disaccoppiamento…</string>
|
||||
@@ -37,33 +45,41 @@
|
||||
<string name="error_manager_not_running">Il servizio ComputerManager non è avviato. Attendi qualche secondo o riavvia l\'applicazione.</string>
|
||||
<string name="error_unknown_host">Risoluzione nome host fallita</string>
|
||||
<string name="error_404">GFE ha ritornato un errore HTTP 404 error. Assicurati che il PC stia usando una GPU supportata.
|
||||
Usare un software di remote-desktop può causare questo errore. Prova a riavviare il PC o a reinstallare GFE.
|
||||
Usare un software di desktop remoto può causare questo errore. Prova a riavviare il PC o a reinstallare GFE.
|
||||
</string>
|
||||
<string name="title_decoding_error">Il decodificatore video ha smesso di funzionare</string>
|
||||
<string name="message_decoding_error">Moonlight ha smesso di funzionare per colpa di un problema al decodificatore video di questo dispositivo. Prova a modificare le impostazioni di stream se il problema persiste.</string>
|
||||
<string name="title_decoding_reset">Ripristino impostazioni video</string>
|
||||
<string name="message_decoding_reset">Il decodificatore video del dispositivo continua a funzionare in modo anomalo con le impostazioni di streaming selezionate. Le impostazioni di streaming sono state ripristinate ai valori predefiniti.</string>
|
||||
<string name="error_usb_prohibited">L\'accesso USB è vietato dall\'amministratore del dispositivo. Verifica le impostazioni Knox o MDM.</string>
|
||||
|
||||
<!-- Start application messages -->
|
||||
<string name="conn_establishing_title">Connessione</string>
|
||||
<string name="conn_establishing_msg">Connessione in corso</string>
|
||||
<string name="conn_establishing_title">Connessione in corso</string>
|
||||
<string name="conn_establishing_msg">Avvio connessione</string>
|
||||
<string name="conn_metered">Attenzione: la rete attiva prevede costi aggiuntivi in base all\'utilizzo!</string>
|
||||
<string name="conn_client_latency">Latenza frame media client-side:</string>
|
||||
<string name="conn_client_latency_hw">latenza decoder hardware:</string>
|
||||
<string name="conn_hardware_latency">Latenza decoder hardware media:</string>
|
||||
<string name="conn_client_latency">Latenza decodifica fotogrammi media:</string>
|
||||
<string name="conn_client_latency_hw">latenza decodificatore hardware:</string>
|
||||
<string name="conn_hardware_latency">Latenza decodificatore hardware media:</string>
|
||||
<string name="conn_starting">Avvio in corso…</string>
|
||||
<string name="conn_error_title">Errore connessione</string>
|
||||
<string name="conn_error_msg">Avvio fallito</string>
|
||||
<string name="conn_terminated_title">Connessione terminata</string>
|
||||
<string name="conn_terminated_title">Connessione interrotta</string>
|
||||
<string name="conn_terminated_msg">La connessione è stata interrotta</string>
|
||||
|
||||
<!-- General strings -->
|
||||
<string name="ip_hint">Indirizzo IP del PC</string>
|
||||
<string name="searching_pc">Ricerca PC in corso…</string>
|
||||
<string name="searching_pc">Ricerca di PC con GameStream avviato…\n\n
|
||||
Assicurati che GameStream sia abilitato nelle impostazioni SHIELD di GeForce Experience.</string>
|
||||
<string name="yes">Sì</string>
|
||||
<string name="no">No</string>
|
||||
<string name="lost_connection">Connessione con il PC persa</string>
|
||||
<string name="help">Assistenza</string>
|
||||
|
||||
<!-- AppList activity -->
|
||||
<string name="title_applist">Applicazioni su</string>
|
||||
<string name="applist_menu_resume">Riprendi Sessione</string>
|
||||
<string name="applist_menu_quit">Chiudi Sessione</string>
|
||||
<string name="applist_connect_msg">Connessione al PC in corso…</string>
|
||||
<string name="applist_menu_resume">Riprendi sessione</string>
|
||||
<string name="applist_menu_quit">Chiudi sessione</string>
|
||||
<string name="applist_menu_quit_and_start">Chiudi sessione corrente e avvia</string>
|
||||
<string name="applist_menu_cancel">Annulla</string>
|
||||
<string name="applist_refresh_title">Lista applicazioni</string>
|
||||
@@ -76,43 +92,74 @@
|
||||
<string name="applist_quit_confirmation">Sei sicuro di voler chiudere l\'applicazione avviata? Tutti i dati non salvati saranno persi.</string>
|
||||
|
||||
<!-- Add computer manually activity -->
|
||||
<string name="title_add_pc">Aggiungi PC Manualmente</string>
|
||||
<string name="title_add_pc">Aggiungi PC manualmente</string>
|
||||
<string name="msg_add_pc">Connessione al PC in corso…</string>
|
||||
<string name="addpc_fail">Impossibile connettersi al PC. Assicurati che il firewall del PC sia configurato correttamente.</string>
|
||||
<string name="addpc_fail">Impossibile connettersi al PC specificato. Assicurati che le porte nel firewall del PC siano configurate correttamente.</string>
|
||||
<string name="addpc_success">PC aggiunto con successo</string>
|
||||
<string name="addpc_unknown_host">Impossibile risovere l\'indirizzo del PC. Assicurati di aver scritto correttamente l\'indirizzo.</string>
|
||||
<string name="addpc_enter_ip">Devi inserire un indirizzo IP</string>
|
||||
<string name="addpc_wrong_sitelocal">Quell\'indirizzo non sembra corretto. È necessario utilizzare l\'indirizzo IP pubblico del router per lo streaming su Internet.</string>
|
||||
|
||||
<!-- Preferences -->
|
||||
<string name="category_basic_settings">Impostazioni Base</string>
|
||||
<string name="category_basic_settings">Impostazioni generali</string>
|
||||
<string name="title_resolution_list">Risoluzione e FPS</string>
|
||||
<string name="summary_resolution_list">Valori troppo elevati possono causare lag o crash</string>
|
||||
<string name="title_seekbar_bitrate">Bitrate video</string>
|
||||
<string name="summary_seekbar_bitrate">Abbassa il bitrate per ridurre lo stuttering; alza il bitrate per aumenteare la qualità dell\'immagine</string>
|
||||
<string name="title_seekbar_bitrate">Velocità di trasmissione video</string>
|
||||
<string name="summary_seekbar_bitrate">Abbassa la velocità di trasmissione per ridurre lo stuttering; alzala per migliorare la qualità dell\'immagine</string>
|
||||
<string name="suffix_seekbar_bitrate">Kbps</string>
|
||||
<string name="title_checkbox_stretch_video">Forza video in full-screen</string>
|
||||
<string name="title_checkbox_stretch_video">Forza video a schermo intero</string>
|
||||
<string name="title_checkbox_disable_warnings">Disabilita messaggi di warning</string>
|
||||
<string name="summary_checkbox_disable_warnings">Disabilita i messaggi di warning sullo schermo durante lo streaming</string>
|
||||
<string name="title_checkbox_enable_pip">Abilita modalità spettatore Picture-in-Picture</string>
|
||||
<string name="summary_checkbox_enable_pip">Permette di osservare (ma non di controllare) la stream in multitasking</string>
|
||||
|
||||
<string name="category_gamepad_settings">Impostazioni Gamepad</string>
|
||||
<string name="title_checkbox_multi_controller">Supporto controller multipli</string>
|
||||
<string name="summary_checkbox_multi_controller">Quando disabilitato, tutti i controllers appaiono come uno solo</string>
|
||||
<string name="title_seekbar_deadzone">Aggiusta deadzone degli stick analogici</string>
|
||||
<string name="category_audio_settings">Impostazioni audio</string>
|
||||
<string name="title_checkbox_51_surround">Abilita l\'audio 5.1 surround</string>
|
||||
<string name="summary_checkbox_51_surround">Se riscontri problemi, disabilitalo. Richiede GFE 2.7 o versioni sucessive.</string>
|
||||
|
||||
<string name="category_gamepad_settings">Impostazioni controller</string>
|
||||
<string name="title_checkbox_multi_controller">Supporto a più controller</string>
|
||||
<string name="summary_checkbox_multi_controller">Quando disabilitato, tutti i controller appaiono come uno solo</string>
|
||||
<string name="title_seekbar_deadzone">Regola i punti morti degli stick analogici</string>
|
||||
<string name="suffix_seekbar_deadzone">%</string>
|
||||
<string name="title_checkbox_xb1_driver">Driver del controller Xbox 360/One</string>
|
||||
<string name="summary_checkbox_xb1_driver">Abilita un driver USB integrato per dispositivi senza supporto al controller Xbox nativo</string>
|
||||
<string name="title_checkbox_usb_bind_all">Sovrascrivi il supporto ai controller su Android</string>
|
||||
<string name="summary_checkbox_usb_bind_all">Forza i driver USB di Moonlight di assumere il controllo su tutti i controller Xbox supportati</string>
|
||||
<string name="title_checkbox_mouse_emulation">Emulazione del mouse tramite controller</string>
|
||||
<string name="summary_checkbox_mouse_emulation">Tenendo premuto il pulsante Start, il controller passerà alla modalità mouse</string>
|
||||
|
||||
<string name="category_on_screen_controls_settings">Impostazioni dei controlli a schermo</string>
|
||||
<string name="title_checkbox_show_onscreen_controls">Mostra controlli a schermo</string>
|
||||
<string name="summary_checkbox_show_onscreen_controls">Mostra l\'overlay virtuale del controller su schermo</string>
|
||||
<string name="title_only_l3r3">Mostra solo L3 e R3</string>
|
||||
<string name="summary_only_l3r3">Nasconde tutti i pulsanti virtuali tranne L3 e R3</string>
|
||||
<string name="title_reset_osc">Ripristina il layout personalizzato dei controlli a schermo</string>
|
||||
<string name="summary_reset_osc">Ripristina tutti i controlli a schermo nelle loro posizioni e dimensioni predefinite</string>
|
||||
<string name="dialog_title_reset_osc">Ripristino del layout</string>
|
||||
<string name="dialog_text_reset_osc">Sei sicuro di voler ripristinare ai valori predefiniti i layout dei controlli a schermo?</string>
|
||||
<string name="toast_reset_osc_success">I controlli a schermo sono stati ripristinati</string>
|
||||
|
||||
<string name="category_ui_settings">Impostazioni Interfaccia</string>
|
||||
<string name="category_ui_settings">Impostazioni dell\'interfaccia</string>
|
||||
<string name="title_language_list">Lingua</string>
|
||||
<string name="summary_language_list">Lingua da usare in Moonlight</string>
|
||||
<string name="title_checkbox_list_mode">Usa lista invece della griglia</string>
|
||||
<string name="summary_checkbox_list_mode">Visualizza applicazioni e computers in una lista invece di una griglia</string>
|
||||
<string name="summary_checkbox_list_mode">Visualizza le applicazioni e i PC in una lista invece di una griglia</string>
|
||||
<string name="title_checkbox_small_icon_mode">Usa icone piccole</string>
|
||||
<string name="summary_checkbox_small_icon_mode">Usa icone piccole nella vista a griglia per avere più oggetti sullo schermo</string>
|
||||
<string name="summary_checkbox_small_icon_mode">Usa icone piccole nella griglia per avere più oggetti a schermo</string>
|
||||
|
||||
<string name="category_host_settings">Impostazioni Host</string>
|
||||
<string name="category_host_settings">Impostazioni del PC host</string>
|
||||
<string name="title_checkbox_enable_sops">Ottimizza le impostazioni dei giochi</string>
|
||||
<string name="summary_checkbox_enable_sops">Permetti a GFE di modificare le impostazioni dei giochi per uno streaming ottimale</string>
|
||||
<string name="title_checkbox_host_audio">Riproduci audio sul PC</string>
|
||||
<string name="summary_checkbox_host_audio">Riproduci l\'audio sul computer e su questo dispositivo</string>
|
||||
<string name="summary_checkbox_host_audio">Riproduce l\'audio sul PC e su questo dispositivo</string>
|
||||
|
||||
<string name="category_advanced_settings">Impostazioni Avanzate</string>
|
||||
<string name="category_advanced_settings">Impostazioni avanzate</string>
|
||||
<string name="title_disable_frame_drop">Non saltare i fotogrammi</string>
|
||||
<string name="summary_disable_frame_drop">Potrebbe ridurre il micro-stuttering su alcuni dispositivi, ma può aumentare la latenza</string>
|
||||
<string name="title_video_format">Modifica impostazioni H.265</string>
|
||||
<string name="summary_video_format">H.265 riduce i requisiti di larghezza di banda video ma richiede un dispositivo molto recente</string>
|
||||
<string name="title_enable_hdr">Abilita HDR (sperimentale)</string>
|
||||
<string name="summary_enable_hdr">Utilizza l\'HDR quando il gioco e la scheda video del PC lo supportano. L\'HDR richiede una scheda video serie GTX 1000 o sucessive.</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
<!-- Unpair messages -->
|
||||
<string name="unpairing">Разрыв пары…</string>
|
||||
<string name="unpair_success">Разрыв пары закончился успешно.</string>
|
||||
<string name="unpair_success">Разрыв пары закончился успешно</string>
|
||||
<string name="unpair_fail">Разрыв пары не удался</string>
|
||||
<string name="unpair_error">Устройство не было спарено</string>
|
||||
|
||||
@@ -36,14 +36,14 @@
|
||||
<string name="error_pc_offline">Компьютер выключен или находится не в сети</string>
|
||||
<string name="error_manager_not_running">Сервис ComputerManager не запущен. Пожалуйста, подождите несколько секунд или перезапустите приложение.</string>
|
||||
<string name="error_unknown_host">Не удалось найти хост</string>
|
||||
<string name="error_404">GFE вернул ошибку HTTP 404. Убедитесь что ваш PC is испольщует поддерживаемый GPU.
|
||||
Использование программ для удалённого доступа также можнт вызывать эту ошибку. Попробуйте перезагрузить компьютер или переустановить GFE.
|
||||
<string name="error_404">GFE вернул ошибку HTTP 404. Убедитесь что Ваш PC использует поддерживаемый GPU.
|
||||
Использование программ для удалённого доступа также может вызывать эту ошибку. Попробуйте перезагрузить компьютер или переустановить GFE.
|
||||
</string>
|
||||
|
||||
<!-- Start application messages -->
|
||||
<string name="conn_establishing_title">Создание соединения.</string>
|
||||
<string name="conn_establishing_title">Создание соединения</string>
|
||||
<string name="conn_establishing_msg">Подключение</string>
|
||||
<string name="conn_metered">Внимание: Происходит измерение вашего сетевого соединения!</string>
|
||||
<string name="conn_metered">Внимание: Происходит измерение Вашего сетевого соединения!</string>
|
||||
<string name="conn_client_latency">Средняя задержка декодирования кадра: </string>
|
||||
<string name="conn_client_latency_hw">задержка аппаратного декодирования:</string>
|
||||
<string name="conn_hardware_latency">Средняя задержка апаратного декодирования:</string>
|
||||
@@ -54,8 +54,9 @@
|
||||
<string name="conn_terminated_msg">Подключение было прервано</string>
|
||||
|
||||
<!-- General strings -->
|
||||
<string name="ip_hint">IP адресс компьютера с GeForce</string>
|
||||
<string name="searching_pc">Поиск компьютеров…</string>
|
||||
<string name="ip_hint">IP-адрес компьютера с GeForce</string>
|
||||
<string name="searching_pc">Поиск компьютеров с запущенным GameStream…\n\n
|
||||
Убедитесь что GameStream включен в настройках GeForce Experience в разделе SHIELD.</string>
|
||||
<string name="yes">Да</string>
|
||||
<string name="no">Нет</string>
|
||||
<string name="lost_connection">Потеряно соединение с PC</string>
|
||||
@@ -79,49 +80,82 @@
|
||||
<string name="title_add_pc">Добавление PC вручную</string>
|
||||
<string name="msg_add_pc">Соединение с PC…</string>
|
||||
<string name="addpc_fail">Не удалось подключиться к выбранному компьютеру. Удостоверьтесь, что необходимые порты разрешены в настройках брандмауэра.</string>
|
||||
<string name="addpc_success">Компьютер добавлен успешно.</string>
|
||||
<string name="addpc_unknown_host">Не удалось найти PC по указанному адресу. Убедитесь, что вы не совершили ошибок во время его написания.</string>
|
||||
<string name="addpc_success">Компьютер добавлен успешно</string>
|
||||
<string name="addpc_unknown_host">Не удалось найти PC по указанному адресу. Убедитесь, что Вы не совершили ошибок во время его написания.</string>
|
||||
<string name="addpc_enter_ip">Вы должны ввести IP адрес</string>
|
||||
|
||||
<!-- Preferences -->
|
||||
<string name="category_basic_settings">Базовые Настройки</string>
|
||||
<string name="title_resolution_list">Выберите разрешение и частоту кадров.</string>
|
||||
<string name="summary_resolution_list">Выбор слишком высокого значеня для своего устройства может вызвать тормоза или вылеты.</string>
|
||||
<string name="title_seekbar_bitrate">Выберите битрейт видео.</string>
|
||||
<string name="category_basic_settings">Общие Настройки</string>
|
||||
<string name="title_resolution_list">Выберите разрешение и частоту кадров</string>
|
||||
<string name="summary_resolution_list">Выбор слишком высокого значеня для своего устройства может вызвать тормоза или вылеты</string>
|
||||
<string name="title_seekbar_bitrate">Выберите битрейт видео</string>
|
||||
<string name="summary_seekbar_bitrate">Низкий битрейт уменьшит зависания. Увеличение битрейта улучшит качество изображения.</string>
|
||||
<string name="suffix_seekbar_bitrate">Kbps</string>
|
||||
<string name="title_checkbox_stretch_video">Растягивать видео на весь экран</string>
|
||||
<string name="title_checkbox_disable_warnings">Отключить сообщения с предупреждениями</string>
|
||||
<string name="summary_checkbox_disable_warnings">Выключить экранные предупреждения о соединении во время стрима.</string>
|
||||
<string name="summary_checkbox_disable_warnings">Выключить экранные предупреждения о соединении во время трансляции</string>
|
||||
|
||||
<string name="category_audio_settings">Аудио Настройки</string>
|
||||
<string name="title_checkbox_51_surround">Включить объёмный звук 5.1</string>
|
||||
<string name="summary_checkbox_51_surround">Отключите, если появляются аудио проблемы. Требуется GFE 2.7 или выше.</string>
|
||||
|
||||
<string name="category_gamepad_settings">Настройки Гемпада</string>
|
||||
<string name="category_gamepad_settings">Настройки Геймпада</string>
|
||||
<string name="title_checkbox_multi_controller">Поддержка нескольких контроллеров</string>
|
||||
<string name="summary_checkbox_multi_controller">Когда отключена, все контроллеры определяются как один. </string>
|
||||
<string name="title_seekbar_deadzone">Регулировать мертвую зону аналогового стика.</string>
|
||||
<string name="summary_checkbox_multi_controller">Когда отключена, все контроллеры определяются как один</string>
|
||||
<string name="title_seekbar_deadzone">Регулировать мертвую зону аналогового стика</string>
|
||||
<string name="suffix_seekbar_deadzone">%</string>
|
||||
<string name="title_checkbox_xb1_driver">Драйвер контроллера от Xbox One</string>
|
||||
<string name="summary_checkbox_xb1_driver">Включить встроенный USB драйвер для устройств без встроенной поддержки контроллера от Xbox One.</string>
|
||||
<string name="title_checkbox_xb1_driver">Драйвер контроллеров Xbox 360/One</string>
|
||||
<string name="summary_checkbox_xb1_driver">Включить встроенный USB драйвер для устройств без собственной поддержки контроллеров Xbox</string>
|
||||
|
||||
<string name="category_ui_settings">Настройки Интерфейса</string>
|
||||
<string name="title_language_list">Язык</string>
|
||||
<string name="summary_language_list">Язык, который будет использоваться в Moonlight</string>
|
||||
<string name="title_checkbox_list_mode">Использовать списки вместо сеток.</string>
|
||||
<string name="summary_checkbox_list_mode">Выводить приложения и компьютеры списком, вместо использования сетки.</string>
|
||||
<string name="title_checkbox_list_mode">Использовать списки вместо сеток</string>
|
||||
<string name="summary_checkbox_list_mode">Выводить приложения и компьютеры списком, вместо использования сетки</string>
|
||||
<string name="title_checkbox_small_icon_mode">Использовать маленькие иконки</string>
|
||||
<string name="summary_checkbox_small_icon_mode">Использовать маленькие иконки в сетки для увеличения числа элементов, отображаемых на экране.</string>
|
||||
<string name="summary_checkbox_small_icon_mode">Использовать маленькие иконки в сетке для отображения большего числа элементов на экране</string>
|
||||
|
||||
<string name="category_host_settings">Настройки Хоста</string>
|
||||
<string name="title_checkbox_enable_sops">Оптимизировать игровые настройки</string>
|
||||
<string name="summary_checkbox_enable_sops">Разрешить GFE изменять настройки игр для оптимальной потоковой передачи</string>
|
||||
<string name="summary_checkbox_enable_sops">Разрешить GFE изменять настройки игр для оптимальной трансляции</string>
|
||||
<string name="title_checkbox_host_audio">Проигрывать звук на PC</string>
|
||||
<string name="summary_checkbox_host_audio">Проигрывать звук на компьютере и текущем устройстве.</string>
|
||||
<string name="summary_checkbox_host_audio">Проигрывать звук на компьютере и текущем устройстве</string>
|
||||
|
||||
<string name="category_advanced_settings">Расширенные Настройки</string>
|
||||
<string name="title_video_format">Изменить настройки H.265</string>
|
||||
<string name="summary_video_format">H.265 снижает требования к пропускной способности, но требует очень свежих устройств.</string>
|
||||
<string name="summary_video_format">H.265 снижает требования к пропускной способности, но требует очень нового устройства</string>
|
||||
<string name="category_on_screen_controls_settings">Настройки Экранных Кнопок</string>
|
||||
<string name="title_checkbox_show_onscreen_controls">Показывать экранные кнопки</string>
|
||||
<string name="summary_checkbox_show_onscreen_controls">Отображать оверлей виртуального контроллера на сенсорном экране</string>
|
||||
<string name="title_only_l3r3">Показывать только L3 и R3</string>
|
||||
<string name="summary_only_l3r3">Скрывать все экранные кнопки кроме L3 и R3</string>
|
||||
<string name="scut_deleted_pc">PC удален</string>
|
||||
<string name="scut_not_paired">PC не сопряжен</string>
|
||||
<string name="help_loading_title">Просмотр Помощи</string>
|
||||
<string name="help_loading_msg">Загрузка страницы помощи…</string>
|
||||
<string name="pair_already_in_progress">Сопряжение уже в процессе</string>
|
||||
<string name="help">Помощь</string>
|
||||
<string name="applist_connect_msg">Подключение к PC…</string>
|
||||
<string name="title_decoding_error">Сбой Видео Декодера</string>
|
||||
<string name="message_decoding_error">Произошел сбой Moonlight из-за проблем с видео декодером данного устройства. Попробуйте изменить настройки трансляции если сбои будут продолжаться.</string>
|
||||
<string name="title_decoding_reset">Видео Настройки Сброшены</string>
|
||||
<string name="message_decoding_reset">Видео декодер Вашего устройства давал сбои с выбранными настройками. Настройки трансляции были сброшены до значений по умолчанию.</string>
|
||||
<string name="error_usb_prohibited">USB доступ запрещен администратором устройства. Проверьте настройки Knox или MDM.</string>
|
||||
<string name="addpc_wrong_sitelocal">Адрес указан неверно. Вы должны ввести публичный IP-адрес Вашего роутера для передачи через интернет.</string>
|
||||
<string name="title_checkbox_enable_pip">Включить просмотр в режиме \"Картинка в картинке\"</string>
|
||||
<string name="summary_checkbox_enable_pip">Позволяет просматривать трансляцию (но не управлять ей) во время работы в других приложениях</string>
|
||||
<string name="title_checkbox_usb_bind_all">Переопределить поддержку контроллеров Android</string>
|
||||
<string name="summary_checkbox_usb_bind_all">Заставляет USB драйвер Moonlight взять на себя работу со всеми поддерживаемыми Xbox геймпадами</string>
|
||||
<string name="title_checkbox_mouse_emulation">Эмуляция мыши на геймпаде</string>
|
||||
<string name="summary_checkbox_mouse_emulation">Долгое нажатие кнопки Start переключит геймпад в режим мыши</string>
|
||||
<string name="title_reset_osc">Сбросить схему расположения экранных кнопок</string>
|
||||
<string name="summary_reset_osc">Возвращает все экранные элементы управления к их расположениям по умолчанию</string>
|
||||
<string name="dialog_title_reset_osc">Сбросить Схему</string>
|
||||
<string name="dialog_text_reset_osc">Вы уверены что хотите удалить сохранненную схему расположения кнопок?</string>
|
||||
<string name="toast_reset_osc_success">Экранные элементы управления возвращены к положениям по умолчанию</string>
|
||||
<string name="title_disable_frame_drop">Никогда не пропускать кадры</string>
|
||||
<string name="summary_disable_frame_drop">Может уменьшить микрозависания на некоторых устройствах, но также увеличить задержку</string>
|
||||
<string name="title_enable_hdr">Включить HDR (Экспериментально)</string>
|
||||
<string name="summary_enable_hdr">Транслировать в HDR если игра и GPU компьютера поддерживают это. HDR требует видеокарты GTX 1000 серии или более новой.</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_label" translatable="false">Moonlight</string>
|
||||
<string name="app_label_root" translatable="false">Moonlight (Root)</string>
|
||||
|
||||
<!-- Shortcut strings -->
|
||||
<string name="scut_deleted_pc">PC deleted</string>
|
||||
<string name="scut_not_paired">PC not paired</string>
|
||||
@@ -48,7 +51,7 @@
|
||||
Using remote desktop software can also cause this error. Try rebooting your machine or reinstalling GFE.
|
||||
</string>
|
||||
<string name="title_decoding_error">Video Decoder Crashed</string>
|
||||
<string name="message_decoding_error">Moonlight has crashed due to a problem with this device\'s video decoder. Try adjusting the streaming settings if the crashes continue.</string>
|
||||
<string name="message_decoding_error">Moonlight has crashed due to an incompatibility with this device\'s video decoder. Ensure GeForce Experience is updated to the latest version on your PC. Try adjusting the streaming settings if the crashes continue.</string>
|
||||
<string name="title_decoding_reset">Video Settings Reset</string>
|
||||
<string name="message_decoding_reset">Your device\'s video decoder continues to crash at your selected streaming settings. Your streaming settings have been reset to default.</string>
|
||||
<string name="error_usb_prohibited">USB access is prohibited by your device administrator. Check your Knox or MDM settings.</string>
|
||||
@@ -110,8 +113,6 @@
|
||||
<string name="title_checkbox_stretch_video">Stretch video to full-screen</string>
|
||||
<string name="title_checkbox_disable_warnings">Disable warning messages</string>
|
||||
<string name="summary_checkbox_disable_warnings">Disable on-screen connection warning messages while streaming</string>
|
||||
<string name="title_checkbox_battery_saver">Battery saver</string>
|
||||
<string name="summary_checkbox_battery_saver">Uses less battery, but may increase stuttering</string>
|
||||
<string name="title_checkbox_enable_pip">Enable Picture-in-Picture observer mode</string>
|
||||
<string name="summary_checkbox_enable_pip">Allows the stream to be viewed (but not controlled) while multitasking</string>
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<network-security-config>
|
||||
<base-config cleartextTrafficPermitted="true">
|
||||
<trust-anchors>
|
||||
<certificates src="system" />
|
||||
</trust-anchors>
|
||||
</base-config>
|
||||
</network-security-config>
|
||||
@@ -24,11 +24,6 @@
|
||||
android:key="checkbox_stretch_video"
|
||||
android:title="@string/title_checkbox_stretch_video"
|
||||
android:defaultValue="false" />
|
||||
<CheckBoxPreference
|
||||
android:key="checkbox_battery_saver"
|
||||
android:title="@string/title_checkbox_battery_saver"
|
||||
android:summary="@string/summary_checkbox_battery_saver"
|
||||
android:defaultValue="false" />
|
||||
<CheckBoxPreference
|
||||
android:key="checkbox_enable_pip"
|
||||
android:title="@string/title_checkbox_enable_pip"
|
||||
|
||||
@@ -3,5 +3,5 @@
|
||||
|
||||
<!-- Non-root application name -->
|
||||
<!-- FIXME: We should set extractNativeLibs=false but this breaks installation on the Fire TV 3 -->
|
||||
<application android:label="Moonlight" />
|
||||
<application android:label="@string/app_label" />
|
||||
</manifest>
|
||||
|
||||
@@ -5,6 +5,6 @@
|
||||
<!-- Ensure native libraries are always extracted for root builds,
|
||||
since we must invoke the evdev_reader binary ourselves -->
|
||||
<application
|
||||
android:label="Moonlight (Root)"
|
||||
android:label="@string/app_label_root"
|
||||
android:extractNativeLibs="true" />
|
||||
</manifest>
|
||||
|
||||
+4
-1
@@ -2,14 +2,17 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
jcenter()
|
||||
google()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:3.0.1'
|
||||
classpath "com.android.tools:r8:1.0.23"
|
||||
classpath 'com.android.tools.build:gradle:3.1.1'
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
jcenter()
|
||||
google()
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
#Sun Sep 03 12:51:12 PDT 2017
|
||||
#Tue Mar 20 18:12:28 PDT 2018
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.1-all.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.5-all.zip
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module external.linked.project.id="moonlight-android" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$" external.system.id="GRADLE" type="JAVA_MODULE" version="4">
|
||||
<component name="FacetManager">
|
||||
<facet type="java-gradle" name="Java-Gradle">
|
||||
<configuration>
|
||||
<option name="BUILD_FOLDER_PATH" value="$MODULE_DIR$/build" />
|
||||
<option name="BUILDABLE" value="false" />
|
||||
</configuration>
|
||||
</facet>
|
||||
</component>
|
||||
<component name="NewModuleRootManager" LANGUAGE_LEVEL="JDK_1_7" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<excludeFolder url="file://$MODULE_DIR$/.gradle" />
|
||||
</content>
|
||||
<orderEntry type="jdk" jdkName="1.8" jdkType="JavaSDK" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
+1
-1
Submodule moonlight-common updated: 9ef3a4a6b7...7f95544a0d
Reference in New Issue
Block a user