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16 Commits

Author SHA1 Message Date
Cameron Gutman 37ddccde0c Version 5.6.7 2018-02-14 18:39:04 -08:00
Cameron Gutman ffc59c6bd6 Update moonlight-common to fix pairing timeout issue 2018-02-14 18:34:45 -08:00
Cameron Gutman 88f84a0c12 Version 5.6.6 2018-02-10 17:21:36 -08:00
Cameron Gutman 03ecf3e5ac Fix crash on Knox devices with USB blocking policies 2018-02-10 16:56:01 -08:00
Cameron Gutman 617c8582b4 Fix crash on MediaTek PAL Android TVs 2018-02-10 16:42:45 -08:00
Cameron Gutman ef3b28295b Update dependency versions 2018-02-05 18:38:23 -08:00
Cameron Gutman 3bcd2ee068 Ignore bogus refresh rates just to be on the safe side 2018-02-04 15:26:40 -08:00
Cameron Gutman d4ff58b3ad Version 5.6.5 2018-02-04 12:59:52 -08:00
Cameron Gutman c797318ece Use frame drop hack to reduce latency and micro-stuttering for now 2018-02-04 12:59:04 -08:00
Cameron Gutman 82387d23f8 Send client's display refresh rate to server for better frame pacing 2018-02-03 22:09:42 -08:00
Cameron Gutman 766e629be5 Use applicationId com.limelight.unofficial for release builds by default 2018-02-03 19:45:18 -08:00
Cameron Gutman b93aa42c0c Fix detection on HEVC support on some buggy devices 2018-01-28 21:16:28 -08:00
Cameron Gutman 36f132942f Version 5.6.4 2018-01-20 15:13:17 -08:00
Cameron Gutman e4c251e7ee Ignore NVIDIA mouse capture extension on root builds to avoid broken LineageOS implementation 2018-01-20 02:31:40 -08:00
Cameron Gutman fb54bd5c78 Send the initial number of connected gamepads during launch to fix some games like L4D2 2018-01-20 01:16:25 -08:00
Cameron Gutman 8d4c86e113 Update common to support sending initial gamepads and fixing WoL 2018-01-20 01:11:39 -08:00
10 changed files with 262 additions and 53 deletions
+37 -5
View File
@@ -11,8 +11,8 @@ android {
minSdkVersion 16
targetSdkVersion 27
versionName "5.6.3"
versionCode = 142
versionName "5.6.7"
versionCode = 147
}
flavorDimensions "root"
@@ -54,6 +54,38 @@ android {
applicationIdSuffix ".debug"
}
release {
// To whomever is releasing/using an APK in release mode with
// Moonlight's official application ID, please stop. I see every
// single one of your crashes in my Play Console and it makes
// Moonlight's reliability look worse and makes it more difficult
// to distinguish real crashes from your crashy VR app. Seriously,
// 44 of the *same* native crash in 72 hours and a few each of
// several other crashes.
//
// This is technically not your fault. I would have hoped Google
// would validate the signature of the APK before attributing
// the crash to it. I asked their Play Store support about this
// and they said they don't and don't have plans to, so that sucks.
//
// In any case, it's bad form to release an APK using someone
// else's application ID. There is no legitimate reason, that
// anyone would need to comment out the following line, except me
// when I release an official signed Moonlight build. If you feel
// like doing so would solve something, I can tell you it will not.
// You can't upgrade an app while retaining data without having the
// same signature as the official version. Nor can you post it on
// the Play Store, since that application ID is already taken.
// Reputable APK hosting websites similarly validate the signature
// is consistent with the Play Store and won't allow an APK that
// isn't signed the same as the original.
//
// I wish any and all people using Moonlight as the basis of other
// cool projects the best of luck with their efforts. All I ask
// is to please change the applicationId before you publish.
//
// TL;DR: Leave the following line alone!
applicationIdSuffix ".unofficial"
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt')
}
@@ -67,9 +99,9 @@ android {
}
dependencies {
implementation 'org.bouncycastle:bcprov-jdk15on:1.57'
implementation 'org.bouncycastle:bcpkix-jdk15on:1.57'
implementation files('libs/jcodec-0.1.9-patched.jar')
implementation 'org.bouncycastle:bcprov-jdk15on:1.59'
implementation 'org.bouncycastle:bcpkix-jdk15on:1.59'
implementation 'org.jcodec:jcodec:0.2.3'
implementation project(':moonlight-common')
}
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+65 -5
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@@ -294,7 +294,58 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (prefConfig.videoFormat == PreferenceConfiguration.FORCE_H265_ON && !decoderRenderer.isHevcSupported()) {
Toast.makeText(this, "No H.265 decoder found.\nFalling back to H.264.", Toast.LENGTH_LONG).show();
}
int gamepadMask = ControllerHandler.getAttachedControllerMask(this);
if (!prefConfig.multiController && gamepadMask != 0) {
// If any gamepads are present in non-MC mode, set only gamepad 1.
gamepadMask = 1;
}
if (prefConfig.onscreenController) {
// If we're using OSC, always set at least gamepad 1.
gamepadMask |= 1;
}
// Set to the optimal mode for streaming
float displayRefreshRate = prepareDisplayForRendering();
LimeLog.info("Display refresh rate: "+displayRefreshRate);
// HACK: Despite many efforts to ensure low latency consistent frame
// delivery, the best non-lossy mechanism is to buffer 1 extra frame
// in the output pipeline. Android does some buffering on its end
// in SurfaceFlinger and it's difficult (impossible?) to inspect
// the precise state of the buffer queue to the screen after we
// release a frame for rendering.
//
// Since buffering a frame adds latency and we are primarily a
// latency-optimized client, rather than one designed for picture-perfect
// accuracy, we will synthetically induce a negative pressure on the display
// output pipeline by driving the decoder input pipeline under the speed
// that the display can refresh. This ensures a constant negative pressure
// to keep latency down but does induce a periodic frame loss. However, this
// periodic frame loss is *way* less than what we'd already get in Marshmallow's
// display pipeline where frames are dropped outside of our control if they land
// on the same V-sync.
//
// Hopefully, we can get rid of this once someone comes up with a better way
// to track the state of the pipeline and time frames.
int roundedRefreshRate = Math.round(displayRefreshRate);
if (!prefConfig.disableFrameDrop && prefConfig.fps >= roundedRefreshRate) {
if (roundedRefreshRate <= 49) {
// Let's avoid clearly bogus refresh rates and fall back to legacy rendering
decoderRenderer.enableLegacyFrameDropRendering();
LimeLog.info("Bogus refresh rate: "+roundedRefreshRate);
}
// HACK: Avoid crashing on some MTK devices
else if (roundedRefreshRate == 50 && decoderRenderer.is49FpsBlacklisted()) {
// Use the old rendering strategy on these broken devices
decoderRenderer.enableLegacyFrameDropRendering();
}
else {
prefConfig.fps = roundedRefreshRate - 1;
LimeLog.info("Adjusting FPS target for screen to "+prefConfig.fps);
}
}
StreamConfiguration config = new StreamConfiguration.Builder()
.setResolution(prefConfig.width, prefConfig.height)
.setRefreshRate(prefConfig.fps)
@@ -307,6 +358,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.setHevcBitratePercentageMultiplier(75)
.setHevcSupported(decoderRenderer.isHevcSupported())
.setEnableHdr(willStreamHdr)
.setAttachedGamepadMask(gamepadMask)
.setClientRefreshRateX100((int)(displayRefreshRate * 100))
.setAudioConfiguration(prefConfig.enable51Surround ?
MoonBridge.AUDIO_CONFIGURATION_51_SURROUND :
MoonBridge.AUDIO_CONFIGURATION_STEREO)
@@ -319,9 +372,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
inputManager.registerInputDeviceListener(controllerHandler, null);
// Set to the optimal mode for streaming
prepareDisplayForRendering();
// Initialize touch contexts
for (int i = 0; i < touchContextMap.length; i++) {
touchContextMap[i] = new TouchContext(conn, i,
@@ -396,9 +446,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
private void prepareDisplayForRendering() {
private float prepareDisplayForRendering() {
Display display = getWindowManager().getDefaultDisplay();
WindowManager.LayoutParams windowLayoutParams = getWindow().getAttributes();
float displayRefreshRate;
// On M, we can explicitly set the optimal display mode
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
@@ -436,6 +487,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
LimeLog.info("Selected display mode: "+bestMode.getPhysicalWidth()+"x"+
bestMode.getPhysicalHeight()+"x"+bestMode.getRefreshRate());
windowLayoutParams.preferredDisplayModeId = bestMode.getModeId();
displayRefreshRate = bestMode.getRefreshRate();
}
// On L, we can at least tell the OS that we want 60 Hz
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
@@ -448,6 +500,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
LimeLog.info("Selected refresh rate: "+bestRefreshRate);
windowLayoutParams.preferredRefreshRate = bestRefreshRate;
displayRefreshRate = bestRefreshRate;
}
else {
// Otherwise, the active display refresh rate is just
// whatever is currently in use.
displayRefreshRate = display.getRefreshRate();
}
// Apply the display mode change
@@ -483,6 +541,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Set the surface to scale based on the aspect ratio of the stream
streamView.setDesiredAspectRatio((double)prefConfig.width / (double)prefConfig.height);
}
return displayRefreshRate;
}
@SuppressLint("InlinedApi")
@@ -2,6 +2,8 @@ package com.limelight.binding.input;
import android.content.Context;
import android.hardware.input.InputManager;
import android.hardware.usb.UsbDevice;
import android.hardware.usb.UsbManager;
import android.os.SystemClock;
import android.util.SparseArray;
import android.view.InputDevice;
@@ -12,6 +14,7 @@ import android.widget.Toast;
import com.limelight.LimeLog;
import com.limelight.binding.input.driver.UsbDriverListener;
import com.limelight.binding.input.driver.UsbDriverService;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.ControllerPacket;
import com.limelight.nvstream.input.MouseButtonPacket;
@@ -48,7 +51,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private boolean hasGameController;
private final boolean multiControllerEnabled;
private short currentControllers;
private short currentControllers, initialControllers;
public ControllerHandler(Context activityContext, NvConnection conn, GameGestures gestures, boolean multiControllerEnabled, int deadzonePercentage) {
this.activityContext = activityContext;
@@ -102,6 +105,12 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// consume these. Instead, let's ignore them since that's probably the
// most likely case.
defaultContext.ignoreBack = true;
// Get the initially attached set of gamepads. As each gamepad receives
// its initial InputEvent, we will move these from this set onto the
// currentControllers set which will allow them to properly unplug
// if they are removed.
initialControllers = getAttachedControllerMask(activityContext);
}
private static InputDevice.MotionRange getMotionRangeForJoystickAxis(InputDevice dev, int axis) {
@@ -139,8 +148,47 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
onInputDeviceAdded(deviceId);
}
public static short getAttachedControllerMask(Context context) {
int count = 0;
short mask = 0;
// Count all input devices that are gamepads
InputManager im = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
for (int id : im.getInputDeviceIds()) {
InputDevice dev = im.getInputDevice(id);
if (dev == null) {
continue;
}
if ((dev.getSources() & InputDevice.SOURCE_JOYSTICK) != 0) {
LimeLog.info("Counting InputDevice: "+dev.getName());
mask |= 1 << count++;
}
}
// Count all USB devices that match our drivers
UsbManager usbManager = (UsbManager) context.getSystemService(Context.USB_SERVICE);
for (UsbDevice dev : usbManager.getDeviceList().values()) {
if (UsbDriverService.shouldClaimDevice(dev)) {
LimeLog.info("Counting UsbDevice: "+dev.getDeviceName());
mask |= 1 << count++;
}
}
LimeLog.info("Enumerated "+count+" gamepads");
return mask;
}
private void releaseControllerNumber(GenericControllerContext context) {
// If this device sent data as a gamepad, zero the values before removing
// If we reserved a controller number, remove that reservation
if (context.reservedControllerNumber) {
LimeLog.info("Controller number "+context.controllerNumber+" is now available");
currentControllers &= ~(1 << context.controllerNumber);
}
// If this device sent data as a gamepad, zero the values before removing.
// We must do this after clearing the currentControllers entry so this
// causes the device to be removed on the server PC.
if (context.assignedControllerNumber) {
conn.sendControllerInput(context.controllerNumber, getActiveControllerMask(),
(short) 0,
@@ -148,12 +196,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
(short) 0, (short) 0,
(short) 0, (short) 0);
}
// If we reserved a controller number, remove that reservation
if (context.reservedControllerNumber) {
LimeLog.info("Controller number "+context.controllerNumber+" is now available");
currentControllers &= ~(1 << context.controllerNumber);
}
}
// Called before sending input but after we've determined that this
@@ -181,6 +223,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if ((currentControllers & (1 << i)) == 0) {
// Found an unused controller value
currentControllers |= (1 << i);
// Take this value out of the initial gamepad set
initialControllers &= ~(1 << i);
context.controllerNumber = i;
context.reservedControllerNumber = true;
break;
@@ -201,6 +247,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if ((currentControllers & (1 << i)) == 0) {
// Found an unused controller value
currentControllers |= (1 << i);
// Take this value out of the initial gamepad set
initialControllers &= ~(1 << i);
context.controllerNumber = i;
context.reservedControllerNumber = true;
break;
@@ -473,7 +523,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private short getActiveControllerMask() {
if (multiControllerEnabled) {
return currentControllers;
return (short)(currentControllers | initialControllers);
}
else {
// Only Player 1 is active with multi-controller disabled
@@ -3,6 +3,7 @@ package com.limelight.binding.input.capture;
import android.app.Activity;
import com.limelight.LimeLog;
import com.limelight.LimelightBuildProps;
import com.limelight.R;
import com.limelight.binding.input.evdev.EvdevCaptureProviderShim;
import com.limelight.binding.input.evdev.EvdevListener;
@@ -13,7 +14,9 @@ public class InputCaptureManager {
LimeLog.info("Using Android O+ native mouse capture");
return new AndroidNativePointerCaptureProvider(activity.findViewById(R.id.surfaceView));
}
else if (ShieldCaptureProvider.isCaptureProviderSupported()) {
// LineageOS implemented broken NVIDIA capture extensions, so avoid using them on root builds.
// See https://github.com/LineageOS/android_frameworks_base/commit/d304f478a023430f4712dbdc3ee69d9ad02cebd3
else if (!LimelightBuildProps.ROOT_BUILD && ShieldCaptureProvider.isCaptureProviderSupported()) {
LimeLog.info("Using NVIDIA mouse capture extension");
return new ShieldCaptureProvider(activity);
}
@@ -14,8 +14,10 @@ import android.os.Build;
import android.os.Handler;
import android.os.IBinder;
import android.view.InputDevice;
import android.widget.Toast;
import com.limelight.LimeLog;
import com.limelight.R;
import java.util.ArrayList;
@@ -121,7 +123,17 @@ public class UsbDriverService extends Service implements UsbDriverListener {
// Do we have permission yet?
if (!usbManager.hasPermission(device)) {
// Let's ask for permission
usbManager.requestPermission(device, PendingIntent.getBroadcast(UsbDriverService.this, 0, new Intent(ACTION_USB_PERMISSION), 0));
try {
// This function is not documented as throwing any exceptions (denying access
// is indicated by calling the PendingIntent with a false result). However,
// Samsung Knox has some policies which block this request, but rather than
// just returning a false result or returning 0 enumerated devices,
// they throw an undocumented SecurityException from this call, crashing
// the whole app. :(
usbManager.requestPermission(device, PendingIntent.getBroadcast(UsbDriverService.this, 0, new Intent(ACTION_USB_PERMISSION), 0));
} catch (SecurityException e) {
Toast.makeText(this, this.getText(R.string.error_usb_prohibited), Toast.LENGTH_LONG).show();
}
return;
}
@@ -157,7 +169,7 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
private boolean isRecognizedInputDevice(UsbDevice device) {
private static boolean isRecognizedInputDevice(UsbDevice device) {
// On KitKat and later, we can determine if this VID and PID combo
// matches an existing input device and defer to the built-in controller
// support in that case. Prior to KitKat, we'll always return true to be safe.
@@ -182,7 +194,7 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
private boolean shouldClaimDevice(UsbDevice device) {
public static boolean shouldClaimDevice(UsbDevice device) {
// We always bind to XB1 controllers but only bind to XB360 controllers
// if we know the kernel isn't already driving this device.
return XboxOneController.canClaimDevice(device) ||
@@ -56,6 +56,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private int consecutiveCrashCount;
private String glRenderer;
private boolean foreground = true;
private boolean legacyFrameDropRendering = false;
private boolean needsBaselineSpsHack;
private SeqParameterSet savedSps;
@@ -191,6 +192,15 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
return avcDecoder != null;
}
public boolean is49FpsBlacklisted() {
return avcDecoder != null && MediaCodecHelper.decoderBlacklistedFor49Fps(avcDecoder.getName());
}
public void enableLegacyFrameDropRendering() {
LimeLog.info("Legacy frame drop rendering enabled");
legacyFrameDropRendering = true;
}
public boolean isHevcMain10Hdr10Supported() {
if (hevcDecoder == null) {
return false;
@@ -410,7 +420,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
// Render the last buffer
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && prefs.disableFrameDrop) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && !legacyFrameDropRendering) {
// Use a PTS that will cause this frame to never be dropped if frame dropping
// is disabled
videoDecoder.releaseOutputBuffer(lastIndex, 0);
@@ -633,15 +643,15 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// High Profile which allows the decoder to assume there will be no B-frames and
// reduce delay and buffering accordingly. Some devices (Marvell, Exynos 4) don't
// like it so we only set them on devices that are confirmed to benefit from it.
if (sps.profile_idc == 100 && constrainedHighProfile) {
if (sps.profileIdc == 100 && constrainedHighProfile) {
LimeLog.info("Setting constraint set flags for constrained high profile");
sps.constraint_set_4_flag = true;
sps.constraint_set_5_flag = true;
sps.constraintSet4Flag = true;
sps.constraintSet5Flag = true;
}
else {
// Force the constraints unset otherwise (some may be set by default)
sps.constraint_set_4_flag = false;
sps.constraint_set_5_flag = false;
sps.constraintSet4Flag = false;
sps.constraintSet5Flag = false;
}
}
@@ -706,12 +716,12 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
if (initialWidth == 1280 && initialHeight == 720) {
// Max 5 buffered frames at 1280x720x60
LimeLog.info("Patching level_idc to 32");
sps.level_idc = 32;
sps.levelIdc = 32;
}
else if (initialWidth == 1920 && initialHeight == 1080) {
// Max 4 buffered frames at 1920x1080x64
LimeLog.info("Patching level_idc to 42");
sps.level_idc = 42;
sps.levelIdc = 42;
}
else {
// Leave the profile alone (currently 5.0)
@@ -729,14 +739,14 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// where we've enabled reference frame invalidation.
if (!refFrameInvalidationActive) {
LimeLog.info("Patching num_ref_frames in SPS");
sps.num_ref_frames = 1;
sps.numRefFrames = 1;
}
// GFE 2.5.11 changed the SPS to add additional extensions
// Some devices don't like these so we remove them here.
sps.vuiParams.video_signal_type_present_flag = false;
sps.vuiParams.colour_description_present_flag = false;
sps.vuiParams.chroma_loc_info_present_flag = false;
sps.vuiParams.videoSignalTypePresentFlag = false;
sps.vuiParams.colourDescriptionPresentFlag = false;
sps.vuiParams.chromaLocInfoPresentFlag = false;
if ((needsSpsBitstreamFixup || isExynos4) && !refFrameInvalidationActive) {
// The SPS that comes in the current H264 bytestream doesn't set bitstream_restriction_flag
@@ -746,22 +756,22 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
if (sps.vuiParams.bitstreamRestriction == null) {
LimeLog.info("Adding bitstream restrictions");
sps.vuiParams.bitstreamRestriction = new VUIParameters.BitstreamRestriction();
sps.vuiParams.bitstreamRestriction.motion_vectors_over_pic_boundaries_flag = true;
sps.vuiParams.bitstreamRestriction.log2_max_mv_length_horizontal = 16;
sps.vuiParams.bitstreamRestriction.log2_max_mv_length_vertical = 16;
sps.vuiParams.bitstreamRestriction.num_reorder_frames = 0;
sps.vuiParams.bitstreamRestriction.motionVectorsOverPicBoundariesFlag = true;
sps.vuiParams.bitstreamRestriction.log2MaxMvLengthHorizontal = 16;
sps.vuiParams.bitstreamRestriction.log2MaxMvLengthVertical = 16;
sps.vuiParams.bitstreamRestriction.numReorderFrames = 0;
}
else {
LimeLog.info("Patching bitstream restrictions");
}
// Some devices throw errors if max_dec_frame_buffering < num_ref_frames
sps.vuiParams.bitstreamRestriction.max_dec_frame_buffering = sps.num_ref_frames;
// Some devices throw errors if maxDecFrameBuffering < numRefFrames
sps.vuiParams.bitstreamRestriction.maxDecFrameBuffering = sps.numRefFrames;
// These values are the defaults for the fields, but they are more aggressive
// than what GFE sends in 2.5.11, but it doesn't seem to cause picture problems.
sps.vuiParams.bitstreamRestriction.max_bytes_per_pic_denom = 2;
sps.vuiParams.bitstreamRestriction.max_bits_per_mb_denom = 1;
sps.vuiParams.bitstreamRestriction.maxBytesPerPicDenom = 2;
sps.vuiParams.bitstreamRestriction.maxBitsPerMbDenom = 1;
// log2_max_mv_length_horizontal and log2_max_mv_length_vertical are set to more
// conservative values by GFE 2.5.11. We'll let those values stand.
@@ -775,7 +785,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// If we need to hack this SPS to say we're baseline, do so now
if (needsBaselineSpsHack) {
LimeLog.info("Hacking SPS to baseline");
sps.profile_idc = 66;
sps.profileIdc = 66;
savedSps = sps;
}
@@ -930,7 +940,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
inputBuffer.put(new byte[]{0x00, 0x00, 0x00, 0x01, 0x67});
// Switch the H264 profile back to high
savedSps.profile_idc = 100;
savedSps.profileIdc = 100;
// Patch the SPS constraint flags
doProfileSpecificSpsPatching(savedSps);
@@ -36,6 +36,7 @@ public class MediaCodecHelper {
private static final List<String> whitelistedHevcDecoders;
private static final List<String> refFrameInvalidationAvcPrefixes;
private static final List<String> refFrameInvalidationHevcPrefixes;
private static final List<String> blacklisted49FpsDecoderPrefixes;
private static boolean isLowEndSnapdragon = false;
private static boolean initialized = false;
@@ -153,27 +154,62 @@ public class MediaCodecHelper {
// Qualcomm is currently the only decoders in this group.
}
private static boolean isLowEndSnapdragonRenderer(String glRenderer) {
static {
blacklisted49FpsDecoderPrefixes = new LinkedList<>();
// We see a bunch of crashes on MediaTek Android TVs running
// at 49 FPS (PAL 50 Hz - 1). Blacklist this frame rate for
// these devices and hope they fix it in Oreo.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O) {
blacklisted49FpsDecoderPrefixes.add("omx.mtk");
}
}
private static String getAdrenoVersionString(String glRenderer) {
glRenderer = glRenderer.toLowerCase().trim();
if (!glRenderer.contains("adreno")) {
return false;
return null;
}
Pattern modelNumberPattern = Pattern.compile("(.*)([0-9]{3})(.*)");
Matcher matcher = modelNumberPattern.matcher(glRenderer);
if (!matcher.matches()) {
return false;
return null;
}
String modelNumber = matcher.group(2);
LimeLog.info("Found Adreno GPU: "+modelNumber);
return modelNumber;
}
private static boolean isLowEndSnapdragonRenderer(String glRenderer) {
String modelNumber = getAdrenoVersionString(glRenderer);
if (modelNumber == null) {
// Not an Adreno GPU
return false;
}
// The current logic is to identify low-end SoCs based on a zero in the x0x place.
return modelNumber.charAt(1) == '0';
}
// This is a workaround for some broken devices that report
// only GLES 3.0 even though the GPU is an Adreno 4xx series part.
// An example of such a device is the Huawei Honor 5x with the
// Snapdragon 616 SoC (Adreno 405).
private static boolean isGLES31SnapdragonRenderer(String glRenderer) {
String modelNumber = getAdrenoVersionString(glRenderer);
if (modelNumber == null) {
// Not an Adreno GPU
return false;
}
// Snapdragon 4xx and higher support GLES 3.1
return modelNumber.charAt(0) >= '4';
}
public static void initialize(Context context, String glRenderer) {
if (initialized) {
return;
@@ -208,9 +244,10 @@ public class MediaCodecHelper {
// 3xx - bad
// 4xx - good
//
// Unfortunately, it's not that easy to get that information here, so I'll use an
// approximation by checking the GLES level (<= 3.0 is bad).
if (configInfo.reqGlEsVersion > 0x30000) {
// The "good" GPUs support GLES 3.1, but we can't just check that directly
// (see comment on isGLES31SnapdragonRenderer).
//
if (isGLES31SnapdragonRenderer(glRenderer)) {
// We prefer reference frame invalidation support (which is only doable on AVC on
// older Qualcomm chips) vs. enabling HEVC by default. The user can override using the settings
// to force HEVC on. If HDR or mobile data will be used, we'll override this and use
@@ -246,7 +283,7 @@ public class MediaCodecHelper {
public static long getMonotonicMillis() {
return System.nanoTime() / 1000000L;
}
public static boolean decoderSupportsAdaptivePlayback(MediaCodecInfo decoderInfo) {
// Possibly enable adaptive playback on KitKat and above
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
@@ -287,6 +324,10 @@ public class MediaCodecHelper {
return isDecoderInList(baselineProfileHackPrefixes, decoderName);
}
public static boolean decoderBlacklistedFor49Fps(String decoderName) {
return isDecoderInList(blacklisted49FpsDecoderPrefixes, decoderName);
}
public static boolean decoderSupportsRefFrameInvalidationAvc(String decoderName, int videoHeight) {
// Reference frame invalidation is broken on low-end Snapdragon SoCs at 1080p.
if (videoHeight > 720 && isLowEndSnapdragon) {
+1
View File
@@ -51,6 +51,7 @@
<string name="message_decoding_error">Moonlight has crashed due to a problem with this device\'s video decoder. Try adjusting the streaming settings if the crashes continue.</string>
<string name="title_decoding_reset">Video Settings Reset</string>
<string name="message_decoding_reset">Your device\'s video decoder continues to crash at your selected streaming settings. Your streaming settings have been reset to default.</string>
<string name="error_usb_prohibited">USB access is prohibited by your device administrator. Check your Knox or MDM settings.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Establishing Connection</string>