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11 Commits

Author SHA1 Message Date
Cameron Gutman 1d9cf71517 Total Eclipse of the Lime 2015-04-21 21:50:40 -04:00
Cameron Gutman 2160e87fef Fix division by zero in ARC 2015-03-31 20:29:22 -04:00
Cameron Gutman 88249ba8aa Enable direct submission for ARC 2015-03-31 19:59:16 -04:00
Cameron Gutman 2856617fb3 Only release controller numbers if they were reserved 2015-03-31 19:58:47 -04:00
Cameron Gutman d822980d5a Fix missing close of Closeables caught by StrictMode 2015-03-29 23:25:00 -04:00
Cameron Gutman b5ba59b413 Fix database reference leak 2015-03-29 23:06:32 -04:00
Cameron Gutman 1148e0163c Only assign a controller number when a valid controller input has been received. Fixes misdetection of other input devices as controllers (issue #65). 2015-03-29 22:54:48 -04:00
Cameron Gutman cf36c7adb1 Increment version 2015-03-25 02:33:46 -04:00
Cameron Gutman eac6998e17 Update the latency message strings to be more clear that this isn't end to end latency 2015-03-25 01:20:55 -04:00
Cameron Gutman 17afbffdb5 Include the time it takes to get an input buffer in the frame latency calculation 2015-03-25 01:08:23 -04:00
Cameron Gutman 072a439c2d Update common and decode unit API 2015-03-25 00:32:22 -04:00
25 changed files with 99 additions and 65 deletions
+8 -10
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@@ -1,14 +1,14 @@
#Limelight
#Moonlight
Limelight is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield.
Moonlight is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield.
We reverse engineered the Shield streaming software and created a version that can be run on any Android device.
Limelight will allow you to stream your full collection of games from your Windows PC to your Android device,
Moonlight will allow you to stream your full collection of games from your Windows PC to your Android device,
whether in your own home or over the internet.
[Limelight-pc](https://github.com/limelight-stream/limelight-pc) is also currently in development for Windows, OS X and Linux. Versions for [iOS](https://github.com/limelight-stream/limelight-ios) and [Windows and Windows Phone](https://github.com/limelight-stream/limelight-windows) are also in development.
[Moonlight-pc](https://github.com/moonlight-stream/moonlight-pc) is also currently in development for Windows, OS X and Linux. Versions for [iOS](https://github.com/moonlight-stream/moonlight-ios) and [Windows and Windows Phone](https://github.com/moonlight-stream/moonlight-windows) are also in development.
Check our [wiki](https://github.com/limelight-stream/limelight-android/wiki) for more detailed information or a troubleshooting guide.
Check our [wiki](https://github.com/moonlight-stream/moonlight-android/wiki) for more detailed information or a troubleshooting guide.
##Features
@@ -18,7 +18,7 @@ Check our [wiki](https://github.com/limelight-stream/limelight-android/wiki) for
##Installation
* Download and install Limelight for Android from
* Download and install Moonlight for Android from
[Google Play](https://play.google.com/store/apps/details?id=com.limelight)
* Download [GeForce Experience](http://www.geforce.com/geforce-experience) and install on your Windows PC
@@ -33,7 +33,7 @@ Check our [wiki](https://github.com/limelight-stream/limelight-android/wiki) for
* Turn on GameStream in the GFE settings
* If you are connecting from outside the same network, turn on internet
streaming
* When on the same network as your PC, open Limelight and tap on your PC in the list
* When on the same network as your PC, open Moonlight and tap on your PC in the list
* Accept the pairing confirmation on your PC
* Tap your PC again to view the list of apps to stream
* Play games!
@@ -46,8 +46,6 @@ This project is being actively developed at [XDA Developers](http://forum.xda-de
2. Write code
3. Send Pull Requests
Check out our [website](http://limelight-stream.com) for project links and information.
##Authors
* [Cameron Gutman](https://github.com/cgutman)
@@ -55,5 +53,5 @@ Check out our [website](http://limelight-stream.com) for project links and infor
* [Aaron Neyer](https://github.com/Aaronneyer)
* [Andrew Hennessy](https://github.com/yetanothername)
Limelight is the work of students at [Case Western](http://case.edu) and was
Moonlight is the work of students at [Case Western](http://case.edu) and was
started as a project at [MHacks](http://mhacks.org).
+1 -1
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<module external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$/.." external.system.id="GRADLE" external.system.module.group="limelight-android" external.system.module.version="unspecified" type="JAVA_MODULE" version="4">
<module external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$/.." external.system.id="GRADLE" external.system.module.group="moonlight-android" external.system.module.version="unspecified" type="JAVA_MODULE" version="4">
<component name="FacetManager">
<facet type="android-gradle" name="Android-Gradle">
<configuration>
+2 -2
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@@ -11,8 +11,8 @@ android {
minSdkVersion 16
targetSdkVersion 22
versionName "3.1.3"
versionCode = 58
versionName "3.1.5"
versionCode = 60
}
productFlavors {
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@@ -97,18 +97,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
return range;
}
private short assignNewControllerNumber() {
for (short i = 0; i < 4; i++) {
if ((currentControllers & (1 << i)) == 0) {
// Found an unused controller value
currentControllers |= (1 << i);
return i;
}
}
return 0;
}
@Override
public void onInputDeviceAdded(int deviceId) {
// Nothing happening here yet
@@ -119,7 +107,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
for (Map.Entry<String, ControllerContext> device : contexts.entrySet()) {
if (device.getValue().id == deviceId) {
LimeLog.info("Removed controller: "+device.getValue().name);
releaseControllerNumber(device.getValue().controllerNumber);
releaseControllerNumber(device.getValue());
contexts.remove(device.getKey());
return;
}
@@ -133,9 +121,47 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
onInputDeviceAdded(deviceId);
}
private void releaseControllerNumber(int controllerNumber) {
LimeLog.info("Controller number "+controllerNumber+" is now available");
currentControllers &= ~(1 << controllerNumber);
private void releaseControllerNumber(ControllerContext context) {
if (context.reservedControllerNumber) {
LimeLog.info("Controller number "+context.controllerNumber+" is now available");
currentControllers &= ~(1 << context.controllerNumber);
}
}
// Called before sending input but after we've determined that this
// is definitely a controller (not a keyboard, mouse, or something else)
private void assignControllerNumberIfNeeded(ControllerContext context) {
if (context.assignedControllerNumber) {
return;
}
LimeLog.info(context.name+" needs a controller number assigned");
if (context.name != null && context.name.contains("gpio-keys")) {
// This is the back button on Shield portable consoles
LimeLog.info("Built-in buttons hardcoded as controller 0");
context.controllerNumber = 0;
}
else if (multiControllerEnabled && context.hasJoystickAxes) {
context.controllerNumber = 0;
LimeLog.info("Reserving the next available controller number");
for (short i = 0; i < 4; i++) {
if ((currentControllers & (1 << i)) == 0) {
// Found an unused controller value
currentControllers |= (1 << i);
context.controllerNumber = i;
context.reservedControllerNumber = true;
break;
}
}
}
else {
LimeLog.info("Not reserving a controller number");
context.controllerNumber = 0;
}
LimeLog.info("Assigned as controller "+context.controllerNumber);
context.assignedControllerNumber = true;
}
private ControllerContext createContextForDevice(InputDevice dev) {
@@ -287,18 +313,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
LimeLog.info("Analog stick deadzone: "+context.leftStickDeadzoneRadius+" "+context.rightStickDeadzoneRadius);
LimeLog.info("Trigger deadzone: "+context.triggerDeadzone);
if (devName != null && devName.equals("gpio-keys")) {
// This is the back button on Shield portable consoles
context.controllerNumber = 0;
}
else if (multiControllerEnabled && context.hasJoystickAxes) {
context.controllerNumber = assignNewControllerNumber();
}
else {
context.controllerNumber = 0;
}
LimeLog.info("Assigned as controller "+context.controllerNumber);
return context;
}
@@ -324,6 +338,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
}
private void sendControllerInputPacket(ControllerContext context) {
assignControllerNumberIfNeeded(context);
conn.sendControllerInput(context.controllerNumber, context.inputMap,
context.leftTrigger, context.rightTrigger,
context.leftStickX, context.leftStickY,
@@ -804,6 +819,8 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
public boolean isRemote;
public boolean hasJoystickAxes;
public boolean assignedControllerNumber;
public boolean reservedControllerNumber;
public short controllerNumber;
public short inputMap = 0x0000;
@@ -231,7 +231,8 @@ public class AndroidCpuDecoderRenderer extends EnhancedDecoderRenderer {
if (decodeUnit.getDataLength() <= DECODER_BUFFER_SIZE) {
decoderBuffer.clear();
for (ByteBufferDescriptor bbd : decodeUnit.getBufferList()) {
for (ByteBufferDescriptor bbd = decodeUnit.getBufferHead();
bbd != null; bbd = bbd.nextDescriptor) {
decoderBuffer.put(bbd.data, bbd.offset, bbd.length);
}
@@ -241,7 +242,8 @@ public class AndroidCpuDecoderRenderer extends EnhancedDecoderRenderer {
data = new byte[decodeUnit.getDataLength()+AvcDecoder.getInputPaddingSize()];
int offset = 0;
for (ByteBufferDescriptor bbd : decodeUnit.getBufferList()) {
for (ByteBufferDescriptor bbd = decodeUnit.getBufferHead();
bbd != null; bbd = bbd.nextDescriptor) {
System.arraycopy(bbd.data, bbd.offset, data, offset, bbd.length);
offset += bbd.length;
}
@@ -239,13 +239,13 @@ public class MediaCodecDecoderRenderer extends EnhancedDecoderRenderer {
for (int i = 0; i < 5; i++) {
inputIndex = dequeueInputBuffer(false, false);
du = depacketizer.pollNextDecodeUnit();
if (du != null) {
lastDuDequeueTime = System.currentTimeMillis();
notifyDuReceived(du);
}
// Stop if we can't get a DU or input buffer
if (du == null || inputIndex == -1) {
if (du != null) {
lastDuDequeueTime = System.currentTimeMillis();
}
break;
}
@@ -283,6 +283,7 @@ public class MediaCodecDecoderRenderer extends EnhancedDecoderRenderer {
du = depacketizer.pollNextDecodeUnit();
if (du != null) {
lastDuDequeueTime = System.currentTimeMillis();
notifyDuReceived(du);
}
}
@@ -421,14 +422,7 @@ public class MediaCodecDecoderRenderer extends EnhancedDecoderRenderer {
@SuppressWarnings("deprecation")
private void submitDecodeUnit(DecodeUnit decodeUnit, ByteBuffer buf, int inputBufferIndex) {
long currentTime = System.currentTimeMillis();
long delta = currentTime-decodeUnit.getReceiveTimestamp();
if (delta >= 0 && delta < 1000) {
totalTimeMs += currentTime-decodeUnit.getReceiveTimestamp();
totalFrames++;
}
long timestampUs = currentTime * 1000;
long timestampUs = System.currentTimeMillis() * 1000;
if (timestampUs <= lastTimestampUs) {
// We can't submit multiple buffers with the same timestamp
// so bump it up by one before queuing
@@ -452,7 +446,7 @@ public class MediaCodecDecoderRenderer extends EnhancedDecoderRenderer {
boolean needsSpsReplay = false;
if ((decodeUnitFlags & DecodeUnit.DU_FLAG_CODEC_CONFIG) != 0) {
ByteBufferDescriptor header = decodeUnit.getBufferList().get(0);
ByteBufferDescriptor header = decodeUnit.getBufferHead();
if (header.data[header.offset+4] == 0x67) {
numSpsIn++;
@@ -537,8 +531,8 @@ public class MediaCodecDecoderRenderer extends EnhancedDecoderRenderer {
}
// Copy data from our buffer list into the input buffer
for (ByteBufferDescriptor desc : decodeUnit.getBufferList())
{
for (ByteBufferDescriptor desc = decodeUnit.getBufferHead();
desc != null; desc = desc.nextDescriptor) {
buf.put(desc.data, desc.offset, desc.length);
}
@@ -614,10 +608,21 @@ public class MediaCodecDecoderRenderer extends EnhancedDecoderRenderer {
return decoderName;
}
private void notifyDuReceived(DecodeUnit du) {
long currentTime = System.currentTimeMillis();
long delta = currentTime-du.getReceiveTimestamp();
if (delta >= 0 && delta < 1000) {
totalTimeMs += currentTime-du.getReceiveTimestamp();
totalFrames++;
}
}
@Override
public void directSubmitDecodeUnit(DecodeUnit du) {
int inputIndex;
notifyDuReceived(du);
for (;;) {
try {
inputIndex = dequeueInputBuffer(true, true);
@@ -39,6 +39,7 @@ public class MediaCodecHelper {
directSubmitPrefixes.add("omx.intel");
directSubmitPrefixes.add("omx.brcm");
directSubmitPrefixes.add("omx.TI");
directSubmitPrefixes.add("omx.arc");
}
static {
@@ -81,6 +81,7 @@ public class ComputerManagerService extends Service {
if (!pollComputer(details)) {
if (!newPc && offlineCount < OFFLINE_POLL_TRIES) {
// Return without calling the listener
releaseLocalDatabaseReference();
return false;
}
@@ -40,7 +40,7 @@ public class AppGridAdapter extends GenericGridAdapter<AppView.AppObject> {
dp = LARGE_WIDTH_DP;
}
double scalingDivisor = ART_WIDTH_PX / (dp * (dpi / 160));
double scalingDivisor = ART_WIDTH_PX / (dp * (dpi / 160.0));
if (scalingDivisor < 1.0) {
// We don't want to make them bigger before draw-time
scalingDivisor = 1.0;
@@ -10,6 +10,7 @@ import android.widget.ImageView;
import com.limelight.nvstream.http.ComputerDetails;
import com.limelight.nvstream.http.NvApp;
import java.io.IOException;
import java.io.InputStream;
import java.lang.ref.WeakReference;
import java.util.concurrent.LinkedBlockingQueue;
@@ -97,6 +98,11 @@ public class CachedAppAssetLoader {
// Write the stream straight to disk
diskLoader.populateCacheWithStream(tuple, in);
// Close the network input stream
try {
in.close();
} catch (IOException ignored) {}
// If there's a task associated with this load, we should return the bitmap
if (task != null) {
return diskLoader.loadBitmapFromCache(tuple, (int) scalingDivider);
@@ -61,6 +61,10 @@ public class CacheHelper {
sb.append(buf, 0, bytesRead);
}
try {
in.close();
} catch (IOException ignored) {}
return sb.toString();
}
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+1 -1
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@@ -102,7 +102,7 @@
<string name="category_ui_settings">Impostazioni Interfaccia</string>
<string name="title_language_list">Lingua</string>
<string name="summary_language_list">Lingua da usare in Limelight</string>
<string name="summary_language_list">Lingua da usare in Moonlight</string>
<string name="title_checkbox_list_mode">Usa lista invece della griglia</string>
<string name="summary_checkbox_list_mode">Visualizza applicazioni e computers in una lista invece di una griglia</string>
<string name="title_checkbox_small_icon_mode">Usa icone piccole</string>
+3 -3
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@@ -44,9 +44,9 @@
<string name="conn_establishing_title">Establishing Connection</string>
<string name="conn_establishing_msg">Starting connection</string>
<string name="conn_metered">Warning: Your active network connection is metered!</string>
<string name="conn_client_latency">Average client-side frame latency:</string>
<string name="conn_client_latency">Average frame decoding latency:</string>
<string name="conn_client_latency_hw">hardware decoder latency:</string>
<string name="conn_hardware_latency">Average hardware decoder latency:</string>
<string name="conn_hardware_latency">Average hardware decoding latency:</string>
<string name="conn_starting">Starting</string>
<string name="conn_error_title">Connection Error</string>
<string name="conn_error_msg">Failed to start</string>
@@ -102,7 +102,7 @@
<string name="category_ui_settings">UI Settings</string>
<string name="title_language_list">Language</string>
<string name="summary_language_list">Language to use for Limelight</string>
<string name="summary_language_list">Language to use for Moonlight</string>
<string name="title_checkbox_list_mode">Use lists instead of grids</string>
<string name="summary_checkbox_list_mode">Display apps and PCs in lists instead of grids</string>
<string name="title_checkbox_small_icon_mode">Use small icons</string>
+1 -1
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@@ -2,5 +2,5 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Non-root application name -->
<application android:label="Limelight" />
<application android:label="Moonlight" />
</manifest>
+1 -1
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@@ -5,5 +5,5 @@
<uses-permission android:name="android.permission.ACCESS_SUPERUSER" />
<!-- Root application name -->
<application android:label="Limelight (Root)" />
<application android:label="Moonlight (Root)" />
</manifest>