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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b52a6ce93c | |||
| 7ab4e5d0a5 | |||
| 095dfd8035 | |||
| f7c33ef975 | |||
| 57b0bce5a4 | |||
| 7a017d7b97 |
+2
-2
@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.limelight"
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android:versionCode="11"
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android:versionName="2.1.5" >
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android:versionCode="12"
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android:versionName="2.1.6" >
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<uses-sdk
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android:minSdkVersion="16"
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@@ -3,10 +3,8 @@
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Limelight is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield.
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We reverse engineered the Shield streaming software, and created a version that can be run on any Android device.
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Limelight will allow you to stream your full collection of Steam games from your Windows PC to your Android device on the same network.
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Streaming can be done remotely using the [Shield Proxy](http://forum.xda-developers.com/showthread.php?t=2435481)
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application.
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Limelight will allow you to stream your full collection of Steam games from your Windows PC to your Android device,
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in your own home, or over the internet.
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[Limelight-pc](https://github.com/limelight-stream/limelight-pc) is also currently in development for Windows, OS X and Linux. Versions for [iOS](https://github.com/limelight-stream/limelight-ios) and [Windows Phone](https://github.com/limelight-stream/limelight-wp) are also in development.
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@@ -36,9 +34,10 @@ application.
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##Usage
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* Ensure your Android device and your PC are on the same network or you're running [Shield Proxy](http://forum.xda-developers.com/showthread.php?t=2435481).
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* Turn on Shield Streaming in the GFE settings
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* In Limelight, enter your PC's IP or Hostname and click "Pair".
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* If you are connecting from outside the same network, turn on internet
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streaming
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* In Limelight, enter your PC's IP or Hostname and click "Pair"
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* Accept the pairing confirmation on your PC
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* In Limelight, click "Start Streaming"
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* Play games!
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Binary file not shown.
@@ -177,6 +177,11 @@ public class Connection extends Activity {
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this.pairButton.setOnClickListener(new OnClickListener() {
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@Override
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public void onClick(View arg0) {
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if (Connection.this.hostText.getText().length() == 0) {
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Toast.makeText(Connection.this, "Please enter the target PC's IP address in the text box at the top of the screen.", Toast.LENGTH_LONG).show();
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return;
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}
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Toast.makeText(Connection.this, "Pairing...", Toast.LENGTH_LONG).show();
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new Thread(new Runnable() {
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@Override
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@@ -325,6 +325,7 @@ public class ControllerHandler {
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case KeyEvent.KEYCODE_BUTTON_B:
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inputMap &= ~ControllerPacket.B_FLAG;
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break;
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case KeyEvent.KEYCODE_DPAD_CENTER:
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case KeyEvent.KEYCODE_BUTTON_A:
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inputMap &= ~ControllerPacket.A_FLAG;
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break;
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@@ -405,6 +406,7 @@ public class ControllerHandler {
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case KeyEvent.KEYCODE_BUTTON_B:
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inputMap |= ControllerPacket.B_FLAG;
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break;
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case KeyEvent.KEYCODE_DPAD_CENTER:
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case KeyEvent.KEYCODE_BUTTON_A:
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inputMap |= ControllerPacket.A_FLAG;
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break;
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