Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f1be5365bb | |||
| c356862ac1 | |||
| fc77322f59 | |||
| 032e944d49 | |||
| 0da47da8d8 | |||
| ebfe843299 | |||
| 827d2362b7 | |||
| 4fa1eb4088 | |||
| 885b59fd52 | |||
| ff5d9f72aa | |||
| 030bb91789 | |||
| 34788b2808 | |||
| abc4123c52 | |||
| 26f8c0842e | |||
| d430d83ba8 | |||
| a52f189fb1 | |||
| dc1045b69e | |||
| 3a89dbf4ab | |||
| d69b4eca1e | |||
| 568bba82f0 | |||
| b52e6c88ec | |||
| 720595091e | |||
| fe929c8e58 | |||
| 9ecec1eb3c |
+3
-3
@@ -11,8 +11,8 @@ android {
|
||||
minSdk 16
|
||||
targetSdk 34
|
||||
|
||||
versionName "12.0"
|
||||
versionCode = 311
|
||||
versionName "12.0.2"
|
||||
versionCode = 313
|
||||
|
||||
// Generate native debug symbols to allow Google Play to symbolicate our native crashes
|
||||
ndk.debugSymbolLevel = 'FULL'
|
||||
@@ -143,5 +143,5 @@ dependencies {
|
||||
implementation 'com.squareup.okio:okio:1.17.5'
|
||||
// 3.5.8 requires minSdk 19, uses StandardCharsets.UTF_8 internally
|
||||
implementation 'org.jmdns:jmdns:3.5.7'
|
||||
implementation 'com.github.cgutman:ShieldControllerExtensions:1.0'
|
||||
implementation 'com.github.cgutman:ShieldControllerExtensions:1.0.1'
|
||||
}
|
||||
|
||||
@@ -127,6 +127,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
private int suppressPipRefCount = 0;
|
||||
private String pcName;
|
||||
private String appName;
|
||||
private NvApp app;
|
||||
private float desiredRefreshRate;
|
||||
|
||||
private InputCaptureProvider inputCaptureProvider;
|
||||
@@ -146,8 +147,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
private int requestedNotificationOverlayVisibility = View.GONE;
|
||||
private TextView performanceOverlayView;
|
||||
|
||||
private ShortcutHelper shortcutHelper;
|
||||
|
||||
private MediaCodecDecoderRenderer decoderRenderer;
|
||||
private boolean reportedCrash;
|
||||
|
||||
@@ -318,10 +317,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
int httpsPort = Game.this.getIntent().getIntExtra(EXTRA_HTTPS_PORT, 0); // 0 is treated as unknown
|
||||
int appId = Game.this.getIntent().getIntExtra(EXTRA_APP_ID, StreamConfiguration.INVALID_APP_ID);
|
||||
String uniqueId = Game.this.getIntent().getStringExtra(EXTRA_UNIQUEID);
|
||||
String uuid = Game.this.getIntent().getStringExtra(EXTRA_PC_UUID);
|
||||
boolean appSupportsHdr = Game.this.getIntent().getBooleanExtra(EXTRA_APP_HDR, false);
|
||||
byte[] derCertData = Game.this.getIntent().getByteArrayExtra(EXTRA_SERVER_CERT);
|
||||
|
||||
app = new NvApp(appName != null ? appName : "app", appId, appSupportsHdr);
|
||||
|
||||
X509Certificate serverCert = null;
|
||||
try {
|
||||
if (derCertData != null) {
|
||||
@@ -337,17 +337,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
return;
|
||||
}
|
||||
|
||||
// Report this shortcut being used
|
||||
ComputerDetails computer = new ComputerDetails();
|
||||
computer.name = pcName;
|
||||
computer.uuid = uuid;
|
||||
shortcutHelper = new ShortcutHelper(this);
|
||||
shortcutHelper.reportComputerShortcutUsed(computer);
|
||||
if (appName != null) {
|
||||
// This may be null if launched from the "Resume Session" PC context menu item
|
||||
shortcutHelper.reportGameLaunched(computer, new NvApp(appName, appId, appSupportsHdr));
|
||||
}
|
||||
|
||||
// Initialize the MediaCodec helper before creating the decoder
|
||||
GlPreferences glPrefs = GlPreferences.readPreferences(this);
|
||||
MediaCodecHelper.initialize(this, glPrefs.glRenderer);
|
||||
@@ -479,14 +468,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
.setResolution(prefConfig.width, prefConfig.height)
|
||||
.setLaunchRefreshRate(prefConfig.fps)
|
||||
.setRefreshRate(chosenFrameRate)
|
||||
.setApp(new NvApp(appName != null ? appName : "app", appId, appSupportsHdr))
|
||||
.setApp(app)
|
||||
.setBitrate(prefConfig.bitrate)
|
||||
.setEnableSops(prefConfig.enableSops)
|
||||
.enableLocalAudioPlayback(prefConfig.playHostAudio)
|
||||
.setMaxPacketSize(1392)
|
||||
.setRemoteConfiguration(StreamConfiguration.STREAM_CFG_AUTO) // NvConnection will perform LAN and VPN detection
|
||||
.setHevcBitratePercentageMultiplier(75)
|
||||
.setAv1BitratePercentageMultiplier(60)
|
||||
.setAv1BitratePercentageMultiplier(75)
|
||||
.setSupportedVideoFormats(supportedVideoFormats)
|
||||
.setAttachedGamepadMask(gamepadMask)
|
||||
.setClientRefreshRateX100((int)(displayRefreshRate * 100))
|
||||
@@ -506,7 +495,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
keyboardTranslator = new KeyboardTranslator();
|
||||
|
||||
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
|
||||
inputManager.registerInputDeviceListener(controllerHandler, null);
|
||||
inputManager.registerInputDeviceListener(keyboardTranslator, null);
|
||||
|
||||
// Initialize touch contexts
|
||||
@@ -1090,12 +1078,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
protected void onDestroy() {
|
||||
super.onDestroy();
|
||||
|
||||
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
|
||||
if (controllerHandler != null) {
|
||||
inputManager.unregisterInputDeviceListener(controllerHandler);
|
||||
controllerHandler.destroy();
|
||||
}
|
||||
if (keyboardTranslator != null) {
|
||||
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
|
||||
inputManager.unregisterInputDeviceListener(keyboardTranslator);
|
||||
}
|
||||
|
||||
@@ -1115,6 +1102,21 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
inputCaptureProvider.destroy();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onPause() {
|
||||
if (isFinishing()) {
|
||||
// Stop any further input device notifications before we lose focus (and pointer capture)
|
||||
if (controllerHandler != null) {
|
||||
controllerHandler.stop();
|
||||
}
|
||||
|
||||
// Ungrab input to prevent further input device notifications
|
||||
setInputGrabState(false);
|
||||
}
|
||||
|
||||
super.onPause();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onStop() {
|
||||
super.onStop();
|
||||
@@ -1869,7 +1871,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
if (prefConfig.absoluteMouseMode) {
|
||||
conn.sendMouseMoveAsMousePosition(deltaX, deltaY, (short)view.getWidth(), (short)view.getHeight());
|
||||
// NB: view may be null, but we can unconditionally use streamView because we don't need to adjust
|
||||
// relative axis deltas for the position of the streamView within the parent's coordinate system.
|
||||
conn.sendMouseMoveAsMousePosition(deltaX, deltaY, (short)streamView.getWidth(), (short)streamView.getHeight());
|
||||
}
|
||||
else {
|
||||
conn.sendMouseMove(deltaX, deltaY);
|
||||
@@ -2319,6 +2323,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
// Let the display go to sleep now
|
||||
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
|
||||
|
||||
// Stop processing controller input
|
||||
controllerHandler.stop();
|
||||
|
||||
// Ungrab input
|
||||
setInputGrabState(false);
|
||||
|
||||
@@ -2443,6 +2450,17 @@ public class Game extends Activity implements SurfaceHolder.Callback,
|
||||
hideSystemUi(1000);
|
||||
}
|
||||
});
|
||||
|
||||
// Report this shortcut being used (off the main thread to prevent ANRs)
|
||||
ComputerDetails computer = new ComputerDetails();
|
||||
computer.name = pcName;
|
||||
computer.uuid = Game.this.getIntent().getStringExtra(EXTRA_PC_UUID);
|
||||
ShortcutHelper shortcutHelper = new ShortcutHelper(this);
|
||||
shortcutHelper.reportComputerShortcutUsed(computer);
|
||||
if (appName != null) {
|
||||
// This may be null if launched from the "Resume Session" PC context menu item
|
||||
shortcutHelper.reportGameLaunched(computer, app);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -260,6 +260,11 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
|
||||
updateComputer(details);
|
||||
}
|
||||
});
|
||||
|
||||
// Add a launcher shortcut for this PC (off the main thread to prevent ANRs)
|
||||
if (details.pairState == PairState.PAIRED) {
|
||||
shortcutHelper.createAppViewShortcutForOnlineHost(details);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -720,11 +725,6 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
|
||||
}
|
||||
}
|
||||
|
||||
// Add a launcher shortcut for this PC
|
||||
if (details.pairState == PairState.PAIRED) {
|
||||
shortcutHelper.createAppViewShortcutForOnlineHost(details);
|
||||
}
|
||||
|
||||
if (existingEntry != null) {
|
||||
// Replace the information in the existing entry
|
||||
existingEntry.details = details;
|
||||
|
||||
@@ -63,6 +63,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
|
||||
private static final int EMULATING_SPECIAL = 0x1;
|
||||
private static final int EMULATING_SELECT = 0x2;
|
||||
private static final int EMULATING_TOUCHPAD = 0x4;
|
||||
|
||||
private static final short MAX_GAMEPADS = 16; // Limited by bits in activeGamepadMask
|
||||
|
||||
@@ -113,6 +114,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
private final double stickDeadzone;
|
||||
private final InputDeviceContext defaultContext = new InputDeviceContext();
|
||||
private final GameGestures gestures;
|
||||
private final InputManager inputManager;
|
||||
private final Vibrator deviceVibrator;
|
||||
private final VibratorManager deviceVibratorManager;
|
||||
private final SensorManager deviceSensorManager;
|
||||
@@ -133,6 +135,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
this.prefConfig = prefConfig;
|
||||
this.deviceVibrator = (Vibrator) activityContext.getSystemService(Context.VIBRATOR_SERVICE);
|
||||
this.deviceSensorManager = (SensorManager) activityContext.getSystemService(Context.SENSOR_SERVICE);
|
||||
this.inputManager = (InputManager) activityContext.getSystemService(Context.INPUT_SERVICE);
|
||||
this.mainThreadHandler = new Handler(Looper.getMainLooper());
|
||||
|
||||
// Create a HandlerThread to process battery state updates. These can be slow enough
|
||||
@@ -204,6 +207,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
// currentControllers set which will allow them to properly unplug
|
||||
// if they are removed.
|
||||
initialControllers = getAttachedControllerMask(activityContext);
|
||||
|
||||
// Register ourselves for input device notifications
|
||||
inputManager.registerInputDeviceListener(this, null);
|
||||
}
|
||||
|
||||
private static InputDevice.MotionRange getMotionRangeForJoystickAxis(InputDevice dev, int axis) {
|
||||
@@ -259,9 +265,16 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
}
|
||||
|
||||
public void stop() {
|
||||
if (stopped) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Stop new device contexts from being created or used
|
||||
stopped = true;
|
||||
|
||||
// Unregister our input device callbacks
|
||||
inputManager.unregisterInputDeviceListener(this);
|
||||
|
||||
for (int i = 0; i < inputDeviceContexts.size(); i++) {
|
||||
InputDeviceContext deviceContext = inputDeviceContexts.valueAt(i);
|
||||
deviceContext.destroy();
|
||||
@@ -292,6 +305,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
}
|
||||
|
||||
public void enableSensors() {
|
||||
if (stopped) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < inputDeviceContexts.size(); i++) {
|
||||
InputDeviceContext deviceContext = inputDeviceContexts.valueAt(i);
|
||||
deviceContext.enableSensors();
|
||||
@@ -761,6 +778,16 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
}
|
||||
}
|
||||
|
||||
// Check if this device has a usable RGB LED and cache that result
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
|
||||
for (Light light : dev.getLightsManager().getLights()) {
|
||||
if (light.hasRgbControl()) {
|
||||
context.hasRgbLed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Detect if the gamepad has Mode and Select buttons according to the Android key layouts.
|
||||
// We do this first because other codepaths below may override these defaults.
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
|
||||
@@ -2019,6 +2046,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
boolean foundMatchingDevice = false;
|
||||
boolean vibrated = false;
|
||||
|
||||
if (stopped) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < inputDeviceContexts.size(); i++) {
|
||||
InputDeviceContext deviceContext = inputDeviceContexts.valueAt(i);
|
||||
|
||||
@@ -2079,6 +2110,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
}
|
||||
|
||||
public void handleRumbleTriggers(short controllerNumber, short leftTrigger, short rightTrigger) {
|
||||
if (stopped) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
|
||||
for (int i = 0; i < inputDeviceContexts.size(); i++) {
|
||||
InputDeviceContext deviceContext = inputDeviceContexts.valueAt(i);
|
||||
@@ -2190,6 +2225,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
}
|
||||
|
||||
public void handleSetMotionEventState(final short controllerNumber, final byte motionType, short reportRateHz) {
|
||||
if (stopped) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Report rate is restricted to <= 200 Hz without the HIGH_SAMPLING_RATE_SENSORS permission
|
||||
reportRateHz = (short) Math.min(200, reportRateHz);
|
||||
|
||||
@@ -2251,11 +2290,16 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
}
|
||||
|
||||
public void handleSetControllerLED(short controllerNumber, byte r, byte g, byte b) {
|
||||
if (stopped) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
|
||||
for (int i = 0; i < inputDeviceContexts.size(); i++) {
|
||||
InputDeviceContext deviceContext = inputDeviceContexts.valueAt(i);
|
||||
|
||||
if (deviceContext.controllerNumber == controllerNumber) {
|
||||
// Ignore input devices without an RGB LED
|
||||
if (deviceContext.controllerNumber == controllerNumber && deviceContext.hasRgbLed) {
|
||||
// Create a new light session if one doesn't already exist
|
||||
if (deviceContext.lightsSession == null) {
|
||||
deviceContext.lightsSession = deviceContext.inputDevice.getLightsManager().openSession();
|
||||
@@ -2494,6 +2538,19 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we're emulating the touchpad button
|
||||
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_TOUCHPAD) != 0)
|
||||
{
|
||||
// If either select or LB is up, touchpad comes up too
|
||||
if ((context.inputMap & ControllerPacket.BACK_FLAG) == 0 ||
|
||||
(context.inputMap & ControllerPacket.LB_FLAG) == 0)
|
||||
{
|
||||
context.inputMap &= ~ControllerPacket.TOUCHPAD_FLAG;
|
||||
|
||||
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_TOUCHPAD;
|
||||
}
|
||||
}
|
||||
|
||||
sendControllerInputPacket(context);
|
||||
|
||||
if (context.pendingExit && context.inputMap == 0) {
|
||||
@@ -2685,6 +2742,18 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
context.emulatingButtonFlags |= ControllerHandler.EMULATING_SELECT;
|
||||
}
|
||||
}
|
||||
else if (context.needsClickpadEmulation) {
|
||||
// Select+LB acts like the clickpad when we're faking a PS4 controller for motion support
|
||||
if (context.inputMap == (ControllerPacket.BACK_FLAG | ControllerPacket.LB_FLAG) ||
|
||||
(context.inputMap == ControllerPacket.BACK_FLAG &&
|
||||
event.getEventTime() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
|
||||
{
|
||||
context.inputMap &= ~(ControllerPacket.BACK_FLAG | ControllerPacket.LB_FLAG);
|
||||
context.inputMap |= ControllerPacket.TOUCHPAD_FLAG;
|
||||
|
||||
context.emulatingButtonFlags |= ControllerHandler.EMULATING_TOUCHPAD;
|
||||
}
|
||||
}
|
||||
|
||||
// If there is a physical select button, we'll use Start+Select as the special button combo
|
||||
// otherwise we'll use Start+RB.
|
||||
@@ -2872,6 +2941,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
|
||||
public InputDevice inputDevice;
|
||||
|
||||
public boolean hasRgbLed;
|
||||
public LightsManager.LightsSession lightsSession;
|
||||
|
||||
// These are BatteryState values, not Moonlight values
|
||||
@@ -2914,6 +2984,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
public boolean hasMode;
|
||||
public boolean hasPaddles;
|
||||
public boolean hasShare;
|
||||
public boolean needsClickpadEmulation;
|
||||
|
||||
// Used for OUYA bumper state tracking since they force all buttons
|
||||
// up when the OUYA button goes down. We watch the last time we get
|
||||
@@ -2984,7 +3055,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
return;
|
||||
}
|
||||
|
||||
byte type = MoonBridge.LI_CTYPE_UNKNOWN;
|
||||
byte type;
|
||||
switch (inputDevice.getVendorId()) {
|
||||
case 0x045e: // Microsoft
|
||||
type = MoonBridge.LI_CTYPE_XBOX;
|
||||
@@ -3038,19 +3109,20 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
capabilities |= MoonBridge.LI_CCAP_RUMBLE;
|
||||
}
|
||||
|
||||
if (inputDevice.getBatteryState().isPresent()) {
|
||||
// Calling InputDevice.getBatteryState() to see if a battery is present
|
||||
// performs a Binder transaction that can cause ANRs on some devices.
|
||||
// To avoid this, we will just claim we can report battery state for all
|
||||
// external gamepad devices on Android S. If it turns out that no battery
|
||||
// is actually present, we'll just report unknown battery state to the host.
|
||||
if (external) {
|
||||
capabilities |= MoonBridge.LI_CCAP_BATTERY_STATE;
|
||||
}
|
||||
|
||||
for (Light light : inputDevice.getLightsManager().getLights()) {
|
||||
if (light.hasRgbControl()) {
|
||||
// Light.hasRgbControl() was totally broken prior to Android 14.
|
||||
// It always returned true because LIGHT_CAPABILITY_RGB was defined as 0,
|
||||
// so we will just guess RGB is supported if it's a PlayStation controller.
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE || type == MoonBridge.LI_CTYPE_PS) {
|
||||
capabilities |= MoonBridge.LI_CCAP_RGB_LED;
|
||||
}
|
||||
}
|
||||
// Light.hasRgbControl() was totally broken prior to Android 14.
|
||||
// It always returned true because LIGHT_CAPABILITY_RGB was defined as 0,
|
||||
// so we will just guess RGB is supported if it's a PlayStation controller.
|
||||
if (hasRgbLed && (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE || type == MoonBridge.LI_CTYPE_PS)) {
|
||||
capabilities |= MoonBridge.LI_CCAP_RGB_LED;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3067,10 +3139,18 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
capabilities |= MoonBridge.LI_CCAP_GYRO;
|
||||
}
|
||||
|
||||
// Override the detected controller type if we're emulating motion sensors on an Xbox controller
|
||||
byte reportedType;
|
||||
if (type != MoonBridge.LI_CTYPE_PS && sensorManager != null) {
|
||||
// Override the detected controller type if we're emulating motion sensors on an Xbox controller
|
||||
Toast.makeText(activityContext, activityContext.getResources().getText(R.string.toast_controller_type_changed), Toast.LENGTH_LONG).show();
|
||||
type = MoonBridge.LI_CTYPE_UNKNOWN;
|
||||
reportedType = MoonBridge.LI_CTYPE_UNKNOWN;
|
||||
|
||||
// Remember that we should enable the clickpad emulation combo (Select+LB) for this device
|
||||
needsClickpadEmulation = true;
|
||||
}
|
||||
else {
|
||||
// Report the true type to the host PC if we're not emulating motion sensors
|
||||
reportedType = type;
|
||||
}
|
||||
|
||||
// We can perform basic rumble with any vibrator
|
||||
@@ -3093,7 +3173,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
}
|
||||
|
||||
conn.sendControllerArrivalEvent((byte)controllerNumber, getActiveControllerMask(),
|
||||
type, supportedButtonFlags, capabilities);
|
||||
reportedType, supportedButtonFlags, capabilities);
|
||||
|
||||
// After reporting arrival to the host, send initial battery state and begin monitoring
|
||||
backgroundThreadHandler.post(batteryStateUpdateRunnable);
|
||||
@@ -3123,6 +3203,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
this.sensorManager = deviceSensorManager;
|
||||
}
|
||||
|
||||
// Copy state initialized in reportControllerArrival()
|
||||
this.needsClickpadEmulation = oldContext.needsClickpadEmulation;
|
||||
|
||||
// Re-enable sensors on the new context
|
||||
enableSensors();
|
||||
|
||||
|
||||
+3
@@ -65,6 +65,9 @@ public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptu
|
||||
public void showCursor() {
|
||||
super.showCursor();
|
||||
|
||||
// It is important to unregister the listener *before* releasing pointer capture,
|
||||
// because releasing pointer capture can cause an onInputDeviceChanged() callback
|
||||
// for devices with a touchpad (like a DS4 controller).
|
||||
inputManager.unregisterInputDeviceListener(this);
|
||||
targetView.releasePointerCapture();
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package com.limelight.binding.video;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
@@ -48,11 +49,10 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
|
||||
private MediaCodecInfo hevcDecoder;
|
||||
private MediaCodecInfo av1Decoder;
|
||||
|
||||
private byte[] vpsBuffer;
|
||||
private byte[] spsBuffer;
|
||||
private byte[] ppsBuffer;
|
||||
private final ArrayList<byte[]> vpsBuffers = new ArrayList<>();
|
||||
private final ArrayList<byte[]> spsBuffers = new ArrayList<>();
|
||||
private final ArrayList<byte[]> ppsBuffers = new ArrayList<>();
|
||||
private boolean submittedCsd;
|
||||
private boolean submitCsdNextCall;
|
||||
private byte[] currentHdrMetadata;
|
||||
|
||||
private int nextInputBufferIndex = -1;
|
||||
@@ -544,10 +544,9 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
|
||||
|
||||
// After reconfiguration, we must resubmit CSD buffers
|
||||
submittedCsd = false;
|
||||
submitCsdNextCall = false;
|
||||
vpsBuffer = null;
|
||||
spsBuffer = null;
|
||||
ppsBuffer = null;
|
||||
vpsBuffers.clear();
|
||||
spsBuffers.clear();
|
||||
ppsBuffers.clear();
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
|
||||
// This will contain the actual accepted input format attributes
|
||||
@@ -1414,6 +1413,13 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
|
||||
activeWindowVideoStats.frameLossEvents++;
|
||||
}
|
||||
|
||||
// Reset CSD data for each IDR frame
|
||||
if (lastFrameNumber != frameNumber && frameType == MoonBridge.FRAME_TYPE_IDR) {
|
||||
vpsBuffers.clear();
|
||||
spsBuffers.clear();
|
||||
ppsBuffers.clear();
|
||||
}
|
||||
|
||||
lastFrameNumber = frameNumber;
|
||||
|
||||
// Flip stats windows roughly every second
|
||||
@@ -1462,250 +1468,270 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
|
||||
activeWindowVideoStats.measurementStartTimestamp = SystemClock.uptimeMillis();
|
||||
}
|
||||
|
||||
long timestampUs;
|
||||
int codecFlags = 0;
|
||||
boolean csdSubmittedForThisFrame = false;
|
||||
|
||||
// H264 SPS
|
||||
if (decodeUnitType == MoonBridge.BUFFER_TYPE_SPS && (videoFormat & MoonBridge.VIDEO_FORMAT_MASK_H264) != 0) {
|
||||
numSpsIn++;
|
||||
// IDR frames require special handling for CSD buffer submission
|
||||
if (frameType == MoonBridge.FRAME_TYPE_IDR) {
|
||||
// H264 SPS
|
||||
if (decodeUnitType == MoonBridge.BUFFER_TYPE_SPS && (videoFormat & MoonBridge.VIDEO_FORMAT_MASK_H264) != 0) {
|
||||
numSpsIn++;
|
||||
|
||||
ByteBuffer spsBuf = ByteBuffer.wrap(decodeUnitData);
|
||||
int startSeqLen = decodeUnitData[2] == 0x01 ? 3 : 4;
|
||||
ByteBuffer spsBuf = ByteBuffer.wrap(decodeUnitData);
|
||||
int startSeqLen = decodeUnitData[2] == 0x01 ? 3 : 4;
|
||||
|
||||
// Skip to the start of the NALU data
|
||||
spsBuf.position(startSeqLen + 1);
|
||||
// Skip to the start of the NALU data
|
||||
spsBuf.position(startSeqLen + 1);
|
||||
|
||||
// The H264Utils.readSPS function safely handles
|
||||
// Annex B NALUs (including NALUs with escape sequences)
|
||||
SeqParameterSet sps = H264Utils.readSPS(spsBuf);
|
||||
// The H264Utils.readSPS function safely handles
|
||||
// Annex B NALUs (including NALUs with escape sequences)
|
||||
SeqParameterSet sps = H264Utils.readSPS(spsBuf);
|
||||
|
||||
// Some decoders rely on H264 level to decide how many buffers are needed
|
||||
// Since we only need one frame buffered, we'll set the level as low as we can
|
||||
// for known resolution combinations. Reference frame invalidation may need
|
||||
// these, so leave them be for those decoders.
|
||||
if (!refFrameInvalidationActive) {
|
||||
if (initialWidth <= 720 && initialHeight <= 480 && refreshRate <= 60) {
|
||||
// Max 5 buffered frames at 720x480x60
|
||||
LimeLog.info("Patching level_idc to 31");
|
||||
sps.levelIdc = 31;
|
||||
}
|
||||
else if (initialWidth <= 1280 && initialHeight <= 720 && refreshRate <= 60) {
|
||||
// Max 5 buffered frames at 1280x720x60
|
||||
LimeLog.info("Patching level_idc to 32");
|
||||
sps.levelIdc = 32;
|
||||
}
|
||||
else if (initialWidth <= 1920 && initialHeight <= 1080 && refreshRate <= 60) {
|
||||
// Max 4 buffered frames at 1920x1080x64
|
||||
LimeLog.info("Patching level_idc to 42");
|
||||
sps.levelIdc = 42;
|
||||
}
|
||||
else {
|
||||
// Leave the profile alone (currently 5.0)
|
||||
}
|
||||
}
|
||||
|
||||
// TI OMAP4 requires a reference frame count of 1 to decode successfully. Exynos 4
|
||||
// also requires this fixup.
|
||||
//
|
||||
// I'm doing this fixup for all devices because I haven't seen any devices that
|
||||
// this causes issues for. At worst, it seems to do nothing and at best it fixes
|
||||
// issues with video lag, hangs, and crashes.
|
||||
//
|
||||
// It does break reference frame invalidation, so we will not do that for decoders
|
||||
// where we've enabled reference frame invalidation.
|
||||
if (!refFrameInvalidationActive) {
|
||||
LimeLog.info("Patching num_ref_frames in SPS");
|
||||
sps.numRefFrames = 1;
|
||||
}
|
||||
|
||||
// GFE 2.5.11 changed the SPS to add additional extensions. Some devices don't like these
|
||||
// so we remove them here on old devices unless these devices also support HEVC.
|
||||
// See getPreferredColorSpace() for further information.
|
||||
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O &&
|
||||
sps.vuiParams != null &&
|
||||
hevcDecoder == null &&
|
||||
av1Decoder == null) {
|
||||
sps.vuiParams.videoSignalTypePresentFlag = false;
|
||||
sps.vuiParams.colourDescriptionPresentFlag = false;
|
||||
sps.vuiParams.chromaLocInfoPresentFlag = false;
|
||||
}
|
||||
|
||||
// Some older devices used to choke on a bitstream restrictions, so we won't provide them
|
||||
// unless explicitly whitelisted. For newer devices, leave the bitstream restrictions present.
|
||||
if (needsSpsBitstreamFixup || isExynos4 || Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
// The SPS that comes in the current H264 bytestream doesn't set bitstream_restriction_flag
|
||||
// or max_dec_frame_buffering which increases decoding latency on Tegra.
|
||||
|
||||
// If the encoder didn't include VUI parameters in the SPS, add them now
|
||||
if (sps.vuiParams == null) {
|
||||
LimeLog.info("Adding VUI parameters");
|
||||
sps.vuiParams = new VUIParameters();
|
||||
// Some decoders rely on H264 level to decide how many buffers are needed
|
||||
// Since we only need one frame buffered, we'll set the level as low as we can
|
||||
// for known resolution combinations. Reference frame invalidation may need
|
||||
// these, so leave them be for those decoders.
|
||||
if (!refFrameInvalidationActive) {
|
||||
if (initialWidth <= 720 && initialHeight <= 480 && refreshRate <= 60) {
|
||||
// Max 5 buffered frames at 720x480x60
|
||||
LimeLog.info("Patching level_idc to 31");
|
||||
sps.levelIdc = 31;
|
||||
}
|
||||
else if (initialWidth <= 1280 && initialHeight <= 720 && refreshRate <= 60) {
|
||||
// Max 5 buffered frames at 1280x720x60
|
||||
LimeLog.info("Patching level_idc to 32");
|
||||
sps.levelIdc = 32;
|
||||
}
|
||||
else if (initialWidth <= 1920 && initialHeight <= 1080 && refreshRate <= 60) {
|
||||
// Max 4 buffered frames at 1920x1080x64
|
||||
LimeLog.info("Patching level_idc to 42");
|
||||
sps.levelIdc = 42;
|
||||
}
|
||||
else {
|
||||
// Leave the profile alone (currently 5.0)
|
||||
}
|
||||
}
|
||||
|
||||
// GFE 2.5.11 started sending bitstream restrictions
|
||||
if (sps.vuiParams.bitstreamRestriction == null) {
|
||||
LimeLog.info("Adding bitstream restrictions");
|
||||
sps.vuiParams.bitstreamRestriction = new VUIParameters.BitstreamRestriction();
|
||||
sps.vuiParams.bitstreamRestriction.motionVectorsOverPicBoundariesFlag = true;
|
||||
sps.vuiParams.bitstreamRestriction.maxBytesPerPicDenom = 2;
|
||||
sps.vuiParams.bitstreamRestriction.maxBitsPerMbDenom = 1;
|
||||
sps.vuiParams.bitstreamRestriction.log2MaxMvLengthHorizontal = 16;
|
||||
sps.vuiParams.bitstreamRestriction.log2MaxMvLengthVertical = 16;
|
||||
sps.vuiParams.bitstreamRestriction.numReorderFrames = 0;
|
||||
}
|
||||
else {
|
||||
LimeLog.info("Patching bitstream restrictions");
|
||||
// TI OMAP4 requires a reference frame count of 1 to decode successfully. Exynos 4
|
||||
// also requires this fixup.
|
||||
//
|
||||
// I'm doing this fixup for all devices because I haven't seen any devices that
|
||||
// this causes issues for. At worst, it seems to do nothing and at best it fixes
|
||||
// issues with video lag, hangs, and crashes.
|
||||
//
|
||||
// It does break reference frame invalidation, so we will not do that for decoders
|
||||
// where we've enabled reference frame invalidation.
|
||||
if (!refFrameInvalidationActive) {
|
||||
LimeLog.info("Patching num_ref_frames in SPS");
|
||||
sps.numRefFrames = 1;
|
||||
}
|
||||
|
||||
// Some devices throw errors if maxDecFrameBuffering < numRefFrames
|
||||
sps.vuiParams.bitstreamRestriction.maxDecFrameBuffering = sps.numRefFrames;
|
||||
|
||||
// These values are the defaults for the fields, but they are more aggressive
|
||||
// than what GFE sends in 2.5.11, but it doesn't seem to cause picture problems.
|
||||
// We'll leave these alone for "modern" devices just in case they care.
|
||||
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O) {
|
||||
sps.vuiParams.bitstreamRestriction.maxBytesPerPicDenom = 2;
|
||||
sps.vuiParams.bitstreamRestriction.maxBitsPerMbDenom = 1;
|
||||
// GFE 2.5.11 changed the SPS to add additional extensions. Some devices don't like these
|
||||
// so we remove them here on old devices unless these devices also support HEVC.
|
||||
// See getPreferredColorSpace() for further information.
|
||||
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O &&
|
||||
sps.vuiParams != null &&
|
||||
hevcDecoder == null &&
|
||||
av1Decoder == null) {
|
||||
sps.vuiParams.videoSignalTypePresentFlag = false;
|
||||
sps.vuiParams.colourDescriptionPresentFlag = false;
|
||||
sps.vuiParams.chromaLocInfoPresentFlag = false;
|
||||
}
|
||||
|
||||
// log2_max_mv_length_horizontal and log2_max_mv_length_vertical are set to more
|
||||
// conservative values by GFE 2.5.11. We'll let those values stand.
|
||||
}
|
||||
else if (sps.vuiParams != null) {
|
||||
// Devices that didn't/couldn't get bitstream restrictions before GFE 2.5.11
|
||||
// will continue to not receive them now
|
||||
sps.vuiParams.bitstreamRestriction = null;
|
||||
}
|
||||
// Some older devices used to choke on a bitstream restrictions, so we won't provide them
|
||||
// unless explicitly whitelisted. For newer devices, leave the bitstream restrictions present.
|
||||
if (needsSpsBitstreamFixup || isExynos4 || Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
// The SPS that comes in the current H264 bytestream doesn't set bitstream_restriction_flag
|
||||
// or max_dec_frame_buffering which increases decoding latency on Tegra.
|
||||
|
||||
// If we need to hack this SPS to say we're baseline, do so now
|
||||
if (needsBaselineSpsHack) {
|
||||
LimeLog.info("Hacking SPS to baseline");
|
||||
sps.profileIdc = 66;
|
||||
savedSps = sps;
|
||||
}
|
||||
// If the encoder didn't include VUI parameters in the SPS, add them now
|
||||
if (sps.vuiParams == null) {
|
||||
LimeLog.info("Adding VUI parameters");
|
||||
sps.vuiParams = new VUIParameters();
|
||||
}
|
||||
|
||||
// Patch the SPS constraint flags
|
||||
doProfileSpecificSpsPatching(sps);
|
||||
// GFE 2.5.11 started sending bitstream restrictions
|
||||
if (sps.vuiParams.bitstreamRestriction == null) {
|
||||
LimeLog.info("Adding bitstream restrictions");
|
||||
sps.vuiParams.bitstreamRestriction = new VUIParameters.BitstreamRestriction();
|
||||
sps.vuiParams.bitstreamRestriction.motionVectorsOverPicBoundariesFlag = true;
|
||||
sps.vuiParams.bitstreamRestriction.maxBytesPerPicDenom = 2;
|
||||
sps.vuiParams.bitstreamRestriction.maxBitsPerMbDenom = 1;
|
||||
sps.vuiParams.bitstreamRestriction.log2MaxMvLengthHorizontal = 16;
|
||||
sps.vuiParams.bitstreamRestriction.log2MaxMvLengthVertical = 16;
|
||||
sps.vuiParams.bitstreamRestriction.numReorderFrames = 0;
|
||||
}
|
||||
else {
|
||||
LimeLog.info("Patching bitstream restrictions");
|
||||
}
|
||||
|
||||
// The H264Utils.writeSPS function safely handles
|
||||
// Annex B NALUs (including NALUs with escape sequences)
|
||||
ByteBuffer escapedNalu = H264Utils.writeSPS(sps, decodeUnitLength);
|
||||
// Some devices throw errors if maxDecFrameBuffering < numRefFrames
|
||||
sps.vuiParams.bitstreamRestriction.maxDecFrameBuffering = sps.numRefFrames;
|
||||
|
||||
// Batch this to submit together with PPS
|
||||
spsBuffer = new byte[startSeqLen + 1 + escapedNalu.limit()];
|
||||
System.arraycopy(decodeUnitData, 0, spsBuffer, 0, startSeqLen + 1);
|
||||
escapedNalu.get(spsBuffer, startSeqLen + 1, escapedNalu.limit());
|
||||
return MoonBridge.DR_OK;
|
||||
}
|
||||
else if (decodeUnitType == MoonBridge.BUFFER_TYPE_VPS) {
|
||||
numVpsIn++;
|
||||
// These values are the defaults for the fields, but they are more aggressive
|
||||
// than what GFE sends in 2.5.11, but it doesn't seem to cause picture problems.
|
||||
// We'll leave these alone for "modern" devices just in case they care.
|
||||
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O) {
|
||||
sps.vuiParams.bitstreamRestriction.maxBytesPerPicDenom = 2;
|
||||
sps.vuiParams.bitstreamRestriction.maxBitsPerMbDenom = 1;
|
||||
}
|
||||
|
||||
// Batch this to submit together with SPS and PPS per AOSP docs
|
||||
vpsBuffer = new byte[decodeUnitLength];
|
||||
System.arraycopy(decodeUnitData, 0, vpsBuffer, 0, decodeUnitLength);
|
||||
return MoonBridge.DR_OK;
|
||||
}
|
||||
// Only the HEVC SPS hits this path (H.264 is handled above)
|
||||
else if (decodeUnitType == MoonBridge.BUFFER_TYPE_SPS) {
|
||||
numSpsIn++;
|
||||
|
||||
// Batch this to submit together with VPS and PPS per AOSP docs
|
||||
spsBuffer = new byte[decodeUnitLength];
|
||||
System.arraycopy(decodeUnitData, 0, spsBuffer, 0, decodeUnitLength);
|
||||
return MoonBridge.DR_OK;
|
||||
}
|
||||
else if (decodeUnitType == MoonBridge.BUFFER_TYPE_PPS) {
|
||||
numPpsIn++;
|
||||
|
||||
// If this is the first CSD blob or we aren't supporting
|
||||
// fused IDR frames, we will submit the CSD blob in a
|
||||
// separate input buffer.
|
||||
if (!submittedCsd || !fusedIdrFrame) {
|
||||
if (!fetchNextInputBuffer()) {
|
||||
return MoonBridge.DR_NEED_IDR;
|
||||
// log2_max_mv_length_horizontal and log2_max_mv_length_vertical are set to more
|
||||
// conservative values by GFE 2.5.11. We'll let those values stand.
|
||||
}
|
||||
else if (sps.vuiParams != null) {
|
||||
// Devices that didn't/couldn't get bitstream restrictions before GFE 2.5.11
|
||||
// will continue to not receive them now
|
||||
sps.vuiParams.bitstreamRestriction = null;
|
||||
}
|
||||
|
||||
// When we get the PPS, submit the VPS and SPS together with
|
||||
// the PPS, as required by AOSP docs on use of MediaCodec.
|
||||
if (vpsBuffer != null) {
|
||||
nextInputBuffer.put(vpsBuffer);
|
||||
}
|
||||
if (spsBuffer != null) {
|
||||
nextInputBuffer.put(spsBuffer);
|
||||
// If we need to hack this SPS to say we're baseline, do so now
|
||||
if (needsBaselineSpsHack) {
|
||||
LimeLog.info("Hacking SPS to baseline");
|
||||
sps.profileIdc = 66;
|
||||
savedSps = sps;
|
||||
}
|
||||
|
||||
// This is the CSD blob
|
||||
codecFlags |= MediaCodec.BUFFER_FLAG_CODEC_CONFIG;
|
||||
timestampUs = 0;
|
||||
}
|
||||
else {
|
||||
// Batch this to submit together with the next I-frame
|
||||
ppsBuffer = new byte[decodeUnitLength];
|
||||
System.arraycopy(decodeUnitData, 0, ppsBuffer, 0, decodeUnitLength);
|
||||
// Patch the SPS constraint flags
|
||||
doProfileSpecificSpsPatching(sps);
|
||||
|
||||
// Next call will be I-frame data
|
||||
submitCsdNextCall = true;
|
||||
// The H264Utils.writeSPS function safely handles
|
||||
// Annex B NALUs (including NALUs with escape sequences)
|
||||
ByteBuffer escapedNalu = H264Utils.writeSPS(sps, decodeUnitLength);
|
||||
|
||||
// Construct the patched SPS
|
||||
byte[] naluBuffer = new byte[startSeqLen + 1 + escapedNalu.limit()];
|
||||
System.arraycopy(decodeUnitData, 0, naluBuffer, 0, startSeqLen + 1);
|
||||
escapedNalu.get(naluBuffer, startSeqLen + 1, escapedNalu.limit());
|
||||
|
||||
// Batch this to submit together with other CSD per AOSP docs
|
||||
spsBuffers.add(naluBuffer);
|
||||
return MoonBridge.DR_OK;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (frameHostProcessingLatency != 0) {
|
||||
if (activeWindowVideoStats.minHostProcessingLatency != 0) {
|
||||
activeWindowVideoStats.minHostProcessingLatency = (char) Math.min(activeWindowVideoStats.minHostProcessingLatency, frameHostProcessingLatency);
|
||||
} else {
|
||||
activeWindowVideoStats.minHostProcessingLatency = frameHostProcessingLatency;
|
||||
else if (decodeUnitType == MoonBridge.BUFFER_TYPE_VPS) {
|
||||
numVpsIn++;
|
||||
|
||||
// Batch this to submit together with other CSD per AOSP docs
|
||||
byte[] naluBuffer = new byte[decodeUnitLength];
|
||||
System.arraycopy(decodeUnitData, 0, naluBuffer, 0, decodeUnitLength);
|
||||
vpsBuffers.add(naluBuffer);
|
||||
return MoonBridge.DR_OK;
|
||||
}
|
||||
// Only the HEVC SPS hits this path (H.264 is handled above)
|
||||
else if (decodeUnitType == MoonBridge.BUFFER_TYPE_SPS) {
|
||||
numSpsIn++;
|
||||
|
||||
// Batch this to submit together with other CSD per AOSP docs
|
||||
byte[] naluBuffer = new byte[decodeUnitLength];
|
||||
System.arraycopy(decodeUnitData, 0, naluBuffer, 0, decodeUnitLength);
|
||||
spsBuffers.add(naluBuffer);
|
||||
return MoonBridge.DR_OK;
|
||||
}
|
||||
else if (decodeUnitType == MoonBridge.BUFFER_TYPE_PPS) {
|
||||
numPpsIn++;
|
||||
|
||||
// Batch this to submit together with other CSD per AOSP docs
|
||||
byte[] naluBuffer = new byte[decodeUnitLength];
|
||||
System.arraycopy(decodeUnitData, 0, naluBuffer, 0, decodeUnitLength);
|
||||
ppsBuffers.add(naluBuffer);
|
||||
return MoonBridge.DR_OK;
|
||||
}
|
||||
else if ((videoFormat & (MoonBridge.VIDEO_FORMAT_MASK_H264 | MoonBridge.VIDEO_FORMAT_MASK_H265)) != 0) {
|
||||
// If this is the first CSD blob or we aren't supporting fused IDR frames, we will
|
||||
// submit the CSD blob in a separate input buffer for each IDR frame.
|
||||
if (!submittedCsd || !fusedIdrFrame) {
|
||||
if (!fetchNextInputBuffer()) {
|
||||
return MoonBridge.DR_NEED_IDR;
|
||||
}
|
||||
|
||||
// Submit all CSD when we receive the first non-CSD blob in an IDR frame
|
||||
for (byte[] vpsBuffer : vpsBuffers) {
|
||||
nextInputBuffer.put(vpsBuffer);
|
||||
}
|
||||
for (byte[] spsBuffer : spsBuffers) {
|
||||
nextInputBuffer.put(spsBuffer);
|
||||
}
|
||||
for (byte[] ppsBuffer : ppsBuffers) {
|
||||
nextInputBuffer.put(ppsBuffer);
|
||||
}
|
||||
|
||||
if (!queueNextInputBuffer(0, MediaCodec.BUFFER_FLAG_CODEC_CONFIG)) {
|
||||
return MoonBridge.DR_NEED_IDR;
|
||||
}
|
||||
|
||||
// Remember that we already submitted CSD for this frame, so we don't do it
|
||||
// again in the fused IDR case below.
|
||||
csdSubmittedForThisFrame = true;
|
||||
|
||||
// Remember that we submitted CSD globally for this MediaCodec instance
|
||||
submittedCsd = true;
|
||||
|
||||
if (needsBaselineSpsHack) {
|
||||
needsBaselineSpsHack = false;
|
||||
|
||||
if (!replaySps()) {
|
||||
return MoonBridge.DR_NEED_IDR;
|
||||
}
|
||||
|
||||
LimeLog.info("SPS replay complete");
|
||||
}
|
||||
}
|
||||
activeWindowVideoStats.framesWithHostProcessingLatency += 1;
|
||||
}
|
||||
activeWindowVideoStats.maxHostProcessingLatency = (char) Math.max(activeWindowVideoStats.maxHostProcessingLatency, frameHostProcessingLatency);
|
||||
activeWindowVideoStats.totalHostProcessingLatency += frameHostProcessingLatency;
|
||||
}
|
||||
|
||||
activeWindowVideoStats.totalFramesReceived++;
|
||||
activeWindowVideoStats.totalFrames++;
|
||||
|
||||
if (!FRAME_RENDER_TIME_ONLY) {
|
||||
// Count time from first packet received to enqueue time as receive time
|
||||
// We will count DU queue time as part of decoding, because it is directly
|
||||
// caused by a slow decoder.
|
||||
activeWindowVideoStats.totalTimeMs += enqueueTimeMs - receiveTimeMs;
|
||||
if (frameHostProcessingLatency != 0) {
|
||||
if (activeWindowVideoStats.minHostProcessingLatency != 0) {
|
||||
activeWindowVideoStats.minHostProcessingLatency = (char) Math.min(activeWindowVideoStats.minHostProcessingLatency, frameHostProcessingLatency);
|
||||
} else {
|
||||
activeWindowVideoStats.minHostProcessingLatency = frameHostProcessingLatency;
|
||||
}
|
||||
activeWindowVideoStats.framesWithHostProcessingLatency += 1;
|
||||
}
|
||||
activeWindowVideoStats.maxHostProcessingLatency = (char) Math.max(activeWindowVideoStats.maxHostProcessingLatency, frameHostProcessingLatency);
|
||||
activeWindowVideoStats.totalHostProcessingLatency += frameHostProcessingLatency;
|
||||
|
||||
if (!fetchNextInputBuffer()) {
|
||||
return MoonBridge.DR_NEED_IDR;
|
||||
}
|
||||
activeWindowVideoStats.totalFramesReceived++;
|
||||
activeWindowVideoStats.totalFrames++;
|
||||
|
||||
if (submitCsdNextCall) {
|
||||
if (vpsBuffer != null) {
|
||||
if (!FRAME_RENDER_TIME_ONLY) {
|
||||
// Count time from first packet received to enqueue time as receive time
|
||||
// We will count DU queue time as part of decoding, because it is directly
|
||||
// caused by a slow decoder.
|
||||
activeWindowVideoStats.totalTimeMs += enqueueTimeMs - receiveTimeMs;
|
||||
}
|
||||
|
||||
if (!fetchNextInputBuffer()) {
|
||||
return MoonBridge.DR_NEED_IDR;
|
||||
}
|
||||
|
||||
int codecFlags = 0;
|
||||
|
||||
if (frameType == MoonBridge.FRAME_TYPE_IDR) {
|
||||
codecFlags |= MediaCodec.BUFFER_FLAG_SYNC_FRAME;
|
||||
|
||||
// If we are using fused IDR frames, submit the CSD with each IDR frame
|
||||
if (fusedIdrFrame && !csdSubmittedForThisFrame) {
|
||||
for (byte[] vpsBuffer : vpsBuffers) {
|
||||
nextInputBuffer.put(vpsBuffer);
|
||||
}
|
||||
if (spsBuffer != null) {
|
||||
for (byte[] spsBuffer : spsBuffers) {
|
||||
nextInputBuffer.put(spsBuffer);
|
||||
}
|
||||
if (ppsBuffer != null) {
|
||||
for (byte[] ppsBuffer : ppsBuffers) {
|
||||
nextInputBuffer.put(ppsBuffer);
|
||||
}
|
||||
|
||||
submitCsdNextCall = false;
|
||||
}
|
||||
|
||||
if (frameType == MoonBridge.FRAME_TYPE_IDR) {
|
||||
codecFlags |= MediaCodec.BUFFER_FLAG_SYNC_FRAME;
|
||||
}
|
||||
|
||||
timestampUs = enqueueTimeMs * 1000;
|
||||
|
||||
if (timestampUs <= lastTimestampUs) {
|
||||
// We can't submit multiple buffers with the same timestamp
|
||||
// so bump it up by one before queuing
|
||||
timestampUs = lastTimestampUs + 1;
|
||||
}
|
||||
|
||||
lastTimestampUs = timestampUs;
|
||||
|
||||
numFramesIn++;
|
||||
}
|
||||
|
||||
long timestampUs = enqueueTimeMs * 1000;
|
||||
if (timestampUs <= lastTimestampUs) {
|
||||
// We can't submit multiple buffers with the same timestamp
|
||||
// so bump it up by one before queuing
|
||||
timestampUs = lastTimestampUs + 1;
|
||||
}
|
||||
lastTimestampUs = timestampUs;
|
||||
|
||||
numFramesIn++;
|
||||
|
||||
if (decodeUnitLength > nextInputBuffer.limit() - nextInputBuffer.position()) {
|
||||
IllegalArgumentException exception = new IllegalArgumentException(
|
||||
"Decode unit length "+decodeUnitLength+" too large for input buffer "+nextInputBuffer.limit());
|
||||
@@ -1723,20 +1749,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
|
||||
return MoonBridge.DR_NEED_IDR;
|
||||
}
|
||||
|
||||
if ((codecFlags & MediaCodec.BUFFER_FLAG_CODEC_CONFIG) != 0) {
|
||||
submittedCsd = true;
|
||||
|
||||
if (needsBaselineSpsHack) {
|
||||
needsBaselineSpsHack = false;
|
||||
|
||||
if (!replaySps()) {
|
||||
return MoonBridge.DR_NEED_IDR;
|
||||
}
|
||||
|
||||
LimeLog.info("SPS replay complete");
|
||||
}
|
||||
}
|
||||
|
||||
return MoonBridge.DR_OK;
|
||||
}
|
||||
|
||||
|
||||
@@ -503,6 +503,15 @@ public class PreferenceConfiguration {
|
||||
prefs.edit().putBoolean(SMALL_ICONS_PREF_STRING, getDefaultSmallMode(context)).apply();
|
||||
}
|
||||
|
||||
if (!prefs.contains(GAMEPAD_MOTION_SENSORS_PREF_STRING) && Build.VERSION.SDK_INT == Build.VERSION_CODES.S) {
|
||||
// Android 12 has a nasty bug that causes crashes when the app touches the InputDevice's
|
||||
// associated InputDeviceSensorManager (just calling getSensorManager() is enough).
|
||||
// As a workaround, we will override the default value for the gamepad motion sensor
|
||||
// option to disabled on Android 12 to reduce the impact of this bug.
|
||||
// https://cs.android.com/android/_/android/platform/frameworks/base/+/8970010a5e9f3dc5c069f56b4147552accfcbbeb
|
||||
prefs.edit().putBoolean(GAMEPAD_MOTION_SENSORS_PREF_STRING, false).apply();
|
||||
}
|
||||
|
||||
// This must happen after the preferences migration to ensure the preferences are populated
|
||||
config.bitrate = prefs.getInt(BITRATE_PREF_STRING, prefs.getInt(BITRATE_PREF_OLD_STRING, 0) * 1000);
|
||||
if (config.bitrate == 0) {
|
||||
|
||||
@@ -190,8 +190,13 @@ public class StreamSettings extends Activity {
|
||||
}
|
||||
|
||||
private void addNativeFrameRateEntry(float framerate) {
|
||||
int frameRateRounded = Math.round(framerate);
|
||||
if (frameRateRounded == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
ListPreference pref = (ListPreference) findPreference(PreferenceConfiguration.FPS_PREF_STRING);
|
||||
String fpsValue = Integer.toString(Math.round(framerate));
|
||||
String fpsValue = Integer.toString(frameRateRounded);
|
||||
String fpsName = getResources().getString(R.string.resolution_prefix_native) +
|
||||
" (" + fpsValue + " " + getResources().getString(R.string.fps_suffix_fps) + ")";
|
||||
|
||||
@@ -342,12 +347,11 @@ public class StreamSettings extends Activity {
|
||||
}
|
||||
}
|
||||
|
||||
int maxSupportedFps = 0;
|
||||
Display display = getActivity().getWindowManager().getDefaultDisplay();
|
||||
float maxSupportedFps = display.getRefreshRate();
|
||||
|
||||
// Hide non-supported resolution/FPS combinations
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
Display display = getActivity().getWindowManager().getDefaultDisplay();
|
||||
|
||||
int maxSupportedResW = 0;
|
||||
|
||||
// Add a native resolution with any insets included for users that don't want content
|
||||
@@ -415,7 +419,7 @@ public class StreamSettings extends Activity {
|
||||
}
|
||||
|
||||
if (candidate.getRefreshRate() > maxSupportedFps) {
|
||||
maxSupportedFps = (int)candidate.getRefreshRate();
|
||||
maxSupportedFps = candidate.getRefreshRate();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -508,7 +512,7 @@ public class StreamSettings extends Activity {
|
||||
// getRealMetrics() function (unlike the lies that getWidth() and getHeight()
|
||||
// tell to us).
|
||||
DisplayMetrics metrics = new DisplayMetrics();
|
||||
getActivity().getWindowManager().getDefaultDisplay().getRealMetrics(metrics);
|
||||
display.getRealMetrics(metrics);
|
||||
int width = Math.max(metrics.widthPixels, metrics.heightPixels);
|
||||
int height = Math.min(metrics.widthPixels, metrics.heightPixels);
|
||||
addNativeResolutionEntries(width, height, false);
|
||||
@@ -516,7 +520,6 @@ public class StreamSettings extends Activity {
|
||||
else {
|
||||
// On Android 4.1, we have to resort to reflection to invoke hidden APIs
|
||||
// to get the real screen dimensions.
|
||||
Display display = getActivity().getWindowManager().getDefaultDisplay();
|
||||
try {
|
||||
Method getRawHeightFunc = Display.class.getMethod("getRawHeight");
|
||||
Method getRawWidthFunc = Display.class.getMethod("getRawWidth");
|
||||
@@ -607,7 +610,6 @@ public class StreamSettings extends Activity {
|
||||
category.removePreference(findPreference("checkbox_enable_hdr"));
|
||||
}
|
||||
else {
|
||||
Display display = getActivity().getWindowManager().getDefaultDisplay();
|
||||
Display.HdrCapabilities hdrCaps = display.getHdrCapabilities();
|
||||
|
||||
// We must now ensure our display is compatible with HDR10
|
||||
|
||||
Submodule app/src/main/jni/moonlight-core/moonlight-common-c updated: 5e844aad08...5de4a5b85a
@@ -79,7 +79,7 @@
|
||||
<string name="conn_terminated_title">Verbindung beendet</string>
|
||||
<string name="conn_terminated_msg">Die Verbindung wurde beendet</string>
|
||||
<!-- General strings -->
|
||||
<string name="ip_hint">IP-Adresse des GeForce Host</string>
|
||||
<string name="ip_hint">IP-Adresse des GeForce Hosts</string>
|
||||
<string name="searching_pc">Suche nach Hosts auf denen GeForce Experience aktiv ist…
|
||||
\n
|
||||
\nStelle sicher, dass GameStream in den GeForce Experience SHIELD-Einstellungen aktiviert ist.</string>
|
||||
@@ -261,4 +261,13 @@
|
||||
<string name="frame_conversion_error">Der Host-PC hat einen schwerwiegenden Videocodierungsfehler gemeldet.
|
||||
\n
|
||||
\nVersuchen Sie, den HDR-Modus zu deaktivieren, die Streaming-Auflösung zu ändern oder die Bildschirmauflösung des Host-PCs zu ändern.</string>
|
||||
<string name="title_native_fps_dialog">Native FPS Warnung</string>
|
||||
<string name="videoformat_av1always">Immer AV1 verwenden (Experimentell)</string>
|
||||
<string name="title_checkbox_gamepad_motion_sensors">Erlaube Benutzen von Gamepad Bewegungssensoren</string>
|
||||
<string name="videoformat_h264always">Immer H.264 verwenden</string>
|
||||
<string name="fps_suffix_fps">FPS</string>
|
||||
<string name="category_gamepad_settings">Gamepad Einstellungen</string>
|
||||
<string name="pair_pairing_help">Wenn dein Host PC Sunshine verwendet, navigiere zur Sunshine Web UI und gebe dort die PIN ein.</string>
|
||||
<string name="title_checkbox_gamepad_touchpad_as_mouse">Die Maus immer mit dem Touchpad steuern</string>
|
||||
<string name="perf_overlay_hostprocessinglatency">Host Verarbeitungslatenz min/max/avg: %1$.1f/%2$.1f/%3$.1f ms</string>
|
||||
</resources>
|
||||
@@ -126,8 +126,8 @@
|
||||
<string name="summary_resolution_list">Le réglage de valeurs trop élevées pour votre appareil peut provoquer un retard ou un plantage.</string>
|
||||
<string name="title_fps_list">Fréquence d\'images vidéo</string>
|
||||
<string name="summary_fps_list">Augmenter pour un flux vidéo plus lisse. Diminution pour de meilleures performances sur les périphériques bas de gamme.</string>
|
||||
<string name="title_seekbar_bitrate">Sélectionnez le bitrate vidéo à obtenir</string>
|
||||
<string name="summary_seekbar_bitrate">Bitrate inférieur pour réduire la saccade. Augmentez le bitrate pour augmenter la qualité de l\'image.</string>
|
||||
<string name="title_seekbar_bitrate">Bitrate vidéo</string>
|
||||
<string name="summary_seekbar_bitrate">Augmentez-le pour une meilleure qualité d’image. Diminuez-le pour améliorer les performances sur les connexions plus lentes.</string>
|
||||
<string name="title_checkbox_stretch_video">Étirez la vidéo en plein écran</string>
|
||||
<string name="title_checkbox_disable_warnings">Désactiver les messages d\'avertissement</string>
|
||||
<string name="title_checkbox_enable_pip">Activer le mode observateur dans l\'image</string>
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
<string name="pair_already_in_progress">Accoppiamento già in corso</string>
|
||||
<!-- WOL messages -->
|
||||
<string name="wol_pc_online">PC già avviato</string>
|
||||
<string name="wol_no_mac">Impossibile risvegliare il PC perché GFE non ha inviato nessun indirizzo MAC</string>
|
||||
<string name="wol_no_mac">Impossibile risvegliare il PC perché non è stato salvato nessun indirizzo MAC</string>
|
||||
<string name="wol_waking_pc">Risveglio PC…</string>
|
||||
<string name="wol_waking_msg">Il PC potrebbe impiegare qualche secondo per risvegliarsi.
|
||||
Se non succede niente, assicurati che l\'opzione Wake-On-LAN sia configurata correttamente.
|
||||
@@ -33,7 +33,7 @@
|
||||
<string name="unpairing">Disaccoppiamento…</string>
|
||||
<string name="unpair_success">Disaccoppiato con successo</string>
|
||||
<string name="unpair_fail">Disaccoppiamento fallito</string>
|
||||
<string name="unpair_error">PC non accoppiato</string>
|
||||
<string name="unpair_error">Il dispositivo non è stato accoppiato</string>
|
||||
<!-- Errors -->
|
||||
<string name="error_pc_offline">PC offline</string>
|
||||
<string name="error_manager_not_running">Il servizio ComputerManager non è avviato. Attendi qualche secondo o riavvia l\'applicazione.</string>
|
||||
@@ -60,8 +60,9 @@
|
||||
<string name="conn_terminated_msg">La connessione è stata interrotta</string>
|
||||
<!-- General strings -->
|
||||
<string name="ip_hint">Indirizzo IP del PC</string>
|
||||
<string name="searching_pc">Ricerca di PC con GameStream avviato…\n\n
|
||||
Assicurati che GameStream sia abilitato nelle impostazioni SHIELD di GeForce Experience.</string>
|
||||
<string name="searching_pc">Ricerca di PC nella rete locale…
|
||||
\n
|
||||
\n Assicurati che Sunshine sia avviato o che GameStream sia abilitato nelle impostazioni SHIELD di GeForce Experience.</string>
|
||||
<string name="yes">Sì</string>
|
||||
<string name="no">No</string>
|
||||
<string name="lost_connection">Connessione con il PC persa</string>
|
||||
@@ -90,7 +91,7 @@
|
||||
<string name="addpc_wrong_sitelocal">Quell\'indirizzo non sembra corretto. È necessario utilizzare l\'indirizzo IP pubblico del router per lo streaming su Internet.</string>
|
||||
<!-- Preferences -->
|
||||
<string name="category_basic_settings">Impostazioni generali</string>
|
||||
<string name="title_resolution_list">Risoluzione e FPS</string>
|
||||
<string name="title_resolution_list">Risoluzione video</string>
|
||||
<string name="summary_resolution_list">Aumentare per migliorare la nitidezza dell\'immagine. Diminuire per aumentare le prestazioni su dispositivi di fascia più bassa e reti più lente.</string>
|
||||
<string name="title_seekbar_bitrate">Velocità di trasmissione video</string>
|
||||
<string name="summary_seekbar_bitrate">Aumentare per migliorare la qualità dell\'immagine. Diminuire per aumentare le prestazioni su reti più lente.</string>
|
||||
@@ -133,10 +134,10 @@
|
||||
<string name="category_advanced_settings">Impostazioni avanzate</string>
|
||||
<string name="title_disable_frame_drop">Non saltare i fotogrammi</string>
|
||||
<string name="summary_disable_frame_drop">Potrebbe ridurre il micro-stuttering su alcuni dispositivi, ma può aumentare la latenza</string>
|
||||
<string name="title_video_format">Modifica impostazioni HEVC</string>
|
||||
<string name="summary_video_format">HEVC riduce i requisiti di larghezza di banda video ma richiede un dispositivo molto recente</string>
|
||||
<string name="title_video_format">Modifica impostazioni del codec</string>
|
||||
<string name="summary_video_format">I nuovi codec possono ridurre i requisiti di larghezza di banda video se il tuo dispositivo li supporta. La scelta del codec può essere ignorata se non è supportato dal software dell\'host o dalla GPU.</string>
|
||||
<string name="title_enable_hdr">Abilita HDR (sperimentale)</string>
|
||||
<string name="summary_enable_hdr">Utilizza l\'HDR quando il gioco e la scheda video del PC lo supportano. L\'HDR richiede una scheda video serie GTX 1000 o sucessive.</string>
|
||||
<string name="summary_enable_hdr">Utilizza l\'HDR quando il gioco e la scheda video del PC lo supportano. L\'HDR richiede una scheda video col supporto dell\'encoding HEVC Main 10.</string>
|
||||
<string name="suffix_osc_opacity">%</string>
|
||||
<string name="pcview_menu_header_online">Online</string>
|
||||
<string name="scut_pc_not_found">PC non trovato</string>
|
||||
@@ -161,7 +162,7 @@
|
||||
<string name="perf_overlay_dectime">Tempo medio di decodifica: %1$.2f ms</string>
|
||||
<string name="perf_overlay_streamdetails">Flusso video: %1$s %2$.2f FPS</string>
|
||||
<string name="nettest_title_waiting">Prova della Connessione di Rete</string>
|
||||
<string name="nettest_text_waiting">Moonlight sta testando la tua connessione di rete per controllare se NVIDIA GameStream sia bloccato.
|
||||
<string name="nettest_text_waiting">Moonlight sta testando la tua connessione di rete per controllare se ogni porta richiesta sia bloccata.
|
||||
\n
|
||||
\nPotrebbero volerci alcuni secondi…</string>
|
||||
<string name="nettest_title_done">Test della Rete Completato</string>
|
||||
@@ -226,18 +227,16 @@
|
||||
<string name="no_frame_received_error">La tua connessione di rete non sta funzionando bene. Riduci il bitrate video o prova ad usare una connessione più veloce.</string>
|
||||
<string name="early_termination_error">Qualcosa è andato storto sul PC sorgente mentre la trasmissione veniva avviata.
|
||||
\n
|
||||
\nAssicurati di non avere nessun contenuto protetto da DRM aperto sul PC sorgente. Puoi anche provare a spengere e riaccendere il PC sorgente.
|
||||
\n
|
||||
\nSe il problema persiste, prova a installare di nuovo i driver della scheda video e GeForce Experience.</string>
|
||||
\nAssicurati di non avere nessun contenuto protetto da DRM aperto sul PC sorgente. Puoi anche provare a spengere e riaccendere il PC sorgente.</string>
|
||||
<string name="summary_unlock_fps">Trasmettere a 90 o 120 FPS potrebbe ridurre il ritardo su dispositivi di fascia alta, ma può provocare ritardi i instabilità sui dispositivi che non lo supportano</string>
|
||||
<string name="summary_enable_post_stream_toast">Molstra un messaggio con informazioni sulla latenza dopo che la trasmissione è conclusa</string>
|
||||
<string name="text_native_res_dialog">Le impostazioni di risoluzione nativa non sono ufficialmente supportate da GeForce Experience, quindi non cambierà automaticamente la risoluzione del monitor del computer sorgente. Dovrai cambiarla manualmente all\'interno del gioco.
|
||||
<string name="text_native_res_dialog">Le impostazioni di risoluzione nativa e/o di FPS possono non essere supportate dal server per lo streaming. Dovrai aggiungerle manualmente all\'interno delle impostazioni del PC o del server.
|
||||
\n
|
||||
\nSe scegli di create una risoluzione personalizzata nel Pannello di Controllo NVIDIA per copiare la risoluzione del tuo dispositivo, assicurati di aver letto e capito il messaggio di attenzione di NVIDIA a proposito dei possibili danni al monitor, all\'instabilità del PC e altri potenziali problemi.
|
||||
\nSe scegli di create una risoluzione personalizzata nel Pannello di Controllo NVIDIA per copiare la risoluzione dello schermo, assicurati di aver letto e capito il messaggio di attenzione di NVIDIA a proposito dei possibili danni al monitor, all\'instabilità del PC e altri potenziali problemi.
|
||||
\n
|
||||
\nNon saremo responsabili per qualsiasi problema risultante dalla creazione di una risoluzione personalizzata sul tuo PC.
|
||||
\n
|
||||
\nInfine, il tuo dispositivo o PC sorgente potrebbero non supportare la trasmissione alla risoluzione nativa. Se ciò non funzionasse sul tuo dispositivo, sfortunatamente non ci sono altre soluzioni.</string>
|
||||
\nPuò capitare che il tuo monitor potrebbe non supportare una risoluzione dello schermo richiesta. In questo caso, prova a impostare un monitor virtuale. Infine, se il tuo dispositivo o PC sorgente non supportano la trasmissione ad una specifica risoluzione dello schermo o della frequenza di aggiornamento, sfortunatamente non ci sono altre soluzioni.</string>
|
||||
<string name="perf_overlay_incomingfps">Frame rate in ingresso dalla rete: %1$.2f FPS</string>
|
||||
<string name="perf_overlay_renderingfps">Frame rate renderizzato: %1$.2f FPS</string>
|
||||
<string name="perf_overlay_netdrops">Frame scartati dalla tua connessione di rete: %1$.2f%%</string>
|
||||
@@ -264,4 +263,20 @@
|
||||
<string name="title_checkbox_reduce_refresh_rate">Consenti riduzione della frequenza di aggiornamento</string>
|
||||
<string name="summary_full_range">Ciò causerà la perdita di dettagli in aree chiare e scure se il dispositivo non visualizza correttamente i contenuti video a gamma completa.</string>
|
||||
<string name="title_full_range">Forza video full range (sperimentale)</string>
|
||||
<string name="title_native_fps_dialog">Avviso FPS nativi</string>
|
||||
<string name="videoformat_av1always">Preferisci AV1 (Sperimentale)</string>
|
||||
<string name="pcview_menu_eol">Terminazione del servizio NVIDIA GameStream</string>
|
||||
<string name="title_checkbox_gamepad_motion_sensors">Permetti l\'uso dei sensori giroscopici del gamepad</string>
|
||||
<string name="summary_checkbox_gamepad_touchpad_as_mouse">Forza l\'input del touchpad del gamepad a controllare il mouse dell\'host, anche quando si sta emulando un gamepad col touchpad.</string>
|
||||
<string name="toast_controller_type_changed">Il tipo di gamepad potrebbe cambiare se è attiva l\'emulazione dei sensori giroscopici</string>
|
||||
<string name="summary_checkbox_gamepad_motion_sensors">Abilita per gli host supportati la trasmissione dei dati dai sensori giroscopici quando si simula un gamepad con sensori giroscopici. Disabilitandolo può ridurre il consumo di batteria e la rete richiesta per lo stream se i sensori giroscopici non vengono utilizzati nel gioco.</string>
|
||||
<string name="summary_checkbox_gamepad_motion_fallback">Usa i sensori giroscopici integrati nel tuo dispositivo se il tuo gamepad non possiede i sensori giroscopici o non sono compatibili con la tua versione Android.
|
||||
\nNota: Abilitare questa opzione farà apparire il tuo gamepad come un controller Playstation all\'host.</string>
|
||||
<string name="videoformat_h264always">Preferisci H.264</string>
|
||||
<string name="fps_suffix_fps">FPS</string>
|
||||
<string name="category_gamepad_settings">Impostazioni del gamepad</string>
|
||||
<string name="title_checkbox_gamepad_motion_fallback">Emula il supporto dei sensori giroscopici del gamepad</string>
|
||||
<string name="pair_pairing_help">Se il tuo PC host sta eseguendo Sunshine, vai nella pagina web locale di Sunshine ed inserisci il PIN.</string>
|
||||
<string name="title_checkbox_gamepad_touchpad_as_mouse">Controlla sempre il mouse col touchpad</string>
|
||||
<string name="perf_overlay_hostprocessinglatency">Latenza di codifica da parte dell\'host min/max/average: %1$.1f/%2$.1f/%3$.1f ms</string>
|
||||
</resources>
|
||||
@@ -0,0 +1,5 @@
|
||||
- Added Select+L1 gamepad button combo to act as the touchpad button when emulating a PS4 controller using built-in device motion sensors
|
||||
- Disabled gamepad motion sensors by default on Android 12 as a workaround for an Android 12 bug that randomly crashes Moonlight
|
||||
- Fixed analog sticks not centering properly in rare cases
|
||||
- Adjusted bitrate handling of AV1 to be consistent with HEVC
|
||||
- Fixed handling of some unusual H.264 and HEVC streams
|
||||
@@ -0,0 +1,3 @@
|
||||
- Fixed connection issue with some hosts running GeForce Experience and older Sunshine versions
|
||||
- Fixed native frame rate streaming support on older versions of Android
|
||||
- Stability improvements
|
||||
Reference in New Issue
Block a user