Compare commits

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151 Commits

Author SHA1 Message Date
Cameron Gutman aede16c85c Version 10.9 2022-10-07 22:02:56 -05:00
Cameron Gutman 61a82e6394 Merge remote-tracking branch 'origin/weblate' 2022-10-07 21:55:19 -05:00
Sargon-Isa 5a92925d6a Translated using Weblate (German)
Currently translated at 100.0% (226 of 226 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2022-10-08 04:54:57 +02:00
Cameron Gutman fe697c918f Update moonlight-common-c with speculative RFI support 2022-10-07 21:54:00 -05:00
Cameron Gutman bc57a285ce Fix unescaped character 2022-10-04 20:03:10 -05:00
Cameron Gutman 85d8943b64 Merge remote-tracking branch 'origin/weblate' 2022-10-04 19:56:52 -05:00
Cameron Gutman aa6c32968b Add a special termination message for ML_ERROR_FRAME_CONVERSION 2022-10-04 19:51:49 -05:00
Cameron Gutman ad1808fb4e Update moonlight-common-c with further fixes for GFE 3.26 2022-10-04 19:50:49 -05:00
Kamil Szyc 576610e4c3 Translated using Weblate (Polish)
Currently translated at 1.7% (4 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pl/
2022-10-04 12:24:06 +02:00
Martin Dimitrov ace2266f14 Translated using Weblate (Bulgarian)
Currently translated at 59.5% (134 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/bg/
2022-10-04 12:24:06 +02:00
Alexandru-Marian Buza 41cedfa6ec Fix requestMetaKeyEvent for Samsung devices with android 10+ (#1134)
Co-authored-by: Alexandru Buza <abuza@iqnox.com>
2022-10-03 22:50:04 -05:00
Cameron Gutman d46fab33b3 Enable HEVC RFI for Exynos decoders 2022-10-03 22:23:59 -05:00
Cameron Gutman 585dc45595 Enable RFI for HEVC on Qualcomm and Nvidia decoders 2022-10-03 21:33:05 -05:00
Cameron Gutman c3c9354a00 Update moonlight-common-c to support reliable RFI for HEVC 2022-10-03 21:32:11 -05:00
Cameron Gutman bdc8d08e65 Switch back to AGP 7.2.2
AGP 7.3.0 produces invalid bytecode for ControllerHandler, causing dex validation errors on Android Jelly Bean and KitKat

Fixes #1132
2022-10-03 21:30:01 -05:00
Cameron Gutman 9c792d3272 Adjust RendererException text to attempt to parse correctly in Google Play App Vitals 2022-10-03 21:28:37 -05:00
Cameron Gutman 23bc4daf9f Refactor input event handling in the Game activity 2022-10-03 21:25:43 -05:00
Kamil Szyc fd85ca2004 Added translation using Weblate (Polish) 2022-10-03 11:42:50 +02:00
Martin Dimitrov aadf88add1 Added translation using Weblate (Bulgarian) 2022-10-02 19:24:17 +02:00
sanhoe f14ce61ee3 Translated using Weblate (Korean)
Currently translated at 100.0% (225 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ko/
2022-09-29 12:16:23 +02:00
Cameron Gutman 539daf5789 Don't adjust maxBytesPerPicDenom and maxBitsPerMbDenom on newer devices 2022-09-23 21:27:27 -05:00
Cameron Gutman e8ea2a8ec1 Version 10.8.4 2022-09-22 23:17:58 -05:00
Cameron Gutman 9ed3b3a9df Fixed streaming on certain devices with GFE 3.26 2022-09-22 23:16:40 -05:00
Cameron Gutman 12487553de Version 10.8.2 2022-09-22 21:57:42 -05:00
Cameron Gutman 9c1a618b4a Fix stuck analog stick when a touch event is cancelled
This can happen if a stylus hover event is received while touching an OSC element
2022-09-21 01:11:45 -05:00
Cameron Gutman ac0e784417 Make StreamView transparent to touch events and handle everything in the background view
This is much simpler than trying to play games with touch handling between 2 views
2022-09-21 01:07:49 -05:00
Cameron Gutman 48cab6b203 Allow multi-finger gestures and absolute motion to pass seamlessly between the StreamView and background view 2022-09-21 00:21:43 -05:00
Cameron Gutman e1c0472069 Properly split touch events between regions outside the StreamView and the OSC
This restores the ability to use area outside the StreamView for the virtual trackpad and adds the ability to use OSC and the non-StreamView region for input at the same time.

Fixes #1129
2022-09-20 22:29:54 -05:00
Cameron Gutman 2c498ce707 Throw a RendererException instead of a bare IllegalStateException upon codec recovery failure 2022-09-20 21:43:35 -05:00
Cameron Gutman bc483edb29 Interrupt codec recovery when stopping the decoder 2022-09-18 18:53:37 -05:00
Cameron Gutman 9762f4c412 Only throw the codec exception on the last configuration attempt 2022-09-18 18:47:01 -05:00
Cameron Gutman 5bfce88fc5 Fix recovery timeout if no output frames are being received 2022-09-18 18:37:33 -05:00
Cameron Gutman 94ef66994d Trigger the decoder crash dialog if all recovery attempts fail 2022-09-18 18:29:45 -05:00
Cameron Gutman 257c29daca Improve handling of concurrent recoverable and non-recoverable errors and surface loss 2022-09-18 18:25:29 -05:00
Cameron Gutman 173483eb84 Only catch IllegalStateException or subclasses 2022-09-18 17:42:37 -05:00
Cameron Gutman 06099b2663 Only try to recover from CodecExceptions or IllegalStateExceptions 2022-09-18 00:20:41 -05:00
Cameron Gutman 33c1f0a71c Fix decoding crash if encoder didn't send VUI parameters 2022-09-18 00:04:29 -05:00
Cameron Gutman a3d78f1d80 Merge remote-tracking branch 'origin/weblate' 2022-09-17 23:32:55 -05:00
Cameron Gutman c573d213f8 Allow FFmpeg decoder on Waydroid 2022-09-17 14:51:03 -05:00
Cameron Gutman c72707aef9 Don't begin codec recovery if stopping 2022-09-17 13:52:22 -05:00
Cameron Gutman 313ef06c86 Only exclude touch events from non-view processing
Mouse events that go out of the StreamView area are okay
2022-09-17 13:36:44 -05:00
Cameron Gutman 6b79340c15 Don't handle motion events outside of Views to avoid spurious stream input while using OSC 2022-09-17 13:34:14 -05:00
Cameron Gutman d9a5b29372 Fix OSC handling of touches outside the StreamView 2022-09-17 13:32:40 -05:00
Cameron Gutman d2b0e093fc Reduce power by avoiding resends when OSC state is not changing 2022-09-17 13:07:52 -05:00
Cameron Gutman 945e563912 Switch to a Handler for gamepad mouse emulation 2022-09-17 12:55:15 -05:00
Cameron Gutman a7efa379eb Switch to a Handler for OSC retransmission 2022-09-16 18:21:56 -05:00
Cameron Gutman d04df4ebe5 Fix D-Pad buttons not releasing until all D-Pad input has ceased 2022-09-16 17:41:52 -05:00
Cameron Gutman 2a2c84ef3a Implement fallbacks for a failed codec restart or reset 2022-09-16 03:48:49 -05:00
Cameron Gutman bc97db893a Allow recovery of IllegalStateExceptions for older versions of Android 2022-09-16 03:28:57 -05:00
Cameron Gutman f216834df7 Limit the number of codec recovery attempts 2022-09-16 03:27:22 -05:00
Cameron Gutman be25a7d594 Fix a number of bugs in new codec recovery code 2022-09-16 03:19:36 -05:00
Cameron Gutman 10f43e8024 Try to adjust decoder exception to comply with Google Play crash message filtering 2022-09-16 00:32:34 -05:00
Cameron Gutman bbb3e8d071 Only catch RuntimeExceptions for decoders to avoid eating important exceptions 2022-09-16 00:26:02 -05:00
Cameron Gutman 4c3af35156 Update AGP to 7.3.0 2022-09-16 00:09:22 -05:00
Cameron Gutman 8656228014 Break out of wait on InterruptedException 2022-09-16 00:09:09 -05:00
Cameron Gutman 03f9ea8435 Use Handlers instead of Timers for one-shot events 2022-09-16 00:08:48 -05:00
Cameron Gutman 9cf27d8fb1 Don't throw exceptions during codec recovery 2022-09-15 02:16:24 -05:00
Cameron Gutman d1b24ea6af Consolidate touch tracking timers 2022-09-15 02:05:40 -05:00
Cameron Gutman b07ffbde29 Consolidate OSC timers 2022-09-15 01:59:29 -05:00
Cameron Gutman 1673236940 Abort if the decoder doesn't recover within 5 seconds 2022-09-15 01:37:10 -05:00
Cameron Gutman 06861a2d17 Add support for recovering from non-transient CodecExceptions 2022-09-15 01:15:15 -05:00
Cameron Gutman ef7ac62f97 Improve handling of transient CodecExceptions 2022-09-15 00:08:06 -05:00
Cameron Gutman 245a9f2751 Try a new input buffer if getInputBuffer() returns null 2022-09-14 23:54:07 -05:00
Cameron Gutman 1d38f158b5 Fix crash after the next fetchNextInputBuffer() if getInputBuffer() failed previously 2022-09-14 23:49:49 -05:00
Jorys Paulin 62a526854d Translated using Weblate (French)
Currently translated at 100.0% (225 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2022-09-14 15:22:45 +02:00
Jen Kung-chih 3dda940c92 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (225 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-09-13 08:19:00 +02:00
Howard Wu ab77c4720d Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (225 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2022-09-13 08:18:59 +02:00
Cameron Gutman c8f1f9325e Version 10.8.1 2022-09-11 23:47:34 -05:00
Cameron Gutman 658940d3fb Fix mishandling of IDR frames with a SEI or AUD NAL 2022-09-11 23:45:12 -05:00
Cameron Gutman 51b4ca401e Merge remote-tracking branch 'origin/weblate' 2022-09-11 23:42:58 -05:00
reloxx13 10e4ca4ef3 Translated using Weblate (German)
Currently translated at 100.0% (225 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2022-09-12 06:41:34 +02:00
Cameron Gutman 2bcc2bdfe5 Version 10.8 2022-09-11 22:42:49 -05:00
Cameron Gutman 6462b580bb Merge remote-tracking branch 'origin/weblate' 2022-09-08 17:56:35 -05:00
Daniel Saburi b83d91c944 Translated using Weblate (Portuguese)
Currently translated at 9.3% (21 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt/
2022-09-09 00:55:56 +02:00
Daniel Saburi 07f842bc9e Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (225 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt_BR/
2022-09-09 00:55:56 +02:00
Cameron Gutman 3913e845fa Add workaround for MITV4-ANSM0 low latency mode bug
Fixes #1122
2022-09-08 17:43:17 -05:00
Cameron Gutman 09f0913974 Only request unbuffered touch events on Android 11+ 2022-09-08 17:30:19 -05:00
Cameron Gutman aa9ca35115 Fix refresh rate reduction for non-exact frame rate matches 2022-09-08 17:28:43 -05:00
Cameron Gutman 010dfdf834 Reload the settings page when switching between screens on a foldable device 2022-09-08 17:26:54 -05:00
Cameron Gutman 150fac9c09 Remove the TV refresh rate workaround now that users must opt-in to lowering the refresh rate 2022-09-06 23:10:39 -05:00
Cameron Gutman ec3aef13d8 Merge remote-tracking branch 'origin/weblate' 2022-09-06 23:00:54 -05:00
Cameron Gutman 2b56005bd2 Display portrait resolution first 2022-09-06 22:52:43 -05:00
Cameron Gutman 9bc893b6ad Allow both portrait and landscape native orientations on square displays 2022-09-06 22:50:43 -05:00
Cameron Gutman 3feb92e788 Force landscape mode when using OSC 2022-09-06 22:07:44 -05:00
Cameron Gutman 1265952814 Allow streaming in any orientation when using a square display 2022-09-06 21:24:54 -05:00
Cameron Gutman f5ad5d97db Fix tapping using the virtual trackpad on the Z Fold 4 2022-09-06 20:53:45 -05:00
Cameron Gutman 5ac0939731 Don't reduce refresh rate by default in balanced mode 2022-09-06 20:21:53 -05:00
Cameron Gutman b653694860 Request unbuffered input events to reduce input latency 2022-09-06 19:09:31 -05:00
Cameron Gutman 49051a5095 Prefetch input buffers while waiting for the next frame to arrive 2022-09-06 00:59:45 -05:00
Cameron Gutman 7734de6465 Fix handling of 3 byte Annex B start sequences 2022-09-05 22:32:13 -05:00
TacoTheDank edac646434 Regenerate drawables 2022-09-03 12:08:51 -05:00
sanhoe 51c7665fdc Translated using Weblate (Korean)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ko/
2022-09-02 17:18:21 +02:00
Jen Kung-chih 37545821fc Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-08-28 05:22:25 +02:00
Brandon Goldberg 8a1ed0f146 Translated using Weblate (Spanish)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/es/
2022-08-25 02:22:25 +02:00
Jen Kung-chih 7a0228fb81 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-08-21 18:21:42 +02:00
Sargon-Isa 3aecf9e031 Translated using Weblate (German)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2022-08-14 15:21:45 +02:00
Sargon-Isa c2d4d221af Translated using Weblate (German)
Currently translated at 99.0% (219 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2022-08-11 19:15:29 +02:00
Cameron Gutman 53f89fbe22 Update AGP to 7.2.2 2022-08-04 21:29:43 -05:00
Cameron Gutman eb5f7ef7af Version 10.7 2022-08-04 21:13:01 -05:00
Cameron Gutman e2fc76d21d Merge remote-tracking branch 'origin/weblate' 2022-08-02 18:36:49 -05:00
Wen-haur Chiu 1754103175 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-08-03 01:36:20 +02:00
Cameron Gutman dacd00708f Don't sleep on the main thread in touch processing code 2022-08-02 18:20:05 -05:00
Cameron Gutman a73129243c Compensate for button down time when computing extra minimum button down 2022-08-02 18:14:10 -05:00
Cameron Gutman 54a6aa9081 Remove emulated button sleeps 2022-08-02 18:08:53 -05:00
Cameron Gutman 0fbb53c606 Remove MediaCodecHelper.getMonotonicMillis() 2022-08-02 18:08:12 -05:00
Cameron Gutman eb2e79977d Use event time on input events rather than current uptime 2022-08-02 18:07:15 -05:00
Cameron Gutman b70a47f5e5 Negotiate the higher of the two decoder slices-per-frame preferences to provide best performance 2022-08-01 22:26:00 -05:00
Cameron Gutman 9d5ff72548 Update OpenSSL to fix _armv7_tick() crash
OpenSSL 1.1.1q + https://github.com/cgutman/openssl/commit/fe1a23ccf76780a16f7dc3f2ff1ef97797109c57
2022-08-01 21:50:27 -05:00
Grider 6b972b56a5 Add support for Samsung DeX mode desktop mouse(touchpad) events 2022-07-31 17:26:18 -05:00
Cameron Gutman a80d30baf7 Revert "Add support for 8bitdo sn30 pro xCloud (#1102)"
The broken mapping is due to an old firmware (see #978).

This reverts commit bfc3116661.
2022-07-31 17:12:52 -05:00
Cameron Gutman b9280e9a8e Correct language name for Brazilian Portuguese 2022-07-27 23:36:03 -05:00
Cameron Gutman c6640d201c Merge remote-tracking branch 'origin/weblate' 2022-07-27 23:34:33 -05:00
LUTEN VR 795fdc3605 Translated using Weblate (Korean)
Currently translated at 99.5% (220 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ko/
2022-07-28 06:19:17 +02:00
Cameron Gutman 05311da33d Use 4 slices per frame for software decoders 2022-07-22 20:14:53 -05:00
Cameron Gutman 2e442cb1d1 Only use 4 slices per frame on old Qualcomm devices that benefit from it
Using it everywhere decreases encoding efficiency for no gain in performance
2022-07-22 18:43:59 -05:00
Cameron Gutman fe322590cc Add an option to allow equalizer effects 2022-07-22 00:23:11 -05:00
Cameron Gutman 6cf9b25c04 Fix incorrect name for certain languages 2022-07-21 23:39:47 -05:00
Cameron Gutman 417babb3d4 Add Brazilian Portuguese to language options 2022-07-21 23:38:08 -05:00
Cameron Gutman bdaaa6f0c7 Merge remote-tracking branch 'origin/weblate' 2022-07-21 21:21:35 -05:00
mltgames 7e92dd7fe4 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt_BR/
2022-07-21 14:18:18 +02:00
Wen-haur Chiu 50601e24ed Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-07-21 14:18:18 +02:00
peerobo bfc3116661 Add support for 8bitdo sn30 pro xCloud (#1102)
* add support for 8bitdo sn30 pro xCloud

Co-authored-by: peerobo <phuongrobotics@me.com>
2022-07-20 08:37:32 -05:00
Cameron Gutman 264b6e54f2 Add Codec2 variants in the decoder prefix lists 2022-07-19 23:51:11 -05:00
Cameron Gutman 1ed7ecc82f Don't use FLAG_BYPASS_INTERRUPTION_POLICY
See https://issuetracker.google.com/issues/235875658
2022-07-19 23:02:31 -05:00
Chase Payne 19b8032d06 Fixes an issue that caused televisions to have frame pacing problems when setting the refresh rate below 50hz 2022-07-12 23:56:38 -05:00
Wen-haur Chiu 1e254ea8f4 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-07-12 06:20:34 +02:00
Cameron Gutman babfc99c35 Version 10.6 2022-07-07 23:17:08 -05:00
Bail Adnan Farid 5c802555a2 Translated using Weblate (Indonesian)
Currently translated at 35.6% (78 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/id/
2022-07-07 16:15:42 +02:00
Bail Adnan Farid fbc41c9a4e Added translation using Weblate (Indonesian) 2022-07-05 16:10:15 +02:00
Cameron Gutman 1eca461cb1 Merge remote-tracking branch 'origin/weblate' 2022-07-04 17:51:36 -05:00
Cameron Gutman ebd327c7a6 Use new ShieldControllerExtensions library for Shield Controller rumble support
https://github.com/cgutman/ShieldControllerExtensions
2022-06-30 18:04:02 -05:00
Cameron Gutman 602febe876 Use onPictureInPictureRequested() to enter PiP on Android 11 2022-06-29 23:28:52 -05:00
Cameron Gutman 84fcd3ae6a Use requestMetaKeyEvent API on Samsung devices
Inspired by #1078
2022-06-28 22:07:40 -05:00
Cameron Gutman 84296c6e1c Toggle the IME with a 3 finger tap rather than only showing it 2022-06-28 21:40:59 -05:00
Jorys Paulin 6012e0ea8c Translated using Weblate (French)
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2022-06-27 15:16:50 +02:00
Cameron Gutman 9c76defad0 Add workaround for Galaxy S10 devices crashing during WifiLock acquisition 2022-06-26 13:59:39 -05:00
Cameron Gutman ffd6fab35c Prevent use of proxies 2022-06-25 14:18:38 -05:00
Cameron Gutman 296f97f7ca Version 10.5 2022-06-23 23:37:19 -05:00
Artem 9cbef34f29 Translated using Weblate (Ukrainian)
Currently translated at 94.5% (207 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/uk/
2022-06-22 22:20:52 +02:00
Cameron Gutman 7a65136d29 Disable predictive back gesture support because it breaks KEYCODE_BACK on InputDevices
Partially reverts b2e605838e
2022-06-18 16:19:02 -05:00
Cameron Gutman acaebea846 Merge remote-tracking branch 'origin/weblate' 2022-06-18 15:02:06 -05:00
Cameron Gutman ce850ac12f Fix crash on Xiaomi MiPad running newer custom ROMs
AVC Decoder: OMX.Nvidia.h264.decode
HEVC Decoder: OMX.Nvidia.h265.decode
AVC supported width range: [32, 3840]
AVC achievable FPS range: [146.0, 149.0]
HEVC supported width range: [32, 528]
HEVC achievable FPS range: UNSUPPORTED!
2022-06-18 15:00:10 -05:00
Cameron Gutman a93422d3ed Handle failure to bind com.nvidia.blakepairing more robustly 2022-06-18 14:31:38 -05:00
Cameron Gutman b2e605838e Opt in for new predictive back gesture support in Android 13 2022-06-18 14:26:13 -05:00
Cameron Gutman 2e14002442 Switch to the new native per-app language preference APIs on Android 13 2022-06-18 14:19:19 -05:00
Cameron Gutman c743949df5 Don't crash if no performance data was provided for the codec using the M API 2022-06-18 10:37:16 -05:00
Cameron Gutman f207a3f6d1 Use areSizeAndRateSupported() as a last resort if no performance data is available 2022-06-18 10:35:12 -05:00
Cameron Gutman d6211605a1 Fix crash on shortcut launch if PC has no known MAC address 2022-06-18 10:23:06 -05:00
metezd 80620ed4c6 Translated using Weblate (Turkish)
Currently translated at 69.4% (152 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/tr/
2022-06-15 14:17:48 +02:00
Wen-haur Chiu 76bd0ab696 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-06-15 14:17:47 +02:00
ㅤAbsurdUsername e0914df58a Translated using Weblate (Italian)
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/it/
2022-06-15 14:17:46 +02:00
88 changed files with 3384 additions and 1221 deletions
+3 -2
View File
@@ -9,8 +9,8 @@ android {
minSdk 16
targetSdk 33
versionName "10.4"
versionCode = 280
versionName "10.9"
versionCode = 296
// Generate native debug symbols to allow Google Play to symbolicate our native crashes
ndk.debugSymbolLevel = 'FULL'
@@ -130,4 +130,5 @@ dependencies {
implementation 'com.squareup.okhttp3:okhttp:3.12.13'
implementation 'com.squareup.okio:okio:1.17.5'
implementation 'org.jmdns:jmdns:3.5.7'
implementation 'com.github.cgutman:ShieldControllerExtensions:1.0'
}
+2 -2
View File
@@ -44,6 +44,8 @@
android:roundIcon="@mipmap/ic_launcher"
android:installLocation="auto"
android:gwpAsanMode="always"
android:localeConfig="@xml/locales_config"
android:enableOnBackInvokedCallback="false"
android:theme="@style/AppTheme">
<provider
@@ -122,11 +124,9 @@
android:name="android.support.PARENT_ACTIVITY"
android:value="com.limelight.PcView" />
</activity>
<!-- This will fall back to sensorLandscape at runtime on Android 4.2 and below -->
<activity
android:name=".Game"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize|layoutDirection"
android:screenOrientation="userLandscape"
android:noHistory="true"
android:supportsPictureInPicture="true"
android:resizeableActivity="true"
+292 -78
View File
@@ -2,6 +2,7 @@ package com.limelight;
import com.limelight.binding.PlatformBinding;
import com.limelight.binding.audio.AndroidAudioRenderer;
import com.limelight.binding.input.ControllerHandler;
import com.limelight.binding.input.KeyboardTranslator;
import com.limelight.binding.input.capture.InputCaptureManager;
@@ -58,7 +59,6 @@ import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.os.SystemClock;
import android.util.Rational;
import android.view.Display;
import android.view.InputDevice;
@@ -78,6 +78,8 @@ import android.widget.TextView;
import android.widget.Toast;
import java.io.ByteArrayInputStream;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.security.cert.CertificateException;
import java.security.cert.CertificateFactory;
import java.security.cert.X509Certificate;
@@ -85,10 +87,9 @@ import java.util.Locale;
public class Game extends Activity implements SurfaceHolder.Callback,
OnGenericMotionListener, OnTouchListener, NvConnectionListener, EvdevListener,
OnSystemUiVisibilityChangeListener, GameGestures, StreamView.InputCallbacks,
PerfOverlayListener, UsbDriverService.UsbDriverStateListener
{
OnGenericMotionListener, OnTouchListener, NvConnectionListener, EvdevListener,
OnSystemUiVisibilityChangeListener, GameGestures, StreamView.InputCallbacks,
PerfOverlayListener, UsbDriverService.UsbDriverStateListener, View.OnKeyListener {
private int lastButtonState = 0;
// Only 2 touches are supported
@@ -197,12 +198,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
getWindow().addFlags(WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN);
}
// We specified userLandscape in the manifest which isn't supported until 4.3,
// so we must fall back at runtime to sensorLandscape.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
}
// Listen for UI visibility events
getWindow().getDecorView().setOnSystemUiVisibilityChangeListener(this);
@@ -220,6 +215,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
prefConfig = PreferenceConfiguration.readPreferences(this);
tombstonePrefs = Game.this.getSharedPreferences("DecoderTombstone", 0);
// Enter landscape unless we're on a square screen
setPreferredOrientationForCurrentDisplay();
if (prefConfig.stretchVideo || shouldIgnoreInsetsForResolution(prefConfig.width, prefConfig.height)) {
// Allow the activity to layout under notches if the fill-screen option
// was turned on by the user or it's a full-screen native resolution
@@ -233,12 +231,44 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
// Listen for events on the game surface
// Listen for non-touch events on the game surface
streamView = findViewById(R.id.surfaceView);
streamView.setOnGenericMotionListener(this);
streamView.setOnTouchListener(this);
streamView.setOnKeyListener(this);
streamView.setInputCallbacks(this);
// Listen for touch events on the background touch view to enable trackpad mode
// to work on areas outside of the StreamView itself. We use a separate View
// for this rather than just handling it at the Activity level, because that
// allows proper touch splitting, which the OSC relies upon.
View backgroundTouchView = findViewById(R.id.backgroundTouchView);
backgroundTouchView.setOnTouchListener(this);
boolean needsInputBatching = false;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
// Request unbuffered input event dispatching for all input classes we handle here.
// Without this, input events are buffered to be delivered in lock-step with VBlank,
// artificially increasing input latency while streaming.
streamView.requestUnbufferedDispatch(
InputDevice.SOURCE_CLASS_BUTTON | // Keyboards
InputDevice.SOURCE_CLASS_JOYSTICK | // Gamepads
InputDevice.SOURCE_CLASS_POINTER | // Touchscreens and mice (w/o pointer capture)
InputDevice.SOURCE_CLASS_POSITION | // Touchpads
InputDevice.SOURCE_CLASS_TRACKBALL // Mice (pointer capture)
);
backgroundTouchView.requestUnbufferedDispatch(
InputDevice.SOURCE_CLASS_BUTTON | // Keyboards
InputDevice.SOURCE_CLASS_JOYSTICK | // Gamepads
InputDevice.SOURCE_CLASS_POINTER | // Touchscreens and mice (w/o pointer capture)
InputDevice.SOURCE_CLASS_POSITION | // Touchpads
InputDevice.SOURCE_CLASS_TRACKBALL // Mice (pointer capture)
);
// Since the OS isn't going to batch for us, we have to batch mouse events to
// avoid triggering a bug in GeForce Experience that can lead to massive latency.
needsInputBatching = true;
}
notificationOverlayView = findViewById(R.id.notificationOverlay);
performanceOverlayView = findViewById(R.id.performanceOverlay);
@@ -246,9 +276,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
inputCaptureProvider = InputCaptureManager.getInputCaptureProvider(this, this);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// The view must be focusable for pointer capture to work.
streamView.setFocusable(true);
streamView.setDefaultFocusHighlightEnabled(false);
streamView.setOnCapturedPointerListener(new View.OnCapturedPointerListener() {
@Override
public boolean onCapturedPointer(View view, MotionEvent motionEvent) {
@@ -265,14 +292,20 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Make sure Wi-Fi is fully powered up
WifiManager wifiMgr = (WifiManager) getApplicationContext().getSystemService(Context.WIFI_SERVICE);
highPerfWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_HIGH_PERF, "Moonlight High Perf Lock");
highPerfWifiLock.setReferenceCounted(false);
highPerfWifiLock.acquire();
try {
highPerfWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_HIGH_PERF, "Moonlight High Perf Lock");
highPerfWifiLock.setReferenceCounted(false);
highPerfWifiLock.acquire();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
lowLatencyWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_LOW_LATENCY, "Moonlight Low Latency Lock");
lowLatencyWifiLock.setReferenceCounted(false);
lowLatencyWifiLock.acquire();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
lowLatencyWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_LOW_LATENCY, "Moonlight Low Latency Lock");
lowLatencyWifiLock.setReferenceCounted(false);
lowLatencyWifiLock.acquire();
}
} catch (SecurityException e) {
// Some Samsung Galaxy S10+/S10e devices throw a SecurityException from
// WifiLock.acquire() even though we have android.permission.WAKE_LOCK in our manifest.
e.printStackTrace();
}
appName = Game.this.getIntent().getStringExtra(EXTRA_APP_NAME);
@@ -445,7 +478,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.build();
// Initialize the connection
conn = new NvConnection(host, uniqueId, config, PlatformBinding.getCryptoProvider(this), serverCert);
conn = new NvConnection(host, uniqueId, config, PlatformBinding.getCryptoProvider(this), serverCert, needsInputBatching);
controllerHandler = new ControllerHandler(this, conn, this, prefConfig);
keyboardTranslator = new KeyboardTranslator();
@@ -502,10 +535,72 @@ public class Game extends Activity implements SurfaceHolder.Callback,
streamView.getHolder().addCallback(this);
}
private void setPreferredOrientationForCurrentDisplay() {
Display display = getWindowManager().getDefaultDisplay();
// For semi-square displays, we use more complex logic to determine which orientation to use (if any)
if (PreferenceConfiguration.isSquarishScreen(display)) {
int desiredOrientation = Configuration.ORIENTATION_UNDEFINED;
// OSC doesn't properly support portrait displays, so don't use it in portrait mode by default
if (prefConfig.onscreenController) {
desiredOrientation = Configuration.ORIENTATION_LANDSCAPE;
}
// For native resolution, we will lock the orientation to the one that matches the specified resolution
if (PreferenceConfiguration.isNativeResolution(prefConfig.width, prefConfig.height)) {
if (prefConfig.width > prefConfig.height) {
desiredOrientation = Configuration.ORIENTATION_LANDSCAPE;
}
else {
desiredOrientation = Configuration.ORIENTATION_PORTRAIT;
}
}
if (desiredOrientation == Configuration.ORIENTATION_LANDSCAPE) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE);
}
else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
}
}
else if (desiredOrientation == Configuration.ORIENTATION_PORTRAIT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT);
}
else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
}
}
else {
// If we don't have a reason to lock to portrait or landscape, allow any orientation
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_USER);
}
else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR);
}
}
}
else {
// For regular displays, we always request landscape
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE);
}
else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
}
}
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
// Set requested orientation for possible new screen size
setPreferredOrientationForCurrentDisplay();
if (virtualController != null) {
// Refresh layout of OSC for possible new screen size
virtualController.refreshLayout();
@@ -591,13 +686,42 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
public void setMetaKeyCaptureState(boolean enabled) {
// This uses custom APIs present on some Samsung devices to allow capture of
// meta key events while streaming.
try {
Class<?> semWindowManager = Class.forName("com.samsung.android.view.SemWindowManager");
Method getInstanceMethod = semWindowManager.getMethod("getInstance");
Object manager = getInstanceMethod.invoke(null);
if (manager != null) {
Class<?>[] parameterTypes = new Class<?>[2];
parameterTypes[0] = ComponentName.class;
parameterTypes[1] = boolean.class;
Method requestMetaKeyEventMethod = semWindowManager.getDeclaredMethod("requestMetaKeyEvent", parameterTypes);
requestMetaKeyEventMethod.invoke(manager, this.getComponentName(), enabled);
}
else {
LimeLog.warning("SemWindowManager.getInstance() returned null");
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
@Override
public void onUserLeaveHint() {
super.onUserLeaveHint();
// PiP is only supported on Oreo and later, and we don't need to manually enter PiP on
// Android S and later.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
// Android S and later. On Android R, we will use onPictureInPictureRequested() instead.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
if (autoEnterPip) {
try {
// This has thrown all sorts of weird exceptions on Samsung devices
@@ -611,6 +735,16 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
@Override
@TargetApi(Build.VERSION_CODES.R)
public boolean onPictureInPictureRequested() {
// Enter PiP when requested unless we're on Android 12 which supports auto-enter.
if (autoEnterPip && Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
enterPictureInPictureMode(getPictureInPictureParams(false));
}
return true;
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
@@ -654,6 +788,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return false;
}
private boolean mayReduceRefreshRate() {
return prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_CAP_FPS ||
prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_MAX_SMOOTHNESS ||
(prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_BALANCED && prefConfig.reduceRefreshRate);
}
private float prepareDisplayForRendering() {
Display display = getWindowManager().getDefaultDisplay();
WindowManager.LayoutParams windowLayoutParams = getWindow().getAttributes();
@@ -665,6 +805,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
boolean isNativeResolutionStream = PreferenceConfiguration.isNativeResolution(prefConfig.width, prefConfig.height);
boolean refreshRateIsGood = isRefreshRateGoodMatch(bestMode.getRefreshRate());
boolean refreshRateIsEqual = isRefreshRateEqualMatch(bestMode.getRefreshRate());
for (Display.Mode candidate : display.getSupportedModes()) {
boolean refreshRateReduced = candidate.getRefreshRate() < bestMode.getRefreshRate();
boolean resolutionReduced = candidate.getPhysicalWidth() < bestMode.getPhysicalWidth() ||
@@ -696,8 +837,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
continue;
}
if (prefConfig.framePacing != PreferenceConfiguration.FRAME_PACING_MIN_LATENCY &&
refreshRateIsEqual && !isRefreshRateEqualMatch(candidate.getRefreshRate())) {
if (mayReduceRefreshRate() && refreshRateIsEqual && !isRefreshRateEqualMatch(candidate.getRefreshRate())) {
// If we had an equal refresh rate and this one is not, skip it. In min latency
// mode, we want to always prefer the highest frame rate even though it may cause
// microstuttering.
@@ -710,13 +850,17 @@ public class Game extends Activity implements SurfaceHolder.Callback,
continue;
}
// We don't want ever reduce our refresh rate unless we found an exact
// match and we're not in min latency mode.
if (refreshRateReduced) {
if (prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_MIN_LATENCY) {
if (mayReduceRefreshRate()) {
// User asked for the lowest possible refresh rate, so don't raise it if we
// have a good match already
if (candidate.getRefreshRate() > bestMode.getRefreshRate()) {
continue;
}
else if (!isRefreshRateEqualMatch(candidate.getRefreshRate())) {
}
else {
// User asked for the highest possible refresh rate, so don't reduce it if we
// have a good match already
if (refreshRateReduced) {
continue;
}
}
@@ -1225,10 +1369,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
@Override
public void showKeyboard() {
LimeLog.info("Showing keyboard overlay");
public void toggleKeyboard() {
LimeLog.info("Toggling keyboard overlay");
InputMethodManager inputManager = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
inputManager.toggleSoftInput(InputMethodManager.SHOW_FORCED, InputMethodManager.HIDE_IMPLICIT_ONLY);
inputManager.toggleSoftInput(0, 0);
}
// Returns true if the event was consumed
@@ -1256,9 +1400,30 @@ public class Game extends Activity implements SurfaceHolder.Callback,
(event.getPointerCount() >= 1 &&
(event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER)))
event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER)) ||
eventSource == 12290) // 12290 = Samsung DeX mode desktop mouse
{
int changedButtons = event.getButtonState() ^ lastButtonState;
int buttonState = event.getButtonState();
int changedButtons = buttonState ^ lastButtonState;
// The DeX touchpad on the Fold 4 sends proper right click events using BUTTON_SECONDARY,
// but doesn't send BUTTON_PRIMARY for a regular click. Instead it sends ACTION_DOWN/UP,
// so we need to fix that up to look like a sane input event to process it correctly.
if (eventSource == 12290) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
buttonState |= MotionEvent.BUTTON_PRIMARY;
}
else if (event.getAction() == MotionEvent.ACTION_UP) {
buttonState &= ~MotionEvent.BUTTON_PRIMARY;
}
else {
// We may be faking the primary button down from a previous event,
// so be sure to add that bit back into the button state.
buttonState |= (lastButtonState & MotionEvent.BUTTON_PRIMARY);
}
changedButtons = buttonState ^ lastButtonState;
}
// Ignore mouse input if we're not capturing from our input source
if (!inputCaptureProvider.isCapturingActive()) {
@@ -1321,7 +1486,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
if ((changedButtons & MotionEvent.BUTTON_PRIMARY) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_PRIMARY) != 0) {
if ((buttonState & MotionEvent.BUTTON_PRIMARY) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_LEFT);
}
else {
@@ -1331,7 +1496,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Mouse secondary or stylus primary is right click (stylus down is left click)
if ((changedButtons & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
if ((event.getButtonState() & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
if ((buttonState & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
else {
@@ -1341,7 +1506,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Mouse tertiary or stylus secondary is middle click
if ((changedButtons & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
if ((event.getButtonState() & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
if ((buttonState & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_MIDDLE);
}
else {
@@ -1351,7 +1516,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (prefConfig.mouseNavButtons) {
if ((changedButtons & MotionEvent.BUTTON_BACK) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_BACK) != 0) {
if ((buttonState & MotionEvent.BUTTON_BACK) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X1);
}
else {
@@ -1360,7 +1525,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
if ((changedButtons & MotionEvent.BUTTON_FORWARD) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_FORWARD) != 0) {
if ((buttonState & MotionEvent.BUTTON_FORWARD) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X2);
}
else {
@@ -1373,14 +1538,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (event.getPointerCount() == 1 && event.getActionIndex() == 0) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
if (event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS) {
lastAbsTouchDownTime = SystemClock.uptimeMillis();
lastAbsTouchDownTime = event.getEventTime();
lastAbsTouchDownX = event.getX(0);
lastAbsTouchDownY = event.getY(0);
// Stylus is left click
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_LEFT);
} else if (event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER) {
lastAbsTouchDownTime = SystemClock.uptimeMillis();
lastAbsTouchDownTime = event.getEventTime();
lastAbsTouchDownX = event.getX(0);
lastAbsTouchDownY = event.getY(0);
@@ -1390,14 +1555,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
else if (event.getActionMasked() == MotionEvent.ACTION_UP || event.getActionMasked() == MotionEvent.ACTION_CANCEL) {
if (event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS) {
lastAbsTouchUpTime = SystemClock.uptimeMillis();
lastAbsTouchUpTime = event.getEventTime();
lastAbsTouchUpX = event.getX(0);
lastAbsTouchUpY = event.getY(0);
// Stylus is left click
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
} else if (event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER) {
lastAbsTouchUpTime = SystemClock.uptimeMillis();
lastAbsTouchUpTime = event.getEventTime();
lastAbsTouchUpX = event.getX(0);
lastAbsTouchUpY = event.getY(0);
@@ -1407,7 +1572,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
lastButtonState = event.getButtonState();
lastButtonState = buttonState;
}
// This case is for fingers
else
@@ -1419,21 +1584,28 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return true;
}
if (view == null && !prefConfig.touchscreenTrackpad) {
// Absolute touch events should be dropped outside our view.
return true;
// If this is the parent view, we'll offset our coordinates to appear as if they
// are relative to the StreamView like our StreamView touch events are.
float xOffset, yOffset;
if (view != streamView && !prefConfig.touchscreenTrackpad) {
xOffset = -streamView.getX();
yOffset = -streamView.getY();
}
else {
xOffset = 0.f;
yOffset = 0.f;
}
int actionIndex = event.getActionIndex();
int eventX = (int)event.getX(actionIndex);
int eventY = (int)event.getY(actionIndex);
int eventX = (int)(event.getX(actionIndex) + xOffset);
int eventY = (int)(event.getY(actionIndex) + yOffset);
// Special handling for 3 finger gesture
if (event.getActionMasked() == MotionEvent.ACTION_POINTER_DOWN &&
event.getPointerCount() == 3) {
// Three fingers down
threeFingerDownTime = SystemClock.uptimeMillis();
threeFingerDownTime = event.getEventTime();
// Cancel the first and second touches to avoid
// erroneous events
@@ -1456,16 +1628,16 @@ public class Game extends Activity implements SurfaceHolder.Callback,
for (TouchContext touchContext : touchContextMap) {
touchContext.setPointerCount(event.getPointerCount());
}
context.touchDownEvent(eventX, eventY, true);
context.touchDownEvent(eventX, eventY, event.getEventTime(), true);
break;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_UP:
if (event.getPointerCount() == 1 &&
(Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU || (event.getFlags() & MotionEvent.FLAG_CANCELED) == 0)) {
// All fingers up
if (SystemClock.uptimeMillis() - threeFingerDownTime < THREE_FINGER_TAP_THRESHOLD) {
if (event.getEventTime() - threeFingerDownTime < THREE_FINGER_TAP_THRESHOLD) {
// This is a 3 finger tap to bring up the keyboard
showKeyboard();
toggleKeyboard();
return true;
}
}
@@ -1474,7 +1646,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
context.cancelTouch();
}
else {
context.touchUpEvent(eventX, eventY);
context.touchUpEvent(eventX, eventY, event.getEventTime());
}
for (TouchContext touchContext : touchContextMap) {
@@ -1482,7 +1654,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
if (actionIndex == 0 && event.getPointerCount() > 1 && !context.isCancelled()) {
// The original secondary touch now becomes primary
context.touchDownEvent((int)event.getX(1), (int)event.getY(1), false);
context.touchDownEvent(
(int)(event.getX(1) + xOffset),
(int)(event.getY(1) + yOffset),
event.getEventTime(), false);
}
break;
case MotionEvent.ACTION_MOVE:
@@ -1495,8 +1670,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (aTouchContextMap.getActionIndex() < event.getPointerCount())
{
aTouchContextMap.touchMoveEvent(
(int)event.getHistoricalX(aTouchContextMap.getActionIndex(), i),
(int)event.getHistoricalY(aTouchContextMap.getActionIndex(), i));
(int)(event.getHistoricalX(aTouchContextMap.getActionIndex(), i) + xOffset),
(int)(event.getHistoricalY(aTouchContextMap.getActionIndex(), i) + yOffset),
event.getHistoricalEventTime(i));
}
}
}
@@ -1506,8 +1682,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (aTouchContextMap.getActionIndex() < event.getPointerCount())
{
aTouchContextMap.touchMoveEvent(
(int)event.getX(aTouchContextMap.getActionIndex()),
(int)event.getY(aTouchContextMap.getActionIndex()));
(int)(event.getX(aTouchContextMap.getActionIndex()) + xOffset),
(int)(event.getY(aTouchContextMap.getActionIndex()) + yOffset),
event.getEventTime());
}
}
break;
@@ -1530,22 +1707,27 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return false;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return handleMotionEvent(null, event) || super.onTouchEvent(event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
return handleMotionEvent(null, event) || super.onGenericMotionEvent(event);
}
private void updateMousePosition(View view, MotionEvent event) {
private void updateMousePosition(View touchedView, MotionEvent event) {
// X and Y are already relative to the provided view object
float eventX = event.getX(0);
float eventY = event.getY(0);
float eventX, eventY;
// For our StreamView itself, we can use the coordinates unmodified.
if (touchedView == streamView) {
eventX = event.getX(0);
eventY = event.getY(0);
}
else {
// For the containing background view, we must subtract the origin
// of the StreamView to get video-relative coordinates.
eventX = event.getX(0) - streamView.getX();
eventY = event.getY(0) - streamView.getY();
}
if (event.getPointerCount() == 1 && event.getActionIndex() == 0 &&
(event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER ||
@@ -1556,7 +1738,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
case MotionEvent.ACTION_HOVER_ENTER:
case MotionEvent.ACTION_HOVER_EXIT:
case MotionEvent.ACTION_HOVER_MOVE:
if (SystemClock.uptimeMillis() - lastAbsTouchUpTime <= STYLUS_UP_DEAD_ZONE_DELAY &&
if (event.getEventTime() - lastAbsTouchUpTime <= STYLUS_UP_DEAD_ZONE_DELAY &&
Math.sqrt(Math.pow(eventX - lastAbsTouchUpX, 2) + Math.pow(eventY - lastAbsTouchUpY, 2)) <= STYLUS_UP_DEAD_ZONE_RADIUS) {
// Enforce a small deadzone between touch up and hover or touch down to allow more precise double-clicking
return;
@@ -1565,7 +1747,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
if (SystemClock.uptimeMillis() - lastAbsTouchDownTime <= STYLUS_DOWN_DEAD_ZONE_DELAY &&
if (event.getEventTime() - lastAbsTouchDownTime <= STYLUS_DOWN_DEAD_ZONE_DELAY &&
Math.sqrt(Math.pow(eventX - lastAbsTouchDownX, 2) + Math.pow(eventY - lastAbsTouchDownY, 2)) <= STYLUS_DOWN_DEAD_ZONE_RADIUS) {
// Enforce a small deadzone between touch down and move or touch up to allow more precise double-clicking
return;
@@ -1578,10 +1760,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Normalize these to the view size. We can't just drop them because we won't always get an event
// right at the boundary of the view, so dropping them would result in our cursor never really
// reaching the sides of the screen.
eventX = Math.min(Math.max(eventX, 0), view.getWidth());
eventY = Math.min(Math.max(eventY, 0), view.getHeight());
eventX = Math.min(Math.max(eventX, 0), streamView.getWidth());
eventY = Math.min(Math.max(eventY, 0), streamView.getHeight());
conn.sendMousePosition((short)eventX, (short)eventY, (short)view.getWidth(), (short)view.getHeight());
conn.sendMousePosition((short)eventX, (short)eventY, (short)streamView.getWidth(), (short)streamView.getHeight());
}
@Override
@@ -1592,6 +1774,15 @@ public class Game extends Activity implements SurfaceHolder.Callback,
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouch(View view, MotionEvent event) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Tell the OS not to buffer input events for us
//
// NB: This is still needed even when we call the newer requestUnbufferedDispatch()!
view.requestUnbufferedDispatch(event);
}
}
return handleMotionEvent(view, event);
}
@@ -1690,6 +1881,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Enable cursor visibility again
inputCaptureProvider.disableCapture();
// Disable meta key capture
setMetaKeyCaptureState(false);
if (!displayedFailureDialog) {
displayedFailureDialog = true;
LimeLog.severe("Connection terminated: " + errorCode);
@@ -1719,6 +1913,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
message = getResources().getString(R.string.early_termination_error);
break;
case MoonBridge.ML_ERROR_FRAME_CONVERSION:
message = getResources().getString(R.string.frame_conversion_error);
break;
default:
message = getResources().getString(R.string.conn_terminated_msg);
break;
@@ -1801,6 +1999,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Keep the display on
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
// Enable meta key capture
setMetaKeyCaptureState(true);
// Update GameManager state to indicate we're in game
UiHelper.notifyStreamConnected(Game.this);
@@ -1857,7 +2058,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
UiHelper.notifyStreamConnecting(Game.this);
decoderRenderer.setRenderTarget(holder);
conn.start(PlatformBinding.getAudioRenderer(), decoderRenderer, Game.this);
conn.start(new AndroidAudioRenderer(Game.this, prefConfig.enableAudioFx),
decoderRenderer, Game.this);
}
}
@@ -1995,4 +2197,16 @@ public class Game extends Activity implements SurfaceHolder.Callback,
suppressPipRefCount--;
updatePipAutoEnter();
}
@Override
public boolean onKey(View view, int keyCode, KeyEvent keyEvent) {
switch (keyEvent.getAction()) {
case KeyEvent.ACTION_DOWN:
return handleKeyDown(keyEvent);
case KeyEvent.ACTION_UP:
return handleKeyUp(keyEvent);
default:
return false;
}
}
}
@@ -108,6 +108,7 @@ public class HelpActivity extends Activity {
}
@Override
// NOTE: This will NOT be called on Android 13+ with android:enableOnBackInvokedCallback="true"
public void onBackPressed() {
// Back goes back through the WebView history
// until no more history remains
@@ -83,7 +83,7 @@ public class ShortcutTrampoline extends Activity {
}
// Try to wake the target PC if it's offline (up to some retry limit)
if (details.state == ComputerDetails.State.OFFLINE && --wakeHostTries >= 0) {
if (details.state == ComputerDetails.State.OFFLINE && details.macAddress != null && --wakeHostTries >= 0) {
try {
// Make a best effort attempt to wake the target PC
WakeOnLanSender.sendWolPacket(computer);
@@ -8,16 +8,6 @@ import com.limelight.nvstream.av.audio.AudioRenderer;
import com.limelight.nvstream.http.LimelightCryptoProvider;
public class PlatformBinding {
public static String getDeviceName() {
String deviceName = android.os.Build.MODEL;
deviceName = deviceName.replace(" ", "");
return deviceName;
}
public static AudioRenderer getAudioRenderer() {
return new AndroidAudioRenderer();
}
public static LimelightCryptoProvider getCryptoProvider(Context c) {
return new AndroidCryptoProvider(c);
}
@@ -1,9 +1,12 @@
package com.limelight.binding.audio;
import android.content.Context;
import android.content.Intent;
import android.media.AudioAttributes;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.media.audiofx.AudioEffect;
import android.os.Build;
import com.limelight.LimeLog;
@@ -12,8 +15,16 @@ import com.limelight.nvstream.jni.MoonBridge;
public class AndroidAudioRenderer implements AudioRenderer {
private final Context context;
private final boolean enableAudioFx;
private AudioTrack track;
public AndroidAudioRenderer(Context context, boolean enableAudioFx) {
this.context = context;
this.enableAudioFx = enableAudioFx;
}
private AudioTrack createAudioTrack(int channelConfig, int sampleRate, int bufferSize, boolean lowLatency) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
return new AudioTrack(AudioManager.STREAM_MUSIC,
@@ -161,6 +172,12 @@ public class AndroidAudioRenderer implements AudioRenderer {
continue;
}
// Skip low latency options when using audio effects, since low latency mode
// precludes the use of the audio effect pipeline (as of Android 13).
if (enableAudioFx && lowLatency) {
continue;
}
try {
track = createAudioTrack(channelConfig, sampleRate, bufferSize, lowLatency);
track.play();
@@ -203,10 +220,27 @@ public class AndroidAudioRenderer implements AudioRenderer {
}
@Override
public void start() {}
public void start() {
if (enableAudioFx) {
// Open an audio effect control session to allow equalizers to apply audio effects
Intent i = new Intent(AudioEffect.ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION);
i.putExtra(AudioEffect.EXTRA_AUDIO_SESSION, track.getAudioSessionId());
i.putExtra(AudioEffect.EXTRA_PACKAGE_NAME, context.getPackageName());
i.putExtra(AudioEffect.EXTRA_CONTENT_TYPE, AudioEffect.CONTENT_TYPE_GAME);
context.sendBroadcast(i);
}
}
@Override
public void stop() {}
public void stop() {
if (enableAudioFx) {
// Close our audio effect control session when we're stopping
Intent i = new Intent(AudioEffect.ACTION_CLOSE_AUDIO_EFFECT_CONTROL_SESSION);
i.putExtra(AudioEffect.EXTRA_AUDIO_SESSION, track.getAudioSessionId());
i.putExtra(AudioEffect.EXTRA_PACKAGE_NAME, context.getPackageName());
context.sendBroadcast(i);
}
}
@Override
public void cleanup() {
@@ -9,7 +9,8 @@ import android.hardware.usb.UsbManager;
import android.media.AudioAttributes;
import android.os.Build;
import android.os.CombinedVibration;
import android.os.SystemClock;
import android.os.Handler;
import android.os.Looper;
import android.os.VibrationAttributes;
import android.os.VibrationEffect;
import android.os.Vibrator;
@@ -25,7 +26,6 @@ import com.limelight.LimeLog;
import com.limelight.binding.input.driver.AbstractController;
import com.limelight.binding.input.driver.UsbDriverListener;
import com.limelight.binding.input.driver.UsbDriverService;
import com.limelight.binding.input.shield.ShieldControllerExtensionsHandler;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.ControllerPacket;
import com.limelight.nvstream.input.MouseButtonPacket;
@@ -33,9 +33,9 @@ import com.limelight.preferences.PreferenceConfiguration;
import com.limelight.ui.GameGestures;
import com.limelight.utils.Vector2d;
import org.cgutman.shieldcontrollerextensions.SceManager;
import java.lang.reflect.InvocationTargetException;
import java.util.Timer;
import java.util.TimerTask;
public class ControllerHandler implements InputManager.InputDeviceListener, UsbDriverListener {
@@ -48,9 +48,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private static final int EMULATING_SPECIAL = 0x1;
private static final int EMULATING_SELECT = 0x2;
private static final int EMULATED_SPECIAL_UP_DELAY_MS = 100;
private static final int EMULATED_SELECT_UP_DELAY_MS = 30;
private final Vector2d inputVector = new Vector2d();
private final SparseArray<InputDeviceContext> inputDeviceContexts = new SparseArray<>();
@@ -62,7 +59,8 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private final InputDeviceContext defaultContext = new InputDeviceContext();
private final GameGestures gestures;
private final Vibrator deviceVibrator;
private final ShieldControllerExtensionsHandler shieldControllerExtensionsHandler;
private final SceManager sceManager;
private final Handler handler;
private boolean hasGameController;
private final PreferenceConfiguration prefConfig;
@@ -74,7 +72,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
this.gestures = gestures;
this.prefConfig = prefConfig;
this.deviceVibrator = (Vibrator) activityContext.getSystemService(Context.VIBRATOR_SERVICE);
this.shieldControllerExtensionsHandler = new ShieldControllerExtensionsHandler(activityContext);
this.handler = new Handler(Looper.getMainLooper());
this.sceManager = new SceManager(activityContext);
this.sceManager.start();
int deadzonePercentage = prefConfig.deadzonePercentage;
@@ -203,7 +204,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
deviceContext.destroy();
}
shieldControllerExtensionsHandler.destroy();
sceManager.stop();
deviceVibrator.cancel();
}
@@ -1293,28 +1294,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
}
private void toggleMouseEmulation(final GenericControllerContext context) {
if (context.mouseEmulationTimer != null) {
context.mouseEmulationTimer.cancel();
context.mouseEmulationTimer = null;
}
context.mouseEmulationActive = !context.mouseEmulationActive;
Toast.makeText(activityContext, "Mouse emulation is: " + (context.mouseEmulationActive ? "ON" : "OFF"), Toast.LENGTH_SHORT).show();
if (context.mouseEmulationActive) {
context.mouseEmulationTimer = new Timer();
context.mouseEmulationTimer.schedule(new TimerTask() {
@Override
public void run() {
// Send mouse movement events from analog sticks
sendEmulatedMouseEvent(context.leftStickX, context.leftStickY);
sendEmulatedMouseEvent(context.rightStickX, context.rightStickY);
}
}, 50, 50);
}
}
@TargetApi(31)
private boolean hasDualAmplitudeControlledRumbleVibrators(VibratorManager vm) {
int[] vibratorIds = vm.getVibratorIds();
@@ -1363,8 +1342,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
}
VibrationAttributes.Builder vibrationAttributes = new VibrationAttributes.Builder()
.setFlags(VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY, VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY);
VibrationAttributes.Builder vibrationAttributes = new VibrationAttributes.Builder();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
vibrationAttributes.setUsage(VibrationAttributes.USAGE_MEDIA);
@@ -1398,7 +1376,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
VibrationAttributes vibrationAttributes = new VibrationAttributes.Builder()
.setUsage(VibrationAttributes.USAGE_MEDIA)
.setFlags(VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY, VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY)
.build();
vibrator.vibrate(effect, vibrationAttributes);
}
@@ -1420,7 +1397,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
VibrationAttributes vibrationAttributes = new VibrationAttributes.Builder()
.setUsage(VibrationAttributes.USAGE_MEDIA)
.setFlags(VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY, VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY)
.build();
vibrator.vibrate(VibrationEffect.createWaveform(new long[]{0, onTime, offTime}, 0), vibrationAttributes);
}
@@ -1445,32 +1421,14 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (deviceContext.controllerNumber == controllerNumber) {
foundMatchingDevice = true;
// Cancel pending rumble repeat timer if one exists
if (deviceContext.rumbleRepeatTimer != null) {
deviceContext.rumbleRepeatTimer.cancel();
deviceContext.rumbleRepeatTimer = null;
}
// Prefer the documented Android 12 rumble API which can handle dual vibrators on PS/Xbox controllers
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S && deviceContext.vibratorManager != null) {
vibrated = true;
rumbleDualVibrators(deviceContext.vibratorManager, lowFreqMotor, highFreqMotor);
}
// On Shield devices, we can use their special API to rumble Shield controllers
else if (shieldControllerExtensionsHandler.rumble(deviceContext.inputDevice, lowFreqMotor, highFreqMotor)) {
else if (sceManager.rumble(deviceContext.inputDevice, lowFreqMotor, highFreqMotor)) {
vibrated = true;
// The Shield controller can only rumble up to 1 second at a time, so we will call rumble again
// every 500 ms until the host PC gives us another rumble value.
if (lowFreqMotor != 0 || highFreqMotor != 0) {
deviceContext.rumbleRepeatTimer = new Timer("Rumble Repeat - "+deviceContext.name, true);
deviceContext.rumbleRepeatTimer.schedule(new TimerTask() {
@Override
public void run() {
shieldControllerExtensionsHandler.rumble(deviceContext.inputDevice, lowFreqMotor, highFreqMotor);
}
}, 500, 500);
}
}
// If all else fails, we have to try the old Vibrator API
else if (deviceContext.vibrator != null) {
@@ -1524,12 +1482,13 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// If the button hasn't been down long enough, sleep for a bit before sending the up event
// This allows "instant" button presses (like OUYA's virtual menu button) to work. This
// path should not be triggered during normal usage.
if (SystemClock.uptimeMillis() - event.getDownTime() < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
int buttonDownTime = (int)(event.getEventTime() - event.getDownTime());
if (buttonDownTime < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
{
// Since our sleep time is so short (10 ms), it shouldn't cause a problem doing this in the
// UI thread.
// Since our sleep time is so short (<= 25 ms), it shouldn't cause a problem doing this
// in the UI thread.
try {
Thread.sleep(ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS);
Thread.sleep(ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS - buttonDownTime);
} catch (InterruptedException e) {
e.printStackTrace();
@@ -1550,9 +1509,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// Make sure it's real by checking that the key is actually down before taking
// any action.
if ((context.inputMap & ControllerPacket.PLAY_FLAG) != 0 &&
SystemClock.uptimeMillis() - context.startDownTime > ControllerHandler.START_DOWN_TIME_MOUSE_MODE_MS &&
event.getEventTime() - context.startDownTime > ControllerHandler.START_DOWN_TIME_MOUSE_MODE_MS &&
prefConfig.mouseEmulation) {
toggleMouseEmulation(context);
context.toggleMouseEmulation();
}
context.inputMap &= ~ControllerPacket.PLAY_FLAG;
break;
@@ -1603,11 +1562,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
break;
case KeyEvent.KEYCODE_BUTTON_L1:
context.inputMap &= ~ControllerPacket.LB_FLAG;
context.lastLbUpTime = SystemClock.uptimeMillis();
context.lastLbUpTime = event.getEventTime();
break;
case KeyEvent.KEYCODE_BUTTON_R1:
context.inputMap &= ~ControllerPacket.RB_FLAG;
context.lastRbUpTime = SystemClock.uptimeMillis();
context.lastRbUpTime = event.getEventTime();
break;
case KeyEvent.KEYCODE_BUTTON_THUMBL:
context.inputMap &= ~ControllerPacket.LS_CLK_FLAG;
@@ -1643,17 +1602,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap &= ~ControllerPacket.BACK_FLAG;
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SELECT;
try {
Thread.sleep(EMULATED_SELECT_UP_DELAY_MS);
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
}
}
@@ -1668,17 +1616,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap &= ~ControllerPacket.SPECIAL_BUTTON_FLAG;
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SPECIAL;
try {
Thread.sleep(EMULATED_SPECIAL_UP_DELAY_MS);
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
}
}
@@ -1716,7 +1653,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU:
if (event.getRepeatCount() == 0) {
context.startDownTime = SystemClock.uptimeMillis();
context.startDownTime = event.getEventTime();
}
context.inputMap |= ControllerPacket.PLAY_FLAG;
break;
@@ -1807,7 +1744,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (!context.hasSelect) {
if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG) ||
(context.inputMap == ControllerPacket.PLAY_FLAG &&
SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
event.getEventTime() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG);
context.inputMap |= ControllerPacket.BACK_FLAG;
@@ -1830,7 +1767,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
else {
if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG) ||
(context.inputMap == ControllerPacket.PLAY_FLAG &&
SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
event.getEventTime() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG);
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
@@ -1921,7 +1858,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
usbDeviceContexts.put(controller.getControllerId(), context);
}
static class GenericControllerContext {
class GenericControllerContext {
public int id;
public boolean external;
@@ -1945,14 +1882,38 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public short leftStickY = 0x0000;
public boolean mouseEmulationActive;
public Timer mouseEmulationTimer;
public short mouseEmulationLastInputMap;
public final int mouseEmulationReportPeriod = 50;
public final Runnable mouseEmulationRunnable = new Runnable() {
@Override
public void run() {
if (!mouseEmulationActive) {
return;
}
// Send mouse movement events from analog sticks
sendEmulatedMouseEvent(leftStickX, leftStickY);
sendEmulatedMouseEvent(rightStickX, rightStickY);
// Requeue the callback
handler.postDelayed(this, mouseEmulationReportPeriod);
}
};
public void toggleMouseEmulation() {
handler.removeCallbacks(mouseEmulationRunnable);
mouseEmulationActive = !mouseEmulationActive;
Toast.makeText(activityContext, "Mouse emulation is: " + (mouseEmulationActive ? "ON" : "OFF"), Toast.LENGTH_SHORT).show();
if (mouseEmulationActive) {
handler.postDelayed(mouseEmulationRunnable, mouseEmulationReportPeriod);
}
}
public void destroy() {
if (mouseEmulationTimer != null) {
mouseEmulationTimer.cancel();
mouseEmulationTimer = null;
}
mouseEmulationActive = false;
handler.removeCallbacks(mouseEmulationRunnable);
}
}
@@ -1961,7 +1922,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public VibratorManager vibratorManager;
public Vibrator vibrator;
public InputDevice inputDevice;
public Timer rumbleRepeatTimer;
public int leftStickXAxis = -1;
public int leftStickYAxis = -1;
@@ -2013,10 +1973,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
else if (vibrator != null) {
vibrator.cancel();
}
if (rumbleRepeatTimer != null) {
rumbleRepeatTimer.cancel();
}
}
}
@@ -5,9 +5,9 @@ import android.hardware.usb.UsbDevice;
import android.hardware.usb.UsbDeviceConnection;
import android.hardware.usb.UsbEndpoint;
import android.hardware.usb.UsbInterface;
import android.os.SystemClock;
import com.limelight.LimeLog;
import com.limelight.binding.video.MediaCodecHelper;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
@@ -58,7 +58,7 @@ public abstract class AbstractXboxController extends AbstractController {
do {
// Read the next input state packet
long lastMillis = MediaCodecHelper.getMonotonicMillis();
long lastMillis = SystemClock.uptimeMillis();
res = connection.bulkTransfer(inEndpt, buffer, buffer.length, 3000);
// If we get a zero length response, treat it as an error
@@ -66,7 +66,7 @@ public abstract class AbstractXboxController extends AbstractController {
res = -1;
}
if (res == -1 && MediaCodecHelper.getMonotonicMillis() - lastMillis < 1000) {
if (res == -1 && SystemClock.uptimeMillis() - lastMillis < 1000) {
LimeLog.warning("Detected device I/O error");
AbstractXboxController.this.stop();
break;
@@ -1,51 +0,0 @@
package com.limelight.binding.input.shield;
import android.os.Binder;
import android.os.IBinder;
import android.os.IInterface;
import android.os.Parcel;
import android.os.RemoteException;
public interface IExposedControllerManagerListener extends IInterface {
void onDeviceAdded(String controllerToken);
void onDeviceChanged(String controllerToken, int i);
void onDeviceRemoved(String controllerToken);
public static abstract class Stub extends Binder implements IExposedControllerManagerListener {
public Stub() {
attachInterface(this, "com.nvidia.blakepairing.IExposedControllerManagerListener");
}
@Override
public IBinder asBinder() {
return this;
}
public boolean onTransact(int code, Parcel input, Parcel output, int flags) throws RemoteException {
switch (code) {
case 1:
input.enforceInterface("com.nvidia.blakepairing.IExposedControllerManagerListener");
onDeviceAdded(input.readString());
break;
case 2:
input.enforceInterface("com.nvidia.blakepairing.IExposedControllerManagerListener");
onDeviceChanged(input.readString(), input.readInt());
break;
case 3:
input.enforceInterface("com.nvidia.blakepairing.IExposedControllerManagerListener");
onDeviceRemoved(input.readString());
break;
case 4:
case 5:
input.enforceInterface("com.nvidia.blakepairing.IExposedControllerManagerListener");
// Don't care
break;
default:
return super.onTransact(code, input, output, flags);
}
return true;
}
}
}
@@ -1,291 +0,0 @@
package com.limelight.binding.input.shield;
import android.app.Service;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.content.ServiceConnection;
import android.hardware.input.InputManager;
import android.os.IBinder;
import android.os.Parcel;
import android.os.RemoteException;
import android.view.InputDevice;
import com.limelight.LimeLog;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicBoolean;
public class ShieldControllerExtensionsHandler implements InputManager.InputDeviceListener {
private Context context;
private IBinder binder;
private ServiceConnection serviceConnection = new ServiceConnection() {
@Override
public void onServiceConnected(ComponentName componentName, IBinder iBinder) {
binder = iBinder;
try {
listenerId = registerListener();
} catch (RemoteException e) {
e.printStackTrace();
}
}
@Override
public void onServiceDisconnected(ComponentName componentName) {
listenerId = 0;
tokenToDeviceIdMap.clear();
deviceIdToTokenMap.clear();
binder = null;
}
};
// ConcurrentHashMap handles synchronization between the Binder thread adding/removing
// entries and callers on arbitrary threads that are doing device lookups.
//
// Since these are separate maps, they can be temporarily inconsistent (only one-way
// of the two-way mapping present). This is fine for our purposes here.
private ConcurrentHashMap<String, Integer> tokenToDeviceIdMap = new ConcurrentHashMap<>();
private ConcurrentHashMap<Integer, String> deviceIdToTokenMap = new ConcurrentHashMap<>();
private AtomicBoolean needsRefresh = new AtomicBoolean(false);
private int listenerId;
private IExposedControllerManagerListener.Stub controllerListener = new IExposedControllerManagerListener.Stub() {
@Override
public void onDeviceAdded(String controllerToken) {
try {
int inputDeviceId = getInputDeviceId(controllerToken);
LimeLog.info("Shield controller added: " + controllerToken + " -> " + inputDeviceId);
tokenToDeviceIdMap.put(controllerToken, inputDeviceId);
deviceIdToTokenMap.put(inputDeviceId, controllerToken);
} catch (RemoteException e) {
e.printStackTrace();
}
}
@Override
public void onDeviceChanged(String controllerToken, int i) {
LimeLog.info("Shield controller changed: " + controllerToken + " " + i);
}
@Override
public void onDeviceRemoved(String controllerToken) {
LimeLog.info("Shield controller removed: " + controllerToken);
Integer deviceId = tokenToDeviceIdMap.remove(controllerToken);
if (deviceId != null) {
deviceIdToTokenMap.remove(deviceId);
}
}
};
public ShieldControllerExtensionsHandler(Context context) {
this.context = context;
InputManager inputManager = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
inputManager.registerInputDeviceListener(this, null);
Intent intent = new Intent();
intent.setClassName("com.nvidia.blakepairing", "com.nvidia.blakepairing.AccessoryService");
if (!context.bindService(intent, serviceConnection, Service.BIND_AUTO_CREATE)) {
LimeLog.info("com.nvidia.blakepairing.AccessoryService is not available on this device");
}
}
private String getControllerToken(InputDevice device) {
// Refresh device ID <-> token mappings if one of our devices was removed
if (needsRefresh.compareAndSet(true, false)) {
try {
LimeLog.info("Refreshing controller token mappings");
// We have to enumerate tokenToDeviceIdMap rather than deviceIdToTokenMap
// because we remove the deviceIdToTokenMap entry when the device goes away.
HashMap<String, Integer> newTokenToDeviceIdMap = new HashMap<>();
HashMap<Integer, String> newDeviceIdToTokenMap = new HashMap<>();
for (String existingToken : tokenToDeviceIdMap.keySet()) {
int deviceId = getInputDeviceId(existingToken);
if (deviceId != 0) {
newTokenToDeviceIdMap.put(existingToken, deviceId);
newDeviceIdToTokenMap.put(deviceId, existingToken);
}
}
tokenToDeviceIdMap.clear();
deviceIdToTokenMap.clear();
tokenToDeviceIdMap.putAll(newTokenToDeviceIdMap);
deviceIdToTokenMap.putAll(newDeviceIdToTokenMap);
} catch (RemoteException e) {
e.printStackTrace();
}
}
return deviceIdToTokenMap.get(device.getId());
}
public boolean rumble(InputDevice device, int lowFreqMotor, int highFreqMotor) {
String controllerToken = getControllerToken(device);
if (controllerToken != null) {
try {
return rumble(controllerToken, lowFreqMotor, highFreqMotor);
} catch (RemoteException e) {
e.printStackTrace();
}
}
return false;
}
public void destroy() {
InputManager inputManager = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
inputManager.unregisterInputDeviceListener(this);
tokenToDeviceIdMap.clear();
deviceIdToTokenMap.clear();
if (listenerId != 0) {
try {
unregisterListener(listenerId);
} catch (RemoteException e) {
e.printStackTrace();
}
listenerId = 0;
}
if (binder != null) {
context.unbindService(serviceConnection);
binder = null;
}
}
private int registerListener() throws RemoteException {
if (binder == null) {
return 0;
}
Parcel input = Parcel.obtain();
Parcel output = Parcel.obtain();
try {
input.writeInterfaceToken("com.nvidia.blakepairing.IExposedControllerBinder");
input.writeStrongBinder(controllerListener);
binder.transact(20, input, output, 0);
output.readException();
return output.readInt();
} finally {
input.recycle();
output.recycle();
}
}
private boolean unregisterListener(int listenerId) throws RemoteException {
if (binder == null) {
return false;
}
Parcel input = Parcel.obtain();
Parcel output = Parcel.obtain();
try {
input.writeInterfaceToken("com.nvidia.blakepairing.IExposedControllerBinder");
input.writeInt(listenerId);
binder.transact(21, input, output, 0);
output.readException();
return output.readInt() != 0;
} finally {
input.recycle();
output.recycle();
}
}
private int getInputDeviceId(String controllerToken) throws RemoteException {
if (binder == null) {
return 0;
}
Parcel input = Parcel.obtain();
Parcel output = Parcel.obtain();
try {
input.writeInterfaceToken("com.nvidia.blakepairing.IExposedControllerBinder");
input.writeString(controllerToken);
binder.transact(13, input, output, 0);
output.readException();
return output.readInt();
} finally {
input.recycle();
output.recycle();
}
}
// Rumble duration maximum of 1 second
private boolean rumble(String controllerToken, int lowFreqMotor, int highFreqMotor) throws RemoteException {
if (binder == null) {
return false;
}
Parcel input = Parcel.obtain();
Parcel output = Parcel.obtain();
try {
input.writeInterfaceToken("com.nvidia.blakepairing.IExposedControllerBinder");
input.writeString(controllerToken);
input.writeInt(lowFreqMotor);
input.writeInt(highFreqMotor);
binder.transact(18, input, output, 0);
output.readException();
return output.readInt() != 0;
} finally {
input.recycle();
output.recycle();
}
}
// Rumble duration maximum of 1.5 seconds
private boolean rumbleWithDuration(String controllerToken, int lowFreqMotor, int highFreqMotor, long durationMs) throws RemoteException {
if (binder == null) {
return false;
}
Parcel input = Parcel.obtain();
Parcel output = Parcel.obtain();
try {
input.writeInterfaceToken("com.nvidia.blakepairing.IExposedControllerBinder");
input.writeString(controllerToken);
input.writeInt(lowFreqMotor);
input.writeInt(highFreqMotor);
input.writeLong(durationMs);
binder.transact(19, input, output, 0);
output.readException();
return output.readInt() != 0;
} finally {
input.recycle();
output.recycle();
}
}
@Override
public void onInputDeviceAdded(int deviceId) {}
@Override
public void onInputDeviceChanged(int deviceId) {}
@Override
public void onInputDeviceRemoved(int deviceId) {
// Remove the device ID to token mapping, but leave the token mapping to device ID
// mapping so we will re-enumerate it when we next try to rumble a controller.
if (deviceIdToTokenMap.remove(deviceId) != null) {
needsRefresh.set(true);
}
}
}
@@ -1,14 +1,12 @@
package com.limelight.binding.input.touch;
import android.os.SystemClock;
import android.os.Handler;
import android.os.Looper;
import android.view.View;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.MouseButtonPacket;
import java.util.Timer;
import java.util.TimerTask;
public class AbsoluteTouchContext implements TouchContext {
private int lastTouchDownX = 0;
private int lastTouchDownY = 0;
@@ -21,12 +19,41 @@ public class AbsoluteTouchContext implements TouchContext {
private boolean cancelled;
private boolean confirmedLongPress;
private boolean confirmedTap;
private Timer longPressTimer;
private Timer tapDownTimer;
private final Runnable longPressRunnable = new Runnable() {
@Override
public void run() {
// This timer should have already expired, but cancel it just in case
cancelTapDownTimer();
// Switch from a left click to a right click after a long press
confirmedLongPress = true;
if (confirmedTap) {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
};
private final Runnable tapDownRunnable = new Runnable() {
@Override
public void run() {
// Start our tap
tapConfirmed();
}
};
private final NvConnection conn;
private final int actionIndex;
private final View targetView;
private final Handler handler;
private final Runnable leftButtonUpRunnable = new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
};
private static final int SCROLL_SPEED_FACTOR = 3;
@@ -44,6 +71,7 @@ public class AbsoluteTouchContext implements TouchContext {
this.conn = conn;
this.actionIndex = actionIndex;
this.targetView = view;
this.handler = new Handler(Looper.getMainLooper());
}
@Override
@@ -53,7 +81,7 @@ public class AbsoluteTouchContext implements TouchContext {
}
@Override
public boolean touchDownEvent(int eventX, int eventY, boolean isNewFinger)
public boolean touchDownEvent(int eventX, int eventY, long eventTime, boolean isNewFinger)
{
if (!isNewFinger) {
// We don't handle finger transitions for absolute mode
@@ -62,7 +90,7 @@ public class AbsoluteTouchContext implements TouchContext {
lastTouchLocationX = lastTouchDownX = eventX;
lastTouchLocationY = lastTouchDownY = eventY;
lastTouchDownTime = SystemClock.uptimeMillis();
lastTouchDownTime = eventTime;
cancelled = confirmedTap = confirmedLongPress = false;
if (actionIndex == 0) {
@@ -90,7 +118,7 @@ public class AbsoluteTouchContext implements TouchContext {
}
@Override
public void touchUpEvent(int eventX, int eventY)
public void touchUpEvent(int eventX, int eventY, long eventTime)
{
if (cancelled) {
return;
@@ -113,87 +141,35 @@ public class AbsoluteTouchContext implements TouchContext {
// deadzone time. We'll need to send the touch down and up events now at the
// original touch down position.
tapConfirmed();
try {
// FIXME: Sleeping on the main thread sucks
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
// Release the left mouse button in 100ms to allow for apps that use polling
// to detect mouse button presses.
handler.removeCallbacks(leftButtonUpRunnable);
handler.postDelayed(leftButtonUpRunnable, 100);
}
}
lastTouchLocationX = lastTouchUpX = eventX;
lastTouchLocationY = lastTouchUpY = eventY;
lastTouchUpTime = SystemClock.uptimeMillis();
lastTouchUpTime = eventTime;
}
private synchronized void startLongPressTimer() {
longPressTimer = new Timer(true);
longPressTimer.schedule(new TimerTask() {
@Override
public void run() {
synchronized (AbsoluteTouchContext.this) {
// Check if someone cancelled us
if (longPressTimer == null) {
return;
}
// Uncancellable now
longPressTimer = null;
// This timer should have already expired, but cancel it just in case
cancelTapDownTimer();
// Switch from a left click to a right click after a long press
confirmedLongPress = true;
if (confirmedTap) {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
}
}, LONG_PRESS_TIME_THRESHOLD);
private void startLongPressTimer() {
cancelLongPressTimer();
handler.postDelayed(longPressRunnable, LONG_PRESS_TIME_THRESHOLD);
}
private synchronized void cancelLongPressTimer() {
if (longPressTimer != null) {
longPressTimer.cancel();
longPressTimer = null;
}
private void cancelLongPressTimer() {
handler.removeCallbacks(longPressRunnable);
}
private synchronized void startTapDownTimer() {
tapDownTimer = new Timer(true);
tapDownTimer.schedule(new TimerTask() {
@Override
public void run() {
synchronized (AbsoluteTouchContext.this) {
// Check if someone cancelled us
if (tapDownTimer == null) {
return;
}
// Uncancellable now
tapDownTimer = null;
// Start our tap
tapConfirmed();
}
}
}, TOUCH_DOWN_DEAD_ZONE_TIME_THRESHOLD);
private void startTapDownTimer() {
cancelTapDownTimer();
handler.postDelayed(tapDownRunnable, TOUCH_DOWN_DEAD_ZONE_TIME_THRESHOLD);
}
private synchronized void cancelTapDownTimer() {
if (tapDownTimer != null) {
tapDownTimer.cancel();
tapDownTimer = null;
}
private void cancelTapDownTimer() {
handler.removeCallbacks(tapDownRunnable);
}
private void tapConfirmed() {
@@ -214,7 +190,7 @@ public class AbsoluteTouchContext implements TouchContext {
}
@Override
public boolean touchMoveEvent(int eventX, int eventY)
public boolean touchMoveEvent(int eventX, int eventY, long eventTime)
{
if (cancelled) {
return true;
@@ -1,15 +1,13 @@
package com.limelight.binding.input.touch;
import android.os.SystemClock;
import android.os.Handler;
import android.os.Looper;
import android.view.View;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.MouseButtonPacket;
import com.limelight.preferences.PreferenceConfiguration;
import java.util.Timer;
import java.util.TimerTask;
public class RelativeTouchContext implements TouchContext {
private int lastTouchX = 0;
private int lastTouchY = 0;
@@ -20,7 +18,6 @@ public class RelativeTouchContext implements TouchContext {
private boolean confirmedMove;
private boolean confirmedDrag;
private boolean confirmedScroll;
private Timer dragTimer;
private double distanceMoved;
private double xFactor, yFactor;
private int pointerCount;
@@ -32,6 +29,60 @@ public class RelativeTouchContext implements TouchContext {
private final int referenceHeight;
private final View targetView;
private final PreferenceConfiguration prefConfig;
private final Handler handler;
private final Runnable dragTimerRunnable = new Runnable() {
@Override
public void run() {
// Check if someone already set move
if (confirmedMove) {
return;
}
// The drag should only be processed for the primary finger
if (actionIndex != maxPointerCountInGesture - 1) {
return;
}
// We haven't been cancelled before the timer expired so begin dragging
confirmedDrag = true;
conn.sendMouseButtonDown(getMouseButtonIndex());
}
};
// Indexed by MouseButtonPacket.BUTTON_XXX - 1
private final Runnable[] buttonUpRunnables = new Runnable[] {
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
},
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_MIDDLE);
}
},
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
}
},
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X1);
}
},
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X2);
}
}
};
private static final int TAP_MOVEMENT_THRESHOLD = 20;
private static final int TAP_DISTANCE_THRESHOLD = 25;
@@ -50,6 +101,7 @@ public class RelativeTouchContext implements TouchContext {
this.referenceHeight = referenceHeight;
this.targetView = view;
this.prefConfig = prefConfig;
this.handler = new Handler(Looper.getMainLooper());
}
@Override
@@ -66,7 +118,7 @@ public class RelativeTouchContext implements TouchContext {
yDelta <= TAP_MOVEMENT_THRESHOLD;
}
private boolean isTap()
private boolean isTap(long eventTime)
{
if (confirmedDrag || confirmedMove || confirmedScroll) {
return false;
@@ -79,7 +131,7 @@ public class RelativeTouchContext implements TouchContext {
return false;
}
long timeDelta = SystemClock.uptimeMillis() - originalTouchTime;
long timeDelta = eventTime - originalTouchTime;
return isWithinTapBounds(lastTouchX, lastTouchY) && timeDelta <= TAP_TIME_THRESHOLD;
}
@@ -94,7 +146,7 @@ public class RelativeTouchContext implements TouchContext {
}
@Override
public boolean touchDownEvent(int eventX, int eventY, boolean isNewFinger)
public boolean touchDownEvent(int eventX, int eventY, long eventTime, boolean isNewFinger)
{
// Get the view dimensions to scale inputs on this touch
xFactor = referenceWidth / (double)targetView.getWidth();
@@ -105,7 +157,7 @@ public class RelativeTouchContext implements TouchContext {
if (isNewFinger) {
maxPointerCountInGesture = pointerCount;
originalTouchTime = SystemClock.uptimeMillis();
originalTouchTime = eventTime;
cancelled = confirmedDrag = confirmedMove = confirmedScroll = false;
distanceMoved = 0;
@@ -119,7 +171,7 @@ public class RelativeTouchContext implements TouchContext {
}
@Override
public void touchUpEvent(int eventX, int eventY)
public void touchUpEvent(int eventX, int eventY, long eventTime)
{
if (cancelled) {
return;
@@ -134,72 +186,29 @@ public class RelativeTouchContext implements TouchContext {
// Raise the button after a drag
conn.sendMouseButtonUp(buttonIndex);
}
else if (isTap())
else if (isTap(eventTime))
{
// Lower the mouse button
conn.sendMouseButtonDown(buttonIndex);
// We need to sleep a bit here because some games
// do input detection by polling
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
// Raise the mouse button
conn.sendMouseButtonUp(buttonIndex);
// Release the mouse button in 100ms to allow for apps that use polling
// to detect mouse button presses.
Runnable buttonUpRunnable = buttonUpRunnables[buttonIndex - 1];
handler.removeCallbacks(buttonUpRunnable);
handler.postDelayed(buttonUpRunnable, 100);
}
}
private synchronized void startDragTimer() {
// Cancel any existing drag timers
private void startDragTimer() {
cancelDragTimer();
dragTimer = new Timer(true);
dragTimer.schedule(new TimerTask() {
@Override
public void run() {
synchronized (RelativeTouchContext.this) {
// Check if someone already set move
if (confirmedMove) {
return;
}
// The drag should only be processed for the primary finger
if (actionIndex != maxPointerCountInGesture - 1) {
return;
}
// Check if someone cancelled us
if (dragTimer == null) {
return;
}
// Uncancellable now
dragTimer = null;
// We haven't been cancelled before the timer expired so begin dragging
confirmedDrag = true;
conn.sendMouseButtonDown(getMouseButtonIndex());
}
}
}, DRAG_TIME_THRESHOLD);
handler.postDelayed(dragTimerRunnable, DRAG_TIME_THRESHOLD);
}
private synchronized void cancelDragTimer() {
if (dragTimer != null) {
dragTimer.cancel();
dragTimer = null;
}
private void cancelDragTimer() {
handler.removeCallbacks(dragTimerRunnable);
}
private synchronized void checkForConfirmedMove(int eventX, int eventY) {
private void checkForConfirmedMove(int eventX, int eventY) {
// If we've already confirmed something, get out now
if (confirmedMove || confirmedDrag) {
return;
@@ -229,7 +238,7 @@ public class RelativeTouchContext implements TouchContext {
}
@Override
public boolean touchMoveEvent(int eventX, int eventY)
public boolean touchMoveEvent(int eventX, int eventY, long eventTime)
{
if (cancelled) {
return true;
@@ -3,9 +3,9 @@ package com.limelight.binding.input.touch;
public interface TouchContext {
int getActionIndex();
void setPointerCount(int pointerCount);
boolean touchDownEvent(int eventX, int eventY, boolean isNewFinger);
boolean touchMoveEvent(int eventX, int eventY);
void touchUpEvent(int eventX, int eventY);
boolean touchDownEvent(int eventX, int eventY, long eventTime, boolean isNewFinger);
boolean touchMoveEvent(int eventX, int eventY, long eventTime);
void touchUpEvent(int eventX, int eventY, long eventTime);
void cancelTouch();
boolean isCancelled();
}
@@ -8,7 +8,6 @@ import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.SystemClock;
import android.view.MotionEvent;
import java.util.ArrayList;
@@ -254,7 +253,7 @@ public class AnalogStick extends VirtualControllerElement {
}
}
private void updatePosition() {
private void updatePosition(long eventTime) {
// get 100% way
float complete = radius_complete - radius_analog_stick;
@@ -271,7 +270,7 @@ public class AnalogStick extends VirtualControllerElement {
// We also release the deadzone if the user keeps the stick pressed for a bit to allow
// them to make precise movements.
stick_state = (stick_state == STICK_STATE.MOVED_ACTIVE ||
SystemClock.uptimeMillis() - timeLastClick > timeoutDeadzone ||
eventTime - timeLastClick > timeoutDeadzone ||
movement_radius > radius_dead_zone) ?
STICK_STATE.MOVED_ACTIVE : STICK_STATE.MOVED_IN_DEAD_ZONE;
@@ -306,13 +305,12 @@ public class AnalogStick extends VirtualControllerElement {
// handle event depending on action
switch (event.getActionMasked()) {
// down event (touch event)
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN: {
case MotionEvent.ACTION_DOWN: {
// set to dead zoned, will be corrected in update position if necessary
stick_state = STICK_STATE.MOVED_IN_DEAD_ZONE;
// check for double click
if (lastClickState == CLICK_STATE.SINGLE &&
timeLastClick + timeoutDoubleClick > SystemClock.uptimeMillis()) {
event.getEventTime() - timeLastClick <= timeoutDoubleClick) {
click_state = CLICK_STATE.DOUBLE;
notifyOnDoubleClick();
} else {
@@ -320,14 +318,14 @@ public class AnalogStick extends VirtualControllerElement {
notifyOnClick();
}
// reset last click timestamp
timeLastClick = SystemClock.uptimeMillis();
timeLastClick = event.getEventTime();
// set item pressed and update
setPressed(true);
break;
}
// up event (revoke touch)
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP: {
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP: {
setPressed(false);
break;
}
@@ -335,7 +333,7 @@ public class AnalogStick extends VirtualControllerElement {
if (isPressed()) {
// when is pressed calculate new positions (will trigger movement if necessary)
updatePosition();
updatePosition(event.getEventTime());
} else {
stick_state = STICK_STATE.NO_MOVEMENT;
notifyOnRevoke();
@@ -14,8 +14,6 @@ import android.view.MotionEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
/**
* This is a digital button on screen element. It is used to get click and double click user input.
@@ -43,22 +41,16 @@ public class DigitalButton extends VirtualControllerElement {
void onRelease();
}
/**
*
*/
private class TimerLongClickTimerTask extends TimerTask {
@Override
public void run() {
onLongClickCallback();
}
}
private List<DigitalButtonListener> listeners = new ArrayList<>();
private String text = "";
private int icon = -1;
private long timerLongClickTimeout = 3000;
private Timer timerLongClick = null;
private TimerLongClickTimerTask longClickTimerTask = null;
private final Runnable longClickRunnable = new Runnable() {
@Override
public void run() {
onLongClickCallback();
}
};
private final Paint paint = new Paint();
private final RectF rect = new RectF();
@@ -177,18 +169,8 @@ public class DigitalButton extends VirtualControllerElement {
listener.onClick();
}
if (timerLongClick != null) {
timerLongClick.cancel();
timerLongClick = null;
}
if (longClickTimerTask != null) {
longClickTimerTask.cancel();
longClickTimerTask = null;
}
timerLongClick = new Timer();
longClickTimerTask = new TimerLongClickTimerTask();
timerLongClick.schedule(longClickTimerTask, timerLongClickTimeout);
virtualController.getHandler().removeCallbacks(longClickRunnable);
virtualController.getHandler().postDelayed(longClickRunnable, timerLongClickTimeout);
}
private void onLongClickCallback() {
@@ -207,14 +189,7 @@ public class DigitalButton extends VirtualControllerElement {
}
// We may be called for a release without a prior click
if (timerLongClick != null) {
timerLongClick.cancel();
timerLongClick = null;
}
if (longClickTimerTask != null) {
longClickTimerTask.cancel();
longClickTimerTask = null;
}
virtualController.getHandler().removeCallbacks(longClickRunnable);
}
@Override
@@ -225,8 +200,7 @@ public class DigitalButton extends VirtualControllerElement {
int action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN: {
case MotionEvent.ACTION_DOWN: {
movingButton = null;
setPressed(true);
onClickCallback();
@@ -241,8 +215,7 @@ public class DigitalButton extends VirtualControllerElement {
return true;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP: {
case MotionEvent.ACTION_UP: {
setPressed(false);
onReleaseCallback();
@@ -162,7 +162,6 @@ public class DigitalPad extends VirtualControllerElement {
// get masked (not specific to a pointer) action
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
case MotionEvent.ACTION_MOVE: {
direction = 0;
@@ -184,8 +183,7 @@ public class DigitalPad extends VirtualControllerElement {
return true;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP: {
case MotionEvent.ACTION_UP: {
direction = 0;
newDirectionCallback(direction);
invalidate();
@@ -5,6 +5,8 @@
package com.limelight.binding.input.virtual_controller;
import android.content.Context;
import android.os.Handler;
import android.os.Looper;
import android.util.DisplayMetrics;
import android.view.View;
import android.widget.Button;
@@ -17,8 +19,6 @@ import com.limelight.binding.input.ControllerHandler;
import java.util.ArrayList;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
public class VirtualController {
public static class ControllerInputContext {
@@ -41,11 +41,17 @@ public class VirtualController {
private final ControllerHandler controllerHandler;
private final Context context;
private final Handler handler;
private final Runnable delayedRetransmitRunnable = new Runnable() {
@Override
public void run() {
sendControllerInputContextInternal();
}
};
private FrameLayout frame_layout = null;
private Timer retransmitTimer;
ControllerMode currentMode = ControllerMode.Active;
ControllerInputContext inputContext = new ControllerInputContext();
@@ -57,6 +63,7 @@ public class VirtualController {
this.controllerHandler = controllerHandler;
this.frame_layout = layout;
this.context = context;
this.handler = new Handler(Looper.getMainLooper());
buttonConfigure = new Button(context);
buttonConfigure.setAlpha(0.25f);
@@ -91,9 +98,11 @@ public class VirtualController {
}
public void hide() {
retransmitTimer.cancel();
Handler getHandler() {
return handler;
}
public void hide() {
for (VirtualControllerElement element : elements) {
element.setVisibility(View.INVISIBLE);
}
@@ -107,18 +116,6 @@ public class VirtualController {
}
buttonConfigure.setVisibility(View.VISIBLE);
// HACK: GFE sometimes discards gamepad packets when they are received
// very shortly after another. This can be critical if an axis zeroing packet
// is lost and causes an analog stick to get stuck. To avoid this, we send
// a gamepad input packet every 100 ms to ensure any loss can be recovered.
retransmitTimer = new Timer("OSC timer", true);
retransmitTimer.schedule(new TimerTask() {
@Override
public void run() {
sendControllerInputContext();
}
}, 100, 100);
}
public void removeElements() {
@@ -181,7 +178,7 @@ public class VirtualController {
return inputContext;
}
void sendControllerInputContext() {
private void sendControllerInputContextInternal() {
_DBG("INPUT_MAP + " + inputContext.inputMap);
_DBG("LEFT_TRIGGER " + inputContext.leftTrigger);
_DBG("RIGHT_TRIGGER " + inputContext.rightTrigger);
@@ -200,4 +197,19 @@ public class VirtualController {
);
}
}
void sendControllerInputContext() {
// Cancel retransmissions of prior gamepad inputs
handler.removeCallbacks(delayedRetransmitRunnable);
sendControllerInputContextInternal();
// HACK: GFE sometimes discards gamepad packets when they are received
// very shortly after another. This can be critical if an axis zeroing packet
// is lost and causes an analog stick to get stuck. To avoid this, we retransmit
// the gamepad state a few times unless another input event happens before then.
handler.postDelayed(delayedRetransmitRunnable, 25);
handler.postDelayed(delayedRetransmitRunnable, 50);
handler.postDelayed(delayedRetransmitRunnable, 75);
}
}
@@ -40,27 +40,31 @@ public class VirtualControllerConfigurationLoader {
VirtualController.ControllerInputContext inputContext =
controller.getControllerInputContext();
if (direction == DigitalPad.DIGITAL_PAD_DIRECTION_NO_DIRECTION) {
inputContext.inputMap &= ~ControllerPacket.LEFT_FLAG;
inputContext.inputMap &= ~ControllerPacket.RIGHT_FLAG;
inputContext.inputMap &= ~ControllerPacket.UP_FLAG;
inputContext.inputMap &= ~ControllerPacket.DOWN_FLAG;
controller.sendControllerInputContext();
return;
}
if ((direction & DigitalPad.DIGITAL_PAD_DIRECTION_LEFT) > 0) {
if ((direction & DigitalPad.DIGITAL_PAD_DIRECTION_LEFT) != 0) {
inputContext.inputMap |= ControllerPacket.LEFT_FLAG;
}
if ((direction & DigitalPad.DIGITAL_PAD_DIRECTION_RIGHT) > 0) {
else {
inputContext.inputMap &= ~ControllerPacket.LEFT_FLAG;
}
if ((direction & DigitalPad.DIGITAL_PAD_DIRECTION_RIGHT) != 0) {
inputContext.inputMap |= ControllerPacket.RIGHT_FLAG;
}
if ((direction & DigitalPad.DIGITAL_PAD_DIRECTION_UP) > 0) {
else {
inputContext.inputMap &= ~ControllerPacket.RIGHT_FLAG;
}
if ((direction & DigitalPad.DIGITAL_PAD_DIRECTION_UP) != 0) {
inputContext.inputMap |= ControllerPacket.UP_FLAG;
}
if ((direction & DigitalPad.DIGITAL_PAD_DIRECTION_DOWN) > 0) {
else {
inputContext.inputMap &= ~ControllerPacket.UP_FLAG;
}
if ((direction & DigitalPad.DIGITAL_PAD_DIRECTION_DOWN) != 0) {
inputContext.inputMap |= ControllerPacket.DOWN_FLAG;
}
else {
inputContext.inputMap &= ~ControllerPacket.DOWN_FLAG;
}
controller.sendControllerInputContext();
}
});
@@ -223,13 +223,21 @@ public abstract class VirtualControllerElement extends View {
@Override
public boolean onTouchEvent(MotionEvent event) {
// Ignore secondary touches on controls
//
// NB: We can get an additional pointer down if the user touches a non-StreamView area
// while also touching an OSC control, even if that pointer down doesn't correspond to
// an area of the OSC control.
if (event.getActionIndex() != 0) {
return true;
}
if (virtualController.getControllerMode() == VirtualController.ControllerMode.Active) {
return onElementTouchEvent(event);
}
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN: {
case MotionEvent.ACTION_DOWN: {
position_pressed_x = event.getX();
position_pressed_y = event.getY();
startSize_x = getWidth();
@@ -267,8 +275,7 @@ public abstract class VirtualControllerElement extends View {
return true;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP: {
case MotionEvent.ACTION_UP: {
actionCancel();
return true;
}
File diff suppressed because it is too large Load Diff
@@ -31,19 +31,20 @@ public class MediaCodecHelper {
private static final List<String> blacklistedDecoderPrefixes;
private static final List<String> spsFixupBitstreamFixupDecoderPrefixes;
private static final List<String> blacklistedAdaptivePlaybackPrefixes;
private static final List<String> deprioritizedHevcDecoders;
private static final List<String> baselineProfileHackPrefixes;
private static final List<String> directSubmitPrefixes;
private static final List<String> constrainedHighProfilePrefixes;
private static final List<String> whitelistedHevcDecoders;
private static final List<String> refFrameInvalidationAvcPrefixes;
private static final List<String> refFrameInvalidationHevcPrefixes;
private static final List<String> useFourSlicesPrefixes;
private static final List<String> qualcommDecoderPrefixes;
private static final List<String> kirinDecoderPrefixes;
private static final List<String> exynosDecoderPrefixes;
private static final List<String> amlogicDecoderPrefixes;
public static final boolean IS_EMULATOR = Build.HARDWARE.equals("ranchu") || Build.HARDWARE.equals("cheets");
public static final boolean SHOULD_BYPASS_SOFTWARE_BLOCK =
Build.HARDWARE.equals("ranchu") || Build.HARDWARE.equals("cheets") || Build.BRAND.equals("Android-x86");
private static boolean isLowEndSnapdragon = false;
private static boolean isAdreno620 = false;
@@ -69,7 +70,10 @@ public class MediaCodecHelper {
static {
refFrameInvalidationAvcPrefixes = new LinkedList<>();
refFrameInvalidationHevcPrefixes = new LinkedList<>();
refFrameInvalidationHevcPrefixes.add("omx.exynos");
refFrameInvalidationHevcPrefixes.add("c2.exynos");
// Qualcomm and NVIDIA may be added at runtime
}
@@ -81,18 +85,18 @@ public class MediaCodecHelper {
static {
blacklistedDecoderPrefixes = new LinkedList<>();
// Blacklist software decoders that don't support H264 high profile,
// but exclude the official AOSP and CrOS emulator from this restriction.
if (!IS_EMULATOR) {
// Blacklist software decoders that don't support H264 high profile except on systems
// that are expected to only have software decoders (like emulators).
if (!SHOULD_BYPASS_SOFTWARE_BLOCK) {
blacklistedDecoderPrefixes.add("omx.google");
blacklistedDecoderPrefixes.add("AVCDecoder");
}
// We want to avoid ffmpeg decoders since they're software decoders,
// but on Android-x86 they might be all we have (and also relatively
// performant on a modern x86 processor).
if (!Build.BRAND.equals("Android-x86")) {
blacklistedDecoderPrefixes.add("OMX.ffmpeg");
// We want to avoid ffmpeg decoders since they're usually software decoders,
// but we'll defer to the Android 10 isSoftwareOnly() API on newer devices
// to determine if we should use these or not.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.Q) {
blacklistedDecoderPrefixes.add("OMX.ffmpeg");
}
}
// Force these decoders disabled because:
@@ -144,12 +148,16 @@ public class MediaCodecHelper {
// NVIDIA does partial HEVC acceleration on the Shield Tablet. I don't know
// whether the performance is good enough to use for streaming, but they're
// using the same omx.nvidia.h265.decode name as the Shield TV which has a
// fully accelerated HEVC pipeline. AFAIK, the only K1 device with this
// partially accelerated HEVC decoder is the Shield Tablet, so I'll
// check for it here. Since there are 2 models of Shield Tablet (possibly
// more with LTE), I will also exclude pre-Oreo OSes since only Shield ATV
// got an Oreo update.
if (!Build.DEVICE.equalsIgnoreCase("shieldtablet") && Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// fully accelerated HEVC pipeline. AFAIK, the only K1 devices with this
// partially accelerated HEVC decoder are the Shield Tablet and Xiaomi MiPad,
// so I'll check for those here.
//
// In case there are some that I missed, I will also exclude pre-Oreo OSes since
// only Shield ATV got an Oreo update and any newer Tegra devices will not ship
// with an old OS like Nougat.
if (!Build.DEVICE.equalsIgnoreCase("shieldtablet") &&
!Build.DEVICE.equalsIgnoreCase("mocha") &&
Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
whitelistedHevcDecoders.add("omx.nvidia");
}
@@ -190,11 +198,15 @@ public class MediaCodecHelper {
}
static {
deprioritizedHevcDecoders = new LinkedList<>();
useFourSlicesPrefixes = new LinkedList<>();
// These are decoders that work but aren't used by default for various reasons.
// Software decoders will use 4 slices per frame to allow for slice multithreading
useFourSlicesPrefixes.add("omx.google");
useFourSlicesPrefixes.add("AVCDecoder");
useFourSlicesPrefixes.add("omx.ffmpeg");
useFourSlicesPrefixes.add("c2.android");
// Qualcomm is currently the only decoders in this group.
// Old Qualcomm decoders are detected at runtime
}
static {
@@ -208,18 +220,21 @@ public class MediaCodecHelper {
kirinDecoderPrefixes = new LinkedList<>();
kirinDecoderPrefixes.add("omx.hisi");
kirinDecoderPrefixes.add("c2.hisi"); // Unconfirmed
}
static {
exynosDecoderPrefixes = new LinkedList<>();
exynosDecoderPrefixes.add("omx.exynos");
exynosDecoderPrefixes.add("c2.exynos");
}
static {
amlogicDecoderPrefixes = new LinkedList<>();
amlogicDecoderPrefixes.add("omx.amlogic");
amlogicDecoderPrefixes.add("c2.amlogic"); // Unconfirmed
}
private static boolean isPowerVR(String glRenderer) {
@@ -304,19 +319,15 @@ public class MediaCodecHelper {
// Tegra K1 and later can do reference frame invalidation properly
if (configInfo.reqGlEsVersion >= 0x30000) {
LimeLog.info("Added omx.nvidia to AVC reference frame invalidation support list");
LimeLog.info("Added omx.nvidia to reference frame invalidation support list");
refFrameInvalidationAvcPrefixes.add("omx.nvidia");
refFrameInvalidationHevcPrefixes.add("omx.nvidia");
LimeLog.info("Added omx.qcom/c2.qti to AVC reference frame invalidation support list");
LimeLog.info("Added omx.qcom/c2.qti to reference frame invalidation support list");
refFrameInvalidationAvcPrefixes.add("omx.qcom");
refFrameInvalidationHevcPrefixes.add("omx.qcom");
refFrameInvalidationAvcPrefixes.add("c2.qti");
// Prior to M, we were tricking the decoder into using baseline profile, which
// won't support RFI properly.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
LimeLog.info("Added omx.intel to AVC reference frame invalidation support list");
refFrameInvalidationAvcPrefixes.add("omx.intel");
}
refFrameInvalidationHevcPrefixes.add("c2.qti");
}
// Qualcomm's early HEVC decoders break hard on our HEVC stream. The best check to
@@ -328,16 +339,15 @@ public class MediaCodecHelper {
// (see comment on isGLES31SnapdragonRenderer).
//
if (isGLES31SnapdragonRenderer(glRenderer)) {
// We prefer reference frame invalidation support (which is only doable on AVC on
// older Qualcomm chips) vs. enabling HEVC by default. The user can override using the settings
// to force HEVC on. If HDR or mobile data will be used, we'll override this and use
// HEVC anyway.
LimeLog.info("Added omx.qcom/c2.qti to deprioritized HEVC decoders based on GLES 3.1+ support");
deprioritizedHevcDecoders.add("omx.qcom");
deprioritizedHevcDecoders.add("c2.qti");
LimeLog.info("Added omx.qcom/c2.qti to HEVC decoders based on GLES 3.1+ support");
whitelistedHevcDecoders.add("omx.qcom");
whitelistedHevcDecoders.add("c2.qti");
}
else {
blacklistedDecoderPrefixes.add("OMX.qcom.video.decoder.hevc");
// These older decoders need 4 slices per frame for best performance
useFourSlicesPrefixes.add("omx.qcom");
}
// Older MediaTek SoCs have issues with HEVC rendering but the newer chips with
@@ -377,10 +387,6 @@ public class MediaCodecHelper {
return false;
}
public static long getMonotonicMillis() {
return System.nanoTime() / 1000000L;
}
private static boolean decoderSupportsAndroidRLowLatency(MediaCodecInfo decoderInfo, String mimeType) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
try {
@@ -430,13 +436,17 @@ public class MediaCodecHelper {
}
}
if (tryNumber < 2) {
if (tryNumber < 2 &&
(!Build.MANUFACTURER.equalsIgnoreCase("xiaomi") || Build.VERSION.SDK_INT > Build.VERSION_CODES.M)) {
// MediaTek decoders don't use vendor-defined keys for low latency mode. Instead, they have a modified
// version of AOSP's ACodec.cpp which supports the "vdec-lowlatency" option. This option is passed down
// to the decoder as OMX.MTK.index.param.video.LowLatencyDecode.
//
// This option is also plumbed for Amazon Amlogic-based devices like the Fire TV 3. Not only does it
// reduce latency on Amlogic, it fixes the HEVC bug that causes the decoder to not output any frames.
// Unfortunately, it does the exact opposite for the Xiaomi MITV4-ANSM0, breaking it in the way that
// Fire TV was broken prior to vdec-lowlatency :(
//
// On Fire TV 3, vdec-lowlatency is translated to OMX.amazon.fireos.index.video.lowLatencyDecode.
//
// https://github.com/yuan1617/Framwork/blob/master/frameworks/av/media/libstagefright/ACodec.cpp
@@ -562,6 +572,17 @@ public class MediaCodecHelper {
return isDecoderInList(baselineProfileHackPrefixes, decoderName);
}
public static byte getDecoderOptimalSlicesPerFrame(String decoderName) {
if (isDecoderInList(useFourSlicesPrefixes, decoderName)) {
// 4 slices per frame reduces decoding latency on older Qualcomm devices
return 4;
}
else {
// 1 slice per frame produces the optimal encoding efficiency
return 1;
}
}
public static boolean decoderSupportsRefFrameInvalidationAvc(String decoderName, int videoHeight) {
// Reference frame invalidation is broken on low-end Snapdragon SoCs at 1080p.
if (videoHeight > 720 && isLowEndSnapdragon) {
@@ -581,7 +602,7 @@ public class MediaCodecHelper {
return isDecoderInList(refFrameInvalidationHevcPrefixes, decoderName);
}
public static boolean decoderIsWhitelistedForHevc(String decoderName, boolean meteredData, PreferenceConfiguration prefs) {
public static boolean decoderIsWhitelistedForHevc(String decoderName) {
// Google didn't have official support for HEVC (or more importantly, a CTS test) until
// Lollipop. I've seen some MediaTek devices on 4.4 crash when attempting to use HEVC,
// so I'm restricting HEVC usage to Lollipop and higher.
@@ -599,21 +620,6 @@ public class MediaCodecHelper {
return false;
}
// Some devices have HEVC decoders that we prefer not to use
// typically because it can't support reference frame invalidation.
// However, we will use it for HDR and for streaming over mobile networks
// since it works fine otherwise. We will also use it for 4K because RFI
// is currently disabled due to issues with video corruption.
if (isDecoderInList(deprioritizedHevcDecoders, decoderName)) {
if (meteredData || (prefs.width == 3840 && prefs.height == 2160)) {
LimeLog.info("Selected deprioritized decoder");
return true;
}
else {
return false;
}
}
return isDecoderInList(whitelistedHevcDecoders, decoderName);
}
@@ -687,7 +693,7 @@ public class MediaCodecHelper {
private static boolean isCodecBlacklisted(MediaCodecInfo codecInfo) {
// Use the new isSoftwareOnly() function on Android Q
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
if (!IS_EMULATOR && codecInfo.isSoftwareOnly()) {
if (!SHOULD_BYPASS_SOFTWARE_BLOCK && codecInfo.isSoftwareOnly()) {
LimeLog.info("Skipping software-only decoder: "+codecInfo.getName());
return true;
}
@@ -7,6 +7,8 @@ import java.nio.ByteBuffer;
import java.security.NoSuchAlgorithmException;
import java.security.SecureRandom;
import java.security.cert.X509Certificate;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.Semaphore;
import javax.crypto.KeyGenerator;
@@ -33,12 +35,20 @@ public class NvConnection {
private ConnectionContext context;
private static Semaphore connectionAllowed = new Semaphore(1);
private final boolean isMonkey;
public NvConnection(String host, String uniqueId, StreamConfiguration config, LimelightCryptoProvider cryptoProvider, X509Certificate serverCert)
private final boolean batchMouseInput;
private static final int MOUSE_BATCH_PERIOD_MS = 5;
private Timer mouseInputTimer;
private final Object mouseInputLock = new Object();
private short relMouseX, relMouseY, relMouseWidth, relMouseHeight;
private short absMouseX, absMouseY, absMouseWidth, absMouseHeight;
public NvConnection(String host, String uniqueId, StreamConfiguration config, LimelightCryptoProvider cryptoProvider, X509Certificate serverCert, boolean batchMouseInput)
{
this.host = host;
this.cryptoProvider = cryptoProvider;
this.uniqueId = uniqueId;
this.batchMouseInput = batchMouseInput;
this.context = new ConnectionContext();
this.context.streamConfig = config;
@@ -70,6 +80,11 @@ public class NvConnection {
}
public void stop() {
// Stop sending additional input
if (mouseInputTimer != null) {
mouseInputTimer.cancel();
}
// Interrupt any pending connection. This is thread-safe.
MoonBridge.interruptConnection();
@@ -83,6 +98,24 @@ public class NvConnection {
// Now a pending connection can be processed
connectionAllowed.release();
}
private void flushMousePosition() {
synchronized (mouseInputLock) {
if (relMouseX != 0 || relMouseY != 0) {
if (relMouseWidth != 0 || relMouseHeight != 0) {
MoonBridge.sendMouseMoveAsMousePosition(relMouseX, relMouseY, relMouseWidth, relMouseHeight);
}
else {
MoonBridge.sendMouseMove(relMouseX, relMouseY);
}
relMouseX = relMouseY = relMouseWidth = relMouseHeight = 0;
}
if (absMouseX != 0 || absMouseY != 0 || absMouseWidth != 0 || absMouseHeight != 0) {
MoonBridge.sendMousePosition(absMouseX, absMouseY, absMouseWidth, absMouseHeight);
absMouseX = absMouseY = absMouseWidth = absMouseHeight = 0;
}
}
}
private boolean startApp() throws XmlPullParserException, IOException
{
@@ -292,6 +325,21 @@ public class NvConnection {
// to stop the connection themselves. We need to release their
// semaphore count for them.
connectionAllowed.release();
return;
}
if (batchMouseInput) {
// High polling rate mice can cause GeForce Experience's input queue to get backed up,
// causing massive input latency. We counter this by limiting our mouse events to 200 Hz
// which appears to avoid triggering the issue on all known configurations.
mouseInputTimer = new Timer("MouseInput", true);
mouseInputTimer.schedule(new TimerTask() {
@Override
public void run() {
// Flush the mouse position every 5 ms
flushMousePosition();
}
}, MOUSE_BATCH_PERIOD_MS, MOUSE_BATCH_PERIOD_MS);
}
}
}
@@ -301,27 +349,65 @@ public class NvConnection {
public void sendMouseMove(final short deltaX, final short deltaY)
{
if (!isMonkey) {
MoonBridge.sendMouseMove(deltaX, deltaY);
synchronized (mouseInputLock) {
relMouseX += deltaX;
relMouseY += deltaY;
// Reset these to ensure we don't send this as a position update
relMouseWidth = 0;
relMouseHeight = 0;
}
if (!batchMouseInput) {
flushMousePosition();
}
}
}
public void sendMousePosition(short x, short y, short referenceWidth, short referenceHeight)
{
if (!isMonkey) {
MoonBridge.sendMousePosition(x, y, referenceWidth, referenceHeight);
synchronized (mouseInputLock) {
absMouseX = x;
absMouseY = y;
absMouseWidth = referenceWidth;
absMouseHeight = referenceHeight;
}
if (!batchMouseInput) {
flushMousePosition();
}
}
}
public void sendMouseMoveAsMousePosition(short deltaX, short deltaY, short referenceWidth, short referenceHeight)
{
if (!isMonkey) {
MoonBridge.sendMouseMoveAsMousePosition(deltaX, deltaY, referenceWidth, referenceHeight);
synchronized (mouseInputLock) {
// Only accumulate the delta if the reference size is the same
if (relMouseWidth == referenceWidth && relMouseHeight == referenceHeight) {
relMouseX += deltaX;
relMouseY += deltaY;
}
else {
relMouseX = deltaX;
relMouseY = deltaY;
}
relMouseWidth = referenceWidth;
relMouseHeight = referenceHeight;
}
if (!batchMouseInput) {
flushMousePosition();
}
}
}
public void sendMouseButtonDown(final byte mouseButton)
{
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseButton(MouseButtonPacket.PRESS_EVENT, mouseButton);
}
}
@@ -329,6 +415,7 @@ public class NvConnection {
public void sendMouseButtonUp(final byte mouseButton)
{
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseButton(MouseButtonPacket.RELEASE_EVENT, mouseButton);
}
}
@@ -364,12 +451,14 @@ public class NvConnection {
public void sendMouseScroll(final byte scrollClicks) {
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseScroll(scrollClicks);
}
}
public void sendMouseHighResScroll(final short scrollAmount) {
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseHighResScroll(scrollAmount);
}
}
@@ -9,6 +9,7 @@ import java.io.InputStreamReader;
import java.io.Reader;
import java.io.StringReader;
import java.net.InetAddress;
import java.net.Proxy;
import java.net.Socket;
import java.security.KeyManagementException;
import java.security.KeyStore;
@@ -171,6 +172,7 @@ public class NvHTTP {
.hostnameVerifier(hv)
.readTimeout(0, TimeUnit.MILLISECONDS)
.connectTimeout(CONNECTION_TIMEOUT, TimeUnit.MILLISECONDS)
.proxy(Proxy.NO_PROXY)
.build();
httpClientWithReadTimeout = httpClient.newBuilder()
@@ -45,6 +45,7 @@ public class MoonBridge {
public static final int ML_ERROR_NO_VIDEO_FRAME = -101;
public static final int ML_ERROR_UNEXPECTED_EARLY_TERMINATION = -102;
public static final int ML_ERROR_PROTECTED_CONTENT = -103;
public static final int ML_ERROR_FRAME_CONVERSION = -104;
public static final int ML_PORT_INDEX_TCP_47984 = 0;
public static final int ML_PORT_INDEX_TCP_47989 = 1;
@@ -0,0 +1,51 @@
package com.limelight.preferences;
import android.annotation.TargetApi;
import android.content.ActivityNotFoundException;
import android.content.Context;
import android.content.Intent;
import android.net.Uri;
import android.os.Build;
import android.preference.ListPreference;
import android.provider.Settings;
import android.util.AttributeSet;
public class LanguagePreference extends ListPreference {
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public LanguagePreference(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public LanguagePreference(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public LanguagePreference(Context context, AttributeSet attrs) {
super(context, attrs);
}
public LanguagePreference(Context context) {
super(context);
}
@Override
protected void onClick() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
try {
// Launch the Android native app locale settings page
Intent intent = new Intent(Settings.ACTION_APP_LOCALE_SETTINGS);
intent.addCategory(Intent.CATEGORY_DEFAULT);
intent.setData(Uri.parse("package:" + getContext().getPackageName()));
getContext().startActivity(intent, null);
return;
} catch (ActivityNotFoundException e) {
// App locale settings should be present on all Android 13 devices,
// but if not, we'll launch the old language chooser.
}
}
// If we don't have native app locale settings, launch the normal dialog
super.onClick();
}
}
@@ -5,6 +5,7 @@ import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.os.Build;
import android.preference.PreferenceManager;
import android.view.Display;
import com.limelight.nvstream.jni.MoonBridge;
@@ -45,6 +46,8 @@ public class PreferenceConfiguration {
private static final String LATENCY_TOAST_PREF_STRING = "checkbox_enable_post_stream_toast";
private static final String FRAME_PACING_PREF_STRING = "frame_pacing";
private static final String ABSOLUTE_MOUSE_MODE_PREF_STRING = "checkbox_absolute_mouse_mode";
private static final String ENABLE_AUDIO_FX_PREF_STRING = "checkbox_enable_audiofx";
private static final String REDUCE_REFRESH_RATE_PREF_STRING = "checkbox_reduce_refresh_rate";
static final String DEFAULT_RESOLUTION = "1280x720";
static final String DEFAULT_FPS = "60";
@@ -75,6 +78,8 @@ public class PreferenceConfiguration {
private static final boolean DEFAULT_LATENCY_TOAST = false;
private static final String DEFAULT_FRAME_PACING = "latency";
private static final boolean DEFAULT_ABSOLUTE_MOUSE_MODE = false;
private static final boolean DEFAULT_ENABLE_AUDIO_FX = false;
private static final boolean DEFAULT_REDUCE_REFRESH_RATE = false;
public static final int FORCE_H265_ON = -1;
public static final int AUTOSELECT_H265 = 0;
@@ -117,6 +122,8 @@ public class PreferenceConfiguration {
public MoonBridge.AudioConfiguration audioConfiguration;
public int framePacing;
public boolean absoluteMouseMode;
public boolean enableAudioFx;
public boolean reduceRefreshRate;
public static boolean isNativeResolution(int width, int height) {
// It's not a native resolution if it matches an existing resolution option
@@ -142,6 +149,31 @@ public class PreferenceConfiguration {
return true;
}
// If we have a screen that has semi-square dimensions, we may want to change our behavior
// to allow any orientation and vertical+horizontal resolutions.
public static boolean isSquarishScreen(int width, int height) {
float longDim = Math.max(width, height);
float shortDim = Math.min(width, height);
// We just put the arbitrary cutoff for a square-ish screen at 1.3
return longDim / shortDim < 1.3f;
}
public static boolean isSquarishScreen(Display display) {
int width, height;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
width = display.getMode().getPhysicalWidth();
height = display.getMode().getPhysicalHeight();
}
else {
width = display.getWidth();
height = display.getHeight();
}
return isSquarishScreen(width, height);
}
private static String convertFromLegacyResolutionString(String resString) {
if (resString.equalsIgnoreCase("360p")) {
return RES_360P;
@@ -319,6 +351,12 @@ public class PreferenceConfiguration {
.apply();
}
public static void completeLanguagePreferenceMigration(Context context) {
// Put our language option back to default which tells us that we've already migrated it
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
prefs.edit().putString(LANGUAGE_PREF_STRING, DEFAULT_LANGUAGE).apply();
}
public static boolean isShieldAtvFirmwareWithBrokenHdr() {
// This particular Shield TV firmware crashes when using HDR
// https://www.nvidia.com/en-us/geforce/forums/notifications/comment/155192/
@@ -465,6 +503,8 @@ public class PreferenceConfiguration {
config.touchscreenTrackpad = prefs.getBoolean(TOUCHSCREEN_TRACKPAD_PREF_STRING, DEFAULT_TOUCHSCREEN_TRACKPAD);
config.enableLatencyToast = prefs.getBoolean(LATENCY_TOAST_PREF_STRING, DEFAULT_LATENCY_TOAST);
config.absoluteMouseMode = prefs.getBoolean(ABSOLUTE_MOUSE_MODE_PREF_STRING, DEFAULT_ABSOLUTE_MOUSE_MODE);
config.enableAudioFx = prefs.getBoolean(ENABLE_AUDIO_FX_PREF_STRING, DEFAULT_ENABLE_AUDIO_FX);
config.reduceRefreshRate = prefs.getBoolean(REDUCE_REFRESH_RATE_PREF_STRING, DEFAULT_REDUCE_REFRESH_RATE);
return config;
}
@@ -4,6 +4,7 @@ import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.content.res.Configuration;
import android.media.MediaCodecInfo;
import android.os.Build;
import android.os.Bundle;
@@ -38,11 +39,16 @@ import java.util.Arrays;
public class StreamSettings extends Activity {
private PreferenceConfiguration previousPrefs;
private int previousDisplayPixelCount;
// HACK for Android 9
static DisplayCutout displayCutoutP;
void reloadSettings() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
Display.Mode mode = getWindowManager().getDefaultDisplay().getMode();
previousDisplayPixelCount = mode.getPhysicalWidth() * mode.getPhysicalHeight();
}
getFragmentManager().beginTransaction().replace(
R.id.stream_settings, new SettingsFragment()
).commitAllowingStateLoss();
@@ -80,16 +86,38 @@ public class StreamSettings extends Activity {
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
Display.Mode mode = getWindowManager().getDefaultDisplay().getMode();
// If the display's physical pixel count has changed, we consider that it's a new display
// and we should reload our settings (which include display-dependent values).
//
// NB: We aren't using displayId here because that stays the same (DEFAULT_DISPLAY) when
// switching between screens on a foldable device.
if (mode.getPhysicalWidth() * mode.getPhysicalHeight() != previousDisplayPixelCount) {
reloadSettings();
}
}
}
@Override
// NOTE: This will NOT be called on Android 13+ with android:enableOnBackInvokedCallback="true"
public void onBackPressed() {
finish();
// Check for changes that require a UI reload to take effect
PreferenceConfiguration newPrefs = PreferenceConfiguration.readPreferences(this);
if (!newPrefs.language.equals(previousPrefs.language)) {
// Restart the PC view to apply UI changes
Intent intent = new Intent(this, PcView.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK | Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent, null);
// Language changes are handled via configuration changes in Android 13+,
// so manual activity relaunching is no longer required.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU) {
PreferenceConfiguration newPrefs = PreferenceConfiguration.readPreferences(this);
if (!newPrefs.language.equals(previousPrefs.language)) {
// Restart the PC view to apply UI changes
Intent intent = new Intent(this, PcView.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK | Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent, null);
}
}
}
@@ -102,7 +130,7 @@ public class StreamSettings extends Activity {
pref.setValue(value);
}
private void addNativeResolutionEntry(int nativeWidth, int nativeHeight, boolean insetsRemoved) {
private void addNativeResolutionEntry(int nativeWidth, int nativeHeight, boolean insetsRemoved, boolean portrait) {
ListPreference pref = (ListPreference) findPreference(PreferenceConfiguration.RESOLUTION_PREF_STRING);
String newName;
@@ -114,6 +142,15 @@ public class StreamSettings extends Activity {
newName = getResources().getString(R.string.resolution_prefix_native);
}
if (PreferenceConfiguration.isSquarishScreen(nativeWidth, nativeHeight)) {
if (portrait) {
newName += " " + getResources().getString(R.string.resolution_prefix_native_portrait);
}
else {
newName += " " + getResources().getString(R.string.resolution_prefix_native_landscape);
}
}
newName += " ("+nativeWidth+"x"+nativeHeight+")";
String newValue = nativeWidth+"x"+nativeHeight;
@@ -143,6 +180,13 @@ public class StreamSettings extends Activity {
}
}
private void addNativeResolutionEntries(int nativeWidth, int nativeHeight, boolean insetsRemoved) {
if (PreferenceConfiguration.isSquarishScreen(nativeWidth, nativeHeight)) {
addNativeResolutionEntry(nativeHeight, nativeWidth, insetsRemoved, true);
}
addNativeResolutionEntry(nativeWidth, nativeHeight, insetsRemoved, false);
}
private void removeValue(String preferenceKey, String value, Runnable onMatched) {
int matchingCount = 0;
@@ -296,7 +340,7 @@ public class StreamSettings extends Activity {
int width = Math.max(metrics.widthPixels - widthInsets, metrics.heightPixels - heightInsets);
int height = Math.min(metrics.widthPixels - widthInsets, metrics.heightPixels - heightInsets);
addNativeResolutionEntry(width, height, false);
addNativeResolutionEntries(width, height, false);
hasInsets = true;
}
}
@@ -321,7 +365,7 @@ public class StreamSettings extends Activity {
// unless they report greater than 4K resolutions.
if (!getActivity().getPackageManager().hasSystemFeature(PackageManager.FEATURE_TELEVISION) ||
(width > 3840 || height > 2160)) {
addNativeResolutionEntry(width, height, hasInsets);
addNativeResolutionEntries(width, height, hasInsets);
}
if ((width >= 3840 || height >= 2160) && maxSupportedResW < 3840) {
@@ -431,7 +475,7 @@ public class StreamSettings extends Activity {
getActivity().getWindowManager().getDefaultDisplay().getRealMetrics(metrics);
int width = Math.max(metrics.widthPixels, metrics.heightPixels);
int height = Math.min(metrics.widthPixels, metrics.heightPixels);
addNativeResolutionEntry(width, height, false);
addNativeResolutionEntries(width, height, false);
}
else {
// On Android 4.1, we have to resort to reflection to invoke hidden APIs
@@ -442,7 +486,7 @@ public class StreamSettings extends Activity {
Method getRawWidthFunc = Display.class.getMethod("getRawWidth");
int width = (Integer) getRawWidthFunc.invoke(display);
int height = (Integer) getRawHeightFunc.invoke(display);
addNativeResolutionEntry(Math.max(width, height), Math.min(width, height), false);
addNativeResolutionEntries(Math.max(width, height), Math.min(width, height), false);
} catch (Exception e) {
e.printStackTrace();
}
@@ -1,5 +1,5 @@
package com.limelight.ui;
public interface GameGestures {
void showKeyboard();
void toggleKeyboard();
}
@@ -4,6 +4,7 @@ import android.app.Activity;
import android.app.AlertDialog;
import android.app.GameManager;
import android.app.GameState;
import android.app.LocaleManager;
import android.app.UiModeManager;
import android.content.Context;
import android.content.DialogInterface;
@@ -11,6 +12,7 @@ import android.content.SharedPreferences;
import android.content.res.Configuration;
import android.graphics.Insets;
import android.os.Build;
import android.os.LocaleList;
import android.view.View;
import android.view.WindowInsets;
import android.view.WindowManager;
@@ -64,21 +66,29 @@ public class UiHelper {
{
String locale = PreferenceConfiguration.readPreferences(activity).language;
if (!locale.equals(PreferenceConfiguration.DEFAULT_LANGUAGE)) {
Configuration config = new Configuration(activity.getResources().getConfiguration());
// Some locales include both language and country which must be separated
// before calling the Locale constructor.
if (locale.contains("-"))
{
config.locale = new Locale(locale.substring(0, locale.indexOf('-')),
locale.substring(locale.indexOf('-') + 1));
}
else
{
config.locale = new Locale(locale);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
// On Android 13, migrate this non-default language setting into the OS native API
LocaleManager localeManager = activity.getSystemService(LocaleManager.class);
localeManager.setApplicationLocales(LocaleList.forLanguageTags(locale));
PreferenceConfiguration.completeLanguagePreferenceMigration(activity);
}
else {
Configuration config = new Configuration(activity.getResources().getConfiguration());
activity.getResources().updateConfiguration(config, activity.getResources().getDisplayMetrics());
// Some locales include both language and country which must be separated
// before calling the Locale constructor.
if (locale.contains("-"))
{
config.locale = new Locale(locale.substring(0, locale.indexOf('-')),
locale.substring(locale.indexOf('-') + 1));
}
else
{
config.locale = new Locale(locale);
}
activity.getResources().updateConfiguration(config, activity.getResources().getDisplayMetrics());
}
}
}
@@ -1,4 +1,4 @@
PATH=$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
PATH=$ANDROID_NDK_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
OUTPUT_DIR=~/openssl
BASE_ARGS="no-shared no-ssl3 no-stdio no-engine no-hw"
@@ -0,0 +1,592 @@
/*
* WARNING: do not edit!
* Generated by Makefile from include/openssl/cmp.h.in
*
* Copyright 2007-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright Nokia 2007-2019
* Copyright Siemens AG 2015-2019
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
#ifndef OPENSSL_CMP_H
# define OPENSSL_CMP_H
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_CMP
# include <openssl/crmf.h>
# include <openssl/cmperr.h>
# include <openssl/cmp_util.h>
# include <openssl/http.h>
/* explicit #includes not strictly needed since implied by the above: */
# include <openssl/types.h>
# include <openssl/safestack.h>
# include <openssl/x509.h>
# include <openssl/x509v3.h>
# ifdef __cplusplus
extern "C" {
# endif
# define OSSL_CMP_PVNO 2
/*-
* PKIFailureInfo ::= BIT STRING {
* -- since we can fail in more than one way!
* -- More codes may be added in the future if/when required.
* badAlg (0),
* -- unrecognized or unsupported Algorithm Identifier
* badMessageCheck (1),
* -- integrity check failed (e.g., signature did not verify)
* badRequest (2),
* -- transaction not permitted or supported
* badTime (3),
* -- messageTime was not sufficiently close to the system time,
* -- as defined by local policy
* badCertId (4),
* -- no certificate could be found matching the provided criteria
* badDataFormat (5),
* -- the data submitted has the wrong format
* wrongAuthority (6),
* -- the authority indicated in the request is different from the
* -- one creating the response token
* incorrectData (7),
* -- the requester's data is incorrect (for notary services)
* missingTimeStamp (8),
* -- when the timestamp is missing but should be there
* -- (by policy)
* badPOP (9),
* -- the proof-of-possession failed
* certRevoked (10),
* -- the certificate has already been revoked
* certConfirmed (11),
* -- the certificate has already been confirmed
* wrongIntegrity (12),
* -- invalid integrity, password based instead of signature or
* -- vice versa
* badRecipientNonce (13),
* -- invalid recipient nonce, either missing or wrong value
* timeNotAvailable (14),
* -- the TSA's time source is not available
* unacceptedPolicy (15),
* -- the requested TSA policy is not supported by the TSA.
* unacceptedExtension (16),
* -- the requested extension is not supported by the TSA.
* addInfoNotAvailable (17),
* -- the additional information requested could not be
* -- understood or is not available
* badSenderNonce (18),
* -- invalid sender nonce, either missing or wrong size
* badCertTemplate (19),
* -- invalid cert. template or missing mandatory information
* signerNotTrusted (20),
* -- signer of the message unknown or not trusted
* transactionIdInUse (21),
* -- the transaction identifier is already in use
* unsupportedVersion (22),
* -- the version of the message is not supported
* notAuthorized (23),
* -- the sender was not authorized to make the preceding
* -- request or perform the preceding action
* systemUnavail (24),
* -- the request cannot be handled due to system unavailability
* systemFailure (25),
* -- the request cannot be handled due to system failure
* duplicateCertReq (26)
* -- certificate cannot be issued because a duplicate
* -- certificate already exists
* }
*/
# define OSSL_CMP_PKIFAILUREINFO_badAlg 0
# define OSSL_CMP_PKIFAILUREINFO_badMessageCheck 1
# define OSSL_CMP_PKIFAILUREINFO_badRequest 2
# define OSSL_CMP_PKIFAILUREINFO_badTime 3
# define OSSL_CMP_PKIFAILUREINFO_badCertId 4
# define OSSL_CMP_PKIFAILUREINFO_badDataFormat 5
# define OSSL_CMP_PKIFAILUREINFO_wrongAuthority 6
# define OSSL_CMP_PKIFAILUREINFO_incorrectData 7
# define OSSL_CMP_PKIFAILUREINFO_missingTimeStamp 8
# define OSSL_CMP_PKIFAILUREINFO_badPOP 9
# define OSSL_CMP_PKIFAILUREINFO_certRevoked 10
# define OSSL_CMP_PKIFAILUREINFO_certConfirmed 11
# define OSSL_CMP_PKIFAILUREINFO_wrongIntegrity 12
# define OSSL_CMP_PKIFAILUREINFO_badRecipientNonce 13
# define OSSL_CMP_PKIFAILUREINFO_timeNotAvailable 14
# define OSSL_CMP_PKIFAILUREINFO_unacceptedPolicy 15
# define OSSL_CMP_PKIFAILUREINFO_unacceptedExtension 16
# define OSSL_CMP_PKIFAILUREINFO_addInfoNotAvailable 17
# define OSSL_CMP_PKIFAILUREINFO_badSenderNonce 18
# define OSSL_CMP_PKIFAILUREINFO_badCertTemplate 19
# define OSSL_CMP_PKIFAILUREINFO_signerNotTrusted 20
# define OSSL_CMP_PKIFAILUREINFO_transactionIdInUse 21
# define OSSL_CMP_PKIFAILUREINFO_unsupportedVersion 22
# define OSSL_CMP_PKIFAILUREINFO_notAuthorized 23
# define OSSL_CMP_PKIFAILUREINFO_systemUnavail 24
# define OSSL_CMP_PKIFAILUREINFO_systemFailure 25
# define OSSL_CMP_PKIFAILUREINFO_duplicateCertReq 26
# define OSSL_CMP_PKIFAILUREINFO_MAX 26
# define OSSL_CMP_PKIFAILUREINFO_MAX_BIT_PATTERN \
((1 << (OSSL_CMP_PKIFAILUREINFO_MAX + 1)) - 1)
# if OSSL_CMP_PKIFAILUREINFO_MAX_BIT_PATTERN > INT_MAX
# error CMP_PKIFAILUREINFO_MAX bit pattern does not fit in type int
# endif
typedef ASN1_BIT_STRING OSSL_CMP_PKIFAILUREINFO;
# define OSSL_CMP_CTX_FAILINFO_badAlg (1 << 0)
# define OSSL_CMP_CTX_FAILINFO_badMessageCheck (1 << 1)
# define OSSL_CMP_CTX_FAILINFO_badRequest (1 << 2)
# define OSSL_CMP_CTX_FAILINFO_badTime (1 << 3)
# define OSSL_CMP_CTX_FAILINFO_badCertId (1 << 4)
# define OSSL_CMP_CTX_FAILINFO_badDataFormat (1 << 5)
# define OSSL_CMP_CTX_FAILINFO_wrongAuthority (1 << 6)
# define OSSL_CMP_CTX_FAILINFO_incorrectData (1 << 7)
# define OSSL_CMP_CTX_FAILINFO_missingTimeStamp (1 << 8)
# define OSSL_CMP_CTX_FAILINFO_badPOP (1 << 9)
# define OSSL_CMP_CTX_FAILINFO_certRevoked (1 << 10)
# define OSSL_CMP_CTX_FAILINFO_certConfirmed (1 << 11)
# define OSSL_CMP_CTX_FAILINFO_wrongIntegrity (1 << 12)
# define OSSL_CMP_CTX_FAILINFO_badRecipientNonce (1 << 13)
# define OSSL_CMP_CTX_FAILINFO_timeNotAvailable (1 << 14)
# define OSSL_CMP_CTX_FAILINFO_unacceptedPolicy (1 << 15)
# define OSSL_CMP_CTX_FAILINFO_unacceptedExtension (1 << 16)
# define OSSL_CMP_CTX_FAILINFO_addInfoNotAvailable (1 << 17)
# define OSSL_CMP_CTX_FAILINFO_badSenderNonce (1 << 18)
# define OSSL_CMP_CTX_FAILINFO_badCertTemplate (1 << 19)
# define OSSL_CMP_CTX_FAILINFO_signerNotTrusted (1 << 20)
# define OSSL_CMP_CTX_FAILINFO_transactionIdInUse (1 << 21)
# define OSSL_CMP_CTX_FAILINFO_unsupportedVersion (1 << 22)
# define OSSL_CMP_CTX_FAILINFO_notAuthorized (1 << 23)
# define OSSL_CMP_CTX_FAILINFO_systemUnavail (1 << 24)
# define OSSL_CMP_CTX_FAILINFO_systemFailure (1 << 25)
# define OSSL_CMP_CTX_FAILINFO_duplicateCertReq (1 << 26)
/*-
* PKIStatus ::= INTEGER {
* accepted (0),
* -- you got exactly what you asked for
* grantedWithMods (1),
* -- you got something like what you asked for; the
* -- requester is responsible for ascertaining the differences
* rejection (2),
* -- you don't get it, more information elsewhere in the message
* waiting (3),
* -- the request body part has not yet been processed; expect to
* -- hear more later (note: proper handling of this status
* -- response MAY use the polling req/rep PKIMessages specified
* -- in Section 5.3.22; alternatively, polling in the underlying
* -- transport layer MAY have some utility in this regard)
* revocationWarning (4),
* -- this message contains a warning that a revocation is
* -- imminent
* revocationNotification (5),
* -- notification that a revocation has occurred
* keyUpdateWarning (6)
* -- update already done for the oldCertId specified in
* -- CertReqMsg
* }
*/
# define OSSL_CMP_PKISTATUS_accepted 0
# define OSSL_CMP_PKISTATUS_grantedWithMods 1
# define OSSL_CMP_PKISTATUS_rejection 2
# define OSSL_CMP_PKISTATUS_waiting 3
# define OSSL_CMP_PKISTATUS_revocationWarning 4
# define OSSL_CMP_PKISTATUS_revocationNotification 5
# define OSSL_CMP_PKISTATUS_keyUpdateWarning 6
typedef ASN1_INTEGER OSSL_CMP_PKISTATUS;
DECLARE_ASN1_ITEM(OSSL_CMP_PKISTATUS)
# define OSSL_CMP_CERTORENCCERT_CERTIFICATE 0
# define OSSL_CMP_CERTORENCCERT_ENCRYPTEDCERT 1
/* data type declarations */
typedef struct ossl_cmp_ctx_st OSSL_CMP_CTX;
typedef struct ossl_cmp_pkiheader_st OSSL_CMP_PKIHEADER;
DECLARE_ASN1_FUNCTIONS(OSSL_CMP_PKIHEADER)
typedef struct ossl_cmp_msg_st OSSL_CMP_MSG;
DECLARE_ASN1_DUP_FUNCTION(OSSL_CMP_MSG)
DECLARE_ASN1_ENCODE_FUNCTIONS(OSSL_CMP_MSG, OSSL_CMP_MSG, OSSL_CMP_MSG)
typedef struct ossl_cmp_certstatus_st OSSL_CMP_CERTSTATUS;
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_CERTSTATUS, OSSL_CMP_CERTSTATUS, OSSL_CMP_CERTSTATUS)
#define sk_OSSL_CMP_CERTSTATUS_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_value(sk, idx) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk), (idx)))
#define sk_OSSL_CMP_CERTSTATUS_new(cmp) ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_CERTSTATUS_compfunc_type(cmp)))
#define sk_OSSL_CMP_CERTSTATUS_new_null() ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_CERTSTATUS_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_CERTSTATUS_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_CERTSTATUS_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), (n))
#define sk_OSSL_CMP_CERTSTATUS_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_delete(sk, i) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), (i)))
#define sk_OSSL_CMP_CERTSTATUS_delete_ptr(sk, ptr) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr)))
#define sk_OSSL_CMP_CERTSTATUS_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr))
#define sk_OSSL_CMP_CERTSTATUS_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr))
#define sk_OSSL_CMP_CERTSTATUS_pop(sk) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk)))
#define sk_OSSL_CMP_CERTSTATUS_shift(sk) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk)))
#define sk_OSSL_CMP_CERTSTATUS_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk),ossl_check_OSSL_CMP_CERTSTATUS_freefunc_type(freefunc))
#define sk_OSSL_CMP_CERTSTATUS_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr), (idx))
#define sk_OSSL_CMP_CERTSTATUS_set(sk, idx, ptr) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_set(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), (idx), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr)))
#define sk_OSSL_CMP_CERTSTATUS_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr))
#define sk_OSSL_CMP_CERTSTATUS_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr))
#define sk_OSSL_CMP_CERTSTATUS_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr), pnum)
#define sk_OSSL_CMP_CERTSTATUS_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_dup(sk) ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk)))
#define sk_OSSL_CMP_CERTSTATUS_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_CERTSTATUS_freefunc_type(freefunc)))
#define sk_OSSL_CMP_CERTSTATUS_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_CERTSTATUS_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_compfunc_type(cmp)))
typedef struct ossl_cmp_itav_st OSSL_CMP_ITAV;
DECLARE_ASN1_DUP_FUNCTION(OSSL_CMP_ITAV)
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_ITAV, OSSL_CMP_ITAV, OSSL_CMP_ITAV)
#define sk_OSSL_CMP_ITAV_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_value(sk, idx) ((OSSL_CMP_ITAV *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk), (idx)))
#define sk_OSSL_CMP_ITAV_new(cmp) ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_ITAV_compfunc_type(cmp)))
#define sk_OSSL_CMP_ITAV_new_null() ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_ITAV_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_ITAV_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_ITAV_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_ITAV_sk_type(sk), (n))
#define sk_OSSL_CMP_ITAV_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_delete(sk, i) ((OSSL_CMP_ITAV *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_ITAV_sk_type(sk), (i)))
#define sk_OSSL_CMP_ITAV_delete_ptr(sk, ptr) ((OSSL_CMP_ITAV *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr)))
#define sk_OSSL_CMP_ITAV_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr))
#define sk_OSSL_CMP_ITAV_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr))
#define sk_OSSL_CMP_ITAV_pop(sk) ((OSSL_CMP_ITAV *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_ITAV_sk_type(sk)))
#define sk_OSSL_CMP_ITAV_shift(sk) ((OSSL_CMP_ITAV *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_ITAV_sk_type(sk)))
#define sk_OSSL_CMP_ITAV_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_ITAV_sk_type(sk),ossl_check_OSSL_CMP_ITAV_freefunc_type(freefunc))
#define sk_OSSL_CMP_ITAV_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr), (idx))
#define sk_OSSL_CMP_ITAV_set(sk, idx, ptr) ((OSSL_CMP_ITAV *)OPENSSL_sk_set(ossl_check_OSSL_CMP_ITAV_sk_type(sk), (idx), ossl_check_OSSL_CMP_ITAV_type(ptr)))
#define sk_OSSL_CMP_ITAV_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr))
#define sk_OSSL_CMP_ITAV_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr))
#define sk_OSSL_CMP_ITAV_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr), pnum)
#define sk_OSSL_CMP_ITAV_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_dup(sk) ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk)))
#define sk_OSSL_CMP_ITAV_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_ITAV_freefunc_type(freefunc)))
#define sk_OSSL_CMP_ITAV_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_ITAV_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_compfunc_type(cmp)))
typedef struct ossl_cmp_revrepcontent_st OSSL_CMP_REVREPCONTENT;
typedef struct ossl_cmp_pkisi_st OSSL_CMP_PKISI;
DECLARE_ASN1_FUNCTIONS(OSSL_CMP_PKISI)
DECLARE_ASN1_DUP_FUNCTION(OSSL_CMP_PKISI)
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_PKISI, OSSL_CMP_PKISI, OSSL_CMP_PKISI)
#define sk_OSSL_CMP_PKISI_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_value(sk, idx) ((OSSL_CMP_PKISI *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk), (idx)))
#define sk_OSSL_CMP_PKISI_new(cmp) ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_PKISI_compfunc_type(cmp)))
#define sk_OSSL_CMP_PKISI_new_null() ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_PKISI_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_PKISI_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_PKISI_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_PKISI_sk_type(sk), (n))
#define sk_OSSL_CMP_PKISI_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_delete(sk, i) ((OSSL_CMP_PKISI *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_PKISI_sk_type(sk), (i)))
#define sk_OSSL_CMP_PKISI_delete_ptr(sk, ptr) ((OSSL_CMP_PKISI *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr)))
#define sk_OSSL_CMP_PKISI_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr))
#define sk_OSSL_CMP_PKISI_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr))
#define sk_OSSL_CMP_PKISI_pop(sk) ((OSSL_CMP_PKISI *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_PKISI_sk_type(sk)))
#define sk_OSSL_CMP_PKISI_shift(sk) ((OSSL_CMP_PKISI *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_PKISI_sk_type(sk)))
#define sk_OSSL_CMP_PKISI_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_PKISI_sk_type(sk),ossl_check_OSSL_CMP_PKISI_freefunc_type(freefunc))
#define sk_OSSL_CMP_PKISI_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr), (idx))
#define sk_OSSL_CMP_PKISI_set(sk, idx, ptr) ((OSSL_CMP_PKISI *)OPENSSL_sk_set(ossl_check_OSSL_CMP_PKISI_sk_type(sk), (idx), ossl_check_OSSL_CMP_PKISI_type(ptr)))
#define sk_OSSL_CMP_PKISI_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr))
#define sk_OSSL_CMP_PKISI_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr))
#define sk_OSSL_CMP_PKISI_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr), pnum)
#define sk_OSSL_CMP_PKISI_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_dup(sk) ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk)))
#define sk_OSSL_CMP_PKISI_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_PKISI_freefunc_type(freefunc)))
#define sk_OSSL_CMP_PKISI_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_PKISI_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_compfunc_type(cmp)))
typedef struct ossl_cmp_certrepmessage_st OSSL_CMP_CERTREPMESSAGE;
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_CERTREPMESSAGE, OSSL_CMP_CERTREPMESSAGE, OSSL_CMP_CERTREPMESSAGE)
#define sk_OSSL_CMP_CERTREPMESSAGE_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_value(sk, idx) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), (idx)))
#define sk_OSSL_CMP_CERTREPMESSAGE_new(cmp) ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_CERTREPMESSAGE_compfunc_type(cmp)))
#define sk_OSSL_CMP_CERTREPMESSAGE_new_null() ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_CERTREPMESSAGE_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_CERTREPMESSAGE_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_CERTREPMESSAGE_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), (n))
#define sk_OSSL_CMP_CERTREPMESSAGE_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_delete(sk, i) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), (i)))
#define sk_OSSL_CMP_CERTREPMESSAGE_delete_ptr(sk, ptr) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr)))
#define sk_OSSL_CMP_CERTREPMESSAGE_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr))
#define sk_OSSL_CMP_CERTREPMESSAGE_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr))
#define sk_OSSL_CMP_CERTREPMESSAGE_pop(sk) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk)))
#define sk_OSSL_CMP_CERTREPMESSAGE_shift(sk) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk)))
#define sk_OSSL_CMP_CERTREPMESSAGE_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk),ossl_check_OSSL_CMP_CERTREPMESSAGE_freefunc_type(freefunc))
#define sk_OSSL_CMP_CERTREPMESSAGE_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr), (idx))
#define sk_OSSL_CMP_CERTREPMESSAGE_set(sk, idx, ptr) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_set(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), (idx), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr)))
#define sk_OSSL_CMP_CERTREPMESSAGE_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr))
#define sk_OSSL_CMP_CERTREPMESSAGE_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr))
#define sk_OSSL_CMP_CERTREPMESSAGE_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr), pnum)
#define sk_OSSL_CMP_CERTREPMESSAGE_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_dup(sk) ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk)))
#define sk_OSSL_CMP_CERTREPMESSAGE_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_CERTREPMESSAGE_freefunc_type(freefunc)))
#define sk_OSSL_CMP_CERTREPMESSAGE_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_CERTREPMESSAGE_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_compfunc_type(cmp)))
typedef struct ossl_cmp_pollrep_st OSSL_CMP_POLLREP;
typedef STACK_OF(OSSL_CMP_POLLREP) OSSL_CMP_POLLREPCONTENT;
typedef struct ossl_cmp_certresponse_st OSSL_CMP_CERTRESPONSE;
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_CERTRESPONSE, OSSL_CMP_CERTRESPONSE, OSSL_CMP_CERTRESPONSE)
#define sk_OSSL_CMP_CERTRESPONSE_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_value(sk, idx) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk), (idx)))
#define sk_OSSL_CMP_CERTRESPONSE_new(cmp) ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_CERTRESPONSE_compfunc_type(cmp)))
#define sk_OSSL_CMP_CERTRESPONSE_new_null() ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_CERTRESPONSE_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_CERTRESPONSE_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_CERTRESPONSE_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), (n))
#define sk_OSSL_CMP_CERTRESPONSE_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_delete(sk, i) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), (i)))
#define sk_OSSL_CMP_CERTRESPONSE_delete_ptr(sk, ptr) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr)))
#define sk_OSSL_CMP_CERTRESPONSE_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr))
#define sk_OSSL_CMP_CERTRESPONSE_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr))
#define sk_OSSL_CMP_CERTRESPONSE_pop(sk) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk)))
#define sk_OSSL_CMP_CERTRESPONSE_shift(sk) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk)))
#define sk_OSSL_CMP_CERTRESPONSE_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk),ossl_check_OSSL_CMP_CERTRESPONSE_freefunc_type(freefunc))
#define sk_OSSL_CMP_CERTRESPONSE_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr), (idx))
#define sk_OSSL_CMP_CERTRESPONSE_set(sk, idx, ptr) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_set(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), (idx), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr)))
#define sk_OSSL_CMP_CERTRESPONSE_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr))
#define sk_OSSL_CMP_CERTRESPONSE_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr))
#define sk_OSSL_CMP_CERTRESPONSE_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr), pnum)
#define sk_OSSL_CMP_CERTRESPONSE_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_dup(sk) ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk)))
#define sk_OSSL_CMP_CERTRESPONSE_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_CERTRESPONSE_freefunc_type(freefunc)))
#define sk_OSSL_CMP_CERTRESPONSE_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_CERTRESPONSE_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_compfunc_type(cmp)))
typedef STACK_OF(ASN1_UTF8STRING) OSSL_CMP_PKIFREETEXT;
/*
* function DECLARATIONS
*/
/* from cmp_asn.c */
OSSL_CMP_ITAV *OSSL_CMP_ITAV_create(ASN1_OBJECT *type, ASN1_TYPE *value);
void OSSL_CMP_ITAV_set0(OSSL_CMP_ITAV *itav, ASN1_OBJECT *type,
ASN1_TYPE *value);
ASN1_OBJECT *OSSL_CMP_ITAV_get0_type(const OSSL_CMP_ITAV *itav);
ASN1_TYPE *OSSL_CMP_ITAV_get0_value(const OSSL_CMP_ITAV *itav);
int OSSL_CMP_ITAV_push0_stack_item(STACK_OF(OSSL_CMP_ITAV) **itav_sk_p,
OSSL_CMP_ITAV *itav);
void OSSL_CMP_ITAV_free(OSSL_CMP_ITAV *itav);
void OSSL_CMP_MSG_free(OSSL_CMP_MSG *msg);
/* from cmp_ctx.c */
OSSL_CMP_CTX *OSSL_CMP_CTX_new(OSSL_LIB_CTX *libctx, const char *propq);
void OSSL_CMP_CTX_free(OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_reinit(OSSL_CMP_CTX *ctx);
/* CMP general options: */
# define OSSL_CMP_OPT_LOG_VERBOSITY 0
/* CMP transfer options: */
# define OSSL_CMP_OPT_KEEP_ALIVE 10
# define OSSL_CMP_OPT_MSG_TIMEOUT 11
# define OSSL_CMP_OPT_TOTAL_TIMEOUT 12
/* CMP request options: */
# define OSSL_CMP_OPT_VALIDITY_DAYS 20
# define OSSL_CMP_OPT_SUBJECTALTNAME_NODEFAULT 21
# define OSSL_CMP_OPT_SUBJECTALTNAME_CRITICAL 22
# define OSSL_CMP_OPT_POLICIES_CRITICAL 23
# define OSSL_CMP_OPT_POPO_METHOD 24
# define OSSL_CMP_OPT_IMPLICIT_CONFIRM 25
# define OSSL_CMP_OPT_DISABLE_CONFIRM 26
# define OSSL_CMP_OPT_REVOCATION_REASON 27
/* CMP protection options: */
# define OSSL_CMP_OPT_UNPROTECTED_SEND 30
# define OSSL_CMP_OPT_UNPROTECTED_ERRORS 31
# define OSSL_CMP_OPT_OWF_ALGNID 32
# define OSSL_CMP_OPT_MAC_ALGNID 33
# define OSSL_CMP_OPT_DIGEST_ALGNID 34
# define OSSL_CMP_OPT_IGNORE_KEYUSAGE 35
# define OSSL_CMP_OPT_PERMIT_TA_IN_EXTRACERTS_FOR_IR 36
int OSSL_CMP_CTX_set_option(OSSL_CMP_CTX *ctx, int opt, int val);
int OSSL_CMP_CTX_get_option(const OSSL_CMP_CTX *ctx, int opt);
/* CMP-specific callback for logging and outputting the error queue: */
int OSSL_CMP_CTX_set_log_cb(OSSL_CMP_CTX *ctx, OSSL_CMP_log_cb_t cb);
# define OSSL_CMP_CTX_set_log_verbosity(ctx, level) \
OSSL_CMP_CTX_set_option(ctx, OSSL_CMP_OPT_LOG_VERBOSITY, level)
void OSSL_CMP_CTX_print_errors(const OSSL_CMP_CTX *ctx);
/* message transfer: */
int OSSL_CMP_CTX_set1_serverPath(OSSL_CMP_CTX *ctx, const char *path);
int OSSL_CMP_CTX_set1_server(OSSL_CMP_CTX *ctx, const char *address);
int OSSL_CMP_CTX_set_serverPort(OSSL_CMP_CTX *ctx, int port);
int OSSL_CMP_CTX_set1_proxy(OSSL_CMP_CTX *ctx, const char *name);
int OSSL_CMP_CTX_set1_no_proxy(OSSL_CMP_CTX *ctx, const char *names);
int OSSL_CMP_CTX_set_http_cb(OSSL_CMP_CTX *ctx, OSSL_HTTP_bio_cb_t cb);
int OSSL_CMP_CTX_set_http_cb_arg(OSSL_CMP_CTX *ctx, void *arg);
void *OSSL_CMP_CTX_get_http_cb_arg(const OSSL_CMP_CTX *ctx);
typedef OSSL_CMP_MSG *(*OSSL_CMP_transfer_cb_t) (OSSL_CMP_CTX *ctx,
const OSSL_CMP_MSG *req);
int OSSL_CMP_CTX_set_transfer_cb(OSSL_CMP_CTX *ctx, OSSL_CMP_transfer_cb_t cb);
int OSSL_CMP_CTX_set_transfer_cb_arg(OSSL_CMP_CTX *ctx, void *arg);
void *OSSL_CMP_CTX_get_transfer_cb_arg(const OSSL_CMP_CTX *ctx);
/* server authentication: */
int OSSL_CMP_CTX_set1_srvCert(OSSL_CMP_CTX *ctx, X509 *cert);
int OSSL_CMP_CTX_set1_expected_sender(OSSL_CMP_CTX *ctx, const X509_NAME *name);
int OSSL_CMP_CTX_set0_trustedStore(OSSL_CMP_CTX *ctx, X509_STORE *store);
X509_STORE *OSSL_CMP_CTX_get0_trustedStore(const OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_set1_untrusted(OSSL_CMP_CTX *ctx, STACK_OF(X509) *certs);
STACK_OF(X509) *OSSL_CMP_CTX_get0_untrusted(const OSSL_CMP_CTX *ctx);
/* client authentication: */
int OSSL_CMP_CTX_set1_cert(OSSL_CMP_CTX *ctx, X509 *cert);
int OSSL_CMP_CTX_build_cert_chain(OSSL_CMP_CTX *ctx, X509_STORE *own_trusted,
STACK_OF(X509) *candidates);
int OSSL_CMP_CTX_set1_pkey(OSSL_CMP_CTX *ctx, EVP_PKEY *pkey);
int OSSL_CMP_CTX_set1_referenceValue(OSSL_CMP_CTX *ctx,
const unsigned char *ref, int len);
int OSSL_CMP_CTX_set1_secretValue(OSSL_CMP_CTX *ctx, const unsigned char *sec,
const int len);
/* CMP message header and extra certificates: */
int OSSL_CMP_CTX_set1_recipient(OSSL_CMP_CTX *ctx, const X509_NAME *name);
int OSSL_CMP_CTX_push0_geninfo_ITAV(OSSL_CMP_CTX *ctx, OSSL_CMP_ITAV *itav);
int OSSL_CMP_CTX_set1_extraCertsOut(OSSL_CMP_CTX *ctx,
STACK_OF(X509) *extraCertsOut);
/* certificate template: */
int OSSL_CMP_CTX_set0_newPkey(OSSL_CMP_CTX *ctx, int priv, EVP_PKEY *pkey);
EVP_PKEY *OSSL_CMP_CTX_get0_newPkey(const OSSL_CMP_CTX *ctx, int priv);
int OSSL_CMP_CTX_set1_issuer(OSSL_CMP_CTX *ctx, const X509_NAME *name);
int OSSL_CMP_CTX_set1_subjectName(OSSL_CMP_CTX *ctx, const X509_NAME *name);
int OSSL_CMP_CTX_push1_subjectAltName(OSSL_CMP_CTX *ctx,
const GENERAL_NAME *name);
int OSSL_CMP_CTX_set0_reqExtensions(OSSL_CMP_CTX *ctx, X509_EXTENSIONS *exts);
int OSSL_CMP_CTX_reqExtensions_have_SAN(OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_push0_policy(OSSL_CMP_CTX *ctx, POLICYINFO *pinfo);
int OSSL_CMP_CTX_set1_oldCert(OSSL_CMP_CTX *ctx, X509 *cert);
int OSSL_CMP_CTX_set1_p10CSR(OSSL_CMP_CTX *ctx, const X509_REQ *csr);
/* misc body contents: */
int OSSL_CMP_CTX_push0_genm_ITAV(OSSL_CMP_CTX *ctx, OSSL_CMP_ITAV *itav);
/* certificate confirmation: */
typedef int (*OSSL_CMP_certConf_cb_t) (OSSL_CMP_CTX *ctx, X509 *cert,
int fail_info, const char **txt);
int OSSL_CMP_certConf_cb(OSSL_CMP_CTX *ctx, X509 *cert, int fail_info,
const char **text);
int OSSL_CMP_CTX_set_certConf_cb(OSSL_CMP_CTX *ctx, OSSL_CMP_certConf_cb_t cb);
int OSSL_CMP_CTX_set_certConf_cb_arg(OSSL_CMP_CTX *ctx, void *arg);
void *OSSL_CMP_CTX_get_certConf_cb_arg(const OSSL_CMP_CTX *ctx);
/* result fetching: */
int OSSL_CMP_CTX_get_status(const OSSL_CMP_CTX *ctx);
OSSL_CMP_PKIFREETEXT *OSSL_CMP_CTX_get0_statusString(const OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_get_failInfoCode(const OSSL_CMP_CTX *ctx);
# define OSSL_CMP_PKISI_BUFLEN 1024
X509 *OSSL_CMP_CTX_get0_newCert(const OSSL_CMP_CTX *ctx);
STACK_OF(X509) *OSSL_CMP_CTX_get1_newChain(const OSSL_CMP_CTX *ctx);
STACK_OF(X509) *OSSL_CMP_CTX_get1_caPubs(const OSSL_CMP_CTX *ctx);
STACK_OF(X509) *OSSL_CMP_CTX_get1_extraCertsIn(const OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_set1_transactionID(OSSL_CMP_CTX *ctx,
const ASN1_OCTET_STRING *id);
int OSSL_CMP_CTX_set1_senderNonce(OSSL_CMP_CTX *ctx,
const ASN1_OCTET_STRING *nonce);
/* from cmp_status.c */
char *OSSL_CMP_CTX_snprint_PKIStatus(const OSSL_CMP_CTX *ctx, char *buf,
size_t bufsize);
char *OSSL_CMP_snprint_PKIStatusInfo(const OSSL_CMP_PKISI *statusInfo,
char *buf, size_t bufsize);
OSSL_CMP_PKISI *
OSSL_CMP_STATUSINFO_new(int status, int fail_info, const char *text);
/* from cmp_hdr.c */
ASN1_OCTET_STRING *OSSL_CMP_HDR_get0_transactionID(const
OSSL_CMP_PKIHEADER *hdr);
ASN1_OCTET_STRING *OSSL_CMP_HDR_get0_recipNonce(const OSSL_CMP_PKIHEADER *hdr);
/* from cmp_msg.c */
OSSL_CMP_PKIHEADER *OSSL_CMP_MSG_get0_header(const OSSL_CMP_MSG *msg);
int OSSL_CMP_MSG_get_bodytype(const OSSL_CMP_MSG *msg);
int OSSL_CMP_MSG_update_transactionID(OSSL_CMP_CTX *ctx, OSSL_CMP_MSG *msg);
OSSL_CRMF_MSG *OSSL_CMP_CTX_setup_CRM(OSSL_CMP_CTX *ctx, int for_KUR, int rid);
OSSL_CMP_MSG *OSSL_CMP_MSG_read(const char *file, OSSL_LIB_CTX *libctx,
const char *propq);
int OSSL_CMP_MSG_write(const char *file, const OSSL_CMP_MSG *msg);
OSSL_CMP_MSG *d2i_OSSL_CMP_MSG_bio(BIO *bio, OSSL_CMP_MSG **msg);
int i2d_OSSL_CMP_MSG_bio(BIO *bio, const OSSL_CMP_MSG *msg);
/* from cmp_vfy.c */
int OSSL_CMP_validate_msg(OSSL_CMP_CTX *ctx, const OSSL_CMP_MSG *msg);
int OSSL_CMP_validate_cert_path(const OSSL_CMP_CTX *ctx,
X509_STORE *trusted_store, X509 *cert);
/* from cmp_http.c */
OSSL_CMP_MSG *OSSL_CMP_MSG_http_perform(OSSL_CMP_CTX *ctx,
const OSSL_CMP_MSG *req);
/* from cmp_server.c */
typedef struct ossl_cmp_srv_ctx_st OSSL_CMP_SRV_CTX;
OSSL_CMP_MSG *OSSL_CMP_SRV_process_request(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req);
OSSL_CMP_MSG * OSSL_CMP_CTX_server_perform(OSSL_CMP_CTX *client_ctx,
const OSSL_CMP_MSG *req);
OSSL_CMP_SRV_CTX *OSSL_CMP_SRV_CTX_new(OSSL_LIB_CTX *libctx, const char *propq);
void OSSL_CMP_SRV_CTX_free(OSSL_CMP_SRV_CTX *srv_ctx);
typedef OSSL_CMP_PKISI *(*OSSL_CMP_SRV_cert_request_cb_t)
(OSSL_CMP_SRV_CTX *srv_ctx, const OSSL_CMP_MSG *req, int certReqId,
const OSSL_CRMF_MSG *crm, const X509_REQ *p10cr,
X509 **certOut, STACK_OF(X509) **chainOut, STACK_OF(X509) **caPubs);
typedef OSSL_CMP_PKISI *(*OSSL_CMP_SRV_rr_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req,
const X509_NAME *issuer,
const ASN1_INTEGER *serial);
typedef int (*OSSL_CMP_SRV_genm_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req,
const STACK_OF(OSSL_CMP_ITAV) *in,
STACK_OF(OSSL_CMP_ITAV) **out);
typedef void (*OSSL_CMP_SRV_error_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req,
const OSSL_CMP_PKISI *statusInfo,
const ASN1_INTEGER *errorCode,
const OSSL_CMP_PKIFREETEXT *errDetails);
typedef int (*OSSL_CMP_SRV_certConf_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req,
int certReqId,
const ASN1_OCTET_STRING *certHash,
const OSSL_CMP_PKISI *si);
typedef int (*OSSL_CMP_SRV_pollReq_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req, int certReqId,
OSSL_CMP_MSG **certReq,
int64_t *check_after);
int OSSL_CMP_SRV_CTX_init(OSSL_CMP_SRV_CTX *srv_ctx, void *custom_ctx,
OSSL_CMP_SRV_cert_request_cb_t process_cert_request,
OSSL_CMP_SRV_rr_cb_t process_rr,
OSSL_CMP_SRV_genm_cb_t process_genm,
OSSL_CMP_SRV_error_cb_t process_error,
OSSL_CMP_SRV_certConf_cb_t process_certConf,
OSSL_CMP_SRV_pollReq_cb_t process_pollReq);
OSSL_CMP_CTX *OSSL_CMP_SRV_CTX_get0_cmp_ctx(const OSSL_CMP_SRV_CTX *srv_ctx);
void *OSSL_CMP_SRV_CTX_get0_custom_ctx(const OSSL_CMP_SRV_CTX *srv_ctx);
int OSSL_CMP_SRV_CTX_set_send_unprotected_errors(OSSL_CMP_SRV_CTX *srv_ctx,
int val);
int OSSL_CMP_SRV_CTX_set_accept_unprotected(OSSL_CMP_SRV_CTX *srv_ctx, int val);
int OSSL_CMP_SRV_CTX_set_accept_raverified(OSSL_CMP_SRV_CTX *srv_ctx, int val);
int OSSL_CMP_SRV_CTX_set_grant_implicit_confirm(OSSL_CMP_SRV_CTX *srv_ctx,
int val);
/* from cmp_client.c */
X509 *OSSL_CMP_exec_certreq(OSSL_CMP_CTX *ctx, int req_type,
const OSSL_CRMF_MSG *crm);
# define OSSL_CMP_IR 0
# define OSSL_CMP_CR 2
# define OSSL_CMP_P10CR 4
# define OSSL_CMP_KUR 7
# define OSSL_CMP_exec_IR_ses(ctx) \
OSSL_CMP_exec_certreq(ctx, OSSL_CMP_IR, NULL)
# define OSSL_CMP_exec_CR_ses(ctx) \
OSSL_CMP_exec_certreq(ctx, OSSL_CMP_CR, NULL)
# define OSSL_CMP_exec_P10CR_ses(ctx) \
OSSL_CMP_exec_certreq(ctx, OSSL_CMP_P10CR, NULL)
# define OSSL_CMP_exec_KUR_ses(ctx) \
OSSL_CMP_exec_certreq(ctx, OSSL_CMP_KUR, NULL)
int OSSL_CMP_try_certreq(OSSL_CMP_CTX *ctx, int req_type,
const OSSL_CRMF_MSG *crm, int *checkAfter);
int OSSL_CMP_exec_RR_ses(OSSL_CMP_CTX *ctx);
STACK_OF(OSSL_CMP_ITAV) *OSSL_CMP_exec_GENM_ses(OSSL_CMP_CTX *ctx);
# ifdef __cplusplus
}
# endif
# endif /* !defined(OPENSSL_NO_CMP) */
#endif /* !defined(OPENSSL_CMP_H) */
@@ -0,0 +1,154 @@
/*
* WARNING: do not edit!
* Generated by Makefile from include/openssl/configuration.h.in
*
* Copyright 2016-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
#ifndef OPENSSL_CONFIGURATION_H
# define OPENSSL_CONFIGURATION_H
# pragma once
# ifdef __cplusplus
extern "C" {
# endif
# ifdef OPENSSL_ALGORITHM_DEFINES
# error OPENSSL_ALGORITHM_DEFINES no longer supported
# endif
/*
* OpenSSL was configured with the following options:
*/
# define OPENSSL_CONFIGURED_API 30000
# ifndef OPENSSL_RAND_SEED_OS
# define OPENSSL_RAND_SEED_OS
# endif
# ifndef OPENSSL_THREADS
# define OPENSSL_THREADS
# endif
# ifndef OPENSSL_NO_ACVP_TESTS
# define OPENSSL_NO_ACVP_TESTS
# endif
# ifndef OPENSSL_NO_AFALGENG
# define OPENSSL_NO_AFALGENG
# endif
# ifndef OPENSSL_NO_ASAN
# define OPENSSL_NO_ASAN
# endif
# ifndef OPENSSL_NO_CAPIENG
# define OPENSSL_NO_CAPIENG
# endif
# ifndef OPENSSL_NO_CRYPTO_MDEBUG
# define OPENSSL_NO_CRYPTO_MDEBUG
# endif
# ifndef OPENSSL_NO_CRYPTO_MDEBUG_BACKTRACE
# define OPENSSL_NO_CRYPTO_MDEBUG_BACKTRACE
# endif
# ifndef OPENSSL_NO_DEPRECATED
# define OPENSSL_NO_DEPRECATED
# endif
# ifndef OPENSSL_NO_DEVCRYPTOENG
# define OPENSSL_NO_DEVCRYPTOENG
# endif
# ifndef OPENSSL_NO_EC_NISTP_64_GCC_128
# define OPENSSL_NO_EC_NISTP_64_GCC_128
# endif
# ifndef OPENSSL_NO_EGD
# define OPENSSL_NO_EGD
# endif
# ifndef OPENSSL_NO_ENGINE
# define OPENSSL_NO_ENGINE
# endif
# ifndef OPENSSL_NO_EXTERNAL_TESTS
# define OPENSSL_NO_EXTERNAL_TESTS
# endif
# ifndef OPENSSL_NO_FIPS_SECURITYCHECKS
# define OPENSSL_NO_FIPS_SECURITYCHECKS
# endif
# ifndef OPENSSL_NO_FUZZ_AFL
# define OPENSSL_NO_FUZZ_AFL
# endif
# ifndef OPENSSL_NO_FUZZ_LIBFUZZER
# define OPENSSL_NO_FUZZ_LIBFUZZER
# endif
# ifndef OPENSSL_NO_KTLS
# define OPENSSL_NO_KTLS
# endif
# ifndef OPENSSL_NO_LOADERENG
# define OPENSSL_NO_LOADERENG
# endif
# ifndef OPENSSL_NO_MD2
# define OPENSSL_NO_MD2
# endif
# ifndef OPENSSL_NO_MSAN
# define OPENSSL_NO_MSAN
# endif
# ifndef OPENSSL_NO_PADLOCKENG
# define OPENSSL_NO_PADLOCKENG
# endif
# ifndef OPENSSL_NO_RC5
# define OPENSSL_NO_RC5
# endif
# ifndef OPENSSL_NO_SCTP
# define OPENSSL_NO_SCTP
# endif
# ifndef OPENSSL_NO_SRP
# define OPENSSL_NO_SRP
# endif
# ifndef OPENSSL_NO_SSL3
# define OPENSSL_NO_SSL3
# endif
# ifndef OPENSSL_NO_SSL3_METHOD
# define OPENSSL_NO_SSL3_METHOD
# endif
# ifndef OPENSSL_NO_TESTS
# define OPENSSL_NO_TESTS
# endif
# ifndef OPENSSL_NO_TRACE
# define OPENSSL_NO_TRACE
# endif
# ifndef OPENSSL_NO_UBSAN
# define OPENSSL_NO_UBSAN
# endif
# ifndef OPENSSL_NO_UNIT_TEST
# define OPENSSL_NO_UNIT_TEST
# endif
# ifndef OPENSSL_NO_UPLINK
# define OPENSSL_NO_UPLINK
# endif
# ifndef OPENSSL_NO_WEAK_SSL_CIPHERS
# define OPENSSL_NO_WEAK_SSL_CIPHERS
# endif
# ifndef OPENSSL_NO_DYNAMIC_ENGINE
# define OPENSSL_NO_DYNAMIC_ENGINE
# endif
/* Generate 80386 code? */
# undef I386_ONLY
/*
* The following are cipher-specific, but are part of the public API.
*/
# if !defined(OPENSSL_SYS_UEFI)
# undef BN_LLONG
/* Only one for the following should be defined */
# define SIXTY_FOUR_BIT_LONG
# undef SIXTY_FOUR_BIT
# undef THIRTY_TWO_BIT
# endif
# define RC4_INT unsigned int
# ifdef __cplusplus
}
# endif
#endif /* OPENSSL_CONFIGURATION_H */
@@ -0,0 +1,227 @@
/*-
* WARNING: do not edit!
* Generated by Makefile from include/openssl/crmf.h.in
*
* Copyright 2007-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright Nokia 2007-2019
* Copyright Siemens AG 2015-2019
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*
* CRMF (RFC 4211) implementation by M. Peylo, M. Viljanen, and D. von Oheimb.
*/
#ifndef OPENSSL_CRMF_H
# define OPENSSL_CRMF_H
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_CRMF
# include <openssl/opensslv.h>
# include <openssl/safestack.h>
# include <openssl/crmferr.h>
# include <openssl/x509v3.h> /* for GENERAL_NAME etc. */
/* explicit #includes not strictly needed since implied by the above: */
# include <openssl/types.h>
# include <openssl/x509.h>
# ifdef __cplusplus
extern "C" {
# endif
# define OSSL_CRMF_POPOPRIVKEY_THISMESSAGE 0
# define OSSL_CRMF_POPOPRIVKEY_SUBSEQUENTMESSAGE 1
# define OSSL_CRMF_POPOPRIVKEY_DHMAC 2
# define OSSL_CRMF_POPOPRIVKEY_AGREEMAC 3
# define OSSL_CRMF_POPOPRIVKEY_ENCRYPTEDKEY 4
# define OSSL_CRMF_SUBSEQUENTMESSAGE_ENCRCERT 0
# define OSSL_CRMF_SUBSEQUENTMESSAGE_CHALLENGERESP 1
typedef struct ossl_crmf_encryptedvalue_st OSSL_CRMF_ENCRYPTEDVALUE;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_ENCRYPTEDVALUE)
typedef struct ossl_crmf_msg_st OSSL_CRMF_MSG;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_MSG)
DECLARE_ASN1_DUP_FUNCTION(OSSL_CRMF_MSG)
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CRMF_MSG, OSSL_CRMF_MSG, OSSL_CRMF_MSG)
#define sk_OSSL_CRMF_MSG_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_value(sk, idx) ((OSSL_CRMF_MSG *)OPENSSL_sk_value(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk), (idx)))
#define sk_OSSL_CRMF_MSG_new(cmp) ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_new(ossl_check_OSSL_CRMF_MSG_compfunc_type(cmp)))
#define sk_OSSL_CRMF_MSG_new_null() ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_new_null())
#define sk_OSSL_CRMF_MSG_new_reserve(cmp, n) ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CRMF_MSG_compfunc_type(cmp), (n)))
#define sk_OSSL_CRMF_MSG_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CRMF_MSG_sk_type(sk), (n))
#define sk_OSSL_CRMF_MSG_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_delete(sk, i) ((OSSL_CRMF_MSG *)OPENSSL_sk_delete(ossl_check_OSSL_CRMF_MSG_sk_type(sk), (i)))
#define sk_OSSL_CRMF_MSG_delete_ptr(sk, ptr) ((OSSL_CRMF_MSG *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr)))
#define sk_OSSL_CRMF_MSG_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr))
#define sk_OSSL_CRMF_MSG_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr))
#define sk_OSSL_CRMF_MSG_pop(sk) ((OSSL_CRMF_MSG *)OPENSSL_sk_pop(ossl_check_OSSL_CRMF_MSG_sk_type(sk)))
#define sk_OSSL_CRMF_MSG_shift(sk) ((OSSL_CRMF_MSG *)OPENSSL_sk_shift(ossl_check_OSSL_CRMF_MSG_sk_type(sk)))
#define sk_OSSL_CRMF_MSG_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CRMF_MSG_sk_type(sk),ossl_check_OSSL_CRMF_MSG_freefunc_type(freefunc))
#define sk_OSSL_CRMF_MSG_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr), (idx))
#define sk_OSSL_CRMF_MSG_set(sk, idx, ptr) ((OSSL_CRMF_MSG *)OPENSSL_sk_set(ossl_check_OSSL_CRMF_MSG_sk_type(sk), (idx), ossl_check_OSSL_CRMF_MSG_type(ptr)))
#define sk_OSSL_CRMF_MSG_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr))
#define sk_OSSL_CRMF_MSG_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr))
#define sk_OSSL_CRMF_MSG_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr), pnum)
#define sk_OSSL_CRMF_MSG_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_dup(sk) ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk)))
#define sk_OSSL_CRMF_MSG_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_copyfunc_type(copyfunc), ossl_check_OSSL_CRMF_MSG_freefunc_type(freefunc)))
#define sk_OSSL_CRMF_MSG_set_cmp_func(sk, cmp) ((sk_OSSL_CRMF_MSG_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_compfunc_type(cmp)))
typedef struct ossl_crmf_attributetypeandvalue_st OSSL_CRMF_ATTRIBUTETYPEANDVALUE;
typedef struct ossl_crmf_pbmparameter_st OSSL_CRMF_PBMPARAMETER;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_PBMPARAMETER)
typedef struct ossl_crmf_poposigningkey_st OSSL_CRMF_POPOSIGNINGKEY;
typedef struct ossl_crmf_certrequest_st OSSL_CRMF_CERTREQUEST;
typedef struct ossl_crmf_certid_st OSSL_CRMF_CERTID;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_CERTID)
DECLARE_ASN1_DUP_FUNCTION(OSSL_CRMF_CERTID)
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CRMF_CERTID, OSSL_CRMF_CERTID, OSSL_CRMF_CERTID)
#define sk_OSSL_CRMF_CERTID_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_value(sk, idx) ((OSSL_CRMF_CERTID *)OPENSSL_sk_value(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk), (idx)))
#define sk_OSSL_CRMF_CERTID_new(cmp) ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_new(ossl_check_OSSL_CRMF_CERTID_compfunc_type(cmp)))
#define sk_OSSL_CRMF_CERTID_new_null() ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_new_null())
#define sk_OSSL_CRMF_CERTID_new_reserve(cmp, n) ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CRMF_CERTID_compfunc_type(cmp), (n)))
#define sk_OSSL_CRMF_CERTID_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), (n))
#define sk_OSSL_CRMF_CERTID_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_delete(sk, i) ((OSSL_CRMF_CERTID *)OPENSSL_sk_delete(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), (i)))
#define sk_OSSL_CRMF_CERTID_delete_ptr(sk, ptr) ((OSSL_CRMF_CERTID *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr)))
#define sk_OSSL_CRMF_CERTID_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr))
#define sk_OSSL_CRMF_CERTID_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr))
#define sk_OSSL_CRMF_CERTID_pop(sk) ((OSSL_CRMF_CERTID *)OPENSSL_sk_pop(ossl_check_OSSL_CRMF_CERTID_sk_type(sk)))
#define sk_OSSL_CRMF_CERTID_shift(sk) ((OSSL_CRMF_CERTID *)OPENSSL_sk_shift(ossl_check_OSSL_CRMF_CERTID_sk_type(sk)))
#define sk_OSSL_CRMF_CERTID_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CRMF_CERTID_sk_type(sk),ossl_check_OSSL_CRMF_CERTID_freefunc_type(freefunc))
#define sk_OSSL_CRMF_CERTID_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr), (idx))
#define sk_OSSL_CRMF_CERTID_set(sk, idx, ptr) ((OSSL_CRMF_CERTID *)OPENSSL_sk_set(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), (idx), ossl_check_OSSL_CRMF_CERTID_type(ptr)))
#define sk_OSSL_CRMF_CERTID_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr))
#define sk_OSSL_CRMF_CERTID_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr))
#define sk_OSSL_CRMF_CERTID_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr), pnum)
#define sk_OSSL_CRMF_CERTID_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_dup(sk) ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk)))
#define sk_OSSL_CRMF_CERTID_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_copyfunc_type(copyfunc), ossl_check_OSSL_CRMF_CERTID_freefunc_type(freefunc)))
#define sk_OSSL_CRMF_CERTID_set_cmp_func(sk, cmp) ((sk_OSSL_CRMF_CERTID_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_compfunc_type(cmp)))
typedef struct ossl_crmf_pkipublicationinfo_st OSSL_CRMF_PKIPUBLICATIONINFO;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_PKIPUBLICATIONINFO)
typedef struct ossl_crmf_singlepubinfo_st OSSL_CRMF_SINGLEPUBINFO;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_SINGLEPUBINFO)
typedef struct ossl_crmf_certtemplate_st OSSL_CRMF_CERTTEMPLATE;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_CERTTEMPLATE)
typedef STACK_OF(OSSL_CRMF_MSG) OSSL_CRMF_MSGS;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_MSGS)
typedef struct ossl_crmf_optionalvalidity_st OSSL_CRMF_OPTIONALVALIDITY;
/* crmf_pbm.c */
OSSL_CRMF_PBMPARAMETER *OSSL_CRMF_pbmp_new(OSSL_LIB_CTX *libctx, size_t slen,
int owfnid, size_t itercnt,
int macnid);
int OSSL_CRMF_pbm_new(OSSL_LIB_CTX *libctx, const char *propq,
const OSSL_CRMF_PBMPARAMETER *pbmp,
const unsigned char *msg, size_t msglen,
const unsigned char *sec, size_t seclen,
unsigned char **mac, size_t *maclen);
/* crmf_lib.c */
int OSSL_CRMF_MSG_set1_regCtrl_regToken(OSSL_CRMF_MSG *msg,
const ASN1_UTF8STRING *tok);
ASN1_UTF8STRING
*OSSL_CRMF_MSG_get0_regCtrl_regToken(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set1_regCtrl_authenticator(OSSL_CRMF_MSG *msg,
const ASN1_UTF8STRING *auth);
ASN1_UTF8STRING
*OSSL_CRMF_MSG_get0_regCtrl_authenticator(const OSSL_CRMF_MSG *msg);
int
OSSL_CRMF_MSG_PKIPublicationInfo_push0_SinglePubInfo(OSSL_CRMF_PKIPUBLICATIONINFO *pi,
OSSL_CRMF_SINGLEPUBINFO *spi);
# define OSSL_CRMF_PUB_METHOD_DONTCARE 0
# define OSSL_CRMF_PUB_METHOD_X500 1
# define OSSL_CRMF_PUB_METHOD_WEB 2
# define OSSL_CRMF_PUB_METHOD_LDAP 3
int OSSL_CRMF_MSG_set0_SinglePubInfo(OSSL_CRMF_SINGLEPUBINFO *spi,
int method, GENERAL_NAME *nm);
# define OSSL_CRMF_PUB_ACTION_DONTPUBLISH 0
# define OSSL_CRMF_PUB_ACTION_PLEASEPUBLISH 1
int OSSL_CRMF_MSG_set_PKIPublicationInfo_action(OSSL_CRMF_PKIPUBLICATIONINFO *pi,
int action);
int OSSL_CRMF_MSG_set1_regCtrl_pkiPublicationInfo(OSSL_CRMF_MSG *msg,
const OSSL_CRMF_PKIPUBLICATIONINFO *pi);
OSSL_CRMF_PKIPUBLICATIONINFO
*OSSL_CRMF_MSG_get0_regCtrl_pkiPublicationInfo(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set1_regCtrl_protocolEncrKey(OSSL_CRMF_MSG *msg,
const X509_PUBKEY *pubkey);
X509_PUBKEY
*OSSL_CRMF_MSG_get0_regCtrl_protocolEncrKey(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set1_regCtrl_oldCertID(OSSL_CRMF_MSG *msg,
const OSSL_CRMF_CERTID *cid);
OSSL_CRMF_CERTID
*OSSL_CRMF_MSG_get0_regCtrl_oldCertID(const OSSL_CRMF_MSG *msg);
OSSL_CRMF_CERTID *OSSL_CRMF_CERTID_gen(const X509_NAME *issuer,
const ASN1_INTEGER *serial);
int OSSL_CRMF_MSG_set1_regInfo_utf8Pairs(OSSL_CRMF_MSG *msg,
const ASN1_UTF8STRING *utf8pairs);
ASN1_UTF8STRING
*OSSL_CRMF_MSG_get0_regInfo_utf8Pairs(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set1_regInfo_certReq(OSSL_CRMF_MSG *msg,
const OSSL_CRMF_CERTREQUEST *cr);
OSSL_CRMF_CERTREQUEST
*OSSL_CRMF_MSG_get0_regInfo_certReq(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set0_validity(OSSL_CRMF_MSG *crm,
ASN1_TIME *notBefore, ASN1_TIME *notAfter);
int OSSL_CRMF_MSG_set_certReqId(OSSL_CRMF_MSG *crm, int rid);
int OSSL_CRMF_MSG_get_certReqId(const OSSL_CRMF_MSG *crm);
int OSSL_CRMF_MSG_set0_extensions(OSSL_CRMF_MSG *crm, X509_EXTENSIONS *exts);
int OSSL_CRMF_MSG_push0_extension(OSSL_CRMF_MSG *crm, X509_EXTENSION *ext);
# define OSSL_CRMF_POPO_NONE -1
# define OSSL_CRMF_POPO_RAVERIFIED 0
# define OSSL_CRMF_POPO_SIGNATURE 1
# define OSSL_CRMF_POPO_KEYENC 2
# define OSSL_CRMF_POPO_KEYAGREE 3
int OSSL_CRMF_MSG_create_popo(int meth, OSSL_CRMF_MSG *crm,
EVP_PKEY *pkey, const EVP_MD *digest,
OSSL_LIB_CTX *libctx, const char *propq);
int OSSL_CRMF_MSGS_verify_popo(const OSSL_CRMF_MSGS *reqs,
int rid, int acceptRAVerified,
OSSL_LIB_CTX *libctx, const char *propq);
OSSL_CRMF_CERTTEMPLATE *OSSL_CRMF_MSG_get0_tmpl(const OSSL_CRMF_MSG *crm);
const ASN1_INTEGER
*OSSL_CRMF_CERTTEMPLATE_get0_serialNumber(const OSSL_CRMF_CERTTEMPLATE *tmpl);
const X509_NAME
*OSSL_CRMF_CERTTEMPLATE_get0_subject(const OSSL_CRMF_CERTTEMPLATE *tmpl);
const X509_NAME
*OSSL_CRMF_CERTTEMPLATE_get0_issuer(const OSSL_CRMF_CERTTEMPLATE *tmpl);
X509_EXTENSIONS
*OSSL_CRMF_CERTTEMPLATE_get0_extensions(const OSSL_CRMF_CERTTEMPLATE *tmpl);
const X509_NAME
*OSSL_CRMF_CERTID_get0_issuer(const OSSL_CRMF_CERTID *cid);
const ASN1_INTEGER
*OSSL_CRMF_CERTID_get0_serialNumber(const OSSL_CRMF_CERTID *cid);
int OSSL_CRMF_CERTTEMPLATE_fill(OSSL_CRMF_CERTTEMPLATE *tmpl,
EVP_PKEY *pubkey,
const X509_NAME *subject,
const X509_NAME *issuer,
const ASN1_INTEGER *serial);
X509
*OSSL_CRMF_ENCRYPTEDVALUE_get1_encCert(const OSSL_CRMF_ENCRYPTEDVALUE *ecert,
OSSL_LIB_CTX *libctx, const char *propq,
EVP_PKEY *pkey);
# ifdef __cplusplus
}
# endif
# endif /* !defined(OPENSSL_NO_CRMF) */
#endif /* !defined(OPENSSL_CRMF_H) */
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -279,7 +279,8 @@ typedef unsigned __int64 uint64_t;
# define ossl_inline inline
# endif
# if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L
# if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && \
!defined(__cplusplus)
# define ossl_noreturn _Noreturn
# elif defined(__GNUC__) && __GNUC__ >= 2
# define ossl_noreturn __attribute__((noreturn))
@@ -1,5 +1,5 @@
/*
* Copyright 2002-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2002-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -793,12 +793,15 @@ int EC_GROUP_get_pentanomial_basis(const EC_GROUP *, unsigned int *k1,
EC_GROUP *d2i_ECPKParameters(EC_GROUP **, const unsigned char **in, long len);
int i2d_ECPKParameters(const EC_GROUP *, unsigned char **out);
# define d2i_ECPKParameters_bio(bp,x) ASN1_d2i_bio_of(EC_GROUP,NULL,d2i_ECPKParameters,bp,x)
# define i2d_ECPKParameters_bio(bp,x) ASN1_i2d_bio_of_const(EC_GROUP,i2d_ECPKParameters,bp,x)
# define d2i_ECPKParameters_fp(fp,x) (EC_GROUP *)ASN1_d2i_fp(NULL, \
(char *(*)())d2i_ECPKParameters,(fp),(unsigned char **)(x))
# define i2d_ECPKParameters_fp(fp,x) ASN1_i2d_fp(i2d_ECPKParameters,(fp), \
(unsigned char *)(x))
# define d2i_ECPKParameters_bio(bp,x) \
ASN1_d2i_bio_of(EC_GROUP, NULL, d2i_ECPKParameters, bp, x)
# define i2d_ECPKParameters_bio(bp,x) \
ASN1_i2d_bio_of_const(EC_GROUP, i2d_ECPKParameters, bp, x)
# define d2i_ECPKParameters_fp(fp,x) \
(EC_GROUP *)ASN1_d2i_fp(NULL, (d2i_of_void *)d2i_ECPKParameters, (fp), \
(void **)(x))
# define i2d_ECPKParameters_fp(fp,x) \
ASN1_i2d_fp((i2d_of_void *)i2d_ECPKParameters, (fp), (void *)(x))
int ECPKParameters_print(BIO *bp, const EC_GROUP *x, int off);
# ifndef OPENSSL_NO_STDIO
@@ -1,5 +1,5 @@
/*
* Copyright 2000-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2000-2022 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -722,6 +722,7 @@ typedef int (*dynamic_bind_engine) (ENGINE *e, const char *id,
CRYPTO_set_mem_functions(fns->mem_fns.malloc_fn, \
fns->mem_fns.realloc_fn, \
fns->mem_fns.free_fn); \
OPENSSL_init_crypto(OPENSSL_INIT_NO_ATEXIT, NULL); \
skip_cbs: \
if (!fn(e, id)) return 0; \
return 1; }
@@ -0,0 +1,128 @@
/*
* WARNING: do not edit!
* Generated by Makefile from include/openssl/ess.h.in
*
* Copyright 2019-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
#ifndef OPENSSL_ESS_H
# define OPENSSL_ESS_H
# pragma once
# include <openssl/opensslconf.h>
# include <openssl/safestack.h>
# include <openssl/x509.h>
# include <openssl/esserr.h>
# ifdef __cplusplus
extern "C" {
# endif
typedef struct ESS_issuer_serial ESS_ISSUER_SERIAL;
typedef struct ESS_cert_id ESS_CERT_ID;
typedef struct ESS_signing_cert ESS_SIGNING_CERT;
SKM_DEFINE_STACK_OF_INTERNAL(ESS_CERT_ID, ESS_CERT_ID, ESS_CERT_ID)
#define sk_ESS_CERT_ID_num(sk) OPENSSL_sk_num(ossl_check_const_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_value(sk, idx) ((ESS_CERT_ID *)OPENSSL_sk_value(ossl_check_const_ESS_CERT_ID_sk_type(sk), (idx)))
#define sk_ESS_CERT_ID_new(cmp) ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_new(ossl_check_ESS_CERT_ID_compfunc_type(cmp)))
#define sk_ESS_CERT_ID_new_null() ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_new_null())
#define sk_ESS_CERT_ID_new_reserve(cmp, n) ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_new_reserve(ossl_check_ESS_CERT_ID_compfunc_type(cmp), (n)))
#define sk_ESS_CERT_ID_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_ESS_CERT_ID_sk_type(sk), (n))
#define sk_ESS_CERT_ID_free(sk) OPENSSL_sk_free(ossl_check_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_zero(sk) OPENSSL_sk_zero(ossl_check_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_delete(sk, i) ((ESS_CERT_ID *)OPENSSL_sk_delete(ossl_check_ESS_CERT_ID_sk_type(sk), (i)))
#define sk_ESS_CERT_ID_delete_ptr(sk, ptr) ((ESS_CERT_ID *)OPENSSL_sk_delete_ptr(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr)))
#define sk_ESS_CERT_ID_push(sk, ptr) OPENSSL_sk_push(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr))
#define sk_ESS_CERT_ID_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr))
#define sk_ESS_CERT_ID_pop(sk) ((ESS_CERT_ID *)OPENSSL_sk_pop(ossl_check_ESS_CERT_ID_sk_type(sk)))
#define sk_ESS_CERT_ID_shift(sk) ((ESS_CERT_ID *)OPENSSL_sk_shift(ossl_check_ESS_CERT_ID_sk_type(sk)))
#define sk_ESS_CERT_ID_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_ESS_CERT_ID_sk_type(sk),ossl_check_ESS_CERT_ID_freefunc_type(freefunc))
#define sk_ESS_CERT_ID_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr), (idx))
#define sk_ESS_CERT_ID_set(sk, idx, ptr) ((ESS_CERT_ID *)OPENSSL_sk_set(ossl_check_ESS_CERT_ID_sk_type(sk), (idx), ossl_check_ESS_CERT_ID_type(ptr)))
#define sk_ESS_CERT_ID_find(sk, ptr) OPENSSL_sk_find(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr))
#define sk_ESS_CERT_ID_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr))
#define sk_ESS_CERT_ID_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr), pnum)
#define sk_ESS_CERT_ID_sort(sk) OPENSSL_sk_sort(ossl_check_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_dup(sk) ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_dup(ossl_check_const_ESS_CERT_ID_sk_type(sk)))
#define sk_ESS_CERT_ID_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_deep_copy(ossl_check_const_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_copyfunc_type(copyfunc), ossl_check_ESS_CERT_ID_freefunc_type(freefunc)))
#define sk_ESS_CERT_ID_set_cmp_func(sk, cmp) ((sk_ESS_CERT_ID_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_compfunc_type(cmp)))
typedef struct ESS_signing_cert_v2_st ESS_SIGNING_CERT_V2;
typedef struct ESS_cert_id_v2_st ESS_CERT_ID_V2;
SKM_DEFINE_STACK_OF_INTERNAL(ESS_CERT_ID_V2, ESS_CERT_ID_V2, ESS_CERT_ID_V2)
#define sk_ESS_CERT_ID_V2_num(sk) OPENSSL_sk_num(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_value(sk, idx) ((ESS_CERT_ID_V2 *)OPENSSL_sk_value(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk), (idx)))
#define sk_ESS_CERT_ID_V2_new(cmp) ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_new(ossl_check_ESS_CERT_ID_V2_compfunc_type(cmp)))
#define sk_ESS_CERT_ID_V2_new_null() ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_new_null())
#define sk_ESS_CERT_ID_V2_new_reserve(cmp, n) ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_new_reserve(ossl_check_ESS_CERT_ID_V2_compfunc_type(cmp), (n)))
#define sk_ESS_CERT_ID_V2_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_ESS_CERT_ID_V2_sk_type(sk), (n))
#define sk_ESS_CERT_ID_V2_free(sk) OPENSSL_sk_free(ossl_check_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_zero(sk) OPENSSL_sk_zero(ossl_check_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_delete(sk, i) ((ESS_CERT_ID_V2 *)OPENSSL_sk_delete(ossl_check_ESS_CERT_ID_V2_sk_type(sk), (i)))
#define sk_ESS_CERT_ID_V2_delete_ptr(sk, ptr) ((ESS_CERT_ID_V2 *)OPENSSL_sk_delete_ptr(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr)))
#define sk_ESS_CERT_ID_V2_push(sk, ptr) OPENSSL_sk_push(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr))
#define sk_ESS_CERT_ID_V2_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr))
#define sk_ESS_CERT_ID_V2_pop(sk) ((ESS_CERT_ID_V2 *)OPENSSL_sk_pop(ossl_check_ESS_CERT_ID_V2_sk_type(sk)))
#define sk_ESS_CERT_ID_V2_shift(sk) ((ESS_CERT_ID_V2 *)OPENSSL_sk_shift(ossl_check_ESS_CERT_ID_V2_sk_type(sk)))
#define sk_ESS_CERT_ID_V2_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_ESS_CERT_ID_V2_sk_type(sk),ossl_check_ESS_CERT_ID_V2_freefunc_type(freefunc))
#define sk_ESS_CERT_ID_V2_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr), (idx))
#define sk_ESS_CERT_ID_V2_set(sk, idx, ptr) ((ESS_CERT_ID_V2 *)OPENSSL_sk_set(ossl_check_ESS_CERT_ID_V2_sk_type(sk), (idx), ossl_check_ESS_CERT_ID_V2_type(ptr)))
#define sk_ESS_CERT_ID_V2_find(sk, ptr) OPENSSL_sk_find(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr))
#define sk_ESS_CERT_ID_V2_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr))
#define sk_ESS_CERT_ID_V2_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr), pnum)
#define sk_ESS_CERT_ID_V2_sort(sk) OPENSSL_sk_sort(ossl_check_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_dup(sk) ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_dup(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk)))
#define sk_ESS_CERT_ID_V2_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_deep_copy(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_copyfunc_type(copyfunc), ossl_check_ESS_CERT_ID_V2_freefunc_type(freefunc)))
#define sk_ESS_CERT_ID_V2_set_cmp_func(sk, cmp) ((sk_ESS_CERT_ID_V2_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_compfunc_type(cmp)))
DECLARE_ASN1_ALLOC_FUNCTIONS(ESS_ISSUER_SERIAL)
DECLARE_ASN1_ENCODE_FUNCTIONS_only(ESS_ISSUER_SERIAL, ESS_ISSUER_SERIAL)
DECLARE_ASN1_DUP_FUNCTION(ESS_ISSUER_SERIAL)
DECLARE_ASN1_ALLOC_FUNCTIONS(ESS_CERT_ID)
DECLARE_ASN1_ENCODE_FUNCTIONS_only(ESS_CERT_ID, ESS_CERT_ID)
DECLARE_ASN1_DUP_FUNCTION(ESS_CERT_ID)
DECLARE_ASN1_FUNCTIONS(ESS_SIGNING_CERT)
DECLARE_ASN1_DUP_FUNCTION(ESS_SIGNING_CERT)
DECLARE_ASN1_ALLOC_FUNCTIONS(ESS_CERT_ID_V2)
DECLARE_ASN1_ENCODE_FUNCTIONS_only(ESS_CERT_ID_V2, ESS_CERT_ID_V2)
DECLARE_ASN1_DUP_FUNCTION(ESS_CERT_ID_V2)
DECLARE_ASN1_FUNCTIONS(ESS_SIGNING_CERT_V2)
DECLARE_ASN1_DUP_FUNCTION(ESS_SIGNING_CERT_V2)
ESS_SIGNING_CERT *OSSL_ESS_signing_cert_new_init(const X509 *signcert,
const STACK_OF(X509) *certs,
int set_issuer_serial);
ESS_SIGNING_CERT_V2 *OSSL_ESS_signing_cert_v2_new_init(const EVP_MD *hash_alg,
const X509 *signcert,
const
STACK_OF(X509) *certs,
int set_issuer_serial);
int OSSL_ESS_check_signing_certs(const ESS_SIGNING_CERT *ss,
const ESS_SIGNING_CERT_V2 *ssv2,
const STACK_OF(X509) *chain,
int require_signing_cert);
# ifdef __cplusplus
}
# endif
#endif
@@ -0,0 +1,36 @@
/*
* WARNING: do not edit!
* Generated by Makefile from include/openssl/fipskey.h.in
*
* Copyright 2020-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
#ifndef OPENSSL_FIPSKEY_H
# define OPENSSL_FIPSKEY_H
# pragma once
# ifdef __cplusplus
extern "C" {
# endif
/*
* The FIPS validation HMAC key, usable as an array initializer.
*/
#define FIPS_KEY_ELEMENTS \
0xf4, 0x55, 0x66, 0x50, 0xac, 0x31, 0xd3, 0x54, 0x61, 0x61, 0x0b, 0xac, 0x4e, 0xd8, 0x1b, 0x1a, 0x18, 0x1b, 0x2d, 0x8a, 0x43, 0xea, 0x28, 0x54, 0xcb, 0xae, 0x22, 0xca, 0x74, 0x56, 0x08, 0x13
/*
* The FIPS validation key, as a string.
*/
#define FIPS_KEY_STRING "f4556650ac31d35461610bac4ed81b1a181b2d8a43ea2854cbae22ca74560813"
# ifdef __cplusplus
}
# endif
#endif
@@ -2,7 +2,7 @@
* WARNING: do not edit!
* Generated by crypto/objects/objects.pl
*
* Copyright 2000-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2000-2022 The OpenSSL Project Authors. All Rights Reserved.
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
@@ -1,5 +1,5 @@
/*
* Copyright 1999-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1999-2022 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -39,8 +39,8 @@ extern "C" {
* (Prior to 0.9.5a beta1, a different scheme was used: MMNNFFRBB for
* major minor fix final patch/beta)
*/
# define OPENSSL_VERSION_NUMBER 0x101010bfL
# define OPENSSL_VERSION_TEXT "OpenSSL 1.1.1k 25 Mar 2021"
# define OPENSSL_VERSION_NUMBER 0x1010111fL
# define OPENSSL_VERSION_TEXT "OpenSSL 1.1.1q 5 Jul 2022"
/*-
* The macros below are to be used for shared library (.so, .dll, ...)
@@ -1,5 +1,5 @@
/*
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2022 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
* Copyright 2005 Nokia. All rights reserved.
*
@@ -1305,6 +1305,8 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
# define SSL_CTRL_GET_MAX_PROTO_VERSION 131
# define SSL_CTRL_GET_SIGNATURE_NID 132
# define SSL_CTRL_GET_TMP_KEY 133
# define SSL_CTRL_GET_VERIFY_CERT_STORE 137
# define SSL_CTRL_GET_CHAIN_CERT_STORE 138
# define SSL_CERT_SET_FIRST 1
# define SSL_CERT_SET_NEXT 2
# define SSL_CERT_SET_SERVER 3
@@ -1360,10 +1362,14 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_CTX_set1_verify_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_VERIFY_CERT_STORE,1,(char *)(st))
# define SSL_CTX_get0_verify_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_GET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_CTX_set0_chain_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_CTX_set1_chain_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CHAIN_CERT_STORE,1,(char *)(st))
# define SSL_CTX_get0_chain_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_GET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_set0_chain(s,sk) \
SSL_ctrl(s,SSL_CTRL_CHAIN,0,(char *)(sk))
# define SSL_set1_chain(s,sk) \
@@ -1386,10 +1392,14 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
SSL_ctrl(s,SSL_CTRL_SET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_set1_verify_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_VERIFY_CERT_STORE,1,(char *)(st))
#define SSL_get0_verify_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_GET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_set0_chain_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_set1_chain_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_CHAIN_CERT_STORE,1,(char *)(st))
#define SSL_get0_chain_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_GET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_get1_groups(s, glist) \
SSL_ctrl(s,SSL_CTRL_GET_GROUPS,0,(int*)(glist))
# define SSL_CTX_set1_groups(ctx, glist, glistlen) \
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -70,6 +70,7 @@ int ERR_load_SSL_strings(void);
# define SSL_F_FINAL_EMS 486
# define SSL_F_FINAL_KEY_SHARE 503
# define SSL_F_FINAL_MAXFRAGMENTLEN 557
# define SSL_F_FINAL_PSK 639
# define SSL_F_FINAL_RENEGOTIATE 483
# define SSL_F_FINAL_SERVER_NAME 558
# define SSL_F_FINAL_SIG_ALGS 497
@@ -592,6 +593,7 @@ int ERR_load_SSL_strings(void);
# define SSL_R_MISSING_ECDSA_SIGNING_CERT 381
# define SSL_R_MISSING_FATAL 256
# define SSL_R_MISSING_PARAMETERS 290
# define SSL_R_MISSING_PSK_KEX_MODES_EXTENSION 310
# define SSL_R_MISSING_RSA_CERTIFICATE 168
# define SSL_R_MISSING_RSA_ENCRYPTING_CERT 169
# define SSL_R_MISSING_RSA_SIGNING_CERT 170
@@ -633,6 +635,7 @@ int ERR_load_SSL_strings(void);
# define SSL_R_NO_VERIFY_COOKIE_CALLBACK 403
# define SSL_R_NULL_SSL_CTX 195
# define SSL_R_NULL_SSL_METHOD_PASSED 196
# define SSL_R_OCSP_CALLBACK_FAILURE 294
# define SSL_R_OLD_SESSION_CIPHER_NOT_RETURNED 197
# define SSL_R_OLD_SESSION_COMPRESSION_ALGORITHM_NOT_RETURNED 344
# define SSL_R_OVERFLOW_ERROR 237
@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -38,6 +38,7 @@ int ERR_load_X509V3_strings(void);
# define X509V3_F_I2S_ASN1_IA5STRING 149
# define X509V3_F_I2S_ASN1_INTEGER 120
# define X509V3_F_I2V_AUTHORITY_INFO_ACCESS 138
# define X509V3_F_I2V_AUTHORITY_KEYID 173
# define X509V3_F_LEVEL_ADD_NODE 168
# define X509V3_F_NOTICE_SECTION 132
# define X509V3_F_NREF_NOS 133
@@ -78,6 +79,7 @@ int ERR_load_X509V3_strings(void);
# define X509V3_F_V2I_TLS_FEATURE 165
# define X509V3_F_V3_GENERIC_EXTENSION 116
# define X509V3_F_X509V3_ADD1_I2D 140
# define X509V3_F_X509V3_ADD_LEN_VALUE 174
# define X509V3_F_X509V3_ADD_VALUE 105
# define X509V3_F_X509V3_EXT_ADD 104
# define X509V3_F_X509V3_EXT_ADD_ALIAS 106
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+13 -1
View File
@@ -4,11 +4,23 @@
android:layout_height="match_parent"
tools:context=".Game" >
<View
android:id="@+id/backgroundTouchView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center" />
<com.limelight.ui.StreamView
android:id="@+id/surfaceView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center" />
android:layout_gravity="center"
android:focusable="true"
android:focusableInTouchMode="true"
android:focusedByDefault="true"
android:defaultFocusHighlightEnabled="false">
<requestFocus />
</com.limelight.ui.StreamView>
<TextView
android:id="@+id/performanceOverlay"
+144
View File
@@ -0,0 +1,144 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="pair_incorrect_pin">Неправилен ПИН</string>
<string name="no_video_received_error">Няма получено видео от хоста.</string>
<string name="pacing_latency">Предпочитане на най-ниската латентност</string>
<string name="pacing_balanced_alt">Балансирано с FPS лимит</string>
<string name="pacing_smoothness">Предпочитане на най-плавно видео (може значително да увеличи латентността)</string>
<string name="conn_metered">Предупреждение: Вашата активна мрежова връзка се измерва!</string>
<string name="conn_client_latency_hw">латентност на хардуерния декодер:</string>
<string name="conn_hardware_latency">Средна латентност на хардуерно декодиране:</string>
<string name="ip_hint">IP адрес на GeForce PC</string>
<string name="pcview_menu_send_wol">Изпращане на Wake-On-LAN заявка</string>
<string name="pcview_menu_delete_pc">Изтрий компютъра</string>
<string name="pcview_menu_test_network">Тестване на мрежовата връзка</string>
<string name="pcview_menu_details">Детайли</string>
<string name="nettest_title_waiting">Тестване на мрежовата връзка</string>
<string name="nettest_title_done">Тестът на мрежата е завършен</string>
<string name="pairing">Сдвояване…</string>
<string name="pair_pc_offline">Компютърът е офлайн</string>
<string name="pair_pc_ingame">Компютърът в момента е в игра. Трябва да затворите играта преди сдвояване.</string>
<string name="pair_pairing_title">Сдвояване</string>
<string name="wol_waking_pc">Събуждащ се компютъра…</string>
<string name="unpair_fail">Неуспешно раздвояване</string>
<string name="unpair_error">Устройството не беше сдвоено</string>
<string name="error_pc_offline">Компютърът е офлайн</string>
<string name="title_decoding_error">Видеодекодерът крашна</string>
<string name="no_frame_received_error">Мрежовата ви връзка не работи добре. Намалете настройката си за битрейт на видео или опитайте с по-бърза връзка.</string>
<string name="conn_client_latency">Средна латентност при декодиране на кадър:</string>
<string name="conn_starting">Стартиране</string>
<string name="conn_terminated_title">Връзката е прекратена</string>
<string name="yes">Да</string>
<string name="applist_menu_hide_app">Скриване на приложението</string>
<string name="applist_refresh_title">Списък с приложения</string>
<string name="summary_resolution_list">Увеличете, за да подобрите яснотата на изображението. Намалете за по-добра производителност на устройства от по-нисък клас и по-бавни мрежи.</string>
<string name="title_fps_list">Кадрова честота на видео</string>
<string name="scut_deleted_pc">Компютърът е изтрит</string>
<string name="scut_not_paired">Компютърът не е сдвоен</string>
<string name="scut_pc_not_found">Компютърът не е намерен</string>
<string name="scut_invalid_uuid">Предоставеният компютър не е валиден</string>
<string name="scut_invalid_app_id">Предоставеното приложение не е валидно</string>
<string name="help_loading_msg">Помощната страница се зарежда…</string>
<string name="help_loading_title">Помощ</string>
<string name="pcview_menu_header_online">Онлайн</string>
<string name="pcview_menu_header_unknown">Презареждане</string>
<string name="pcview_menu_pair_pc">Сдвояване с компютър</string>
<string name="pcview_menu_header_offline">Извън линия</string>
<string name="pcview_menu_app_list">Вижте Всички Приложения</string>
<string name="pcview_menu_unpair_pc">Раздвояване</string>
<string name="nettest_text_waiting">Moonlight тества вашата мрежова връзка, за да определи дали NVIDIA GameStream е блокиран.
\n
\nТова може да отнеме няколко секунди…</string>
<string name="nettest_text_success">Вашата мрежа изглежда не блокира Moonlight. Ако все още имате проблеми със свързването, проверете настройките на защитната стена на вашия компютър.
\n
\nАко се опитвате да стриймвате през интернет, инсталирайте Moonlight Internet Hosting Tool на вашия компютър и стартирайте включения тестер за интернет стрийминг, за да проверите интернет връзката на вашия компютър.</string>
<string name="nettest_text_inconclusive">Мрежовият тест не можа да бъде извършен, защото нито един от сървърите за тестване на връзката на Moonlight не е достъпен. Проверете връзката си с интернет или опитайте отново по-късно.</string>
<string name="nettest_text_failure">Текущата мрежова връзка на вашето устройство изглежда блокира Moonlight. Стриймването през интернет може да не работи, докато сте свързани към тази мрежа.
\n
\nСледните мрежови портове са блокирани:
\n</string>
<string name="nettest_text_blocked">Текущата мрежова връзка на вашето устройство блокира Moonlight. Стриймването през интернет може да не работи, докато сте свързани към тази мрежа.</string>
<string name="pair_pairing_msg">Моля, въведете следния ПИН на избрания компютър:</string>
<string name="pair_fail">Неуспешно сдвояване</string>
<string name="pair_already_in_progress">Сдвояването вече е в ход</string>
<string name="wol_pc_online">Компютърът е онлайн</string>
<string name="wol_no_mac">Компютърът не може да бъде събуден, защото GFE не изпрати MAC адрес</string>
<string name="wol_fail">Неуспешно изпращане на Wake-On-LAN пакети</string>
<string name="wol_waking_msg">Може да отнеме няколко секунди, докато вашият компютър се събуди. Ако не стане, уверете се, че е конфигуриран правилно за Wake-On-LAN.</string>
<string name="unpairing">Раздвояване…</string>
<string name="unpair_success">Раздвояването бе успешно</string>
<string name="video_decoder_init_failed">Видео декодерът не успя да се инициализира. Вашето устройство може да не поддържа избраната резолюция или честота.</string>
<string name="error_manager_not_running">Услугата ComputerManager не работи. Моля, изчакайте няколко секунди или рестартирайте приложението.</string>
<string name="error_404">GFE върна грешка HTTP 404. Уверете се, че вашият компютър има поддръжана видео карта. Използването на софтуер за отдалечен работен плот също може да причини тази грешка. Опитайте да рестартирате машината си или да преинсталирате GFE.</string>
<string name="message_decoding_error">Moonlight претърпя срив поради несъвместимост с видеодекодера на това устройство. Уверете се, че GeForce Experience е актуализиран до най-новата версия на вашия компютър. Опитайте да коригирате настройките за стриймване, ако сривовете продължат.</string>
<string name="title_decoding_reset">Нулиране на видео настройките</string>
<string name="message_decoding_reset">Видео декодерът на вашето устройство продължава да се срива при избраните от вас настройки за стриймване. Настройките са нулирани по подразбиране.</string>
<string name="audioconf_stereo">Стерео</string>
<string name="applist_refresh_msg">Приложенията се опресняват…</string>
<string name="error_usb_prohibited">USB достъпът е забранен от администратора на вашето устройство. Проверете настройките на Knox или MDM.</string>
<string name="audioconf_71surround">7.1 съраунд звук</string>
<string name="audioconf_51surround">5.1 съраунд звук</string>
<string name="videoformat_hevcauto">Автоматично</string>
<string name="videoformat_hevcalways">Винаги използване на HEVC (може да крашне)</string>
<string name="videoformat_hevcnever">Никога да не се използва HEVC</string>
<string name="summary_frame_pacing">Посочете как да се балансира забавянето и плавността на видеото</string>
<string name="title_frame_pacing">Стъпка на видео кадрите</string>
<string name="pacing_balanced">Балансирано</string>
<string name="check_ports_msg">Проверете вашата защитна стена и правилата за препращане на портове за порт(ове):</string>
<string name="conn_establishing_title">Установяване на връзка</string>
<string name="conn_establishing_msg">Стартиране на връзка</string>
<string name="conn_error_msg">Неуспешно стартиране</string>
<string name="conn_terminated_msg">Връзката беше прекратена</string>
<string name="conn_error_title">Грешка при свързване</string>
<string name="no">Не</string>
<string name="help">Помощ</string>
<string name="lost_connection">Загубена връзка с компютър</string>
<string name="title_details">Подробности</string>
<string name="delete_pc_msg">Сигурни ли сте, че искате да изтриете този компютър\?</string>
<string name="poor_connection_msg">Лоша връзка с компютъра</string>
<string name="perf_overlay_streamdetails">Видео поток: %1$s %2$.2f FPS</string>
<string name="perf_overlay_decoder">Декодер: %1$s</string>
<string name="perf_overlay_netdrops">Кадри, пропуснати от вашата мрежова връзка: %1$.2f%%</string>
<string name="perf_overlay_incomingfps">Входяща честота на кадрите от мрежата: %1$.2f FPS</string>
<string name="perf_overlay_netlatency">Средно забавяне на мрежата: %1$d ms (variance: %2$d ms)</string>
<string name="applist_connect_msg">Свързване с компютъра…</string>
<string name="perf_overlay_renderingfps">Кадрова честота на изобразяване: %1$.2f FPS</string>
<string name="perf_overlay_dectime">Средно време за декодиране: %1$.2f ms</string>
<string name="applist_menu_quit">Прекратяване на сесията</string>
<string name="msg_add_pc">Свързване към компютъра…</string>
<string name="applist_menu_resume">Възобновяване на сесията</string>
<string name="applist_menu_quit_and_start">Изключване на текущата игра и стартиране</string>
<string name="applist_menu_cancel">Отказ</string>
<string name="applist_menu_details">Виж детайлите</string>
<string name="applist_menu_scut">Създаване на пряк път</string>
<string name="applist_refresh_error_title">Грешка</string>
<string name="applist_menu_tv_channel">Добавяне към канал</string>
<string name="applist_refresh_error_msg">Неуспешно получаване на списък с приложения</string>
<string name="applist_quit_success">Успешно изключване</string>
<string name="applist_quit_app">Изключване</string>
<string name="applist_quit_fail">Неуспешно изключване</string>
<string name="applist_details_id">ID на приложението:</string>
<string name="applist_quit_confirmation">Сигурни ли сте, че искате да затворите работещото приложение\? Всички незапазени данни ще бъдат загубени.</string>
<string name="title_add_pc">Ръчно добавяне на компютър</string>
<string name="addpc_fail">Неуспешна връзка с посочения компютър. Уверете се, че необходимите портове са разрешени през защитната стена.</string>
<string name="category_basic_settings">Основни настройки</string>
<string name="addpc_success">Успешно добавен компютър</string>
<string name="addpc_enter_ip">Трябва да въведете IP адрес</string>
<string name="addpc_wrong_sitelocal">Този адрес не изглежда правилен. Трябва да използвате публичния IP адрес на вашия рутер за стриймване през интернет.</string>
<string name="title_resolution_list">Видео резолюция</string>
<string name="summary_fps_list">Увеличете за по-плавен видео поток. Намалете за по-добра производителност на устройства от по-нисък клас.</string>
<string name="title_seekbar_bitrate">Видео битрейт</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="title_audio_config_list">Конфигурация на съраунд звук</string>
<string name="summary_audio_config_list">Активиране на 5.1 или 7.1 съраунд звук за системи за домашно кино</string>
<string name="summary_seekbar_bitrate">Увеличете за по-добро качество на изображението. Намалете, за да подобрите производителността при по-бавни връзки.</string>
<string name="resolution_prefix_native_portrait">(Портрет)</string>
<string name="title_checkbox_enable_audiofx">Активиране на поддръжката на системния еквалайзер</string>
<string name="title_checkbox_stretch_video">Разтегляне на видеото на цял екран</string>
<string name="resolution_prefix_native_landscape">(Пейзаж)</string>
<string name="category_audio_settings">Аудио настройки</string>
<string name="category_input_settings">Настройки за въвеждане</string>
<string name="title_checkbox_touchscreen_trackpad">Използване на сензорния екран като тракпад</string>
<string name="title_checkbox_multi_controller">Автоматично откриване на наличен контролер</string>
<string name="summary_checkbox_multi_controller">Премахването на отметката от тази опция принуждава контролер винаги да присъства</string>
</resources>
+21 -1
View File
@@ -218,7 +218,7 @@
<string name="pcview_menu_header_offline">Offline</string>
<string name="pcview_menu_header_online">Online</string>
<!-- Array strings -->
<string name="videoformat_hevcauto">Verwende HEVC so fern stabile Unterstützung vorhanden ist</string>
<string name="videoformat_hevcauto">Automatisch</string>
<string name="videoformat_hevcalways">Immer HEVC verwenden (könnte Crashes verursachen)</string>
<string name="videoformat_hevcnever">Nie HEVC verwenden</string>
<string name="title_frame_pacing">Video Frame-Pacing</string>
@@ -242,4 +242,24 @@
<string name="resolution_720p">720p</string>
<string name="fps_60">60 FPS</string>
<string name="fps_90">90 FPS</string>
<string name="summary_troubleshooting">Tipps zur Diagnose und Behebung häufiger Streaming-Probleme anzeigen</string>
<string name="pacing_balanced_alt">Ausbalanciert mit FPS-Limit</string>
<string name="summary_checkbox_absolute_mouse_mode">Dies kann die Mausbeschleunigung für die Fernsteuerung natürlicher gestalten, ist aber mit vielen Spielen nicht kompatibel.</string>
<string name="title_troubleshooting">Anleitung zur Fehlersuche</string>
<string name="title_privacy_policy">Datenschutzbestimmungen</string>
<string name="title_checkbox_enable_audiofx">Unterstützung des System-Equalizer aktivieren</string>
<string name="summary_setup_guide">Zeige Anweisungen zum Einrichten Ihres Gaming-PCs für das Streaming an</string>
<string name="title_checkbox_absolute_mouse_mode">Modus für ferngesteuerte Maus</string>
<string name="category_help">Hilfe</string>
<string name="title_setup_guide">Einstellungsanleitung</string>
<string name="summary_privacy_policy">Moonlight\'s Datenschutzbestimmungen anzeigen</string>
<string name="summary_seekbar_deadzone">Hinweis: Einige Spiele können eine größere Controller-Totzone erzwingen als die, die in Moonlight konfiguriert ist.</string>
<string name="summary_checkbox_enable_audiofx">Ermöglicht das Funktionieren von Audioeffekten beim Streaming, kann aber die Audio-Latenz erhöhen</string>
<string name="resolution_prefix_native_portrait">(Portrait)</string>
<string name="title_checkbox_reduce_refresh_rate">Aktualisierungsrate verringern erlauben</string>
<string name="summary_checkbox_reduce_refresh_rate">Durch das Verringern der Display Aktualisierungsrate, kann, auf Kosten der Video-Latenz, der Akkuverbrauch reduziert werden</string>
<string name="resolution_prefix_native_landscape">(Landscape)</string>
<string name="frame_conversion_error">Der Host-PC hat einen schwerwiegenden Videocodierungsfehler gemeldet.
\n
\nVersuchen Sie, den HDR-Modus zu deaktivieren, die Streaming-Auflösung zu ändern oder die Bildschirmauflösung des Host-PCs zu ändern.</string>
</resources>
+128 -10
View File
@@ -48,7 +48,9 @@
<string name="conn_terminated_msg">La conexión ha finalizando</string>
<!-- General strings -->
<string name="ip_hint">Dirección IP del PC con GeForce</string>
<string name="searching_pc">Buscando por PCs con GeForce Experience ejecutándose</string>
<string name="searching_pc">Buscando por PCs con GameStream ejecutándose...
\n
\nVerifica que GameStream esté activado en las opciones de SHIELD dentro de GeForce Experience.</string>
<string name="yes">Si</string>
<string name="no">No</string>
<string name="lost_connection">Conexión perdida</string>
@@ -75,7 +77,7 @@
<!-- Preferences -->
<string name="category_basic_settings">Configuración básica</string>
<string name="title_resolution_list">Seleccionar resolución y FPS</string>
<string name="summary_resolution_list">Establecer unos valores demasiado altos puede causar lag o cierres inesperados</string>
<string name="summary_resolution_list">Establecer unos valores demasiado altos puede causar retraso o cierres inesperados.</string>
<string name="title_seekbar_bitrate">Seleccionar bitrate de vídeo</string>
<string name="summary_seekbar_bitrate">Usa bitrate bajo para reducir "parpadeo". Incrementa el bitrate para mayor calidad de imagen.</string>
<string name="title_checkbox_stretch_video">Ajustar vídeo a pantalla completa</string>
@@ -87,7 +89,7 @@
<string name="title_seekbar_deadzone">Ajustar zona muerta del stick analógico</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Driver para mando Xbox 360/One</string>
<string name="summary_checkbox_xb1_driver">Activa el driver USB incluido para dispositivos sin soporte nativo para mandos de Xbox.</string>
<string name="summary_checkbox_xb1_driver">Activa el driver USB incluido para dispositivos sin soporte nativo para mandos de Xbox</string>
<string name="category_on_screen_controls_settings">Configuración de controles en pantalla</string>
<string name="title_checkbox_show_onscreen_controls">Mostrar controles en pantalla</string>
<string name="summary_checkbox_show_onscreen_controls">Muestra controles virtuales superpuestos en la pantalla táctil</string>
@@ -105,17 +107,17 @@
<string name="summary_checkbox_host_audio">Reproducir audio en el ordenador y en este dispositivo</string>
<string name="category_advanced_settings">Configuración avanzada</string>
<string name="title_video_format">Cambiar configuración HEVC</string>
<string name="summary_video_format">HEVC reduce el ancho de banda de vídeo, pero requiere un dispositivo bastante actual.</string>
<string name="summary_video_format">HEVC reduce el ancho de banda de vídeo, pero requiere un dispositivo reciente</string>
<!-- Array strings -->
<string name="videoformat_hevcauto">Usar HEVC solo si es estable</string>
<string name="videoformat_hevcauto">Usar HEVC sólo si es estable</string>
<string name="videoformat_hevcalways">Siempre usar HEVC (puede fallar)</string>
<string name="videoformat_hevcnever">Nunca usar HEVC</string>
<string name="nettest_title_done">Prueba de Red Completada</string>
<string name="scut_not_paired">PC no emparejado</string>
<string name="scut_invalid_uuid">PC proporcionado no es válido</string>
<string name="scut_invalid_app_id">App proporcionada no es válida</string>
<string name="help_loading_title">Visor de Ayuda</string>
<string name="pcview_menu_header_online">En Línea</string>
<string name="scut_invalid_uuid">El PC proporcionado no es válido</string>
<string name="scut_invalid_app_id">La App proporcionada no es válida</string>
<string name="help_loading_title">Visor de ayuda</string>
<string name="pcview_menu_header_online">En línea</string>
<string name="pcview_menu_header_unknown">Actualizando</string>
<string name="pcview_menu_test_network">Probar Conexión de Red</string>
<string name="pcview_menu_details">Ver Detalles</string>
@@ -131,11 +133,127 @@
<string name="title_decoding_error">Falló el Decodificador de Video</string>
<string name="scut_deleted_pc">PC eliminado</string>
<string name="scut_pc_not_found">PC no encontrado</string>
<string name="help_loading_msg">Cargando página de ayuda </string>
<string name="help_loading_msg">Cargando página de ayuda…</string>
<string name="pcview_menu_header_offline">Fuera de línea</string>
<string name="nettest_text_success">Tu red parece no estar bloqueando Moonlight. Si aun tienes problemas de conexión, comprueba la configuración del firewall de tu PC.
\n
\nSi estas intentado transmitir mediante Internet, instala en tu pc la Moonlight Internet Hosting Tool y ejecuta el Internet Streaming Tester incluido para comprobar la conexión de tu PC a internet.</string>
<string name="nettest_text_blocked">La conexión de red actual de tu dispositivo esta bloqueando Moonlight. La Transmisión mediante Internet puede no funcionar mientras estés conectado a esta red.</string>
<string name="pair_already_in_progress">Emparejamiento ya en progreso</string>
<string name="resolution_prefix_native_fullscreen">Pantalla Completa Nativa</string>
<string name="title_audio_config_list">Configuración de Sonido Envolvente</string>
<string name="title_decoding_reset">Reiniciar Opciones de Video</string>
<string name="no_video_received_error">No se recibe video desde el equipo anfitrión.</string>
<string name="applist_details_id">ID de Aplicación:</string>
<string name="title_checkbox_mouse_emulation">Emulación de ratón usando el mando</string>
<string name="pacing_latency">Preferir la menor latencia posible</string>
<string name="pacing_balanced">Equilibrado</string>
<string name="pacing_smoothness">Preferir mayor fluidez de video (puede incrementar significativamente la latencia)</string>
<string name="perf_overlay_decoder">Decodificador: %1$s</string>
<string name="perf_overlay_incomingfps">Tasa de cuadros obtenida de la red: %1$.2f FPS</string>
<string name="perf_overlay_renderingfps">Tasa de Cuadros Renderizada: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Cuadros perdidos por tu conexión de internet: %1$.2f%%</string>
<string name="perf_overlay_netlatency">Latencia promedio de red:%1$d ms (variación: %2$d ms)</string>
<string name="perf_overlay_dectime">Tiempo promedio de descodificado: %1$.2f ms</string>
<string name="perf_overlay_streamdetails">Transmisión video: %1$s %2$.2f FPS</string>
<string name="title_fps_list">Tasa de cuadros en el video</string>
<string name="summary_fps_list">Incrementar para una experiencia mas fluida en la transmisión. Disminuir para una mejoría en el rendimiento en dispositivos de gama de entrada.</string>
<string name="summary_reset_osc">Reiniciar toda la configuración a las predeterminadas de tamaño y posición para los controles en pantalla</string>
<string name="summary_troubleshooting">Mostrar consejos para diagnosticar y corregir errores comunes respecto a la transmisión</string>
<string name="title_privacy_policy">Política de Privacidad</string>
<string name="resolution_360p">360p</string>
<string name="resolution_1440p">1440p</string>
<string name="resolution_4k">4K</string>
<string name="suffix_osc_opacity">%</string>
<string name="title_checkbox_enable_pip">Actividad modo Pantalla-en-Pantalla para observador</string>
<string name="resolution_720p">720p</string>
<string name="fps_120">120 FPS</string>
<string name="audioconf_71surround">7.1 Sonido Envolvente</string>
<string name="title_troubleshooting">Guía de Solución de Errores</string>
<string name="resolution_1080p">1080p</string>
<string name="summary_frame_pacing">Especificar como balancear la latencia de video y la fluidez</string>
<string name="pacing_balanced_alt">Equilibrado con limitador de FPS (Cuadros por Segundo)</string>
<string name="audioconf_51surround">5.1 Sonido Envolvente</string>
<string name="audioconf_stereo">Estéreo</string>
<string name="check_ports_msg">Revisa la configuración de tu firewall, así como, las reglas de redireccionamiento para él(los) puerto(s):</string>
<string name="error_usb_prohibited">El acceso a USB está restringido en tu dispositivo por el administrador. Revisar tus ajustes en MDM o Knox.</string>
<string name="message_decoding_error">Moonlight se ha cerrado debido a una incompatibilidad con el decodificador de vídeo de este dispositivo. Asegúrate de que GeForce Experience está actualizado a la última versión en tu PC. Intenta ajustar la configuración de streaming si los bloqueos continúan.</string>
<string name="message_decoding_reset">La decodificación de video de tu equipo sigue fallando con las opciones elegidas. Las opciones de la transmisión han sido revertidas a las predeterminadas.</string>
<string name="video_decoder_init_failed">El descodificador de video no pudo ser iniciado. Tu dispositivo puede no soportar la resolución elegida o la tasa de cuadros por segundo.</string>
<string name="no_frame_received_error">La conexión de internet no está teniendo un buen desempeño. Reduce la tasa de bits de video o prueba en una conexión de mayor velocidad.</string>
<string name="unable_to_pin_shortcut">Tu lanzador predeterminado no permite la creación de accesos directos anclados.</string>
<string name="early_termination_error">Algo ha salido mal en el PC anfitrión cuando se inicio la transmisión.
\n
\nVerifica que no tengas ningún contenido protegido por DRM abierto en el equipo. También prueba reiniciando el equipo anfitrión.
\n
\nSi el problema persiste, intenta reinstalar los controladores de la tarjeta de video (GPU) además de GeForce Experience.</string>
<string name="title_details">Detalles</string>
<string name="poor_connection_msg">Conexión pobre al PC</string>
<string name="applist_menu_details">Ver Detalles</string>
<string name="applist_menu_scut">Crear Acceso Directo</string>
<string name="applist_menu_tv_channel">Agregar al Canal</string>
<string name="applist_menu_hide_app">Esconder Aplicación</string>
<string name="applist_connect_msg">Conectando al Equipo…</string>
<string name="summary_checkbox_mouse_nav_buttons">Activar esta opción puede desconfigurar la función de clic derecho en algunos dispositivos inestables</string>
<string name="text_native_res_dialog">Modos de resolución nativa no son oficialmente soportados por GeForce Experience, así que no se no se aplicarán por su cuenta en la pantalla del equipo anfitrión. Vas a necesitar ajustarlos manualmente en el juego.
\n
\nSi eliges crear una resolución personalizada en el Panel de Control de Nvidia para ajustarse a la resolución de tu dispositivo, por favor considera haber leído y entendido la advertencia de NVIDIA respectivo a cualquier daño posible a tu monitor, inestabilidad del equipo, y otros problemas potencialmente posibles.
\n
\nNo somos responsables de cualquier problema por haber creador una resolución personalizada en tu PC.
\n
\nFinalmente, tu dispositivo o tu Pc anfitrión, podrían no soportar la transmisión a resolución nativa. Si no funciona en tu equipo, puede que solo no tengas suerte de momento.</string>
<string name="resolution_prefix_native">Nativo</string>
<string name="summary_audio_config_list">Activar sonido envolvente de 5.1 o 7.1 canales para sistemas de teatro en casa</string>
<string name="title_checkbox_vibrate_fallback">Emular la vibración del mando con vibración del equipo</string>
<string name="summary_checkbox_enable_audiofx">Permitir funcionar efectos de sonido durante la transmisión, pero podría incrementar la latencia del sonido</string>
<string name="summary_checkbox_usb_bind_all">Usar el controlador de USB de Moonlight para todos los mandos soportados, incluso si el control de Xbox se encuentra presente</string>
<string name="summary_checkbox_mouse_emulation">Presionar por un periodo largo el botón de inicio hará cambiar el mando a modo de ratón</string>
<string name="title_checkbox_mouse_nav_buttons">Activar los botones atrás y adelante del ratón</string>
<string name="title_unlock_fps">Desbloquear todas las opciones de tasa de cuadros disponibles</string>
<string name="summary_unlock_fps">Transmitir a 90 o 120 FPS puede reducir latencia en dispositivos de gama alta pero puede causar retrasos en dispositivos que no lo soporten</string>
<string name="title_enable_perf_overlay">Mostrar estadísticas de rendimiento mientras la transmisión está activa</string>
<string name="summary_enable_post_stream_toast">Mostrar un mensaje sobre la información de latencia cuando la transmisión termine</string>
<string name="help">Ayuda</string>
<string name="delete_pc_msg">¿Estás seguro de eliminar este PC\?</string>
<string name="slow_connection_msg">Conexión lenta al PC
\nReduce la tasa de bits</string>
<string name="addpc_wrong_sitelocal">La dirección no luce correcta. Debes usar la dirección IP Pública de tu Rúter para la transmisión por Internet.</string>
<string name="title_native_res_dialog">Advertencia Resolución Nativa</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="category_input_settings">Opciones de Entrada</string>
<string name="title_checkbox_touchscreen_trackpad">Usa la pantalla táctil como panel táctil</string>
<string name="summary_checkbox_touchscreen_trackpad">Si está activo, la pantalla táctil funcionará como panel táctil. Si está desactivado, la pantalla táctil directamente controlará el cursor del ratón.</string>
<string name="summary_seekbar_deadzone">Nota: Algunos juegos pueden forzar una zona muerta mayor a la que Moonlight esta configurada a usar.</string>
<string name="title_checkbox_flip_face_buttons">Invertir botones frontales</string>
<string name="summary_checkbox_absolute_mouse_mode">Esto puede hacer que la aceleración de mouse se comporte mas natural para uso de escritorio remoto, pero es incompatible con muchos juegos.</string>
<string name="title_checkbox_enable_audiofx">Activar el soporte para ecualizador de sistema</string>
<string name="summary_checkbox_vibrate_fallback">Vibrar el dispositivo para emular el retumbe si tu mando de control no lo soporta</string>
<string name="title_checkbox_usb_bind_all">Sobrescribir el soporte nativo del control de Xbox</string>
<string name="summary_checkbox_flip_face_buttons">Invertir botones frontales A/B y X/Y para los mandos y los botones sobre la pantalla</string>
<string name="title_checkbox_absolute_mouse_mode">Modo de ratón para escritorio remoto</string>
<string name="title_checkbox_vibrate_osc">Activar vibración</string>
<string name="summary_checkbox_vibrate_osc">Hacer vibrar tu dispositivo para emular la vibración del juego para los controles en pantalla</string>
<string name="title_reset_osc">Borrar la configuración guardada de la plantilla para el control en pantalla</string>
<string name="dialog_title_reset_osc">Reiniciar a Plantilla Predeterminada</string>
<string name="dialog_text_reset_osc">¿Estás seguro de que quieres eliminar tus configuraciones guardadas para las plantillas de los controles en pantalla\?</string>
<string name="toast_reset_osc_success">Establecer Controles en Pantalla en modo Predeterminado</string>
<string name="title_osc_opacity">Cambiar la transparencia de los controles en pantalla</string>
<string name="summary_osc_opacity">Hacer los controles en pantalla más/menos transparentes</string>
<string name="dialog_title_osc_opacity">Cambiar opacidad</string>
<string name="summary_checkbox_enable_pip">Permite que la transmisión sea vista (pero no controlable) mientras se usa la multitarea</string>
<string name="title_disable_frame_drop">Nunca disminuir cuadros</string>
<string name="summary_disable_frame_drop">Puede reducir micro-tartamudeos (Stuttering) en algunos dispositivos , pero puede incrementar latencia</string>
<string name="title_enable_hdr">Activar HDR (Alto Rango Dinámico / Experimental)</string>
<string name="summary_enable_hdr">Transmitir HDR (Alto Rango Dinámico) cuando el juego, el PC y la Tarjeta de Video (GPU) lo soporten. HDR requiere de una Tarjeta de Video de la serie GTX 1000 o superior.</string>
<string name="summary_enable_perf_overlay">Mostrar en tiempo real la información del desempeño de la transmisión mientras está activa la misma</string>
<string name="title_enable_post_stream_toast">Mostrar mensajes sobre latencia mientras se transmite</string>
<string name="category_help">Ayuda</string>
<string name="title_setup_guide">Guía para la Configuración</string>
<string name="summary_setup_guide">Mostrar instrucciones para como configurar tu PC para juegos para la transmisión</string>
<string name="summary_privacy_policy">Mostrar la política de privacidad de Moonlight</string>
<string name="resolution_480p">480p</string>
<string name="fps_30">30 FPS</string>
<string name="fps_60">60 FPS</string>
<string name="fps_90">90 FPS</string>
<string name="title_frame_pacing">Ritmo de cuadros por segundo en video</string>
</resources>
+7 -1
View File
@@ -228,7 +228,7 @@
<string name="audioconf_stereo">Stéréo</string>
<string name="audioconf_51surround">Son surround 5.1</string>
<string name="audioconf_71surround">Son surround 7.1</string>
<string name="videoformat_hevcauto">Utiliser HEVC uniquement s\'il est stable</string>
<string name="videoformat_hevcauto">Automatique</string>
<string name="videoformat_hevcalways">Utilisez toujours HEVC (mais il peut planter)</string>
<string name="videoformat_hevcnever">N\'utilisez jamais HEVC</string>
<string name="title_frame_pacing">Frame-pacing vidéo</string>
@@ -253,4 +253,10 @@
<string name="title_checkbox_absolute_mouse_mode">Mode souris pour bureau à distance</string>
<string name="summary_seekbar_deadzone">Remarque : Certains jeux peuvent imposer une zone morte plus grande que celle que Moonlight est configuré pour utiliser.</string>
<string name="summary_checkbox_absolute_mouse_mode">Cela peut rendre l\'accélération de la souris plus naturelle pour l\'utilisation du bureau à distance, mais elle est incompatible avec de nombreux jeux.</string>
<string name="resolution_prefix_native_landscape">(Paysage)</string>
<string name="resolution_prefix_native_portrait">(Portrait)</string>
<string name="title_checkbox_reduce_refresh_rate">Autoriser la réduction du taux de rafraîchissement</string>
<string name="summary_checkbox_reduce_refresh_rate">Des taux de rafraîchissement d\'affichage plus bas peuvent économiser de l\'énergie au détriment d\'une latence vidéo plus importante</string>
<string name="summary_checkbox_enable_audiofx">Permet aux effets audio de fonctionner lors du streaming, mais peut augmenter la latence</string>
<string name="title_checkbox_enable_audiofx">Activer le support de l\'égalisateur système</string>
</resources>
+96
View File
@@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="scut_not_paired">Komputer tidak terpasang</string>
<string name="scut_pc_not_found">Komputer tidak ditemukan</string>
<string name="scut_invalid_uuid">Komputer yang diberikan tidak valid</string>
<string name="help_loading_title">Lihat bantuan</string>
<string name="help_loading_msg">Memuat laman bantuan…</string>
<string name="pcview_menu_header_online">Tersedia</string>
<string name="pcview_menu_header_offline">Tidak tersedia</string>
<string name="pcview_menu_header_unknown">Memuat ulang</string>
<string name="pcview_menu_app_list">Lihat semua aplikasi</string>
<string name="pcview_menu_pair_pc">Pasangkan dengan komputer</string>
<string name="pcview_menu_unpair_pc">Batalkan pemasangan</string>
<string name="pcview_menu_send_wol">Kirim permintaan Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Hapus komputer</string>
<string name="nettest_title_waiting">Menguji koneksi jaringan</string>
<string name="nettest_text_waiting">Moonlight sedang menguji koneksi jaringan untuk mencari tahu apakah NVIDIA GameStream diblokir.
\n
\nIni mungkin membutuhkan beberapa saat…</string>
<string name="nettest_text_inconclusive">Uji koneksi jaringan tidak dapat dilakukan karena tidak ada server pengujian Moonlight yang bisa dijangkau. Cek koneksi Internet Anda atau coba lagi nanti.</string>
<string name="nettest_text_failure">Koneksi jaringan perangkat anda sepertinya memblokir Moonlight. Streaming lewat Internet mungkin tidak bekerja ketika terhubung dengan jaringan ini.
\n
\nPort-port ini telah diblokir:
\n</string>
<string name="nettest_text_blocked">Koneksi jaringan perangkat anda memblokir Moonlight. Streaming lewat Internet mungkin tidak bekerja ketika terhubung dengan jaringan ini.</string>
<string name="pair_pc_offline">Komputer tidak tersedia</string>
<string name="pair_pairing_title">Memasang</string>
<string name="pair_pairing_msg">Mohon isi PIN ini di komputer target:</string>
<string name="pair_incorrect_pin">PIN salah</string>
<string name="pair_fail">Pemasangan gagal</string>
<string name="pair_already_in_progress">Pemasangan sedang berlangsung</string>
<string name="wol_pc_online">Komputer tersedia</string>
<string name="wol_no_mac">Tidak bisa membangunkan komputer karena GFE tidak mengirimkan alamat MAC</string>
<string name="wol_waking_pc">Membangunkan komputer…</string>
<string name="wol_waking_msg">Membangunkan komputer mungkin akan membutuhkan beberapa saat. Jika tidak bisa, pastikan konfigurasi Wake-On-LAN sudah benar.</string>
<string name="unpairing">Memutuskan pemasangan…</string>
<string name="unpair_success">Pemutusan pemasangan berhasil</string>
<string name="unpair_fail">Gagal memutuskan pemasangan</string>
<string name="error_pc_offline">Komputer tidak tersedia</string>
<string name="title_decoding_error">Dekoder video berhenti bekerja</string>
<string name="message_decoding_error">Moonlight telah berhenti bekerja dikarenakan inkompatibilitas dengan dekoder video perangkat ini. Pastikan GeForce Experience sudah diperbarui ke versi terkini pada komputer Anda. Coba ganti pengaturan stream jika masih berlanjut.</string>
<string name="title_decoding_reset">Pengaturan video dipulihkan</string>
<string name="message_decoding_reset">Dekoder video perangkat Anda terus-menerus berhenti pada pengaturan stream yang dipilih. Pengaturan stream Anda telah dipulihkan ke bawaan.</string>
<string name="error_usb_prohibited">Akses USB dilarang oleh Administrator perangkat Anda. Cek pengaturan Knox atau MDM Anda.</string>
<string name="no_video_received_error">Tidak ada video yang diterima dari host.</string>
<string name="no_frame_received_error">Kinerja koneksi jaringan anda tidak baik. Kurangi pengaturan bitrate video Anda atau coba koneksi yang lebih cepat.</string>
<string name="check_ports_msg">Cek pengaturan firewall dan port forwarding untuk port-port ini:</string>
<string name="conn_establishing_title">Membangun koneksi</string>
<string name="conn_establishing_msg">Memulai koneksi</string>
<string name="conn_metered">Peringatan: Koneksi aktif Anda terbatas!</string>
<string name="conn_client_latency">Rata-rata latensi dekoding bingkai:</string>
<string name="conn_client_latency_hw">Latensi dekoder perangkat keras:</string>
<string name="conn_hardware_latency">Rata-rata latensi dekoder perangkat keras:</string>
<string name="conn_starting">Memulai</string>
<string name="conn_error_title">Koneksi eror</string>
<string name="conn_error_msg">Gagal untuk memulai</string>
<string name="conn_terminated_title">Koneksi dihentikan</string>
<string name="conn_terminated_msg">Koneksi telah terhenti</string>
<string name="ip_hint">Alamat IP komputer GeForce</string>
<string name="searching_pc">Mencari komputer yang menjalankan GameStream...
\n
\nPastikan GameStream diaktifkan pada pengaturan SHIELD GeForce Experience.</string>
<string name="yes">Ya</string>
<string name="no">Tidak</string>
<string name="lost_connection">Koneksi dengan komputer hilang</string>
<string name="title_details">Rincian</string>
<string name="delete_pc_msg">Apakah Anda yakin ingin menghapus komputer ini\?</string>
<string name="slow_connection_msg">Koneksi terhadap komputer lambat
\nKurangi bitrate anda</string>
<string name="poor_connection_msg">Koneksi dengan komputer buruk</string>
<string name="perf_overlay_streamdetails">Stream video: %1$s %2$.2f FPS</string>
<string name="perf_overlay_decoder">Dekoder: %1$s</string>
<string name="perf_overlay_incomingfps">Kecepatan bingkai masuk dari jaringan: %1$.2f FPS</string>
<string name="scut_deleted_pc">Komputer dihapus</string>
<string name="scut_invalid_app_id">Aplikasi yang diberikan tidak valid</string>
<string name="pcview_menu_test_network">Uji koneksi jaringan</string>
<string name="pcview_menu_details">Lihat rincian</string>
<string name="nettest_title_done">Uji jaringan selesai</string>
<string name="pairing">Memasang…</string>
<string name="nettest_text_success">Jaringan Anda sepertinya tidak memblokir Moonlight. Jika Anda masih mengalami masalah menghubungkan, cek pengaturan firewall komputer Anda.
\n
\nJika anda mencoba stream lewat internet, install Moonlight Internet Hosting Tool pada komputer anda dan jalankan Internet Streaming Tester untuk mengecek koneksi Internet komputer Anda.</string>
<string name="pair_pc_ingame">Komputer sedang ada di game. Anda harus menutupnya terlebih dahulu.</string>
<string name="wol_fail">Gagal mengirim paket Wake-On-LAN</string>
<string name="unpair_error">Perangkat tidak terpasang</string>
<string name="error_manager_not_running">ComputerManager tidak berjalan. Mohon tunggu beberapa saat atau mulai ulang aplikasi.</string>
<string name="error_404">GFE memberikan eror HTTP 404. Pastikan komputer anda menggunakan kartu grafis yang didukung. Penggunaan aplikasi remote desktop juga dapat menyebabakan eror ini. Coba mulai ulang perangkat Anda atau install ulang GFE.</string>
<string name="unable_to_pin_shortcut">Peluncur Anda tidak memperbolehkan pembuatan shortcut yang disematkan.</string>
<string name="video_decoder_init_failed">Gagal memulai dekoder video. Perangkat Anda mungkin tidak mendukung resolusi atau kecepatan bingkai yang dipilih.</string>
<string name="early_termination_error">Ada yang salah dengan komputer host anda ketika memulai stream.
\n
\nPastikan tidak ada konten yang dilindungi DRM yang terbuka di komputer host Anda. Coba mulai ulang komputer host.
\n
\nJika masalah berkelanjutan, coba install ulang GeForce Experience dan driver video grafis Anda.</string>
<string name="help">Bantuan</string>
</resources>
+1 -1
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@@ -208,7 +208,7 @@
<string name="audioconf_stereo">Stereo</string>
<string name="audioconf_51surround">Surround 5.1</string>
<string name="audioconf_71surround">Surround 7.1</string>
<string name="videoformat_hevcauto">Usa HEVC solo se stabile</string>
<string name="videoformat_hevcauto">Automatico</string>
<string name="videoformat_hevcalways">Usa sempre HEVC (potrebbe essere instabile)</string>
<string name="videoformat_hevcnever">Non usare mai HEVC</string>
<string name="title_frame_pacing">Bilanciamento frame video</string>
+36 -2
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@@ -220,9 +220,43 @@
<string name="perf_overlay_streamdetails">비디오 스트림 : %1$s %2$.2f FPS</string>
<string name="unable_to_pin_shortcut">현재 런처에서는 바로가기 생성이 불가능합니다.</string>
<string name="resolution_prefix_native_fullscreen">네이티브 (전체화면)</string>
<!-- Array strings -->
<string name="videoformat_hevcauto">안정적인 경우에 HEVC 사용</string>
<string name="videoformat_hevcauto">자동</string>
<string name="videoformat_hevcalways">항상 HEVC 사용(깨질 가능성 있음)</string>
<string name="videoformat_hevcnever">HEVC 사용하지 않기</string>
<string name="summary_seekbar_deadzone">참고: 일부 게임은 이 설정값보다 더 큰 데드존이 적용되있을 수 있습니다.</string>
<string name="resolution_1080p">1080p</string>
<string name="resolution_360p">360p</string>
<string name="resolution_720p">720p</string>
<string name="resolution_4k">4K</string>
<string name="fps_30">30 FPS</string>
<string name="resolution_1440p">1440p</string>
<string name="resolution_480p">480p</string>
<string name="fps_90">90 FPS</string>
<string name="fps_120">120 FPS</string>
<string name="audioconf_stereo">스트레오</string>
<string name="title_setup_guide">시작 가이드</string>
<string name="summary_setup_guide">스트리밍을 위해 게임 PC를 설정하는 방법 보기</string>
<string name="title_troubleshooting">문제 해결 가이드</string>
<string name="summary_troubleshooting">일반적인 스트리밍 문제 진단 및 해결을 위한 팁 보기</string>
<string name="title_privacy_policy">개인 정보 정책</string>
<string name="summary_privacy_policy">Moonlight의 개인 정보 보호 정책 보기</string>
<string name="summary_frame_pacing">비디오 지연 시간과 부드러움의 균형을 맞추는 방법 설정</string>
<string name="pacing_latency">최저 지연 시간 선호</string>
<string name="pacing_balanced">균형</string>
<string name="pacing_balanced_alt">FPS 제한과 균형</string>
<string name="title_checkbox_enable_audiofx">시스템 이퀄라이저 지원 활성화</string>
<string name="summary_checkbox_enable_audiofx">스트리밍중 오디오 효과가 작동하도록 하지만 오디오 지연시간이 증가할 수 있습니다.</string>
<string name="title_checkbox_absolute_mouse_mode">원격 데스크톱 마우스 모드</string>
<string name="summary_checkbox_absolute_mouse_mode">이 옵션을 활성화하면 마우스가 보다 자연스럽게 동작할 수 있지만 많은 게임과 호환되지 않습니다(특히 FPS에서).</string>
<string name="fps_60">60 FPS</string>
<string name="audioconf_51surround">5.1 서라운드 사운드</string>
<string name="audioconf_71surround">7.1 서라운드 사운드</string>
<string name="title_frame_pacing">비디오 프레임 처리방식</string>
<string name="pacing_smoothness">가장 부드러운 비디오 선호(대기 시간이 크게 증가할 수 있음)</string>
<string name="category_help">도움말</string>
<string name="resolution_prefix_native_landscape">(가로)</string>
<string name="resolution_prefix_native_portrait">(세로)</string>
<string name="title_checkbox_reduce_refresh_rate">주사율 감소 허용</string>
<string name="summary_checkbox_reduce_refresh_rate">화면 주사율을 낮춰서 영상 지연 시간이 증가하고 전력을 절약할 수 있습니다.</string>
</resources>
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="scut_deleted_pc">PC usunięty</string>
<string name="scut_pc_not_found">PC nie znaleziony</string>
<string name="pcview_menu_header_unknown">Odświeżanie</string>
<string name="scut_not_paired">PC niesparowany</string>
</resources>
+18 -1
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@@ -54,7 +54,7 @@
<string name="fps_30">30 FPS</string>
<string name="fps_60">60 FPS</string>
<string name="videoformat_hevcalways">Sempre usar HEVC (talvez crashe)</string>
<string name="videoformat_hevcauto">Usar HEVC apenas se for estável</string>
<string name="videoformat_hevcauto">Automático</string>
<string name="fps_120">120 FPS</string>
<string name="audioconf_stereo">Stereo</string>
<string name="audioconf_51surround">5.1 Surround</string>
@@ -228,4 +228,21 @@
<string name="title_enable_post_stream_toast">Mostrar aviso de latência após terminar a transmissão</string>
<string name="summary_enable_perf_overlay">Exibe informações de performance em tempo real durante a transmissão</string>
<string name="title_enable_perf_overlay">Mostrar status de performance durante a transmissão</string>
<string name="category_help">Ajuda</string>
<string name="title_troubleshooting">Guia de solução de problemas</string>
<string name="title_setup_guide">Guia de configuração</string>
<string name="summary_setup_guide">Veja instruções sobre como configurar seu PC para streaming</string>
<string name="summary_troubleshooting">Veja dicas para diagnosticar e corrigir problemas comuns de streaming</string>
<string name="title_privacy_policy">Política de privacidade</string>
<string name="summary_checkbox_absolute_mouse_mode">Isso pode alterar a aceleração do mouse para se comportar mais naturalmente para uso em desktop remoto, mas é incompatível com muitos jogos.</string>
<string name="summary_privacy_policy">Veja a política de privacidade do Moonlight</string>
<string name="pacing_balanced_alt">Equilibrado com limite de FPS</string>
<string name="summary_seekbar_deadzone">Nota: Alguns jogos podem impor uma zona morta maior do que o Moonlight está configurado para usar.</string>
<string name="title_checkbox_absolute_mouse_mode">Modo de mouse para área de trabalho remota</string>
<string name="resolution_prefix_native_landscape">(Paisagem)</string>
<string name="title_checkbox_reduce_refresh_rate">Permitir redução de taxa de atualização</string>
<string name="summary_checkbox_reduce_refresh_rate">Taxas menores de atualização do display podem salvar energia ao custo de latência de video adicional</string>
<string name="resolution_prefix_native_portrait">(Retrato)</string>
<string name="title_checkbox_enable_audiofx">Habilitar sistema de suporte à equalização</string>
<string name="summary_checkbox_enable_audiofx">Permitir que efeitos de audio funcionem durante o streaming, pode acrescentar latência de audio</string>
</resources>
+7 -1
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@@ -12,9 +12,15 @@
<string name="pcview_menu_header_online">Online</string>
<string name="pcview_menu_header_offline">Offline</string>
<string name="pcview_menu_app_list">Veja todos aplicativos</string>
<string name="pcview_menu_pair_pc">Sincronize com o PC</string>
<string name="pcview_menu_pair_pc">Parear com o PC</string>
<string name="pcview_menu_details">Ver Detalhes</string>
<string name="pair_pairing_title">Pareando</string>
<string name="pair_fail">Falha no pareamento</string>
<string name="nettest_title_waiting">Testar Conexão com a Internet</string>
<string name="pcview_menu_send_wol">Enviar requisição Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Deletar PC</string>
<string name="pcview_menu_test_network">Testar Conexão com a Internet</string>
<string name="nettest_text_waiting">Moonlight está testando sua conexão com a rede para determinar se o NVIDIA GameStream está bloqueado.
\n
\nEste processo pode demorar alguns segundos…</string>
</resources>
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@@ -61,4 +61,116 @@
<string name="nettest_text_success">Ağınız Moonlight\'ı engelliyor gibi görünmüyor. Bağlanmakta hala sorun yaşıyorsanız, bilgisayarınızın güvenlik duvarı ayarlarını kontrol edin.
\n
\nİnternet üzerinden yayın yapmaya çalışıyorsanız, Moonlight İnternet Barındırma Aracını bilgisayarınıza yükleyin ve bilgisayarınızın internet bağlantısını kontrol etmek için birlikte verilen İnternet Akış Test Cihazını çalıştırın.</string>
<string name="title_checkbox_multi_controller">Otomatik oyun kumandası varlığı algılama</string>
<string name="summary_checkbox_multi_controller">Bu seçeneğin işaretinin kaldırılması bir oyun kumandasının her zaman mevcut olmasını zorlar</string>
<string name="summary_checkbox_vibrate_fallback">Oyun kumandanız desteklemiyorsa, gürültüyü taklit etmek için cihazınızı titreştirir</string>
<string name="title_seekbar_deadzone">Analog çubuk ölü bölgesini ayarlama</string>
<string name="summary_checkbox_xb1_driver">Yerel Xbox oyun kumandası desteği olmayan cihazlar için yerleşik USB sürücüsünü etkinleştirir</string>
<string name="title_checkbox_mouse_emulation">Oyun kumandası üzerinden fare emülasyonu</string>
<string name="title_checkbox_mouse_nav_buttons">Geri ve ileri fare düğmelerini etkinleştirme</string>
<string name="category_on_screen_controls_settings">Ekran Kontrolleri Ayarları</string>
<string name="title_checkbox_show_onscreen_controls">Ekran kontrollerini göster</string>
<string name="error_manager_not_running">ComputerManager hizmeti çalışmıyor. Lütfen birkaç saniye bekleyin veya uygulamayı yeniden başlatın.</string>
<string name="error_unknown_host">Ana bilgisayar çözümlenemedi</string>
<string name="title_decoding_error">Video Kod Çözücü Çöktü</string>
<string name="message_decoding_reset">Cihazınızın video kod çözücüsü, seçtiğiniz akış ayarlarında çökmeye devam ediyor. Akış ayarlarınız varsayılana sıfırlandı.</string>
<string name="error_usb_prohibited">USB erişimi cihaz yöneticiniz tarafından yasaklanmıştır. Knox veya MDM ayarlarınızı kontrol edin.</string>
<string name="unable_to_pin_shortcut">Mevcut başlatıcınız sabitlenmiş kısayollar oluşturmaya izin vermiyor.</string>
<string name="video_decoder_init_failed">Video kod çözücü başlatılamadı. Cihazınız seçilen çözünürlüğü veya kare hızını desteklemiyor olabilir.</string>
<string name="no_video_received_error">Ana bilgisayardan video alınmadı.</string>
<string name="no_frame_received_error">Ağ bağlantınız iyi performans göstermiyor. Video bit hızı ayarınızı düşürün veya daha hızlı bir bağlantı deneyin.</string>
<string name="early_termination_error">Yayını başlatırken ana bilgisayarda bir şeyler ters gitti.
\n
\nAna bilgisayarınızda DRM korumalı herhangi bir içeriğin açık olmadığından emin olun. Ana bilgisayarınızı yeniden başlatmayı da deneyebilirsiniz.
\n
\nSorun devam ederse GPU sürücülerinizi ve GeForce Experience\'ı yeniden yüklemeyi deneyin.</string>
<string name="check_ports_msg">Bağlantı noktaları için güvenlik duvarınızı ve bağlantı noktası yönlendirme kurallarınızı kontrol edin:</string>
<string name="conn_establishing_title">Bağlantı kuruluyor</string>
<string name="conn_terminated_title">Bağlantı sonlandırıldı</string>
<string name="conn_terminated_msg">Bağlantı sonlandırıldı</string>
<string name="yes">Evet</string>
<string name="lost_connection">Bilgisayar ile bağlantı kesildi</string>
<string name="help">Yardım</string>
<string name="delete_pc_msg">Bu bilgisayarı silmek istediğinizden emin misiniz\?</string>
<string name="slow_connection_msg">Bilgisayara yavaş bağlantı
\nBit hızınızı düşürün</string>
<string name="poor_connection_msg">Bilgisayar ile zayıf bağlantı</string>
<string name="perf_overlay_streamdetails">Video akışı: %1$s %2$.2f FPS</string>
<string name="perf_overlay_decoder">Kod çözücü: %1$s</string>
<string name="perf_overlay_incomingfps">Ağdan gelen kare hızı: %1$.2f FPS</string>
<string name="perf_overlay_renderingfps">İşleme kare hızı: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Ağ bağlantınız tarafından düşen kare sayısı: %1$.2f%%</string>
<string name="perf_overlay_dectime">Ortalama kod çözme süresi: %1$.2f ms</string>
<string name="applist_menu_resume">Oturumu sürdür</string>
<string name="applist_menu_quit">Oturumu sonlandır</string>
<string name="applist_menu_quit_and_start">Mevcut oyundan çık ve başla</string>
<string name="applist_menu_cancel">İptal</string>
<string name="applist_menu_details">Detayları göster</string>
<string name="applist_menu_scut">Kısayol oluştur</string>
<string name="applist_menu_tv_channel">Kanala ekle</string>
<string name="applist_menu_hide_app">Uygulamayı gizle</string>
<string name="applist_refresh_title">Uygulama listesi</string>
<string name="applist_quit_success">Başarıyla çıkıldı</string>
<string name="applist_refresh_error_msg">Uygulama listesi alınamadı</string>
<string name="applist_quit_app">Çıkılıyor</string>
<string name="applist_quit_fail">Çıkılamadı</string>
<string name="applist_quit_confirmation">Çalışan uygulamadan çıkmak istediğinizden emin misiniz\? Kaydedilmemiş tüm veriler kaybolacaktır.</string>
<string name="applist_details_id">Uygulama kimliği:</string>
<string name="msg_add_pc">Bilgisayara bağlanıyor…</string>
<string name="addpc_success">Bilgisayar başarıyla eklendi</string>
<string name="addpc_fail">Belirtilen bilgisayara bağlanılamıyor. Gerekli bağlantı noktalarına güvenlik duvarı üzerinden izin verildiğinden emin olun.</string>
<string name="addpc_unknown_host">Bilgisayar adresi çözümlenemiyor. Adreste yazım hatası yapmadığınızdan emin olun.</string>
<string name="addpc_enter_ip">Bir IP adresi girmelisiniz</string>
<string name="category_basic_settings">Temel Ayarlar</string>
<string name="summary_resolution_list">Görüntü netliğini artırmak için artırın. Düşük uçlu cihazlarda ve daha yavaş ağlarda daha iyi performans için azaltın.</string>
<string name="title_native_res_dialog">Yerel çözünürlük uyarısı</string>
<string name="title_fps_list">Video kare hızı</string>
<string name="title_seekbar_bitrate">Video bit hızı</string>
<string name="summary_checkbox_touchscreen_trackpad">Etkinleştirilirse, dokunmatik ekran bir dokunmatik fare gibi davranır. Devre dışı bırakılırsa, dokunmatik ekran doğrudan fare imlecini kontrol eder.</string>
<string name="conn_establishing_msg">Bağlantı başlatılıyor</string>
<string name="conn_metered">Uyarı: Aktif ağ bağlantınız ölçülüdür!</string>
<string name="conn_client_latency">Ortalama kare kod çözme gecikmesi:</string>
<string name="conn_client_latency_hw">donanım kod çözücü gecikmesi:</string>
<string name="pcview_menu_send_wol">Yerel Ağda Uyandırma isteği gönder</string>
<string name="applist_refresh_msg">Uygulamalar yenileniyor…</string>
<string name="applist_refresh_error_title">Hata</string>
<string name="title_add_pc">Bilgisayarı manuel olarak Ekle</string>
<string name="title_resolution_list">Video çözünürlüğü</string>
<string name="summary_fps_list">Daha akıcı bir video akışı için artırın. Düşük uçlu cihazlarda daha iyi performans için azaltın.</string>
<string name="resolution_prefix_native">Yerel</string>
<string name="resolution_prefix_native_fullscreen">Yerel tam ekran</string>
<string name="category_audio_settings">Ses Ayarları</string>
<string name="title_audio_config_list">Çevresel ses yapılandırması</string>
<string name="summary_seekbar_deadzone">Not: Bazı oyunlar Moonlight\'ın kullanmak üzere yapılandırıldığından daha büyük bir ölü bölge uygulayabilir.</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One USB oyun kumandası sürücüsü</string>
<string name="title_checkbox_usb_bind_all">Yerel Xbox oyun kumandası desteğini geçersiz kılma</string>
<string name="summary_checkbox_mouse_emulation">Başlat düğmesine uzun süre basmak oyun kumandasını fare moduna geçirir</string>
<string name="summary_checkbox_mouse_nav_buttons">Bu seçeneği etkinleştirmek bazı hatalı cihazlarda sağ tıklamayı bozabilir</string>
<string name="title_checkbox_flip_face_buttons">Yüz düğmelerini çevirme</string>
<string name="title_checkbox_absolute_mouse_mode">Uzak masaüstü fare modu</string>
<string name="error_404">GFE bir HTTP 404 hatası bildirdi. Bilgisayarınızın desteklenen bir GPU çalıştırdığından emin olun. Uzak masaüstü yazılımı kullanmak da bu hataya neden olabilir. Cihazınızı yeniden başlatmayı veya GFE\'yi yeniden yüklemeyi deneyin.</string>
<string name="message_decoding_error">Moonlight, bu cihazın video kod çözücüsü ile uyumsuzluk nedeniyle çöktü. GeForce Experience\'ın bilgisayarınızdaki en son sürüme güncellendiğinden emin olun. Çökmeler devam ederse akış ayarlarını değiştirmeyi deneyin.</string>
<string name="conn_hardware_latency">Ortalama donanım kod çözme gecikmesi:</string>
<string name="title_decoding_reset">Video Ayarlarını Sıfırla</string>
<string name="searching_pc">GameStream\'in çalıştığı bilgisayarlar aranıyor...
\n
\n GeForce Experience SHIELD ayarlarında GameStream\'in etkinleştirildiğinden emin olun.</string>
<string name="applist_connect_msg">Bilgisayara bağlanıyor…</string>
<string name="no">Hayır</string>
<string name="perf_overlay_netlatency">Ortalama ağ gecikmesi: %1$d ms (varyans: %2$d ms)</string>
<string name="addpc_wrong_sitelocal">Bu adres doğru görünmüyor. İnternet üzerinden akış için yönlendiricinizin genel IP adresini kullanmanız gerekir.</string>
<string name="text_native_res_dialog">Yerel çözünürlük modları GeForce Experience tarafından resmi olarak desteklenmez, bu nedenle ana ekran çözünürlüğünüzü kendisi ayarlamaz. Oyun içindeyken manuel olarak ayarlamanız gerekecektir.
\n
\nCihazınızın çözünürlüğüne uyması için NVIDIA Denetim Masası\'nda özel bir çözünürlük oluşturmayı seçerseniz, lütfen NVIDIA\'nın olası monitör hasarı, bilgisayar kararsızlığı ve diğer olası sorunlarla ilgili uyarısını okuyup anladığınızdan emin olun.
\n
\nBilgisayarınızda özel bir çözünürlük oluşturulmasından kaynaklanan herhangi bir sorundan sorumlu değiliz.
\n
\nSon olarak, cihazınız veya bilgisayarınız doğal çözünürlükte akışı desteklemiyor olabilir. Eğer cihazınızda çalışmıyorsa, ne yazık ki şansınız yok demektir.</string>
<string name="summary_seekbar_bitrate">Daha iyi görüntü kalitesi için artırın. Daha yavaş bağlantılarda performansı artırmak için azaltın.</string>
<string name="title_checkbox_stretch_video">Videoyu tam ekrana genişlet</string>
<string name="title_checkbox_vibrate_fallback">Titreşim ile gürültü desteğini taklit etme</string>
<string name="summary_checkbox_usb_bind_all">Yerel Xbox oyun kumandası desteği mevcut olsa bile desteklenen tüm oyun kumandaları için Moonlight\'ın USB sürücüsünü kullan</string>
<string name="summary_checkbox_flip_face_buttons">Oyun kumandaları ve ekran kontrolleri için A/B ve X/Y yüz düğmelerini değiştirir</string>
<string name="summary_checkbox_absolute_mouse_mode">Bu fare hızlandırmanın uzak masaüstü kullanımı için daha doğal davranmasını sağlayabilir, ancak birçok oyunla uyumsuzdur.</string>
</resources>
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@@ -152,7 +152,7 @@
<string name="title_checkbox_vibrate_fallback">Емуляція вібровіддачі</string>
<string name="summary_checkbox_vibrate_osc">Вібрація пристрою для емуляції вібровіддачі при екранному управлінні</string>
<string name="summary_checkbox_vibrate_fallback">Вібрує пристрій для емуляції вібровіддачі, якщо під\'єднаний контролер не підтримує її</string>
<string name="summary_checkbox_mouse_nav_buttons">Включення цієї опції може привести до неправильної роботи правої клавіші миші на деяких пристроях</string>
<string name="summary_checkbox_mouse_nav_buttons">Вмикання цієї опції може привести до неправильної роботи правої клавіші миші на деяких пристроях</string>
<string name="title_checkbox_flip_face_buttons">Перевернути ґудзики</string>
<string name="summary_checkbox_flip_face_buttons">Перемикає ґудзики A/B та X/Y для контролерів та екранних елементів керування</string>
<string name="scut_pc_not_found">Пристрій не знайдено</string>
+7 -1
View File
@@ -217,7 +217,7 @@
<string name="nettest_text_blocked">您设备当前的网络连接拦截了Moonlight。连接到该网络时可能无法通过互联网串流。</string>
<string name="perf_overlay_netlatency">平均网络延迟: %1$d ms (抖动: %2$d ms)</string>
<string name="perf_overlay_streamdetails">视频流: %1$s %2$.2f FPS</string>
<string name="resolution_prefix_native_fullscreen">本地全屏</string>
<string name="resolution_prefix_native_fullscreen">原生全屏</string>
<!-- Array strings -->
<string name="audioconf_stereo">立体声</string>
<string name="audioconf_51surround">5.1环绕声</string>
@@ -251,4 +251,10 @@
<string name="summary_seekbar_deadzone">注意:有些游戏可以执行一个比Moonlight摇杆配置的更大的盲区。</string>
<string name="title_checkbox_absolute_mouse_mode">适合远程桌面的鼠标模式</string>
<string name="summary_checkbox_absolute_mouse_mode">这可以使得鼠标加速在远程桌面使用中表现得更自然,但它与许多游戏不兼容。</string>
<string name="resolution_prefix_native_landscape">(横向)</string>
<string name="resolution_prefix_native_portrait">(纵向)</string>
<string name="title_checkbox_enable_audiofx">启用对系统均衡器的支持</string>
<string name="summary_checkbox_enable_audiofx">串流时允许音效工作,可能会导致音频延迟增加</string>
<string name="title_checkbox_reduce_refresh_rate">允许降低刷新率</string>
<string name="summary_checkbox_reduce_refresh_rate">较低的屏幕刷新率可以在增加一些视频延迟的情况下省电</string>
</resources>
+16 -10
View File
@@ -13,7 +13,7 @@
<string name="pcview_menu_app_list">檢視遊戲清單</string>
<string name="pcview_menu_pair_pc"> 和電腦配對 </string>
<string name="pcview_menu_unpair_pc"> 取消配對 </string>
<string name="pcview_menu_send_wol">傳送 Wake-On-LAN </string>
<string name="pcview_menu_send_wol">傳送 Wake-On-LAN </string>
<string name="pcview_menu_delete_pc"> 刪除電腦 </string>
<string name="pcview_menu_details">檢視詳細資料</string>
<!-- Pair messages -->
@@ -44,7 +44,7 @@
<string name="title_decoding_error">視訊解碼器崩潰</string>
<string name="message_decoding_error">由於與該裝置的視訊解碼器不相容,Moonlight 已崩潰。確保你電腦上的 GFE 已更新至最新版本,如果崩潰繼續,請嘗試調整串流設定。</string>
<string name="title_decoding_reset">重設視訊設定</string>
<string name="message_decoding_reset">由於裝置的視訊解碼器在你選的串流設定上持續崩潰,已重設你的串流設定。</string>
<string name="message_decoding_reset">由於裝置的視訊解碼器在你選的串流設定上持續崩潰,已重設你的串流設定。</string>
<string name="error_usb_prohibited">裝置管理員已禁止 USB 訪問。請檢查您的 Knox 或 MDM 設定。</string>
<string name="unable_to_pin_shortcut">您目前的啟動器不允許創建釘選的捷徑。</string>
<!-- Start application messages -->
@@ -80,12 +80,12 @@
<string name="perf_overlay_dectime">平均解碼時間:%1$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">正在連線電腦…</string>
<string name="applist_menu_resume">恢復工作階段</string>
<string name="applist_menu_resume">繼續工作階段</string>
<string name="applist_menu_quit">結束工作階段</string>
<string name="applist_menu_quit_and_start">結束目前遊戲並開始這個遊戲</string>
<string name="applist_menu_cancel"> 取消 </string>
<string name="applist_menu_details">檢視詳細資料</string>
<string name="applist_menu_scut">建捷徑</string>
<string name="applist_menu_scut">捷徑</string>
<string name="applist_menu_tv_channel">新增至頻道</string>
<string name="applist_refresh_title">遊戲清單</string>
<string name="applist_refresh_msg">正在重新整理…</string>
@@ -99,7 +99,7 @@
<!-- Add computer manually activity -->
<string name="title_add_pc">手動新增電腦</string>
<string name="msg_add_pc">正在連線電腦…</string>
<string name="addpc_fail">無法連線至指定電腦。請確保所需通訊埠沒有被防火牆阻止</string>
<string name="addpc_fail">無法連線至指定電腦。請確保必要通訊埠被防火牆封鎖</string>
<string name="addpc_success">成功新增電腦</string>
<string name="addpc_unknown_host">無法解析電腦的 IP 位址,請確保 IP 位址輸入無誤。</string>
<string name="addpc_enter_ip">請輸入一個 IP 位址</string>
@@ -146,7 +146,7 @@
<string name="summary_checkbox_show_onscreen_controls">在觸控式螢幕上顯示一層虛擬控制器</string>
<string name="title_checkbox_vibrate_osc"> 啟用震動 </string>
<string name="summary_checkbox_vibrate_osc">使用螢幕控制按鈕時震動裝置以仿真遊戲低頻音</string>
<string name="title_only_l3r3">顯示 L3 和 R3</string>
<string name="title_only_l3r3">顯示 L3 和 R3</string>
<string name="summary_only_l3r3">隱藏除 L3 和 R3 外的所有虛擬按鈕</string>
<string name="title_reset_osc">重設已儲存的螢幕控制按鈕版面配置</string>
<string name="summary_reset_osc">重設所有螢幕控制按鈕為預設大小和位置</string>
@@ -170,9 +170,9 @@
<string name="summary_video_format">HEVC 能降低視訊頻寬需求,但需要較新的裝置才能支援</string>
<string name="title_enable_hdr">啟用 HDR (實驗性)</string>
<string name="summary_enable_hdr">當遊戲和顯示卡支援時以 HDR 模式串流。 HDR 需要 GTX 1000 系列或更高規格顯示卡。</string>
<string name="title_enable_perf_overlay">顯示效能資訊</string>
<string name="title_enable_perf_overlay">串流時顯示效能資訊</string>
<string name="summary_enable_perf_overlay">在串流中顯示即時效能資訊</string>
<string name="title_enable_post_stream_toast">串流完畢顯示延時資訊</string>
<string name="title_enable_post_stream_toast">串流顯示延時資訊</string>
<string name="summary_enable_post_stream_toast">串流結束後顯示延時資訊</string>
<string name="title_osc_opacity">變更螢幕按鈕透明度</string>
<string name="dialog_title_osc_opacity">變更不透明度</string>
@@ -197,7 +197,7 @@
\n如果問題仍然存在,請嘗試重新安裝 GPU 驅動程式和 GFE。</string>
<string name="no_frame_received_error">您的網路連線品質不佳。降低視訊位元速率設定或更換更快的連線。</string>
<string name="no_video_received_error">沒有接收到來自主機的視訊。</string>
<string name="video_decoder_init_failed">視訊解碼器初始化失敗。您的裝置可能不支援選的解析度或影格速率。</string>
<string name="video_decoder_init_failed">視訊解碼器初始化失敗。您的裝置可能不支援選的解析度或影格速率。</string>
<string name="nettest_text_blocked">您裝置目前的網路連線封鎖了 Moonlight。連線到該網路時可能無法透過網際網路串流。</string>
<string name="nettest_text_failure">您裝置目前的網路連線似乎封鎖了 Moonlight。連線到該網路時可能無法透過網際網路串流。
\n
@@ -223,7 +223,7 @@
<string name="audioconf_stereo">立體聲</string>
<string name="audioconf_51surround">5.1 環場音效</string>
<string name="audioconf_71surround">7.1 環場音效</string>
<string name="videoformat_hevcauto">僅在穩定時使用 HEVC</string>
<string name="videoformat_hevcauto">自動</string>
<string name="videoformat_hevcalways">強制使用 HEVC (可能會當機)</string>
<string name="videoformat_hevcnever">不使用 HEVC</string>
<string name="resolution_4k">4K</string>
@@ -252,4 +252,10 @@
<string name="summary_seekbar_deadzone">注意:有些遊戲可以強制執行一個比 Moonlight 設定大的死區。</string>
<string name="title_checkbox_absolute_mouse_mode">遠端桌面滑鼠模式</string>
<string name="summary_checkbox_absolute_mouse_mode">這可以讓滑鼠在遠端桌面使用中的加速表現更加自然,但與很多遊戲不相容。</string>
<string name="title_checkbox_enable_audiofx">啟用系統等化器支援</string>
<string name="summary_checkbox_enable_audiofx">允許音訊效果在串流中發揮作用,但可能會增加音訊延遲</string>
<string name="resolution_prefix_native_landscape">(橫向)</string>
<string name="resolution_prefix_native_portrait">(直向)</string>
<string name="title_checkbox_reduce_refresh_rate">允許減小重新整理率</string>
<string name="summary_checkbox_reduce_refresh_rate">更低的顯示器重新整理速率可在犧牲一些額外視訊延遲的狀況下節省電力</string>
</resources>
+5 -2
View File
@@ -43,6 +43,7 @@
<item>71</item>
</string-array>
<!-- Don't forget to update locales_config.xml when you modify this! -->
<string-array name="language_names" translatable="false">
<item>Default</item>
<item>English</item>
@@ -52,16 +53,17 @@
<item>Nederlands</item>
<item>中文(简体)</item>
<item>中文(繁體)</item>
<item>Korean</item>
<item>한국어</item>
<item>Español</item>
<item>Français</item>
<item>Deutsch</item>
<item>Română</item>
<item>Українська</item>
<item>Norwegian Bokmål</item>
<item>Norsk bokmål</item>
<item>Tiếng Việt</item>
<item>Magyar</item>
<item>Ελληνικά</item>
<item>Português do Brasil</item>
</string-array>
<string-array name="language_values" translatable="false">
<item>default</item>
@@ -82,6 +84,7 @@
<item>vi</item>
<item>hu</item>
<item>el</item>
<item>pt-BR</item>
</string-array>
<string-array name="video_format_names">
+7
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@@ -74,6 +74,7 @@
<string name="no_video_received_error">No video received from host.</string>
<string name="no_frame_received_error">Your network connection isn\'t performing well. Reduce your video bitrate setting or try a faster connection.</string>
<string name="early_termination_error">Something went wrong on your host PC when starting the stream.\n\nMake sure you don\'t have any DRM-protected content open on your host PC. You can also try restarting your host PC.\n\nIf the issue persists, try reinstalling your GPU drivers and GeForce Experience.</string>
<string name="frame_conversion_error">The host PC reported a fatal video encoding error.\n\nTry disabling HDR mode, changing the streaming resolution, or changing your host PC\'s display resolution.</string>
<string name="check_ports_msg">Check your firewall and port forwarding rules for port(s):</string>
<!-- Start application messages -->
@@ -152,10 +153,14 @@
<string name="title_checkbox_stretch_video">Stretch video to full-screen</string>
<string name="resolution_prefix_native">Native</string>
<string name="resolution_prefix_native_fullscreen">Native Full-Screen</string>
<string name="resolution_prefix_native_landscape">(Landscape)</string>
<string name="resolution_prefix_native_portrait">(Portrait)</string>
<string name="category_audio_settings">Audio Settings</string>
<string name="title_audio_config_list">Surround sound configuration</string>
<string name="summary_audio_config_list">Enable 5.1 or 7.1 surround sound for home-theater systems</string>
<string name="title_checkbox_enable_audiofx">Enable system equalizer support</string>
<string name="summary_checkbox_enable_audiofx">Allows audio effects to function while streaming, but may increase audio latency</string>
<string name="category_input_settings">Input Settings</string>
<string name="title_checkbox_touchscreen_trackpad">Use the touchscreen as a trackpad</string>
@@ -214,6 +219,8 @@
<string name="category_advanced_settings">Advanced Settings</string>
<string name="title_unlock_fps">Unlock all possible frame rates</string>
<string name="summary_unlock_fps">Streaming at 90 or 120 FPS may reduce latency on high-end devices but can cause lag or instability on devices that can\'t support it</string>
<string name="title_checkbox_reduce_refresh_rate">Allow refresh rate reduction</string>
<string name="summary_checkbox_reduce_refresh_rate">Lower display refresh rates can save power at the expense of some additional video latency</string>
<string name="title_checkbox_disable_warnings">Disable warning messages</string>
<string name="summary_checkbox_disable_warnings">Disable on-screen connection warning messages while streaming</string>
<string name="title_disable_frame_drop">Never drop frames</string>
+22
View File
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<locale-config xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Don't forget to update arrays.xml when you modify this file! -->
<locale android:name="en"/>
<locale android:name="it"/>
<locale android:name="ja"/>
<locale android:name="ru"/>
<locale android:name="nl"/>
<locale android:name="zh-CN"/>
<locale android:name="zh-TW"/>
<locale android:name="ko"/>
<locale android:name="es"/>
<locale android:name="fr"/>
<locale android:name="de"/>
<locale android:name="ro"/>
<locale android:name="uk"/>
<locale android:name="nb-NO"/>
<locale android:name="vi"/>
<locale android:name="hu"/>
<locale android:name="el"/>
<locale android:name="pt-BR"/>
</locale-config>
+11 -1
View File
@@ -49,6 +49,11 @@
android:entries="@array/audio_config_names"
android:entryValues="@array/audio_config_values"
android:defaultValue="2" />
<CheckBoxPreference
android:key="checkbox_enable_audiofx"
android:title="@string/title_checkbox_enable_audiofx"
android:summary="@string/summary_checkbox_enable_audiofx"
android:defaultValue="false" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/category_input_settings"
android:key="category_input_settings">
@@ -165,7 +170,7 @@
android:title="@string/title_checkbox_enable_pip"
android:summary="@string/summary_checkbox_enable_pip"
android:defaultValue="false" />
<ListPreference
<com.limelight.preferences.LanguagePreference
android:key="list_languages"
android:title="@string/title_language_list"
android:entries="@array/language_names"
@@ -184,6 +189,11 @@
android:title="@string/title_unlock_fps"
android:summary="@string/summary_unlock_fps"
android:defaultValue="false" />
<CheckBoxPreference
android:key="checkbox_reduce_refresh_rate"
android:title="@string/title_checkbox_reduce_refresh_rate"
android:summary="@string/summary_checkbox_reduce_refresh_rate"
android:defaultValue="false" />
<CheckBoxPreference
android:key="checkbox_disable_warnings"
android:title="@string/title_checkbox_disable_warnings"
+2 -1
View File
@@ -5,7 +5,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.2.1'
classpath 'com.android.tools.build:gradle:7.2.2'
}
}
@@ -13,5 +13,6 @@ allprojects {
repositories {
mavenCentral()
google()
maven { url 'https://jitpack.io' }
}
}
@@ -0,0 +1,4 @@
- Implemented per-app language preferences on Android 13
- Improved automatic HEVC selection logic on older devices
- Fixed a few crashing bugs
- Updated community contributed translations from Weblate
@@ -0,0 +1,4 @@
- 3 finger tap can now dismiss the keyboard too
- Fixed crash on some Samsung devices when starting to stream
- Added meta key handling for DeX on newer Samsung devices
- Updated community contributed translations from Weblate
@@ -0,0 +1,7 @@
- Slightly improved video encoding bandwidth efficiency
- Fixed a crash on certain 32-bit Android TV devices
- Improved input handling to process touch and gamepad events more quickly and accurately
- Improved DeX touchpad mouse behavior on newer Samsung devices
- Added an option to enable system-wide equalizer apps to work while streaming
- Added a workaround for TVs with frame pacing problems at 30 Hz
- Updated community contributed translations from Weblate
@@ -0,0 +1,7 @@
- Reduced input latency on devices running Android 11 or later
- Refresh rate reduction is now off by default to reduce display latency
- Adjusted video decoder buffer processing to slightly reduce decoding latency
- Added support for portrait and landscape native resolutions on foldables
- Streaming is no longer locked to landscape orientation on foldables
- Fixed left clicking using the virtual trackpad on Samsung foldables
- Updated community contributed translations from Weblate
@@ -0,0 +1,2 @@
- Fixed streaming from hosts running Sunshine
- Updated community contributed translations from Weblate
@@ -0,0 +1,3 @@
- Fixed several input bugs with the on-screen gamepad
- Implemented recovery logic for video decoder errors
- Updated community contributed translations from Weblate
@@ -0,0 +1 @@
- Added support for GeForce Experience 3.26
@@ -0,0 +1,6 @@
- Qualcomm devices now use HEVC by default for improved efficiency
- Added system key capture on Samsung devices running Android 10 or later
- Improved frame loss handling when using HEVC
- Fixed streaming crash on devices running Android 4.1 to 4.4
- Fixed streaming at resolutions below 720x540 with GeForce Experience 3.26
- Updated community contributed translations from Weblate