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90 Commits

Author SHA1 Message Date
Cameron Gutman babfc99c35 Version 10.6 2022-07-07 23:17:08 -05:00
Cameron Gutman 1eca461cb1 Merge remote-tracking branch 'origin/weblate' 2022-07-04 17:51:36 -05:00
Cameron Gutman ebd327c7a6 Use new ShieldControllerExtensions library for Shield Controller rumble support
https://github.com/cgutman/ShieldControllerExtensions
2022-06-30 18:04:02 -05:00
Cameron Gutman 602febe876 Use onPictureInPictureRequested() to enter PiP on Android 11 2022-06-29 23:28:52 -05:00
Cameron Gutman 84fcd3ae6a Use requestMetaKeyEvent API on Samsung devices
Inspired by #1078
2022-06-28 22:07:40 -05:00
Cameron Gutman 84296c6e1c Toggle the IME with a 3 finger tap rather than only showing it 2022-06-28 21:40:59 -05:00
Jorys Paulin 6012e0ea8c Translated using Weblate (French)
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2022-06-27 15:16:50 +02:00
Cameron Gutman 9c76defad0 Add workaround for Galaxy S10 devices crashing during WifiLock acquisition 2022-06-26 13:59:39 -05:00
Cameron Gutman ffd6fab35c Prevent use of proxies 2022-06-25 14:18:38 -05:00
Cameron Gutman 296f97f7ca Version 10.5 2022-06-23 23:37:19 -05:00
Artem 9cbef34f29 Translated using Weblate (Ukrainian)
Currently translated at 94.5% (207 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/uk/
2022-06-22 22:20:52 +02:00
Cameron Gutman 7a65136d29 Disable predictive back gesture support because it breaks KEYCODE_BACK on InputDevices
Partially reverts b2e605838e
2022-06-18 16:19:02 -05:00
Cameron Gutman acaebea846 Merge remote-tracking branch 'origin/weblate' 2022-06-18 15:02:06 -05:00
Cameron Gutman ce850ac12f Fix crash on Xiaomi MiPad running newer custom ROMs
AVC Decoder: OMX.Nvidia.h264.decode
HEVC Decoder: OMX.Nvidia.h265.decode
AVC supported width range: [32, 3840]
AVC achievable FPS range: [146.0, 149.0]
HEVC supported width range: [32, 528]
HEVC achievable FPS range: UNSUPPORTED!
2022-06-18 15:00:10 -05:00
Cameron Gutman a93422d3ed Handle failure to bind com.nvidia.blakepairing more robustly 2022-06-18 14:31:38 -05:00
Cameron Gutman b2e605838e Opt in for new predictive back gesture support in Android 13 2022-06-18 14:26:13 -05:00
Cameron Gutman 2e14002442 Switch to the new native per-app language preference APIs on Android 13 2022-06-18 14:19:19 -05:00
Cameron Gutman c743949df5 Don't crash if no performance data was provided for the codec using the M API 2022-06-18 10:37:16 -05:00
Cameron Gutman f207a3f6d1 Use areSizeAndRateSupported() as a last resort if no performance data is available 2022-06-18 10:35:12 -05:00
Cameron Gutman d6211605a1 Fix crash on shortcut launch if PC has no known MAC address 2022-06-18 10:23:06 -05:00
Cameron Gutman b16676b54a Version 10.4 2022-06-18 10:18:37 -05:00
Licaon_Kter dc9bfe5189 Fastlane mention Sunshine (#1086)
* Mention Sunshine

* Update full DE

* Short EN

* Full EN

* remove for clarity

* clarify here too
2022-06-18 09:57:37 -05:00
metezd 80620ed4c6 Translated using Weblate (Turkish)
Currently translated at 69.4% (152 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/tr/
2022-06-15 14:17:48 +02:00
Wen-haur Chiu 76bd0ab696 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-06-15 14:17:47 +02:00
ㅤAbsurdUsername e0914df58a Translated using Weblate (Italian)
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/it/
2022-06-15 14:17:46 +02:00
Cameron Gutman 20039a422e Merge remote-tracking branch 'origin/weblate' 2022-06-13 21:44:02 -05:00
Cameron Gutman 22b9c9ca68 Use H.264 on Sabrina if possible for lowest latency 2022-06-13 21:40:41 -05:00
Eric 0c546e35ec Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2022-06-14 04:19:39 +02:00
Cameron Gutman b70370ac09 Merge remote-tracking branch 'origin/weblate' 2022-06-13 21:14:40 -05:00
Cameron Gutman aa10bb7dc5 Block HDR use on the known broken Shield TV firmware build 2022-06-13 20:23:18 -05:00
Cameron Gutman c6100a9be1 Catch potential older NVIDIA devices that use partial HEVC acceleration 2022-06-13 19:25:29 -05:00
Cameron Gutman 529a2f7bf8 Prevent PiP entry while the USB permission dialog is open 2022-06-13 19:23:03 -05:00
ㅤAbsurdUsername 9ec7e916c5 Translated using Weblate (Italian)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/it/
2022-06-13 20:16:29 +02:00
Cameron Gutman 982b36cf98 Adjust app details text for new HDR behavior 2022-06-09 20:25:37 -05:00
Cameron Gutman a73eab5e92 Handle stale controller token mappings upon device removal 2022-06-09 19:43:46 -05:00
Cameron Gutman a8479ccb5f Implement support for rumble for Shield controllers on Shield devices 2022-06-09 18:51:23 -05:00
Cameron Gutman f55e4e0e01 Don't dock expanded PiP overlays when browsing PCs and apps 2022-06-09 00:05:19 -05:00
Cameron Gutman d08c32ce04 Map external keyboard keycodes to the QWERTY layout that GFE expects 2022-06-08 23:54:57 -05:00
Cameron Gutman 1d599c5e60 Target Android 13 2022-06-08 22:58:39 -05:00
Cameron Gutman e888ae59e4 Ignore 3 finger tap gesture when cancelled 2022-06-08 22:58:23 -05:00
Cameron Gutman 951d544894 Provide GameState updates to GameManager on Android 13 2022-06-08 22:41:16 -05:00
Cameron Gutman 49898b34e1 Don't export UsbEventReceiver on Android 13 2022-06-08 22:16:58 -05:00
Cameron Gutman 3854a6a42e Add predictive back support to HelpActivity 2022-06-08 21:45:00 -05:00
Cameron Gutman d4da5bc281 Disallow Game Mode downscaling on Android 12+ 2022-06-08 20:56:27 -05:00
Cameron Gutman 04954f5242 Add handling for MotionEvent.FLAG_CANCELED 2022-06-08 20:35:46 -05:00
Cameron Gutman 9fc5496526 Use VibrationAttributes to bypass interruption policy 2022-06-08 20:26:36 -05:00
Cameron Gutman e363d24b1c Add PiP title and subtilte on Android 13 2022-06-08 20:04:12 -05:00
Cameron Gutman 801f4027a2 Add preferKeepClear marks on important UI elements 2022-06-08 20:03:23 -05:00
Cameron Gutman c0dc344f76 Compile with API 33 SDK 2022-06-08 20:01:05 -05:00
TacoTheDank b5b3d81f00 Clean up flavors by using buildConfigField 2022-06-08 19:44:59 -05:00
TacoTheDank 8dd8dbc1d1 Clean up app build.gradle deprecations 2022-06-08 19:44:59 -05:00
TacoTheDank 8f31aa59a8 Update gradle wrapper 2022-06-08 19:44:59 -05:00
Cameron Gutman 5b581b6c0f Update string for HEVC auto setting 2022-06-06 17:30:18 -05:00
Cameron Gutman 297ac64fde Enable HEVC on all Shield TV devices 2022-06-06 17:29:47 -05:00
Cameron Gutman d4490f0e17 Fix performance point check for Android M - P 2022-06-06 17:26:59 -05:00
Cameron Gutman d04e7a3231 Enable HEVC on untested decoders if it's the only way to meet the performance target 2022-06-04 17:37:14 -05:00
Cameron Gutman 5b456aba27 Use a separate HandlerThread for Choreographer callbacks 2022-06-04 17:00:58 -05:00
Cameron Gutman 0c065dcc1f Print vendor parameters on Android 12 2022-06-04 15:42:06 -05:00
Cameron Gutman 531f73329d Quiet down excessive exception logging in debug builds 2022-06-04 15:33:12 -05:00
Cameron Gutman d6ba72032d Version 10.3 2022-06-03 20:56:48 -05:00
Cameron Gutman bfdc7a2609 Merge remote-tracking branch 'origin/weblate' 2022-06-03 19:20:29 -05:00
Wen-haur Chiu 031abf03da Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-06-04 02:19:58 +02:00
Cameron Gutman 6aac8e6be6 Use amazon.hardware.fire_tv feature to detect Fire TV devices 2022-06-03 19:03:56 -05:00
Wen-haur Chiu 8ff93d21c3 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-06-03 13:17:29 +02:00
weng weng 6df3d0bc44 Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2022-06-03 13:17:29 +02:00
Cameron Gutman 0b18e8fdb4 Update decoder errata details 2022-06-03 01:39:39 -05:00
Cameron Gutman 19d8ae0f78 Revamp low latency option handling
- Introduce a tiered solution where we try progressively fewer options until one works
- Use vdec-lowlatency for all devices, since we know at least the Fire TV 3 supports it with an Amlogic SoC
- Enable HEVC on Fire TV 3 since vdec-lowlatency avoids the HEVC decoder bug
2022-06-03 01:04:11 -05:00
Cameron Gutman d7ffb5dddc Refactor decoder creation code to allow retries 2022-06-02 21:17:20 -05:00
Cameron Gutman 2859b73dfe Add Amlogic low latency vendor-defined option 2022-06-02 21:02:43 -05:00
Cameron Gutman 6f9021a5e6 Add magic performance boost for MediaTek devices 2022-06-01 22:06:11 -05:00
Cameron Gutman 3bfeaefdbd Update NDK to r23c 2022-06-01 19:24:03 -05:00
Cameron Gutman db1eace975 Add support for Android 13 themed app icons 2022-06-01 19:08:17 -05:00
Cameron Gutman cab0fa176e Version 10.2 2022-05-31 21:05:59 -05:00
Jorys Paulin 2f9ae107a2 Translated using Weblate (French)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2022-05-31 10:14:36 +02:00
Cameron Gutman 18c93abcb3 Submit fused IDR frames on decoders that support adaptive playback even if they are blocked from using it 2022-05-29 22:21:15 -05:00
Cameron Gutman bd64dfb661 Submit codec config data with a timestamp of 0 like MediaCodec does with csd-0 2022-05-29 22:10:49 -05:00
Cameron Gutman 82619063ee Plumb frame type information into the decoder 2022-05-29 21:58:28 -05:00
Cameron Gutman 5dbf18d66e Fix miscounting IDR frames in video stats 2022-05-29 21:10:41 -05:00
Cameron Gutman 6a34ff2728 Rewrite AES pairing functions to avoid Play Store's ECB warning
ECB is safe in this context because it's encrypting one-time messages
using a one-time key. All input data going through encryptAes() is
either random or partially random and passed through a secure hashing
function (SHA-256 on modern GFE versions).

Message authentication is not a concern either, because it is performed
by the pairing process itself via RSA signature verification. Any
ciphertext tampering would cause signature verification to fail later in
the pairing process.
2022-05-29 14:38:56 -05:00
Cameron Gutman f7c7487756 Merge remote-tracking branch 'origin/weblate' 2022-05-28 18:01:30 -05:00
weng weng f966cb4ca0 Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (218 of 218 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2022-05-29 01:01:12 +02:00
Jorys Paulin 549563a3d2 Translated using Weblate (French)
Currently translated at 100.0% (218 of 218 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2022-05-29 01:01:12 +02:00
Cameron Gutman c5f2a3f8fe Tweak remote desktop mouse mode string 2022-05-28 18:00:42 -05:00
Cameron Gutman 81a3bbd5e8 Implement remote desktop optimized mouse mode 2022-05-28 16:38:22 -05:00
Cameron Gutman 1509a2a799 Fix default deadzone setting 2022-05-28 16:16:46 -05:00
Cameron Gutman fc547b734f Fix crashes caused by calling NvHTTP with a null address 2022-05-28 15:54:21 -05:00
Cameron Gutman b3700b5a19 Plumb LiSendMouseMoveAsMousePositionEvent() into JNI 2022-05-28 15:21:58 -05:00
Cameron Gutman 2b29682095 Update AGP 2022-05-28 15:13:10 -05:00
Cameron Gutman 286094ee33 Add dead zone configuration option
Fixes #1075
2022-05-28 15:12:58 -05:00
ToldYouThat c7a061d24e Translated using Weblate (Turkish)
Currently translated at 25.6% (56 of 218 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/tr/
2022-05-25 14:14:38 +02:00
64 changed files with 1584 additions and 515 deletions
+19 -12
View File
@@ -1,25 +1,28 @@
apply plugin: 'com.android.application'
android {
ndkVersion "23.1.7779620"
ndkVersion "23.2.8568313"
compileSdkVersion 32
compileSdk 33
defaultConfig {
minSdkVersion 16
targetSdkVersion 32
minSdk 16
targetSdk 33
versionName "10.1.1"
versionCode = 274
versionName "10.6"
versionCode = 283
// Generate native debug symbols to allow Google Play to symbolicate our native crashes
ndk.debugSymbolLevel = 'FULL'
}
flavorDimensions "root"
flavorDimensions.add("root")
productFlavors {
root {
// Android O has native mouse capture, so don't show the rooted
// version to devices running O on the Play Store.
maxSdkVersion 25
maxSdk 25
externalNativeBuild {
ndkBuild {
@@ -29,6 +32,7 @@ android {
applicationId "com.limelight.root"
dimension "root"
buildConfigField "boolean", "ROOT_BUILD", "true"
}
nonRoot {
@@ -40,6 +44,7 @@ android {
applicationId "com.limelight"
dimension "root"
buildConfigField "boolean", "ROOT_BUILD", "false"
}
}
@@ -55,7 +60,7 @@ android {
enableSplit = false
}
density {
// FIXME: This should not be neccessary but we get
// FIXME: This should not be necessary but we get
// weird crashes due to missing drawable resources
// when this split is enabled.
enableSplit = false
@@ -65,6 +70,8 @@ android {
buildTypes {
debug {
applicationIdSuffix ".debug"
resValue "string", "app_label", "Moonlight (Debug)"
resValue "string", "app_label_root", "Moonlight (Root Debug)"
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
@@ -101,6 +108,8 @@ android {
//
// TL;DR: Leave the following line alone!
applicationIdSuffix ".unofficial"
resValue "string", "app_label", "Moonlight"
resValue "string", "app_label_root", "Moonlight (Root)"
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
@@ -112,9 +121,6 @@ android {
path "src/main/jni/Android.mk"
}
}
// Generate native debug symbols to allow Google Play to symbolicate our native crashes
android.defaultConfig.ndk.debugSymbolLevel = 'FULL'
}
dependencies {
@@ -124,4 +130,5 @@ dependencies {
implementation 'com.squareup.okhttp3:okhttp:3.12.13'
implementation 'com.squareup.okio:okio:1.17.5'
implementation 'org.jmdns:jmdns:3.5.7'
implementation 'com.github.cgutman:ShieldControllerExtensions:1.0'
}
-7
View File
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_label" translatable="false">Moonlight (Debug)</string>
<string name="app_label_root" translatable="false">Moonlight (Root Debug)</string>
</resources>
+10 -1
View File
@@ -44,22 +44,31 @@
android:roundIcon="@mipmap/ic_launcher"
android:installLocation="auto"
android:gwpAsanMode="always"
android:localeConfig="@xml/locales_config"
android:enableOnBackInvokedCallback="false"
android:theme="@style/AppTheme">
<provider
android:name=".PosterContentProvider"
android:authorities="poster.${applicationId}"
android:enabled="true"
android:exported="true">
</provider>
<!-- Samsung multi-window support -->
<uses-library
android:name="com.sec.android.app.multiwindow"
android:required="false" />
<meta-data
android:name="com.sec.android.support.multiwindow"
android:value="true" />
<!-- Disable Game Mode downscaling since it can break our UI dialogs and doesn't benefit
performance much for us since we don't use GL/Vulkan for rendering anyway -->
<meta-data
android:name="com.android.graphics.intervention.wm.allowDownscale"
android:value="false"/>
<!-- Samsung DeX support requires explicit placement of android:resizeableActivity="true"
in each activity even though it is implied by targeting API 24+ -->
@@ -293,6 +293,11 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
setContentView(R.layout.activity_app_view);
// Allow floating expanded PiP overlays while browsing apps
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
setShouldDockBigOverlays(false);
}
UiHelper.notifyNewRootView(this);
showHiddenApps = getIntent().getBooleanExtra(SHOW_HIDDEN_APPS_EXTRA, false);
+148 -27
View File
@@ -78,6 +78,8 @@ import android.widget.TextView;
import android.widget.Toast;
import java.io.ByteArrayInputStream;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.security.cert.CertificateException;
import java.security.cert.CertificateFactory;
import java.security.cert.X509Certificate;
@@ -87,7 +89,7 @@ import java.util.Locale;
public class Game extends Activity implements SurfaceHolder.Callback,
OnGenericMotionListener, OnTouchListener, NvConnectionListener, EvdevListener,
OnSystemUiVisibilityChangeListener, GameGestures, StreamView.InputCallbacks,
PerfOverlayListener
PerfOverlayListener, UsbDriverService.UsbDriverStateListener
{
private int lastButtonState = 0;
@@ -107,6 +109,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private static final int THREE_FINGER_TAP_THRESHOLD = 300;
private ControllerHandler controllerHandler;
private KeyboardTranslator keyboardTranslator;
private VirtualController virtualController;
private PreferenceConfiguration prefConfig;
@@ -120,6 +123,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private boolean autoEnterPip = false;
private boolean surfaceCreated = false;
private boolean attemptedConnection = false;
private int suppressPipRefCount = 0;
private String pcName;
private String appName;
private InputCaptureProvider inputCaptureProvider;
private int modifierFlags = 0;
@@ -150,6 +156,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
public void onServiceConnected(ComponentName componentName, IBinder iBinder) {
UsbDriverService.UsbDriverBinder binder = (UsbDriverService.UsbDriverBinder) iBinder;
binder.setListener(controllerHandler);
binder.setStateListener(Game.this);
binder.start();
connectedToUsbDriverService = true;
}
@@ -259,22 +267,29 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Make sure Wi-Fi is fully powered up
WifiManager wifiMgr = (WifiManager) getApplicationContext().getSystemService(Context.WIFI_SERVICE);
highPerfWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_HIGH_PERF, "Moonlight High Perf Lock");
highPerfWifiLock.setReferenceCounted(false);
highPerfWifiLock.acquire();
try {
highPerfWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_HIGH_PERF, "Moonlight High Perf Lock");
highPerfWifiLock.setReferenceCounted(false);
highPerfWifiLock.acquire();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
lowLatencyWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_LOW_LATENCY, "Moonlight Low Latency Lock");
lowLatencyWifiLock.setReferenceCounted(false);
lowLatencyWifiLock.acquire();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
lowLatencyWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_LOW_LATENCY, "Moonlight Low Latency Lock");
lowLatencyWifiLock.setReferenceCounted(false);
lowLatencyWifiLock.acquire();
}
} catch (SecurityException e) {
// Some Samsung Galaxy S10+/S10e devices throw a SecurityException from
// WifiLock.acquire() even though we have android.permission.WAKE_LOCK in our manifest.
e.printStackTrace();
}
appName = Game.this.getIntent().getStringExtra(EXTRA_APP_NAME);
pcName = Game.this.getIntent().getStringExtra(EXTRA_PC_NAME);
String host = Game.this.getIntent().getStringExtra(EXTRA_HOST);
String appName = Game.this.getIntent().getStringExtra(EXTRA_APP_NAME);
int appId = Game.this.getIntent().getIntExtra(EXTRA_APP_ID, StreamConfiguration.INVALID_APP_ID);
String uniqueId = Game.this.getIntent().getStringExtra(EXTRA_UNIQUEID);
String uuid = Game.this.getIntent().getStringExtra(EXTRA_PC_UUID);
String pcName = Game.this.getIntent().getStringExtra(EXTRA_PC_NAME);
boolean appSupportsHdr = Game.this.getIntent().getBooleanExtra(EXTRA_APP_HDR, false);
byte[] derCertData = Game.this.getIntent().getByteArrayExtra(EXTRA_SERVER_CERT);
@@ -440,9 +455,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Initialize the connection
conn = new NvConnection(host, uniqueId, config, PlatformBinding.getCryptoProvider(this), serverCert);
controllerHandler = new ControllerHandler(this, conn, this, prefConfig);
keyboardTranslator = new KeyboardTranslator();
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
inputManager.registerInputDeviceListener(controllerHandler, null);
inputManager.registerInputDeviceListener(keyboardTranslator, null);
// Initialize touch contexts
for (int i = 0; i < touchContextMap.length; i++) {
@@ -452,7 +469,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
else {
touchContextMap[i] = new RelativeTouchContext(conn, i,
REFERENCE_HORIZ_RES, REFERENCE_VERT_RES,
streamView);
streamView, prefConfig);
}
}
@@ -513,6 +530,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
performanceOverlayView.setVisibility(View.GONE);
notificationOverlayView.setVisibility(View.GONE);
// Update GameManager state to indicate we're in PiP (still gaming, but interruptible)
UiHelper.notifyStreamEnteringPiP(this);
}
else {
isHidingOverlays = false;
@@ -528,6 +548,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
notificationOverlayView.setVisibility(requestedNotificationOverlayVisibility);
// Update GameManager state to indicate we're out of PiP (gaming, non-interruptible)
UiHelper.notifyStreamExitingPiP(this);
}
}
}
@@ -546,14 +569,28 @@ public class Game extends Activity implements SurfaceHolder.Callback,
builder.setSeamlessResizeEnabled(true);
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
if (appName != null) {
builder.setTitle(appName);
if (pcName != null) {
builder.setSubtitle(pcName);
}
}
else if (pcName != null) {
builder.setTitle(pcName);
}
}
return builder.build();
}
private void setPipAutoEnter(boolean autoEnter) {
private void updatePipAutoEnter() {
if (!prefConfig.enablePip) {
return;
}
boolean autoEnter = connected && suppressPipRefCount == 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
setPictureInPictureParams(getPictureInPictureParams(autoEnter));
}
@@ -562,13 +599,42 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
public void setMetaKeyCaptureState(boolean enabled) {
// This uses custom APIs present on some Samsung devices to allow capture of
// meta key events while streaming.
try {
Class<?> semWindowManager = Class.forName("com.samsung.android.view.SemWindowManager");
Method getInstanceMethod = semWindowManager.getMethod("getInstance");
Object manager = getInstanceMethod.invoke(null);
if (manager != null) {
Class<?>[] parameterTypes = new Class<?>[2];
parameterTypes[0] = String.class;
parameterTypes[1] = boolean.class;
Method requestMetaKeyEventMethod = semWindowManager.getDeclaredMethod("requestMetaKeyEvent", parameterTypes);
requestMetaKeyEventMethod.invoke(manager, this.getComponentName(), enabled);
}
else {
LimeLog.warning("SemWindowManager.getInstance() returned null");
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
@Override
public void onUserLeaveHint() {
super.onUserLeaveHint();
// PiP is only supported on Oreo and later, and we don't need to manually enter PiP on
// Android S and later.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
// Android S and later. On Android R, we will use onPictureInPictureRequested() instead.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
if (autoEnterPip) {
try {
// This has thrown all sorts of weird exceptions on Samsung devices
@@ -582,6 +648,16 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
@Override
@TargetApi(Build.VERSION_CODES.R)
public boolean onPictureInPictureRequested() {
// Enter PiP when requested unless we're on Android 12 which supports auto-enter.
if (autoEnterPip && Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
enterPictureInPictureMode(getPictureInPictureParams(false));
}
return true;
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
@@ -865,10 +941,13 @@ public class Game extends Activity implements SurfaceHolder.Callback,
protected void onDestroy() {
super.onDestroy();
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
if (controllerHandler != null) {
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
inputManager.unregisterInputDeviceListener(controllerHandler);
}
if (keyboardTranslator != null) {
inputManager.unregisterInputDeviceListener(keyboardTranslator);
}
if (lowLatencyWifiLock != null) {
lowLatencyWifiLock.release();
@@ -1088,7 +1167,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (!handled) {
// Try the keyboard handler
short translated = KeyboardTranslator.translate(event.getKeyCode());
short translated = keyboardTranslator.translate(event.getKeyCode(), event.getDeviceId());
if (translated == 0) {
return false;
}
@@ -1158,7 +1237,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (!handled) {
// Try the keyboard handler
short translated = KeyboardTranslator.translate(event.getKeyCode());
short translated = keyboardTranslator.translate(event.getKeyCode(), event.getDeviceId());
if (translated == 0) {
return false;
}
@@ -1193,10 +1272,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
@Override
public void showKeyboard() {
LimeLog.info("Showing keyboard overlay");
public void toggleKeyboard() {
LimeLog.info("Toggling keyboard overlay");
InputMethodManager inputManager = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
inputManager.toggleSoftInput(InputMethodManager.SHOW_FORCED, InputMethodManager.HIDE_IMPLICIT_ONLY);
inputManager.toggleSoftInput(0, 0);
}
// Returns true if the event was consumed
@@ -1244,7 +1323,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
short deltaY = (short)inputCaptureProvider.getRelativeAxisY(event);
if (deltaX != 0 || deltaY != 0) {
conn.sendMouseMove(deltaX, deltaY);
if (prefConfig.absoluteMouseMode) {
conn.sendMouseMoveAsMousePosition(deltaX, deltaY, (short)view.getWidth(), (short)view.getHeight());
}
else {
conn.sendMouseMove(deltaX, deltaY);
}
}
}
else if ((eventSource & InputDevice.SOURCE_CLASS_POSITION) != 0) {
@@ -1423,15 +1507,23 @@ public class Game extends Activity implements SurfaceHolder.Callback,
break;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_UP:
if (event.getPointerCount() == 1) {
if (event.getPointerCount() == 1 &&
(Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU || (event.getFlags() & MotionEvent.FLAG_CANCELED) == 0)) {
// All fingers up
if (SystemClock.uptimeMillis() - threeFingerDownTime < THREE_FINGER_TAP_THRESHOLD) {
// This is a 3 finger tap to bring up the keyboard
showKeyboard();
toggleKeyboard();
return true;
}
}
context.touchUpEvent(eventX, eventY);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU && (event.getFlags() & MotionEvent.FLAG_CANCELED) != 0) {
context.cancelTouch();
}
else {
context.touchUpEvent(eventX, eventY);
}
for (TouchContext touchContext : touchContextMap) {
touchContext.setPointerCount(event.getPointerCount() - 1);
}
@@ -1568,11 +1660,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private void stopConnection() {
if (connecting || connected) {
setPipAutoEnter(false);
connecting = connected = false;
updatePipAutoEnter();
controllerHandler.stop();
// Update GameManager state to indicate we're no longer in game
UiHelper.notifyStreamEnded(this);
// Stop may take a few hundred ms to do some network I/O to tell
// the server we're going away and clean up. Let it run in a separate
// thread to keep things smooth for the UI. Inside moonlight-common,
@@ -1642,6 +1737,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Enable cursor visibility again
inputCaptureProvider.disableCapture();
// Disable meta key capture
setMetaKeyCaptureState(false);
if (!displayedFailureDialog) {
displayedFailureDialog = true;
LimeLog.severe("Connection terminated: " + errorCode);
@@ -1733,9 +1831,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
spinner = null;
}
setPipAutoEnter(true);
connected = true;
connecting = false;
updatePipAutoEnter();
// Hide the mouse cursor now after a short delay.
// Doing it before dismissing the spinner seems to be undone
@@ -1753,6 +1851,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Keep the display on
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
// Enable meta key capture
setMetaKeyCaptureState(true);
// Update GameManager state to indicate we're in game
UiHelper.notifyStreamConnected(Game.this);
hideSystemUi(1000);
}
});
@@ -1802,6 +1906,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (!attemptedConnection) {
attemptedConnection = true;
// Update GameManager state to indicate we're "loading" while connecting
UiHelper.notifyStreamConnecting(Game.this);
decoderRenderer.setRenderTarget(holder);
conn.start(PlatformBinding.getAudioRenderer(), decoderRenderer, Game.this);
}
@@ -1879,7 +1986,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
@Override
public void keyboardEvent(boolean buttonDown, short keyCode) {
short keyMap = KeyboardTranslator.translate(keyCode);
short keyMap = keyboardTranslator.translate(keyCode, -1);
if (keyMap != 0) {
// handleSpecialKeys() takes the Android keycode
if (handleSpecialKeys(keyCode, buttonDown)) {
@@ -1927,4 +2034,18 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
});
}
@Override
public void onUsbPermissionPromptStarting() {
// Disable PiP auto-enter while the USB permission prompt is on-screen. This prevents
// us from entering PiP while the user is interacting with the OS permission dialog.
suppressPipRefCount++;
updatePipAutoEnter();
}
@Override
public void onUsbPermissionPromptCompleted() {
suppressPipRefCount--;
updatePipAutoEnter();
}
}
@@ -2,9 +2,12 @@ package com.limelight;
import android.app.Activity;
import android.graphics.Bitmap;
import android.os.Build;
import android.os.Bundle;
import android.webkit.WebView;
import android.webkit.WebViewClient;
import android.window.OnBackInvokedCallback;
import android.window.OnBackInvokedDispatcher;
import com.limelight.utils.SpinnerDialog;
@@ -13,10 +16,26 @@ public class HelpActivity extends Activity {
private SpinnerDialog loadingDialog;
private WebView webView;
private boolean backCallbackRegistered;
private OnBackInvokedCallback onBackInvokedCallback;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
onBackInvokedCallback = new OnBackInvokedCallback() {
@Override
public void onBackInvoked() {
// We should always be able to go back because we unregister our callback
// when we can't go back. Nonetheless, we will still check anyway.
if (webView.canGoBack()) {
webView.goBack();
}
}
};
}
webView = new WebView(this);
setContentView(webView);
@@ -39,6 +58,8 @@ public class HelpActivity extends Activity {
getResources().getString(R.string.help_loading_title),
getResources().getString(R.string.help_loading_msg), false);
}
refreshBackDispatchState();
}
@Override
@@ -47,6 +68,8 @@ public class HelpActivity extends Activity {
loadingDialog.dismiss();
loadingDialog = null;
}
refreshBackDispatchState();
}
@Override
@@ -59,7 +82,33 @@ public class HelpActivity extends Activity {
webView.loadUrl(getIntent().getData().toString());
}
private void refreshBackDispatchState() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
if (webView.canGoBack() && !backCallbackRegistered) {
getOnBackInvokedDispatcher().registerOnBackInvokedCallback(
OnBackInvokedDispatcher.PRIORITY_DEFAULT, onBackInvokedCallback);
backCallbackRegistered = true;
}
else if (!webView.canGoBack() && backCallbackRegistered) {
getOnBackInvokedDispatcher().unregisterOnBackInvokedCallback(onBackInvokedCallback);
backCallbackRegistered = false;
}
}
}
@Override
protected void onDestroy() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
if (backCallbackRegistered) {
getOnBackInvokedDispatcher().unregisterOnBackInvokedCallback(onBackInvokedCallback);
}
}
super.onDestroy();
}
@Override
// NOTE: This will NOT be called on Android 13+ with android:enableOnBackInvokedCallback="true"
public void onBackPressed() {
// Back goes back through the WebView history
// until no more history remains
+7 -4
View File
@@ -124,6 +124,11 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
UiHelper.notifyNewRootView(this);
// Allow floating expanded PiP overlays while browsing PCs
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
setShouldDockBigOverlays(false);
}
// Set default preferences if we've never been run
PreferenceManager.setDefaultValues(this, R.xml.preferences, false);
@@ -374,8 +379,7 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
}
private void doPair(final ComputerDetails computer) {
if (computer.state == ComputerDetails.State.OFFLINE ||
ServerHelper.getCurrentAddressFromComputer(computer) == null) {
if (computer.state == ComputerDetails.State.OFFLINE || computer.activeAddress == null) {
Toast.makeText(PcView.this, getResources().getString(R.string.pair_pc_offline), Toast.LENGTH_SHORT).show();
return;
}
@@ -512,8 +516,7 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
}
private void doUnpair(final ComputerDetails computer) {
if (computer.state == ComputerDetails.State.OFFLINE ||
ServerHelper.getCurrentAddressFromComputer(computer) == null) {
if (computer.state == ComputerDetails.State.OFFLINE || computer.activeAddress == null) {
Toast.makeText(PcView.this, getResources().getString(R.string.error_pc_offline), Toast.LENGTH_SHORT).show();
return;
}
@@ -83,7 +83,7 @@ public class ShortcutTrampoline extends Activity {
}
// Try to wake the target PC if it's offline (up to some retry limit)
if (details.state == ComputerDetails.State.OFFLINE && --wakeHostTries >= 0) {
if (details.state == ComputerDetails.State.OFFLINE && details.macAddress != null && --wakeHostTries >= 0) {
try {
// Make a best effort attempt to wake the target PC
WakeOnLanSender.sendWolPacket(computer);
@@ -10,6 +10,7 @@ import android.media.AudioAttributes;
import android.os.Build;
import android.os.CombinedVibration;
import android.os.SystemClock;
import android.os.VibrationAttributes;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.os.VibratorManager;
@@ -31,6 +32,8 @@ import com.limelight.preferences.PreferenceConfiguration;
import com.limelight.ui.GameGestures;
import com.limelight.utils.Vector2d;
import org.cgutman.shieldcontrollerextensions.SceManager;
import java.lang.reflect.InvocationTargetException;
import java.util.Timer;
import java.util.TimerTask;
@@ -60,6 +63,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private final InputDeviceContext defaultContext = new InputDeviceContext();
private final GameGestures gestures;
private final Vibrator deviceVibrator;
private final SceManager sceManager;
private boolean hasGameController;
private final PreferenceConfiguration prefConfig;
@@ -72,9 +76,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
this.prefConfig = prefConfig;
this.deviceVibrator = (Vibrator) activityContext.getSystemService(Context.VIBRATOR_SERVICE);
// HACK: For now we're hardcoding a 7% deadzone. Some deadzone
// is required for controller batching support to work.
int deadzonePercentage = 7;
this.sceManager = new SceManager(activityContext);
this.sceManager.start();
int deadzonePercentage = prefConfig.deadzonePercentage;
int[] ids = InputDevice.getDeviceIds();
for (int id : ids) {
@@ -201,6 +206,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
deviceContext.destroy();
}
sceManager.stop();
deviceVibrator.cancel();
}
@@ -506,6 +512,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
LimeLog.info(dev.toString());
context.inputDevice = dev;
context.name = devName;
context.id = dev.getId();
context.external = isExternal(dev);
@@ -703,9 +710,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
// SHIELD controllers will use small stick deadzones
else if (devName.contains("SHIELD") || devName.contains("NVIDIA Controller")) {
context.leftStickDeadzoneRadius = 0.07f;
context.rightStickDeadzoneRadius = 0.07f;
// The big Nvidia button on the Shield controllers acts like a Search button. It
// summons the Google Assistant on the Shield TV. On my Pixel 4, it seems to do
// nothing, so we can hijack it to act like a mode button.
@@ -1362,7 +1366,14 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
}
vm.vibrate(combo.combine());
VibrationAttributes.Builder vibrationAttributes = new VibrationAttributes.Builder()
.setFlags(VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY, VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
vibrationAttributes.setUsage(VibrationAttributes.USAGE_MEDIA);
}
vm.vibrate(combo.combine(), vibrationAttributes.build());
}
private void rumbleSingleVibrator(Vibrator vibrator, short lowFreqMotor, short highFreqMotor) {
@@ -1387,10 +1398,19 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
if (vibrator.hasAmplitudeControl()) {
VibrationEffect effect = VibrationEffect.createOneShot(60000, simulatedAmplitude);
AudioAttributes audioAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME)
.build();
vibrator.vibrate(effect, audioAttributes);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
VibrationAttributes vibrationAttributes = new VibrationAttributes.Builder()
.setUsage(VibrationAttributes.USAGE_MEDIA)
.setFlags(VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY, VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY)
.build();
vibrator.vibrate(effect, vibrationAttributes);
}
else {
AudioAttributes audioAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME)
.build();
vibrator.vibrate(effect, audioAttributes);
}
return;
}
}
@@ -1400,7 +1420,14 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
long pwmPeriod = 20;
long onTime = (long)((simulatedAmplitude / 255.0) * pwmPeriod);
long offTime = pwmPeriod - onTime;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
VibrationAttributes vibrationAttributes = new VibrationAttributes.Builder()
.setUsage(VibrationAttributes.USAGE_MEDIA)
.setFlags(VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY, VibrationAttributes.FLAG_BYPASS_INTERRUPTION_POLICY)
.build();
vibrator.vibrate(VibrationEffect.createWaveform(new long[]{0, onTime, offTime}, 0), vibrationAttributes);
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
AudioAttributes audioAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME)
.build();
@@ -1421,10 +1448,16 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (deviceContext.controllerNumber == controllerNumber) {
foundMatchingDevice = true;
// Prefer the documented Android 12 rumble API which can handle dual vibrators on PS/Xbox controllers
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S && deviceContext.vibratorManager != null) {
vibrated = true;
rumbleDualVibrators(deviceContext.vibratorManager, lowFreqMotor, highFreqMotor);
}
// On Shield devices, we can use their special API to rumble Shield controllers
else if (sceManager.rumble(deviceContext.inputDevice, lowFreqMotor, highFreqMotor)) {
vibrated = true;
}
// If all else fails, we have to try the old Vibrator API
else if (deviceContext.vibrator != null) {
vibrated = true;
rumbleSingleVibrator(deviceContext.vibrator, lowFreqMotor, highFreqMotor);
@@ -1912,6 +1945,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public String name;
public VibratorManager vibratorManager;
public Vibrator vibrator;
public InputDevice inputDevice;
public int leftStickXAxis = -1;
public int leftStickYAxis = -1;
@@ -1,13 +1,20 @@
package com.limelight.binding.input;
import android.annotation.TargetApi;
import android.hardware.input.InputManager;
import android.os.Build;
import android.util.SparseArray;
import android.view.InputDevice;
import android.view.KeyEvent;
import java.util.Arrays;
/**
* Class to translate a Android key code into the codes GFE is expecting
* @author Diego Waxemberg
* @author Cameron Gutman
*/
public class KeyboardTranslator {
public class KeyboardTranslator implements InputManager.InputDeviceListener {
/**
* GFE's prefix for every key code
@@ -48,6 +55,55 @@ public class KeyboardTranslator {
public static final int VK_QUOTE = 222;
public static final int VK_PAUSE = 19;
private static class KeyboardMapping {
private final InputDevice device;
private final int[] deviceKeyCodeToQwertyKeyCode;
@TargetApi(33)
public KeyboardMapping(InputDevice device) {
int maxKeyCode = KeyEvent.getMaxKeyCode();
this.device = device;
this.deviceKeyCodeToQwertyKeyCode = new int[maxKeyCode + 1];
// Any unmatched keycodes are treated as unknown
Arrays.fill(deviceKeyCodeToQwertyKeyCode, KeyEvent.KEYCODE_UNKNOWN);
for (int i = 0; i <= maxKeyCode; i++) {
int deviceKeyCode = device.getKeyCodeForKeyLocation(i);
if (deviceKeyCode != KeyEvent.KEYCODE_UNKNOWN) {
deviceKeyCodeToQwertyKeyCode[deviceKeyCode] = i;
}
}
}
@TargetApi(33)
public int getDeviceKeyCodeForQwertyKeyCode(int qwertyKeyCode) {
return device.getKeyCodeForKeyLocation(qwertyKeyCode);
}
public int getQwertyKeyCodeForDeviceKeyCode(int deviceKeyCode) {
if (deviceKeyCode > KeyEvent.getMaxKeyCode()) {
return KeyEvent.KEYCODE_UNKNOWN;
}
return deviceKeyCodeToQwertyKeyCode[deviceKeyCode];
}
}
private final SparseArray<KeyboardMapping> keyboardMappings = new SparseArray<>();
public KeyboardTranslator() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
for (int deviceId : InputDevice.getDeviceIds()) {
InputDevice device = InputDevice.getDevice(deviceId);
if (device != null && device.getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC) {
keyboardMappings.set(deviceId, new KeyboardMapping(device));
}
}
}
}
public static boolean needsShift(int keycode) {
switch (keycode)
{
@@ -65,10 +121,24 @@ public class KeyboardTranslator {
/**
* Translates the given keycode and returns the GFE keycode
* @param keycode the code to be translated
* @param deviceId InputDevice.getId() or -1 if unknown
* @return a GFE keycode for the given keycode
*/
public static short translate(int keycode) {
public short translate(int keycode, int deviceId) {
int translated;
// If a device ID was provided, look up the keyboard mapping
if (deviceId >= 0) {
KeyboardMapping mapping = keyboardMappings.get(deviceId);
if (mapping != null) {
// Try to map this device-specific keycode onto a QWERTY layout.
// GFE assumes incoming keycodes are from a QWERTY keyboard.
int qwertyKeyCode = mapping.getQwertyKeyCodeForDeviceKeyCode(keycode);
if (qwertyKeyCode != KeyEvent.KEYCODE_UNKNOWN) {
keycode = qwertyKeyCode;
}
}
}
// This is a poor man's mapping between Android key codes
// and Windows VK_* codes. For all defined VK_ codes, see:
@@ -294,4 +364,30 @@ public class KeyboardTranslator {
return (short) ((KEY_PREFIX << 8) | translated);
}
@Override
public void onInputDeviceAdded(int index) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
InputDevice device = InputDevice.getDevice(index);
if (device != null && device.getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC) {
keyboardMappings.put(index, new KeyboardMapping(device));
}
}
}
@Override
public void onInputDeviceRemoved(int index) {
keyboardMappings.remove(index);
}
@Override
public void onInputDeviceChanged(int index) {
keyboardMappings.remove(index);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
InputDevice device = InputDevice.getDevice(index);
if (device != null && device.getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC) {
keyboardMappings.set(index, new KeyboardMapping(device));
}
}
}
}
@@ -2,8 +2,8 @@ package com.limelight.binding.input.capture;
import android.app.Activity;
import com.limelight.BuildConfig;
import com.limelight.LimeLog;
import com.limelight.LimelightBuildProps;
import com.limelight.R;
import com.limelight.binding.input.evdev.EvdevCaptureProviderShim;
import com.limelight.binding.input.evdev.EvdevListener;
@@ -16,7 +16,7 @@ public class InputCaptureManager {
}
// LineageOS implemented broken NVIDIA capture extensions, so avoid using them on root builds.
// See https://github.com/LineageOS/android_frameworks_base/commit/d304f478a023430f4712dbdc3ee69d9ad02cebd3
else if (!LimelightBuildProps.ROOT_BUILD && ShieldCaptureProvider.isCaptureProviderSupported()) {
else if (!BuildConfig.ROOT_BUILD && ShieldCaptureProvider.isCaptureProviderSupported()) {
LimeLog.info("Using NVIDIA mouse capture extension");
return new ShieldCaptureProvider(activity);
}
@@ -29,6 +29,7 @@ public class UsbDriverService extends Service implements UsbDriverListener {
private UsbManager usbManager;
private PreferenceConfiguration prefConfig;
private boolean started;
private final UsbEventReceiver receiver = new UsbEventReceiver();
private final UsbDriverBinder binder = new UsbDriverBinder();
@@ -36,6 +37,7 @@ public class UsbDriverService extends Service implements UsbDriverListener {
private final ArrayList<AbstractController> controllers = new ArrayList<>();
private UsbDriverListener listener;
private UsbDriverStateListener stateListener;
private int nextDeviceId;
@Override
@@ -93,6 +95,11 @@ public class UsbDriverService extends Service implements UsbDriverListener {
else if (action.equals(ACTION_USB_PERMISSION)) {
UsbDevice device = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
// Permission dialog is now closed
if (stateListener != null) {
stateListener.onUsbPermissionPromptCompleted();
}
// If we got this far, we've already found we're able to handle this device
if (intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)) {
handleUsbDeviceState(device);
@@ -112,6 +119,18 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
}
public void setStateListener(UsbDriverStateListener stateListener) {
UsbDriverService.this.stateListener = stateListener;
}
public void start() {
UsbDriverService.this.start();
}
public void stop() {
UsbDriverService.this.stop();
}
}
private void handleUsbDeviceState(UsbDevice device) {
@@ -121,20 +140,29 @@ public class UsbDriverService extends Service implements UsbDriverListener {
if (!usbManager.hasPermission(device)) {
// Let's ask for permission
try {
// Tell the state listener that we're about to display a permission dialog
if (stateListener != null) {
stateListener.onUsbPermissionPromptStarting();
}
int intentFlags = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
// This PendingIntent must be mutable to allow the framework to populate EXTRA_DEVICE and EXTRA_PERMISSION_GRANTED.
intentFlags |= PendingIntent.FLAG_MUTABLE;
}
// This function is not documented as throwing any exceptions (denying access
// is indicated by calling the PendingIntent with a false result). However,
// Samsung Knox has some policies which block this request, but rather than
// just returning a false result or returning 0 enumerated devices,
// they throw an undocumented SecurityException from this call, crashing
// the whole app. :(
int intentFlags = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
// This PendingIntent must be mutable to allow the framework to populate EXTRA_DEVICE and EXTRA_PERMISSION_GRANTED.
intentFlags |= PendingIntent.FLAG_MUTABLE;
}
usbManager.requestPermission(device, PendingIntent.getBroadcast(UsbDriverService.this, 0, new Intent(ACTION_USB_PERMISSION), intentFlags));
} catch (SecurityException e) {
Toast.makeText(this, this.getText(R.string.error_usb_prohibited), Toast.LENGTH_LONG).show();
if (stateListener != null) {
stateListener.onUsbPermissionPromptCompleted();
}
}
return;
}
@@ -225,16 +253,23 @@ public class UsbDriverService extends Service implements UsbDriverListener {
((!isRecognizedInputDevice(device) || claimAllAvailable) && Xbox360Controller.canClaimDevice(device));
}
@Override
public void onCreate() {
this.usbManager = (UsbManager) getSystemService(Context.USB_SERVICE);
this.prefConfig = PreferenceConfiguration.readPreferences(this);
private void start() {
if (started) {
return;
}
started = true;
// Register for USB attach broadcasts and permission completions
IntentFilter filter = new IntentFilter();
filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED);
filter.addAction(ACTION_USB_PERMISSION);
registerReceiver(receiver, filter);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
registerReceiver(receiver, filter, RECEIVER_NOT_EXPORTED);
}
else {
registerReceiver(receiver, filter);
}
// Enumerate existing devices
for (UsbDevice dev : usbManager.getDeviceList().values()) {
@@ -245,14 +280,16 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
@Override
public void onDestroy() {
private void stop() {
if (!started) {
return;
}
started = false;
// Stop the attachment receiver
unregisterReceiver(receiver);
// Remove listeners
listener = null;
// Stop all controllers
while (controllers.size() > 0) {
// Stop and remove the controller
@@ -260,8 +297,28 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
@Override
public void onCreate() {
this.usbManager = (UsbManager) getSystemService(Context.USB_SERVICE);
this.prefConfig = PreferenceConfiguration.readPreferences(this);
}
@Override
public void onDestroy() {
stop();
// Remove listeners
listener = null;
stateListener = null;
}
@Override
public IBinder onBind(Intent intent) {
return binder;
}
public interface UsbDriverStateListener {
void onUsbPermissionPromptStarting();
void onUsbPermissionPromptCompleted();
}
}
@@ -3,12 +3,12 @@ package com.limelight.binding.input.evdev;
import android.app.Activity;
import com.limelight.LimelightBuildProps;
import com.limelight.BuildConfig;
import com.limelight.binding.input.capture.InputCaptureProvider;
public class EvdevCaptureProviderShim {
public static boolean isCaptureProviderSupported() {
return LimelightBuildProps.ROOT_BUILD;
return BuildConfig.ROOT_BUILD;
}
// We need to construct our capture provider using reflection because it isn't included in non-root builds
@@ -5,6 +5,7 @@ import android.view.View;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.MouseButtonPacket;
import com.limelight.preferences.PreferenceConfiguration;
import java.util.Timer;
import java.util.TimerTask;
@@ -30,6 +31,7 @@ public class RelativeTouchContext implements TouchContext {
private final int referenceWidth;
private final int referenceHeight;
private final View targetView;
private final PreferenceConfiguration prefConfig;
private static final int TAP_MOVEMENT_THRESHOLD = 20;
private static final int TAP_DISTANCE_THRESHOLD = 25;
@@ -39,13 +41,15 @@ public class RelativeTouchContext implements TouchContext {
private static final int SCROLL_SPEED_FACTOR = 5;
public RelativeTouchContext(NvConnection conn, int actionIndex,
int referenceWidth, int referenceHeight, View view)
int referenceWidth, int referenceHeight,
View view, PreferenceConfiguration prefConfig)
{
this.conn = conn;
this.actionIndex = actionIndex;
this.referenceWidth = referenceWidth;
this.referenceHeight = referenceHeight;
this.targetView = view;
this.prefConfig = prefConfig;
}
@Override
@@ -258,7 +262,16 @@ public class RelativeTouchContext implements TouchContext {
conn.sendMouseHighResScroll((short)(deltaY * SCROLL_SPEED_FACTOR));
}
} else {
conn.sendMouseMove((short) deltaX, (short) deltaY);
if (prefConfig.absoluteMouseMode) {
conn.sendMouseMoveAsMousePosition(
(short) deltaX,
(short) deltaY,
(short) targetView.getWidth(),
(short) targetView.getHeight());
}
else {
conn.sendMouseMove((short) deltaX, (short) deltaY);
}
}
// If the scaling factor ended up rounding deltas to zero, wait until they are
@@ -1,6 +1,7 @@
package com.limelight.binding.video;
import java.nio.ByteBuffer;
import java.util.List;
import java.util.Locale;
import java.util.concurrent.LinkedBlockingQueue;
@@ -14,6 +15,7 @@ import com.limelight.nvstream.av.video.VideoDecoderRenderer;
import com.limelight.nvstream.jni.MoonBridge;
import com.limelight.preferences.PreferenceConfiguration;
import android.annotation.TargetApi;
import android.content.Context;
import android.media.MediaCodec;
import android.media.MediaCodecInfo;
@@ -22,7 +24,8 @@ import android.media.MediaCodec.BufferInfo;
import android.media.MediaCodec.CodecException;
import android.os.Build;
import android.os.Handler;
import android.os.Looper;
import android.os.HandlerThread;
import android.os.Process;
import android.os.SystemClock;
import android.util.Range;
import android.view.Choreographer;
@@ -49,7 +52,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
private MediaCodec videoDecoder;
private Thread rendererThread;
private boolean needsSpsBitstreamFixup, isExynos4;
private boolean adaptivePlayback, directSubmit;
private boolean adaptivePlayback, directSubmit, fusedIdrFrame;
private boolean constrainedHighProfile;
private boolean refFrameInvalidationAvc, refFrameInvalidationHevc;
private boolean refFrameInvalidationActive;
@@ -87,6 +90,8 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
private LinkedBlockingQueue<Integer> outputBufferQueue = new LinkedBlockingQueue<>();
private static final int OUTPUT_BUFFER_QUEUE_LIMIT = 2;
private long lastRenderedFrameTimeNanos;
private HandlerThread choreographerHandlerThread;
private Handler choreographerHandler;
private int numSpsIn;
private int numPpsIn;
@@ -102,6 +107,61 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
return decoder;
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
private boolean decoderCanMeetPerformancePoint(MediaCodecInfo.VideoCapabilities caps, PreferenceConfiguration prefs) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
MediaCodecInfo.VideoCapabilities.PerformancePoint targetPerfPoint = new MediaCodecInfo.VideoCapabilities.PerformancePoint(prefs.width, prefs.height, prefs.fps);
List<MediaCodecInfo.VideoCapabilities.PerformancePoint> perfPoints = caps.getSupportedPerformancePoints();
if (perfPoints != null) {
for (MediaCodecInfo.VideoCapabilities.PerformancePoint perfPoint : perfPoints) {
// If we find a performance point that covers our target, we're good to go
if (perfPoint.covers(targetPerfPoint)) {
return true;
}
}
// We had performance point data but none met the specified streaming settings
return false;
}
// Fall-through to try the Android M API if there's no performance point data
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
try {
// We'll ask the decoder what it can do for us at this resolution and see if our
// requested frame rate falls below or inside the range of achievable frame rates.
Range<Double> fpsRange = caps.getAchievableFrameRatesFor(prefs.width, prefs.height);
if (fpsRange != null) {
return prefs.fps <= fpsRange.getUpper();
}
// Fall-through to try the Android L API if there's no performance point data
} catch (IllegalArgumentException e) {
// Video size not supported at any frame rate
return false;
}
}
// As a last resort, we will use areSizeAndRateSupported() which is explicitly NOT a
// performance metric, but it can work at least for the purpose of determining if
// the codec is going to die when given a stream with the specified settings.
return caps.areSizeAndRateSupported(prefs.width, prefs.height, prefs.fps);
}
private boolean decoderCanMeetPerformancePointWithHevcAndNotAvc(MediaCodecInfo avcDecoderInfo, MediaCodecInfo hevcDecoderInfo, PreferenceConfiguration prefs) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
MediaCodecInfo.VideoCapabilities avcCaps = avcDecoderInfo.getCapabilitiesForType("video/avc").getVideoCapabilities();
MediaCodecInfo.VideoCapabilities hevcCaps = hevcDecoderInfo.getCapabilitiesForType("video/hevc").getVideoCapabilities();
return !decoderCanMeetPerformancePoint(avcCaps, prefs) && decoderCanMeetPerformancePoint(hevcCaps, prefs);
}
else {
// No performance data
return false;
}
}
private MediaCodecInfo findHevcDecoder(PreferenceConfiguration prefs, boolean meteredNetwork, boolean requestedHdr) {
// Don't return anything if HEVC is forced off
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_OFF) {
@@ -113,16 +173,26 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
// We need HEVC Main profile, so we could pass that constant to findProbableSafeDecoder, however
// some decoders (at least Qualcomm's Snapdragon 805) don't properly report support
// for even required levels of HEVC.
MediaCodecInfo decoderInfo = MediaCodecHelper.findProbableSafeDecoder("video/hevc", -1);
if (decoderInfo != null) {
if (!MediaCodecHelper.decoderIsWhitelistedForHevc(decoderInfo.getName(), meteredNetwork, prefs)) {
LimeLog.info("Found HEVC decoder, but it's not whitelisted - "+decoderInfo.getName());
MediaCodecInfo hevcDecoderInfo = MediaCodecHelper.findProbableSafeDecoder("video/hevc", -1);
if (hevcDecoderInfo != null) {
if (!MediaCodecHelper.decoderIsWhitelistedForHevc(hevcDecoderInfo.getName(), meteredNetwork, prefs)) {
LimeLog.info("Found HEVC decoder, but it's not whitelisted - "+hevcDecoderInfo.getName());
// Force HEVC enabled if the user asked for it
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_ON) {
LimeLog.info("Forcing HEVC enabled despite non-whitelisted decoder");
}
// HDR implies HEVC forced on, since HEVCMain10HDR10 is required for HDR.
else if (requestedHdr) {
LimeLog.info("Forcing HEVC enabled for HDR streaming");
}
// > 4K streaming also requires HEVC, so force it on there too.
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_ON || requestedHdr ||
prefs.width > 4096 || prefs.height > 4096) {
LimeLog.info("Forcing H265 enabled despite non-whitelisted decoder");
else if (prefs.width > 4096 || prefs.height > 4096) {
LimeLog.info("Forcing HEVC enabled for over 4K streaming");
}
// Use HEVC if the H.264 decoder is unable to meet the performance point
else if (avcDecoder != null && decoderCanMeetPerformancePointWithHevcAndNotAvc(avcDecoder, hevcDecoderInfo, prefs)) {
LimeLog.info("Using non-whitelisted HEVC decoder to meet performance point");
}
else {
return null;
@@ -130,7 +200,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
}
}
return decoderInfo;
return hevcDecoderInfo;
}
public void setRenderTarget(SurfaceHolder renderTarget) {
@@ -232,6 +302,77 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
return this.videoFormat;
}
private MediaFormat createBaseMediaFormat(String mimeType) {
MediaFormat videoFormat = MediaFormat.createVideoFormat(mimeType, initialWidth, initialHeight);
// Avoid setting KEY_FRAME_RATE on Lollipop and earlier to reduce compatibility risk
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
videoFormat.setInteger(MediaFormat.KEY_FRAME_RATE, refreshRate);
}
// Adaptive playback can also be enabled by the whitelist on pre-KitKat devices
// so we don't fill these pre-KitKat
if (adaptivePlayback && Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
videoFormat.setInteger(MediaFormat.KEY_MAX_WIDTH, initialWidth);
videoFormat.setInteger(MediaFormat.KEY_MAX_HEIGHT, initialHeight);
}
return videoFormat;
}
private boolean tryConfigureDecoder(MediaCodecInfo selectedDecoderInfo, MediaFormat format) {
try {
videoDecoder = MediaCodec.createByCodecName(selectedDecoderInfo.getName());
LimeLog.info("Configuring with format: "+format);
videoDecoder.configure(format, renderTarget.getSurface(), null, 0);
configuredFormat = format;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// This will contain the actual accepted input format attributes
inputFormat = videoDecoder.getInputFormat();
LimeLog.info("Input format: "+inputFormat);
}
videoDecoder.setVideoScalingMode(MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT);
if (USE_FRAME_RENDER_TIME && Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
videoDecoder.setOnFrameRenderedListener(new MediaCodec.OnFrameRenderedListener() {
@Override
public void onFrameRendered(MediaCodec mediaCodec, long presentationTimeUs, long renderTimeNanos) {
long delta = (renderTimeNanos / 1000000L) - (presentationTimeUs / 1000);
if (delta >= 0 && delta < 1000) {
if (USE_FRAME_RENDER_TIME) {
activeWindowVideoStats.totalTimeMs += delta;
}
}
}
}, null);
}
LimeLog.info("Using codec "+selectedDecoderInfo.getName()+" for hardware decoding "+format.getString(MediaFormat.KEY_MIME));
// Start the decoder
videoDecoder.start();
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
legacyInputBuffers = videoDecoder.getInputBuffers();
}
return true;
} catch (Exception e) {
e.printStackTrace();
if (videoDecoder != null) {
videoDecoder.release();
videoDecoder = null;
}
return false;
}
}
@Override
public int setup(int format, int width, int height, int redrawRate) {
this.initialWidth = width;
@@ -294,72 +435,25 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
}
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(selectedDecoderInfo, mimeType);
fusedIdrFrame = MediaCodecHelper.decoderSupportsFusedIdrFrame(selectedDecoderInfo, mimeType);
// Codecs have been known to throw all sorts of crazy runtime exceptions
// due to implementation problems
try {
videoDecoder = MediaCodec.createByCodecName(selectedDecoderInfo.getName());
} catch (Exception e) {
e.printStackTrace();
return -4;
}
for (int tryNumber = 0;; tryNumber++) {
LimeLog.info("Decoder configuration try: "+tryNumber);
MediaFormat videoFormat = MediaFormat.createVideoFormat(mimeType, width, height);
MediaFormat mediaFormat = createBaseMediaFormat(mimeType);
// Avoid setting KEY_FRAME_RATE on Lollipop and earlier to reduce compatibility risk
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
videoFormat.setInteger(MediaFormat.KEY_FRAME_RATE, redrawRate);
}
// This will try low latency options until we find one that works (or we give up).
boolean newFormat = MediaCodecHelper.setDecoderLowLatencyOptions(mediaFormat, selectedDecoderInfo, tryNumber);
// Adaptive playback can also be enabled by the whitelist on pre-KitKat devices
// so we don't fill these pre-KitKat
if (adaptivePlayback && Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
videoFormat.setInteger(MediaFormat.KEY_MAX_WIDTH, width);
videoFormat.setInteger(MediaFormat.KEY_MAX_HEIGHT, height);
}
MediaCodecHelper.setDecoderLowLatencyOptions(videoFormat, selectedDecoderInfo, mimeType);
configuredFormat = videoFormat;
LimeLog.info("Configuring with format: "+configuredFormat);
try {
videoDecoder.configure(videoFormat, renderTarget.getSurface(), null, 0);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// This will contain the actual accepted input format attributes
inputFormat = videoDecoder.getInputFormat();
LimeLog.info("Input format: "+inputFormat);
if (tryConfigureDecoder(selectedDecoderInfo, mediaFormat)) {
// Success!
break;
}
videoDecoder.setVideoScalingMode(MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT);
if (USE_FRAME_RENDER_TIME && Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
videoDecoder.setOnFrameRenderedListener(new MediaCodec.OnFrameRenderedListener() {
@Override
public void onFrameRendered(MediaCodec mediaCodec, long presentationTimeUs, long renderTimeNanos) {
long delta = (renderTimeNanos / 1000000L) - (presentationTimeUs / 1000);
if (delta >= 0 && delta < 1000) {
if (USE_FRAME_RENDER_TIME) {
activeWindowVideoStats.totalTimeMs += delta;
}
}
}
}, null);
if (!newFormat) {
// We couldn't even configure a decoder without any low latency options
return -5;
}
LimeLog.info("Using codec "+selectedDecoderInfo.getName()+" for hardware decoding "+mimeType);
// Start the decoder
videoDecoder.start();
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
legacyInputBuffers = videoDecoder.getInputBuffers();
}
} catch (Exception e) {
e.printStackTrace();
return -5;
}
return 0;
@@ -453,6 +547,26 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
Choreographer.getInstance().postFrameCallback(this);
}
private void startChoreographerThread() {
if (prefs.framePacing != PreferenceConfiguration.FRAME_PACING_BALANCED) {
// Not using Choreographer in this pacing mode
return;
}
// We use a separate thread to avoid any main thread delays from delaying rendering
choreographerHandlerThread = new HandlerThread("Video - Choreographer", Process.THREAD_PRIORITY_DEFAULT + Process.THREAD_PRIORITY_MORE_FAVORABLE);
choreographerHandlerThread.start();
// Start the frame callbacks
choreographerHandler = new Handler(choreographerHandlerThread.getLooper());
choreographerHandler.post(new Runnable() {
@Override
public void run() {
Choreographer.getInstance().postFrameCallback(MediaCodecDecoderRenderer.this);
}
});
}
private void startRendererThread()
{
rendererThread = new Thread() {
@@ -595,18 +709,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
@Override
public void start() {
startRendererThread();
// Start Choreographer callbacks for rendering with frame pacing in balanced mode
// NB: This must be done on a thread with a looper!
if (prefs.framePacing == PreferenceConfiguration.FRAME_PACING_BALANCED) {
Handler h = new Handler(Looper.getMainLooper());
h.post(new Runnable() {
@Override
public void run() {
Choreographer.getInstance().postFrameCallback(MediaCodecDecoderRenderer.this);
}
});
}
startChoreographerThread();
}
// !!! May be called even if setup()/start() fails !!!
@@ -619,12 +722,15 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
rendererThread.interrupt();
}
// Halt further Choreographer callbacks
if (prefs.framePacing == PreferenceConfiguration.FRAME_PACING_BALANCED) {
Handler h = new Handler(Looper.getMainLooper());
h.post(new Runnable() {
// Post a quit message to the Choreographer looper (if we have one)
if (choreographerHandler != null) {
choreographerHandler.post(new Runnable() {
@Override
public void run() {
// Don't allow any further messages to be queued
choreographerHandlerThread.quit();
// Deregister the frame callback (if registered)
Choreographer.getInstance().removeFrameCallback(MediaCodecDecoderRenderer.this);
}
});
@@ -636,6 +742,20 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
// May be called already, but we'll call it now to be safe
prepareForStop();
// Wait for the Choreographer looper to shut down (if we have one)
if (choreographerHandlerThread != null) {
try {
choreographerHandlerThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
}
// Wait for the renderer thread to shut down
try {
rendererThread.join();
@@ -714,7 +834,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
@SuppressWarnings("deprecation")
@Override
public int submitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength, int decodeUnitType,
int frameNumber, long receiveTimeMs, long enqueueTimeMs) {
int frameNumber, int frameType, long receiveTimeMs, long enqueueTimeMs) {
if (stopping) {
// Don't bother if we're stopping
return MoonBridge.DR_OK;
@@ -770,29 +890,9 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
activeWindowVideoStats.measurementStartTimestamp = SystemClock.uptimeMillis();
}
activeWindowVideoStats.totalFramesReceived++;
activeWindowVideoStats.totalFrames++;
int inputBufferIndex;
ByteBuffer buf;
long timestampUs = enqueueTimeMs * 1000;
if (!FRAME_RENDER_TIME_ONLY) {
// Count time from first packet received to enqueue time as receive time
// We will count DU queue time as part of decoding, because it is directly
// caused by a slow decoder.
activeWindowVideoStats.totalTimeMs += enqueueTimeMs - receiveTimeMs;
}
if (timestampUs <= lastTimestampUs) {
// We can't submit multiple buffers with the same timestamp
// so bump it up by one before queuing
timestampUs = lastTimestampUs + 1;
}
lastTimestampUs = timestampUs;
long timestampUs;
int codecFlags = 0;
// H264 SPS
@@ -932,9 +1032,9 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
numPpsIn++;
// If this is the first CSD blob or we aren't supporting
// adaptive playback, we will submit the CSD blob in a
// fused IDR frames, we will submit the CSD blob in a
// separate input buffer.
if (!submittedCsd || !adaptivePlayback) {
if (!submittedCsd || !fusedIdrFrame) {
inputBufferIndex = dequeueInputBuffer();
if (inputBufferIndex < 0) {
// We're being torn down now
@@ -958,6 +1058,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
// This is the CSD blob
codecFlags |= MediaCodec.BUFFER_FLAG_CODEC_CONFIG;
timestampUs = 0;
}
else {
// Batch this to submit together with the next I-frame
@@ -971,6 +1072,16 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
}
}
else {
activeWindowVideoStats.totalFramesReceived++;
activeWindowVideoStats.totalFrames++;
if (!FRAME_RENDER_TIME_ONLY) {
// Count time from first packet received to enqueue time as receive time
// We will count DU queue time as part of decoding, because it is directly
// caused by a slow decoder.
activeWindowVideoStats.totalTimeMs += enqueueTimeMs - receiveTimeMs;
}
inputBufferIndex = dequeueInputBuffer();
if (inputBufferIndex < 0) {
// We're being torn down now
@@ -997,6 +1108,20 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
submitCsdNextCall = false;
}
if (frameType == MoonBridge.FRAME_TYPE_IDR) {
codecFlags |= MediaCodec.BUFFER_FLAG_SYNC_FRAME;
}
timestampUs = enqueueTimeMs * 1000;
if (timestampUs <= lastTimestampUs) {
// We can't submit multiple buffers with the same timestamp
// so bump it up by one before queuing
timestampUs = lastTimestampUs + 1;
}
lastTimestampUs = timestampUs;
numFramesIn++;
}
@@ -1067,8 +1192,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
// Queue the new SPS
return queueInputBuffer(inputIndex,
0, inputBuffer.position(),
System.nanoTime() / 1000,
MediaCodec.BUFFER_FLAG_CODEC_CONFIG);
0, MediaCodec.BUFFER_FLAG_CODEC_CONFIG);
}
@Override
@@ -1204,11 +1328,23 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements C
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
str += "SOC: "+Build.SOC_MANUFACTURER+" - "+Build.SOC_MODEL+"\n";
str += "Performance class: "+Build.VERSION.MEDIA_PERFORMANCE_CLASS+"\n";
str += "Vendor params: ";
List<String> params = renderer.videoDecoder.getSupportedVendorParameters();
if (params.isEmpty()) {
str += "NONE";
}
else {
for (String param : params) {
str += param + " ";
}
}
str += "\n";
}
str += "Foreground: "+renderer.foreground+"\n";
str += "Consecutive crashes: "+renderer.consecutiveCrashCount+"\n";
str += "RFI active: "+renderer.refFrameInvalidationActive+"\n";
str += "Using modern SPS patching: "+(Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)+"\n";
str += "Fused IDR frames: "+renderer.fusedIdrFrame+"\n";
str += "Video dimensions: "+renderer.initialWidth+"x"+renderer.initialHeight+"\n";
str += "FPS target: "+renderer.refreshRate+"\n";
str += "Bitrate: "+renderer.prefs.bitrate+" Kbps \n";
@@ -41,6 +41,7 @@ public class MediaCodecHelper {
private static final List<String> qualcommDecoderPrefixes;
private static final List<String> kirinDecoderPrefixes;
private static final List<String> exynosDecoderPrefixes;
private static final List<String> amlogicDecoderPrefixes;
public static final boolean IS_EMULATOR = Build.HARDWARE.equals("ranchu") || Build.HARDWARE.equals("cheets");
@@ -135,24 +136,26 @@ public class MediaCodecHelper {
// Exynos seems to be the only HEVC decoder that works reliably
whitelistedHevcDecoders.add("omx.exynos");
// On Darcy (Shield 2017), HEVC runs fine with no fixups required.
// For some reason, other X1 implementations require bitstream fixups.
if (Build.DEVICE.equalsIgnoreCase("darcy")) {
// On Darcy (Shield 2017), HEVC runs fine with no fixups required. For some reason,
// other X1 implementations require bitstream fixups. However, since numReferenceFrames
// has been supported in GFE since late 2017, we'll go ahead and enable HEVC for all
// device models.
//
// NVIDIA does partial HEVC acceleration on the Shield Tablet. I don't know
// whether the performance is good enough to use for streaming, but they're
// using the same omx.nvidia.h265.decode name as the Shield TV which has a
// fully accelerated HEVC pipeline. AFAIK, the only K1 devices with this
// partially accelerated HEVC decoder are the Shield Tablet and Xiaomi MiPad,
// so I'll check for those here.
//
// In case there are some that I missed, I will also exclude pre-Oreo OSes since
// only Shield ATV got an Oreo update and any newer Tegra devices will not ship
// with an old OS like Nougat.
if (!Build.DEVICE.equalsIgnoreCase("shieldtablet") &&
!Build.DEVICE.equalsIgnoreCase("mocha") &&
Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
whitelistedHevcDecoders.add("omx.nvidia");
}
else {
// TODO: This needs a similar fixup to the Tegra 3 otherwise it buffers 16 frames
}
// Older Sony ATVs (SVP-DTV15) have broken MediaTek codecs (decoder hangs after rendering the first frame).
// I know the Fire TV 2 and 3 works, so I'll whitelist Amazon devices which seem to actually be tested.
if (Build.MANUFACTURER.equalsIgnoreCase("Amazon")) {
whitelistedHevcDecoders.add("omx.mtk");
// This broke at some point on the Fire TV 3 and now the decoder
// never produces any output frames.
//whitelistedHevcDecoders.add("omx.amlogic");
}
// Plot twist: On newer Sony devices (BRAVIA_ATV2, BRAVIA_ATV3_4K, BRAVIA_UR1_4K) the H.264 decoder crashes
// on several configurations (> 60 FPS and 1440p) that work with HEVC, so we'll whitelist those devices for HEVC.
@@ -162,8 +165,14 @@ public class MediaCodecHelper {
// Amlogic requires 1 reference frame for HEVC to avoid hanging. Since it's been years
// since GFE added support for maxNumReferenceFrames, we'll just enable all Amlogic SoCs
// running Android 9 or later. HEVC is much lower latency than H.264 on Sabrina (S905X2).
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
// running Android 9 or later.
//
// NB: We don't do this on Sabrina (GCWGTV) because H.264 is lower latency when we use
// vendor.low-latency.enable. We will still use HEVC if decoderCanMeetPerformancePointWithHevcAndNotAvc()
// determines it's the only way to meet the performance requirements.
//
// FIXME: Should we do this for all Amlogic S905X SoCs?
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P && !Build.DEVICE.equalsIgnoreCase("sabrina")) {
whitelistedHevcDecoders.add("omx.amlogic");
}
@@ -211,6 +220,12 @@ public class MediaCodecHelper {
exynosDecoderPrefixes.add("omx.exynos");
}
static {
amlogicDecoderPrefixes = new LinkedList<>();
amlogicDecoderPrefixes.add("omx.amlogic");
}
private static boolean isPowerVR(String glRenderer) {
return glRenderer.toLowerCase().contains("powervr");
}
@@ -269,6 +284,19 @@ public class MediaCodecHelper {
return;
}
// Older Sony ATVs (SVP-DTV15) have broken MediaTek codecs (decoder hangs after rendering the first frame).
// I know the Fire TV 2 and 3 works, so I'll whitelist Amazon devices which seem to actually be tested.
// We still have to check Build.MANUFACTURER to catch Amazon Fire tablets.
if (context.getPackageManager().hasSystemFeature("amazon.hardware.fire_tv") ||
Build.MANUFACTURER.equalsIgnoreCase("Amazon")) {
whitelistedHevcDecoders.add("omx.mtk");
// This requires setting vdec-lowlatency on the Fire TV 3, otherwise the decoder
// never produces any output frames. See comment above for details on why we only
// do this for Fire TV devices.
whitelistedHevcDecoders.add("omx.amlogic");
}
ActivityManager activityManager =
(ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
ConfigurationInfo configInfo = activityManager.getDeviceConfigurationInfo();
@@ -388,41 +416,113 @@ public class MediaCodecHelper {
!isAdreno620;
}
public static void setDecoderLowLatencyOptions(MediaFormat videoFormat, MediaCodecInfo decoderInfo, String mimeType) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && decoderSupportsAndroidRLowLatency(decoderInfo, mimeType)) {
videoFormat.setInteger(MediaFormat.KEY_LOW_LATENCY, 1);
public static boolean setDecoderLowLatencyOptions(MediaFormat videoFormat, MediaCodecInfo decoderInfo, int tryNumber) {
// Options here should be tried in the order of most to least risky. The decoder will use
// the first MediaFormat that doesn't fail in configure().
boolean setNewOption = false;
if (tryNumber < 1) {
// Official Android 11+ low latency option (KEY_LOW_LATENCY).
videoFormat.setInteger("low-latency", 1);
setNewOption = true;
// If this decoder officially supports FEATURE_LowLatency, we will just use that alone
// for try 0. Otherwise, we'll include it as best effort with other options.
if (decoderSupportsAndroidRLowLatency(decoderInfo, videoFormat.getString(MediaFormat.KEY_MIME))) {
return true;
}
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
// MediaCodec supports vendor-defined format keys using the "vendor.<extension name>.<parameter name>" syntax.
// These allow access to functionality that is not exposed through documented MediaFormat.KEY_* values.
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/common/inc/vidc_vendor_extensions.h;l=67
if (tryNumber < 2) {
// MediaTek decoders don't use vendor-defined keys for low latency mode. Instead, they have a modified
// version of AOSP's ACodec.cpp which supports the "vdec-lowlatency" option. This option is passed down
// to the decoder as OMX.MTK.index.param.video.LowLatencyDecode.
//
// MediaCodec vendor extension support was introduced in Android 8.0:
// https://cs.android.com/android/_/android/platform/frameworks/av/+/01c10f8cdcd58d1e7025f426a72e6e75ba5d7fc2
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Try vendor-specific low latency options
if (isDecoderInList(qualcommDecoderPrefixes, decoderInfo.getName())) {
// Examples of Qualcomm's vendor extensions for Snapdragon 845:
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/vdec/src/omx_vdec_extensions.hpp
// https://cs.android.com/android/_/android/platform/hardware/qcom/sm8150/media/+/0621ceb1c1b19564999db8293574a0e12952ff6c
videoFormat.setInteger("vendor.qti-ext-dec-low-latency.enable", 1);
// This option is also plumbed for Amazon Amlogic-based devices like the Fire TV 3. Not only does it
// reduce latency on Amlogic, it fixes the HEVC bug that causes the decoder to not output any frames.
// On Fire TV 3, vdec-lowlatency is translated to OMX.amazon.fireos.index.video.lowLatencyDecode.
//
// https://github.com/yuan1617/Framwork/blob/master/frameworks/av/media/libstagefright/ACodec.cpp
// https://github.com/iykex/vendor_mediatek_proprietary_hardware/blob/master/libomx/video/MtkOmxVdecEx/MtkOmxVdecEx.h
videoFormat.setInteger("vdec-lowlatency", 1);
setNewOption = true;
}
// MediaCodec supports vendor-defined format keys using the "vendor.<extension name>.<parameter name>" syntax.
// These allow access to functionality that is not exposed through documented MediaFormat.KEY_* values.
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/common/inc/vidc_vendor_extensions.h;l=67
//
// MediaCodec vendor extension support was introduced in Android 8.0:
// https://cs.android.com/android/_/android/platform/frameworks/av/+/01c10f8cdcd58d1e7025f426a72e6e75ba5d7fc2
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Try vendor-specific low latency options
if (isDecoderInList(qualcommDecoderPrefixes, decoderInfo.getName())) {
// Examples of Qualcomm's vendor extensions for Snapdragon 845:
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/vdec/src/omx_vdec_extensions.hpp
// https://cs.android.com/android/_/android/platform/hardware/qcom/sm8150/media/+/0621ceb1c1b19564999db8293574a0e12952ff6c
//
// We will first try both, then try vendor.qti-ext-dec-low-latency.enable alone if that fails
if (tryNumber < 3) {
videoFormat.setInteger("vendor.qti-ext-dec-picture-order.enable", 1);
setNewOption = true;
}
else if (isDecoderInList(kirinDecoderPrefixes, decoderInfo.getName())) {
if (tryNumber < 4) {
videoFormat.setInteger("vendor.qti-ext-dec-low-latency.enable", 1);
setNewOption = true;
}
}
else if (isDecoderInList(kirinDecoderPrefixes, decoderInfo.getName())) {
if (tryNumber < 3) {
// Kirin low latency options
// https://developer.huawei.com/consumer/cn/forum/topic/0202325564295980115
videoFormat.setInteger("vendor.hisi-ext-low-latency-video-dec.video-scene-for-low-latency-req", 1);
videoFormat.setInteger("vendor.hisi-ext-low-latency-video-dec.video-scene-for-low-latency-rdy", -1);
setNewOption = true;
}
else if (isDecoderInList(exynosDecoderPrefixes, decoderInfo.getName())) {
}
else if (isDecoderInList(exynosDecoderPrefixes, decoderInfo.getName())) {
if (tryNumber < 3) {
// Exynos low latency option for H.264 decoder
videoFormat.setInteger("vendor.rtc-ext-dec-low-latency.enable", 1);
setNewOption = true;
}
}
if (MediaCodecHelper.decoderSupportsMaxOperatingRate(decoderInfo.getName())) {
videoFormat.setInteger(MediaFormat.KEY_OPERATING_RATE, Short.MAX_VALUE);
else if (isDecoderInList(amlogicDecoderPrefixes, decoderInfo.getName())) {
if (tryNumber < 3) {
// Amlogic low latency vendor extension
// https://github.com/codewalkerster/android_vendor_amlogic_common_prebuilt_libstagefrighthw/commit/41fefc4e035c476d58491324a5fe7666bfc2989e
videoFormat.setInteger("vendor.low-latency.enable", 1);
setNewOption = true;
}
}
}
// FIXME: We should probably integrate this into the try system
if (MediaCodecHelper.decoderSupportsMaxOperatingRate(decoderInfo.getName())) {
videoFormat.setInteger(MediaFormat.KEY_OPERATING_RATE, Short.MAX_VALUE);
}
return setNewOption;
}
public static boolean decoderSupportsFusedIdrFrame(MediaCodecInfo decoderInfo, String mimeType) {
// If adaptive playback is supported, we can submit new CSD together with a keyframe
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
try {
if (decoderInfo.getCapabilitiesForType(mimeType).
isFeatureSupported(CodecCapabilities.FEATURE_AdaptivePlayback))
{
LimeLog.info("Decoder supports fused IDR frames (FEATURE_AdaptivePlayback)");
return true;
}
} catch (Exception e) {
// Tolerate buggy codecs
e.printStackTrace();
}
}
return false;
}
public static boolean decoderSupportsAdaptivePlayback(MediaCodecInfo decoderInfo, String mimeType) {
@@ -486,20 +586,6 @@ public class MediaCodecHelper {
}
public static boolean decoderIsWhitelistedForHevc(String decoderName, boolean meteredData, PreferenceConfiguration prefs) {
// TODO: Shield Tablet K1/LTE?
//
// NVIDIA does partial HEVC acceleration on the Shield Tablet. I don't know
// whether the performance is good enough to use for streaming, but they're
// using the same omx.nvidia.h265.decode name as the Shield TV which has a
// fully accelerated HEVC pipeline. AFAIK, the only K1 device with this
// partially accelerated HEVC decoder is the Shield Tablet, so I'll
// check for it here.
//
// TODO: Temporarily disabled with NVIDIA HEVC support
/*if (Build.DEVICE.equalsIgnoreCase("shieldtablet")) {
return false;
}*/
// Google didn't have official support for HEVC (or more importantly, a CTS test) until
// Lollipop. I've seen some MediaTek devices on 4.4 crash when attempting to use HEVC,
// so I'm restricting HEVC usage to Lollipop and higher.
@@ -311,7 +311,14 @@ public class NvConnection {
MoonBridge.sendMousePosition(x, y, referenceWidth, referenceHeight);
}
}
public void sendMouseMoveAsMousePosition(short deltaX, short deltaY, short referenceWidth, short referenceHeight)
{
if (!isMonkey) {
MoonBridge.sendMouseMoveAsMousePosition(deltaX, deltaY, referenceWidth, referenceHeight);
}
}
public void sendMouseButtonDown(final byte mouseButton)
{
if (!isMonkey) {
@@ -10,7 +10,7 @@ public abstract class VideoDecoderRenderer {
// This is called once for each frame-start NALU. This means it will be called several times
// for an IDR frame which contains several parameter sets and the I-frame data.
public abstract int submitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength, int decodeUnitType,
int frameNumber, long receiveTimeMs, long enqueueTimeMs);
int frameNumber, int frameType, long receiveTimeMs, long enqueueTimeMs);
public abstract void cleanup();
@@ -63,7 +63,7 @@ public class NvApp {
public String toString() {
StringBuilder str = new StringBuilder();
str.append("Name: ").append(appName).append("\n");
str.append("HDR: ").append(hdrSupported ? "Yes" : "No").append("\n");
str.append("HDR Supported: ").append(hdrSupported ? "Yes" : "Unknown").append("\n");
str.append("ID: ").append(appId).append("\n");
return str.toString();
}
@@ -9,6 +9,7 @@ import java.io.InputStreamReader;
import java.io.Reader;
import java.io.StringReader;
import java.net.InetAddress;
import java.net.Proxy;
import java.net.Socket;
import java.security.KeyManagementException;
import java.security.KeyStore;
@@ -171,6 +172,7 @@ public class NvHTTP {
.hostnameVerifier(hv)
.readTimeout(0, TimeUnit.MILLISECONDS)
.connectTimeout(CONNECTION_TIMEOUT, TimeUnit.MILLISECONDS)
.proxy(Proxy.NO_PROXY)
.build();
httpClientWithReadTimeout = httpClient.newBuilder()
@@ -421,21 +423,18 @@ public class NvHTTP {
private String openHttpConnectionToString(HttpUrl baseUrl, String path, String query, boolean enableReadTimeout) throws IOException {
try {
if (verbose) {
LimeLog.info("Requesting URL: "+getCompleteUrl(baseUrl, path, query));
}
ResponseBody resp = openHttpConnection(baseUrl, path, query, enableReadTimeout);
String respString = resp.string();
resp.close();
if (verbose) {
if (verbose && !path.equals("serverinfo")) {
LimeLog.info(getCompleteUrl(baseUrl, path, query)+" -> "+respString);
}
return respString;
} catch (IOException e) {
if (verbose) {
if (verbose && !path.equals("serverinfo")) {
LimeLog.warning(getCompleteUrl(baseUrl, path, query)+" -> "+e.getMessage());
e.printStackTrace();
}
@@ -1,8 +1,8 @@
package com.limelight.nvstream.http;
import javax.crypto.Cipher;
import javax.crypto.SecretKey;
import javax.crypto.spec.SecretKeySpec;
import org.bouncycastle.crypto.BlockCipher;
import org.bouncycastle.crypto.engines.AESLightEngine;
import org.bouncycastle.crypto.params.KeyParameter;
import org.xmlpull.v1.XmlPullParserException;
@@ -21,7 +21,6 @@ public class PairingManager {
private PrivateKey pk;
private X509Certificate cert;
private SecretKey aesKey;
private byte[] pemCertBytes;
private X509Certificate serverCert;
@@ -125,43 +124,35 @@ public class PairingManager {
throw new RuntimeException(e);
}
}
private static byte[] decryptAes(byte[] encryptedData, SecretKey secretKey) {
try {
Cipher cipher = Cipher.getInstance("AES/ECB/NoPadding");
int blockRoundedSize = ((encryptedData.length + 15) / 16) * 16;
byte[] blockRoundedEncrypted = Arrays.copyOf(encryptedData, blockRoundedSize);
byte[] fullDecrypted = new byte[blockRoundedSize];
cipher.init(Cipher.DECRYPT_MODE, secretKey);
cipher.doFinal(blockRoundedEncrypted, 0,
blockRoundedSize, fullDecrypted);
return fullDecrypted;
} catch (GeneralSecurityException e) {
e.printStackTrace();
throw new RuntimeException(e);
private static byte[] performBlockCipher(BlockCipher blockCipher, byte[] input) {
int blockSize = blockCipher.getBlockSize();
int blockRoundedSize = (input.length + (blockSize - 1)) & ~(blockSize - 1);
byte[] blockRoundedInputData = Arrays.copyOf(input, blockRoundedSize);
byte[] blockRoundedOutputData = new byte[blockRoundedSize];
for (int offset = 0; offset < blockRoundedSize; offset += blockSize) {
blockCipher.processBlock(blockRoundedInputData, offset, blockRoundedOutputData, offset);
}
return blockRoundedOutputData;
}
private static byte[] encryptAes(byte[] data, SecretKey secretKey) {
try {
Cipher cipher = Cipher.getInstance("AES/ECB/NoPadding");
int blockRoundedSize = ((data.length + 15) / 16) * 16;
byte[] blockRoundedData = Arrays.copyOf(data, blockRoundedSize);
cipher.init(Cipher.ENCRYPT_MODE, secretKey);
return cipher.doFinal(blockRoundedData);
} catch (GeneralSecurityException e) {
e.printStackTrace();
throw new RuntimeException(e);
}
private static byte[] decryptAes(byte[] encryptedData, byte[] aesKey) {
BlockCipher aesEngine = new AESLightEngine();
aesEngine.init(false, new KeyParameter(aesKey));
return performBlockCipher(aesEngine, encryptedData);
}
private static SecretKey generateAesKey(PairingHashAlgorithm hashAlgo, byte[] keyData) {
byte[] aesTruncated = Arrays.copyOf(hashAlgo.hashData(keyData), 16);
return new SecretKeySpec(aesTruncated, "AES");
private static byte[] encryptAes(byte[] plaintextData, byte[] aesKey) {
BlockCipher aesEngine = new AESLightEngine();
aesEngine.init(true, new KeyParameter(aesKey));
return performBlockCipher(aesEngine, plaintextData);
}
private static byte[] generateAesKey(PairingHashAlgorithm hashAlgo, byte[] keyData) {
return Arrays.copyOf(hashAlgo.hashData(keyData), 16);
}
private static byte[] concatBytes(byte[] a, byte[] b) {
@@ -200,8 +191,7 @@ public class PairingManager {
byte[] salt = generateRandomBytes(16);
// Combine the salt and pin, then create an AES key from them
byte[] saltAndPin = saltPin(salt, pin);
aesKey = generateAesKey(hashAlgo, saltAndPin);
byte[] aesKey = generateAesKey(hashAlgo, saltPin(salt, pin));
// Send the salt and get the server cert. This doesn't have a read timeout
// because the user must enter the PIN before the server responds
@@ -27,6 +27,9 @@ public class MoonBridge {
public static final int BUFFER_TYPE_PPS = 2;
public static final int BUFFER_TYPE_VPS = 3;
public static final int FRAME_TYPE_PFRAME = 0;
public static final int FRAME_TYPE_IDR = 1;
public static final int CAPABILITY_DIRECT_SUBMIT = 1;
public static final int CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC = 2;
public static final int CAPABILITY_REFERENCE_FRAME_INVALIDATION_HEVC = 4;
@@ -153,12 +156,12 @@ public class MoonBridge {
}
}
public static int bridgeDrSubmitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength,
int decodeUnitType, int frameNumber,
public static int bridgeDrSubmitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength, int decodeUnitType,
int frameNumber, int frameType,
long receiveTimeMs, long enqueueTimeMs) {
if (videoRenderer != null) {
return videoRenderer.submitDecodeUnit(decodeUnitData, decodeUnitLength,
decodeUnitType, frameNumber, receiveTimeMs, enqueueTimeMs);
decodeUnitType, frameNumber, frameType, receiveTimeMs, enqueueTimeMs);
}
else {
return DR_OK;
@@ -278,6 +281,8 @@ public class MoonBridge {
public static native void sendMousePosition(short x, short y, short referenceWidth, short referenceHeight);
public static native void sendMouseMoveAsMousePosition(short deltaX, short deltaY, short referenceWidth, short referenceHeight);
public static native void sendMouseButton(byte buttonEvent, byte mouseButton);
public static native void sendMultiControllerInput(short controllerNumber,
@@ -0,0 +1,51 @@
package com.limelight.preferences;
import android.annotation.TargetApi;
import android.content.ActivityNotFoundException;
import android.content.Context;
import android.content.Intent;
import android.net.Uri;
import android.os.Build;
import android.preference.ListPreference;
import android.provider.Settings;
import android.util.AttributeSet;
public class LanguagePreference extends ListPreference {
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public LanguagePreference(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public LanguagePreference(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public LanguagePreference(Context context, AttributeSet attrs) {
super(context, attrs);
}
public LanguagePreference(Context context) {
super(context);
}
@Override
protected void onClick() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
try {
// Launch the Android native app locale settings page
Intent intent = new Intent(Settings.ACTION_APP_LOCALE_SETTINGS);
intent.addCategory(Intent.CATEGORY_DEFAULT);
intent.setData(Uri.parse("package:" + getContext().getPackageName()));
getContext().startActivity(intent, null);
return;
} catch (ActivityNotFoundException e) {
// App locale settings should be present on all Android 13 devices,
// but if not, we'll launch the old language chooser.
}
}
// If we don't have native app locale settings, launch the normal dialog
super.onClick();
}
}
@@ -44,6 +44,7 @@ public class PreferenceConfiguration {
private static final String TOUCHSCREEN_TRACKPAD_PREF_STRING = "checkbox_touchscreen_trackpad";
private static final String LATENCY_TOAST_PREF_STRING = "checkbox_enable_post_stream_toast";
private static final String FRAME_PACING_PREF_STRING = "frame_pacing";
private static final String ABSOLUTE_MOUSE_MODE_PREF_STRING = "checkbox_absolute_mouse_mode";
static final String DEFAULT_RESOLUTION = "1280x720";
static final String DEFAULT_FPS = "60";
@@ -51,7 +52,7 @@ public class PreferenceConfiguration {
private static final boolean DEFAULT_SOPS = true;
private static final boolean DEFAULT_DISABLE_TOASTS = false;
private static final boolean DEFAULT_HOST_AUDIO = false;
private static final int DEFAULT_DEADZONE = 15;
private static final int DEFAULT_DEADZONE = 7;
private static final int DEFAULT_OPACITY = 90;
public static final String DEFAULT_LANGUAGE = "default";
private static final boolean DEFAULT_MULTI_CONTROLLER = true;
@@ -73,6 +74,7 @@ public class PreferenceConfiguration {
private static final String DEFAULT_AUDIO_CONFIG = "2"; // Stereo
private static final boolean DEFAULT_LATENCY_TOAST = false;
private static final String DEFAULT_FRAME_PACING = "latency";
private static final boolean DEFAULT_ABSOLUTE_MOUSE_MODE = false;
public static final int FORCE_H265_ON = -1;
public static final int AUTOSELECT_H265 = 0;
@@ -114,6 +116,7 @@ public class PreferenceConfiguration {
public boolean touchscreenTrackpad;
public MoonBridge.AudioConfiguration audioConfiguration;
public int framePacing;
public boolean absoluteMouseMode;
public static boolean isNativeResolution(int width, int height) {
// It's not a native resolution if it matches an existing resolution option
@@ -316,6 +319,19 @@ public class PreferenceConfiguration {
.apply();
}
public static void completeLanguagePreferenceMigration(Context context) {
// Put our language option back to default which tells us that we've already migrated it
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
prefs.edit().putString(LANGUAGE_PREF_STRING, DEFAULT_LANGUAGE).apply();
}
public static boolean isShieldAtvFirmwareWithBrokenHdr() {
// This particular Shield TV firmware crashes when using HDR
// https://www.nvidia.com/en-us/geforce/forums/notifications/comment/155192/
return Build.MANUFACTURER.equalsIgnoreCase("NVIDIA") &&
Build.FINGERPRINT.contains("PPR1.180610.011/4079208_2235.1395");
}
public static PreferenceConfiguration readPreferences(Context context) {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
PreferenceConfiguration config = new PreferenceConfiguration();
@@ -442,7 +458,7 @@ public class PreferenceConfiguration {
config.usbDriver = prefs.getBoolean(USB_DRIVER_PREF_SRING, DEFAULT_USB_DRIVER);
config.onscreenController = prefs.getBoolean(ONSCREEN_CONTROLLER_PREF_STRING, ONSCREEN_CONTROLLER_DEFAULT);
config.onlyL3R3 = prefs.getBoolean(ONLY_L3_R3_PREF_STRING, ONLY_L3_R3_DEFAULT);
config.enableHdr = prefs.getBoolean(ENABLE_HDR_PREF_STRING, DEFAULT_ENABLE_HDR);
config.enableHdr = prefs.getBoolean(ENABLE_HDR_PREF_STRING, DEFAULT_ENABLE_HDR) && !isShieldAtvFirmwareWithBrokenHdr();
config.enablePip = prefs.getBoolean(ENABLE_PIP_PREF_STRING, DEFAULT_ENABLE_PIP);
config.enablePerfOverlay = prefs.getBoolean(ENABLE_PERF_OVERLAY_STRING, DEFAULT_ENABLE_PERF_OVERLAY);
config.bindAllUsb = prefs.getBoolean(BIND_ALL_USB_STRING, DEFAULT_BIND_ALL_USB);
@@ -454,6 +470,7 @@ public class PreferenceConfiguration {
config.flipFaceButtons = prefs.getBoolean(FLIP_FACE_BUTTONS_PREF_STRING, DEFAULT_FLIP_FACE_BUTTONS);
config.touchscreenTrackpad = prefs.getBoolean(TOUCHSCREEN_TRACKPAD_PREF_STRING, DEFAULT_TOUCHSCREEN_TRACKPAD);
config.enableLatencyToast = prefs.getBoolean(LATENCY_TOAST_PREF_STRING, DEFAULT_LATENCY_TOAST);
config.absoluteMouseMode = prefs.getBoolean(ABSOLUTE_MOUSE_MODE_PREF_STRING, DEFAULT_ABSOLUTE_MOUSE_MODE);
return config;
}
@@ -10,6 +10,7 @@ import android.os.Bundle;
import android.app.Activity;
import android.os.Handler;
import android.os.Vibrator;
import android.preference.CheckBoxPreference;
import android.preference.ListPreference;
import android.preference.Preference;
import android.preference.PreferenceCategory;
@@ -79,16 +80,20 @@ public class StreamSettings extends Activity {
}
@Override
// NOTE: This will NOT be called on Android 13+ with android:enableOnBackInvokedCallback="true"
public void onBackPressed() {
finish();
// Check for changes that require a UI reload to take effect
PreferenceConfiguration newPrefs = PreferenceConfiguration.readPreferences(this);
if (!newPrefs.language.equals(previousPrefs.language)) {
// Restart the PC view to apply UI changes
Intent intent = new Intent(this, PcView.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK | Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent, null);
// Language changes are handled via configuration changes in Android 13+,
// so manual activity relaunching is no longer required.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU) {
PreferenceConfiguration newPrefs = PreferenceConfiguration.readPreferences(this);
if (!newPrefs.language.equals(previousPrefs.language)) {
// Restart the PC view to apply UI changes
Intent intent = new Intent(this, PcView.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK | Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent, null);
}
}
}
@@ -222,6 +227,15 @@ public class StreamSettings extends Activity {
}
}
// Hide remote desktop mouse mode on pre-Oreo (which doesn't have pointer capture)
// and NVIDIA SHIELD devices (which support raw mouse input in pointer capture mode)
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O ||
getActivity().getPackageManager().hasSystemFeature("com.nvidia.feature.shield")) {
PreferenceCategory category =
(PreferenceCategory) findPreference("category_input_settings");
category.removePreference(findPreference("checkbox_absolute_mouse_mode"));
}
// Remove PiP mode on devices pre-Oreo, where the feature is not available (some low RAM devices),
// and on Fire OS where it violates the Amazon App Store guidelines for some reason.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O ||
@@ -536,6 +550,15 @@ public class StreamSettings extends Activity {
(PreferenceCategory) findPreference("category_advanced_settings");
category.removePreference(findPreference("checkbox_enable_hdr"));
}
else if (PreferenceConfiguration.isShieldAtvFirmwareWithBrokenHdr()) {
LimeLog.info("Disabling HDR toggle on old broken SHIELD TV firmware");
PreferenceCategory category =
(PreferenceCategory) findPreference("category_advanced_settings");
CheckBoxPreference hdrPref = (CheckBoxPreference) category.findPreference("checkbox_enable_hdr");
hdrPref.setEnabled(false);
hdrPref.setChecked(false);
hdrPref.setSummary("Update the firmware on your NVIDIA SHIELD Android TV to enable HDR");
}
}
// Add a listener to the FPS and resolution preference
@@ -1,5 +1,5 @@
package com.limelight.ui;
public interface GameGestures {
void showKeyboard();
void toggleKeyboard();
}
@@ -27,7 +27,10 @@ import java.security.cert.CertificateEncodingException;
public class ServerHelper {
public static final String CONNECTION_TEST_SERVER = "android.conntest.moonlight-stream.org";
public static String getCurrentAddressFromComputer(ComputerDetails computer) {
public static String getCurrentAddressFromComputer(ComputerDetails computer) throws IOException {
if (computer.activeAddress == null) {
throw new IOException("No active address for "+computer.name);
}
return computer.activeAddress;
}
@@ -53,7 +56,7 @@ public class ServerHelper {
public static Intent createStartIntent(Activity parent, NvApp app, ComputerDetails computer,
ComputerManagerService.ComputerManagerBinder managerBinder) {
Intent intent = new Intent(parent, Game.class);
intent.putExtra(Game.EXTRA_HOST, getCurrentAddressFromComputer(computer));
intent.putExtra(Game.EXTRA_HOST, computer.activeAddress);
intent.putExtra(Game.EXTRA_APP_NAME, app.getAppName());
intent.putExtra(Game.EXTRA_APP_ID, app.getAppId());
intent.putExtra(Game.EXTRA_APP_HDR, app.isHdrSupported());
@@ -72,8 +75,7 @@ public class ServerHelper {
public static void doStart(Activity parent, NvApp app, ComputerDetails computer,
ComputerManagerService.ComputerManagerBinder managerBinder) {
if (computer.state == ComputerDetails.State.OFFLINE ||
ServerHelper.getCurrentAddressFromComputer(computer) == null) {
if (computer.state == ComputerDetails.State.OFFLINE || computer.activeAddress == null) {
Toast.makeText(parent, parent.getResources().getString(R.string.pair_pc_offline), Toast.LENGTH_SHORT).show();
return;
}
@@ -2,6 +2,9 @@ package com.limelight.utils;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.GameManager;
import android.app.GameState;
import android.app.LocaleManager;
import android.app.UiModeManager;
import android.content.Context;
import android.content.DialogInterface;
@@ -9,10 +12,12 @@ import android.content.SharedPreferences;
import android.content.res.Configuration;
import android.graphics.Insets;
import android.os.Build;
import android.os.LocaleList;
import android.view.View;
import android.view.WindowInsets;
import android.view.WindowManager;
import com.limelight.Game;
import com.limelight.R;
import com.limelight.nvstream.http.ComputerDetails;
import com.limelight.preferences.PreferenceConfiguration;
@@ -24,25 +29,66 @@ public class UiHelper {
private static final int TV_VERTICAL_PADDING_DP = 15;
private static final int TV_HORIZONTAL_PADDING_DP = 15;
private static void setGameModeStatus(Context context, boolean streaming, boolean loading, boolean interruptible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
GameManager gameManager = context.getSystemService(GameManager.class);
if (streaming) {
gameManager.setGameState(new GameState(loading, interruptible ? GameState.MODE_GAMEPLAY_INTERRUPTIBLE : GameState.MODE_GAMEPLAY_UNINTERRUPTIBLE));
}
else {
gameManager.setGameState(new GameState(loading, GameState.MODE_NONE));
}
}
}
public static void notifyStreamConnecting(Context context) {
setGameModeStatus(context, true, true, true);
}
public static void notifyStreamConnected(Context context) {
setGameModeStatus(context, true, false, false);
}
public static void notifyStreamEnteringPiP(Context context) {
setGameModeStatus(context, true, false, true);
}
public static void notifyStreamExitingPiP(Context context) {
setGameModeStatus(context, true, false, false);
}
public static void notifyStreamEnded(Context context) {
setGameModeStatus(context, false, false, false);
}
public static void setLocale(Activity activity)
{
String locale = PreferenceConfiguration.readPreferences(activity).language;
if (!locale.equals(PreferenceConfiguration.DEFAULT_LANGUAGE)) {
Configuration config = new Configuration(activity.getResources().getConfiguration());
// Some locales include both language and country which must be separated
// before calling the Locale constructor.
if (locale.contains("-"))
{
config.locale = new Locale(locale.substring(0, locale.indexOf('-')),
locale.substring(locale.indexOf('-') + 1));
}
else
{
config.locale = new Locale(locale);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
// On Android 13, migrate this non-default language setting into the OS native API
LocaleManager localeManager = activity.getSystemService(LocaleManager.class);
localeManager.setApplicationLocales(LocaleList.forLanguageTags(locale));
PreferenceConfiguration.completeLanguagePreferenceMigration(activity);
}
else {
Configuration config = new Configuration(activity.getResources().getConfiguration());
activity.getResources().updateConfiguration(config, activity.getResources().getDisplayMetrics());
// Some locales include both language and country which must be separated
// before calling the Locale constructor.
if (locale.contains("-"))
{
config.locale = new Locale(locale.substring(0, locale.indexOf('-')),
locale.substring(locale.indexOf('-') + 1));
}
else
{
config.locale = new Locale(locale);
}
activity.getResources().updateConfiguration(config, activity.getResources().getDisplayMetrics());
}
}
}
@@ -68,6 +114,9 @@ public class UiHelper {
View rootView = activity.findViewById(android.R.id.content);
UiModeManager modeMgr = (UiModeManager) activity.getSystemService(Context.UI_MODE_SERVICE);
// Set GameState.MODE_NONE initially for all activities
setGameModeStatus(activity, false, false, false);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
// Allow this non-streaming activity to layout under notches.
//
+4 -4
View File
@@ -80,7 +80,7 @@ Java_com_limelight_nvstream_jni_MoonBridge_init(JNIEnv *env, jclass clazz) {
BridgeDrStartMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrStart", "()V");
BridgeDrStopMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrStop", "()V");
BridgeDrCleanupMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrCleanup", "()V");
BridgeDrSubmitDecodeUnitMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrSubmitDecodeUnit", "([BIIIJJ)I");
BridgeDrSubmitDecodeUnitMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrSubmitDecodeUnit", "([BIIIIJJ)I");
BridgeArInitMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArInit", "(III)I");
BridgeArStartMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArStart", "()V");
BridgeArStopMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArStop", "()V");
@@ -159,8 +159,8 @@ int BridgeDrSubmitDecodeUnit(PDECODE_UNIT decodeUnit) {
ret = (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeDrSubmitDecodeUnitMethod,
DecodedFrameBuffer, currentEntry->length, currentEntry->bufferType,
decodeUnit->frameNumber, (jlong)decodeUnit->receiveTimeMs,
(jlong)decodeUnit->enqueueTimeMs);
decodeUnit->frameNumber, decodeUnit->frameType,
(jlong)decodeUnit->receiveTimeMs, (jlong)decodeUnit->enqueueTimeMs);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
@@ -180,7 +180,7 @@ int BridgeDrSubmitDecodeUnit(PDECODE_UNIT decodeUnit) {
ret = (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeDrSubmitDecodeUnitMethod,
DecodedFrameBuffer, offset, BUFFER_TYPE_PICDATA,
decodeUnit->frameNumber,
decodeUnit->frameNumber, decodeUnit->frameType,
(jlong)decodeUnit->receiveTimeMs, (jlong)decodeUnit->enqueueTimeMs);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
@@ -17,6 +17,12 @@ Java_com_limelight_nvstream_jni_MoonBridge_sendMousePosition(JNIEnv *env, jclass
LiSendMousePositionEvent(x, y, referenceWidth, referenceHeight);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_sendMouseMoveAsMousePosition(JNIEnv *env, jclass clazz,
jshort deltaX, jshort deltaY, jshort referenceWidth, jshort referenceHeight) {
LiSendMouseMoveAsMousePositionEvent(deltaX, deltaY, referenceWidth, referenceHeight);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_sendMouseButton(JNIEnv *env, jclass clazz, jbyte buttonEvent, jbyte mouseButton) {
LiSendMouseButtonEvent(buttonEvent, mouseButton);
@@ -13,6 +13,7 @@
android:text="@string/title_add_pc"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:preferKeepClear="true"
android:layout_centerHorizontal="true"
android:textAppearance="?android:attr/textAppearanceLarge"
android:layout_alignParentTop="true"/>
@@ -29,6 +30,7 @@
android:layout_alignParentStart="true"
android:ems="10"
android:singleLine="true"
android:preferKeepClear="true"
android:inputType="textNoSuggestions"
android:hint="@string/ip_hint" >
@@ -43,6 +45,7 @@
android:layout_below="@+id/manuallyAddPcText"
android:layout_alignParentRight="true"
android:layout_alignParentEnd="true"
android:preferKeepClear="true"
android:text="@android:string/ok"/>
</RelativeLayout>
@@ -25,6 +25,7 @@
android:gravity="center"
android:paddingTop="5dp"
android:paddingBottom="5dp"
android:preferKeepClear="true"
android:textSize="28sp"/>
</RelativeLayout>
@@ -21,6 +21,7 @@
android:textAppearance="?android:attr/textAppearanceSmall"
android:gravity="left"
android:background="#80000000"
android:preferKeepClear="true"
android:visibility="gone" />
<TextView
@@ -34,6 +35,7 @@
android:textAppearance="?android:attr/textAppearanceLarge"
android:gravity="right"
android:background="#80000000"
android:preferKeepClear="true"
android:visibility="gone" />
</merge>
@@ -57,6 +57,7 @@
android:layout_alignParentStart="true"
android:layout_alignParentTop="true"
android:src="@drawable/ic_settings"
android:preferKeepClear="true"
style="?android:attr/borderlessButtonStyle"/>
<ImageButton
@@ -69,6 +70,7 @@
android:layout_toRightOf="@+id/settingsButton"
android:layout_toEndOf="@+id/settingsButton"
android:src="@drawable/ic_help"
android:preferKeepClear="true"
style="?android:attr/borderlessButtonStyle"/>
<ImageButton
@@ -81,6 +83,7 @@
android:layout_alignParentEnd="true"
android:layout_alignParentRight="true"
android:src="@drawable/ic_add"
android:preferKeepClear="true"
style="?android:attr/borderlessButtonStyle"/>
</RelativeLayout>
@@ -2,4 +2,5 @@
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<monochrome android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
@@ -2,4 +2,5 @@
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_pc_scut_background"/>
<foreground android:drawable="@mipmap/ic_pc_scut_foreground"/>
<monochrome android:drawable="@mipmap/ic_pc_scut_foreground"/>
</adaptive-icon>
+12 -1
View File
@@ -228,7 +228,7 @@
<string name="audioconf_stereo">Stéréo</string>
<string name="audioconf_51surround">Son surround 5.1</string>
<string name="audioconf_71surround">Son surround 7.1</string>
<string name="videoformat_hevcauto">Utiliser HEVC uniquement s\'il est stable</string>
<string name="videoformat_hevcauto">Automatique</string>
<string name="videoformat_hevcalways">Utilisez toujours HEVC (mais il peut planter)</string>
<string name="videoformat_hevcnever">N\'utilisez jamais HEVC</string>
<string name="title_frame_pacing">Frame-pacing vidéo</string>
@@ -242,4 +242,15 @@
<string name="resolution_1440p">1440p</string>
<string name="resolution_1080p">1080p</string>
<string name="resolution_4k">4K</string>
<string name="category_help">Aide</string>
<string name="title_setup_guide">Guide de configuration</string>
<string name="title_troubleshooting">Guide de dépannage</string>
<string name="title_privacy_policy">Politique de confidentialité</string>
<string name="summary_privacy_policy">Voir la politique de confidentialité de Moonlight</string>
<string name="summary_setup_guide">Afficher les instructions sur la façon de configurer votre PC de jeu pour le streaming</string>
<string name="summary_troubleshooting">Afficher des conseils pour diagnostiquer et résoudre les problèmes de streaming courants</string>
<string name="pacing_balanced_alt">Équilibré avec limite FPS</string>
<string name="title_checkbox_absolute_mouse_mode">Mode souris pour bureau à distance</string>
<string name="summary_seekbar_deadzone">Remarque : Certains jeux peuvent imposer une zone morte plus grande que celle que Moonlight est configuré pour utiliser.</string>
<string name="summary_checkbox_absolute_mouse_mode">Cela peut rendre l\'accélération de la souris plus naturelle pour l\'utilisation du bureau à distance, mais elle est incompatible avec de nombreux jeux.</string>
</resources>
+12 -1
View File
@@ -208,7 +208,7 @@
<string name="audioconf_stereo">Stereo</string>
<string name="audioconf_51surround">Surround 5.1</string>
<string name="audioconf_71surround">Surround 7.1</string>
<string name="videoformat_hevcauto">Usa HEVC solo se stabile</string>
<string name="videoformat_hevcauto">Automatico</string>
<string name="videoformat_hevcalways">Usa sempre HEVC (potrebbe essere instabile)</string>
<string name="videoformat_hevcnever">Non usare mai HEVC</string>
<string name="title_frame_pacing">Bilanciamento frame video</string>
@@ -243,4 +243,15 @@
<string name="perf_overlay_renderingfps">Frame rate renderizzato: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Frame scartati dalla tua connessione di rete: %1$.2f%%</string>
<string name="perf_overlay_netlatency">Latenza media della rete: %1$d ms (varianza: %2$d ms)</string>
<string name="category_help">Aiuto</string>
<string name="title_setup_guide">Guida configurazione</string>
<string name="pacing_balanced_alt">Bilanciato con il limite FPS</string>
<string name="summary_seekbar_deadzone">Nota: Alcuni giochi possono imporre una deadzone più grande di quella che Moonlight è configurato per utilizzare.</string>
<string name="title_checkbox_absolute_mouse_mode">Modalità mouse desktop remoto</string>
<string name="summary_checkbox_absolute_mouse_mode">Questo può rendere l\'accelerazione del mouse più naturale per l\'utilizzo del desktop remoto, ma è incompatibile con molti giochi.</string>
<string name="summary_setup_guide">Visualizza le istruzioni su come configurare il tuo PC da gaming per lo streaming</string>
<string name="title_troubleshooting">Guida alla risoluzione dei problemi</string>
<string name="title_privacy_policy">Informativa sulla privacy</string>
<string name="summary_troubleshooting">Visualizza i suggerimenti per la diagnosi e la risoluzione dei problemi di streaming più comuni</string>
<string name="summary_privacy_policy">Visualizza l\'informativa sulla privacy di Moonlight</string>
</resources>
+135
View File
@@ -38,4 +38,139 @@
<string name="help_loading_title">Yardım</string>
<string name="scut_invalid_app_id">Tanımlanmış uygulama geçerli değil</string>
<string name="scut_invalid_uuid">Tanımlanmış bilgisayar geçerli değil</string>
<string name="nettest_text_waiting">Moonlight, NVIDIA GameStream\'in engellenip engellenmediğini belirlemek için ağ bağlantınızı test ediyor.
\n
\nBu birkaç saniye sürebilir…</string>
<string name="nettest_title_done">Ağ Testi Tamamlandı</string>
<string name="nettest_text_inconclusive">Moonlight\'ın bağlantı testi sunucularından hiçbirine erişilemediği için ağ testi gerçekleştirilemedi. İnternet bağlantınızı kontrol edin veya daha sonra tekrar deneyin.</string>
<string name="nettest_text_failure">Cihazınızın mevcut ağ bağlantısı Moonlight\'ı engelliyor gibi görünüyor. Bu ağa bağlıyken İnternet üzerinden yayın akışı çalışmayabilir.
\n
\nAşağıdaki ağ bağlantı noktaları engellenmiş:
\n</string>
<string name="nettest_text_blocked">Cihazınızın mevcut ağ bağlantısı Moonlight\'ı engelliyor. Bu ağa bağlıyken internet üzerinden yayın akışı çalışmayabilir.</string>
<string name="pair_pc_ingame">Bilgisayar şu anda bir oyunda. Eşleştirmeden önce oyunu kapatmalısınız.</string>
<string name="pair_pairing_msg">Lütfen hedef bilgisayarda aşağıdaki PIN kodunu girin:</string>
<string name="pair_already_in_progress">Eşleştirme zaten devam ediyor</string>
<string name="wol_pc_online">Bilgisayar çevrimiçi</string>
<string name="wol_no_mac">GFE bir MAC adresi göndermediği için bilgisayar uyandırılamıyor</string>
<string name="wol_waking_pc">Bilgisayar uyandırılıyor…</string>
<string name="wol_fail">Yerel Ağda Uyandırma paketleri gönderilemedi</string>
<string name="wol_waking_msg">Bilgisayarınızın uyanması birkaç saniye sürebilir. Eğer uyanmazsa, Yerel Ağda Uyandırma için doğru şekilde yapılandırıldığından emin olun.</string>
<string name="unpair_fail">Eşleşme kaldırılamadı</string>
<string name="unpair_error">Cihaz eşleştirilmedi</string>
<string name="nettest_text_success">Ağınız Moonlight\'ı engelliyor gibi görünmüyor. Bağlanmakta hala sorun yaşıyorsanız, bilgisayarınızın güvenlik duvarı ayarlarını kontrol edin.
\n
\nİnternet üzerinden yayın yapmaya çalışıyorsanız, Moonlight İnternet Barındırma Aracını bilgisayarınıza yükleyin ve bilgisayarınızın internet bağlantısını kontrol etmek için birlikte verilen İnternet Akış Test Cihazını çalıştırın.</string>
<string name="title_checkbox_multi_controller">Otomatik oyun kumandası varlığı algılama</string>
<string name="summary_checkbox_multi_controller">Bu seçeneğin işaretinin kaldırılması bir oyun kumandasının her zaman mevcut olmasını zorlar</string>
<string name="summary_checkbox_vibrate_fallback">Oyun kumandanız desteklemiyorsa, gürültüyü taklit etmek için cihazınızı titreştirir</string>
<string name="title_seekbar_deadzone">Analog çubuk ölü bölgesini ayarlama</string>
<string name="summary_checkbox_xb1_driver">Yerel Xbox oyun kumandası desteği olmayan cihazlar için yerleşik USB sürücüsünü etkinleştirir</string>
<string name="title_checkbox_mouse_emulation">Oyun kumandası üzerinden fare emülasyonu</string>
<string name="title_checkbox_mouse_nav_buttons">Geri ve ileri fare düğmelerini etkinleştirme</string>
<string name="category_on_screen_controls_settings">Ekran Kontrolleri Ayarları</string>
<string name="title_checkbox_show_onscreen_controls">Ekran kontrollerini göster</string>
<string name="error_manager_not_running">ComputerManager hizmeti çalışmıyor. Lütfen birkaç saniye bekleyin veya uygulamayı yeniden başlatın.</string>
<string name="error_unknown_host">Ana bilgisayar çözümlenemedi</string>
<string name="title_decoding_error">Video Kod Çözücü Çöktü</string>
<string name="message_decoding_reset">Cihazınızın video kod çözücüsü, seçtiğiniz akış ayarlarında çökmeye devam ediyor. Akış ayarlarınız varsayılana sıfırlandı.</string>
<string name="error_usb_prohibited">USB erişimi cihaz yöneticiniz tarafından yasaklanmıştır. Knox veya MDM ayarlarınızı kontrol edin.</string>
<string name="unable_to_pin_shortcut">Mevcut başlatıcınız sabitlenmiş kısayollar oluşturmaya izin vermiyor.</string>
<string name="video_decoder_init_failed">Video kod çözücü başlatılamadı. Cihazınız seçilen çözünürlüğü veya kare hızını desteklemiyor olabilir.</string>
<string name="no_video_received_error">Ana bilgisayardan video alınmadı.</string>
<string name="no_frame_received_error">Ağ bağlantınız iyi performans göstermiyor. Video bit hızı ayarınızı düşürün veya daha hızlı bir bağlantı deneyin.</string>
<string name="early_termination_error">Yayını başlatırken ana bilgisayarda bir şeyler ters gitti.
\n
\nAna bilgisayarınızda DRM korumalı herhangi bir içeriğin açık olmadığından emin olun. Ana bilgisayarınızı yeniden başlatmayı da deneyebilirsiniz.
\n
\nSorun devam ederse GPU sürücülerinizi ve GeForce Experience\'ı yeniden yüklemeyi deneyin.</string>
<string name="check_ports_msg">Bağlantı noktaları için güvenlik duvarınızı ve bağlantı noktası yönlendirme kurallarınızı kontrol edin:</string>
<string name="conn_establishing_title">Bağlantı kuruluyor</string>
<string name="conn_terminated_title">Bağlantı sonlandırıldı</string>
<string name="conn_terminated_msg">Bağlantı sonlandırıldı</string>
<string name="yes">Evet</string>
<string name="lost_connection">Bilgisayar ile bağlantı kesildi</string>
<string name="help">Yardım</string>
<string name="delete_pc_msg">Bu bilgisayarı silmek istediğinizden emin misiniz\?</string>
<string name="slow_connection_msg">Bilgisayara yavaş bağlantı
\nBit hızınızı düşürün</string>
<string name="poor_connection_msg">Bilgisayar ile zayıf bağlantı</string>
<string name="perf_overlay_streamdetails">Video akışı: %1$s %2$.2f FPS</string>
<string name="perf_overlay_decoder">Kod çözücü: %1$s</string>
<string name="perf_overlay_incomingfps">Ağdan gelen kare hızı: %1$.2f FPS</string>
<string name="perf_overlay_renderingfps">İşleme kare hızı: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Ağ bağlantınız tarafından düşen kare sayısı: %1$.2f%%</string>
<string name="perf_overlay_dectime">Ortalama kod çözme süresi: %1$.2f ms</string>
<string name="applist_menu_resume">Oturumu sürdür</string>
<string name="applist_menu_quit">Oturumu sonlandır</string>
<string name="applist_menu_quit_and_start">Mevcut oyundan çık ve başla</string>
<string name="applist_menu_cancel">İptal</string>
<string name="applist_menu_details">Detayları göster</string>
<string name="applist_menu_scut">Kısayol oluştur</string>
<string name="applist_menu_tv_channel">Kanala ekle</string>
<string name="applist_menu_hide_app">Uygulamayı gizle</string>
<string name="applist_refresh_title">Uygulama listesi</string>
<string name="applist_quit_success">Başarıyla çıkıldı</string>
<string name="applist_refresh_error_msg">Uygulama listesi alınamadı</string>
<string name="applist_quit_app">Çıkılıyor</string>
<string name="applist_quit_fail">Çıkılamadı</string>
<string name="applist_quit_confirmation">Çalışan uygulamadan çıkmak istediğinizden emin misiniz\? Kaydedilmemiş tüm veriler kaybolacaktır.</string>
<string name="applist_details_id">Uygulama kimliği:</string>
<string name="msg_add_pc">Bilgisayara bağlanıyor…</string>
<string name="addpc_success">Bilgisayar başarıyla eklendi</string>
<string name="addpc_fail">Belirtilen bilgisayara bağlanılamıyor. Gerekli bağlantı noktalarına güvenlik duvarı üzerinden izin verildiğinden emin olun.</string>
<string name="addpc_unknown_host">Bilgisayar adresi çözümlenemiyor. Adreste yazım hatası yapmadığınızdan emin olun.</string>
<string name="addpc_enter_ip">Bir IP adresi girmelisiniz</string>
<string name="category_basic_settings">Temel Ayarlar</string>
<string name="summary_resolution_list">Görüntü netliğini artırmak için artırın. Düşük uçlu cihazlarda ve daha yavaş ağlarda daha iyi performans için azaltın.</string>
<string name="title_native_res_dialog">Yerel çözünürlük uyarısı</string>
<string name="title_fps_list">Video kare hızı</string>
<string name="title_seekbar_bitrate">Video bit hızı</string>
<string name="summary_checkbox_touchscreen_trackpad">Etkinleştirilirse, dokunmatik ekran bir dokunmatik fare gibi davranır. Devre dışı bırakılırsa, dokunmatik ekran doğrudan fare imlecini kontrol eder.</string>
<string name="conn_establishing_msg">Bağlantı başlatılıyor</string>
<string name="conn_metered">Uyarı: Aktif ağ bağlantınız ölçülüdür!</string>
<string name="conn_client_latency">Ortalama kare kod çözme gecikmesi:</string>
<string name="conn_client_latency_hw">donanım kod çözücü gecikmesi:</string>
<string name="pcview_menu_send_wol">Yerel Ağda Uyandırma isteği gönder</string>
<string name="applist_refresh_msg">Uygulamalar yenileniyor…</string>
<string name="applist_refresh_error_title">Hata</string>
<string name="title_add_pc">Bilgisayarı manuel olarak Ekle</string>
<string name="title_resolution_list">Video çözünürlüğü</string>
<string name="summary_fps_list">Daha akıcı bir video akışı için artırın. Düşük uçlu cihazlarda daha iyi performans için azaltın.</string>
<string name="resolution_prefix_native">Yerel</string>
<string name="resolution_prefix_native_fullscreen">Yerel tam ekran</string>
<string name="category_audio_settings">Ses Ayarları</string>
<string name="title_audio_config_list">Çevresel ses yapılandırması</string>
<string name="summary_seekbar_deadzone">Not: Bazı oyunlar Moonlight\'ın kullanmak üzere yapılandırıldığından daha büyük bir ölü bölge uygulayabilir.</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One USB oyun kumandası sürücüsü</string>
<string name="title_checkbox_usb_bind_all">Yerel Xbox oyun kumandası desteğini geçersiz kılma</string>
<string name="summary_checkbox_mouse_emulation">Başlat düğmesine uzun süre basmak oyun kumandasını fare moduna geçirir</string>
<string name="summary_checkbox_mouse_nav_buttons">Bu seçeneği etkinleştirmek bazı hatalı cihazlarda sağ tıklamayı bozabilir</string>
<string name="title_checkbox_flip_face_buttons">Yüz düğmelerini çevirme</string>
<string name="title_checkbox_absolute_mouse_mode">Uzak masaüstü fare modu</string>
<string name="error_404">GFE bir HTTP 404 hatası bildirdi. Bilgisayarınızın desteklenen bir GPU çalıştırdığından emin olun. Uzak masaüstü yazılımı kullanmak da bu hataya neden olabilir. Cihazınızı yeniden başlatmayı veya GFE\'yi yeniden yüklemeyi deneyin.</string>
<string name="message_decoding_error">Moonlight, bu cihazın video kod çözücüsü ile uyumsuzluk nedeniyle çöktü. GeForce Experience\'ın bilgisayarınızdaki en son sürüme güncellendiğinden emin olun. Çökmeler devam ederse akış ayarlarını değiştirmeyi deneyin.</string>
<string name="conn_hardware_latency">Ortalama donanım kod çözme gecikmesi:</string>
<string name="title_decoding_reset">Video Ayarlarını Sıfırla</string>
<string name="searching_pc">GameStream\'in çalıştığı bilgisayarlar aranıyor...
\n
\n GeForce Experience SHIELD ayarlarında GameStream\'in etkinleştirildiğinden emin olun.</string>
<string name="applist_connect_msg">Bilgisayara bağlanıyor…</string>
<string name="no">Hayır</string>
<string name="perf_overlay_netlatency">Ortalama ağ gecikmesi: %1$d ms (varyans: %2$d ms)</string>
<string name="addpc_wrong_sitelocal">Bu adres doğru görünmüyor. İnternet üzerinden akış için yönlendiricinizin genel IP adresini kullanmanız gerekir.</string>
<string name="text_native_res_dialog">Yerel çözünürlük modları GeForce Experience tarafından resmi olarak desteklenmez, bu nedenle ana ekran çözünürlüğünüzü kendisi ayarlamaz. Oyun içindeyken manuel olarak ayarlamanız gerekecektir.
\n
\nCihazınızın çözünürlüğüne uyması için NVIDIA Denetim Masası\'nda özel bir çözünürlük oluşturmayı seçerseniz, lütfen NVIDIA\'nın olası monitör hasarı, bilgisayar kararsızlığı ve diğer olası sorunlarla ilgili uyarısını okuyup anladığınızdan emin olun.
\n
\nBilgisayarınızda özel bir çözünürlük oluşturulmasından kaynaklanan herhangi bir sorundan sorumlu değiliz.
\n
\nSon olarak, cihazınız veya bilgisayarınız doğal çözünürlükte akışı desteklemiyor olabilir. Eğer cihazınızda çalışmıyorsa, ne yazık ki şansınız yok demektir.</string>
<string name="summary_seekbar_bitrate">Daha iyi görüntü kalitesi için artırın. Daha yavaş bağlantılarda performansı artırmak için azaltın.</string>
<string name="title_checkbox_stretch_video">Videoyu tam ekrana genişlet</string>
<string name="title_checkbox_vibrate_fallback">Titreşim ile gürültü desteğini taklit etme</string>
<string name="summary_checkbox_usb_bind_all">Yerel Xbox oyun kumandası desteği mevcut olsa bile desteklenen tüm oyun kumandaları için Moonlight\'ın USB sürücüsünü kullan</string>
<string name="summary_checkbox_flip_face_buttons">Oyun kumandaları ve ekran kontrolleri için A/B ve X/Y yüz düğmelerini değiştirir</string>
<string name="summary_checkbox_absolute_mouse_mode">Bu fare hızlandırmanın uzak masaüstü kullanımı için daha doğal davranmasını sağlayabilir, ancak birçok oyunla uyumsuzdur.</string>
</resources>
+1 -1
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@@ -152,7 +152,7 @@
<string name="title_checkbox_vibrate_fallback">Емуляція вібровіддачі</string>
<string name="summary_checkbox_vibrate_osc">Вібрація пристрою для емуляції вібровіддачі при екранному управлінні</string>
<string name="summary_checkbox_vibrate_fallback">Вібрує пристрій для емуляції вібровіддачі, якщо під\'єднаний контролер не підтримує її</string>
<string name="summary_checkbox_mouse_nav_buttons">Включення цієї опції може привести до неправильної роботи правої клавіші миші на деяких пристроях</string>
<string name="summary_checkbox_mouse_nav_buttons">Вмикання цієї опції може привести до неправильної роботи правої клавіші миші на деяких пристроях</string>
<string name="title_checkbox_flip_face_buttons">Перевернути ґудзики</string>
<string name="summary_checkbox_flip_face_buttons">Перемикає ґудзики A/B та X/Y для контролерів та екранних елементів керування</string>
<string name="scut_pc_not_found">Пристрій не знайдено</string>
+16 -1
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@@ -222,7 +222,7 @@
<string name="audioconf_stereo">立体声</string>
<string name="audioconf_51surround">5.1环绕声</string>
<string name="audioconf_71surround">7.1环绕声</string>
<string name="videoformat_hevcauto">如果稳定才使用HEVC</string>
<string name="videoformat_hevcauto">自动</string>
<string name="videoformat_hevcalways">强制使用HEVC(不稳定)</string>
<string name="videoformat_hevcnever">不使用HEVC</string>
<string name="title_frame_pacing">视频帧速调节</string>
@@ -236,4 +236,19 @@
<string name="fps_120">120 FPS</string>
<string name="resolution_1080p">1080p</string>
<string name="resolution_720p">720p</string>
<string name="pacing_balanced">平衡</string>
<string name="pacing_smoothness">优先视频流畅度(可能会显著增大延迟)</string>
<string name="summary_setup_guide">查看有关如何设置游戏电脑以进行流传输的说明</string>
<string name="title_privacy_policy">隐私政策</string>
<string name="summary_privacy_policy">查看 Moonlight 隐私政策</string>
<string name="category_help">帮助</string>
<string name="title_setup_guide">安装向导</string>
<string name="title_troubleshooting">解决方案向导</string>
<string name="summary_troubleshooting">查看有关诊断和修复常见流传输问题的提示</string>
<string name="summary_frame_pacing">指定如何平衡视频延迟和流畅度</string>
<string name="pacing_balanced_alt">有FPS限制的平衡</string>
<string name="pacing_latency">优先最低延迟</string>
<string name="summary_seekbar_deadzone">注意:有些游戏可以执行一个比Moonlight摇杆配置的更大的盲区。</string>
<string name="title_checkbox_absolute_mouse_mode">适合远程桌面的鼠标模式</string>
<string name="summary_checkbox_absolute_mouse_mode">这可以使得鼠标加速在远程桌面使用中表现得更自然,但它与许多游戏不兼容。</string>
</resources>
+8 -5
View File
@@ -85,12 +85,12 @@
<string name="applist_menu_quit_and_start">結束目前遊戲並開始這個遊戲</string>
<string name="applist_menu_cancel"> 取消 </string>
<string name="applist_menu_details">檢視詳細資料</string>
<string name="applist_menu_scut">建捷徑</string>
<string name="applist_menu_scut">捷徑</string>
<string name="applist_menu_tv_channel">新增至頻道</string>
<string name="applist_refresh_title">遊戲清單</string>
<string name="applist_refresh_msg">正在重新整理…</string>
<string name="applist_refresh_error_title"> 錯誤 </string>
<string name="applist_refresh_error_msg">取遊戲清單失敗</string>
<string name="applist_refresh_error_msg">遊戲清單失敗</string>
<string name="applist_quit_app">正在結束</string>
<string name="applist_quit_success">結束成功</string>
<string name="applist_quit_fail">結束失敗</string>
@@ -118,7 +118,7 @@
<string name="title_checkbox_disable_warnings">停用錯誤訊息</string>
<string name="summary_checkbox_disable_warnings">停用串流中連線錯誤訊息</string>
<string name="title_checkbox_enable_pip">啟用子母畫面觀察模式</string>
<string name="summary_checkbox_enable_pip">允許多工時檢視串流畫面 (但不操作)</string>
<string name="summary_checkbox_enable_pip">允許多工時檢視串流畫面 (但無法控制)</string>
<string name="category_audio_settings">音訊設定</string>
<string name="title_audio_config_list">環場音效組態</string>
<string name="summary_audio_config_list">為家庭電影院系統啟用 5.1 或 7.1 環場音效</string>
@@ -223,8 +223,8 @@
<string name="audioconf_stereo">立體聲</string>
<string name="audioconf_51surround">5.1 環場音效</string>
<string name="audioconf_71surround">7.1 環場音效</string>
<string name="videoformat_hevcauto">僅在穩定時使用 HEVC</string>
<string name="videoformat_hevcalways">強制使用 HEVC (可能會崩潰)</string>
<string name="videoformat_hevcauto">自動</string>
<string name="videoformat_hevcalways">強制使用 HEVC (可能會當機)</string>
<string name="videoformat_hevcnever">不使用 HEVC</string>
<string name="resolution_4k">4K</string>
<string name="fps_30">30 FPS</string>
@@ -249,4 +249,7 @@
<string name="title_setup_guide">設定指南</string>
<string name="summary_troubleshooting">檢視診斷和修正常見串流問題的提示</string>
<string name="summary_privacy_policy">檢視 Moonlight 的隱私權政策</string>
<string name="summary_seekbar_deadzone">注意:有些遊戲可以強制執行一個比 Moonlight 設定大的死區。</string>
<string name="title_checkbox_absolute_mouse_mode">遠端桌面滑鼠模式</string>
<string name="summary_checkbox_absolute_mouse_mode">這可以讓滑鼠在遠端桌面使用中的加速表現更加自然,但與很多遊戲不相容。</string>
</resources>
+1
View File
@@ -43,6 +43,7 @@
<item>71</item>
</string-array>
<!-- Don't forget to update locales_config.xml when you modify this! -->
<string-array name="language_names" translatable="false">
<item>Default</item>
<item>English</item>
+4 -4
View File
@@ -1,8 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_label" translatable="false">Moonlight</string>
<string name="app_label_root" translatable="false">Moonlight (Root)</string>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC deleted</string>
<string name="scut_not_paired">PC not paired</string>
@@ -168,6 +165,7 @@
<string name="title_checkbox_vibrate_fallback">Emulate rumble support with vibration</string>
<string name="summary_checkbox_vibrate_fallback">Vibrates your device to emulate rumble if your gamepad does not support it</string>
<string name="title_seekbar_deadzone">Adjust analog stick deadzone</string>
<string name="summary_seekbar_deadzone">Note: Some games can enforce a larger deadzone than what Moonlight is configured to use.</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One USB gamepad driver</string>
<string name="summary_checkbox_xb1_driver">Enables a built-in USB driver for devices without native Xbox controller support</string>
@@ -179,6 +177,8 @@
<string name="summary_checkbox_mouse_nav_buttons">Enabling this option may break right clicking on some buggy devices</string>
<string name="title_checkbox_flip_face_buttons">Flip face buttons</string>
<string name="summary_checkbox_flip_face_buttons">Switches the face buttons A/B and X/Y for gamepads and the on-screen controls</string>
<string name="title_checkbox_absolute_mouse_mode">Remote desktop mouse mode</string>
<string name="summary_checkbox_absolute_mouse_mode">This can make mouse acceleration behave more naturally for remote desktop usage, but it is incompatible with many games.</string>
<string name="category_on_screen_controls_settings">On-screen Controls Settings</string>
<string name="title_checkbox_show_onscreen_controls">Show on-screen controls</string>
@@ -252,7 +252,7 @@
<string name="audioconf_51surround">5.1 Surround Sound</string>
<string name="audioconf_71surround">7.1 Surround Sound</string>
<string name="videoformat_hevcauto">Use HEVC only if stable</string>
<string name="videoformat_hevcauto">Automatic</string>
<string name="videoformat_hevcalways">Always use HEVC (may crash)</string>
<string name="videoformat_hevcnever">Never use HEVC</string>
+21
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@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<locale-config xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Don't forget to update arrays.xml when you modify this file! -->
<locale android:name="en"/>
<locale android:name="it"/>
<locale android:name="ja"/>
<locale android:name="ru"/>
<locale android:name="nl"/>
<locale android:name="zh-CN"/>
<locale android:name="zh-TW"/>
<locale android:name="ko"/>
<locale android:name="es"/>
<locale android:name="fr"/>
<locale android:name="de"/>
<locale android:name="ro"/>
<locale android:name="uk"/>
<locale android:name="nb-NO"/>
<locale android:name="vi"/>
<locale android:name="hu"/>
<locale android:name="el"/>
</locale-config>
+11 -5
View File
@@ -52,12 +52,13 @@
</PreferenceCategory>
<PreferenceCategory android:title="@string/category_input_settings"
android:key="category_input_settings">
<!--com.limelight.preferences.SeekBarPreference
<com.limelight.preferences.SeekBarPreference
android:key="seekbar_deadzone"
android:defaultValue="15"
android:max="50"
android:defaultValue="7"
android:max="20"
android:summary="@string/summary_seekbar_deadzone"
android:text="@string/suffix_seekbar_deadzone"
android:title="@string/title_seekbar_deadzone"/-->
android:title="@string/title_seekbar_deadzone"/>
<CheckBoxPreference
android:key="checkbox_touchscreen_trackpad"
android:title="@string/title_checkbox_touchscreen_trackpad"
@@ -99,6 +100,11 @@
android:title="@string/title_checkbox_flip_face_buttons"
android:summary="@string/summary_checkbox_flip_face_buttons"
android:defaultValue="false" />
<CheckBoxPreference
android:key="checkbox_absolute_mouse_mode"
android:title="@string/title_checkbox_absolute_mouse_mode"
android:summary="@string/summary_checkbox_absolute_mouse_mode"
android:defaultValue="false" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/category_on_screen_controls_settings"
android:key="category_onscreen_controls">
@@ -159,7 +165,7 @@
android:title="@string/title_checkbox_enable_pip"
android:summary="@string/summary_checkbox_enable_pip"
android:defaultValue="false" />
<ListPreference
<com.limelight.preferences.LanguagePreference
android:key="list_languages"
android:title="@string/title_language_list"
android:entries="@array/language_names"
@@ -1,5 +0,0 @@
package com.limelight;
public class LimelightBuildProps {
public static final boolean ROOT_BUILD = false;
}
@@ -1,5 +0,0 @@
package com.limelight;
public class LimelightBuildProps {
public static final boolean ROOT_BUILD = true;
}
+2 -1
View File
@@ -5,7 +5,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.2.0'
classpath 'com.android.tools.build:gradle:7.2.1'
}
}
@@ -13,5 +13,6 @@ allprojects {
repositories {
mavenCentral()
google()
maven { url 'https://jitpack.io' }
}
}
+7 -1
View File
@@ -43,4 +43,10 @@ This file serves to document some of the decoder errata when using MediaCodec ha
- Affected decoders: Tegra X1 in Pixel C (but NOT in SHIELD TV darcy)
15. Some devices that support Android 11's FEATURE_LowLatency don't support it on their first compatible H.264/HEVC decoder. It is important to examine *all* decoders for FEATURE_LowLatency before deciding on one.
- Affected devices: Pixel 4 (c2.qti.avc.decoder.low_latency vs c2.qti.avc.decoder) and Galaxy S21 Exynos (OMX.Exynos.avc.dec [FEATURE_LowLatency] vs C2.Exynos.avc.decoder [no FEATURE_LowLatency])
- Affected devices: Pixel 4 (c2.qti.avc.decoder.low_latency vs c2.qti.avc.decoder) and Galaxy S21 Exynos (OMX.Exynos.avc.dec [FEATURE_LowLatency] vs C2.Exynos.avc.decoder [no FEATURE_LowLatency])
16. Some decoder have magic undocumented MediaFormat options to enable low latency prior to the introduction of KEY_LOW_LATENCY in Android 11. See MediaCodecHelper.java for info.
- Affected devices: MediaTek, Amlogic, Amazon, Qualcomm, Exynos, Huawei
17. Fire TV 3's Amlogic HEVC decoder doesn't produce any output frames without setting the magic "vdec-lowlatency" MediaFormat option
- Affected devices: Fire TV 3
@@ -1,4 +1,4 @@
Diese App streamt Spiele, Programme oder den kompletten Desktop von NVIDIA GameStream-kompatiebelen PCs mit NVIDIA GeForce Experience über das Lokale Netzwerk oder Internet. Gleichzeitig werden Maus-, Tastatur- und Gamepad-Eingaben von deinem Android Gerät zum PC übertragen.
Diese App streamt Spiele, Programme oder den kompletten Desktop von NVIDIA GameStream-kompatiebelen PCs oder <a href="https://github.com/SunshineStream/Sunshine">Sunshine Stream</a> über das Lokale Netzwerk oder Internet. Gleichzeitig werden Maus-, Tastatur- und Gamepad-Eingaben von deinem Android Gerät zum PC übertragen.
Die Streamingqualität kann aufgrund des verwendeten Android Geräts und der Netzwerkgegebenheiten variieren. HDR Unterstützung setzt ein HRD10-fähiges Gerät, eine GTX-1000-series GPU und HDR10-kompatibles Spiele voraus.
@@ -13,11 +13,15 @@ Die Streamingqualität kann aufgrund des verwendeten Android Geräts und der Net
* Kooperatives lokales Spielen mit bis zu 4 verbundenen Eingabegeräten
* Maussteuerung via Gamepad durch langes gedrückt halten der Starttaste
'''PC Anforderungen'''
'''PC Anforderungen mit NVIDIA'''
* NVIDIA GeForce GTX/RTX Serie GPU (''GT-Serie und AMD GPUs werden nicht von NVIDIA GameStream unterstützt'')
* Windows 7 oder neuer
* NVIDIA GeForce Experience (GFE) 2.2.2 oder neuer
'''PC Anforderungen mit SunshineStream'''
* Linux, MacOS, Windows
* AMD, Nvidia GPUs oder Software-Kodierung
'''Anleitung zur Schnellkonfiguration'''
# Stellen sie sicher dass GeForce Experience auf ihrem PC installiert ist. Aktivieren sie GameStream in den SHIELD Einstellungen.
# Wählen Sie den PC in Moonlight aus und tippen sie den PIN auf ihrem PC ein.
@@ -31,4 +35,4 @@ Besuchen die die vollständige Konfigurationsanleitung https://bit.ly/1skHFjN (E
* Über das Internet bzw. LTE zu streamen
* Eine Eingabegerät das direkt mit dem PC verbunden ist zu nutzen
* Den kompletten Desktop zu streamen
* Individuelle Apps zum Streamen hinzuzufügen
* Individuelle Apps zum Streamen hinzuzufügen
@@ -1 +1 @@
Spiele von deinem PC auf Android spielen (nur NVIDIA)
Spiele von deinem PC auf Android spielen (mit NVIDIA oder SunshineStream)
@@ -0,0 +1,6 @@
- Added analog stick deadzone adjustment option
- Added remote desktop mouse mode option for more natural mouse acceleration when not gaming
- Improved accuracy of performance overlay statistics
- Minor video decoder changes to improve compatibility
- Fixed a crash when loading box art
- Updated community contributed translations from Weblate
@@ -0,0 +1,3 @@
- Significantly improved video latency on some MediaTek and Amlogic devices
- Implemented themed app icon support on Android 13
- Updated community contributed translations from Weblate
@@ -0,0 +1,7 @@
- HEVC will now be used automatically when using settings too high for the H.264 decoder
- Rumble is now supported on Shield controller when connected to Shield Android TV devices
- Reduced latency on Chromecast with Google TV by defaulting to H.264 for streaming at 1080p or below
- Fixed an issue that prevented HEVC from being used by default on some Shield Android TV devices
- Fixed an issue where parts of the UI were not visible on some Samsung devices
- Fixed handling of non-QWERTY keyboards using new Android 13 API
- Fixed stream unexpectedly entering PiP mode when a USB permission prompt appeared
@@ -0,0 +1,4 @@
- Implemented per-app language preferences on Android 13
- Improved automatic HEVC selection logic on older devices
- Fixed a few crashing bugs
- Updated community contributed translations from Weblate
@@ -0,0 +1,4 @@
- 3 finger tap can now dismiss the keyboard too
- Fixed crash on some Samsung devices when starting to stream
- Added meta key handling for DeX on newer Samsung devices
- Updated community contributed translations from Weblate
@@ -1,4 +1,4 @@
This app streams games, programs, or your full desktop from an NVIDIA GameStream-compatible PC on your local network or the Internet using NVIDIA GeForce Experience. Mouse, keyboard, and controller input is sent from your Android device to the PC.
This app streams games, programs, or your full desktop from an NVIDIA GameStream-compatible PC or <a href="https://github.com/SunshineStream/Sunshine">Sunshine Stream</a> on your local network or the Internet. Mouse, keyboard, and controller input is sent from your Android device to the PC.
Streaming performance may vary based on your client device and network setup. HDR requires an HDR10-capable device, GTX 1000-series GPU, and HDR10-enabled game.
@@ -14,11 +14,15 @@ Streaming performance may vary based on your client device and network setup. HD
* Local co-op with up to 4 connected controllers
* Mouse control via gamepad by long-pressing Start
'''PC Requirements'''
'''PC Requirements for NVIDIA'''
* NVIDIA GeForce GTX/RTX or NVIDIA Quadro GPU
* Windows 7 or later
* NVIDIA GeForce Experience or NVIDIA Quadro Experience installed
'''PC Requirements for SunshineStream'''
* Linux, MacOS, Windows
* AMD, Nvidia GPUs or Software encoding
'''Quick Setup Instructions'''
# Make sure GeForce/Quadro Experience is open on your PC. Turn on GameStream in the SHIELD settings page.
# Tap on the PC in Moonlight and type the PIN on your PC
@@ -32,4 +36,4 @@ See the full setup guide https://bit.ly/1skHFjN for:
* Streaming over the Internet or LTE
* Using a controller connected directly to your PC
* Streaming your full desktop
* Adding custom apps to stream
* Adding custom apps to stream
@@ -1 +1 @@
Play games from your PC on Android (NVIDIA-only)
Play games from your PC on Android (NVIDIA or SunshineStream)
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+1 -2
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@@ -1,6 +1,5 @@
#Mon Oct 12 13:42:18 CDT 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-all.zip
Vendored
+186 -116
View File
@@ -1,79 +1,129 @@
#!/usr/bin/env bash
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
MAX_FD=maximum
warn ( ) {
warn () {
echo "$*"
}
} >&2
die ( ) {
die () {
echo
echo "$*"
echo
exit 1
}
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD="$JAVA_HOME/bin/java"
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
@@ -82,7 +132,7 @@ Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
@@ -90,75 +140,95 @@ location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
Vendored
+26 -27
View File
@@ -1,3 +1,19 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@@ -8,20 +24,23 @@
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -45,34 +64,14 @@ echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell