fixed button mappings

This commit is contained in:
Diego Waxemberg
2013-09-27 02:51:06 -04:00
parent 1be6d8faa3
commit b256f41a25
2 changed files with 16 additions and 8 deletions
+10 -2
View File
@@ -58,12 +58,20 @@ public class Game extends Activity {
conn.start();
}
@Override
public void onPause() {
super.onPause();
System.exit(0);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode) {
case OuyaController.BUTTON_MENU:
inputMap |= NvInputPacket.PLAY_FLAG;
System.out.println("Menu Pressed");
inputMap |= NvInputPacket.BACK_FLAG;
break;
case OuyaController.BUTTON_DPAD_LEFT:
inputMap |= NvInputPacket.LEFT_FLAG;
@@ -112,7 +120,7 @@ public class Game extends Activity {
public boolean onKeyUp(int keyCode, KeyEvent event) {
switch (keyCode) {
case OuyaController.BUTTON_MENU:
inputMap &= ~NvInputPacket.PLAY_FLAG;
inputMap &= ~NvInputPacket.BACK_FLAG;
break;
case OuyaController.BUTTON_DPAD_LEFT:
inputMap &= ~NvInputPacket.LEFT_FLAG;