fixed button mappings
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@@ -58,12 +58,20 @@ public class Game extends Activity {
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conn.start();
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}
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@Override
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public void onPause() {
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super.onPause();
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System.exit(0);
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}
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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switch (keyCode) {
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case OuyaController.BUTTON_MENU:
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inputMap |= NvInputPacket.PLAY_FLAG;
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System.out.println("Menu Pressed");
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inputMap |= NvInputPacket.BACK_FLAG;
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break;
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case OuyaController.BUTTON_DPAD_LEFT:
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inputMap |= NvInputPacket.LEFT_FLAG;
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@@ -112,7 +120,7 @@ public class Game extends Activity {
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public boolean onKeyUp(int keyCode, KeyEvent event) {
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switch (keyCode) {
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case OuyaController.BUTTON_MENU:
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inputMap &= ~NvInputPacket.PLAY_FLAG;
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inputMap &= ~NvInputPacket.BACK_FLAG;
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break;
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case OuyaController.BUTTON_DPAD_LEFT:
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inputMap &= ~NvInputPacket.LEFT_FLAG;
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