Fix huge performance issues when dealing with large app lists
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@@ -0,0 +1,56 @@
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package com.limelight.grid.assets;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import com.limelight.LimeLog;
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import com.limelight.utils.CacheHelper;
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import java.io.File;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import java.io.InputStream;
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public class DiskAssetLoader implements CachedAppAssetLoader.CachedLoader {
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private final File cacheDir;
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public DiskAssetLoader(File cacheDir) {
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this.cacheDir = cacheDir;
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}
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@Override
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public Bitmap loadBitmapFromCache(CachedAppAssetLoader.LoaderTuple tuple) {
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InputStream in = null;
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Bitmap bmp = null;
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try {
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in = CacheHelper.openCacheFileForInput(cacheDir, "boxart", tuple.computer.uuid.toString(), tuple.app.getAppId() + ".png");
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bmp = BitmapFactory.decodeStream(in);
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} catch (IOException e) {
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e.printStackTrace();
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} finally {
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if (in != null) {
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try {
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in.close();
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} catch (IOException ignored) {}
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}
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}
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if (bmp != null) {
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LimeLog.info("Disk cache hit for tuple: "+tuple);
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}
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return bmp;
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}
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@Override
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public void populateCache(CachedAppAssetLoader.LoaderTuple tuple, Bitmap bitmap) {
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try {
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// PNG ignores quality setting
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FileOutputStream out = CacheHelper.openCacheFileForOutput(cacheDir, "boxart", tuple.computer.uuid.toString(), tuple.app.getAppId() + ".png");
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bitmap.compress(Bitmap.CompressFormat.PNG, 0, out);
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out.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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