Use event time on input events rather than current uptime
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@@ -9,7 +9,6 @@ import android.hardware.usb.UsbManager;
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import android.media.AudioAttributes;
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import android.os.Build;
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import android.os.CombinedVibration;
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import android.os.SystemClock;
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import android.os.VibrationAttributes;
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import android.os.VibrationEffect;
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import android.os.Vibrator;
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@@ -1506,7 +1505,8 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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// If the button hasn't been down long enough, sleep for a bit before sending the up event
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// This allows "instant" button presses (like OUYA's virtual menu button) to work. This
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// path should not be triggered during normal usage.
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if (SystemClock.uptimeMillis() - event.getDownTime() < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
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int buttonDownTime = (int)(event.getEventTime() - event.getDownTime());
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if (buttonDownTime < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
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{
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// Since our sleep time is so short (10 ms), it shouldn't cause a problem doing this in the
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// UI thread.
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@@ -1532,7 +1532,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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// Make sure it's real by checking that the key is actually down before taking
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// any action.
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if ((context.inputMap & ControllerPacket.PLAY_FLAG) != 0 &&
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SystemClock.uptimeMillis() - context.startDownTime > ControllerHandler.START_DOWN_TIME_MOUSE_MODE_MS &&
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event.getEventTime() - context.startDownTime > ControllerHandler.START_DOWN_TIME_MOUSE_MODE_MS &&
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prefConfig.mouseEmulation) {
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toggleMouseEmulation(context);
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}
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@@ -1585,11 +1585,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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break;
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case KeyEvent.KEYCODE_BUTTON_L1:
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context.inputMap &= ~ControllerPacket.LB_FLAG;
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context.lastLbUpTime = SystemClock.uptimeMillis();
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context.lastLbUpTime = event.getEventTime();
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break;
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case KeyEvent.KEYCODE_BUTTON_R1:
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context.inputMap &= ~ControllerPacket.RB_FLAG;
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context.lastRbUpTime = SystemClock.uptimeMillis();
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context.lastRbUpTime = event.getEventTime();
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break;
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case KeyEvent.KEYCODE_BUTTON_THUMBL:
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context.inputMap &= ~ControllerPacket.LS_CLK_FLAG;
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@@ -1698,7 +1698,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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case KeyEvent.KEYCODE_BUTTON_START:
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case KeyEvent.KEYCODE_MENU:
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if (event.getRepeatCount() == 0) {
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context.startDownTime = SystemClock.uptimeMillis();
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context.startDownTime = event.getEventTime();
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}
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context.inputMap |= ControllerPacket.PLAY_FLAG;
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break;
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@@ -1789,7 +1789,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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if (!context.hasSelect) {
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if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG) ||
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(context.inputMap == ControllerPacket.PLAY_FLAG &&
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SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
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event.getEventTime() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
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{
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context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG);
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context.inputMap |= ControllerPacket.BACK_FLAG;
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@@ -1812,7 +1812,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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else {
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if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG) ||
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(context.inputMap == ControllerPacket.PLAY_FLAG &&
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SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
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event.getEventTime() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
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{
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context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG);
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context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
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