Plumb colorspace and color range into MediaCodecDecoderRenderer
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@@ -475,6 +475,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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.setClientRefreshRateX100((int)(displayRefreshRate * 100))
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.setAudioConfiguration(prefConfig.audioConfiguration)
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.setAudioEncryption(true)
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.setColorSpace(decoderRenderer.getPreferredColorSpace())
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.setColorRange(decoderRenderer.getPreferredColorRange())
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.build();
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// Initialize the connection
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