Create a proper class hierarchy for the input packets. Implement MouseButton and MouseMove packets. Fix DNS resolution bug in NvConnection. Mouse move events are working.

This commit is contained in:
Cameron Gutman
2013-09-27 18:59:51 -04:00
parent b256f41a25
commit b4de9cbf50
7 changed files with 327 additions and 137 deletions
+68 -57
View File
@@ -1,26 +1,10 @@
package com.limelight;
import java.io.IOException;
import java.net.InetAddress;
import java.net.UnknownHostException;
import java.nio.ByteBuffer;
import java.util.HashMap;
import org.xmlpull.v1.XmlPullParserException;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.NvController;
import com.limelight.nvstream.input.NvInputPacket;
import com.limelight.nvstream.input.NvControllerPacket;
import tv.ouya.console.api.OuyaController;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.media.AudioManager;
import android.media.MediaCodec;
import android.media.MediaExtractor;
import android.media.MediaFormat;
import android.media.MediaPlayer;
import android.net.Uri;
import android.os.Bundle;
import android.view.InputDevice;
import android.view.KeyEvent;
@@ -28,8 +12,6 @@ import android.view.MotionEvent;
import android.view.SurfaceView;
import android.view.Window;
import android.view.WindowManager;
import android.widget.MediaController;
import android.widget.VideoView;
public class Game extends Activity {
@@ -40,6 +22,8 @@ public class Game extends Activity {
private short rightStickY = 0x0000;
private short leftStickX = 0x0000;
private short leftStickY = 0x0000;
private int lastMouseX = Integer.MIN_VALUE;
private int lastMouseY = Integer.MIN_VALUE;
private NvConnection conn;
@@ -71,48 +55,48 @@ public class Game extends Activity {
switch (keyCode) {
case OuyaController.BUTTON_MENU:
System.out.println("Menu Pressed");
inputMap |= NvInputPacket.BACK_FLAG;
inputMap |= NvControllerPacket.BACK_FLAG;
break;
case OuyaController.BUTTON_DPAD_LEFT:
inputMap |= NvInputPacket.LEFT_FLAG;
inputMap |= NvControllerPacket.LEFT_FLAG;
break;
case OuyaController.BUTTON_DPAD_RIGHT:
inputMap |= NvInputPacket.RIGHT_FLAG;
inputMap |= NvControllerPacket.RIGHT_FLAG;
break;
case OuyaController.BUTTON_DPAD_UP:
inputMap |= NvInputPacket.UP_FLAG;
inputMap |= NvControllerPacket.UP_FLAG;
break;
case OuyaController.BUTTON_DPAD_DOWN:
inputMap |= NvInputPacket.DOWN_FLAG;
inputMap |= NvControllerPacket.DOWN_FLAG;
break;
case OuyaController.BUTTON_A:
inputMap |= NvInputPacket.B_FLAG;
inputMap |= NvControllerPacket.B_FLAG;
break;
case OuyaController.BUTTON_O:
inputMap |= NvInputPacket.A_FLAG;
inputMap |= NvControllerPacket.A_FLAG;
break;
case OuyaController.BUTTON_U:
inputMap |= NvInputPacket.X_FLAG;
inputMap |= NvControllerPacket.X_FLAG;
break;
case OuyaController.BUTTON_Y:
inputMap |= NvInputPacket.Y_FLAG;
inputMap |= NvControllerPacket.Y_FLAG;
break;
case OuyaController.BUTTON_L1:
inputMap |= NvInputPacket.LB_FLAG;
inputMap |= NvControllerPacket.LB_FLAG;
break;
case OuyaController.BUTTON_R1:
inputMap |= NvInputPacket.RB_FLAG;
inputMap |= NvControllerPacket.RB_FLAG;
break;
case OuyaController.BUTTON_L3:
inputMap |= NvInputPacket.LS_CLK_FLAG;
inputMap |= NvControllerPacket.LS_CLK_FLAG;
break;
case OuyaController.BUTTON_R3:
inputMap |= NvInputPacket.RS_CLK_FLAG;
inputMap |= NvControllerPacket.RS_CLK_FLAG;
break;
default:
return super.onKeyDown(keyCode, event);
}
sendInputPacket();
sendControllerInputPacket();
return true;
}
@@ -120,48 +104,48 @@ public class Game extends Activity {
public boolean onKeyUp(int keyCode, KeyEvent event) {
switch (keyCode) {
case OuyaController.BUTTON_MENU:
inputMap &= ~NvInputPacket.BACK_FLAG;
inputMap &= ~NvControllerPacket.BACK_FLAG;
break;
case OuyaController.BUTTON_DPAD_LEFT:
inputMap &= ~NvInputPacket.LEFT_FLAG;
inputMap &= ~NvControllerPacket.LEFT_FLAG;
break;
case OuyaController.BUTTON_DPAD_RIGHT:
inputMap &= ~NvInputPacket.RIGHT_FLAG;
inputMap &= ~NvControllerPacket.RIGHT_FLAG;
break;
case OuyaController.BUTTON_DPAD_UP:
inputMap &= ~NvInputPacket.UP_FLAG;
inputMap &= ~NvControllerPacket.UP_FLAG;
break;
case OuyaController.BUTTON_DPAD_DOWN:
inputMap &= ~NvInputPacket.DOWN_FLAG;
inputMap &= ~NvControllerPacket.DOWN_FLAG;
break;
case OuyaController.BUTTON_A:
inputMap &= ~NvInputPacket.B_FLAG;
inputMap &= ~NvControllerPacket.B_FLAG;
break;
case OuyaController.BUTTON_O:
inputMap &= ~NvInputPacket.A_FLAG;
inputMap &= ~NvControllerPacket.A_FLAG;
break;
case OuyaController.BUTTON_U:
inputMap &= ~NvInputPacket.X_FLAG;
inputMap &= ~NvControllerPacket.X_FLAG;
break;
case OuyaController.BUTTON_Y:
inputMap &= ~NvInputPacket.Y_FLAG;
inputMap &= ~NvControllerPacket.Y_FLAG;
break;
case OuyaController.BUTTON_L1:
inputMap &= ~NvInputPacket.LB_FLAG;
inputMap &= ~NvControllerPacket.LB_FLAG;
break;
case OuyaController.BUTTON_R1:
inputMap &= ~NvInputPacket.RB_FLAG;
inputMap &= ~NvControllerPacket.RB_FLAG;
break;
case OuyaController.BUTTON_L3:
inputMap &= ~NvInputPacket.LS_CLK_FLAG;
inputMap &= ~NvControllerPacket.LS_CLK_FLAG;
break;
case OuyaController.BUTTON_R3:
inputMap &= ~NvInputPacket.RS_CLK_FLAG;
inputMap &= ~NvControllerPacket.RS_CLK_FLAG;
break;
default:
return super.onKeyUp(keyCode, event);
}
sendInputPacket();
sendControllerInputPacket();
return true;
}
@@ -187,21 +171,48 @@ public class Game extends Activity {
rightStickX = (short)Math.round(RS_X * 0x7FFF);
rightStickY = (short)Math.round(-RS_Y * 0x7FFF);
float L2 = event.getAxisValue(OuyaController.AXIS_L2);
float R2 = event.getAxisValue(OuyaController.AXIS_R2);
leftTrigger = (byte)Math.round(L2 * 0xFF);
rightTrigger = (byte)Math.round(R2 * 0xFF);
sendControllerInputPacket();
return true;
}
else if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0)
{
int eventX = (int)event.getX();
int eventY = (int)event.getY();
// Send a mouse move update (if neccessary)
updateMousePosition(eventX, eventY);
// Update pointer location for delta calculation next time
lastMouseX = eventX;
lastMouseY = eventY;
return true;
}
float L2 = event.getAxisValue(OuyaController.AXIS_L2);
float R2 = event.getAxisValue(OuyaController.AXIS_R2);
leftTrigger = (byte)Math.round(L2 * 0xFF);
rightTrigger = (byte)Math.round(R2 * 0xFF);
sendInputPacket();
return true;
return super.onGenericMotionEvent(event);
}
private void updateMousePosition(int eventX, int eventY) {
// Send a mouse move if we already have a mouse location
// and the mouse coordinates change
if (lastMouseX != Integer.MIN_VALUE &&
lastMouseY != Integer.MIN_VALUE &&
!(lastMouseX == eventX && lastMouseY == eventY))
{
System.out.printf("Delta X: 0x%x Delta Y: 0x%x\n",
(short)(eventX - lastMouseX), (short)(eventY - lastMouseY));
conn.sendMouseMove((short)(eventX - lastMouseX),
(short)(eventY - lastMouseY));
}
}
private void sendInputPacket() {
private void sendControllerInputPacket() {
conn.sendControllerInput(inputMap, leftTrigger, rightTrigger,
leftStickX, leftStickY, rightStickX, rightStickY);
}