Add UI elements and backend code for manually overriding the default decoder choice. Redraw at the specified refresh rate.

This commit is contained in:
Cameron Gutman
2013-12-26 17:35:53 -05:00
parent 163ee74e98
commit 9d3ee3a0a2
9 changed files with 204 additions and 78 deletions
@@ -0,0 +1,43 @@
package com.limelight.binding.video;
import com.limelight.nvstream.av.DecodeUnit;
import com.limelight.nvstream.av.video.VideoDecoderRenderer;
public class ConfigurableDecoderRenderer implements VideoDecoderRenderer {
private VideoDecoderRenderer decoderRenderer;
@Override
public void release() {
decoderRenderer.release();
}
@Override
public void setup(int width, int height, int redrawRate, Object renderTarget, int drFlags) {
if ((drFlags & VideoDecoderRenderer.FLAG_FORCE_HARDWARE_DECODING) != 0 ||
((drFlags & VideoDecoderRenderer.FLAG_FORCE_SOFTWARE_DECODING) == 0 &&
MediaCodecDecoderRenderer.findSafeDecoder() != null)) {
decoderRenderer = new MediaCodecDecoderRenderer();
}
else {
decoderRenderer = new AndroidCpuDecoderRenderer();
}
decoderRenderer.setup(width, height, redrawRate, renderTarget, drFlags);
}
@Override
public void start() {
decoderRenderer.start();
}
@Override
public void stop() {
decoderRenderer.stop();
}
@Override
public boolean submitDecodeUnit(DecodeUnit du) {
return decoderRenderer.submitDecodeUnit(du);
}
}