Rewrite the app art caching and fetching (again!) to finally address OOM problems and speed up art loading
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@@ -1,10 +1,12 @@
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package com.limelight.grid.assets;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import com.limelight.nvstream.http.ComputerDetails;
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import com.limelight.nvstream.http.NvApp;
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import java.io.InputStream;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.ThreadPoolExecutor;
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import java.util.concurrent.TimeUnit;
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@@ -12,21 +14,34 @@ import java.util.concurrent.TimeUnit;
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public class CachedAppAssetLoader {
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private final ComputerDetails computer;
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private final String uniqueId;
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private final double scalingDivider;
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private final ThreadPoolExecutor foregroundExecutor = new ThreadPoolExecutor(8, 8, Long.MAX_VALUE, TimeUnit.DAYS, new LinkedBlockingQueue<Runnable>());
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private final ThreadPoolExecutor backgroundExecutor = new ThreadPoolExecutor(2, 2, Long.MAX_VALUE, TimeUnit.DAYS, new LinkedBlockingQueue<Runnable>());
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private final NetworkLoader networkLoader;
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private final CachedLoader memoryLoader;
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private final CachedLoader diskLoader;
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private final NetworkAssetLoader networkLoader;
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private final MemoryAssetLoader memoryLoader;
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private final DiskAssetLoader diskLoader;
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public CachedAppAssetLoader(ComputerDetails computer, String uniqueId, NetworkLoader networkLoader, CachedLoader memoryLoader, CachedLoader diskLoader) {
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public CachedAppAssetLoader(ComputerDetails computer, String uniqueId, double scalingDivider,
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NetworkAssetLoader networkLoader, MemoryAssetLoader memoryLoader,
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DiskAssetLoader diskLoader) {
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this.computer = computer;
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this.uniqueId = uniqueId;
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this.scalingDivider = scalingDivider;
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this.networkLoader = networkLoader;
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this.memoryLoader = memoryLoader;
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this.diskLoader = diskLoader;
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}
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private static Bitmap scaleBitmapAndRecyle(Bitmap bmp, double scalingDivider) {
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Bitmap newBmp = Bitmap.createScaledBitmap(bmp, (int)(bmp.getWidth() / scalingDivider),
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(int)(bmp.getHeight() / scalingDivider), true);
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if (newBmp != bmp) {
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bmp.recycle();
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}
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return newBmp;
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}
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private Runnable createLoaderRunnable(final LoaderTuple tuple, final Object context, final LoadListener listener) {
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return new Runnable() {
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@Override
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@@ -36,7 +51,7 @@ public class CachedAppAssetLoader {
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return;
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}
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Bitmap bmp = diskLoader.loadBitmapFromCache(tuple);
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Bitmap bmp = diskLoader.loadBitmapFromCache(tuple, (int) scalingDivider);
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if (bmp == null) {
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// Notify the listener that this may take a while
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listener.notifyLongLoad(context);
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@@ -48,20 +63,24 @@ public class CachedAppAssetLoader {
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return;
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}
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bmp = networkLoader.loadBitmap(tuple);
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if (bmp != null) {
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break;
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InputStream in = networkLoader.getBitmapStream(tuple);
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if (in != null) {
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// Write the stream straight to disk
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diskLoader.populateCacheWithStream(tuple, in);
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// Read it back scaled
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bmp = diskLoader.loadBitmapFromCache(tuple, (int) scalingDivider);
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if (bmp != null) {
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break;
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}
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}
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// Wait 1 second with a bit of fuzz
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try {
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Thread.sleep((int) (1000 + (Math.random()*500)));
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} catch (InterruptedException e) {}
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}
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if (bmp != null) {
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// Populate the disk cache
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diskLoader.populateCache(tuple, bmp);
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Thread.sleep((int) (1000 + (Math.random() * 500)));
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} catch (InterruptedException e) {
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break;
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}
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}
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}
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@@ -95,7 +114,7 @@ public class CachedAppAssetLoader {
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}
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private LoaderTuple loadBitmapWithContext(NvApp app, Object context, LoadListener listener, boolean background) {
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LoaderTuple tuple = new LoaderTuple(computer, uniqueId, app);
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LoaderTuple tuple = new LoaderTuple(computer, app);
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// First, try the memory cache in the current context
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Bitmap bmp = memoryLoader.loadBitmapFromCache(tuple);
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@@ -125,15 +144,13 @@ public class CachedAppAssetLoader {
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public class LoaderTuple {
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public final ComputerDetails computer;
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public final String uniqueId;
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public final NvApp app;
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public boolean notified;
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public boolean cancelled;
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public LoaderTuple(ComputerDetails computer, String uniqueId, NvApp app) {
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public LoaderTuple(ComputerDetails computer, NvApp app) {
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this.computer = computer;
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this.uniqueId = uniqueId;
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this.app = app;
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}
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@@ -150,15 +167,6 @@ public class CachedAppAssetLoader {
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}
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}
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public interface NetworkLoader {
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public Bitmap loadBitmap(LoaderTuple tuple);
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}
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public interface CachedLoader {
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public Bitmap loadBitmapFromCache(LoaderTuple tuple);
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public void populateCache(LoaderTuple tuple, Bitmap bitmap);
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}
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public interface LoadListener {
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// Notifies that the load didn't hit any cache and is about to be dispatched
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// over the network
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