Remove pooling code due to higher concurrency latency that resulted in a net loss of performance.

This commit is contained in:
Cameron Gutman
2013-11-21 16:40:27 -05:00
parent 1d7460e8b3
commit 6bb215eddf
10 changed files with 11 additions and 201 deletions
-10
View File
@@ -4,8 +4,6 @@ import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.NvControllerPacket;
import android.app.Activity;
import android.content.ComponentCallbacks2;
import android.graphics.ImageFormat;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.view.InputDevice;
@@ -96,14 +94,6 @@ public class Game extends Activity implements OnGenericMotionListener, OnTouchLi
super.onPause();
}
@Override
public void onTrimMemory(int trimLevel) {
if (trimLevel >= ComponentCallbacks2.TRIM_MEMORY_RUNNING_LOW)
{
conn.trim();
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {