From 6b79340c1506379b32856ea25f363cf49df32e9f Mon Sep 17 00:00:00 2001 From: Cameron Gutman Date: Sat, 17 Sep 2022 13:34:14 -0500 Subject: [PATCH] Don't handle motion events outside of Views to avoid spurious stream input while using OSC --- app/src/main/java/com/limelight/Game.java | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/app/src/main/java/com/limelight/Game.java b/app/src/main/java/com/limelight/Game.java index 6422dce3..0dc74021 100644 --- a/app/src/main/java/com/limelight/Game.java +++ b/app/src/main/java/com/limelight/Game.java @@ -1688,18 +1688,6 @@ public class Game extends Activity implements SurfaceHolder.Callback, return false; } - @Override - public boolean onTouchEvent(MotionEvent event) { - return handleMotionEvent(null, event) || super.onTouchEvent(event); - - } - - @Override - public boolean onGenericMotionEvent(MotionEvent event) { - return handleMotionEvent(null, event) || super.onGenericMotionEvent(event); - - } - private void updateMousePosition(View view, MotionEvent event) { // X and Y are already relative to the provided view object float eventX = event.getX(0);