Tabs -> Spaces
This commit is contained in:
@@ -17,23 +17,23 @@ import com.limelight.utils.Vector2d;
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public class ControllerHandler implements InputManager.InputDeviceListener {
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private static final int MAXIMUM_BUMPER_UP_DELAY_MS = 100;
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private static final int MAXIMUM_BUMPER_UP_DELAY_MS = 100;
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private static final int START_DOWN_TIME_KEYB_MS = 750;
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private static final int MINIMUM_BUTTON_DOWN_TIME_MS = 25;
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private static final int EMULATING_SPECIAL = 0x1;
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private static final int EMULATING_SELECT = 0x2;
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private static final int EMULATED_SPECIAL_UP_DELAY_MS = 100;
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private static final int EMULATED_SELECT_UP_DELAY_MS = 30;
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private final Vector2d inputVector = new Vector2d();
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private final HashMap<String, ControllerContext> contexts = new HashMap<String, ControllerContext>();
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private final NvConnection conn;
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private static final int MINIMUM_BUTTON_DOWN_TIME_MS = 25;
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private static final int EMULATING_SPECIAL = 0x1;
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private static final int EMULATING_SELECT = 0x2;
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private static final int EMULATED_SPECIAL_UP_DELAY_MS = 100;
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private static final int EMULATED_SELECT_UP_DELAY_MS = 30;
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private final Vector2d inputVector = new Vector2d();
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private final HashMap<String, ControllerContext> contexts = new HashMap<String, ControllerContext>();
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private final NvConnection conn;
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private final double stickDeadzone;
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private final ControllerContext defaultContext = new ControllerContext();
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private final GameGestures gestures;
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@@ -41,9 +41,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
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private final boolean multiControllerEnabled;
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private short currentControllers;
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public ControllerHandler(NvConnection conn, GameGestures gestures, boolean multiControllerEnabled, int deadzonePercentage) {
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this.conn = conn;
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public ControllerHandler(NvConnection conn, GameGestures gestures, boolean multiControllerEnabled, int deadzonePercentage) {
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this.conn = conn;
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this.gestures = gestures;
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this.multiControllerEnabled = multiControllerEnabled;
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@@ -82,20 +82,20 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
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defaultContext.leftTriggerAxis = MotionEvent.AXIS_BRAKE;
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defaultContext.rightTriggerAxis = MotionEvent.AXIS_GAS;
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defaultContext.controllerNumber = (short) 0;
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}
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private static InputDevice.MotionRange getMotionRangeForJoystickAxis(InputDevice dev, int axis) {
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InputDevice.MotionRange range;
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// First get the axis for SOURCE_JOYSTICK
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range = dev.getMotionRange(axis, InputDevice.SOURCE_JOYSTICK);
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if (range == null) {
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// Now try the axis for SOURCE_GAMEPAD
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range = dev.getMotionRange(axis, InputDevice.SOURCE_GAMEPAD);
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}
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return range;
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}
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}
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private static InputDevice.MotionRange getMotionRangeForJoystickAxis(InputDevice dev, int axis) {
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InputDevice.MotionRange range;
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// First get the axis for SOURCE_JOYSTICK
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range = dev.getMotionRange(axis, InputDevice.SOURCE_JOYSTICK);
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if (range == null) {
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// Now try the axis for SOURCE_GAMEPAD
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range = dev.getMotionRange(axis, InputDevice.SOURCE_GAMEPAD);
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}
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return range;
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}
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private short assignNewControllerNumber() {
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for (short i = 0; i < 4; i++) {
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@@ -137,9 +137,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
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LimeLog.info("Controller number "+controllerNumber+" is now available");
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currentControllers &= ~(1 << controllerNumber);
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}
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private ControllerContext createContextForDevice(InputDevice dev) {
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ControllerContext context = new ControllerContext();
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private ControllerContext createContextForDevice(InputDevice dev) {
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ControllerContext context = new ControllerContext();
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String devName = dev.getName();
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LimeLog.info("Creating controller context for device: "+devName);
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@@ -148,91 +148,91 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
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context.id = dev.getId();
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context.leftStickXAxis = MotionEvent.AXIS_X;
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context.leftStickYAxis = MotionEvent.AXIS_Y;
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context.leftStickYAxis = MotionEvent.AXIS_Y;
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if (getMotionRangeForJoystickAxis(dev, context.leftStickXAxis) != null &&
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getMotionRangeForJoystickAxis(dev, context.leftStickYAxis) != null) {
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// This is a gamepad
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hasGameController = true;
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context.hasJoystickAxes = true;
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}
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InputDevice.MotionRange leftTriggerRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_LTRIGGER);
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InputDevice.MotionRange rightTriggerRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RTRIGGER);
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InputDevice.MotionRange brakeRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_BRAKE);
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InputDevice.MotionRange gasRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_GAS);
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if (leftTriggerRange != null && rightTriggerRange != null)
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{
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// Some controllers use LTRIGGER and RTRIGGER (like Ouya)
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context.leftTriggerAxis = MotionEvent.AXIS_LTRIGGER;
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context.rightTriggerAxis = MotionEvent.AXIS_RTRIGGER;
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}
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else if (brakeRange != null && gasRange != null)
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{
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// Others use GAS and BRAKE (like Moga)
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context.leftTriggerAxis = MotionEvent.AXIS_BRAKE;
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context.rightTriggerAxis = MotionEvent.AXIS_GAS;
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}
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else
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{
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InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
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InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
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if (rxRange != null && ryRange != null && devName != null) {
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if (devName.contains("Xbox") || devName.contains("XBox") || devName.contains("X-Box")) {
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// Xbox controllers use RX and RY for right stick
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context.rightStickXAxis = MotionEvent.AXIS_RX;
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context.rightStickYAxis = MotionEvent.AXIS_RY;
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// Xbox controllers use Z and RZ for triggers
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context.leftTriggerAxis = MotionEvent.AXIS_Z;
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context.rightTriggerAxis = MotionEvent.AXIS_RZ;
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context.triggersIdleNegative = true;
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context.isXboxController = true;
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}
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else {
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// DS4 controller uses RX and RY for triggers
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context.leftTriggerAxis = MotionEvent.AXIS_RX;
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context.rightTriggerAxis = MotionEvent.AXIS_RY;
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context.triggersIdleNegative = true;
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context.isDualShock4 = true;
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}
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}
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}
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if (context.rightStickXAxis == -1 && context.rightStickYAxis == -1) {
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InputDevice.MotionRange zRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_Z);
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InputDevice.MotionRange rzRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RZ);
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// Most other controllers use Z and RZ for the right stick
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if (zRange != null && rzRange != null) {
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context.rightStickXAxis = MotionEvent.AXIS_Z;
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context.rightStickYAxis = MotionEvent.AXIS_RZ;
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}
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else {
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InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
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InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
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// Try RX and RY now
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if (rxRange != null && ryRange != null) {
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context.rightStickXAxis = MotionEvent.AXIS_RX;
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context.rightStickYAxis = MotionEvent.AXIS_RY;
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}
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}
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}
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// Some devices have "hats" for d-pads
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InputDevice.MotionRange hatXRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_HAT_X);
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InputDevice.MotionRange hatYRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_HAT_Y);
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if (hatXRange != null && hatYRange != null) {
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context.hatXAxis = MotionEvent.AXIS_HAT_X;
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context.hatYAxis = MotionEvent.AXIS_HAT_Y;
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}
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if (context.leftStickXAxis != -1 && context.leftStickYAxis != -1) {
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InputDevice.MotionRange leftTriggerRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_LTRIGGER);
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InputDevice.MotionRange rightTriggerRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RTRIGGER);
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InputDevice.MotionRange brakeRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_BRAKE);
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InputDevice.MotionRange gasRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_GAS);
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if (leftTriggerRange != null && rightTriggerRange != null)
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{
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// Some controllers use LTRIGGER and RTRIGGER (like Ouya)
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context.leftTriggerAxis = MotionEvent.AXIS_LTRIGGER;
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context.rightTriggerAxis = MotionEvent.AXIS_RTRIGGER;
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}
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else if (brakeRange != null && gasRange != null)
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{
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// Others use GAS and BRAKE (like Moga)
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context.leftTriggerAxis = MotionEvent.AXIS_BRAKE;
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context.rightTriggerAxis = MotionEvent.AXIS_GAS;
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}
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else
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{
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InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
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InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
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if (rxRange != null && ryRange != null && devName != null) {
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if (devName.contains("Xbox") || devName.contains("XBox") || devName.contains("X-Box")) {
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// Xbox controllers use RX and RY for right stick
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context.rightStickXAxis = MotionEvent.AXIS_RX;
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context.rightStickYAxis = MotionEvent.AXIS_RY;
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// Xbox controllers use Z and RZ for triggers
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context.leftTriggerAxis = MotionEvent.AXIS_Z;
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context.rightTriggerAxis = MotionEvent.AXIS_RZ;
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context.triggersIdleNegative = true;
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context.isXboxController = true;
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}
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else {
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// DS4 controller uses RX and RY for triggers
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context.leftTriggerAxis = MotionEvent.AXIS_RX;
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context.rightTriggerAxis = MotionEvent.AXIS_RY;
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context.triggersIdleNegative = true;
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context.isDualShock4 = true;
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}
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}
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}
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if (context.rightStickXAxis == -1 && context.rightStickYAxis == -1) {
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InputDevice.MotionRange zRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_Z);
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InputDevice.MotionRange rzRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RZ);
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// Most other controllers use Z and RZ for the right stick
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if (zRange != null && rzRange != null) {
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context.rightStickXAxis = MotionEvent.AXIS_Z;
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context.rightStickYAxis = MotionEvent.AXIS_RZ;
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}
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else {
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InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
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InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
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// Try RX and RY now
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if (rxRange != null && ryRange != null) {
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context.rightStickXAxis = MotionEvent.AXIS_RX;
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context.rightStickYAxis = MotionEvent.AXIS_RY;
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}
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}
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}
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// Some devices have "hats" for d-pads
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InputDevice.MotionRange hatXRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_HAT_X);
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InputDevice.MotionRange hatYRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_HAT_Y);
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if (hatXRange != null && hatYRange != null) {
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context.hatXAxis = MotionEvent.AXIS_HAT_X;
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context.hatYAxis = MotionEvent.AXIS_HAT_Y;
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}
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if (context.leftStickXAxis != -1 && context.leftStickYAxis != -1) {
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context.leftStickDeadzoneRadius = (float) stickDeadzone;
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}
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if (context.rightStickXAxis != -1 && context.rightStickYAxis != -1) {
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}
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if (context.rightStickXAxis != -1 && context.rightStickYAxis != -1) {
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context.rightStickDeadzoneRadius = (float) stickDeadzone;
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}
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@@ -300,114 +300,114 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
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LimeLog.info("Assigned as controller "+context.controllerNumber);
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return context;
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}
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private ControllerContext getContextForDevice(InputDevice dev) {
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// Unknown devices use the default context
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if (dev == null) {
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return defaultContext;
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}
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String descriptor = dev.getDescriptor();
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// Return the existing context if it exists
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ControllerContext context = contexts.get(descriptor);
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if (context != null) {
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return context;
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}
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// Otherwise create a new context
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}
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private ControllerContext getContextForDevice(InputDevice dev) {
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// Unknown devices use the default context
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if (dev == null) {
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return defaultContext;
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}
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String descriptor = dev.getDescriptor();
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// Return the existing context if it exists
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ControllerContext context = contexts.get(descriptor);
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if (context != null) {
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return context;
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}
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// Otherwise create a new context
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context = createContextForDevice(dev);
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contexts.put(descriptor, context);
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return context;
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}
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private void sendControllerInputPacket(ControllerContext context) {
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conn.sendControllerInput(context.controllerNumber, context.inputMap,
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contexts.put(descriptor, context);
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return context;
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}
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private void sendControllerInputPacket(ControllerContext context) {
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conn.sendControllerInput(context.controllerNumber, context.inputMap,
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context.leftTrigger, context.rightTrigger,
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context.leftStickX, context.leftStickY,
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context.rightStickX, context.rightStickY);
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}
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}
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// Return a valid keycode, 0 to consume, or -1 to not consume the event
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// Device MAY BE NULL
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private int handleRemapping(ControllerContext context, KeyEvent event) {
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private int handleRemapping(ControllerContext context, KeyEvent event) {
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// For remotes, don't capture the back button
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if (context.isRemote) {
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if (context.isRemote) {
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if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
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return -1;
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}
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}
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if (context.isDualShock4) {
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switch (event.getKeyCode()) {
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case KeyEvent.KEYCODE_BUTTON_Y:
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return KeyEvent.KEYCODE_BUTTON_L1;
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case KeyEvent.KEYCODE_BUTTON_Z:
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return KeyEvent.KEYCODE_BUTTON_R1;
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case KeyEvent.KEYCODE_BUTTON_C:
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return KeyEvent.KEYCODE_BUTTON_B;
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case KeyEvent.KEYCODE_BUTTON_X:
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return KeyEvent.KEYCODE_BUTTON_Y;
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case KeyEvent.KEYCODE_BUTTON_B:
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return KeyEvent.KEYCODE_BUTTON_A;
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case KeyEvent.KEYCODE_BUTTON_A:
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return KeyEvent.KEYCODE_BUTTON_X;
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case KeyEvent.KEYCODE_BUTTON_SELECT:
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return KeyEvent.KEYCODE_BUTTON_THUMBL;
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case KeyEvent.KEYCODE_BUTTON_START:
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return KeyEvent.KEYCODE_BUTTON_THUMBR;
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case KeyEvent.KEYCODE_BUTTON_L2:
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return KeyEvent.KEYCODE_BUTTON_SELECT;
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case KeyEvent.KEYCODE_BUTTON_R2:
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return KeyEvent.KEYCODE_BUTTON_START;
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// These are duplicate trigger events
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case KeyEvent.KEYCODE_BUTTON_R1:
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case KeyEvent.KEYCODE_BUTTON_L1:
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return 0;
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}
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}
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if (context.hatXAxis != -1 && context.hatYAxis != -1) {
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switch (event.getKeyCode()) {
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// These are duplicate dpad events for hat input
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case KeyEvent.KEYCODE_DPAD_LEFT:
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case KeyEvent.KEYCODE_DPAD_RIGHT:
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case KeyEvent.KEYCODE_DPAD_CENTER:
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case KeyEvent.KEYCODE_DPAD_UP:
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case KeyEvent.KEYCODE_DPAD_DOWN:
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return 0;
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}
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}
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else if (context.hatXAxis == -1 &&
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context.hatYAxis == -1 &&
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context.isXboxController &&
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event.getKeyCode() == KeyEvent.KEYCODE_UNKNOWN) {
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// If there's not a proper Xbox controller mapping, we'll translate the raw d-pad
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// scan codes into proper key codes
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switch (event.getScanCode())
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{
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case 704:
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return KeyEvent.KEYCODE_DPAD_LEFT;
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case 705:
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return KeyEvent.KEYCODE_DPAD_RIGHT;
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case 706:
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return KeyEvent.KEYCODE_DPAD_UP;
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case 707:
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return KeyEvent.KEYCODE_DPAD_DOWN;
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}
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}
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switch (event.getKeyCode()) {
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case KeyEvent.KEYCODE_BUTTON_Y:
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return KeyEvent.KEYCODE_BUTTON_L1;
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case KeyEvent.KEYCODE_BUTTON_Z:
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return KeyEvent.KEYCODE_BUTTON_R1;
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case KeyEvent.KEYCODE_BUTTON_C:
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return KeyEvent.KEYCODE_BUTTON_B;
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case KeyEvent.KEYCODE_BUTTON_X:
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return KeyEvent.KEYCODE_BUTTON_Y;
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case KeyEvent.KEYCODE_BUTTON_B:
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return KeyEvent.KEYCODE_BUTTON_A;
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case KeyEvent.KEYCODE_BUTTON_A:
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return KeyEvent.KEYCODE_BUTTON_X;
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case KeyEvent.KEYCODE_BUTTON_SELECT:
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return KeyEvent.KEYCODE_BUTTON_THUMBL;
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case KeyEvent.KEYCODE_BUTTON_START:
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return KeyEvent.KEYCODE_BUTTON_THUMBR;
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case KeyEvent.KEYCODE_BUTTON_L2:
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return KeyEvent.KEYCODE_BUTTON_SELECT;
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case KeyEvent.KEYCODE_BUTTON_R2:
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return KeyEvent.KEYCODE_BUTTON_START;
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// These are duplicate trigger events
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case KeyEvent.KEYCODE_BUTTON_R1:
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case KeyEvent.KEYCODE_BUTTON_L1:
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return 0;
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}
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}
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if (context.hatXAxis != -1 && context.hatYAxis != -1) {
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switch (event.getKeyCode()) {
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// These are duplicate dpad events for hat input
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||||
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||||
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||||
case KeyEvent.KEYCODE_DPAD_CENTER:
|
||||
case KeyEvent.KEYCODE_DPAD_UP:
|
||||
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else if (context.hatXAxis == -1 &&
|
||||
context.hatYAxis == -1 &&
|
||||
context.isXboxController &&
|
||||
event.getKeyCode() == KeyEvent.KEYCODE_UNKNOWN) {
|
||||
// If there's not a proper Xbox controller mapping, we'll translate the raw d-pad
|
||||
// scan codes into proper key codes
|
||||
switch (event.getScanCode())
|
||||
{
|
||||
case 704:
|
||||
return KeyEvent.KEYCODE_DPAD_LEFT;
|
||||
case 705:
|
||||
return KeyEvent.KEYCODE_DPAD_RIGHT;
|
||||
case 706:
|
||||
return KeyEvent.KEYCODE_DPAD_UP;
|
||||
case 707:
|
||||
return KeyEvent.KEYCODE_DPAD_DOWN;
|
||||
}
|
||||
}
|
||||
|
||||
// Past here we can fixup the keycode and potentially trigger
|
||||
// another special case so we need to remember what keycode we're using
|
||||
@@ -439,21 +439,21 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
|
||||
// Emulate the select button with mode
|
||||
return KeyEvent.KEYCODE_BUTTON_SELECT;
|
||||
}
|
||||
|
||||
return keyCode;
|
||||
}
|
||||
|
||||
return keyCode;
|
||||
}
|
||||
|
||||
private Vector2d populateCachedVector(float x, float y) {
|
||||
// Reinitialize our cached Vector2d object
|
||||
inputVector.initialize(x, y);
|
||||
return inputVector;
|
||||
}
|
||||
|
||||
private void handleDeadZone(Vector2d stickVector, float deadzoneRadius) {
|
||||
if (stickVector.getMagnitude() <= deadzoneRadius) {
|
||||
// Deadzone
|
||||
|
||||
private void handleDeadZone(Vector2d stickVector, float deadzoneRadius) {
|
||||
if (stickVector.getMagnitude() <= deadzoneRadius) {
|
||||
// Deadzone
|
||||
stickVector.initialize(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// We're not normalizing here because we let the computer handle the deadzones.
|
||||
// Normalizing can make the deadzones larger than they should be after the computer also
|
||||
@@ -518,9 +518,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
|
||||
|
||||
sendControllerInputPacket(context);
|
||||
}
|
||||
|
||||
public boolean handleMotionEvent(MotionEvent event) {
|
||||
ControllerContext context = getContextForDevice(event.getDevice());
|
||||
|
||||
public boolean handleMotionEvent(MotionEvent event) {
|
||||
ControllerContext context = getContextForDevice(event.getDevice());
|
||||
float lsX = 0, lsY = 0, rsX = 0, rsY = 0, rt = 0, lt = 0, hatX = 0, hatY = 0;
|
||||
|
||||
// We purposefully ignore the historical values in the motion event as it makes
|
||||
@@ -548,255 +548,255 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
|
||||
|
||||
handleAxisSet(context, lsX, lsY, rsX, rsY, lt, rt, hatX, hatY);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean handleButtonUp(KeyEvent event) {
|
||||
ControllerContext context = getContextForDevice(event.getDevice());
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean handleButtonUp(KeyEvent event) {
|
||||
ControllerContext context = getContextForDevice(event.getDevice());
|
||||
|
||||
int keyCode = handleRemapping(context, event);
|
||||
if (keyCode == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the button hasn't been down long enough, sleep for a bit before sending the up event
|
||||
// This allows "instant" button presses (like OUYA's virtual menu button) to work. This
|
||||
// path should not be triggered during normal usage.
|
||||
if (SystemClock.uptimeMillis() - event.getDownTime() < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
|
||||
{
|
||||
// Since our sleep time is so short (10 ms), it shouldn't cause a problem doing this in the
|
||||
// UI thread.
|
||||
try {
|
||||
Thread.sleep(ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS);
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
|
||||
switch (keyCode) {
|
||||
case KeyEvent.KEYCODE_BUTTON_MODE:
|
||||
if (keyCode == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the button hasn't been down long enough, sleep for a bit before sending the up event
|
||||
// This allows "instant" button presses (like OUYA's virtual menu button) to work. This
|
||||
// path should not be triggered during normal usage.
|
||||
if (SystemClock.uptimeMillis() - event.getDownTime() < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
|
||||
{
|
||||
// Since our sleep time is so short (10 ms), it shouldn't cause a problem doing this in the
|
||||
// UI thread.
|
||||
try {
|
||||
Thread.sleep(ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS);
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
|
||||
switch (keyCode) {
|
||||
case KeyEvent.KEYCODE_BUTTON_MODE:
|
||||
context.inputMap &= ~ControllerPacket.SPECIAL_BUTTON_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_START:
|
||||
case KeyEvent.KEYCODE_MENU:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_START:
|
||||
case KeyEvent.KEYCODE_MENU:
|
||||
if (SystemClock.uptimeMillis() - context.startDownTime > ControllerHandler.START_DOWN_TIME_KEYB_MS) {
|
||||
gestures.showKeyboard();
|
||||
}
|
||||
context.inputMap &= ~ControllerPacket.PLAY_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BACK:
|
||||
case KeyEvent.KEYCODE_BUTTON_SELECT:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BACK:
|
||||
case KeyEvent.KEYCODE_BUTTON_SELECT:
|
||||
context.inputMap &= ~ControllerPacket.BACK_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||||
context.inputMap &= ~ControllerPacket.LEFT_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||||
context.inputMap &= ~ControllerPacket.RIGHT_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_UP:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_UP:
|
||||
context.inputMap &= ~ControllerPacket.UP_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||||
context.inputMap &= ~ControllerPacket.DOWN_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_B:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_B:
|
||||
context.inputMap &= ~ControllerPacket.B_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_CENTER:
|
||||
case KeyEvent.KEYCODE_BUTTON_A:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_CENTER:
|
||||
case KeyEvent.KEYCODE_BUTTON_A:
|
||||
context.inputMap &= ~ControllerPacket.A_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_X:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_X:
|
||||
context.inputMap &= ~ControllerPacket.X_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_Y:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_Y:
|
||||
context.inputMap &= ~ControllerPacket.Y_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L1:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L1:
|
||||
context.inputMap &= ~ControllerPacket.LB_FLAG;
|
||||
context.lastLbUpTime = SystemClock.uptimeMillis();
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R1:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R1:
|
||||
context.inputMap &= ~ControllerPacket.RB_FLAG;
|
||||
context.lastRbUpTime = SystemClock.uptimeMillis();
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBL:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBL:
|
||||
context.inputMap &= ~ControllerPacket.LS_CLK_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBR:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBR:
|
||||
context.inputMap &= ~ControllerPacket.RS_CLK_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L2:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L2:
|
||||
context.leftTrigger = 0;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R2:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R2:
|
||||
context.rightTrigger = 0;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if we're emulating the select button
|
||||
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SELECT) != 0)
|
||||
{
|
||||
// If either start or LB is up, select comes up too
|
||||
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
|
||||
(context.inputMap & ControllerPacket.LB_FLAG) == 0)
|
||||
{
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if we're emulating the select button
|
||||
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SELECT) != 0)
|
||||
{
|
||||
// If either start or LB is up, select comes up too
|
||||
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
|
||||
(context.inputMap & ControllerPacket.LB_FLAG) == 0)
|
||||
{
|
||||
context.inputMap &= ~ControllerPacket.BACK_FLAG;
|
||||
|
||||
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SELECT;
|
||||
|
||||
try {
|
||||
Thread.sleep(EMULATED_SELECT_UP_DELAY_MS);
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we're emulating the special button
|
||||
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SPECIAL) != 0)
|
||||
{
|
||||
// If either start or select and RB is up, the special button comes up too
|
||||
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
|
||||
((context.inputMap & ControllerPacket.BACK_FLAG) == 0 &&
|
||||
(context.inputMap & ControllerPacket.RB_FLAG) == 0))
|
||||
{
|
||||
|
||||
try {
|
||||
Thread.sleep(EMULATED_SELECT_UP_DELAY_MS);
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we're emulating the special button
|
||||
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SPECIAL) != 0)
|
||||
{
|
||||
// If either start or select and RB is up, the special button comes up too
|
||||
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
|
||||
((context.inputMap & ControllerPacket.BACK_FLAG) == 0 &&
|
||||
(context.inputMap & ControllerPacket.RB_FLAG) == 0))
|
||||
{
|
||||
context.inputMap &= ~ControllerPacket.SPECIAL_BUTTON_FLAG;
|
||||
|
||||
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SPECIAL;
|
||||
|
||||
try {
|
||||
Thread.sleep(EMULATED_SPECIAL_UP_DELAY_MS);
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
sendControllerInputPacket(context);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean handleButtonDown(KeyEvent event) {
|
||||
ControllerContext context = getContextForDevice(event.getDevice());
|
||||
|
||||
try {
|
||||
Thread.sleep(EMULATED_SPECIAL_UP_DELAY_MS);
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
sendControllerInputPacket(context);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean handleButtonDown(KeyEvent event) {
|
||||
ControllerContext context = getContextForDevice(event.getDevice());
|
||||
|
||||
int keyCode = handleRemapping(context, event);
|
||||
if (keyCode == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (keyCode) {
|
||||
case KeyEvent.KEYCODE_BUTTON_MODE:
|
||||
if (keyCode == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (keyCode) {
|
||||
case KeyEvent.KEYCODE_BUTTON_MODE:
|
||||
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_START:
|
||||
case KeyEvent.KEYCODE_MENU:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_START:
|
||||
case KeyEvent.KEYCODE_MENU:
|
||||
if (event.getRepeatCount() == 0) {
|
||||
context.startDownTime = SystemClock.uptimeMillis();
|
||||
}
|
||||
context.inputMap |= ControllerPacket.PLAY_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BACK:
|
||||
case KeyEvent.KEYCODE_BUTTON_SELECT:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BACK:
|
||||
case KeyEvent.KEYCODE_BUTTON_SELECT:
|
||||
context.inputMap |= ControllerPacket.BACK_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||||
context.inputMap |= ControllerPacket.LEFT_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||||
context.inputMap |= ControllerPacket.RIGHT_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_UP:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_UP:
|
||||
context.inputMap |= ControllerPacket.UP_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||||
context.inputMap |= ControllerPacket.DOWN_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_B:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_B:
|
||||
context.inputMap |= ControllerPacket.B_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_CENTER:
|
||||
case KeyEvent.KEYCODE_BUTTON_A:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_CENTER:
|
||||
case KeyEvent.KEYCODE_BUTTON_A:
|
||||
context.inputMap |= ControllerPacket.A_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_X:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_X:
|
||||
context.inputMap |= ControllerPacket.X_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_Y:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_Y:
|
||||
context.inputMap |= ControllerPacket.Y_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L1:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L1:
|
||||
context.inputMap |= ControllerPacket.LB_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R1:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R1:
|
||||
context.inputMap |= ControllerPacket.RB_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBL:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBL:
|
||||
context.inputMap |= ControllerPacket.LS_CLK_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBR:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBR:
|
||||
context.inputMap |= ControllerPacket.RS_CLK_FLAG;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L2:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L2:
|
||||
context.leftTrigger = (byte)0xFF;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R2:
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R2:
|
||||
context.rightTrigger = (byte)0xFF;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// Start+LB acts like select for controllers with one button
|
||||
if ((context.inputMap & ControllerPacket.PLAY_FLAG) != 0 &&
|
||||
((context.inputMap & ControllerPacket.LB_FLAG) != 0 ||
|
||||
SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
|
||||
{
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// Start+LB acts like select for controllers with one button
|
||||
if ((context.inputMap & ControllerPacket.PLAY_FLAG) != 0 &&
|
||||
((context.inputMap & ControllerPacket.LB_FLAG) != 0 ||
|
||||
SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
|
||||
{
|
||||
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG);
|
||||
context.inputMap |= ControllerPacket.BACK_FLAG;
|
||||
|
||||
context.emulatingButtonFlags |= ControllerHandler.EMULATING_SELECT;
|
||||
}
|
||||
|
||||
// We detect select+start or start+RB as the special button combo
|
||||
if (((context.inputMap & ControllerPacket.RB_FLAG) != 0 ||
|
||||
(SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS) ||
|
||||
(context.inputMap & ControllerPacket.BACK_FLAG) != 0) &&
|
||||
(context.inputMap & ControllerPacket.PLAY_FLAG) != 0)
|
||||
{
|
||||
}
|
||||
|
||||
// We detect select+start or start+RB as the special button combo
|
||||
if (((context.inputMap & ControllerPacket.RB_FLAG) != 0 ||
|
||||
(SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS) ||
|
||||
(context.inputMap & ControllerPacket.BACK_FLAG) != 0) &&
|
||||
(context.inputMap & ControllerPacket.PLAY_FLAG) != 0)
|
||||
{
|
||||
context.inputMap &= ~(ControllerPacket.BACK_FLAG | ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG);
|
||||
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
|
||||
|
||||
context.emulatingButtonFlags |= ControllerHandler.EMULATING_SPECIAL;
|
||||
}
|
||||
}
|
||||
|
||||
// Send a new input packet if this is the first instance of a button down event
|
||||
// or anytime if we're emulating a button
|
||||
if (event.getRepeatCount() == 0 || context.emulatingButtonFlags != 0) {
|
||||
sendControllerInputPacket(context);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
class ControllerContext {
|
||||
public String name;
|
||||
public int id;
|
||||
|
||||
public int leftStickXAxis = -1;
|
||||
public int leftStickYAxis = -1;
|
||||
public float leftStickDeadzoneRadius;
|
||||
public int leftStickXAxis = -1;
|
||||
public int leftStickYAxis = -1;
|
||||
public float leftStickDeadzoneRadius;
|
||||
|
||||
public int rightStickXAxis = -1;
|
||||
public int rightStickYAxis = -1;
|
||||
public float rightStickDeadzoneRadius;
|
||||
|
||||
public int leftTriggerAxis = -1;
|
||||
public int rightTriggerAxis = -1;
|
||||
public boolean triggersIdleNegative;
|
||||
public int rightStickXAxis = -1;
|
||||
public int rightStickYAxis = -1;
|
||||
public float rightStickDeadzoneRadius;
|
||||
|
||||
public int leftTriggerAxis = -1;
|
||||
public int rightTriggerAxis = -1;
|
||||
public boolean triggersIdleNegative;
|
||||
public float triggerDeadzone;
|
||||
|
||||
public int hatXAxis = -1;
|
||||
public int hatYAxis = -1;
|
||||
|
||||
public boolean isDualShock4;
|
||||
public boolean isXboxController;
|
||||
|
||||
public int hatXAxis = -1;
|
||||
public int hatYAxis = -1;
|
||||
|
||||
public boolean isDualShock4;
|
||||
public boolean isXboxController;
|
||||
public boolean backIsStart;
|
||||
public boolean modeIsSelect;
|
||||
public boolean isRemote;
|
||||
@@ -822,5 +822,5 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
|
||||
public long lastRbUpTime = 0;
|
||||
|
||||
public long startDownTime = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user