Implement performance overlay.
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package com.limelight.binding.video;
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class VideoStats {
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long decoderTimeMs;
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long totalTimeMs;
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int totalFrames;
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int totalFramesReceived;
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int totalFramesRendered;
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int frameLossEvents;
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int framesLost;
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long measurementStartTimestamp;
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void add(VideoStats other) {
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this.decoderTimeMs += other.decoderTimeMs;
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this.totalTimeMs += other.totalTimeMs;
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this.totalFrames += other.totalFrames;
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this.totalFramesReceived += other.totalFramesReceived;
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this.totalFramesRendered += other.totalFramesRendered;
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this.frameLossEvents += other.frameLossEvents;
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this.framesLost += other.framesLost;
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if (this.measurementStartTimestamp == 0) {
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this.measurementStartTimestamp = other.measurementStartTimestamp;
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}
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assert other.measurementStartTimestamp <= this.measurementStartTimestamp;
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}
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void copy(VideoStats other) {
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this.decoderTimeMs = other.decoderTimeMs;
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this.totalTimeMs = other.totalTimeMs;
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this.totalFrames = other.totalFrames;
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this.totalFramesReceived = other.totalFramesReceived;
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this.totalFramesRendered = other.totalFramesRendered;
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this.frameLossEvents = other.frameLossEvents;
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this.framesLost = other.framesLost;
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this.measurementStartTimestamp = other.measurementStartTimestamp;
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}
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void clear() {
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this.decoderTimeMs = 0;
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this.totalTimeMs = 0;
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this.totalFrames = 0;
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this.totalFramesReceived = 0;
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this.totalFramesRendered = 0;
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this.frameLossEvents = 0;
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this.framesLost = 0;
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this.measurementStartTimestamp = 0;
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}
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VideoStatsFps getFps() {
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float elapsed = (System.currentTimeMillis() - this.measurementStartTimestamp) / (float) 1000;
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VideoStatsFps fps = new VideoStatsFps();
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if (elapsed > 0) {
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fps.totalFps = this.totalFrames / elapsed;
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fps.receivedFps = this.totalFramesReceived / elapsed;
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fps.renderedFps = this.totalFramesRendered / elapsed;
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}
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return fps;
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}
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}
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class VideoStatsFps {
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float totalFps;
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float receivedFps;
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float renderedFps;
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}
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