c19ecab35d
Closing or reopening an issue did not notify project boards that carry it as a card, so board tabs showed stale state until a manual reload. CloseIssue/ReopenIssue only published milestone events and the issue timeline notification — nothing project-scoped. Add a CardStateChanged project event, published per linked project from CloseIssue/ReopenIssue (best-effort; never fails the state change). The board frontend flips the issue-state octicon in place and refetches the affected column so state-filtered boards and counts stay correct. The dispatch check precedes the CardUnlinked branch so a close/reopen is not mistaken for a card removal. Also switch a pre-existing String#match to RegExp#exec in the same file to keep it lint-clean. Closes #19
84 lines
2.6 KiB
Go
84 lines
2.6 KiB
Go
// Copyright 2019 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package issue
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import (
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"context"
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"code.gitea.io/gitea/models/db"
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issues_model "code.gitea.io/gitea/models/issues"
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user_model "code.gitea.io/gitea/models/user"
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"code.gitea.io/gitea/modules/log"
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milestone_events "code.gitea.io/gitea/services/milestone_events"
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notify_service "code.gitea.io/gitea/services/notify"
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project_events "code.gitea.io/gitea/services/project_events"
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)
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// publishProjectCardStateChanged notifies every project board the issue is a
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// card on that its open/closed state changed, so subscribed board tabs can
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// re-render the card live instead of showing stale state until reload.
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// Best-effort: a failure here must not fail the close/reopen operation.
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func publishProjectCardStateChanged(ctx context.Context, issue *issues_model.Issue, isClosed bool) {
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if err := issue.LoadProjects(ctx); err != nil {
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log.Error("LoadProjects for issue[%d]: %v", issue.ID, err)
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return
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}
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for _, p := range issue.Projects {
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project_events.PublishCardStateChanged(ctx, project_events.CardStateChanged{
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ProjectID: p.ID,
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IssueID: issue.ID,
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IsClosed: isClosed,
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})
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}
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}
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// CloseIssue close an issue.
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func CloseIssue(ctx context.Context, issue *issues_model.Issue, doer *user_model.User, commitID string) error {
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var comment *issues_model.Comment
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if err := db.WithTx(ctx, func(ctx context.Context) error {
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var err error
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comment, err = issues_model.CloseIssue(ctx, issue, doer)
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if err != nil {
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if issues_model.IsErrDependenciesLeft(err) {
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if _, err := issues_model.FinishIssueStopwatch(ctx, doer, issue); err != nil {
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log.Error("Unable to stop stopwatch for issue[%d]#%d: %v", issue.ID, issue.Index, err)
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}
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}
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return err
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}
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_, err = issues_model.FinishIssueStopwatch(ctx, doer, issue)
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return err
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}); err != nil {
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return err
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}
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if issue.MilestoneID > 0 {
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milestone_events.PublishMilestoneProgress(ctx, issue.MilestoneID)
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}
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notify_service.IssueChangeStatus(ctx, doer, commitID, issue, comment, true)
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publishProjectCardStateChanged(ctx, issue, true)
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return nil
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}
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// ReopenIssue reopen an issue.
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// FIXME: If some issues dependent this one are closed, should we also reopen them?
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func ReopenIssue(ctx context.Context, issue *issues_model.Issue, doer *user_model.User, commitID string) error {
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comment, err := issues_model.ReopenIssue(ctx, issue, doer)
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if err != nil {
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return err
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}
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if issue.MilestoneID > 0 {
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milestone_events.PublishMilestoneProgress(ctx, issue.MilestoneID)
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}
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notify_service.IssueChangeStatus(ctx, doer, commitID, issue, comment, false)
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publishProjectCardStateChanged(ctx, issue, false)
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return nil
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}
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