typo fixes
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@@ -1,12 +1,12 @@
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/**
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@page FAQ Frequently Answered Questions
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@section Q1 Is ENet thread safe?
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@section Q1 Is ENet thread-safe?
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ENet does not use any significant global variables, the vast majority
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of state is encapsulated in the ENetHost structure. As such, as long
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as the application guards access to this structure, then ENet should
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operate fine in a multithreaded environment.
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operate fine in a multi-threaded environment.
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@section Q2 Isn't ENet just re-inventing TCP?! What's the point?
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@@ -3,7 +3,7 @@
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ENet evolved specifically as a UDP networking layer for the
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multiplayer first person shooter Cube. Cube necessitated low latency
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communcation with data sent out very frequently, so TCP was an
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communication with data sent out very frequently, so TCP was an
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unsuitable choice due to its high latency and stream orientation. UDP,
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however, lacks many sometimes necessary features from TCP such as
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reliability, sequencing, unrestricted packet sizes, and connection
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+2
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@@ -182,7 +182,7 @@ disconnect event and must be explicitly reset.
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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printf ("%s disconected.\n", event.peer -> data);
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printf ("%s disconnected.\n", event.peer -> data);
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/* Reset the peer's client information. */
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@@ -204,7 +204,7 @@ Certain flags may also be supplied to enet_packet_create() to control
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various packet features:
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ENET_PACKET_FLAG_RELIABLE specifies that the packet must use reliable
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delivery. A reliable packet is guarenteed to be delivered, and a
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delivery. A reliable packet is guaranteed to be delivered, and a
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number of retry attempts will be made until an acknowledgement is
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received from the foreign host the packet is sent to. If a certain
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number of retry attempts is reached without any acknowledgement, ENet
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