typo fixes

This commit is contained in:
Lee Salzman
2013-12-28 16:30:15 +02:00
parent 6fcfba5141
commit 272d4432f8
5 changed files with 9 additions and 9 deletions
+2 -2
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@@ -1,12 +1,12 @@
/**
@page FAQ Frequently Answered Questions
@section Q1 Is ENet thread safe?
@section Q1 Is ENet thread-safe?
ENet does not use any significant global variables, the vast majority
of state is encapsulated in the ENetHost structure. As such, as long
as the application guards access to this structure, then ENet should
operate fine in a multithreaded environment.
operate fine in a multi-threaded environment.
@section Q2 Isn't ENet just re-inventing TCP?! What's the point?
+1 -1
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@@ -3,7 +3,7 @@
ENet evolved specifically as a UDP networking layer for the
multiplayer first person shooter Cube. Cube necessitated low latency
communcation with data sent out very frequently, so TCP was an
communication with data sent out very frequently, so TCP was an
unsuitable choice due to its high latency and stream orientation. UDP,
however, lacks many sometimes necessary features from TCP such as
reliability, sequencing, unrestricted packet sizes, and connection
+2 -2
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@@ -182,7 +182,7 @@ disconnect event and must be explicitly reset.
break;
case ENET_EVENT_TYPE_DISCONNECT:
printf ("%s disconected.\n", event.peer -> data);
printf ("%s disconnected.\n", event.peer -> data);
/* Reset the peer's client information. */
@@ -204,7 +204,7 @@ Certain flags may also be supplied to enet_packet_create() to control
various packet features:
ENET_PACKET_FLAG_RELIABLE specifies that the packet must use reliable
delivery. A reliable packet is guarenteed to be delivered, and a
delivery. A reliable packet is guaranteed to be delivered, and a
number of retry attempts will be made until an acknowledgement is
received from the foreign host the packet is sent to. If a certain
number of retry attempts is reached without any acknowledgement, ENet